Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.30 @ 06:06:49 Player: Gatamar Result: Destroyed by P-70 Sage via exploding Nuclear Reactor Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (52) 260 Value Destroyed (2287) 2287 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (565) 565 TOTAL SCORE: 7752 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -35 Cogmind --------- Core Integrity 0/1000 Matter 166/300 Energy 150/150 System Corruption 12% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Machine Analyzer Improved Terrain Scan Processor > --- WEAPON (4) ------- Improved Remote Datajack > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Improved Thunder Leg > --- UTILITY ---------- Coolant Injector Improved Terrain Scan Processor Advanced Melee Analysis Suite Matter Filter Gun Armor Point Defense System Improved Dynamic Insulation System > --- WEAPON ----------- Heavy Riot Gun Beamcaster Precision Grenade Launcher Great Axe > --- INVENTORY -------- Armored Treads Relay Coupler [Programmer] Relay Coupler [Programmer] Rocket Array Powered Hammer [Rating: 83] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Utility Gun Armor Device Coolant Injector Storage Compact Battery Processor Improved Terrain Scan Processor Protection Gun Armor Weapon Great Axe Energy Gun Beamcaster Ballistic Gun Barrage Gun Launcher Precision Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . . 8 . . . . 2 Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 5 | . . . . 4 . . . . 1 Weapon 2 | . . . . 1 . . . . 1 Parts Attached 82 | 6 . 9 1 12 12 3 5 2 32 Power 15 | 1 . 1 . 2 2 . . 1 8 Engine 8 | 1 . 1 . 1 2 . . 1 2 Core 7 | . . . . 1 . . . . 6 Reactor . | . . . . . . . . . . Propulsion 20 | 2 . 2 . 2 4 1 . . 9 Treads 2 | 2 . . . . . . . . . Leg 9 | . . 2 . . 4 1 . . 2 Wheel 4 | . . . . . . . . . 4 Hover 5 | . . . . 2 . . . . 3 Flight . | . . . . . . . . . . Utility 20 | 1 . 2 . 3 2 2 2 1 7 Device 6 | . . . . . . . 2 1 3 Storage 3 | 1 . . . . 1 1 . . . Processor 6 | . . . . 2 1 1 . . 2 Hackware . | . . . . . . . . . . Protection 5 | . . 2 . 1 . . . . 2 Artifact . | . . . . . . . . . . Weapon 27 | 2 . 4 1 5 4 . 3 . 8 Energy Gun 10 | 1 . . 1 2 2 . . . 4 Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | 1 . 3 . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . . 2 . . Special Weapon 4 | . . . . . . . . . 4 Impact Weapon 2 | . . 1 . . . . 1 . . Slashing Weapon 3 | . . . . 2 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . Unidentified Prototypes 5 | . . . . 1 . . 3 . 1 Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . 1 Parts Lost 61 | . . 4 1 2 14 2 . 5 33 Power 10 | . . 1 . . 2 . . 2 5 Propulsion 16 | . . 2 . . 2 1 . 1 10 Utility 15 | . . . . . 4 1 . 2 8 Weapon 20 | . . 1 1 2 6 . . . 10 Highest Loss Streak 14 | . . 3 1 2 14 2 . 2 13 To Critical Strikes . | . . . . . . . . . . Average Backups 4 | 1 4 5 3 5 4 4 4 4 4 Power . | . 1 1 . . . 2 1 . . Propulsion . | 1 2 . . 1 1 1 . . . Utility 1 | . . . 1 . . . . 2 2 Weapon 1 | . 1 2 1 2 2 1 1 2 1 Tool/Special . | . . . . . . . . . . Unused Backups 11 | . . 2 1 2 . . 3 . 3 Power 5 | . . 2 1 1 . . 1 . . Propulsion 3 | . . . . . . . 2 . 1 Utility 3 | . . . . 1 . . . . 2 Weapon . | . . . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 84 | . 85 89 94 79 70 81 97 90 74 Engine 10 | . 14 12 11 10 9 13 13 11 4 Core 1 | . . . . . 1 . . . 3 Treads 2 | . 28 10 . . . . . . . Leg 15 | . . 14 23 3 11 24 26 23 6 Wheel 1 | . . . . . . . . . 6 Hover 1 | . . . . 9 4 . . . . Device 4 | . . . . . . . 4 9 12 Storage 4 | . 14 6 . 5 5 4 5 . . Processor 11 | . . . . 10 11 17 20 18 14 Protection 9 | . . 12 23 17 10 6 6 6 5 Energy Gun 4 | . 14 3 6 5 3 6 . . 7 Ballistic Gun 6 | . 14 20 23 8 1 . . . . Launcher 3 | . . . . . . . 12 13 2 Impact Weapon 2 | . . 