Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.11 @ 14:50:41 Player: Froliks Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (151) 755 Value Destroyed (5189) 5189 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (177) 177 TOTAL SCORE: 9861 Bonus ------- High Alert Combat Kills 177 Cogmind --------- Core Integrity 0/1000 Matter 244/300 Energy 394/400 System Corruption 12% Temperature Cool (0) Movement Walking (126) Location -5/Factory Parts ------- > --- POWER (2) -------- Cooled Fission Core Micro Fission Core > --- PROPULSION (5) --- Armored Leg Thunder Leg Medium Armored Exoskeleton > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Triangulator Improved Signal Interpreter IFF Parser Weapon Mount Target Analyzer > --- WEAPON (3) ------- KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY (15) --- Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Micro Fission Core Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg Advanced Heat Sink Wave Gun Mass Driver Mass Driver Mass Driver Peak State ------------ > --- POWER ------------ Cooled Fission Core Micro Fission Core > --- PROPULSION ------- Armored Leg Thunder Leg Medium Armored Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Triangulator Improved Signal Interpreter IFF Parser Weapon Mount Target Analyzer > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Micro Fission Core Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg Advanced Heat Sink Wave Gun Mass Driver Mass Driver Mass Driver [Rating: 93] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 3 | . . 1 . 1 1 . Utility 5 | . . . 2 1 1 1 Weapon 1 | . . 1 . . . . Parts Attached 106 | 7 6 8 13 5 24 43 Power 16 | 1 1 1 2 1 3 7 Engine 5 | 1 1 1 . . 2 . Core 11 | . . . 2 1 1 7 Reactor . | . . . . . . . Propulsion 34 | 2 . 3 5 3 9 12 Treads 22 | 2 . 3 5 3 9 . Leg 12 | . . . . . . 12 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 2 3 . 2 1 8 10 Device 20 | 1 2 . 1 1 6 9 Storage 3 | 1 1 . . . . 1 Processor 3 | . . . 1 . 2 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 30 | 2 2 4 4 . 4 14 Energy Gun 2 | 1 1 . . . . . Energy Cannon 2 | . . . . . . 2 Ballistic Gun 24 | 1 1 4 3 . 4 11 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 Corrupted Parts 1 | 1 . . . . . . System Corruption 2 | 2 . . . . . . Parts Lost 59 | . 2 4 2 1 18 32 Power 6 | . 1 . . . 1 4 Propulsion 19 | . . 2 . . 7 10 Utility 12 | . 1 . . 1 5 5 Weapon 22 | . . 2 2 . 5 13 Highest Loss Streak 10 | . 2 2 1 1 8 10 To Critical Strikes 1 | . . . . . . 1 Average Backups 11 | 1 6 11 14 14 13 12 Power 1 | . . 1 1 1 1 1 Propulsion 2 | . . 1 4 3 3 1 Utility 3 | . 2 4 4 5 4 3 Weapon 4 | . 2 4 5 5 4 5 Tool/Special . | . . . . . . . Unused Backups 26 | . . 3 3 . 2 18 Power 7 | . . . 1 . 1 5 Propulsion 5 | . . . 1 . . 4 Utility 4 | . . . . . 1 3 Weapon 10 | . . 3 1 . . 6 Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 99 98 99 98 93 86 Engine 5 | . 13 10 4 . 1 . Core 4 | . . . 4 7 4 8 Treads 21 | . 27 32 27 30 31 3 Leg 5 | . . . . . . 20 Device 16 | . 13 11 17 21 18 18 Storage 8 | . 14 11 9 7 6 5 Processor 6 | . . . 8 7 9 11 Energy Gun 2 | . 4 8 . . . . Ballistic Gun 21 | . 22 24 26 23 19 13 Peak Build Rating 93 | 7 7 14 23 26 55 93 Average Rating 32 | 5 6 11 20 24 43 64 On Entrance 16 | . 7 7 14 22 23 39 Avg Prop Armor Cover (%) 11 | . . . . . . 