Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.24 @ 14:54:17 // AFD2020/Player2 Player: Minty Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (148) 740 Value Destroyed (6501) 6501 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (4153) 4153 TOTAL SCORE: 18054 Bonus ------- High Alert Combat Kills 1774 Follower Combat Kills 3270 Entered Garrisons 200 Used RIF Installer 500 Registered with UFD 300 Friendly Fire -1891 Cogmind --------- Core Integrity 0/1300 Matter 284/300 Energy 149/150 System Corruption 59% Temperature Cool (0) Movement Treading (160) Location -3/Research Parts ------- > --- POWER (1) -------- Micro Antimatter Reactor > --- PROPULSION (4) --- Medium Treads Medium Treads Enhanced Armored Medium Treads Enhanced Armored Medium Treads (fused) > --- UTILITY (12) ----- Advanced Coolant Injector Medium Storage Unit Spectral Analyzer Improved Targeting Computer Improved Kinecellerator Improved Core Shielding Improved Light Armor Plating Hacking Suite Hacking Suite A0-MCA's Component Scanner > --- WEAPON (4) ------- Linear Accelerator Linear Accelerator Linear Accelerator > --- INVENTORY (10) --- Advanced Signal Interpreter Experimental Terrain Scanner Advanced Transmission Jammer Relay Coupler [Sentry] (22) Relay Coupler [Specialist] (22) Proton Burst Cannon Proton Burst Cannon Improved Remote Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Enhanced Armored Medium Treads Enhanced Armored Medium Treads Enhanced Armored Medium Treads Enhanced Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Medium Storage Unit Spectral Analyzer Experimental Terrain Scanner Improved Terrain Scan Processor Improved Core Shielding Heavy Reflective Plating Hacking Suite Hacking Suite A0-MCA's Component Scanner > --- WEAPON ----------- Heavy Gatling Laser Heavy Gatling Laser Proton Burst Cannon Proton Burst Cannon > --- INVENTORY -------- Micro Antimatter Reactor Advanced Heat Sink Advanced Signal Interpreter Advanced Transmission Jammer Relay Coupler [Sentry] Relay Coupler [Specialist] Proton Burst Cannon Improved Remote Datajack Vortex Trap [Rating: 137] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Flexi-carbon Leg Wheel Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor A0-MCA's Component Scanner Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Gatling Laser Energy Gun Heavy Gatling Laser Energy Cannon Proton Burst Cannon Ballistic Gun Railgun Ballistic Cannon Linear Accelerator Launcher Rocket Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac Res Slots Evolved 14 | . . . 2 . . . 6 . 2 . . 2 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . Utility 10 | . . . 2 . . . 3 . 2 . . 2 1 Weapon 2 | . . . . . . . 1 . . . . . 1 Parts Attached 157 | 6 6 . 16 23 4 3 20 15 19 . 1 13 31 Power 16 | 1 . . 3 3 . . 2 3 1 . . 1 2 Engine 9 | 1 . . 2 1 . . 2 2 1 . . . . Core 4 | . . . 1 2 . . . 1 . . . . . Reactor 3 | . . . . . . . . . . . . 1 2 Propulsion 33 | 2 1 . 1 8 . . 5 5 5 . . . 6 Treads 11 | . . . . . . . . . 5 . . . 6 Leg 11 | . 1 . . . . . 5 5 . . . . . Wheel 11 | 2 . . 1 8 . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 58 | 1 2 . 4 7 3 1 7 5 5 . 1 8 14 Device 22 | . 1 . 1 2 . . 4 2 2 . . 4 6 Storage 5 | 1 1 . . 1 1 . . . . . 1 . . Processor 6 | . . . . . . . 2 1 . . . 1 2 Hackware 8 | . . . . . . . 1 2 2 . . 1 2 Protection 17 | . . . 3 4 2 1 . . 1 . . 2 4 Artifact . | . . . . . . . . . . . . . . Weapon 50 | 2 3 . 8 5 1 2 6 2 8 . . 4 9 Energy Gun 32 | 2 2 . 7 3 1 2 6 2 5 . . 2 . Energy Cannon 2 | . . . . . . . . . . . . . 2 Ballistic Gun 2 | . . . 1 . . . . . . . . . 1 Ballistic Cannon 6 | . . . . . . . . . 2 . . . 4 Launcher 2 | . 1 . . 1 . . . . . . . . . Special Weapon 6 | . . . . 1 . . . . 1 . . 