Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.13 @ 04:00:24 Player: Minty Result: Destroyed self with Scatter Rocket Array Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (134) 670 Value Destroyed (4183) 4183 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (-486) -486 TOTAL SCORE: 8827 Bonus ------- High Alert Combat Kills 119 Follower Combat Kills 150 Aligned with FarCom 300 Friendly Fire -1055 Cogmind --------- Core Integrity 0/850 Matter 7/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Leg Armored Leg > --- UTILITY (8) ------ Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Deuterium Engine Armored Leg Improved Cooling System Improved Cooling System Large Storage Unit Advanced Terrain Scan Processor Trap Extractor (0/4) Trap Reconfigurator Arc Projector Plasma Cannon Heavy Rocket Launcher Scatter Rocket Array Stasis Trap (100%) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Hardened Heavy Armor Plating Trap Reconfigurator > --- WEAPON ----------- Arc Projector Plasma Cannon Ion Burst Cannon > --- INVENTORY -------- Improved Deuterium Engine Armored Leg Improved Cooling System Improved Cooling System Improved Cooling System Large Storage Unit Advanced Terrain Scan Processor Trap Extractor Splice Drone Bay Arc Projector Heavy Rocket Launcher Scatter Rocket Array Scatter Rocket Array Great Maul [Rating: 71] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Utility Shielding Weapon Heavy Particle Cannon Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Launcher Scatter Rocket Array Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 6 | . . . 1 . . . 1 2 2 Weapon 1 | . . . . . . . 1 . . Parts Attached 168 | . 7 5 13 2 . 11 32 27 71 Power 15 | . . 1 1 . . 2 2 1 8 Engine 11 | . . 1 1 . . 1 1 . 7 Core 4 | . . . . . . 1 1 1 1 Reactor . | . . . . . . . . . . Propulsion 34 | . 2 1 4 . . . 9 5 13 Treads 5 | . . . 4 . . . 1 . . Leg 26 | . . . . . . . 8 5 13 Wheel 3 | . 2 1 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 60 | . 4 1 5 . . 3 11 10 26 Device 31 | . 2 . 2 . . 1 4 6 16 Storage 3 | . 2 . . . . . . . 1 Processor 8 | . . 1 1 . . . 1 1 4 Hackware 2 | . . . . . . . 1 . 1 Protection 16 | . . . 2 . . 2 5 3 4 Artifact . | . . . . . . . . . . Weapon 59 | . 1 2 3 2 . 6 10 11 24 Energy Gun 26 | . 1 1 1 . . 1 2 10 10 Energy Cannon 16 | . . 1 . 1 . 3 4 . 7 Ballistic Gun 1 | . . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . . . 1 1 . . 1 . 3 Special Weapon 1 | . . . . . . 1 . . . Impact Weapon 6 | . . . . . . . 1 1 4 Slashing Weapon 3 | . . . . . . 1 2 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . 1 2 2 Corrupted Parts 3 | . . . . . . . 1 . 2 System Corruption 8 | . . . . . . . 1 . 7 Parts Lost 46 | . . 1 . . . 4 7 5 29 Power 7 | . . . . . . 1 1 1 4 Propulsion 10 | . . . . . . 2 2 1 5 Utility 17 | . . . . . . 1 2 3 11 Weapon 12 | . . 1 . . . . 2 . 9 Highest Loss Streak 9 | . . 1 . . . 3 5 3 9 To Critical Strikes 2 | . . . . . . . . . 2 Average Slot Usage (%) 92 | . 90 95 94 100 100 92 87 97 89 Engine 6 | . 14 14 11 11 11 7 3 6 4 Core 1 | . . . . . . 3 4 . 1 Treads 9 | . . . 28 33 33 25 4 . . Leg 12 | . 14 . . . . . 17 22 19 Wheel 2 | . 12 28 . . . . . . . Device 6 | . 5 . . . . . 8 8 12 Storage 9 | . 14 14 11 11 11 11 9 7 6 Processor 11 | . . 9 11 11 11 2 3 15 20 Hackware 1 | . . . . . . . 