8 5 3 1 . . . . Slashing Weapon 3 | . . . . . 3 6 6 6 4 Peak Build Rating 83 | 6 6 28 26 63 63 62 74 71 83 Average Rating 48 | 5 6 17 23 49 54 58 68 66 61 On Entrance 37 | . 6 6 26 21 63 62 61 70 62 Avg Prop Armor Cover (%) 3 | . . . . 4 4 . . . 3 Naked Turns . | . . . . . . . . . . Heaviest Build 50 | 11 11 24 22 45 45 36 45 44 50 Greatest Support 86 | 40 40 40 20 40 86 86 78 78 63 Greatest Overweight (x) 8 | . . 1 1 2 2 . . . 8 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 8 8 5 5 5 5 Average Capacity 5 | 7 8 6 5 7 6 5 5 5 5 Most Carried 8 | 4 4 8 5 8 8 5 5 5 5 Average Carried 4 | 2 4 5 3 5 4 4 4 4 4 Final Capacity 8 | 8 8 5 5 8 5 5 5 5 5 Final Carried 8 | 4 4 5 4 8 4 5 5 5 . Class Distribution -------------------- 37% | Scavenger-Mutant 32% | Mutant 11% | Derelict-Mutant 10% | Derelict-Tank 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Recycling Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Matter Collected 1632 | 225 . 284 62 57 230 30 79 155 510 Remotely . | . . . . . . . . . . Salvage Created 2134 | . . 424 108 164 503 100 . 32 803 Parts 105 | . . 19 2 9 15 4 . 3 53 Haulers Intercepted 1 | . . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 34 | . . 15 . . 10 3 3 3 . Prevented 4 | . . 1 . . 1 . . 2 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 44 | . . 11 2 3 11 3 . 4 10 Melee 17 | . . 2 . 1 6 3 . . 5 Guns 16 | . . 6 2 2 4 . . . 2 AOE 4 | . . . . . . . . 4 . Classes Destroyed 12 | . . 4 1 1 . 1 . 2 3 Worker 3 | . . . . . . . . . 3 Builder 2 | . . . . . . . . . 2 Hauler 1 | . . . . . . . . . 1 Drone 1 | . . . . . . . . 1 . Turret 2 | . . 2 . . . . . . . Swarmer 8 | . . 3 . . 3 2 . . . Grunt 6 | . . . 1 2 3 . . . . Sentry 5 | . . 1 1 . 1 . . 1 1 Hunter 4 | . . . . . . 1 . 1 2 Programmer 8 | . . . . 1 1 . . . 6 Behemoth 2 | . . . . . . . . 1 1 Subdweller 7 | . . 7 . . . . . . . Thug 3 | . . . . . 3 . . . . Best Kill Streak 3 | . . 3 1 2 3 1 . 1 2 Combat Bots Only 3 | . . 2 1 2 3 1 . 1 2 Max Kills in Single Turn 1 | . . 1 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . Melee 1 | . . 1 . 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Hostile Shots Fired 697 | . . 93 21 18 230 45 . 22 268 Missed 206 | . . 30 6 4 68 13 . 6 79 Hits 491 | . . 63 15 14 162 32 . 16 189 Projectile 491 | . . 63 15 14 162 32 . 16 189 AOE 4 | . . . . . . . . . 4 Critical Strikes 13 | . . 1 . 2 2 1 . . 7 Part Disruptions 1 | . . . . 1 . . . . . Damage Taken 9382 | . . 1015 213 347 2500 422 . 619 4266 Core 1911 | . . 162 25 39 495 58 . 92 1040 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 102 | . . . . . . . . . 102 Regen/Repaired (Parts) 137 | . . . . . . . 137 . . Core Remaining (%) 48 | 100 . . 25 . . . . 19 . Volleys Fired 160 | . . 35 9 11 21 3 . 10 71 Largest 3 | . . 2 3 3 2 1 . 2 2 Hottest 135 | . . 60 88 88 99 75 . 81 135 Shots Fired 241 | . . 65 21 24 36 3 . 11 81 Gun 225 | . . 65 21 24 36 3 . . 76 Cannon . | . . . . . . . . . . Launcher 12 | . . . . . . . . 11 1 Special 4 | . . . . . . . . . 4 Kinetic 95 | . . 52 15 13 15 . . . . Thermal 85 | . . . 6 11 21 3 . . 44 Explosive 12 | . . . . . . . . 11 1 Electromagnetic 45 | . . 13 . . . . . . 32 Robot Hit Streak 13 | . . 7 4 8 13 . . 6 8 Robot Miss Streak 5 | . . 4 5 2 1 3 . 5 5 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 1 . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . Shots Hit Robots 216 | . . 46 10 19 55 4 . 9 73 Core Hits 97 | . . 13 3 10 19 3 . 22 27 Critical Kills 2 | . . 1 . . 1 . . . . Critical Parts Destroyed 7 | . . 3 . . 2 . . . 2 Critical Strikes 20 | . . 5 . . 6 . . . 9 Burn 2 | . . . . . 1 . . . 1 Destroy 2 | . . . . . 2 . . . . Corrupt 1 | . . . . . . . . . 1 Smash 8 | . . 5 . . 1 . . . 2 Sever 7 | . . . . . 2 . . . 5 Melee Attacks 131 | . . 43 . 