2 2 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . . . Corrupted Parts 4 | . . . . . . . . . . . . . 4 System Corruption 27 | . . . . . . . . . . . . . 27 Parts Lost 36 | . 3 1 1 4 . . 3 9 . . 1 . 14 Power 7 | . 1 . 1 2 . . . 2 . . . . 1 Propulsion 9 | . 1 1 . . . . 1 4 . . . . 2 Utility 13 | . . . . 2 . . 2 2 . . 1 . 6 Weapon 7 | . 1 . . . . . . 1 . . . . 5 Highest Loss Streak 7 | . 2 1 1 2 . . 2 5 . . 1 . 7 To Critical Strikes 2 | . . . . . . . . . . . . . 2 Average Slot Usage (%) 93 | . 78 60 96 96 98 100 94 89 100 100 98 97 82 Engine 2 | . 6 . 5 . . . 3 4 5 5 5 3 . Core 3 | . . . 2 10 11 11 2 1 . . . . . Treads 8 | . . . . . . . . . 15 23 23 21 18 Leg 3 | . 1 3 . . . . 18 23 7 . . . . Wheel 9 | . 25 14 21 21 22 22 5 . . . . . . Device 14 | . . . 5 15 18 11 11 17 17 17 17 24 14 Storage 8 | . 17 28 11 12 11 11 6 6 5 5 5 5 4 Processor 4 | . . . . . . . 5 6 5 5 5 9 10 Hackware 6 | . . . . . . . 6 6 17 17 15 9 9 Protection 9 | . . . 26 14 14 22 12 3 5 5 5 4 4 Energy Gun 17 | . 26 14 20 19 20 22 20 17 15 17 17 14 7 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 82 | 11 11 8 27 28 28 30 41 39 51 51 52 61 82 Greatest Support 140 | 26 26 10 26 26 20 20 75 75 108 108 108 108 140 Greatest Overweight (x) 1 | . . . 1 1 1 1 1 1 1 . . . . Average Overweight (x) . | . . . . . 1 1 . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 8 9 10 10 10 10 10 10 10 10 Most Carried 10 | 7 8 8 8 8 10 10 10 10 10 10 9 10 10 Average Carried 8 | 3 5 8 7 7 8 9 9 9 9 9 9 9 9 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 8 8 8 8 10 10 10 10 10 9 9 10 8 Class Distribution -------------------- 25% | Mutant 24% | Scavenger-Tank 17% | Scavenger-Mutant 8% | Hacker-Skirmisher 8% | Scavenger-Skirmisher 4% | Bothacker-Tank 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Skirmisher | -4/Factory Hacker-Skirmisher | -3/Research Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac Res Matter Collected 2316 | 194 198 23 169 223 20 66 217 145 259 . 28 119 655 Remotely . | . . . . . . . . . . . . . . Salvage Created 6669 | . 287 116 771 1145 259 . 695 496 652 120 . 527 1601 Parts 307 | . 18 4 41 76 14 . 24 19 21 6 . 16 68 Haulers Intercepted 4 | . . . 1 2 . . . . . . . 1 . Recyclers Shooed 5 | . . 1 1 1 . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . . 14 6 . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac Res Combat Hostiles Destroyed 104 | . 5 4 14 18 3 . 8 11 5 3 . 12 21 Guns 88 | . 5 4 14 18 3 . 8 8 4 3 . 9 12 Cannons 5 | . . . . . . . . . 1 . . . 4 AOE 3 | . . . . . . . . . . . . 2 1 Classes Destroyed 17 | . 3 1 4 4 1 . 1 . 1 . . 1 1 Worker 11 | . . . . 6 . . 1 . . . . 2 2 Builder 6 | . . . . 1 . . . . 1 . . 1 3 Tunneler 2 | . . . . . . . . . . . . . 2 Hauler 4 | . . . 1 2 . . . . . . . 1 . Recycler 8 | . . . 1 1 1 . 1 . 3 . . . 1 Operator 4 | . 2 . . 1 . . . . . . . . 1 Watcher 6 | . 1 . 1 . . . 1 . 2 . . 1 . Swarmer 8 | . . 2 . . . . . 4 . 1 . . 1 Saboteur 1 | . . . . . . . . . . . . 1 . Grunt 57 | . 5 2 10 11 . . 3 5 1 1 . 6 13 Brawler 3 | . . . . 2 . . . . . . . . 1 Duelist 2 | . . . 1 . . . . . . . . 1 . Sentry 17 | . . . 3 4 3 . 3 1 1 . . 1 1 Hunter 9 | . . . . . . . 2 1 1 . . 1 4 Programmer 8 | . . . . 1 . . . . 1 1 . 3 2 Behemoth 1 | . . . . . . . . . 1 . . . . Zionite 1 | . . . . . 1 . . . . . . . . Best Kill Streak 8 | . 2 2 4 8 2 . 3 3 3 2 . 6 6 Combat Bots Only 4 | . 2 2 4 3 2 . 3 3 1 2 . 3 3 Max Kills in Single Turn 3 | . 1 1 1 2 1 . 1 2 2 1 . 3 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . 1 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac Res Hostile Shots Fired 723 | . 33 22 28 41 8 . 120 73 18 33 2 50 295 Missed 244 | . 10 6 7 10 2 . 49 21 6 11 1 17 104 Damage Taken 8892 | . 280 176 329 497 86 . 797 951 235 500 62 739 4240 Core 854 | . 