2 . 1 Protection 8 | . . . 11 11 11 19 10 12 3 Energy Gun 8 | . 28 18 6 11 11 3 2 14 9 Energy Cannon 8 | . . 9 11 10 11 12 12 1 4 Impact Weapon 2 | . . . . . . . 6 6 2 Naked Turns . | . . . . . . . . . . Heaviest Build 83 | 12 28 28 32 32 32 47 52 53 83 Greatest Support 60 | 20 26 32 60 60 60 60 45 54 56 Greatest Overweight (x) 10 | . 1 1 . . . 1 10 1 1 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 12 15 15 15 15 15 15 15 15 Most Carried 15 | . 10 15 15 15 15 15 15 15 15 Average Carried 14 | . 8 13 14 15 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 10 15 15 15 14 15 15 14 13 Class Distribution -------------------- 70% | Mutant 13% | Scavenger-Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 2086 | 200 47 68 382 30 . 199 280 279 601 Remotely . | . . . . . . . . . . Salvage Created 4964 | . 55 432 591 132 . 343 832 940 1639 Parts 242 | . 6 31 47 5 . 12 38 33 70 Haulers Intercepted 5 | . . . 2 . . . 1 2 . Recyclers Shooed 1 | . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 89 | . . 7 10 5 . 9 17 17 24 Melee 11 | . . . . . . 3 6 2 . Guns 24 | . . 4 1 2 . 2 1 10 4 Cannons 23 | . . . 5 . . 4 4 . 10 AOE 15 | . . 3 4 3 . . 2 1 2 Classes Destroyed 17 | . 2 3 3 2 . . 2 2 3 Worker 10 | . 1 . 2 . . 1 1 3 2 Builder 6 | . . . . 1 . . 1 1 3 Tunneler 9 | . 1 5 . . . 1 . 1 1 Hauler 5 | . . . 2 . . . 1 2 . Recycler 4 | . . 1 1 . . . . 1 1 Mechanic 2 | . . . . . . . . 1 1 Operator 2 | . . . . . . . 1 1 . Watcher 6 | . . . 3 . . . 2 . 1 Swarmer 26 | . . 6 3 3 . 3 4 7 . Grunt 31 | . . . 5 1 . 5 7 8 5 Brawler 1 | . . . . . . . 1 . . Duelist 3 | . . . . 1 . 1 1 . . Sentry 13 | . . 1 2 . . . 4 1 5 Specialist 6 | . . . . . . . . . 6 Hunter 4 | . . . . . . . . 1 3 Programmer 4 | . . . . . . . . . 4 Heavy 1 | . . . . . . . . . 1 Best Kill Streak 6 | . 1 3 4 3 . 5 5 6 4 Combat Bots Only 5 | . . 3 3 3 . 5 4 4 4 Max Kills in Single Turn 3 | . 1 3 2 3 . 2 2 1 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 2 3 . . 2 1 1 Melee 1 | . . . . . . 1 1 1 . Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 856 | . 3 16 21 27 . 37 114 132 506 Missed 242 | . 2 6 9 6 . 5 27 48 139 Damage Taken 9329 | . 11 209 153 228 . 683 1646 1133 5266 Core 1638 | . . 59 37 . . 97 371 221 853 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 359 | . . . . 1 . 72 18 124 144 Core Remaining (%) 68 | 100 . 76 . . . 66 32 68 . Volleys Fired 212 | . 7 31 30 10 . 29 16 30 59 Largest 3 | . 2 2 2 2 . 2 2 3 3 Hottest 243 | . 90 110 116 116 . 140 150 240 243 Shots Fired 427 | . 14 60 60 20 . 38 25 65 145 Gun 244 | . 14 44 25 10 . 6 1 58 86 Cannon 154 | . . 16 30 9 . 17 23 7 52 Launcher 14 | . . . 5 1 . . 1 . 7 Special 15 | . . . . . . 15 . . . Kinetic 13 | . . . 13 . . . . . . Thermal 316 | . 7 55 42 19 . 38 24 46 85 Explosive 14 | . . . 5 1 . . 1 . 7 Electromagnetic 84 | . 7 5 . . . . . 19 53 Robot Hit Streak 22 | . 3 19 8 11 . 9 6 10 22 Robot Miss Streak 14 | . 3 3 3 2 . 2 2 7 14 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . 1 . . . . . 2 . Max Gunslinging Chain 1 | . . 1 . . . . . 1 . Shots Hit Robots 353 | . 7 43 36 14 . 21 40 59 133 Core Hits 178 | . 3 19 22 8 . 13 13 33 67 Critical Kills 2 | . . 1 . . . . 1 . . Critical Parts Destroyed 20 | . . . . . . . 9 3 8 Critical Strikes 26 | . . 2 . 1 . . 10 3 10 Burn 2 | . . 