Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.02 @ 07:08:15 Player: deadnoob Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (17) 85 Value Destroyed (286) 286 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (693) 693 TOTAL SCORE: 5344 Bonus ------- Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -607 Cogmind --------- Core Integrity 850/850 Matter 20/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Hovering (76) Location -6/Waste Parts ------- > --- POWER (1) -------- Backup Power III > --- PROPULSION (4) --- Backup Propulsion III Backup Propulsion III > --- UTILITY (8) ------ Makeshift Salvage Targeting Computer Melee Analysis Suite Core Analyzer Improved Light Armor Plating Makeshift Hacking Suite > --- WEAPON (2) ------- Backup Laser III Backup Laser III > --- INVENTORY (5) ---- Improved Light Armor Plating Shield Generator Improved EM Pulse Cannon Heavy Ion Cannon Makeshift Axe Peak State ------------ > --- POWER ------------ Backup Power III > --- PROPULSION ------- Backup Propulsion III Backup Propulsion III > --- UTILITY ---------- Makeshift Salvage Targeting Computer Melee Analysis Suite Core Analyzer Improved Light Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Backup Laser III Backup Laser III > --- INVENTORY -------- Improved Light Armor Plating Shield Generator Improved EM Pulse Cannon Heavy Ion Cannon Makeshift Axe [Rating: 34] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Nuclear Core Propulsion Backup Propulsion III Leg Aluminum Leg Hover Unit Backup Propulsion III Flight Unit Flight Unit Utility Improved Light Armor Plating Device Sensor Array Storage Small Storage Unit Processor Core Analyzer Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Makeshift Axe Energy Gun Backup Laser III Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Zio Dee Pro Fac Was Slots Evolved 8 | . . . 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 6 | . . . . 2 2 . . . . 2 . Weapon . | . . . . . . . . . . . . Parts Attached 33 | 1 3 1 7 8 4 . 7 2 . . . Power 2 | . . . . 2 . . . . . . . Engine 1 | . . . . 1 . . . . . . . Core 1 | . . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 4 | . . . 1 3 . . . . . . . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 4 | . . . 1 3 . . . . . . . Utility 14 | . 2 1 2 1 2 . 5 1 . . . Device 4 | . 1 1 2 . . . . . . . . Storage . | . . . . . . . . . . . . Processor 4 | . 1 . . . 1 . 2 . . . . Hackware 2 | . . . . . . . 2 . . . . Protection 4 | . . . . 1 1 . 1 1 . . . Artifact . | . . . . . . . . . . . . Weapon 13 | 1 1 . 4 2 2 . 2 1 . . . Energy Gun 1 | . . . . . . . 1 . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 8 | 1 1 . 4 . 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . . . 2 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . . . . Parts Lost 9 | . . . . 5 2 . . 2 . . . Power . | . . . . . . . . . . . . Propulsion 3 | . . . . 3 . . . . . . . Utility 5 | . . . . 2 1 . . 2 . . . Weapon 1 | . . . . . 1 . . . . . . Highest Loss Streak 5 | . . . . 5 2 . . 1 . . . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 40 | . 50 42 39 21 16 . 46 40 38 33 58 Device 1 | . 8 . 6 4 . . . . . . . Processor 16 | . 13 14 11 5 4 . 21 23 23 20 20 Hackware 6 | . . . . . . . 12 11 7 6 6 Protection 4 | . . . . 1 7 . 6 5 7 6 6 Ballistic Gun 6 | . 28 28 22 5 4 . . . . . . Slashing Weapon 2 | . . . . . . . 5 . . . . Naked Turns 21 | . . . . 21 . . . . . . . Heaviest Build 9 | 3 4 3 3 4 5 3 6 6 3 3 9 Greatest Support 16 | 3 3 3 4 4 3 3 3 3 3 3 16 Greatest Overweight (x) 2 | . 1 . . 1 1 . 1 1 . . 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 5 5 Most Carried 6 | 6 5 5 5 5 5 4 5 5 4 5 5 Average Carried 4 | 4 4 4 5 4 3 4 4 4 4 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 3 4 5 4 4 5 5 Class Distribution -------------------- 65% | Mutant 29% | Derelict-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Jun Mat Min Mat Mat Fac Low Zio Dee Pro Fac Was Matter Collected 342 | 200 13 . 60 . . . 69 . . . . Remotely . | . . . . . . . . . . . . Salvage Created 570 | . 182 . 60 15 153 . . . . . 