Cogmind - Beta 13 *** ADVENTURER MODE // 2024.08.01 @ 13:19:47 Player: Jefffff Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (99) 495 Value Destroyed (2789) 2789 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (305) 305 TOTAL SCORE: 5409 Bonus ------- High Alert Combat Kills 105 Entered Garrisons 200 Cogmind --------- Core Integrity 247/550 Matter 260/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Reactive Plating > --- WEAPON (2) ------- Gauss Rifle Hammer > --- INVENTORY (20) --- Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Cryofiber Web Large Storage Unit Weight Redist. System Improved Sensor Array Melee Analysis Suite Improved Medium Armor Plating Reactive Plating Reflective Plating System Shield Field Laser Field Laser Missile Launcher Improved Datajack Improved Datajack Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Sensor Array Signal Interpreter > --- WEAPON ----------- Gauss Rifle Katana > --- INVENTORY -------- Improved Ion Engine Cooled Ion Engine Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Visual Processing Unit Terrain Scanner Improved Light Armor Plating System Shield Assault Cannon Rocket Launcher Plasma Cutter [Rating: 31] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Reactive Plating Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Reactive Plating Weapon Flail Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 76 | 5 1 25 37 8 Power 10 | . . 6 4 . Engine 6 | . . 3 3 . Core 4 | . . 3 1 . Reactor . | . . . . . Propulsion 35 | 2 . 9 20 4 Treads 2 | . . . . 2 Leg 24 | . . 3 19 2 Wheel 9 | 2 . 6 1 . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 1 2 7 1 Device 2 | . . . 2 . Storage 3 | 1 . . 2 . Processor 4 | . 1 2 1 . Hackware . | . . . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 19 | 2 . 8 6 3 Energy Gun 1 | . . . . 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 12 | 2 . 7 2 1 Ballistic Cannon 2 | . . . 2 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . 1 1 Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 13 | . . 3 8 2 Power 1 | . . 1 . . Propulsion 10 | . . 2 6 2 Utility 2 | . . . 2 . Weapon . | . . . . . Highest Loss Streak 4 | . . 2 4 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 83 92 97 96 Engine 7 | . . 4 8 9 Treads 2 | . . . . 12 Leg 22 | . . 8 33 21 Wheel 7 | . 28 21 1 . Device 4 | . . . 4 9 Storage 9 | . 14 11 9 9 Processor 14 | . 12 22 13 9 Protection 5 | . . . 8 8 Energy Gun 1 | . . . . 6 Energy Cannon 2 | . . . 4 1 Ballistic Gun 7 | . 28 18 2 . Ballistic Cannon 1 | . . . 2 . Impact Weapon 4 | . . . 5 9 Slashing Weapon 2 | . . 3 3 . Naked Turns . | . . . . . Heaviest Build 76 | 8 8 19 76 67 Greatest Support 60 | 20 20 30 60 50 Greatest Overweight (x) 6 | . . 2 6 3 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 8 8 8 20 20 Average Capacity 14 | 6 8 8 16 20 Most Carried 20 | . 6 8 20 20 Average Carried 13 | . 2 7 14 19 Final Capacity 20 | 8 8 8 20 20 Final Carried 20 | . 6 8 20 20 Class Distribution -------------------- 44% | Mutant 34% | Scavenger-Mutant 18% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1569 | 135 162 623 534 115 Remotely . | . . . . . Salvage Created 3593 | . 162 1132 1912 387 Parts 199 | . 10 78 96 15 Haulers Intercepted 9 | . 1 3 5 . Recyclers Shooed 3 | . . 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 67 | . 2 23 28 14 Melee 29 | . . . 19 10 Guns 25 | . 2 23 . . Cannons 6 | . . . 6 . Classes Destroyed 12 | . 3 4 4 1 Worker 8 | . . 6 2 . Builder 5 | . . . 5 . Hauler 9 | . 1 3 5 . Recycler 4 | . . . 4 . Mechanic 1 | . . 1 . . Watcher 5 | . 1 2 2 . Swarmer 18 | . . 8 3 7 Grunt 26 | . 2 10 12 2 Brawler 2 | . . . . 2 Duelist 1 | . . . 1 . Sentry 17 | . . 5 10 2 Hunter 3 | . . . 2 1 Best Kill Streak 9 | . 2 9 8 4 Combat Bots Only 8 | . 2 5 8 4 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 430 | . 17 116 185 112 Missed 114 | . 