Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.09 @ 18:47:12 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (29) 5800 Robots Destroyed (400) 2000 Value Destroyed (16169) 16169 Prototype IDs (96) 1920 Alien Tech Used (10) 2000 Bonus (13251) 13251 TOTAL SCORE: 45140 Bonus ------- High Alert Combat Kills 2761 Follower Combat Kills 6167 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1510 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Used Core Reset Matrix 3000 Friendly Fire -2687 Cogmind --------- Core Integrity 1113/1700 Matter 300/300 Energy 600/600 System Corruption 11% Temperature Cool (0) Movement Walking (118) Location -2/Research Parts ------- > --- POWER (2) -------- Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION (5) --- Biometal Leg Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg > --- UTILITY (13) ----- Coolant Network High-capacity Storage Unit Advanced Sensor Array Experimental Signal Interpreter Advanced Terrain Scan Processor Experimental Target Analyzer Improved Armor Integrity Analyzer Improved Transmission Jammer Medium Reflective Plating Medium Regenerative Plating > --- WEAPON (3) ------- Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY (22) --- Vortex Chain Reactor Singularity Reactor Biometal Leg Experimental Energy Well (600) Experimental Optical Array Experimental Optical Array Improved Weapon Shielding Thermal Barrier Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Long-range Phase Cannon Tesla Bomb Launcher Heavy Missile Launcher CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg > --- UTILITY ---------- Coolant Network High-capacity Storage Unit Advanced Sensor Array Experimental Signal Interpreter Advanced Terrain Scan Processor Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Improved Transmission Jammer Reaction Control System Medium Regenerative Plating Thermal Barrier > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Heavy Antimatter Reactor Vortex Chain Reactor Flexi-carbon Leg Biometal Leg Centrium Leg Advanced Cooling System Coolant Network Experimental Energy Well Long-range Terrain Scanner Improved Armor Integrity Analyzer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Plasma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Long-range Phase Cannon Long-range Phase Cannon Tesla Bomb Launcher Heavy Missile Launcher CR-A16's Behemoth Slayer [Rating: 194] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Fission Core Reactor Improved Quantum Reactor Propulsion Enhanced Flexi-carbon Leg Leg Enhanced Flexi-carbon Leg Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Medium Regenerative Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec Res Slots Evolved 16 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . Utility 11 | . . . 1 . 1 2 . . . . . . . . . 2 . . . . 2 . . . . 1 . . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 589 | 6 11 . 25 4 42 64 8 16 3 24 60 5 3 8 3 10 23 9 6 10 28 2 6 14 4 21 44 73 57 Power 34 | 1 2 . 3 . 3 4 . . . . 3 . . . . . 4 . . 1 . . . 1 . 1 4 4 3 Engine 14 | 1 2 . 3 . 3 1 . . . . 2 . . . . . 1 . . . . . . . . . 1 . . Core 7 | . . . . . . 3 . . . . 1 . . . . . 2 . . 1 . . . . . . . . . Reactor 13 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 3 4 3 Propulsion 79 | 2 4 . 5 2 10 8 . 4 . 1 9 . . . . . 2 . 3 2 3 . . 2 . 1 4 7 10 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 79 | 2 4 . 5 2 10 8 . 4 . 1 9 . . . . . 2 . 3 2 3 . . 2 . 1 4 7 10 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 275 | 1 3 . 7 . 14 40 2 4 . 16 27 3 2 5 2 4 12 4 3 6 11 . 4 11 1 7 24 33 29 Device 166 | . 2 . 5 . 6 21 1 2 . 9 15 3 1 3 2 2 6 1 3 4 6 . 3 8 1 5 15 22 20 Storage 12 | 1 1 . 2 . 2 . . . . 2 1 . . . . . . . . . . . . 1 . . 1 . 1 Processor 16 | . . . . . . 2 . . . . 1 . . 2 . 1 1 . . 1 2 . 1 1 . . . 2 2 Hackware 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 Protection 78 | . . . . . 5 16 1 2 . 5 10 . 1 . . 1 5 3 . 1 3 . . 1 . 2 8 9 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 201 | 2 2 . 10 2 15 12 6 8 3 7 21 2 1 3 1 6 5 5 . 1 14 2 2 . 3 12 12 29 15 Energy Gun 139 | 1 2 . 4 . 10 7 3 5 3 5 13 1 1 3 1 3 4 2 . 1 13 2 2 . 2 9 11 21 10 Energy Cannon 31 | . . . 4 1 . 2 . 1 . 1 6 1 . . . 2 . 1 . . . . . . . 1 1 6 4 Ballistic Gun 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 18 | . . . 2 1 5 1 2 1 . 1 2 . . . . . . . . . . . . . 1 1 . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 8 | . . . . . . . 1 1 . . . . . . . 1 1 1 . . 1 . . . . 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 43 | . . . . . 3 4 . . . 1 3 . . . . . 4 2 . 2 1 . . 4 . 1 7 8 3 Corrupted Parts 7 | . . . 2 . 1 . . . . 4 . . . . . . . . . . . . . . . . . . . System Corruption 40 | . . . 15 . 1 . . . . 24 . . . . . . . . . . . . . . . . . . . Parts Lost 67 | . 2 . 4 . 5 5 2 3 . . 2 . 1 . . . . . . . . . . . . 3 7 20 13 Power 7 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 2 1 Propulsion 16 | . . . 1 . . 3 . 1 . . . . . . . . . . . . . . . . . . 2 6 3 Utility 25 | . . . 1 . 4 1 . 1 . . 2 . . . . . . . . . . . . . . 1 3 5 7 Weapon 19 | . 1 . 2 . 1 . 2 1 . . . . 1 . . . . . . . . . . . . 1 1 7 2 Highest Loss Streak 11 | . 1 . 2 . 2 2 2 2 . . 1 . 1 . . . . . . . . . . . . 3 4 11 3 Average Slot Usage (%) 99 | . 96 100 99 100 99 99 100 99 78 99 99 100 100 97 100 99 100 100 100 100 100 100 100 99 100 99 99 96 93 Engine 6 | . 14 14 11 11 9 3 7 7 7 7 5 6 6 6 6 5 5 5 5 5 5 5 5 5 5 3 3 . . Core 2 | . . . . . . 3 . . . . 6 6 6 6 6 5 4 5 5 5 5 5 5 1 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . 3 5 3 4 8 7 Leg 23 | . 27 28 21 22 27 22 23 22 23 23 26 26 26 26 26 23 23 23 23 23 21 21 21 21 21 23 23 22 20 Device 19 | . 11 14 21 22 17 22 22 22 23 21 18 20 19 19 20 22 21 17 17 21 20 21 21 21 21 22 21 16 19 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 Processor 12 | . . . . . . 15 15 15 15 15 13 13 13 13 13 16 17 17 17 17 21 21 21 21 21 19 19 21 20 Protection 2 | . . . . . 8 . . . . 1 1 . . . . . 1 5 5 1 5 5 5 4 5 4 5 4 5 Energy Gun 18 | . 24 28 22 11 26 22 17 22 2 22 18 19 20 18 20 16 16 15 17 17 14 15 15 15 14 13 13 11 9 Energy Cannon 1 | . . . 10 21 . . . . . . 1 . . . . . . . . . . . . . . . . 2 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 121 | 13 30 30 42 42 67 68 68 70 64 71 78 74 71 71 71 76 82 83 83 83 89 83 83 99 102 109 104 117 121 Greatest Support 150 | 20 20 20 23 23 43 51 51 51 51 51 88 88 88 88 88 88 92 92 100 100 108 108 108 108 106 134 134 146 150 Greatest Overweight (x) 2 | . 1 1 1 1 1 1 1 2 1 1 . . . . . . . . . . . . . . . . . 1 . Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 8 15 15 20 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 22 Average Capacity 19 | 6 13 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 21 22 Most Carried 22 | 2 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 22 22 Average Carried 18 | 1 12 15 14 14 19 19 18 18 20 19 19 19 19 19 20 18 19 19 19 19 19 20 20 19 20 19 19 19 21 Final Capacity 22 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 22 Final Carried 22 | 2 15 15 15 15 20 20 19 20 20 20 20 20 19 20 20 19 20 20 20 20 20 20 20 20 20 17 16 22 18 Class Distribution -------------------- 35% | Scavenger-Skirmisher 15% | Scavenger-Mutant 14% | Skirmisher 7% | Tank 6% | Gunner 5% | Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Extension Commander-Skirmisher | -5/Cetus Scavenger-Skirmisher | -5/Archives Scavenger-Skirmisher | -5/Hub_04(d) Scavenger-Skirmisher | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Skirmisher | -4/Warlord Scavenger-Skirmisher | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Quarantine Scavenger-Mutant | -3/Section 7 Alien-Gunner | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec Res Matter Collected 6549 | 197 177 22 394 75 551 728 96 368 . 269 771 66 51 70 40 74 243 90 50 70 291 30 60 150 54 52 556 668 286 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 21923 | . 730 40 1639 101 3145 1815 183 204 . 520 2814 . 47 . 60 80 490 90 . 258 839 . 57 700 97 1546 1485 2521 2462 Parts 864 | . 39 5 88 10 150 76 4 11 . 23 94 . . . 2 6 19 11 . 10 18 . . 18 5 50 33 100 92 Haulers Intercepted 32 | . 2 . 6 . 5 2 . . . 1 3 . . . . . . . . 2 1 . . . . 2 1 4 3 Recyclers Shooed 28 | . 2 1 3 1 . 1 . . . . 9 . . . . . 1 . . . 3 . . . . 1 2 1 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 144 | . . . . . . . 2 11 . 11 . . 4 . 4 . . . . . . 4 . 103 5 . . . . Prevented 25 | . . . . . . . . . . 11 . . . . . . . . . . . 1 . 13 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec Res Combat Hostiles Destroyed 285 | . 12 3 28 5 55 26 6 5 . 8 23 . 1 . 1 1 3 . . . 11 . . 11 4 21 17 21 23 Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Guns 186 | . 12 3 15 1 39 20 2 1 . 3 17 . 1 . 1 1 2 . . . 8 . . 5 . 12 11 14 18 Cannons 18 | . . . 6 1 2 . . . . . 1 . . . . . . . . . . . . . . . . 5 3 AOE 40 | . . . 6 3 11 . 3 4 . 4 3 . . . . . . . . . . . . . 4 2 . . . Classes Destroyed 22 | . 6 . 3 1 1 4 . 2 . . . . . . . . 1 . . . 1 . . . . 1 1 1 . Worker 20 | . 1 . 2 . 3 3 . . . . 4 . . . . . . . . 1 . . . . . 2 . 1 3 Builder 15 | . . . 3 . 4 2 . . . . 2 . . . . . . . . . . . . . . . . 1 3 Hauler 32 | . 2 . 6 . 5 2 . . . 1 3 . . . . . . . . 2 1 . . . . 2 1 4 3 Recycler 29 | . 2 . 3 . 4 3 . . . . 9 . . . . . 2 . . . 1 . . . . . 2 2 1 Operator 5 | . . . . . 2 1 . . . . . . . . . 1 . . . . . . . . . . 1 . . Watcher 25 | . 3 . 4 . 4 2 . . . . 3 . . . . . . . . . . . . . . 1 2 4 2 Swarmer 56 | . 3 3 10 3 4 1 3 4 . 3 6 . . . . . . . . . 2 . . . 4 6 3 . 1 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Grunt 113 | . 9 . 11 1 37 12 2 . . 5 9 . . . . . 1 . . . 4 . . . . 1 8 7 6 Brawler 5 | . . . . 1 2 . . . . . . . . . . . . . . . . . . 2 . . . . . Duelist 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 27 | . . . 6 . 10 1 1 . . . . . . . . . 1 . . . 2 . . . . 2 . 1 3 Specialist 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Hunter 11 | . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . 2 2 2 Programmer 49 | . . . . . . 7 . . . . 4 . 1 . 1 1 . . . . 2 . . 4 . 9 3 8 9 Heavy 5 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 2 . . 1 Behemoth 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . 1 1 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Samaritan 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | . 3 3 8 3 7 5 3 4 . 5 13 . 1 . 1 1 2 . . 1 4 . . 6 4 5 5 5 5 Combat Bots Only 9 | . 3 3 6 3 6 4 3 4 . 5 4 . 1 . 1 1 1 . . . 4 . . 6 4 9 5 4 3 Max Kills in Single Turn 4 | . 2 1 4 2 3 2 2 3 . 2 2 . 1 . 1 1 1 1 . 1 3 . 1 2 4 3 1 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Exploded 4 | . . . 4 2 3 . 2 3 . 2 2 . . . . . . . . . . . . . 4 2 . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . A7 (-5/Cetus) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec Res Damage Taken 17941 | . 570 65 891 22 1693 1714 395 258 . 154 1309 42 88 . . 27 181 . 23 . 607 . . 41 . 1297 2178 2975 3411 Core 2341 | . 157 9 147 . 184 238 72 21 . 30 327 . . . . 27 52 . . . 101 . . . . 114 231 293 338 Absorbed by Shields 139 | . . . . . . . . . . . . . . . . . 73 . . . . . . 10 . 56 . . . Core Remaining (%) 68 | 100 . 33 . 63 66 . . . . 48 . . . . 61 . . . . 92 . . . . 91 . . 58 . Volleys Fired 1074 | . 73 4 82 4 136 91 16 35 . 26 120 15 4 . 3 13 5 6 . 4 37 5 5 30 9 76 80 91 104 Largest 3 | . 2 2 3 3 3 3 3 3 . 3 3 3 3 . 3 3 3 3 . 3 3 1 3 3 1 3 3 3 3 Hottest 298 | . 105 105 192 192 192 185 165 165 . 185 199 199 199 . 205 205 231 230 . 230 225 60 210 225 60 231 244 298 275 Shots Fired 2622 | . 144 8 235 12 379 272 37 51 1 41 285 19 14 . 9 23 15 8 . 12 93 5 7 84 9 184 211 213 251 Gun 2299 | . 144 8 178 3 336 272 30 24 1 23 248 7 14 . 9 14 15 3 . 12 93 5 7 84 8 179 211 174 197 Cannon 280 | . . . 54 7 30 . . 25 . 12 34 12 . . . 9 . 1 . . . . . . . 3 . 39 54 Launcher 39 | . . . 3 2 13 . 7 2 . 6 3 . . . . . . . . . . . . . 1 2 . . . Special 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Kinetic 44 | . 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2425 | . 100 8 232 10 366 272 30 49 1 35 282 19 14 . 9 23 15 8 . 12 86 . 2 84 . 163 203 151 251 Explosive 33 | . . . 3 2 13 . 7 2 . . 3 . . . . . . . . . . . . . 1 2 . . . Electromagnetic 37 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . 31 . Phasic 83 | . . . . . . . . . . . . . . . . . . . . . 7 5 5 . 8 19 8 31 . Robot Hit Streak 33 | . 11 3 11 4 18 13 9 13 . 15 22 9 9 . 4 4 9 13 . 12 16 . 7 16 . 23 22 23 33 Robot Miss Streak 6 | . 3 2 6 2 3 2 1 2 . 2 3 . 1 . 2 3 1 1 . . 3 . . 1 . 3 3 4 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 33 | . 1 1 . . 6 3 1 1 . . 4 . . . . . . . . . 6 . . 1 . 1 4 2 2 Max Gunslinging Chain 2 | . 1 1 . . 1 1 1 1 . . 1 . . . . . . . . . 2 . . 1 . 1 1 1 1 Shots Hit Robots 1743 | . 93 5 134 4 262 197 21 19 . 13 186 7 9 . 6 7 13 12 . 10 70 . 2 69 . 120 155 149 180 Core Hits 784 | 1 36 3 64 5 133 66 10 13 . 15 96 1 2 . 4 4 8 4 . 4 34 . 1 23 7 45 56 71 78 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 162 | . 4 1 3 . 23 11 2 2 . 1 4 1 . . . . . . . . 17 . . 10 . 28 23 19 13 Burn 154 | . 4 1 3 . 23 11 2 2 . 1 4 1 . . . . . . . . 17 . . 10 . 26 23 13 13 Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Intensify 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 . Melee Attacks 26 | . . . . . . 