Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.08 @ 13:37:45 Player: Zish Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (65) 325 Value Destroyed (1606) 1606 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (6008) 6008 TOTAL SCORE: 9079 Bonus ------- High Alert Combat Kills 8 Prayed to X0-1V1 5000 Major X0-1V1 Interference 1000 Cogmind --------- Core Integrity 0/400 Matter 281/300 Energy 100/100 System Corruption 5% Temperature Warm (184) Movement Core (350) Ox6 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (1) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Cooled Ion Engine Light Treads Light Treads Light Treads Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Hacking Suite Hacking Suite Hacking Suite Improved Light Cannon Mace Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer X0-1V1's Piety Tracker > --- WEAPON ----------- Light Cannon Light Cannon Light Cannon > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Light Treads Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Light Armor Plating Hacking Suite Hacking Suite Light Cannon Grenade Launcher Hammer [Rating: 26] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 22 | 6 10 5 1 Power 4 | 1 3 . . Engine 3 | 1 2 . . Core 1 | . 1 . . Reactor . | . . . . Propulsion 4 | 2 . 2 . Treads 4 | 2 . 2 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 5 1 . Device 1 | . 1 . . Storage 3 | 1 2 . . Processor 2 | . 1 1 . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 7 | 2 2 2 1 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon 4 | . 2 2 . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . 2 . . Parts Lost 10 | . . 1 9 Power 1 | . . . 1 Propulsion 2 | . . 1 1 Utility 2 | . . . 2 Weapon 5 | . . . 5 Highest Loss Streak 9 | . . 1 9 To Critical Strikes . | . . . . Average Backups 9 | . 6 13 13 Power 1 | . 1 1 1 Propulsion 2 | . . 5 7 Utility 2 | . 1 3 3 Weapon 2 | . 2 2 2 Tool/Special . | . . . . Unused Backups 16 | . 1 2 13 Power 3 | . 1 1 1 Propulsion 7 | . . . 7 Utility 3 | . . . 3 Weapon 3 | . . 1 2 Tool/Special . | . . . . Average Slot Usage (%) 99 | . 99 99 69 Engine 12 | . 13 11 8 Treads 23 | . 28 19 8 Device 8 | . 5 11 8 Storage 12 | . 14 11 11 Processor 7 | . 3 10 8 Protection 2 | . 4 . . Ballistic Gun 6 | . 12 . . Ballistic Cannon 25 | . 15 35 24 Peak Build Rating 26 | 6 23 26 26 Average Rating 19 | 4 13 25 20 On Entrance 13 | . 6 23 26 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 41 | 12 35 41 41 Greatest Support 40 | 40 40 40 20 Greatest Overweight (x) 2 | . . 2 2 Average Overweight (x) . | . . . 2 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 12 | 6 10 15 15 Most Carried 15 | 1 15 15 14 Average Carried 9 | . 6 13 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 1 15 14 13 Class Distribution -------------------- 51% | Mutant 48% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 1515 | 278 530 702 5 Remotely . | . . . . Salvage Created 1993 | 74 779 1092 48 Parts 135 | 4 51 80 . Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 47 | . 16 24 7 Guns 9 | . 9 . . Cannons 31 | . 7 23 1 AOE 6 | . . . 6 Classes Destroyed 11 | 1 6 3 1 Worker 5 | . 2 3 . Builder 3 | . . 3 . Hauler 2 | . 1 1 . Recycler 5 | 1 2 2 . Operator 6 | . 4 2 . Watcher 4 | . 1 3 . Swarmer 4 | . 4 . . Grunt 31 | . 12 19 . Brawler 1 | . . 1 . Sentry 4 | . . 4 . Assembled 7 | . . . 7 Best Kill Streak 7 | 1 4 6 7 Combat Bots Only 7 | . 4 5 7 Max Kills in Single Turn 4 | 1 2 2 4 Gunslinging 1 | . 1 . . Exploded 4 | . . . 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 183 | . 81 31 71 Missed 43 | . 23 10 10 Hits 140 | . 58 21 61 Melee 14 | . . . 14 Projectile 126 | . 58 21 47 AOE 2 | . . . 2 Critical Strikes 2 | . . . 2 Part Disruptions 1 | . . . 1 Damage Taken 2024 | . 616 272 1136 Core 523 | . 109 36 378 Absorbed by Shields . | . . . . Core Remaining (%) 78 | 100 56 . . Volleys Fired 122 | 3 62 53 4 Largest 4 | 2 2 4 3 Hottest 120 | 40 60 120 90 Shots Fired 303 | 6 124 162 11 Gun 72 | 6 66 . . Cannon 229 | . 58 162 9 Launcher 2 | . . . 2 Special . | . . . . Kinetic 301 | 6 124 162 9 Thermal . | . . . . Explosive 2 | . . . 