Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.11.09 @ 08:14:37 Player: Arctrect Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (79) 395 Value Destroyed (3173) 3173 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6668 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Location -6/Proximity Caves Parts ------- Power (2) Propulsion (3) Utility (5) Medium Storage Unit Weapon (4) Inventory (8) Micro Fission Core Aluminum Leg Aluminum Leg Hacking Suite Trap Extractor Particle Gun Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ Power Light Deuterium Engine Light Nuclear Core Propulsion Light Treads Improved Treads Armored Treads Utility Small Storage Unit Small Storage Unit Small Storage Unit Medium Storage Unit Targeting Computer Weapon Heavy Battle Rifle Light Cannon Advanced Assault Cannon Rocket Launcher Inventory Light Nuclear Core Light Treads Armored Treads Aluminum Leg Aluminum Leg Heat Sink Hacking Suite Trap Extractor Heavy Assault Rifle Battle Rifle Assault Cannon [Rating: 30] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Targeting Computer Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 7 | . 1 2 2 2 . . . . Power 1 | . . . 1 . . . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . 1 1 . 1 . . . . Weapon 2 | . . 1 . 1 . . . . Parts Attached 42 | 3 2 4 16 1 4 9 . 3 Power 11 | 1 . 1 4 . 1 2 . 2 Engine 7 | 1 . 1 4 . . 1 . . Core 4 | . . . . . 1 1 . 2 Reactor . | . . . . . . . . . Propulsion 8 | 2 . . 3 . . 2 . 1 Treads 8 | 2 . . 3 . . 2 . 1 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 6 | . . 1 4 . 1 . . . Device 1 | . . 1 . . . . . . Storage 4 | . . . 3 . 1 . . . Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 17 | . 2 2 5 1 2 5 . . Energy Gun 1 | . . . 1 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | . 2 1 3 . 1 4 . . Ballistic Cannon 3 | . . . 1 . 1 1 . . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 29 | . . 1 5 2 . 10 . 11 Power 8 | . . 1 1 1 . 2 . 3 Propulsion 4 | . . . . . . 3 . 1 Utility 4 | . . . . . . . . 4 Weapon 13 | . . . 4 1 . 5 . 3 Highest Loss Streak 9 | . . 1 2 2 . 9 . 9 Average Slot Usage (%) 90 | . 56 61 97 84 96 94 92 83 Engine 9 | . 12 7 15 10 7 6 7 5 Core 3 | . . . . . 5 6 7 7 Treads 20 | . 25 20 24 21 21 17 14 12 Device 1 | . . 5 2 . . . . . Storage 23 | . . . 24 21 26 28 28 27 Processor 5 | . . . 5 7 7 7 7 6 Ballistic Gun 15 | . 19 26 19 10 7 14 21 17 Ballistic Cannon 6 | . . . . 7 12 9 7 6 Launcher 2 | . . . . 7 7 2 . . Naked Turns . | . . . . . . . . . Heaviest Build 49 | 3 5 8 35 39 48 49 49 49 Greatest Support 63 | 40 40 40 63 63 63 63 40 63 Greatest Overweight (x) 6 | . . . . . . 1 1 6 Average Overweight (x) . | . . . . . . . 1 1 Largest Inventory Capacity 14 | 4 4 4 12 12 14 14 14 14 Average Capacity 11 | 4 4 4 11 12 13 14 14 13 Most Carried 12 | 4 4 4 12 9 12 12 11 11 Average Carried 9 | 2 2 3 10 9 10 9 9 10 Final Capacity 14 | 4 4 4 12 12 14 14 14 8 Final Carried 12 | 4 3 4 10 9 12 9 11 8 Class Distribution -------------------- 38% | Scavenger-Gunner 35% | Gunner 12% | Mutant 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 2055 | 183 97 124 662 26 227 493 . 243 Remotely . | . . . . . . . . . Salvage Created 3144 | . 74 473 1615 26 75 455 . 426 Parts 153 | . 3 32 79 . 6 22 . 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 72 | . 3 10 31 1 2 16 . 9 Guns 57 | . 3 10 30 . . 7 . 7 Cannons 10 | . . . 1 . 2 5 . 2 AOE 5 | . . . . 1 . 4 . . Classes Destroyed 10 | . 2 3 4 . . 1 . . Tunneler 1 | . . . 1 . . . . . Operator 2 | . . . 2 . . . . . Watcher 4 | . . 1 3 . . . . . Swarmer 13 | . 