11 Naked Turns . | . . . . . . . Heaviest Build 61 | 13 28 35 36 38 44 61 Greatest Support 150 | 40 40 60 60 80 150 90 Greatest Overweight (x) 7 | 1 2 1 . . . 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 Most Carried 15 | 3 9 15 15 15 15 15 Average Carried 11 | 1 6 11 14 14 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 3 9 15 15 15 6 13 Class Distribution -------------------- 27% | Scavenger-Skirmisher 25% | Mutant 17% | Gunner 17% | Skirmisher 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 4569 | 313 476 280 654 91 930 1825 Remotely 161 | . . . . . 161 . Salvage Created 6307 | 160 574 718 1080 195 1029 2551 Parts 343 | 12 47 53 50 18 39 124 Haulers Intercepted 9 | . 2 1 3 1 . 2 Recyclers Shooed 6 | 1 . . . . 1 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 117 | . 16 18 21 3 17 42 Guns 104 | . 15 18 21 3 17 30 Cannons 12 | . . . . . . 12 AOE 1 | . 1 . . . . . Classes Destroyed 14 | 2 6 1 2 1 1 1 Worker 5 | . 1 . 2 . . 2 Builder 1 | . 1 . . . . . Tunneler 8 | 3 . 1 . . 1 3 Hauler 9 | . 2 1 3 1 . 2 Recycler 5 | 1 1 . 1 . . 2 Mechanic 1 | . . . . . . 1 Watcher 5 | . 1 2 2 . . . Swarmer 35 | . 9 8 7 . . 11 Grunt 48 | . 7 5 9 2 12 13 Brawler 1 | . . . 1 . . . Duelist 1 | . . . 1 . . . Sentry 9 | . . 5 3 . . 1 Hunter 7 | . . . . . 2 5 Programmer 16 | . . . . 1 3 12 Best Kill Streak 6 | 1 3 5 6 3 5 6 Combat Bots Only 6 | . 3 5 4 2 5 6 Max Kills in Single Turn 3 | 1 2 2 3 1 1 2 Gunslinging 2 | . 1 1 2 . . 1 Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 782 | . 66 51 88 6 176 395 Missed 185 | . 17 14 30 . 38 86 Hits 597 | . 49 37 58 6 138 309 Projectile 597 | . 49 37 58 6 138 309 AOE 3 | . . . . . . 3 Critical Strikes 20 | . . . 1 . 7 12 Part Disruptions 3 | . . . . . . 3 Damage Taken 10089 | . 503 424 751 92 2590 5729 Core 1381 | . 29 52 92 16 188 1004 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 52 | . . 52 . . . . Core Remaining (%) 88 | 100 88 87 83 97 77 . Volleys Fired 380 | 16 55 30 54 6 75 144 Largest 3 | 2 2 3 3 3 3 3 Hottest 217 | 60 60 86 69 69 74 217 Shots Fired 998 | 23 110 85 162 18 218 382 Gun 922 | 23 110 85 162 18 218 306 Cannon 76 | . . . . . . 76 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 899 | 16 95 60 162 18 218 330 Thermal 52 | . . . . . . 52 Explosive . | . . . . . . . Electromagnetic 47 | 7 15 25 . . . . Robot Hit Streak 20 | 6 12 14 20 8 14 20 Robot Miss Streak 8 | 4 4 3 2 1 3 8 Penetration Max 1 | . . . . . 1 1 Secondary Targets 16 | . 2 1 3 . 4 6 Max Gunslinging Chain 2 | . 1 1 2 . 1 2 Shots Hit Robots 708 | 15 71 53 124 13 167 265 Core Hits 288 | 6 31 28 51 7 56 109 Critical Kills 5 | . . . . . 1 4 Critical Parts Destroyed 24 | . 1 1 . 1 5 16 Critical Strikes 32 | . 1 1 . 1 6 23 Destroy 29 | . 1 1 . 1 6 20 Blast 1 | . . . . . . 1 Sever 2 | . . . . . . 2 Melee Attacks 10 | . . . 3 . 1 6 Impact . | . . . . . . . Slashing 10 | . . . 3 . 1 6 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13804 | 212 996 833 1932 217 2742 6872 Guns 11841 | 211 895 790 1921 217 2742 5065 Cannons 1485 | . . . . . . 1485 Explosions 173 | . 77 27 . . . 69 Melee 142 | . . . . . . 142 Ramming 163 | 1 24 16 11 . . 111 Kinetic 11859 | 160 709 556 1921 217 2742 5554 Thermal 1169 | . 77 27 . . . 1065 Explosive . | . . . . . . . Electromagnetic 471 | 51 186 234 . . . . Impact . | . . . . . . . Slashing 142 | . . . . . . 