4 39 9 . . 36 Impact 69 | . . 43 . 1 17 . . . 8 Slashing 59 | . . . . . 22 9 . . 28 Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . 1 . 1 . 1 . . 5 Combat Hostiles 2 | . . 1 . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6526 | . . 1134 134 236 1486 226 . 773 2537 Guns 2223 | . . 441 134 198 515 . . . 935 Cannons . | . . . . . . . . . . Explosions 1067 | . . . . . . . . 773 294 Melee 3227 | . . 693 . 38 971 226 . . 1299 Ramming 9 | . . . . . . . . . 9 Kinetic 766 | . . 398 100 110 158 . . . . Thermal 1444 | . . . 34 88 357 . . . 965 Explosive 835 | . . . . . . . . 773 62 Electromagnetic 245 | . . 43 . . . . . . 202 Impact 1269 | . . 693 . 38 280 . . . 258 Slashing 1958 | . . . . . 691 226 . . 1041 Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . 1 1 1 1 . 12 Average Corruption 2 | . . . . 1 1 1 1 . 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 31 | . . . . . 4 3 3 . 21 Message Errors 10 | . . . . . 1 2 1 . 6 Matter Fused 6 | . . . . . . 1 . . 5 Heat Flow Errors 5 | . . . . . 2 . . . 3 Energy Discharges 3 | . . . . . 1 . 1 . 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Misfires 3 | . . . . . . . . . 3 Alerts 1 | . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 530 | . . 110 . . 52 . . 38 330 Projectiles . | . . . . . . . . . . Explosions 235 | . . . . . . . . 38 197 Melee 295 | . . 110 . . 52 . . . 133 Knockbacks 4 | . . 2 . . . . . . 2 Impact 4 | . . 2 . . . . . . 2 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 550 | . . . . . . . . 236 314 Shots 13 | . . . . . . . . 10 3 Rammed 2 | . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 402 | . . 266 317 270 402 60 . . 245 Average Temperature 127 | . . 78 166 132 144 27 . . 107 Received Heat Transfer 1872 | . . 594 117 162 852 . . 33 114 Effects 7 | . . . 3 1 3 . . . . Shutdowns 1 | . . . . . 1 . . . . Energy Bleed 2 | . . . . . 2 . . . . Interference 4 | . . . 3 1 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 5 | . . 3 . . 1 . . . 1 Combat Hostiles 5 | . . 3 . . 1 . . . 1 Parts Fried 12 | . . 7 . . . . . . 5 Impact Corruptions 12 | . . 6 . . 2 . . . 4 Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 9 | . . . . . . . . . 9 Heat Transferred 2605 | . . . 75 187 777 . . . 1566 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Maximum Alert Level 1 | . . . . . . . . . 1 Low Security (%) 99 | 100 100 . 100 100 . . . . 99 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 222 | . . . 75 40 . . . . 222 Initial 33 | . . . 33 14 . . . . . Average 39 | . . . 31 3 . . . . 60 Influence Increases 1376 | . . 165 126 100 200 70 . 126 589 Destroy 0b10 Robot/C 700 | . . 120 40 60 160 60 . 60 200 Destroy 0b10 Robot/NC 45 | . . . . . . . . 10 35 Destroy Leader 134 | . . . . 20 10 10 . 20 74 Allied During Kill 47 | . . . . . . . . 36 11 Successful Hack 16 | . . . 11 5 . . . . . Disable Machine 120 | . . . . . . . . . 120 Destroy Structure 134 | . . . . . . . . . 134 Lose Combat Pursuer 180 | . . 45 75 15 30 . . . 15 Influence Decreases 1342 | . . 96 160 113 222 70 . 126 555 Entered New Map 66 | . . . 36 21 9 . . . . Time Decay 914 | . . 96 124 77 133 60 . 122 302 Lost Part 362 | . . . . 15 80 10 . 4 253 Squads Dispatched 12 | . . . . 5 . . . . 7 Investigation 5 | . . . . 3 . . . . 2 Extermination 4 | . . . . 1 . . . . 3 Reinforcement 3 | . . . . 1 . . . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Distress Signals 2 | . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 73 | . . 16 7 4 13 4 . 4 25 Peak Tracking Total 7 | . . 2 7 2 7 3 . 1 3 Tactical Retreats 9 | . . 3 2 1 2 . . . 1 Traps | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Traps Triggered 2 | . . . . 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 1 | . . 1 . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Machines Disabled 12 | . . 