2 . 2 . . 7 . 2 Grunt 39 | . 1 6 20 . 2 5 . 5 Brawler 2 | . . 1 . . . 1 . . Duelist 3 | . . . 1 . . 1 . 1 Sentry 13 | . . 3 7 1 . 1 . 1 Hunter 1 | . . . 1 . . . . . Programmer 1 | . . . . . . 1 . . Best Kill Streak 6 | . 1 2 3 1 2 4 . 6 Combat Bots Only 6 | . 1 2 3 1 2 4 . 6 Max Kills in Single Turn 2 | . 1 1 2 1 1 2 . 1 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . . . 1 . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 4361 | . 157 231 1084 274 58 977 . 1580 Core 893 | . 45 42 100 17 . 163 . 526 Absorbed by Shields 216 | . . 33 183 . . . . . Core Remaining (%) 88 | 100 82 89 81 . . . . . Volleys Fired 213 | . 17 35 103 4 3 28 . 23 Largest 4 | . 2 3 3 4 4 4 . 4 Hottest 139 | . 40 60 102 114 139 120 . 120 Shots Fired 579 | . 34 91 278 14 12 88 . 62 Gun 502 | . 34 91 274 6 3 48 . 46 Cannon 64 | . . . 4 4 6 34 . 16 Launcher 13 | . . . . 4 3 6 . . Special . | . . . . . . . . . Kinetic 528 | . 34 91 240 10 9 82 . 62 Thermal 38 | . . . 38 . . . . . Explosive 13 | . . . . 4 3 6 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 73 | . 28 73 49 58 10 17 . 28 Robot Miss Streak 3 | . 1 1 3 1 . 2 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . . . 7 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 462 | . 30 79 220 13 6 64 . 50 Core Hits 236 | . 10 31 90 4 3 51 . 47 Critical Hits 4 | . . 1 2 . . . . 1 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 3 | . . 1 1 . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6702 | . 227 609 2816 182 83 1679 . 1106 Guns 4885 | . 227 609 2768 71 . 506 . 704 Cannons 1290 | . . . 48 68 62 723 . 389 Explosions 514 | . . . . 43 21 450 . . Melee . | . . . . . . . . . Ramming 13 | . . . . . . . . 13 Kinetic 5828 | . 227 609 2469 139 62 1229 . 1093 Thermal 347 | . . . 347 . . . . . Explosive 514 | . . . . 43 21 450 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . 1 . . . 1 1 1 Average Corruption 1 | . . 1 . . . 1 1 1 Corruption Purged . | . . . . . . . . . Effects 9 | . . 3 . . . 3 2 1 Message Errors 6 | . . 2 . . . 2 1 1 Energy Discharges 2 | . . 1 . . . 1 . . Data Loss (minor) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 20 | . . . . 9 . 11 . . Projectiles 11 | . . . . . . 11 . . Explosions 9 | . . . . 9 . . . . Melee . | . . . . . . . . . Knockbacks 16 | . . . 1 . . 9 . 6 Impact . | . . . . . . . . . Kinetic 14 | . . . 1 . . 7 . 6 Secondary 2 | . . . . . . 2 . . Self-Inflicted Damage 145 | . . . . 62 29 54 . . Shots 5 | . . . . 2 1 2 . . Rammed 12 | . . . . . . . . 12 Targets Rammed 12 | . . . . . . . . 12 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 388 | . 18 43 330 110 222 257 . 388 Average Temperature 87 | . 9 11 67 60 121 104 . 190 Received Heat Transfer 2275 | . 96 118 735 96 27 360 . 843 Effects 5 | . . . 2 . . 1 . 2 Shutdowns 2 | . . . 1 . . . . 1 Interference 2 | . . . 1 . . 1 . . Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 888 | . . . 888 . . . . . Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 314 | . 110 236 314 53 . . . . Average Influence 71 | . 57 104 73 29 . . . . Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 94 | . . . . . . . . . Level 1 5 | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . 2 4 . . 1 . 1 Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . . 2 3 . . . . . Assault 2 | . . . . . . 1 . 1 Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 6 | . 1 . 5 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 111 | . 6 13 54 1 2 18 . 17 Peak Tracking Total 8 | . 3 3 5 1 2 8 . 8 Tactical Retreats 5 | . 1 . 2 . . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 3 | . 2 1 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . 4 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 2 | . . . . . 2 . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 12 | . . . . . 12 . . . Successful 12 | . . . . . 12 . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . 1 . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . . . . . 12 . . . Record 11 | . . . . . 11 . . . Open Door 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 8226 | 116 414 577 2414 162 2044 1676 187 636 Spaces Moved 4198 | 68 216 258 1145 67 1214 902 101 227 Core 23 | 4 . . . . . . . 19 Treads 4175 | 64 216 258 1145 67 1214 902 101 208 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 163 163 160 185 150 Average Speed 166 | 153 160 160 162 163 163 174 185 184 Slowest Speed 350 | 160 160 160 163 163 163 185 185 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 5 30 27 78 1 94 84 9 35 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 10 | . . . . . 6 4 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 118 | . . . . 39 19 60 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 118 | . . . . 39 19 60 . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 5002 | 80 257 366 1489 110 1271 946 102 381 Wait 477 | 1 22 63 193 39 46 3 . 110 Move 4190 | 67 215 257 1144 66 1213 901 100 227 Hop . | . . . . . . . . . Pick Up 46 | 8 1 4 20 . 5 5 2 1 Fast Attach 9 | . . 1 6 . . 1 . 1 Attach 32 | 3 2 3 10 1 3 8 . 2 Detach 6 | . . 1 4 . . . . 1 Swap 1 | . . . . . 1 . . . Drop 12 | 1 . 2 9 . . . . . Fire 213 | . 17 35 103 4 3 28 . 23 Melee . | . . . . . . . . . Ram 6 | . . . . . . . . 6 Kick . | . . . . . . . . . Crush 6 | . . . . . . . . 6 Escape Stasis . | . . . . . . . . . Rewire 4 | . . . . . . . . 4 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 15) 117 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Evolved 1 slot: Utility x1 311 | -10/Materials | Build established: Mutant 517 | -10/Materials | Identified exit to Materials 517 | -10/Materials | Discovered exit to Materials (range 5) 531 | -10/Materials | Entered another Materials area 531 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1071 | -9/Materials | Identified exit to Materials 1071 | -9/Materials | Discovered exit to Materials (range 15) 1108 | -9/Materials | Entered another Materials area 1108 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1110 | -8/Materials | Build established: Tank 1254 | -8/Materials | Garrison activated, responded to threat 2439 | -8/Materials | Build established: Scavenger-Gunner 3507 | -8/Materials | Identified exit to Factory 3507 | -8/Materials | Discovered exit to Factory (range 7) 3522 | -8/Materials | Entered Factory 3522 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3659 | -7/Factory | Identified exit to Lower Caves 3659 | -7/Factory | Discovered exit to Lower Caves (range 15) 3684 | -7/Factory | Entered Lower Caves 3885 | -7/Lower Caves | Build established: Gunner 4321 | -7/Lower Caves | Learned location of Armory (-3) 4321 | -7/Lower Caves | Learned Extension trap positions 4321 | -7/Lower Caves | Learned Factory stockpile data 4321 | -7/Lower Caves | Learned Research stockpile data 4600 | -7/Lower Caves | Learned location of Zion (-7) 4776 | -7/Lower Caves | Encountered a Warlord checkpoint 5016 | -7/Lower Caves | Learned Factory stockpile data 5705 | -7/Lower Caves | Identified exit to Lower Caves 5705 | -7/Lower Caves | Discovered exit to Lower Caves (range 6) 5728 | -7/Lower Caves | Entered another Lower Caves area 