1 . 1 . . . . . Meltdown 1 | . . 1 . . . . . . . Smash 23 | . . . . . . . 10 3 10 Melee Attacks 93 | . . . . . . 5 29 23 36 Impact 85 | . . . . . . . 26 23 36 Slashing 8 | . . . . . . 5 3 . . Piercing . | . . . . . . . . . . Sneak Attacks 19 | . . . . . . 1 4 11 3 Combat Hostiles 3 | . . . . . . . . 3 . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10948 | . 95 687 819 332 . 586 1625 2165 4639 Guns 2862 | . 95 372 235 133 . 78 14 773 1162 Cannons 2680 | . . 212 298 88 . 267 425 100 1290 Explosions 1422 | . . 103 286 99 . . 96 54 784 Melee 3883 | . . . . . . 202 1088 1230 1363 Ramming 77 | . . . . 12 . 15 2 8 40 Kinetic 129 | . . . 129 . . . . . . Thermal 4785 | . 32 654 404 221 . 369 439 712 1954 Explosive 1149 | . . . 286 99 . . 96 . 668 Electromagnetic 925 | . 63 33 . . . . . 215 614 Impact 3581 | . . . . . . . 988 1230 1363 Slashing 302 | . . . . . . 202 100 . . Piercing . | . . . . . . . . . . Highest Corruption 19 | . . . . . . 2 1 3 19 Average Corruption 5 | . . . . . . 2 1 1 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 77 | . . . . . . 9 4 7 57 Message Errors 19 | . . . . . . . 2 2 15 Matter Fused 15 | . . . . . . 5 1 . 9 Heat Flow Errors 11 | . . . . . . 1 . . 10 Energy Discharges 9 | . . . . . . 1 . 2 6 Parts Rejected 2 | . . . . . . . . 1 1 Data Loss (minor) 9 | . . . . . . 1 . . 8 Data Loss (major) 3 | . . . . . . . . 1 2 Misfires 2 | . . . . . . . . 1 1 Alerts 2 | . . . . . . . 1 . 1 Misdirections 2 | . . . . . . . . . 2 Weapon Failures 3 | . . . . . . 1 . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 1659 | . . 2 . . . 2 597 525 533 Projectiles 10 | . . 2 . . . 2 5 . 1 Explosions 11 | . . . . . . . . . 11 Melee 1638 | . . . . . . . 592 525 521 Knockbacks 14 | . . . . 1 . . 4 7 2 Impact 14 | . . . . 1 . . 4 7 2 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 431 | . . 109 . 39 . . 26 109 148 Shots 13 | . . 3 . 1 . . 1 3 5 Rammed 5 | . . . . 2 . 2 1 . . Targets Rammed 16 | . . . . 3 . 4 1 1 7 Kicked 8 | . . . . . . . . 1 7 Crushed 3 | . . . . 1 . 2 . . . Highest Temperature 472 | . 36 316 135 357 . 472 69 425 307 Average Temperature 85 | . 18 84 41 149 . 110 27 83 94 Received Heat Transfer 1659 | . 6 36 51 42 . 261 378 189 696 Effects 10 | . . 1 . 1 . 5 . 3 . Energy Bleed 2 | . . 1 . 1 . . . . . Interference 3 | . . . . . . . . 3 . Matter Decay 2 | . . . . . . 2 . . . Damage (major) 3 | . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . 4 Combat Hostiles 3 | . . . . . . . . . 3 Parts Fried 28 | . . . . . . . 7 9 12 Impact Corruptions 53 | . . . . . . . 18 18 17 Robots Melted 2 | . . 1 . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 27 | . . 4 3 . . 3 . 7 10 Heat Transferred 9024 | . 75 1570 925 592 . 642 666 1523 3031 Parts Sabotaged 2 | . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . . . 1 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Peak Influence 647 | . 55 419 310 266 . 158 405 525 647 Initial 183 | . . 21 87 120 . . 61 133 183 Average 209 | . 16 324 166 234 . 71 154 228 285 Maximum Alert Level 2 | . . 2 1 1 . . 2 2 2 Low Security (%) 45 | . 100 . 66 2 . 100 59 48 22 Level 1 45 | . . 66 33 97 . . 33 42 67 Level 2 8 | . . 33 . . . . 6 9 10 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 1 . 1 . . . 4 4 11 Investigation 4 | . . . 1 . . . 