3 . . 1 . . . 8 Max in Single Turn 5 | . . 1 . . 1 . . . 5 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Machines Accessed 12 | . . 1 5 4 1 . . . 1 Terminals 8 | . . . 4 3 1 . . . . Fabricators 2 | . . . . 1 . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 38 | . . 9 14 9 4 . . . 2 Successful 29 | . . 9 8 7 4 . . . 1 Failed 9 | . . . 6 2 . . . . 1 Catastrophic 3 | . . . 3 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . . . . 1 Terminals 23 | . . . 12 7 4 . . . . Fabricators 4 | . . . . 2 . . . . 2 Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 24 | . . 9 6 5 4 . . . . Record 15 | . . 8 1 2 4 . . . . Open DSF 1 | . . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . . Security Status 1 | . . . 1 . . . . . . Investigation Status 1 | . . . 1 . . . . . . Extermination Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . Fabricator Hacks 3 | . . . . 2 . . . . 1 Network Status 2 | . . . . 1 . . . . 1 Build 1 | . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . Recycle Component 1 | . . . 1 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . . . 5 3 1 . . . 2 Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . Authchips . | . . . . . . . . . . Time 128 | . . . . 128 . . . . . Total Part Build Rating 16 | . . . . 16 . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 1 | . . . 1 . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Total Allies 4 | . . . . . . . 4 . . Largest Group 4 | . . . . . . . 4 4 4 Highest-Rated Group 154 | . . . . . . . 154 154 154 Highest-Rated Ally 40 | . . . . . . . 40 40 40 Total Orders . | . . . . . . . . . . Ally Attacks 21 | . . . . . . . . 4 17 Total Damage 375 | . . . . . . . . 83 292 Kills 2 | . . . . . . . . 1 1 Allies Corrupted 2 | . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Active Infowar (turns) 937 | . . . . . . . . . 937 Machine Analysis 937 | . . . . . . . . . 937 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Turns Passed 7546 | 73 98 1662 306 670 674 526 1314 593 1630 Spaces Moved 4942 | 41 62 846 190 424 422 395 1073 444 1045 Core 58 | 4 . . . . . . . . 54 Treads 421 | 37 62 322 . . . . . . . Legs 3473 | . . 524 190 77 287 395 1073 444 483 Wheels 497 | . . . . . . . . . 497 Hover 493 | . . . . 347 135 . . . 11 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 56 106 120 120 120 50 Average Speed 129 | 149 160 169 146 108 117 120 120 120 120 Slowest Speed 450 | 160 160 190 190 190 160 120 120 120 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 4 21 31 36 10 60 60 90 67 22 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . 3 . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 18 | . . 8 . . 3 . 4 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 239 | . . . . . . . . 173 66 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 239 | . . . . . . . . 173 66 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Total 5696 | 50 61 979 203 612 508 426 1101 482 1274 Wait 286 | . . 25 1 136 10 16 10 26 62 Move 4933 | 40 61 845 189 423 421 394 1072 443 1045 Hop . | . . . . . . . . . . Pick Up 45 | 4 . 13 1 13 4 1 4 1 4 Fast Attach 55 | 6 . 3 . 6 5 3 4 1 27 Attach 33 | . . 3 2 6 8 . 2 1 11 Detach 9 | . . . 1 2 . . 2 . 4 Swap 9 | . . 3 . 3 . . 1 . 2 Drop 33 | . . 9 . 8 . . 6 . 10 Fire 160 | . . 35 9 11 21 3 . 10 71 Melee 131 | . . 43 . 4 39 9 . . 36 Ram 2 | . . . . . . . . . 