4 35 47 28 Damage Taken 3203 | . 141 803 1577 682 Core 560 | . 31 226 204 99 Absorbed by Shields . | . . . . . Ignored by Resistances 1103 | . 43 243 474 343 Regen/Repaired (Parts) 73 | . . . 73 . Core Remaining (%) 76 | 100 87 43 . . Volleys Fired 183 | . 17 93 60 13 Largest 2 | . 2 2 1 1 Hottest 75 | . 40 46 75 75 Shots Fired 290 | . 34 183 60 13 Gun 245 | . 34 183 16 12 Cannon 45 | . . . 44 1 Launcher . | . . . . . Special . | . . . . . Kinetic 264 | . 34 183 37 10 Thermal 26 | . . . 23 3 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 36 | . 8 36 15 2 Robot Miss Streak 2 | . 2 2 2 1 Penetration Max 1 | . . . 1 . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 349 | . 25 157 124 43 Core Hits 125 | . 9 65 43 8 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 10 | . . . 5 5 Critical Strikes 18 | . . 1 10 7 Burn 1 | . . . . 1 Blast 2 | . . . 2 . Smash 11 | . . . 5 6 Sever 4 | . . 1 3 . Melee Attacks 216 | . . 23 96 97 Impact 137 | . . . 40 97 Slashing 79 | . . 23 56 . Piercing . | . . . . . Sneak Attacks 18 | . . 3 15 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7673 | . 264 1979 4153 1277 Guns 2105 | . 264 1592 213 36 Cannons 749 | . . . 749 . Explosions . | . . . . . Melee 4819 | . . 387 3191 1241 Ramming . | . . . . . Kinetic 2468 | . 264 1592 612 . Thermal 386 | . . . 350 36 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 2814 | . . . 1573 1241 Slashing 2005 | . . 387 1618 . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 932 | . . 15 570 347 Projectiles 8 | . . . . 8 Explosions . | . . . . . Melee 924 | . . 15 570 339 Knockbacks 16 | . . . 14 2 Impact 4 | . . . 3 1 Kinetic 9 | . . . 9 . Secondary 3 | . . . 2 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 246 | . 10 33 246 32 Average Temperature 48 | . 6 11 70 16 Received Heat Transfer 1725 | . 105 477 945 198 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 19 | . . . 15 4 Impact Corruptions 30 | . . . 18 12 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 3 1 Heat Transferred 666 | . . . 518 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 616 | . 109 407 481 616 Initial 104 | . . 39 104 11 Average 236 | . 51 196 259 285 Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 38 | 100 100 49 30 27 Level 1 49 | . . 50 58 44 Level 2 11 | . . . 11 27 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . 3 2 . Investigation 3 | . . 1 2 . Extermination . | . . . . . Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 9 | . . 2 7 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 104 | . 4 40 45 15 Peak Tracking Total 6 | . 3 5 6 5 Tactical Retreats 2 | . . . 2 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 8 | . . 2 3 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 6 | . . 1 3 2 Max in Single Turn 1 | . . 1 1 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 7 | . . . 5 2 Terminals 4 | . . . 2 2 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 29 | . . . 23 6 Successful 17 | . . . 16 1 Failed 12 | . . . 7 5 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 6 | . . . 2 4 Terminals 11 | . . . 5 6 Fabricators . | . . . . . Repair Stations 6 | . . . 6 . Recycling Units . | . . . . . Scanalyzers 11 | . . . 11 . Garrison Access 1 | . . . 1 . Terminal Hacks 1 | . . . . 1 Emergency Access Points 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 2 | . . . 2 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 11 | . . . 11 . Insert Component 5 | . . . 5 . Analyze 6 | . . . 6 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 1 | . . . 1 . Terminals 1 | . . . 1 . Botnet 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . . . 5 2 Full Trace Events 3 | . . . 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . . 5 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 51 | . . . 51 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 5 | . . . 5 . Part Schematics Acquired 5 | . . . 