1 1 1 Extermination 3 | . . . . . . . . . 3 Reinforcement 11 | . 1 . . . . . 3 3 4 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals 11 | . . . 4 . . 1 4 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 152 | . 4 8 16 6 . 12 33 24 49 Peak Tracking Total 11 | . 2 3 4 4 . 6 8 4 11 Tactical Retreats 14 | . . . . . . . 7 1 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 1 | . . . . . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 4 | . . . . . . . . . 4 Traps Reconfigurated 16 | . . . . . . . . 6 10 Traps Extracted 9 | . . . . . . . . . 9 Installed 6 | . . . . . . . . . 6 Triggered 4 | . . . . . . . . . 4 Most Traps Carried 4 | . . . . . . . . . 4 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 24 | . . 11 1 . . . . 6 6 Max in Single Turn 11 | . . 11 1 . . . . 5 4 Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 23 | . . 1 5 . 2 . 5 2 8 Terminals 12 | . . . 4 . . . 4 1 3 Fabricators 1 | . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . 1 . Recycling Units 2 | . . . . . . . . . 2 Scanalyzers 3 | . . . 1 . . . . . 2 Garrison Access 1 | . . . . . . . 1 . . Total Hacks 56 | . . 1 15 . 2 . 15 5 18 Successful 32 | . . 1 10 . 2 . 9 2 8 Failed 24 | . . . 5 . . . 6 3 10 Catastrophic 5 | . . . 1 . . . 1 1 2 Database Lockouts . | . . . . . . . . . . Manual 6 | . . . 1 . 1 . 1 . 3 Terminals 33 | . . . 11 . . . 14 1 7 Fabricators 2 | . . . . . . . . . 2 Repair Stations 4 | . . . . . . . . 4 . Recycling Units 5 | . . . . . . . . . 5 Scanalyzers 8 | . . . 4 . . . . . 4 Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 20 | . . 1 6 . 2 . 8 1 2 Record 1 | . . . . . 1 . . . . Prototype ID Bank 2 | . . . 2 . . . . . . Open Door 1 | . . 1 . . . . . . . Emergency Access Points 2 | . . . . . . . 1 . 1 Alert Level 4 | . . . 1 . . . 3 . . Locate Traps 3 | . . . 1 . . . . 1 1 Dispatch Records 2 | . . . 1 . . . 1 . . Security Status 2 | . . . 1 . . . 1 . . Registered Components 1 | . . . . . . . 1 . . Zone Layout 1 | . . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . Scan Component 1 | . . . . . . . . 1 . Recycling Unit Hacks 3 | . . . . . . . . . 3 Report Inventory 2 | . . . . . . . . . 2 Retrieve Components 1 | . . . . . . . . . 1 Scanalyzer 6 | . . . 4 . . . . . 2 Insert Component 3 | . . . 2 . . . . . 1 Analyze 3 | . . . 2 . . . . . 1 Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 1 | . . . . . . . . . 1 Terminals . | . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 Fabnet 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . . . 5 . . . 3 1 6 Full Trace Events 5 | . . . 2 . . . 1 1 1 Feedback Events 1 | . . . . . . . . 1 . Corruption 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . . . 1 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . 9 Parts Scanalyzed 3 | . . . 2 . . . . . 1 Part Schematics Acquired 3 | . . . 2 . . . . . 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Total Allies 10 | . . 3 . . . 2 2 2 1 Largest Group 3 | . . 3 2 . . 2 1 2 1 Highest-Rated Group 40 | . . 40 24 . . 34 16 32 29 Highest-Rated Ally 29 | . . 16 16 . . 29 16 16 29 Total Orders . | . . . . . . . . . . Ally Attacks 93 | . . 11 30 . . 13 16 8 15 Total Damage 716 | . . 138 296 . . 104 69 17 92 Kills 7 | . . 1 3 . . . . . 3 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches 35 | . . . . . . 