2 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Met a group of wandering Federalists 151 | -10/Materials | Discovered new exit (range 4) 169 | -10/Materials | Discovered new exit (range 3) 172 | -10/Materials | Entered Subcaves 173 | -10/Subcaves | Continued accompanying wandering Federalists (6) 173 | -10/Subcaves | Approached by a straggling Scientist 280 | -10/Subcaves | Lost 7 allies 303 | -10/Subcaves | Build established: Mutant 550 | -10/Subcaves | Shifting Twisted Machinery released Mak. Hammer 551 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 724 | -10/Subcaves | Learned Materials terminal intel 799 | -10/Subcaves | Core integrity fell below 50% 829 | -10/Subcaves | Lost 3 parts (1p2n) 924 | -10/Subcaves | Visited 4L-MR0's lab 940 | -10/Subcaves | Found Gun Armor 978 | -10/Subcaves | Attached Gun Armor, gained temporary slots: Weapon x2 1274 | -10/Subcaves | Build established: Derelict-Tank 1560 | -10/Subcaves | Discovered new exit (range 12) 1605 | -10/Subcaves | Build established: Derelict-Mutant 1727 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1744 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1834 | -10/Subcaves | Entered Recycling 1835 | -8/Recycling | Met a Zionite searching for Scraptown 2085 | -8/Recycling | Discovered new exit (range 16) 2140 | -8/Recycling | Entered Factory 2140 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 2277 | -6/Factory | Build established: Tank 2677 | -6/Factory | Fabricated Imp. Thunder Leg (x2) 2707 | -6/Factory | Build established: Mutant 2803 | -6/Factory | Discovered new exit (range 4) 2810 | -6/Factory | Entered Lower Caves 2879 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2998 | -6/Lower Caves | Attracted the attention of an 0b10 base 3083 | -6/Lower Caves | Core integrity fell below 50% 3123 | -6/Lower Caves | Lost 14 parts (2p2n4u6w) 3138 | -6/Lower Caves | Learned location of 2 exits from Upper Caves 3138 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 3138 | -6/Lower Caves | Learned Extension trap positions 3138 | -6/Lower Caves | Learned Research garrison access intel 3321 | -6/Lower Caves | Discovered new exit (range 15) 3484 | -6/Lower Caves | Entered another Lower Caves area 3563 | -6/Lower Caves | Encountered a Warlord checkpoint 3929 | -6/Lower Caves | Build established: Scavenger-Mutant 3960 | -6/Lower Caves | Spotted B-75 Beast 3998 | -6/Lower Caves | Discovered new exit (range 7) 4010 | -6/Lower Caves | Entered Zion 4068 | -6/Zion | Found Prototype Launcher 4069 | -6/Zion | Identified Rocket Array 4158 | -6/Zion | Discovered new exit (range 15) 4218 | -6/Zion | System corruption cleaned by Quarantine Array 4284 | -6/Zion | Learned location of Quarantine (-2) 4537 | -6/Zion | Found Prototype Device 4539 | -6/Zion | Identified Bomb Factory No. 2 4679 | -6/Zion | Learned location of Warlord (-5) 4832 | -6/Zion | Found Relay Coupler [Programmer] 4834 | -6/Zion | Found Relay Coupler [Programmer] 4901 | -6/Zion | Met Imprinter 4926 | -6/Zion | Imprinted 4928 | -6/Zion | Declared Zion's savior 5078 | -6/Zion | Learned 4 Factory zone layouts 5324 | -6/Zion | Entered Proximity Caves 5324 | -5/Proximity Caves | Accompanied by 4 allies 5325 | -5/Proximity Caves | Identified exit to Factory 5345 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5756 | -5/Proximity Caves | Spotted B-75 Beast 5767 | -5/Proximity Caves | Core integrity fell below 20% 5768 | -5/Proximity Caves | Destroyed B-75 Beast 5917 | -5/Proximity Caves | Entered Factory 5917 | -5/Factory | Accompanied by 4 allies 5917 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6005 | -5/Factory | Spotted B-75 Beast 6031 | -5/Factory | Destroyed B-75 Beast 6377 | -5/Factory | Build established: Derelict-Tank 6500 | -5/Factory | Lost 3 allies 6535 | -5/Factory | Lost 3 parts (2n1w) 6717 | -5/Factory | Lost 8 parts (1p2n2u3w) 6968 | -5/Factory | Cargo convoy interrupted 7160 | -5/Factory | Terminal network hard line cut 7270 | -5/Factory | Lost 4 parts (2p1n1w) 7414 | -5/Factory | Build established: Scavenger-Mutant 7449 | -5/Factory | Core integrity fell below 50% 7508 | -5/Factory | Core integrity fell below 20% 7518 | -5/Factory | System corruption reached 10% 7531 | -5/Factory | Lost 13 parts (2p3n5u3w) 7547 | -5/Factory | Destroyed by P-70 Sage via exploding Nuclear Reactor Last Messages --------------- 07519_ Gauss Rifle fried. 