3 3 3 . . . . . . . 1 4 6 . . 1 . . . . 3 . 2 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Piercing 23 | . . . . . . . 3 3 . . . . . . . 1 4 6 . . 1 . . . . 3 . 2 . Sneak Attacks 8 | . . . . . . 1 . . . . . . . . . . 1 6 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 45663 | 1 1091 114 2325 241 6559 4226 660 591 . 692 4645 143 225 . 192 239 419 560 . 269 1858 . 43 1614 212 3558 3887 5144 6155 Guns 36561 | . 1066 71 1375 35 4344 3924 400 333 . 214 3896 143 225 . 192 182 235 67 . 244 1754 . 43 1614 . 3061 3832 4160 5151 Cannons 2901 | . . . 514 40 368 . . . . . 160 . . . . 26 . . . . . . . . . . . 928 865 Explosions 4628 | . . . 436 155 1829 197 260 258 . 478 438 . . . . . . . . . . . . . 212 365 . . . Melee 847 | . . . . . . 81 . . . . . . . . . . 166 433 . . 33 . . . . 102 . 32 . Ramming 666 | 1 25 43 . 11 18 24 . . . . 151 . . . . 31 18 . . 25 71 . . . . 30 55 24 139 Kinetic 274 | . 274 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 38049 | . 792 71 1889 75 4907 4121 400 333 . 299 4056 143 225 . 192 208 235 127 . 244 1754 . 43 1614 . 2929 3832 3544 6016 Explosive 3737 | . . . 415 155 1634 . 260 258 . . 438 . . . . . . . . . . . . . 212 365 . . . Electromagnetic 1185 | . . . 21 . . . . . . 393 . . . . . . . . . . . . . . . . . 771 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 81 | . . . . . . 81 . . . . . . . . . . . . . . . . . . . . . . . Piercing 766 | . . . . . . . . . . . . . . . . . 166 433 . . 33 . . . . 102 . 32 . Phasic 905 | . . . . . . . . . . . . . . . . . . . . . . . . . . 132 . 773 . Highest Corruption 33 | . 1 1 23 23 1 9 9 9 9 33 4 4 7 7 . . . . . . 2 2 2 3 . 14 14 11 11 Average Corruption 7 | . 1 1 18 23 1 5 9 9 9 11 3 4 6 7 . . . . . . 1 2 2 2 . 12 14 7 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 513 | . 4 5 75 24 . 86 50 29 4 45 29 14 14 1 . . . . . . 3 6 7 2 . 15 46 35 19 Message Errors 132 | . 1 2 22 2 . 26 10 12 . 12 6 3 5 1 . . . . . . 2 3 3 1 . 2 4 8 7 Matter Fused 105 | . . . 16 3 . 16 11 3 1 10 6 3 3 . . . . . . . . . . . . 5 16 10 2 Heat Flow Errors 71 | . . . 7 5 . 14 8 4 1 6 3 5 . . . . . . . . . . 2 . . 2 5 8 1 Energy Discharges 52 | . 1 1 6 4 . 5 5 4 . 4 6 1 1 . . . . . . . 1 1 2 . . 2 7 1 . Parts Rejected 9 | . . . 2 . . 1 . 1 . . 1 . . . . . . . . . . . . . . 1 . 1 2 Data Loss (minor) 62 | . 2 2 6 2 . 12 9 . 1 7 4 2 2 . . . . . . . . 2 . 1 . 1 . 5 4 Data Loss (major) 24 | . . . 4 2 . 1 4 5 . 3 . . 1 . . . . . . . . . . . . . 3 1 . Misfires 23 | . . . 5 4 . 6 3 . 1 2 . . 2 . . . . . . . . . . . . . . . . Alerts 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 30 | . . . 6 . . 5 . . . 1 3 . . . . . . . . . . . . . . 2 11 1 1 Overload Shots 7 | . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . 1 . 3 . Effects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Overflow Damage 359 | . . . 4 . 91 65 . . . . 42 . . . . . . 50 . . 13 . . . . . . . 94 Projectiles 25 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . 19 Explosions 174 | . . . 4 . 85 44 . . . . 41 . . . . . . . . . . . . . . . . . . Melee 160 | . . . . . . 21 . . . . 1 . . . . . . 50 . . 13 . . . . . . . 75 Knockbacks 9 | . . . . . . . . . . . 3 . . . . 1 1 . . . . . . . . 2 1 . 1 Impact 9 | . . . . . . . . . . . 3 . . . . 1 1 . . . . . . . . 2 1 . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 41 | . . . 34 . . . . . . 7 . . . . . . . . . . . . . . . . . . . Shots 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 58 | 1 10 12 . 1 5 3 . . . . 9 . . . . 3 2 . . 2 3 . . . . 2 1 1 3 Kicked 58 | 1 10 12 . 1 5 3 . . . . 9 . . . . 3 2 . . 2 3 . . . . 2 1 1 3 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 370 | . 279 12 213 215 184 285 220 239 47 223 340 221 66 . 48 60 19 . . . 24 . 186 116 . 124 370 177 132 Average Temperature 60 | . 69 6 43 95 38 58 69 112 47 98 47 78 29 . 24 23 10 . . . 10 . 101 50 . 48 127 98 132 Received Heat Transfer 3511 | . 321 . 225 . 909 387 207 . . 27 240 . . . . . 20 . . . 99 . . . . 57 613 208 198 Effects 5 | . 1 . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 6 1 Impact Corruptions 5 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 3 Robots Melted 42 | . . . 1 . 3 6 1 . . . 2 . . . . . . . . 1 4 . . 6 . 9 6 1 2 Combat Hostiles 38 | . . . 1 . 3 6 1 . . . 2 . . . . . . . . . 3 . . 6 . 7 6 1 2 Parts Melted 281 | . 3 . 12 . 32 34 5 1 . 2 28 . 1 . 1 . . . . 1 13 . . 18 . 47 31 23 29 Heat Transferred 80793 | . 2436 235 4598 148 11695 8277 925 814 . 583 8300 359 372 . 361 398 498 214 . 511 5500 . 100 4048 . 8561 7806 5071 8983 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec Res Peak Influence 1906 | . 270 70 374 215 1027 594 . . . . 393 . . . . 62 497 610 393 483 1906 . . . . 1116 815 530 1612 Initial 627 | . . . . 145 25 466 . . . . 65 . . . . . 26 215 244 137 236 . . . . 60 627 381 266 Average 354 | . 56 1 158 167 456 302 . . . . 172 . . . . 4 199 490 356 229 981 . . . . 652 708 355 608 Maximum Alert Level 5 | . 1 . 1 1 3 2 . . . . 1 . . . . . 2 2 1 2 5 . . . . 4 3 2 5 Low Security (%) 36 | 100 93 100 58 35 18 34 . . . . 64 . . . . 100 65 2 . 63 . . . . . 12 . 1 . Level 1 27 | . 6 . 41 64 28 29 . . . . 35 . . . . . 13 33 100 18 20 . . . . 2 . 58 58 Level 2 22 | . . . . . 35 35 . . . . . . . . . . 20 64 . 18 16 . . . . 34 49 40 16 Level 3 9 | . . . . . 17 . . . . . . . . . . . . . . . 30 . . . . 46 50 . 1 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . 14 . . . . 4 . . 22 Level 5 . | . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 105 | . 3 . 5 . 10 14 . . . . 11 . . . . 2 1 . . 1 15 . . . . 20 5 6 12 Investigation 17 | . 2 . 3 . 4 3 . . . . 3 . . . . . . . . . 2 . . . . . . . . Extermination 25 | . . . . . . 6 . . . . 3 . . . . 2 . . . . 3 . . . . 5 1 2 3 Reinforcement 36 | . 1 . 2 . 1 5 . . . . 5 . . . . . 1 . . 1 1 . . . . 8 2 2 7 Assault 15 | . . . . . 2 . . . . . . . . . . . . . . . 4 . . . . 3 2 2 2 Garrison 12 | . . . . . 3 . . . . . . . . . . . . . . . 5 . . . . 4 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 10 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 2 1 1 4 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec Res Distress Signals 26 | . . . 2 . 3 1 . . . . 3 . . . . . 2 1 . . 1 . . 1 . 3 . 1 8 Communications Jammed 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 40 Distress Signals 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 40 Times Spotted 568 | . 29 3 38 4 80 37 3 8 . 8 36 1 1 . 1 4 15 9 2 5 46 . . 53 . 43 33 29 80 Peak Tracking Total 17 | . 7 3 5 3 5 4 3 4 . 5 4 1 1 . 1 2 5 5 1 6 10 . . 10 . 5 6 6 17 Tactical Retreats 24 | . 1 . 3 . 6 4 . . . . . . . . . . . . . . 