5 14 5 11 Drone Recoveries 31 | . . . . . . 5 13 5 8 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 7214 | . 124 606 706 297 397 728 1572 814 1970 Spaces Moved 3587 | 1 80 497 365 144 245 288 571 435 961 Core 28 | . . . . . . . 28 . . Treads 1109 | . . . 365 144 245 288 67 . . Legs 1911 | 1 38 . . . . . 476 435 961 Wheels 539 | . 42 497 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 90 | 120 90 90 160 160 160 160 190 120 120 Average Speed 154 | 120 107 97 160 160 160 185 235 126 140 Slowest Speed 550 | 120 190 105 160 160 160 240 550 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . Exploration Rate (%) 39 | 2 11 88 46 37 61 67 40 17 22 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 2 | . . . 1 . . 1 . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 . 1 1 . Scrap Searched 2 | . . . . 1 . 1 . . . Spaces Dug 7 | . . . . . . 2 2 1 2 Terrain Destroyed 224 | . . 24 30 6 . 6 17 4 137 Melee 5 | . . . . . . . 2 1 2 Projectile 13 | . . . . . . 6 5 . 2 AOE 206 | . . 24 30 6 . . 10 3 133 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Total 4613 | . 105 562 432 188 253 401 726 583 1363 Wait 320 | . . 10 3 30 . 55 28 50 144 Move 3578 | . 79 496 364 143 244 287 570 434 961 Hop . | . . . . . . . . . . Pick Up 74 | . 5 11 10 . 4 3 16 2 23 Fast Attach 63 | . 2 2 2 . . 3 18 12 24 Attach 38 | . 2 1 3 . . 2 7 5 18 Detach 27 | . 4 1 . . . 3 8 3 8 Swap 67 | . 3 2 8 2 . 6 7 10 29 Drop 95 | . 3 8 12 . 5 4 26 13 24 Fire 212 | . 7 31 30 10 . 29 16 30 59 Melee 93 | . . . . . . 5 29 23 36 Ram . | . . . . . . . . . . Kick 8 | . . . . . . . . 1 7 Crush 8 | . . . . 3 . 4 1 . . Escape Stasis 5 | . . . . . . . . . 5 Rewire 19 | . . . . . . . . . 19 Trap 6 | . . . . . . . . . 6 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 6) 125 | -10/Materials | Entered Mines 232 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 309 | -10/Mines | Build established: Mutant 348 | -10/Mines | Learned location of 1 exit from Materials 423 | -10/Mines | Found the Drone Emporium 429 | -10/Mines | Found Prototype Device 672 | -10/Mines | Murdered YI-UF0 672 | -10/Mines | Destroyed YI-UF0 714 | -10/Mines | Discovered new exit (range 9) 731 | -10/Mines | Entered Materials 731 | -9/Materials | Accompanied by 2 allies 731 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 732 | -9/Materials | Identified exit to Mines 733 | -9/Materials | Identified exit to Materials 736 | -9/Materials | Identified Splice Drone Bay 1437 | -9/Materials | Entered Mines 1726 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1726 | -9/Mines | Discovered new exit (range 5) 1734 | -9/Mines | Entered Exiles 1787 | -9/Exiles | Met 8R-AWN 1813 | -9/Exiles | Met EX-HEX 1865 | -9/Exiles | Met EX-BIN 1883 | -9/Exiles | Aligned with FarCom system 1885 | -9/Exiles | Given EX-Vault access code 1923 | -9/Exiles | Opened EX-Vault 1938 | -9/Exiles | Found Trap Reconfigurator 1974 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2019 | -9/Exiles | Met EX-DEC 2069 | -9/Exiles | Learned location of Zion (-6) 2115 | -9/Exiles | Discovered new exit (range 10) 2131 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 2131 | -9/Exiles | Entered Mines 2302 | -8/Mines | Crushed by falling debris 2660 | -8/Mines | Lost 3 parts (1p2n) 2835 | -8/Mines | Discovered exit