07519_ Hvy. Assault Rifle fried. 07519_ U-05 Engineer builds a Wall. 07521_ Acquired Mic. Fission Core. 07522_ Acquired 60 matter. 07527_ NPEG3YM1BDZYS|IT9,O%WQ 07529_ Destroyed Imp. Target Analyzer. 07529_ P-70 Sage system corrupted by crushing effect. 07529_ P-70 Sage knocked back. 07534_ T-07 Excavator destroyed. 07534_ Powered Hammer destroyed. 07535_ Slammed into P-70 Sage. 07536_ Antigrav System destroyed. 07538_ Acquired 69 matter. 07541_ Acquired Imp. Remote Datajack. 07543_ Relay Coupler [Programmer] fries itself. 07545_ P-70 Sage repels hacking attempt. 07547_ Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | ????????????????????? ????????????????? | | ???????????????????# ?????????????????######## | | ???????????????? !???????????????? #??? | | ??????????????? !??????????????""" #??? | | ???????????????? ???????????????""" #??? | | ???????????????? ???????????????""" #??? | | ????????????????? ????????????????? #??? | | ?????????????????# ????????????????? #??? | | ?????????????????? ????????????????? #??? | | ??????????????????# #????????????????? #??? | | ??????????????????# #????????????????? #??? | | ??????????????????# #???????????############## | | ??????????????????# #?"""???????# | | ??????????????????# #?"""???????# """"""""" | | ????????????H?????# #?"""???????# | | ??????????????????# #???????????# """"""""" | | ??????????????????# #???????????# | | ??????????????????# #???????????# * | | ??????????????????# #???????????############+# | | ??????????????????# #????????????# | | ??????????????????# #????????????# % | | ??????????????????# ###########??# | | ??????????????????#=* # #??# | | ??????????????????#%= # """ #??# | | ??????????????????#!! #% """ #??# ####### | | ??????????????????# #@ """ #??# #?????? | | ??????????????????+ !p! #??# #?????? | | ??????????????????# # " "" #??# #?????? | | ??????????????????# # "S"" #??# #?????? | | ??????????????????# # """" #??# #?????? | | ??????????????????# ###########??# #?????? | | ??????????????????# #????????????# #?????? | | ??????????????????# #????????????# #?????? | | ??????????????????# #????????????# #?????? | | ??????????????????# ##???????????# #?????? | | ??????????????????# T#???????????# #?????? | | ??????????????????# #???????????# #?????? | | ??????????????????# ##?????????### ###???? | | ??????????????????# ############ #???? | | ??????????????????# #???? | | ??????????????????+ ##### | | ??????????????????# "" | | ??????????????????# "T ##### | | ??????????????????# #???? | | ??????????????????# #???? | | ??????????????????# #???? | | ??????????????????# ############ #???? | | ??????????????????# #??????????###########???? | | ??????????????????# #???????????????????###### | | ??????????????????# #???????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 65 Energy Generation 31 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 185 EM Shielding 3 Armor Coverage 660 Propulsion Shielding 66 Point Defense Rating 80 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Thunder Leg | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me GoHome() Heavy Suspicion I Have A Map? I'm Back, Baby! Jackpot Mistaken Identity Organ Harvest Overwhelming Resistances Are Futile Strength In Numbers The One Challenges ------------ None Game ------ Seed CatalystProjectionBattery Manual? 0 Play Time 01:12:06 Cumulative 13.4 hours Start 2025.11.29 @ 21:12:26 End 2025.11.30 @ 06:06:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb41f712-0851-461c-a52f-d7a1ccc538e3