1 . . . . 1 2 2 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec Res Traps Triggered 21 | . 2 . 5 . 3 3 . . . . 3 . . . . . 1 . . . 1 . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . . . . . . . . . . 1 . . . . . . . . . . . . 19 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec Res Machines Disabled 62 | . . . 5 . 7 13 . 1 . . 5 . . . . 1 2 1 3 1 8 . . . . 2 2 9 2 Max in Single Turn 13 | . . . 2 . 2 13 . 1 . . 2 . . . . 1 . 1 . . . . . . . 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec Res Machines Accessed 69 | . 9 . 9 . 11 17 . 2 4 . 7 1 . . . . . . . . 3 . 1 1 . 1 . 1 2 Terminals 38 | . 7 . 6 . 8 10 . . . . 6 . . . . . . . . . . . 1 . . . . . . Fabricators 8 | . . . . . . 2 . . . . 1 . . . . . . . . . 3 . . . . 1 . . 1 Repair Stations 6 | . 1 . 2 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . 1 1 Total Hacks 236 | . 45 . 35 . 33 52 . 8 29 . 16 1 . . . . . . . . 6 . 1 5 . 1 . 1 3 Successful 145 | . 31 . 20 . 13 26 . 8 29 . 6 1 . . . . . . . . 3 . 1 5 . 1 . . 1 Failed 90 | . 13 . 15 . 20 26 . . . . 10 . . . . . . . . . 3 . . . . . . 1 2 Catastrophic 18 | . 2 . 1 . 3 7 . . . . 4 . . . . . . . . . . . . . . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 287 | . 34 . 19 . 18 21 . . . . 6 . . . . 24 49 10 . 9 11 . . 1 . 30 17 20 18 Terminals 133 | . 36 . 26 . 24 33 . . . . 13 . . . . . . . . . . . 1 . . . . . . Fabricators 17 | . . . . . . 5 . . . . 3 . . . . . . . . . 6 . . . . 1 . . 2 Repair Stations 24 | . 8 . 8 . 2 6 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . 3 4 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . 4 4 . . . . . . . . . . . . . . . . . . . . . 1 1 Terminal Hacks 85 | . 15 . 7 . 5 12 . 8 29 . 2 1 . . . . . . . . . . 1 5 . . . . . Record 19 | . . . . . . . . 7 11 . . . . . . . . . . . . . 1 . . . . . . Part Schematic 10 | . . . . . . 1 . . 9 . . . . . . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 17 | . 6 . 3 . . . . . 3 . . . . . . . . . . . . . . 5 . . . . . Open Door 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Open DSF 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Alert Level 9 | . 3 . 1 . 3 2 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . 1 . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . 2 . . . . 3 . . . . . . . . . 2 . . . . . . . . Network Status 3 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . Load Schematic 3 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Station Hacks 22 | . 8 . 7 . 2 5 . . . . . . . . . . . . . . . . . . . . . . . Scan Component 12 | . 4 . 4 . 1 3 . . . . . . . . . . . . . . . . . . . . . . . Repair 10 | . 4 . 3 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 25 | . 8 . 6 . 4 4 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . Terminals 21 | . 7 . 5 . 4 4 . . . . 1 . . . . . . . . . . . . . . . . . . Assimilate 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 18 | . 5 . 5 . 4 3 . . . . 1 . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Haulers 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 7 . 8 . 11 15 . . . . 5 . . . . . . . . . 3 . 1 . . 1 . 1 1 Full Trace Events 10 | . . . 1 . 2 3 . . . . 3 . . . . . . . . . 1 . . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . . . 6 . . . . . . . 3 . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 73 | . . . . . . 2 . . 9 . . . . . . . 27 10 . . . . . . . 12 . 13 . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . 95 . . . . . . . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . Parts Repaired 10 | . 4 . 3 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Time 448 | . 116 . 108 . 136 88 . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 14 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . 3 4 4 . Programmers 14 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . 3 4 4 . Robots Rewired 16 | . . . . . . . . 2 . . . . . . . . 10 . . . . . . 4 . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 2 . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec Res Total Allies 70 | . 1 . . . . . . 2 . 1 . . . 4 . 6 22 7 . . 9 . . 4 . 6 . . 8 Largest Group 22 | . 1 1 1 . . . . 2 . 1 . . . 4 4 6 22 21 13 10 8 1 1 4 1 4 . . 4 Highest-Rated Group 1328 | . 10 10 10 . . . . 62 . 95 . . . 152 152 407 967 1328 990 782 595 33 33 219 65 527 . . 611 Highest-Rated Ally 269 | . 10 10 10 . . . . 31 . 95 . . . 40 40 85 159 135 95 95 103 33 33 65 65 269 . . 269 Zionite Dispatches 16 | . . . . . . . . . . . . . . . . 3 2 1 . . 3 . . . . 3 . . 4 Heavy 5 | . . . . . . . . . . . . . . . . 1 1 1 . . 1 . . . . 1 . . . Light 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 Fire 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Infowar Resupply 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Total Orders 8 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . 6 . . . . . STAY 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . AID 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . DROP 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Ally Attacks 743 | . . . . . . . . 24 . 2 . . . . 9 15 146 59 37 29 184 . . 9 . 113 . . 116 Total Damage 37002 | . . . . . . . . 396 . 46 . . . . 138 959 4112 1744 1493 1217 9878 . . 432 . 9245 . . 7342 Kills 170 | . . . . . . . . 5 . . . . . . 1 2 17 14 4 7 51 . . 5 . 33 . . 31 Allies Corrupted 5 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 . 1 . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec Res Robot Analysis Total 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . 1 . . 2 1 . 2 . . 2 1 2 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 36 | . . . . . . . . . . . . . . . . 3 12 1 . 2 1 . . . . 5 5 6 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Component Stockpiles 4 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Prototype Schematics 4 | . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . Trap Installations 4 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 . 1 . Active Terminals 4 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 . 