142 Piercing . | . . . . . . . Highest Corruption 12 | 2 2 7 . 1 3 12 Average Corruption 4 | 2 2 6 . 1 2 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 171 | 2 33 18 . 1 26 91 Message Errors 38 | . 8 5 . . 7 18 Matter Fused 37 | . 10 2 . . 6 19 Heat Flow Errors 22 | 1 3 3 . . 4 11 Energy Discharges 15 | . 2 4 . . 1 8 Parts Rejected 5 | . 1 . . . . 4 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 17 | . 3 2 . 1 4 7 Data Loss (major) 9 | . 1 . . . . 8 Misfires 11 | . 2 1 . . 3 5 Alerts 5 | 1 1 . . . . 3 Weapon Failures 11 | . 2 1 . . 1 7 Overload Shots . | . . . . . . . Overflow Damage 15 | . . . . . . 15 Projectiles 15 | . . . . . . 15 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 8 | . . 1 . . . 7 Impact 1 | . . 1 . . . . Kinetic 6 | . . . . . . 6 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 39 | . 39 . . . . . Shots 1 | . 1 . . . . . Rammed 12 | 1 7 2 2 . . . Targets Rammed 31 | 1 9 3 3 . . 15 Kicked 15 | . . . . . . 15 Crushed 4 | . 2 1 1 . . . Highest Temperature 445 | 207 161 265 15 7 211 445 Average Temperature 69 | 104 61 39 6 4 46 94 Received Heat Transfer 2262 | . 141 114 315 36 702 954 Effects 7 | . . . . . . 7 Shutdowns 1 | . . . . . . 1 Energy Bleed 2 | . . . . . . 2 Interference 1 | . . . . . . 1 Damage (major) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . . . 4 Heat Transferred 1872 | . 100 50 . . . 1722 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 3 | . . 1 1 . . 3 Low Security (%) 76 | 100 100 99 66 100 100 46 Level 1 16 | . . . 33 . . 31 Level 2 4 | . . . . . . 17 Level 3 1 | . . . . . . 4 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 776 | 5 121 202 352 88 85 776 Initial 88 | . . . 70 88 7 35 Average 124 | . 37 69 125 26 26 266 Influence Increases 3782 | 20 496 569 665 84 487 1461 Destroy 0b10 Robot/C 2340 | . 320 360 420 60 340 840 Destroy 0b10 Robot/NC 170 | 20 30 20 40 5 5 50 Destroy Leader 528 | . 86 86 100 12 80 164 Successful Hack 43 | . 6 21 9 7 . . Disable Machine 180 | . . 30 15 . 15 120 Destroy Structure 116 | . 9 7 6 . 2 92 Lose Combat Pursuer 405 | . 45 45 75 . 45 195 Influence Decreases 3011 | 20 496 400 638 265 429 763 Entered New Map 253 | . . . 99 108 8 38 Time Decay 2032 | 20 448 327 369 147 251 470 Lost Part 515 | . 20 40 20 10 170 255 Purge Threat 211 | . 28 33 150 . . . Squads Dispatched 32 | . 5 2 4 1 4 16 Investigation 3 | . 1 . . . . 2 Extermination 11 | . . . . 1 2 8 Reinforcement 13 | . 4 2 . . 1 6 Assault . | . . . . . . . Garrison 5 | . . . 4 . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 3 | . . . . . 1 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 9 | . . . 5 . . 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 200 | . 41 24 34 3 22 76 Peak Tracking Total 7 | . 5 5 7 2 4 7 Tactical Retreats 21 | . 3 3 4 . 1 10 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 14 | . 4 5 . . 1 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 12 | . . 2 1 . 1 8 Max in Single Turn 3 | . . 1 1 . 1 3 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 22 | . 4 5 7 1 1 4 Terminals 20 | . 4 3 7 1 1 4 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 65 | . 12 15 22 2 3 11 Successful 26 | . 5 9 8 1 1 2 Failed 38 | . 7 5 14 1 2 9 Catastrophic 9 | . 1 1 4 1 . 2 Database Lockouts 1 | . . 1 . . . . Manual 27 | . 11 4 8 1 . 