5729 | -7/Lower Caves | Encountered a Warlord checkpoint 5763 | -7/Lower Caves | Learned location of 1 exit from Factory 5766 | -7/Lower Caves | Identified exit to Factory 5766 | -7/Lower Caves | Discovered exit to Factory (range 9) 6388 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6467 | -7/Lower Caves | Lost 9 parts (2p2n5w) 6920 | -7/Lower Caves | Build established: Scavenger-Gunner 7385 | -7/Lower Caves | Identified exit to Zion 7385 | -7/Lower Caves | Discovered exit to Zion (range 9) 7404 | -7/Lower Caves | Entered Zion 7567 | -7/Zion | Identified exit to Proximity Caves 7567 | -7/Zion | Discovered exit to Proximity Caves (range 13) 7591 | -7/Zion | Entered Proximity Caves 7721 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8040 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8178 | -6/Proximity Caves | Core integrity fell below 50% 8207 | -6/Proximity Caves | Core integrity fell below 20% 8227 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08136_ Assault Cannon blown off. 08136_ E-15 Imp destroyed. 08137_ C-30 ARC bursts open, deploying its payload. 08137_ G-50 Soldier unfolds itself. 08139_ Autogun destroyed. 08146_ G-50 Soldier destroyed. 08148_ Acquired 65 matter. 08152_ Lgt. Nuclear Core destroyed. 08154_ Flak Gun destroyed. 08156_ Slammed into G-67 Veteran. 08166_ Imp. Treads destroyed. 08167_ Slammed into G-67 Veteran. 08167_ Destabilizing: Short circuit. 08167_ Lgt. Nuclear Core permanently disabled. 08169_ Lgt. Nuclear Core destroyed. 08171_ Slammed into G-67 Veteran. 08193_ Sml. Storage Unit destroyed. 08199_ <0O SX#GQ Map ----- +----------------------------------------------------+ | ???# #?????????????????????????????????????? | | ???### #?????????????????????????????????????? | | #???## #?????????????????????????????????????? | | #???# ##?????????????????????????????????????? | | #???# ##??????????????????????????????????????? | | #??## #???????????????????????????????????????? | | #### ####????????????????????????????????????? | | ##???????????????????????????????????? | | # #???????????????????????????????????? | | ###### #???????????????????????????????????? | | #????## #???????????? ?????????????????????? | | ##????# ## ########????? #????????????????????? | | #????#### %%%=! #????? #????????????????????? | | #????### ######[ #????? #????????????????????? | | ##????# #"""#%! #????? #????????????????????? | | ??????# # =# *#????? #????????????????????? | | ??????### # ]#+## ## ####?????????????????? | | ????????## + =%%=# ?????????????????? | | ?????????# # =/*[# # ## ?????????????????? | | ?????????# # """"# ###? ###????????????????? | | ?????????# ######## #??? ##??????????????????? | | ?????????# %%% %% #??? ##??????????????????? | | ?????????#### % ###???# ##?????????????????? | | ?????######## ##????## #?????????????????? | | ?????#% ###??## #?????????????????? | | ?????# * #??# @ #?????????????????? | | ?????# ##### % ##?# ##?????????????????? | | ?????# ##### #### l ##??????????????????? | | ????# % ### ##???????????????????? | | ????# *! ##g ##????????????????????? | | ????# ###% % #?????????????????????? | | ????# % ???##### #????????????????????? | | ????# %%????????##### ## ##????????????????????? | | ????## ?????????????#####?##?????????????????????? | | ?????#???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeInertialScreen Manual? 0 Play Time 01:23:14 Cumulative 21.5 hours Start 2019.11.07 @ 13:22:12 End 2019.11.09 @ 08:14:37 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6ab71e5-be33-46f9-96cb-1e42d0799372