1 . Active Garrisons 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec Res Turns Passed 34099 | 63 1670 941 1848 494 3318 3968 1407 1107 156 1140 1967 879 503 1268 649 530 1221 387 108 313 898 709 532 1239 507 1813 1224 1796 1444 Spaces Moved 17939 | 56 702 473 701 213 1333 1668 680 482 79 406 1051 646 400 1005 517 382 743 161 58 162 510 280 301 760 316 1189 740 1140 785 Core 22 | 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 17917 | 34 702 473 701 213 1333 1668 680 482 79 406 1051 646 400 1005 517 382 743 161 58 162 510 280 301 760 316 1189 740 1140 785 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 190 190 190 190 190 120 120 120 120 120 120 117 117 112 112 112 117 117 105 105 108 106 104 108 Average Speed 141 | 92 172 190 190 190 190 190 190 190 190 190 121 120 120 120 120 120 118 117 113 112 114 117 117 109 105 108 107 107 110 Slowest Speed 260 | 120 190 190 190 190 190 190 190 260 190 190 122 120 120 120 120 120 120 117 117 112 117 117 117 117 105 108 112 177 118 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 56 | 4 98 83 74 63 88 39 74 56 68 53 27 73 67 88 74 9 85 69 70 16 16 50 36 61 44 39 63 60 33 Regions Visited 29 Branch Regions 20 Pre-discovered Areas 24 | . 1 . 1 . . . . . 1 1 . . 1 2 . . . . . 9 . . . . . 4 4 . . Known Exits Taken 23 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 28 | . . 2 . 1 . . 2 5 . 2 . 3 . 4 4 . . . . . . . 3 . 2 . . . . Spaces Dug 134 | . . . 12 9 11 2 1 8 . 1 14 3 . . . 3 . . . . 7 5 4 . 5 16 6 4 23 Terrain Destroyed 378 | . . . 29 13 101 22 7 27 . 14 28 10 . . . 4 . . . . 7 5 5 1 22 30 6 15 32 Melee 6 | . . . . . . 2 1 2 . . . . . . . 1 . . . . . . . . . . . . . Projectile 136 | . . . . . . . 1 9 . 3 14 10 . . . 3 . . . . 7 5 5 1 8 17 6 15 32 AOE 236 | . . . 29 13 101 20 5 16 . 11 14 . . . . . . . . . . . . . 14 13 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec Res Total 24473 | 64 1021 500 1045 299 1837 2252 759 617 85 740 1506 731 413 1067 539 428 1060 336 103 285 747 655 473 1117 480 1605 1044 1512 1153 Wait 4022 | . 197 6 193 70 252 364 52 45 1 254 227 64 7 44 12 17 134 145 29 96 147 369 157 237 152 305 153 136 157 Move 17911 | 55 701 472 700 212 1332 1667 679 481 78 405 1050 645 399 1004 516 381 742 160 57 162 509 279 300 759 315 1188 739 1139 785 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 239 | 2 20 3 22 3 32 28 1 5 . 9 12 1 . 2 1 2 7 4 3 4 6 . . 4 . 5 9 36 18 Fast Attach 153 | 6 5 . 7 . 5 12 . 1 3 12 11 . . 8 3 . 7 2 . 1 6 . 4 8 . . 13 22 17 Attach 90 | . 2 . 6 . 8 7 2 3 . . 4 1 1 . . 2 1 . . 1 2 . . 1 . 6 9 20 14 Detach 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 2 1 Swap 357 | . 4 . 12 4 29 45 6 12 . 12 45 4 2 . . 8 15 7 6 8 20 2 2 5 4 15 23 39 28 Drop 312 | . 9 3 23 5 37 32 . 2 3 22 28 1 . 9 4 1 15 6 8 8 13 . 4 13 . 2 16 24 24 Fire 1074 | . 73 4 82 4 136 91 16 35 . 26 120 15 4 . 3 13 5 6 . 4 37 5 5 30 9 76 80 91 104 Melee 26 | . . . . . . 3 3 3 . . . . . . . 1 4 6 . . 1 . . . . 3 . 2 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick 57 | 1 10 12 . 1 5 3 . . . . 9 . . . . 3 2 . . 1 3 . . . . 2 1 1 3 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . Rewire 215 | . . . . . . . . 30 . . . . . . . . 118 . . . 3 . 1 60 . 2 . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac / Upp x2 / *Ext x2) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus -5/Archives -5/Hub_04(d) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Acc x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 588 | -10/Materials | Core integrity fell below 50% 621 | -10/Materials | Discovered new exit (range 15) 724 | -10/Materials | Central database locked down 772 | -10/Materials | Build established: Scavenger-Mutant 800 | -10/Materials | Discovered new exit (range 10) 973 | -10/Materials | Discovered new exit (range 9) 1206 | -10/Materials | Discovered new exit (range 3) 1566 | -10/Materials | Repaired Imp. Heat Sink 1594 | -10/Materials | Repaired Aluminum Leg 1621 | -10/Materials | Repaired Aluminum Leg 1649 | -10/Materials | Repaired Aluminum Leg 1734 | -10/Materials | Entered Mines 1734 | -10/Mines | Accompanied by 1 ally 1878 | -10/Mines | Discovered new exit (range 5) 2030 | -10/Mines | Discovered new exit (range 8) 2675 | -10/Mines | Entered Materials 2675 | -9/Materials | Accompanied by 1 ally 2675 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2937 | -9/Materials | System corruption reached 10% 2977 | -9/Materials | Build established: Scavenger-Gunner 3103 | -9/Materials | Discovered new exit (range 4) 3281 | -9/Materials | Build established: Gunner 3662 | -9/Materials | Discovered new exit (range 11) 4166 | -9/Materials | Discovered new exit (range 15) 4383 | -9/Materials | Repaired Imp. Aluminum Leg 4429 | -9/Materials | Repaired Corrupted Cooling System 4462 | -9/Materials | Repaired Cooling System 4523 | -9/Materials | Entered Mines 4530 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4751 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4755 | -9/Mines | Found Prototype Device 4904 | -9/Mines | Learned Materials emergency access door positions 4914 | -9/Mines | Discovered new exit (range 5) 5017 | -9/Mines | Entered Materials 5017 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5296 | -8/Materials | Build established: Tank 5729 | -8/Materials | Identified Exp. Sensor Array 6496 | -8/Materials | Discovered new exit (range 16) 6650 | -8/Materials | Garrison activated, responded to threat 7323 | -8/Materials | Discovered new exit (range 4) 7615 | -8/Materials | Discovered new exit (range 6) 7817 | -8/Materials | First assault squad dispatched 7899 | -8/Materials | Build established: Scavenger-Tank 8099 | -8/Materials | Repaired Broken Exp. Sensor Array? 8335 | -8/Materials | Entered Factory 8335 | -7/Factory | Evolved 2 slots: Utility x2 8531 | -7/Factory | Discovered new exit (range 7) 8542 | -7/Factory | Identified exit to Lower Caves 8962 | -7/Factory | Build established: Scavenger-Skirmisher 9417 | -7/Factory | Build established: Skirmisher 9986 | -7/Factory | Identified exit to Storage 10799 | -7/Factory | Discovered new exit (range 14) 10911 | -7/Factory | Identified exit to Factory 11329 | -7/Factory | Build established: Mutant 11449 | -7/Factory | Discovered exit to Factory (range 3) 11578 | -7/Factory | Repaired Imp. Carbon-fiber Leg 11624 | -7/Factory | Repaired Imp. Carbon-fiber Leg 11701 | -7/Factory | Build established: Skirmisher 12303 | -7/Factory | Entered Lower Caves 12305 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12347 | -7/Lower Caves | Encountered a Warlord checkpoint 12477 | -7/Lower Caves | Learned 4 Factory zone layouts 12546 | -7/Lower Caves | Learned Factory stockpile data 13078 | -7/Lower Caves | Build established: Mutant 13557 | -7/Lower Caves | Discovered new exit (range 8) 13569 | -7/Lower Caves | Identified exit to Lower Caves 13710 | -7/Lower Caves | Entered another Lower Caves area 13939 | -7/Lower Caves | Learned Armory trap positions 13939 | -7/Lower Caves | Learned Factory security intel 13939 | -7/Lower Caves | Learned Research security intel 13939 | -7/Lower Caves | Learned Extension security intel 13958 | -7/Lower Caves | Learned Factory garrison access intel 14017 | -7/Lower