117 76 32 46 43 . 66 121 . 39 . 42 272 Absorbed by Shields 35 | . . . . . . . . 35 . . . . . Ignored by Resistances 150 | . . . . . . . . . . . . . 150 Regen/Repaired (Parts) 1208 | . . . . 258 . 199 . . . . . 279 472 Core Remaining (%) 62 | 100 . 13 . . . 35 . 61 . . 84 80 . Volleys Fired 404 | . 30 20 39 62 11 . 41 36 28 8 1 32 96 Largest 4 | . 2 1 2 2 2 . 3 3 3 3 3 3 4 Hottest 400 | . 80 40 126 112 112 . 207 207 300 300 300 300 400 Shots Fired 848 | . 51 20 78 123 24 . 120 95 73 24 3 78 159 Gun 777 | . 50 20 78 123 24 . 120 95 62 24 3 69 109 Cannon 53 | . . . . . . . . . 7 . . . 46 Launcher 1 | . 1 . . . . . . . . . . . . Special 17 | . . . . . . . . . 4 . . 9 4 Kinetic 55 | . . . 3 . . . . . 7 . . . 45 Thermal 699 | . 26 20 55 123 24 . 120 95 62 24 3 69 78 Explosive 1 | . 1 . . . . . . . . . . . . Electromagnetic 76 | . 24 . 20 . . . . . . . . . 32 Robot Hit Streak 25 | . 6 11 5 10 5 . 12 7 11 7 2 11 25 Robot Miss Streak 8 | . 8 3 4 4 1 . 4 4 4 4 2 4 5 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 15 | . 1 . 2 1 1 . 1 2 . 1 . 3 3 Max Gunslinging Chain 1 | . 1 . 1 1 1 . 1 1 . 1 . 1 1 Shots Hit Robots 592 | . 24 13 49 86 16 . 76 53 53 17 3 72 130 Core Hits 323 | . 12 8 25 42 7 . 29 20 29 12 . 48 91 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 23 | . . . 3 7 . . 7 2 3 . . . 1 Burn 20 | . . . 3 7 . . 7 2 1 . . . . Blast 3 | . . . . . . . . . 2 . . . 1 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 14947 | . 342 147 913 1568 289 . 1414 1065 1658 536 . 2137 4878 Guns 12242 | . 342 147 882 1568 289 . 1406 1065 1130 536 . 1862 3015 Cannons 1587 | . . . . . . . . . 226 . . . 1361 Explosions 1025 | . . . 31 . . . . . 302 . . 240 452 Melee . | . . . . . . . . . . . . . . Ramming 93 | . . . . . . . 8 . . . . 35 50 Kinetic 1179 | . . . 20 . . . . . 226 . . . 933 Thermal 12028 | . 179 147 645 1568 289 . 1406 1065 1432 536 . 2102 2659 Explosive 289 | . . . . . . . . . . . . . 289 Electromagnetic 1358 | . 163 . 248 . . . . . . . . . 947 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 59 | . . . 1 4 4 . . . 1 3 3 . 59 Average Corruption 8 | . . . 1 1 4 . . . 1 1 3 . 26 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 64 | . . . . 7 8 . . . 1 3 4 . 41 Message Errors 16 | . . . . 2 2 . . . . . . . 12 Matter Fused 13 | . . . . 1 1 . . . . 2 2 . 7 Heat Flow Errors 2 | . . . . . . . . . . . 1 . 1 Energy Discharges 5 | . . . . 1 1 . . . . 1 . . 2 Parts Rejected 2 | . . . . . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . 2 . . . . . . . . 4 Data Loss (major) 4 | . . . . . 2 . . . . . 1 . 1 Misfires 4 | . . . . . 2 . . . 1 . . . 1 Misdirections 2 | . . . . . . . . . . . . . 2 Weapon Failures 9 | . . . . 1 . . . . . . . . 8 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 174 | . . . . . . . . . 156 . . 16 2 Projectiles 2 | . . . . . . . . . . . . . 2 Explosions 172 | . . . . . . . . . 156 . . 16 . Melee . | . . . . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . . . . 1 4 Impact 2 | . . . . . . . . . . . . 1 1 Kinetic 2 | . . . . . . . . . . . . . 2 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 103 | . 1 . . . . . 4 . . . . . 98 Shots 2 | . 1 . . . . . . . . . . . 1 Rammed 13 | . . . . 1 . . 1 . . . . 4 7 Targets Rammed 13 | . . . . 1 . . 1 . . . . 4 7 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 348 | . 175 4 164 132 38 . 348 16 108 63 114 172 191 Average Temperature 62 | . 47 3 58 40 22 . 121 4 41 36 50 59 63 Received Heat Transfer 1919 | . 153 57 150 201 36 . 324 99 36 27 . 102 734 Effects 8 | . . . . . . . 8 . . . . . . Interference 7 | . . . . . . . 7 . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . 3 Parts Fried 10 | . 1 . 2 . . . . . . . . . 7 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . 1 3 . . . 1 1 Combat Hostiles 5 | . . . . . . . . 3 . . . 1 1 Parts Melted 44 | . . 2 4 10 3 . 9 7 3 . . 3 3 Heat Transferred 22186 | . 400 325 1548 3625 629 . 3367 2173 2058 850 . 3143 4068 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac Res Peak Influence 1344 | . 322 220 639 1023 480 . 344 856 1062 . . 1023 1344 Initial 535 | . . 72 85 269 398 . . 186 438 . . 373 535 Average 584 | . 180 128 292 747 454 . 161 552 732 . . 651 947 Maximum Alert Level 4 | . 1 1 2 3 2 . 1 3 3 . . 3 4 Low Security (%) 16 | 100 52 89 30 . . . 71 3 . . . . . Level 1 16 | . 47 10 39 18 7 . 28 36 . . . 7 . Level 2 27 | . . . 29 8 92 . . 19 53 . . 48 23 Level 3 32 | . . . . 72 . . . 41 46 . . 43 34 Level 4 7 | . . . . . . . . . . . . . 41 Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 47 | . 2 . 4 7 . . 7 . 8 . . 8 11 Investigation 22 | . 1 . 4 3 . . 3 . 3 . . 2 6 Extermination 4 | . . . . . . . 1 . 1 . . 1 1 Reinforcement 7 | . 1 . . 1 . . . . 1 . . 2 2 Assault 7 | . . . . 2 . . . . . . . 3 2 Garrison 7 | . . . . 1 . . 3 . 3 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac Res Distress Signals 12 | . . . 3 3 . . . . 1 . . . 5 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 225 | . 14 5 23 29 2 . 12 27 14 8 2 35 54 Peak Tracking Total 10 | . 3 3 4 6 2 . 4 6 4 3 1 10 7 Tactical Retreats 6 | . 2 . . . . . . 1 . . . . 3 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac Res Traps Triggered 6 | . . . . 3 . . . 2 . . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . 6 . . . . Reused 1 | . . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 Triggered 1 | . . . . . . . . . . . . . 1 Most Traps Carried 1 | . . . . . . 1 1 1 1 1 1 1 1 Objects Rigged 10 | . . . . . . . . . 8 . . 2 . Exploded 2 | . . . . . . . . . 1 . . 1 . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac Res Machines Disabled 28 | . . . . 1 . . . 2 11 1 . 9 4 Max in Single Turn 8 | . . . . 1 . . . 1 8 1 . 3 1 Garrison Access 1 | . . . . 1 . . . . . . . . . Garrison Relay 2 | . . . . . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . 1 . . . . . . . . . Machines Sabotaged 2 | . . . 2 . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac Res Machines Accessed 44 | . 3 . 5 9 . 6 4 1 4 1 . 5 6 Terminals 22 | . 2 . 5 6 . . 2 1 3 . . 1 2 Fabricators 4 | . . . . . . . 1 . . . . 3 . Repair Stations 7 | . 1 . . 2 . . . . . . . 1 3 Recycling Units 1 | . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . 1 . . . . Total Hacks 162 | . 10 . 14 37 . 34 15 5 19 1 . 15 12 Successful 102 | . 4 . 7 26 . 34 7 2 6 1 . 6 9 Failed 60 | . 6 . 7 11 . . 8 3 13 . . 9 3 Catastrophic 14 | . 2 . 3 1 . . 4 . 1 . . 2 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 77 | . 5 . 7 21 . . 9 2 17 . . 8 8 Terminals 79 | . 7 . 14 21 . . 7 5 16 . . 2 7 Fabricators 13 | . . . . . . . 6 . . . . 7 . Repair Stations 22 | . 3 . . 9 . . . . . . . 6 4 Recycling Units 1 | . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 12 | . . . . 7 . . 2 . 3 . . . . Terminal Hacks 63 | . 4 . 5 10 . 34 2 1 3 1 . . 3 Record 28 | . . . . . . 28 . . . . . . . Robot Analysis 6 | . . . . 1 . 5 . . . . . . . Prototype ID Bank 4 | . 3 . . 1 . . . . . . . . . Open Door 4 | . . . . 3 . . . . . 1 . . . Level Access Points 1 | . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Emergency Access Points 3 | . . . 2 . . . . 1 . . . . . Terminal Index 3 | . . . . 1 . . . . 1 . . . 1 Alert Level 6 | . . . 1 2 . . 1 . 1 . . . 1 Locate Traps 2 | . . . 1 . . . 1 . . . . . . Reprogram Traps 1 | . . . . . . . . . 1 . . . . Dispatch Records 1 | . . . . . . . . . . . . . 1 Zone Layout 2 | . . . . 2 . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . . . . 1 . Network Status 2 | . . . . . . . 1 . . . . 1 . Repair Station Hacks 13 | . . . . 