3 Terminals 56 | . 12 6 22 2 3 11 Fabricators . | . . . . . . . Repair Stations 3 | . . 3 . . . . Recycling Units . | . . . . . . . Scanalyzers 6 | . . 6 . . . . Garrison Access . | . . . . . . . Terminal Hacks 21 | . 5 4 8 1 1 2 Record 1 | . . . . . . 1 Robot Analysis 5 | . 3 1 1 . . . Level Access Points 1 | . . . 1 . . . Branch Access Points 1 | . . . . 1 . . Alert Level 3 | . 1 . 1 . . 1 Unreport Threat 4 | . 1 2 1 . . . Locate Traps 5 | . . 1 3 . 1 . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . 3 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Retrieve Study 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 4 4 6 1 1 4 Full Trace Events 2 | . . . 1 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . 1 . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 13482 | 158 2297 1928 3206 472 1775 3646 Sensors 6731 | . . . 3138 380 487 2726 IFF 1910 | . . . . . . 1910 Terrain 822 | . . . . . 82 740 Structural 2060 | . . . . 471 1589 . Seismic 12128 | 158 2297 1928 3206 472 1775 2292 Triangulation 1 | . . . . . . 1 Robot Analysis Total 5 | . 3 1 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 13928 | 288 2321 1928 3206 472 1775 3938 Spaces Moved 5931 | 179 991 661 1045 268 819 1968 Core 67 | 61 2 . . . . 4 Treads 4157 | 118 989 661 1045 268 819 257 Legs 1707 | . . . . . . 1707 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 160 160 160 160 120 Average Speed 149 | 127 160 160 160 160 160 130 Slowest Speed 400 | 160 240 240 160 160 160 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 6 98 44 42 8 11 30 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . 2 . . . Terrain Destroyed 54 | . 5 3 2 . 1 43 Melee 2 | . . . 2 . . . Projectile 25 | . . . . . . 25 AOE 26 | . 5 3 . . . 18 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 10187 | 213 1607 1463 2454 298 1119 3033 Wait 3586 | 5 530 737 1317 16 178 803 Move 5925 | 178 990 660 1044 267 818 1968 Hop . | . . . . . . . Pick Up 75 | 5 7 15 6 2 6 34 Fast Attach 47 | 6 9 3 2 . 5 22 Attach 48 | 1 3 4 2 2 13 23 Detach 5 | . 1 . . . 1 3 Swap 39 | . 2 3 12 3 13 6 Drop 41 | 1 1 8 11 2 9 9 Fire 380 | 16 55 30 54 6 75 144 Melee 10 | . . . 3 . 1 6 Ram . | . . . . . . . Kick 15 | . . . . . . 15 Crush 16 | 1 9 3 3 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 289 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 1297 | -10/Materials | Discovered new exit (range 7) 1723 | -10/Materials | Discovered new exit (range 13) 2013 | -10/Materials | Discovered new exit (range 15) 2540 | -10/Materials | Discovered new exit (range 15) 2610 | -10/Materials | Entered another Materials area 2610 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2898 | -9/Materials | Build established: Gunner 3493 | -9/Materials | Discovered new exit (range 9) 4136 | -9/Materials | Central database locked down 4177 | -9/Materials | Discovered new exit (range 11) 4300 | -9/Materials | Discovered new exit (range 10) 4515 | -9/Materials | Repaired Ion Engine 4538 | -9/Materials | Entered another Materials area 4538 | -8/Materials | Evolved 2 slots: Utility x2 4857 | -8/Materials | Build established: Skirmisher 5412 | -8/Materials | Identified exit to Factory 6464 | -8/Materials | Build established: Scavenger-Skirmisher 6536 | -8/Materials | Garrison activated, responded to threat 6734 | -8/Materials | Garrison activated, responded to threat 7744 | -8/Materials | Entered Factory 7744 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7892 | -7/Factory | Identified exit to Lower Caves 8203 | -7/Factory | Discovered new exit (range 8) 8214 | -7/Factory | Identified exit to Factory 8216 | -7/Factory | Entered another Factory area 8216 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8516 | -6/Factory | Build established: Skirmisher 9366 | -6/Factory | Build established: Gunner 9510 | -6/Factory | Garrison activated, responded to threat 9836 | -6/Factory | Lost 8 parts (1p3n2u2w) 9908 | -6/Factory | Lost 7 parts (4n3w) 9960 | -6/Factory | Discovered new exit (range 8) 9972 | -6/Factory | Identified exit to Factory 9991 | -6/Factory | Entered another Factory area 9991 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10152 | -5/Factory | Build established: Mutant 10750 | -5/Factory | Core integrity fell below 50% 10781 | -5/Factory | Lost 10 parts (2p3n2u3w) 10789 | -5/Factory | Cargo convoy interrupted 11379 | -5/Factory | Build established: Scavenger-Gunner 11796 | -5/Factory | Lost 3 parts (1p1n1w) 11803 | -5/Factory | Core integrity fell below 20% 11889 | -5/Factory | Lost 5 parts (2n1u2w) 12309 | -5/Factory | Build established: Scavenger-Skirmisher 13088 | -5/Factory | Lost 3 parts (3n) 13489 | -5/Factory | System corruption reached 10% 13751 | -5/Factory | Lost 4 parts (1u3w) 13929 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- detected, Programmers report to Factory Zone 3H. 13828_ Acquired 10 matter. 13829_ K-01 Serf collects debris. 13831_ Dropped Flexi-carbon Leg. 13831_ Acquired Flexi-carbon Leg. 13832_ K-01 Serf collects debris. 13834_ Dropped Lgt. Nuclear Core. 13834_ Acquired Lgt. Fission Core. 13835_ K-01 Serf collects debris. 13835_ U-05 Engineer builds a Wall. 13858_ System corrupted: Matter fused (-8). 13902_ Acquired 8 matter. 13915_ SOXOOK8ORKS=8 TWN7PUL<,E>6U&RM 13920_ Slug penetrates Wall. 13920_ Slug penetrates P-70 Sage. 13926_ Slug penetrates Wall. 13926_ Slug penetrates P-70 Sage. 13929_ Slug penetrates Wall. 13929_ Destroyed Antigrav System. Map ----- +----------------------------------------------------+ | ?# + #?# # # """ | | ?# # #?# + + ! """ | | ?# #% #?# #% # """ | | ?# # ### #?# # # ** ^ | | ?# # #?# #?##############% #*!!* | | ?# # #?# #???????# ##+###### | | ?# # #?# #???????# * *!%##??# | | ?############## #?# #???????# = = *##??# | | ??????????????# #?# #???????# !! !"""" =##??# | | ??????????????# #?# #???????# !! 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" == | | ??????????????????# #???????? == | | ??????????????????# #???????? | | ??????????????????# % [#???????? | | ??????????????????# #????????########## | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????##############?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 36 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Evasion (%) 70 Targeting Accuracy 20 Target Analysis 5 Recoil Reduction 5 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 13% | -9/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed LobotomyLinearLoader Manual? 0 Play Time 01:25:31 Cumulative 33.5 hours Start 2026.10.09 @ 10:22:23 End 2026.10.11 @ 14:50:41 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c5b988e-9bc9-42b3-bc95-11a4a64b02ee