Caves | Build established: Skirmisher 14047 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 14668 | -7/Lower Caves | Discovered new exit (range 6) 14677 | -7/Lower Caves | Identified exit to Data Miner 14817 | -7/Lower Caves | Entered Data Miner 14818 | -7/Data Miner | Discovered new exit (range 7) 14826 | -7/Data Miner | Identified exit to Proximity Caves 14856 | -7/Data Miner | Met Data Miner 14892 | -7/Data Miner | Learned location of Section 7 (-3) 14892 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14919 | -7/Data Miner | Received God Mode back door access code from Data Miner 14973 | -7/Data Miner | Entered Proximity Caves 15029 | -6/Proximity Caves | Spotted B-75 Beast 15031 | -6/Proximity Caves | Escorted by Enhanced Grunt 15315 | -6/Proximity Caves | Learned Factory emergency access door positions 15832 | -6/Proximity Caves | Discovered exit to Factory (range 12) 15897 | -6/Proximity Caves | Core integrity fell below 50% 15920 | -6/Proximity Caves | System corruption reached 10% 16110 | -6/Proximity Caves | System corruption reached 30% 16113 | -6/Proximity Caves | Entered Factory 16113 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 16118 | -6/Factory | Loaded intel: 4 garrison access locations 16558 | -6/Factory | Incoming investigation squad redirected 17053 | -6/Factory | Cargo convoy interrupted 17065 | -6/Factory | Fabricated Adv. Signal Interpreter (x2) 17074 | -6/Factory | Incoming assault squad redirected 17166 | -6/Factory | Identified exit to Lower Caves 17191 | -6/Factory | Incoming investigation squad redirected 17388 | -6/Factory | Found Prototype Launcher 17388 | -6/Factory | Identified Rocket Array 18080 | -6/Factory | Entered Lower Caves 18604 | -6/Lower Caves | Encountered a Warlord checkpoint 18746 | -6/Lower Caves | Build established: Scavenger-Skirmisher 18812 | -6/Lower Caves | Discovered new exit (range 8) 18820 | -6/Lower Caves | Identified exit to Lower Caves 18959 | -6/Lower Caves | Entered another Lower Caves area 18959 | -6/Lower Caves | Discovered new exit (range 13) 19079 | -6/Lower Caves | Learned location of 1 exit from Factory 19133 | -6/Lower Caves | Encountered a Warlord checkpoint 19163 | -6/Lower Caves | Learned location of Extension (-5) 19253 | -6/Lower Caves | Spotted B-75 Beast 19447 | -6/Lower Caves | Discovered new exit (range 5) 19451 | -6/Lower Caves | Identified exit to Zion 19462 | -6/Lower Caves | Entered Zion 19517 | -6/Zion | Given the Hacking Drone Bay 19517 | -6/Zion | Found Prototype Device 19533 | -6/Zion | System corruption cleaned by Quarantine Array 19717 | -6/Zion | Learned location of Warlord (-4) 20006 | -6/Zion | Learned 4 Factory zone layouts 20212 | -6/Zion | Found CR-A16's Pointy Stick 20428 | -6/Zion | Imprinted 20430 | -6/Zion | Declared Zion's savior 20667 | -6/Zion | Discovered new exit (range 15) 20682 | -6/Zion | Identified exit to Proximity Caves 20730 | -6/Zion | Entered Proximity Caves 20730 | -5/Proximity Caves | Accompanied by 4 allies 21122 | -5/Proximity Caves | Learned Factory security intel 21192 | -5/Proximity Caves | Learned 4 Factory zone layouts 21260 | -5/Proximity Caves | Discovered new exit (range 7) 21270 | -5/Proximity Caves | Identified exit to Factory 21379 | -5/Proximity Caves | Entered Factory 21379 | -5/Factory | Accompanied by 2 allies 21379 | -5/Factory | Evolved 2 slots: Utility x2 21380 | -5/Factory | Identified exit to Extension 21381 | -5/Factory | Identified exit to Factory 21476 | -5/Factory | Retrieved Zion intel report: Branch Access 21476 | -5/Factory | Identified exit to Upper Caves 21477 | -5/Factory | Zion Heavy squad teleported in 21729 | -5/Factory | Retrieved Zion intel report: Active Terminals 21730 | -5/Factory | Zion Infowar Resupply teleported in 21822 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 21823 | -5/Factory | Zion Light squad teleported in 21909 | -5/Factory | Entered Extension 21909 | -5/Extension | Accompanied by 4 allies 21956 | -5/Extension | Zion Heavy squad teleported in 22129 | -5/Extension | Rescued A7 22174 | -5/Extension | Retrieved Zion intel report: Prototype Schematics 22202 | -5/Extension | Retrieved Zion intel report: Unaware Schematics 22204 | -5/Extension | Rescued a captive Derelict 22204 | -5/Extension | Retrieved Zion intel report: Guard Positions 22205 | -5/Extension | Rescued a captive Derelict 22223 | -5/Extension | Rescued a captive Derelict 22224 | -5/Extension | Retrieved Zion intel report: Active Garrisons 22225 | -5/Extension | Zion Hover Resupply teleported in 22476 | -5/Extension | Spotted B-75 Beast 22480 | -5/Extension | Spotted B-75 Beast 22493 | -5/Extension | Destroyed B-75 Beast 22500 | -5/Extension | Allies destroyed B-75 Beast 22529 | -5/Extension | Found Prototype Protection 22530 | -5/Extension | Identified Zio. Weapon Casing 22570 | -5/Extension | Rescued a captive Derelict 22712 | -5/Extension | Retrieved Zion intel report: Prototype Stockpiles 22712 | -5/Extension | Rescued a captive Derelict 22775 | -5/Extension | Rescued a captive Derelict 22775 | -5/Extension | Retrieved Zion intel report: Component Stockpiles 22777 | -5/Extension | Found Zio. Weapon Casing 22791 | -5/Extension | Rescued a captive Derelict 22791 | -5/Extension | Retrieved Zion intel report: Prototype Schematics 22834 | -5/Extension | Retrieved Zion intel report: Active Terminals 22839 | -5/Extension | Retrieved Zion intel report: Unaware Analyses 22842 | -5/Extension | Retrieved Zion intel report: Unaware Analyses 22891 | -5/Extension | Retrieved Zion intel report: Trap Installations 22950 | -5/Extension | Retrieved Zion intel report: Prototype Schematics 22950 | -5/Extension | Rescued a captive Derelict 23053 | -5/Extension | Discovered new exit (range 20) 23067 | -5/Extension | Discovered exit to Factory (range 10) 23076 | -5/Extension | Identified exit to Cetus 23130 | -5/Extension | Entered Cetus 23130 | -5/Cetus | Accompanied by 21 allies (A7) 23135 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 23148 | -5/Cetus | Spotted Cetus Guard 23148 | -5/Cetus | Spotted Cetus Guard 23151 | -5/Cetus | Spotted Cetus Guard 23152 | -5/Cetus | Spotted Cetus Guard 23159 | -5/Cetus | Allies destroyed Cetus Guard 23159 | -5/Cetus | Allies destroyed Cetus Guard 23164 | -5/Cetus | Allies destroyed Cetus Guard 23168 | -5/Cetus | Allies destroyed Cetus Guard 23218 | -5/Cetus | Started Cetus Manufacturing Module 23220 | -5/Cetus | Zion Heavy squad teleported in 23236 | -5/Cetus | Escorted A7 to Cetus Mainframe 23243 | -5/Cetus | Manufactured an Enhanced Grunt 23268 | -5/Cetus | Manufactured an