5 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 5 | . . . . 5 Machine Destruction 5 | . . . . 5 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 5744 | 38 275 1546 2603 1282 Spaces Moved 3064 | 39 226 1015 1360 424 Core 13 | 1 . 1 11 . Treads 249 | . . . . 249 Legs 1625 | . . 189 1261 175 Wheels 1177 | 38 226 825 88 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 80 190 Average Speed 134 | 79 80 87 149 230 Slowest Speed 400 | 80 80 150 350 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 3 36 65 97 42 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 34 | . . 8 8 18 Terrain Destroyed 43 | . . 8 17 18 Melee 33 | . . 8 7 18 Projectile 10 | . . . 10 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 4112 | 43 288 1485 1728 568 Wait 467 | . 39 298 117 13 Move 3061 | 38 225 1014 1360 424 Hop . | . . . . . Pick Up 52 | . 6 13 31 2 Fast Attach 41 | 5 1 9 16 10 Attach 12 | . . 5 7 . Detach . | . . . . . Swap 26 | . . 11 14 1 Drop 54 | . . 19 27 8 Fire 183 | . 17 93 60 13 Melee 216 | . . 23 96 97 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Discovered new exit (range 4) 313 | -10/Materials | Build established: Mutant 313 | -10/Materials | Identified exit to Materials 314 | -10/Materials | Entered another Materials area 314 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1045 | -9/Materials | Build established: Scavenger-Mutant 1094 | -9/Materials | Core integrity fell below 50% 1465 | -9/Materials | Discovered new exit (range 10) 1471 | -9/Materials | Identified exit to Materials 1839 | -9/Materials | Discovered exit to Materials (range 18) 1860 | -9/Materials | Entered another Materials area 1860 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1986 | -8/Materials | Destroyed 8 combat bots 1992 | -8/Materials | Lost 3 parts (3n) 2316 | -8/Materials | Build established: Assassin 2361 | -8/Materials | Discovered new exit (range 20) 2455 | -8/Materials | Repaired Cld. Ion Engine 2469 | -8/Materials | Identified exit to Factory 3277 | -8/Materials | Lost 4 parts (3n1u) 3296 | -8/Materials | Discovered exit to Factory (range 19) 3377 | -8/Materials | Build established: Mutant 3741 | -8/Materials | Discovered exit to Factory (range 19) 4463 | -8/Materials | Identified exit to Garrison 4463 | -8/Materials | Entered Garrison 4569 | -8/Garrison | Triggered checkpoint 4795 | -8/Garrison | Triggered checkpoint 5179 | -8/Garrison | Build established: Scavenger-Mutant 5239 | -8/Garrison | Garrison Relay disabled 5448 | -8/Garrison | Core integrity fell below 50% 5595 | -8/Garrison | Triggered checkpoint 5673 | -8/Garrison | Discovered new exit (range 12) 5745 | -8/Garrison | Self-destructed Last Messages --------------- 05593_ Connecting with Garrison Terminal... 05595_ Beams of light sweep through the air. An alarm sounds. 05596_ C-30 ARC bursts open, deploying its payload. 05596_ H-55 Commando unfolds itself. 05596_ Slug penetrates Wall. 05613_ H-55 Commando destroyed. 05621_ Dropped Carbon-fiber Leg. 05623_ Acquired Carbon-fiber Leg. 05627_ Dropped Field Laser. 05627_ Acquired Gauss Rifle. 05629_ Acquired 30 matter. 05644_ Slug penetrates Wall. 05663_ ALERT: Garrison interior compromised. 05664_ Slug penetrates Wall. 05673_ EXIT=FOUND 05701_ Slug penetrates Wall. 05732_ Triggered Alarm Trap. 05732_ An alarm sounds. 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Deuterium Engine | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Cryofiber Web | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanArmageddonCalibrator Manual? 0 Play Time 00:44:07 Cumulative 110.1 hours Start 2024.08.01 @ 12:07:44 End 2024.08.01 @ 13:19:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 152 Rogue 0 Adventurer 152 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 52 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da1a8182-375f-4b58-9120-3ffdf092fbe2