160 Parts 38 | . 9 . 5 4 11 . . . . . 9 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Zio Dee Pro Fac Was Combat Hostiles Destroyed 13 | . 5 . 2 1 4 . . 1 . . . Guns 11 | . 5 . 2 . 4 . . . . . . AOE 2 | . . . . 1 . . . 1 . . . Classes Destroyed 5 | . 3 . . . . . . 1 . . 1 Recycler 2 | . 1 . . . 1 . . . . . . Swarmer 9 | . 3 . 1 1 4 . . . . . . Grunt 3 | . 2 . 1 . . . . . . . . Z-Technician 5 | . . . . . . . . 5 . . . Martyr 2 | . . . . . . . . . . . 2 Best Kill Streak 6 | . 6 . 1 1 5 . . 6 . . . Combat Bots Only 5 | . 5 . 1 1 4 . . 1 . . . Max Kills in Single Turn 6 | . 1 . 1 1 1 . . 6 . . 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . 1 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac Low Zio Dee Pro Fac Was Damage Taken 2380 | . 116 27 129 809 452 . . 834 . 13 . Core 1254 | . 62 27 52 476 143 . . 494 . . . Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 54 | 100 . 64 87 13 . . . . 9 . . Volleys Fired 57 | . 14 . 6 1 20 . . . . . 16 Largest 2 | . 2 . 2 1 2 . . . . . 2 Hottest 80 | . 40 . 40 36 40 . . . . . 80 Shots Fired 104 | . 28 . 12 1 31 . . . . . 32 Gun 103 | . 28 . 12 . 31 . . . . . 32 Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . Special . | . . . . . . . . . . . . Kinetic 71 | . 28 . 12 . 31 . . . . . . Thermal 32 | . . . . . . . . . . . 32 Explosive . | . . . . . . . . . . . . Electromagnetic 1 | . . . . 1 . . . . . . . Robot Hit Streak 9 | . 8 . 4 5 9 . . . . . 7 Robot Miss Streak 6 | . 1 . 3 . 6 . . . . . 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 68 | . 21 . 6 1 17 . . . . . 23 Core Hits 41 | . 11 . 3 1 10 . . 1 . . 15 Critical Kills 1 | . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . Melee Attacks 5 | . . . . . . . 2 3 . . . Impact . | . . . . . . . . . . . . Slashing 5 | . . . . . . . 2 3 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3480 | . 216 1 55 39 202 . . 2560 . . 407 Guns 880 | . 216 . 55 . 202 . . . . . 407 Cannons . | . . . . . . . . . . . . Explosions 2599 | . . . . 39 . . . 2560 . . . Melee . | . . . . . . . . . . . . Ramming 1 | . . 1 . . . . . . . . . Kinetic 473 | . 216 . 55 . 202 . . . . . . Thermal 2967 | . . . . . . . . 2560 . . 407 Explosive . | . . . . . . . . . . . . Electromagnetic 39 | . . . . 39 . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . 3 . . . . . . . Average Corruption 3 | . . . . 3 . . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 521 | . . . . . . . . 521 . . . Projectiles . | . . . . . . . . . . . . Explosions 521 | . . . . . . . . 521 . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 490 | . . . . . . . . 490 . . . Shots 1 | . . . . . . . . 1 . . . Rammed 2 | . . 1 . . 1 . . . . . . Targets Rammed 2 | . . 1 . . 1 . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 25 | . 4 . 4 25 . . . . . . . Average Temperature 7 | . 4 . 2 15 . . . . . . . Received Heat Transfer 366 | . 39 15 42 216 27 . . 27 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . 2 Heat Transferred 1147 | . . . . . . . . . . . 1147 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Zio Dee Pro Fac Was Peak Influence 255 | . 152 58 255 158 214 . . . . 30 10 Initial 107 | . . 58 22 107 64 . . . . . 10 Average 72 | . 36 58 84 126 117 . . . . 4 10 Maximum Alert Level 1 | . . . 1 . 1 . . . . . . Low Security (%) 98 | 100 100 100 95 100 98 . . . . 100 100 Level 1 1 | . . . 4 . 1 . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . 3 . 4 2 2 . . . . . . Investigation 6 | . 1 . 3 1 1 . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 5 | . 2 . 1 1 1 . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Zio Dee Pro Fac Was Distress Signals 2 | . . . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 65 | . 9 2 9 17 12 . . 11 3 2 . Peak Tracking Total 17 | . 5 2 5 17 5 . . 9 3 2 . Tactical Retreats 4 | . . . 1 1 1 . . 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Zio Dee Pro Fac Was Traps Triggered 5 | . . . 2 . 2 . . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Jun Mat Min Mat Mat Fac Low Zio Dee Pro Fac Was Machines Disabled 2 | . . . . . . . . 2 . . . Max in Single Turn 1 | . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Zio Dee Pro Fac Was Machines Accessed 11 | . 3 . 5 1 1 . . . . 1 . Terminals 8 | . 3 . 3 1 . . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 36 | . 9 . 20 3 2 . . . . 2 . Successful 13 | . 2 . 10 1 . . . . . . . Failed 23 | . 7 . 10 2 2 . . . . 2 . Catastrophic 6 | . 3 . . 1 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 22 | . 9 . 6 3 . . 4 . . . . Terminals 25 | . 9 . 11 3 . . . . . 2 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Scanalyzers 8 | . . . 8 . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . Terminal Hacks 6 | . 2 . 3 1 . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 3 | . . . 3 . . . . . . . . Terminals 2 | . . . 2 . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . 3 . 4 1 1 . . . . 1 . Full Trace Events 7 | . 2 . 3 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Jun Mat Min Mat Mat Fac Low Zio Dee Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac Low Zio Dee Pro Fac Was Total Allies 20 | . . . . . . . . . . . 20 Largest Group 20 | . . . . . . . . . . . 20 Highest-Rated Group 724 | . . . . . . . . . . . 724 Highest-Rated Ally 50 | . . . . . . . . . . . 50 Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Zio Dee Pro Fac Was Robot Analysis Total 2 | . 2 . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 3 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Jun Mat Min Mat Mat Fac Low Zio Dee Pro Fac Was Turns Passed 1766 | 6 219 15 138 93 239 3 660 144 104 49 96 Spaces Moved 2281 | 1 197 22 209 155 288 2 785 268 207 95 52 Core 2153 | 1 197 22 205 78 288 2 785 268 207 95 5 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 47 | . . . . . . . . . . . 47 Flight 81 | . . . 4 77 . . . . . . . Fastest Speed 40 | 50 50 50 40 40 50 50 50 50 50 50 50 Average Speed 65 | 50 84 50 49 45 60 50 81 50 50 50 80 Slowest Speed 160 | 50 100 50 50 100 100 50 100 100 50 50 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 2 43 8 24 27 10 2 86 60 61 6 44 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . 1 . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . . . . 3 . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 3 | . . . . 3 . . . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 3 | . . . . 3 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Zio Dee Pro Fac Was Total 2441 | 9 224 25 229 178 324 4 800 273 206 96 73 Wait 29 | . 1 . 8 2 11 2 . . . . 5 Move 2271 | . 196 21 208 154 287 1 784 267 206 95 52 Hop . | . . . . . . . . . . . . Pick Up 12 | . 5 . . 3 1 . 2 . . 1 . Fast Attach 22 | . 2 1 6 6 1 . 6 . . . . Attach 8 | . . . . 2 3 . 1 2 . . . Detach 8 | 1 . 1 . 2 . 1 2 1 . . . Swap 3 | 1 1 . 1 . . . . . . . . Drop 24 | 7 5 1 . 8 . . 3 . . . . Fire 57 | . 14 . 6 1 20 . . . . . 16 Melee 5 | . . . . . . . 2 3 . . . Ram 2 | . . 1 . . 1 . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) -6/Waste History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 0) 7 | -11/Junkyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 15) 226 | -10/Materials | Entered Mines 229 | -10/Mines | Discovered new exit (range 10) 233 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 234 | -10/Mines | Found Prototype Device 234 | -10/Mines | Identified Exp. Sensor Array 241 | -10/Mines | Entered Materials 241 | -9/Materials | Evolved 2 slots: Propulsion x2 339 | -9/Materials | Build established: Mutant 354 | -9/Materials | Discovered new exit (range 10) 379 | -9/Materials | Entered another Materials area 379 | -8/Materials | Evolved 2 slots: Utility x2 452 | -8/Materials | Core integrity fell below 50% 462 | -8/Materials | Core integrity fell below 20% 463 | -8/Materials | Discovered new exit (range 15) 465 | -8/Materials | Lost 5 parts (3n2u) 472 | -8/Materials | Entered Factory 472 | -7/Factory | Evolved 2 slots: Utility x2 706 | -7/Factory | Discovered new exit (range 5) 711 | -7/Factory | Entered Lower Caves 712 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 714 | -7/Lower Caves | Entered Zion 735 | -7/Zion | Given the Hacking Drone Bay 736 | -7/Zion | Discovered