Enhanced Grunt 23293 | -5/Cetus | Manufactured an Enhanced Grunt 23318 | -5/Cetus | Manufactured an Enhanced Grunt 23343 | -5/Cetus | Manufactured an Enhanced Grunt 23402 | -5/Cetus | Destroyed A7 23405 | -5/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 23409 | -5/Cetus | Found Prototype Protection 23409 | -5/Cetus | Identified Med. Regenerative Plating 23448 | -5/Cetus | Retrieved Zion intel report: Prototype Schematics 23485 | -5/Cetus | Discovered new exit (range 15) 23501 | -5/Cetus | Identified exit to Archives 23517 | -5/Cetus | Entered Archives 23517 | -5/Archives | Accompanied by 13 allies 23597 | -5/Archives | Discovered new exit (range 15) 23613 | -5/Archives | Identified exit to Hub_04(d) 23625 | -5/Archives | Entered Hub_04(d) 23625 | -5/Hub_04(d) | Accompanied by 10 allies 23756 | -5/Hub_04(d) | Retrieved Zion intel report: Depthwide Sectors/0 23797 | -5/Hub_04(d) | Found Prototype Processor 23798 | -5/Hub_04(d) | Identified Exp. Targeting Computer 23823 | -5/Hub_04(d) | Discovered exit to Factory (range 14) 23868 | -5/Hub_04(d) | Retrieved Zion intel report: Trap Installations 23924 | -5/Hub_04(d) | Found Prototype Device 23925 | -5/Hub_04(d) | Identified Exp. Thermal Shield 23938 | -5/Hub_04(d) | Entered Factory 23938 | -4/Factory | Accompanied by 8 allies 23938 | -4/Factory | Evolved 2 slots: Utility x2 24104 | -4/Factory | Spotted B-86 Titan 24115 | -4/Factory | Allies destroyed B-86 Titan 24142 | -4/Factory | Garrison activated, responded to threat 24220 | -4/Factory | First assault squad dispatched 24363 | -4/Factory | Retrieved Zion intel report: Branch Access 24363 | -4/Factory | Identified exit to Upper Caves 24364 | -4/Factory | Zion Heavy squad teleported in 24538 | -4/Factory | Zion Light squad teleported in 24559 | -4/Factory | P-70 Sage assimilated allied HK-JU4(z) 24578 | -4/Factory | Found Zio. Weapon Casing 24617 | -4/Factory | Found Zio. Weapon Casing 24667 | -4/Factory | Zion Fire squad teleported in 24669 | -4/Factory | Garrison activated, responded to threat 24729 | -4/Factory | Incoming assault squad redirected 24836 | -4/Factory | Entered Upper Caves 24836 | -4/Upper Caves | Accompanied by 1 ally 25148 | -4/Upper Caves | Discovered new exit (range 20) 25272 | -4/Upper Caves | Encountered a Warlord checkpoint 25323 | -4/Upper Caves | Build established: Scavenger-Mutant 25495 | -4/Upper Caves | Identified exit to Upper Caves 25545 | -4/Upper Caves | Entered another Upper Caves area 25545 | -4/Upper Caves | Accompanied by 1 ally 26021 | -4/Upper Caves | Discovered new exit (range 16) 26038 | -4/Upper Caves | Identified exit to Warlord 26077 | -4/Upper Caves | Entered Warlord 26077 | -4/Warlord | Accompanied by 1 ally 26093 | -4/Warlord | Discovered new exit (range 24) 26116 | -4/Warlord | System corruption cleaned by Quarantine Array 26373 | -4/Warlord | Build established: Scavenger-Skirmisher 26427 | -4/Warlord | Rebuked by Warlord 26441 | -4/Warlord | Opened Warlord's prototype stash 26452 | -4/Warlord | Warlord's base attacked by MAIN.C 26461 | -4/Warlord | Found Prototype Processor 26461 | -4/Warlord | Identified Exp. Target Analyzer 26468 | -4/Warlord | Found Prototype Device 26468 | -4/Warlord | Identified Thermal Barrier 26480 | -4/Warlord | Found Prototype Reactor 26713 | -4/Warlord | P-80 Master assimilated allied QD-FR7(g) 26802 | -4/Warlord | Warlord forces counterattacked 26846 | -4/Warlord | Spotted B-90 Cyclops 26848 | -4/Warlord | Destroyed B-90 Cyclops 26855 | -4/Warlord | Spotted B-86 Titan 26858 | -4/Warlord | Destroyed B-86 Titan 27127 | -4/Warlord | Warlord base infiltrated, sounded retreat 27144 | -4/Warlord | Spotted Striker 27150 | -4/Warlord | Destroyed B-90 Cyclops 27155 | -4/Warlord | Spotted B-86 Titan 27176 | -4/Warlord | Spotted Executioner 27208 | -4/Warlord | Spotted Executioner 27233 | -4/Warlord | Spotted Striker 27264 | -4/Warlord | Spotted Striker 27302 | -4/Warlord | Identified exit to Proximity Caves 27316 | -4/Warlord | Entered Proximity Caves 27316 | -3/Proximity Caves | Accompanied by 1 ally 27746 | -3/Proximity Caves | Discovered new exit (range 24) 27770 | -3/Proximity Caves | Identified exit to Research 27823 | -3/Proximity Caves | Entered Research 27823 | -3/Research | Accompanied by 1 ally 27823 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 27927 | -3/Research | Zion Experimental squad teleported in 28103 | -3/Research | Found Prototype Protection 28323 | -3/Research | First assault squad dispatched 28351 | -3/Research | Incoming assault squad redirected 28602 | -3/Research | Retrieved Zion intel report: Active Terminals 28603 | -3/Research | Zion Heavy squad teleported in 28815 | -3/Research | Retrieved Zion intel report: Trap Installations 28839 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 28895 | -3/Research | Incoming assault squad redirected 28896 | -3/Research | Incoming assault squad redirected 28963 | -3/Research | Retrieved Zion intel report: Component Schematics 29028 | -3/Research | Retrieved Zion intel report: Component Stockpiles 29029 | -3/Research | Zion Light squad teleported in 29076 | -3/Research | Terminal network hard line cut 29181 | -3/Research | Discovered new exit (range 13) 29183 | -3/Research | Spotted B-86 Titan 29197 | -3/Research | Allies destroyed B-86 Titan 29206 | -3/Research | Identified exit to Research 29219 | -3/Research | Garrison activated, responded to threat 29223 | -3/Research | Spotted B-86 Titan 29329 | -3/Research | P-80 Master assimilated allied N0-4CG(z) 29360 | -3/Research | System corruption reached 10% 29363 | -3/Research | Garrison activated, responded to threat 29436 | -3/Research | Identified Vortex Chain Reactor 29472 | -3/Research | Destroyed 9 combat bots 29478 | -3/Research | Lost 3 parts (1p1u1w) 29582 | -3/Research | Discovered new exit (range 6) 29587 | -3/Research | Identified exit to Quarantine 29636 | -3/Research | Entered Quarantine 29886 | -3/Quarantine | First assault squad dispatched 29889 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 29910 | -3/Quarantine | Incoming assault squad redirected 29921 | -3/Quarantine | Identified Zio. Shade Armor 29976 | -3/Quarantine | Found Prototype Device 29976 | -3/Quarantine | Identified Exp. Focal Shield 30163 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 30270 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 30279 | -3/Quarantine | Cryocooling Duct disabled 30294 | -3/Quarantine | Ambient heat levels rising (+20) 30294 | -3/Quarantine | Non-combat units ordered to evacuate 30389 | -3/Quarantine | Retrieved Zion intel report: Main Access 