9 . . . . . . . 3 1 Scan Component 8 | . . . . 5 . . . . . . . 2 1 Repair 5 | . . . . 4 . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks 23 | . . . 2 7 . . 3 1 3 . . 2 5 Terminals 12 | . . . 2 3 . . 2 1 2 . . 1 1 Botnet 5 | . . . . 3 . . 1 . 1 . . . . Detonate 2 | . . . . . . . . . 1 . . 1 . Disrupt 1 | . . . . . . . . . . . . . 1 Sabotage 2 | . . . 2 . . . . . . . . . . Search 1 | . . . . . . . 1 . . . . . . Override 1 | . . . . . . . . 1 . . . . . Fabricators 2 | . . . . . . . 1 . . . . 1 . Fabnet 2 | . . . . . . . 1 . . . . 1 . Repair Stations 4 | . . . . . . . . . . . . . 4 Patch 3 | . . . . . . . . . . . . . 3 Recycling Units . | . . . . . . . . . . . . . . Fedlink 1 | . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . . 4 . . . . 1 . . . . Restock 1 | . . . . 1 . . . . . . . . . Reprogram 2 | . . . . 1 . . . . 1 . . . . Intercept 1 | . . . . 1 . . . . . . . . . Watchers 1 | . . . . 1 . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 30 | . 3 . 3 7 . . 4 1 4 . . 5 3 Full Trace Events 16 | . 3 . 3 2 . . 2 . 2 . . 2 2 Feedback Events 2 | . . . 1 . . . . . . . . . 1 Corruption 2 | . . . 1 . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 5 | . . . . 4 . . . . . . . 1 . Time 179 | . . . . 154 . . . . . . . 25 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac Res Used RIF Installer 1 | . . . . . . . . 1 . . . . . Robots Hacked 12 | . . . . . . . . . 2 . 1 5 4 Non-combat 2 | . . . . . . . . . 2 . . . . Combat 10 | . . . . . . . . . . . 1 5 4 Robot Hacks Applied 13 | . . . . . . . . . 3 . . 6 4 parse_system 2 | . . . . . . . . . 1 . . 1 . map_route 1 | . . . . . . . . . 1 . . . . amplify_resonance 4 | . . . . . . . . . . . . 3 1 wipe_record 1 | . . . . . . . . . . . . . 1 reboot_system 1 | . . . . . . . . . . . . 1 . overwrite_iff 3 | . . . . . . . . . . . . 1 2 formatsys_high 1 | . . . . . . . . . 1 . . . . Relay Couplers Released 13 | . . . . 5 . . . 8 . . . . . Machine Destruction 10 | . . . . 2 . . . 8 . . . . . Programmers 3 | . . . . 3 . . . . . . . . . Attached 3 | . . . . . . . . 2 . . . . 1 Fabnet Peak Effective % 3 | . . . . . . . . . 3 3 3 1 . Autooverrided 1 | . . . . . . . . . . . 1 . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac Res Total Allies 11 | . 1 1 . 1 . . . 2 2 . 1 1 2 Largest Group 3 | . 1 2 1 2 1 1 1 2 3 1 2 1 3 Highest-Rated Group 258 | . 57 91 69 81 75 75 104 155 184 128 157 148 258 Highest-Rated Ally 174 | . 57 60 69 73 75 75 104 108 126 128 129 148 174 Total Orders 1 | . . . . 1 . . . . . . . . . EXPLORE 1 | . . . . 1 . . . . . . . . . Ally Attacks 354 | . 27 1 26 45 7 . 29 38 30 11 5 36 99 Total Damage 15128 | . 200 21 514 836 92 . 917 1705 2230 750 186 2918 4759 Kills 107 | . 6 1 8 9 . . 6 14 17 6 2 13 25 Allies Corrupted 1 | . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac Res Robot Analysis Total 6 | . . . . 1 . 5 . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . Drone Launches 2 | . . . . 2 . . . . . . . . . Drone Recoveries 1 | . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac Res Turns Passed 8391 | 62 432 286 509 950 270 1030 505 522 754 672 159 1101 1139 Spaces Moved 5061 | 53 321 207 316 550 231 1050 268 271 398 294 90 529 483 Core 10 | 10 . . . . . . . . . . . . . Treads 1645 | . . . . . . . . . 249 294 90 529 483 Legs 651 | . 3 . . . . . 228 271 149 . . . . Wheels 2755 | 43 318 207 316 550 231 1050 40 . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 90 95 95 95 120 120 170 170 170 160 Average Speed 120 | 82 88 80 93 90 95 95 116 120 151 170 170 170 161 Slowest Speed 250 | 100 120 80 105 105 95 95 190 190 250 170 170 170 170 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 52 54 37 61 63 83 7 36 10 50 16 17 15 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . 2 . . . . . . . Known Exits Taken 4 | . . 1 1 . . . 1 . . 1 . . . Unknown Exits Taken 8 | 1 1 . . 1 1 1 . . 1 . 1 1 . Scrap Searched 6 | . . 2 . . . 3 . . . 1 . . . Spaces Dug 8 | . 8 . . . . . . . . . . . . Terrain Destroyed 67 | . 8 . 1 . . . . . 14 . . 16 28 Melee . | . . . . . . . . . . . . . . Projectile 4 | . . . . . . . . . . . . . 4 AOE 63 | . 8 . 1 . . . . . 14 . . 16 24 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac Res Total 6558 | 68 416 308 452 868 260 1084 367 390 488 444 93 663 657 Wait 769 | 3 50 80 67 209 11 22 26 40 26 142 2 64 27 Move 5048 | 52 320 206 315 549 230 1049 267 270 397 293 89 528 483 Hop . | . . . . . . . . . . . . . . Pick Up 63 | 7 5 1 5 5 . 5 4 13 7 . . 10 1 Fast Attach 60 | 5 3 . 6 8 . . 8 9 2 . 1 3 15 Attach 21 | 1 . . 1 . . 2 2 4 2 . . 2 7 Detach 11 | . 1 . 1 . 2 . . 1 . . . 1 5 Swap 76 | . 3 . 9 15 4 1 10 2 15 . . 8 9 Drop 84 | . 4 1 9 14 2 5 8 12 11 1 . 11 6 Fire 404 | . 30 20 39 62 11 . 41 36 28 8 1 32 96 Melee . | . . . . . . . . . . . . . . Ram 2 | . . . . 1 . . 1 . . . . . . Kick . | . . . . . . . . . . . . . . Crush 11 | . . . . . . . . . . . . 4 7 Escape Stasis 3 | . . . . . . . . 3 . . . . . Rewire . | . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . 1 Miscellaneous 5 | . . . . 5 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: [*Mat] / Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / [*Rec]) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 9) 204 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 328 | -10/Materials | Identified exit to Materials 481 | -10/Materials | Core integrity fell below 50% 495 | -10/Materials | Entered Mines 500 | -10/Mines | Received a Mining Laser from a helpful Derelict 506 | -10/Mines | Met a Derelict bent on vengeance 688 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 737 | -10/Mines | Core integrity fell below 20% 754 | -10/Mines | Discovered exit to Materials (range 5) 781 | -10/Mines | Entered Materials 781 | -9/Materials | Evolved 2 slots: Utility x2 944 | -9/Materials | Discovered new exit (range 5) 995 | -9/Materials | Identified exit to Mines 995 | -9/Materials | Identified exit to Storage 1290 | -9/Materials | Entered Storage 1346 | -9/Storage | Repaired Lgt. Armor Plating 1374 | -9/Storage | Repaired Wheel 1690 | -9/Storage | First assault squad dispatched 1761 | -9/Storage | Core integrity fell below 50% 1852 | -9/Storage | Discovered new exit (range 27) 1959 | -9/Storage | Repaired Imp. Medium Laser 2011 | -9/Storage | Repaired Imp. Medium Laser 2109 | -9/Storage | Garrison activated, responded to threat 2230 | -9/Storage | Used back door to open Recycling access 2230 | -9/Storage | Discovered new exit (range 3) 2240 | -9/Storage | Entered Recycling 2241 | -9/Recycling | Met a Zionite searching for Scraptown 2460 | -9/Recycling | Build established: Scavenger-Mutant 2465 | -9/Recycling | Discovered new exit (range 7) 2476 | -9/Recycling | Scanned before Scraplab entrance 2498 | -9/Recycling | Entered Scraplab 2506 | -9/Recycling | Discovered new exit (range 2) 2510 | -9/Recycling | Entered Scraptown 2510 | -9/Scraptown | System corruption cleaned by C-Scrubber 2638 | -9/Scraptown | Visited UFD Registry 2638 | -9/Scraptown | Registered with UFD as "Nullmachine" 2663 | -9/Scraptown | Visited Analyses Database 2684 | -9/Scraptown | Visited A0-MCA Data Center 2690 | -9/Scraptown | Given a B+ rating by A0-MCA 2694 | -9/Scraptown | Found A0-MCA's Component Scanner 2722 | -9/Scraptown | Visited Curators Association 2805 | -9/Scraptown | Visited Infowarlord's Domain 2812 | -9/Scraptown | Found Exp. Terrain Scanner 2846 | -9/Scraptown | Visited Botcube Research 2854 | -9/Scraptown | Found Lrg. Botcube 2881 | -9/Scraptown | Visited Research Penetration Think Tank 2904 | -9/Scraptown | Visited Science Guys 2970 | -9/Scraptown | Visited Supply Room 3023 | -9/Scraptown | Visited SPCMW 3044 | -9/Scraptown | Visited Cyclists 3051 | -9/Scraptown | Entered Cyclist Reading Room 3057 | -9/Scraptown | Learned location of Exiles (-9) 3057 | -9/Scraptown | Learned location of Zion (-6) 3125 | -9/Scraptown | Discovered new exit (range 13) 3338 | -9/Scraptown | Visited CR-KLE's Repair Center 3345 | -9/Scraptown | CR-KLE repaired 6 parts 3364 | -9/Scraptown | Visited Observation Area 3372 | -9/Scraptown | Visited Symbiants 3523 | -9/Scraptown | Discovered new exit (range 5) 3540 | -9/Scraptown | Entered Factory 3540 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 3672 | -6/Factory | Discovered new exit (range 12) 3714 | -6/Factory | Identified exit to Factory 3853 | -6/Factory | Build established: Scavenger-Tank 3950 | -6/Factory | Identified exit to Garrison 4045 | -6/Factory | Entered Garrison 4062 | -6/Garrison | Garrison Relay disabled 4086 | -6/Garrison | Lrg. Botcube activated 4093 | -6/Garrison | Found Lrg. Botcube 4122 | -6/Garrison | Installed Relay Interface Framework 4161 | -6/Garrison | Triggered checkpoint 4201 | -6/Garrison | Garrison Relay disabled 4371 | -6/Garrison | Lost 5 parts (1p2n1u1w) 4381 | -6/Garrison | Triggered checkpoint 4384 | -6/Garrison | Lrg. Botcube activated 4402 | -6/Garrison | Lrg. Botcube completed mutation into flying form, armed with 3 guns. 4411 | -6/Garrison | Triggered checkpoint 4471 | -6/Garrison | Spotted B-75 Beast 4493 | -6/Garrison | Allies destroyed B-75 Beast 4567 | -6/Garrison | Entered Factory 4567 | -5/Factory | Evolved 2 slots: Utility x2 4741 | -5/Factory | Discovered new exit (range 9) 4755 | -5/Factory | Spotted B-75 Beast 4791 | -5/Factory | Destroyed B-75 Beast 5129 | -5/Factory | Build established: Bothacker-Tank 5321 | -5/Factory | Entered Upper Caves 5433 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 5456 | -5/Upper Caves | Build established: Scavenger-Tank 5463 | -5/Upper Caves | Identified exit to Upper Caves 5779 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 5782 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 5916 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5968 | -5/Upper Caves | Encountered a Warlord checkpoint 5993 | -5/Upper Caves | Entered another Upper Caves area 6130 | -5/Upper Caves | Discovered new exit (range 10) 6152 | -5/Upper Caves | Entered Factory 6152 | -4/Factory | Evolved 2 slots: Utility x2 6489 | -4/Factory | Repaired Lyr. Medium Armor Plating 6510 | -4/Factory | Build established: Scavenger-Skirmisher 6824 | -4/Factory | Discovered new exit (range 15) 6902 | -4/Factory | First assault squad dispatched 7020 | -4/Factory | Found Hvy. Reflective Plating 7253 | -4/Factory | Entered Research 7253 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7444 | -3/Research | Build established: Hacker-Skirmisher 7503 | -3/Research | First assault squad dispatched 7576 | -3/Research | Spotted B-86 Titan 7617 | -3/Research | Allies destroyed B-86 Titan 7673 | -3/Research | Core integrity fell below 50% 7697 | -3/Research | Found Spectral Analyzer 7910 | -3/Research | System corruption reached 10% 7940 | -3/Research | Lost 4 parts (3u1w) 8014 | -3/Research | System corruption reached 30% 8101 | -3/Research | Lost 7 parts (1p2n2u2w) 8191 | -3/Research | Core integrity fell below 20% 8392 | -3/Research | Core destroyed Last Messages --------------- 08327_ Acquired 16 matter. 08329_ K-01 Serf collects debris. 08329_ R-10 Processor collects Adv. Heat Sink. 08330_ K-01 Serf collects debris. 08331_ U-05 Engineer builds a Door. 08331_ Player 2 drops Corrupted Adv. Heat Sink. 08331_ Player 2 attaches Adv. Heat Sink. 08332_ K-01 Serf collects debris. 