new exit (range 10) 775 | -7/Zion | Visited the Megawrench Repair Shop 813 | -7/Zion | Learned location of 1 exit from Factory 901 | -7/Zion | Loaded intel: 4 derelict terminal locations 1013 | -7/Zion | Learned Factory stockpile data 1129 | -7/Zion | Build established: Derelict-Mutant 1328 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1365 | -7/Zion | Opened final containment barrier to the Deep Caves 1372 | -7/Zion | Discovered new exit (range 5) 1373 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 1374 | -7/Zion | Entered Deep Caves 1409 | -7/Deep Caves | Z-Facility disabled 1413 | -7/Deep Caves | Attacked by Z-Imprinter 1414 | -7/Deep Caves | Destroyed Z-Imprinter 1415 | -7/Deep Caves | Core integrity fell below 50% 1439 | -7/Deep Caves | Core integrity fell below 20% 1514 | -7/Deep Caves | Discovered new exit (range 9) 1518 | -7/Deep Caves | Entered Proximity Caves 1619 | -6/Proximity Caves | Discovered new exit (range 7) 1622 | -6/Proximity Caves | Entered Factory 1622 | -6/Factory | Evolved 2 slots: Utility x2 1623 | -6/Factory | Identified exit to Lower Caves 1624 | -6/Factory | Identified exit to Factory 1671 | -6/Factory | Sucked down chute 1671 | -6/Factory | Entered Waste 1672 | -6/Waste | Joined by Warlord forces that had cleared the area 1748 | -6/Waste | Build established: Mutant 1767 | -6/Waste | Self-destructed Last Messages --------------- Loading Factory stockpile data (x11)... 01634_ Connecting with Terminal... 01634_ Current location identified: Factory 01651_ Acquired Shield Generator. 01658_ Slug penetrates Wall. 01670_ K-01 Serf pushes G-50 Soldier. 01671_ Triggered Chute Trap. 01671_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 01672_ EC-WZR(g): "Oh look, everyone, this must be the new model sent by Warlord! We've already cleared this area, lead the way!" 01673_ R5-R12(m) fits Backup Laser III on Cogmind. 01677_ R5-R12(m) fits Backup Power III on Cogmind. 01700_ Imp. Launcher Guidance Computer melted. 01700_ 3N-1NR(d) destroyed. 01726_ R5-R12(m) fits Backup Propulsion III on Cogmind. 01726_ Mic. Fission Core melted. 01726_ PW-AO0(d) destroyed. 01731_ R5-R12(m) fits Backup Propulsion III on Cogmind. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ????????????????????????????????????????????? | | # ???????? ???????? ?????????????????????? | | # ???????# #??????? #???????????????????? | | # #??????# #??????? #???????????????????? | | # #??????# #??????? #???????????????????? | | # #??????# #??????? #???????????????????? | | #??????# #??????? #???????????????????? | | #??????# #??????? #???????????????????? | | #??????# #??????# #???????????????????? | | #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # ######## ########! #???????????????????? | | =%! ss #???????????????????? | | g gg = s #???????????????????? | | m g g m ms s #???????????????????? | | g g g @s #???????????????????? | | # ######## ########s #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | #??????# #??????# ???????????????????? | | #??????# #??????# ??????????????????? | | #??????# #??????# ?????????????????? | | #??????# #??????? ????????????????? | | # #??????# ]#??????? ####????????????????? | | # #??????# #??????? #???????????????????? | | # #??????# %= #??????? #???????????????????? | | # #??????? ???????? #???????????????????? | | # #??????????????????? #???????????????????? | | ######???????????????????###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 11 Energy Capacity 125 Matter Stores 290 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 62 Targeting Accuracy 5 Melee Accuracy 5 Core Analysis 6 Salvage Targeting 4 Offensive Hacking 11 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DrainedRefineryMicrothruster Manual? 0 Play Time 00:19:01 Cumulative 206.3 hours Start 2023.04.02 @ 06:44:03 End 2023.04.02 @ 07:08:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 289 Rogue 289 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 82 Gallery% 85 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad75b568-9231-4c0f-ab9e-7774873bdcd6