30497 | -3/Quarantine | Incoming assault squad redirected 30619 | -3/Quarantine | Found Alien Artifact 30668 | -3/Quarantine | Found Alien Artifact 30668 | -3/Quarantine | Identified Core Reset Matrix 30668 | -3/Quarantine | Identified Subatomic Replicator 30668 | -3/Quarantine | Used Core Reset Matrix 30672 | -3/Quarantine | Detected hypermatrix surge 30672 | -3/Quarantine | Sensed 2 artifacts in vicinity 30678 | -3/Quarantine | Discovered exit to Research (range 11) 30725 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 30776 | -3/Quarantine | Spotted Fortress 30849 | -3/Quarantine | Discovered new exit (range 9) 30859 | -3/Quarantine | Identified exit to Section 7 30860 | -3/Quarantine | Entered Section 7 30861 | -3/Section 7 | Sensed 16 artifacts in vicinity 30883 | -3/Section 7 | Lost 4 parts (1p2n1u) 30952 | -3/Section 7 | Found Integrated Reactor 30953 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30991 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 31020 | -3/Section 7 | Spotted S7 Guard 31041 | -3/Section 7 | Found Integrated Singularity Reactor 31098 | -3/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 31099 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 31102 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 31110 | -3/Section 7 | First assault squad dispatched 31128 | -3/Section 7 | Incoming assault squad redirected 31142 | -3/Section 7 | Found Integrated Mediator 31142 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 31170 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 31213 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 31247 | -3/Section 7 | Spotted Executioner 31253 | -3/Section 7 | Spotted Executioner 31295 | -3/Section 7 | Destroyed Executioner 31311 | -3/Section 7 | Destroyed Executioner 31329 | -3/Section 7 | Found Prototype Processor 31329 | -3/Section 7 | Identified Exp. Core Analyzer 31332 | -3/Section 7 | Found Exp. Targeting Computer 31336 | -3/Section 7 | Lost 11 parts (1p3n4u3w) 31357 | -3/Section 7 | Retrieved Zion intel report: Active Terminals 31408 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 31416 | -3/Section 7 | Found Transdimensional Reconstructor 31418 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 31474 | -3/Section 7 | Spotted B-99 Colossus 31509 | -3/Section 7 | Found Integrated Dissipator 31510 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 31621 | -3/Section 7 | Door terminal overloaded 31632 | -3/Section 7 | Found LRC Armor 31632 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 31634 | -3/Section 7 | Found LRC Storage 31634 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 32002 | -3/Section 7 | Found Prototype Processor 32002 | -3/Section 7 | Identified Exp. Signal Interpreter 32033 | -3/Section 7 | Found Prototype Launcher 32045 | -3/Section 7 | Identified Tesla Bomb Launcher 32054 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 32165 | -3/Section 7 | Terminal network hard line cut 32227 | -3/Section 7 | Spotted B-86 Titan 32246 | -3/Section 7 | Revealed the true nature of CR-A16's Pointy Stick 32249 | -3/Section 7 | Destroyed B-86 Titan 32381 | -3/Section 7 | Incoming assault squad redirected 32605 | -3/Section 7 | Discovered exit to Research (range 16) 32656 | -3/Section 7 | Entered Research 32656 | -2/Research | Evolved 2 slots: Utility x2 32966 | -2/Research | Discovered new exit (range 8) 32991 | -2/Research | Identified exit to Access 33298 | -2/Research | Found Prototype Hackware 33299 | -2/Research | Identified Exp. System Shield 33445 | -2/Research | First assault squad dispatched 33507 | -2/Research | Discovered exit to Access (range 19) 33598 | -2/Research | Zion Experimental squad teleported in 33609 | -2/Research | Zion Light squad teleported in 33673 | -2/Research | Found Prototype Reactor 33784 | -2/Research | Cargo convoy interrupted 33801 | -2/Research | Incoming assault squad redirected 33801 | -2/Research | Warped through subspace 33803 | -2/Research | Spotted B-90 Cyclops 33806 | -2/Research | Retrieved Zion intel report: Active Garrisons 33807 | -2/Research | Zion Hacker squad teleported in 33815 | -2/Research | Incoming assault squad redirected 33820 | -2/Research | Destroyed B-90 Cyclops 33849 | -2/Research | Lost 3 parts (1n2u) 33881 | -2/Research | Zion Infowar Resupply teleported in 34021 | -2/Research | Lost 3 parts (1n2u) 34021 | -2/Research | Warped through subspace 34064 | -2/Research | System corruption reached 10% 34065 | -2/Research | Build established: Alien-Gunner 34100 | -2/Research | Self-destructed Last Messages --------------- 34087_ R-10 Processor collects Unknown Storage. 34087_ R-10 Processor collects Unknown Reactor. 34088_ K-01 Serf collects debris. 34090_ Penetrated by Slug. 34090_ K-01 Serf collects debris. 34091_ W-44 Eye distress signal jammed. 34092_ K-01 Serf collects debris. 34092_ R-10 Processor collects Gamma Rifle. 34093_ W-44 Eye distress signal jammed. 34093_ Penetrated by Slug. 34093_ Slug penetrates R-10 Processor. 34094_ W-44 Eye distress signal jammed. 34095_ Exp. Targeting Computer destroyed. 34095_ Slug penetrates R-10 Processor. 34095_ R-10 Processor destroyed. 34095_ Plasma Rifle destroyed. 34095_ K-01 Serf collects debris. 34095_ W-44 Eye distress signal jammed. 34096_ Slug penetrates Wall. 34097_ W-44 Eye distress signal jammed. 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Heavy Siege Treads | -3/Section 7 | Z-intel Imp. Weapon Cycler | -3/Section 7 | Z-intel Adv. Medium Treads | -3/Section 7 | Z-intel Core Analyzer | -3/Section 7 | Z-intel Matter Neutralizer | -3/Section 7 | Z-intel Imp. Signal Interpreter | -3/Section 7 | Z-intel Hvy. Siege Treads | -3/Section 7 | Z-intel Adv. Melee Analysis Suite | -3/Section 7 | Z-intel Antigrav System | -3/Section 7 | Z-intel Hacking Suite | -3/Section 7 | Z-intel Maneuvering Thrusters | -3/Section 7 | Z-intel Robot Schematics ------------------ None Fabricated ------------ Adv. Signal Interpreter | x2 | -6/Factory Alien Tech Used ----------------- Core Reset Matrix Integrated Reactor Subatomic Replicator Integrated Singularity Reactor Integrated Mediator Integrated Dissipator LRC Armor LRC Storage Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryDerelictArmor Manual? 0 Play Time 04:24:23 Cumulative 1371.7 hours Start 2021.11.09 @ 13:16:33 End 2021.11.09 @ 18:47:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 473 Rogue 473 Adventurer 0 Explorer 0 Win Type - Total 95 Types 21/12/37/5/1/2/15/1/1 Lore% 95 Gallery% 96 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06bb9b1e-d08f-4d75-b635-dbadf93a8cdb