to Materials (range 11) 2859 | -8/Mines | Entered Materials 2859 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3100 | -8/Materials | Lost 5 parts (1p1n1u2w) 3509 | -8/Materials | Build established: Scavenger-Mutant 4313 | -8/Materials | Build established: Mutant 4356 | -8/Materials | Discovered new exit (range 4) 4361 | -8/Materials | Core integrity fell below 50% 4431 | -8/Materials | Entered Factory 4431 | -7/Factory | Evolved 2 slots: Utility x2 5211 | -7/Factory | Discovered new exit (range 15) 5214 | -7/Factory | Lost 3 parts (1p2u) 5245 | -7/Factory | Entered another Factory area 5245 | -6/Factory | Evolved 2 slots: Utility x2 5770 | -6/Factory | Lost 7 parts (2p2n1u2w) 6248 | -6/Factory | System corruption reached 10% 6260 | -6/Factory | Build established: Skirmisher 6384 | -6/Factory | Core integrity fell below 50% 6415 | -6/Factory | Lost 4 parts (3u1w) 6569 | -6/Factory | Garrison activated, responded to threat 6906 | -6/Factory | Found Prototype Launcher 6906 | -6/Factory | Identified Scatter Rocket Array 6910 | -6/Factory | Found Scatter Rocket Array 6913 | -6/Factory | Found Faulty Scatter Rocket Array 7149 | -6/Factory | Cargo convoy interrupted 7205 | -6/Factory | Core integrity fell below 20% 7215 | -6/Factory | Destroyed self with Scatter Rocket Array Last Messages --------------- 07209_ Ion Burst Cannon destroyed. 07210_ X-72 Disruptor suffers critical hit (Smash). 07210_ Destroyed Arc Projector. 07210_ X-72 Disruptor system corrupted by crushing effect. 07210_ Penetrated by Slug. 07210_ Great Maul destroyed. 07210_ Penetrated by Slug. 07212_ U-05 Engineer lays Concrete. 07212_ X-72 Disruptor IFF system glitched. 07212_ Chain reaction triggered in Lgt. Ion Engine. 07212_ K-01 Serf destroyed. 07213_ U-05 Engineer lays Concrete. 07213_ Slug penetrates Earth. 07213_ Penetrated by Slug. 07213_ Rnf. Deuterium Engine destroyed. 07214_ U-05 Engineer lays Concrete. 07215_ P-60 Hacker heat damages core (-11). 07215_ Stasis field depleted. 07215_ Scatter Rocket Array destroyed. 07215_ Destroyed Scatter Rocket Array. 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"" * *h% #?????? | | ???????????# =@ #?????? | | ??????????????#######;; #?????? | | ????????????????????#### #?????? | | ???????????????????????## " #?????? | | ????????????????????????## " #?????? | | ??????????????????????????# # ???????? | | ???????????????????????????### "" ???????? | | ??????????????????????????????# "" ???????? | | ??????????????????????????????# ???????????? | | ??????????????????????????????# ???????????? | | ??????????????????????????????# ????????????? | | ??????????????????????????????###? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 600 Resistance: EM 15 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 11 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Weapon Shielding | -9/Materials | Scanalyzed Imp. Carbon-fiber Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugBiometalSplitter Manual? 0 Play Time 00:40:48 Cumulative 591.2 hours Start 2024.01.13 @ 03:19:42 End 2024.01.13 @ 04:00:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 518 Rogue 245 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 78 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a708bae5-af50-4554-b53d-7a1e443dcce1