2 Electromagnetic . | . . . . Robot Hit Streak 14 | 3 14 14 11 Robot Miss Streak 6 | 1 6 5 1 Penetration Max . | . . . . Secondary Targets 4 | . 4 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 186 | 4 75 100 7 Core Hits 98 | 2 34 43 19 Critical Kills 2 | 1 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 7 | 1 3 3 . Destroy 2 | 1 1 . . Blast 5 | . 2 3 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3535 | 45 1047 1798 645 Guns 571 | 45 526 . . Cannons 2417 | . 510 1798 109 Explosions 535 | . . . 535 Melee . | . . . . Ramming 12 | . 11 . 1 Kinetic 2988 | 45 1036 1798 109 Thermal . | . . . . Explosive 535 | . . . 535 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 1 5 Average Corruption 1 | . . 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . 1 1 Matter Fused 2 | . . 1 1 Overload Shots . | . . . . Overflow Damage 51 | . . 21 30 Projectiles 27 | . . 21 6 Explosions 24 | . . . 24 Melee . | . . . . Knockbacks 15 | . 4 8 3 Impact . | . . . . Kinetic 15 | . 4 8 3 Secondary . | . . . . Self-Inflicted Damage 50 | . . . 50 Shots 2 | . . . 2 Rammed 3 | . 1 . 2 Targets Rammed 3 | . 1 . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 383 | . 87 383 212 Average Temperature 53 | . 33 53 114 Received Heat Transfer 712 | . 252 120 340 Effects 2 | . . 2 . Interference 2 | . . 2 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level 2 | . . 2 . Low Security (%) 77 | 100 100 52 100 Level 1 19 | . . 40 . Level 2 3 | . . 7 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 424 | 5 138 424 156 Initial 156 | . . 44 156 Average 130 | . 57 212 126 Influence Increases 1305 | 5 476 812 12 Destroy 0b10 Robot/C 800 | . 320 480 . Destroy 0b10 Robot/NC 125 | 5 50 70 . Destroy Leader 202 | . 64 138 . Successful Hack 27 | . 12 15 . Select Force Hacks 30 | . . 30 . Disable Machine 45 | . 30 15 . Destroy Structure 16 | . . 4 12 Lose Combat Pursuer 60 | . . 60 . Influence Decreases 1237 | 5 369 519 344 Entered New Map 307 | . . 63 244 Time Decay 830 | 5 369 446 10 Lost Part 100 | . . 10 90 Squads Dispatched 10 | . 4 6 . Investigation 5 | . 2 3 . Extermination . | . . . . Reinforcement 5 | . 2 3 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 6 | . 2 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 77 | . 26 29 22 Peak Tracking Total 20 | . 7 5 20 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 4 | . 2 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 5 | . 4 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 7 | . 4 3 . Terminals 6 | . 4 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 19 | . 10 9 . Successful 9 | . 3 6 . Failed 10 | . 7 3 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 14 | . 11 3 . Terminals 16 | . 10 6 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 4 | . 2 2 . Robot Analysis 2 | . 2 . . Branch Access Points 1 | . . 1 . Registered Components 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Retrieve Study 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 1 2 . Terminals 2 | . 1 1 . Operators 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Extract 1 | . . 1 . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 2 . Full Trace Events 3 | . 2 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 6 | . . 6 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 2 | . . 2 . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . X0-1V1 Amusement Gains 112 | . 8 10 94 Good Acts 4 | . 2 2 . Bad Acts 6 | . 2 3 1 Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) . | . . . . Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 2339 | 74 1123 1119 23 Spaces Moved 1062 | 37 530 494 1 Core 3 | 3 . . . Treads 1059 | 34 530 494 1 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 320 Average Speed 170 | 151 160 182 320 Slowest Speed 320 | 160 160 320 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 40 | 3 90 54 13 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 12 | . . . 12 Melee . | . . . . Projectile . | . . . . AOE 12 | . . . 12 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1332 | 46 682 596 8 Wait 85 | . 