08332_ R-10 Processor collects Med. Storage Unit. 08333_ K-01 Serf collects debris. 08336_ Player 2 attaches Lgt. Antimatter Reactor. 08336_ R-10 Processor collects Wheel. 08337_ K-01 Serf collects debris. 08338_ TLICWN%L:X:CC41OI S=JR,2SJ9MQ 08349_ Slammed into K-01 Serf. 08349_ K-01 Serf collects debris. 08353_ System corrupted: Matter fused (-7). 08372_ N/8GKXVDIAPKI8SXU HIF/VVZ&HQ 08387_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ???????????????????????????# #????????# ??????? | | ???????????????????????????# #????????# ####??? | | ???????????????????????????# #????????# ??? | | ???????????????????????????# +????????# #??? | | ???????????????????????????# #????????# #??? | | ???????????????????????????# #????????# #??? | | ???????????????????????????# #????????# #??? | | ???????????????????????????# #????????# #??? | | ???????????????????????????# #????????# #??? | | ???????????????????????????# #????????# #??? | | ???????????????????????????# #????????# #??? | | ???????????????????????????# #????????# #??? | | ???????????????????????????# #????????# #??? | | ???????????????????????????# #????????# #### | | ???????????????????????????# #????????+ % | | ???????????????????????????# #????????# ###### | | ???????????????????????????# #????????# #????? | | ???????????????????????????# #????????# #????? | | ???????????????????????????# #????##### #????? | | ?????????????????########### ######T ## #????? | | ?????????????????# # #????? | | ?????????????????# !!! # #????? | | ?????????????????# !!! # #????? | | ?????????????????# ] !! # #????? | | ?????????????????# + | | ?????????????????# @ # | | ?????????????????# # ##########+###### | | ?????????????????# + #???????? ????? | | ?????????????????############+###???????? ? #??? | | ????????????????????????????????????????? ??#??? | | ????????????????????????????????????????? ?????? | | ????????????????????????????????????????? ?????? | | ????????????????????????????????????????? ?????? | | ?????????????????????????????????????????###?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Coolant Potential 100 Energy Generation 23 Energy Capacity 490 Matter Stores 400 Matter Capacity 400 Sight Range 24 Robot Scan Range 15 Terrain Scan Range 30 Terrain Scan Density 110 Jamming Range 16 Armor Coverage 600 Resistance: TH 25 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 14 Relay Coupler Types 2 Relay Coupler Value 66 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 . . . 6 . 2 . . 2 2 . Power 3 | . . . . . . 1 . . . . 1 1 . Propulsion 4 | . . 1 . . . 2 . . . . 1 . . Utility 5 | . . 1 . . . 2 . 1 . . . 1 . Weapon 2 | . . . . . . 1 . 1 . . . . . Parts Attached 182 | . 9 3 13 12 2 . 21 13 26 8 . 18 57 Parts Lost 70 | . . . . . . . 1 11 3 1 . 10 44 Damage Taken 11772 | . 105 . 134 557 116 . 621 1120 822 96 16 1848 6337 Core 1627 | . 24 . 49 74 15 . 22 116 115 . . 181 1031 Player 2/Cogmind (%) 65 | . 17 . 60 61 25 . 25 48 100 . . 81 79 Absorbed by Shields . | . . . . . . . . . . . . . . Damage Inflicted 14340 | . 200 . 514 758 92 . 917 1494 2045 750 149 2896 4525 Player 2/Cogmind (%) 48 | . 36 . 36 32 24 . 39 58 55 58 100 57 48 Combat Hostiles Destroyed 80 | . 6 . 4 7 . . 5 12 9 6 2 10 19 Player 2/Cogmind (%) 43 | . 54 . 22 28 . . 38 52 64 66 100 45 47 Game ------ Seed ServoFluxHumpback Manual? 0 Play Time 01:03:56 Cumulative 816.7 hours Start 2024.07.24 @ 13:49:56 End 2024.07.24 @ 14:54:17 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 967 Rogue 688 Adventurer 124 Explorer 155 Win Type - Total 34 Types 27/0/5/1/0/0/0/1/0 Lore% 59 Gallery% 86 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 808a52e7-681d-45ac-8c03-940f5f276539