54 31 . Move 1059 | 36 529 493 1 Hop . | . . . . Pick Up 24 | 1 15 8 . Fast Attach 10 | 6 4 . . Attach 6 | . 1 4 1 Detach 4 | . 4 . . Swap 6 | . 5 1 . Drop 13 | . 7 6 . Fire 122 | 3 62 53 4 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush 2 | . 1 . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 14) 707 | -10/Materials | Discovered new exit (range 6) 715 | -10/Materials | Prayed at D.C.S.S. Altar Unit 743 | -10/Materials | Discovered new exit (range 6) 748 | -10/Materials | X0-1V1 activates XOMVISION 875 | -10/Materials | Discovered new exit (range 16) 884 | -10/Materials | X0-1V1 announced a LAN party 1113 | -10/Materials | Identified exit to Materials 1113 | -10/Materials | X0-1V1 revealed exit location to -9/Materials 1198 | -10/Materials | Entered another Materials area 1198 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1231 | -9/Materials | Identified exit to Mines 1482 | -9/Materials | Discovered new exit (range 16) 1485 | -9/Materials | Build established: Gunner 2077 | -9/Materials | X0-1V1 mutated your Propulsion slot to Weapon slot 2317 | -9/Materials | Entered Mines 2318 | -9/Mines | Assembled infested the area 2336 | -9/Mines | Core integrity fell below 50% 2340 | -9/Mines | Core integrity fell below 20% 2340 | -9/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 02336_ X0-1V1 is mildly amused. 02336_ System corrupted by crushing effect (+1). 02336_ System corrupted by crushing effect (+3). 02337_ X0-1V1 is amused. 02337_ Slammed into as-16546. 02338_ T-07 Excavator destroyed. 02338_ Lgt. Treads destroyed. 02340_ C-45 Heavy ARC bursts open, deploying its payload. 02340_ D-53 Grenadier unfolds itself. 02340_ as-98430 destroyed. 02340_ as-06886 destroyed. 02340_ as-61195 destroyed. 02340_ as-23141 destroyed. 02340_ as-24228 destroyed. 02340_ as-65021 destroyed. 02340_ as-52791 destroyed. 02340_ as-98288 destroyed. 02340_ as-95141 destroyed. 02340_ X0-1V1 laughs nastily! Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????? #????????????????? | | ??????????????????????# ????????????????? | | ??????????????????????# ??????#?????????? | | ???????????????? #??## ??#### ?????????? | | ?????????????? ### ## ???#?????? | | ?????????????? ??? ??????? | | ??????????????? ?? ???????? | | ???????????????? ?? ????????? | | ????????????????? ? ?????????? | | ?????????????????? ? #?????????? | | ??????????????????? ## #?????????? | | ???????????????????? dd ??????????? | | ????????????????????## ???????????? | | ????????????????????# ##???????????? | | ????????????????????# a #???????????? | | ?????????????????????# @ % #???????????? | | ?????????????????????# #???????????? | | ?????????????????????## % ##???????????? | | ??????????????????????# #????????????? | | ?????????????????????## a ###????????????? | | ?????????????????????# #?????????????? | | ????????????????????? a #?????????????? | | ?????????????????????## %= ##??????#?????? | | ??????????????????????# %%! ### #?????? | | ??????????????????????# ! % #?????? | | ??????????????????????# #?????? | | ??????????????????????## ##?????? | | ???????????????????????### #??????? | | ??????????????????????????# #??????? | | ??????????????????????????? #??????? | | ??????????????????????????? ##??????? | | ???????????????????????????? #???????? | | ????????????????????????????? #??????? | | ?????????????????????????????? #??????? | | ?????????????????????????????? #??????? | | ??????????????????????????????? ##??????? | | ????????????????????????????????##???????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Extracted Hcp. Matter Pod | -9/Materials | Extracted Beam Cannon | -9/Materials | Extracted Hammer | -9/Materials | Extracted Lgt. Armor Plating | -9/Materials | Extracted Lgt. Cannon | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Cannon | -9/Materials | Hacked Imp. Hover Unit | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fishing Tech Challenges ------------ None Game ------ Seed ScanRestorationUnit Manual? 0 Play Time 00:15:56 Cumulative 36.3 hours Start 2026.07.08 @ 13:22:44 End 2026.07.08 @ 13:37:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d4a5106-4e5c-4055-a657-a0bfc8cd4112