Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.24 @ 14:54:17 // AFD2020/Player2

Player: Minty

Result: Core destroyed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (148)     740
Value Destroyed (6501)     6501
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (4153)               4153
              TOTAL SCORE: 18054

 Bonus
-------
High Alert Combat Kills    1774
Follower Combat Kills      3270
Entered Garrisons          200
Used RIF Installer         500
Registered with UFD        300
Friendly Fire              -1891

 Cogmind 
---------
Core Integrity             0/1300
Matter                     284/300
Energy                     149/150
System Corruption          59%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -3/Research

 Parts 
-------
>              --- POWER (1) --------
         Micro Antimatter Reactor
>              --- PROPULSION (4) ---
        Medium Treads
        Medium Treads
      Enhanced Armored Medium Treads
      Enhanced Armored Medium Treads (fused)
>              --- UTILITY (12) -----
      Advanced Coolant Injector
        Medium Storage Unit
               Spectral Analyzer
      Improved Targeting Computer
      Improved Kinecellerator
      Improved Core Shielding
      Improved Light Armor Plating
               Hacking Suite
               Hacking Suite
               A0-MCA's Component Scanner
>              --- WEAPON (4) -------
               Linear Accelerator
               Linear Accelerator
               Linear Accelerator
>              --- INVENTORY (10) ---
      Advanced Signal Interpreter
  Experimental Terrain Scanner
      Advanced Transmission Jammer
               Relay Coupler [Sentry] (22)
               Relay Coupler [Specialist] (22)
               Proton Burst Cannon
               Proton Burst Cannon
      Improved Remote Datajack

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
>              --- PROPULSION -------
      Enhanced Armored Medium Treads
      Enhanced Armored Medium Treads
      Enhanced Armored Medium Treads
      Enhanced Armored Medium Treads
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Coolant Injector
        Medium Storage Unit
               Spectral Analyzer
  Experimental Terrain Scanner
      Improved Terrain Scan Processor
      Improved Core Shielding
         Heavy Reflective Plating
               Hacking Suite
               Hacking Suite
               A0-MCA's Component Scanner
>              --- WEAPON -----------
         Heavy Gatling Laser
         Heavy Gatling Laser
               Proton Burst Cannon
               Proton Burst Cannon
>              --- INVENTORY --------
         Micro Antimatter Reactor
      Advanced Heat Sink
      Advanced Signal Interpreter
      Advanced Transmission Jammer
               Relay Coupler [Sentry]
               Relay Coupler [Specialist]
               Proton Burst Cannon
      Improved Remote Datajack
               Vortex Trap
[Rating: 137]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Medium Treads
  Treads                   Armored Medium Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                A0-MCA's Component Scanner
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Gatling Laser
  Energy Gun               Heavy Gatling Laser
  Energy Cannon            Proton Burst Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Linear Accelerator
  Launcher                 Rocket Launcher
  Special Weapon           Improved Remote Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac Res 
Slots Evolved              14   | .   .   .   2   .   .   .   6   .   2   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  10   | .   .   .   2   .   .   .   3   .   2   .   .   2   1   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
Parts Attached             157  | 6   6   .   16  23  4   3   20  15  19  .   1   13  31  
  Power                    16   | 1   .   .   3   3   .   .   2   3   1   .   .   1   2   
    Engine                 9    | 1   .   .   2   1   .   .   2   2   1   .   .   .   .   
    Core                   4    | .   .   .   1   2   .   .   .   1   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Propulsion               33   | 2   1   .   1   8   .   .   5   5   5   .   .   .   6   
    Treads                 11   | .   .   .   .   .   .   .   .   .   5   .   .   .   6   
    Leg                    11   | .   1   .   .   .   .   .   5   5   .   .   .   .   .   
    Wheel                  11   | 2   .   .   1   8   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  58   | 1   2   .   4   7   3   1   7   5   5   .   1   8   14  
    Device                 22   | .   1   .   1   2   .   .   4   2   2   .   .   4   6   
    Storage                5    | 1   1   .   .   1   1   .   .   .   .   .   1   .   .   
    Processor              6    | .   .   .   .   .   .   .   2   1   .   .   .   1   2   
    Hackware               8    | .   .   .   .   .   .   .   1   2   2   .   .   1   2   
    Protection             17   | .   .   .   3   4   2   1   .   .   1   .   .   2   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   50   | 2   3   .   8   5   1   2   6   2   8   .   .   4   9   
    Energy Gun             32   | 2   2   .   7   3   1   2   6   2   5   .   .   2   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   .   2   .   .   .   4   
    Launcher               2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         6    | .   .   .   .   1   .   .   .   .   1   .   .   2   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    System Corruption      27   | .   .   .   .   .   .   .   .   .   .   .   .   .   27  
Parts Lost                 36   | .   3   1   1   4   .   .   3   9   .   .   1   .   14  
  Power                    7    | .   1   .   1   2   .   .   .   2   .   .   .   .   1   
  Propulsion               9    | .   1   1   .   .   .   .   1   4   .   .   .   .   2   
  Utility                  13   | .   .   .   .   2   .   .   2   2   .   .   1   .   6   
  Weapon                   7    | .   1   .   .   .   .   .   .   1   .   .   .   .   5   
  Highest Loss Streak      7    | .   2   1   1   2   .   .   2   5   .   .   1   .   7   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     93   | .   78  60  96  96  98  100 94  89  100 100 98  97  82  
  Engine                   2    | .   6   .   5   .   .   .   3   4   5   5   5   3   .   
  Core                     3    | .   .   .   2   10  11  11  2   1   .   .   .   .   .   
  Treads                   8    | .   .   .   .   .   .   .   .   .   15  23  23  21  18  
  Leg                      3    | .   1   3   .   .   .   .   18  23  7   .   .   .   .   
  Wheel                    9    | .   25  14  21  21  22  22  5   .   .   .   .   .   .   
  Device                   14   | .   .   .   5   15  18  11  11  17  17  17  17  24  14  
  Storage                  8    | .   17  28  11  12  11  11  6   6   5   5   5   5   4   
  Processor                4    | .   .   .   .   .   .   .   5   6   5   5   5   9   10  
  Hackware                 6    | .   .   .   .   .   .   .   6   6   17  17  15  9   9   
  Protection               9    | .   .   .   26  14  14  22  12  3   5   5   5   4   4   
  Energy Gun               17   | .   26  14  20  19  20  22  20  17  15  17  17  14  7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             82   | 11  11  8   27  28  28  30  41  39  51  51  52  61  82  
  Greatest Support         140  | 26  26  10  26  26  20  20  75  75  108 108 108 108 140 
  Greatest Overweight (x)  1    | .   .   .   1   1   1   1   1   1   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 6   8   8   8   8   9   10  10  10  10  10  10  10  10  
  Most Carried             10   | 7   8   8   8   8   10  10  10  10  10  10  9   10  10  
  Average Carried          8    | 3   5   8   7   7   8   9   9   9   9   9   9   9   9   
  Final Capacity           10   | 8   8   8   8   8   10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 6   8   8   8   8   10  10  10  10  10  9   9   10  8   

 Class Distribution 
--------------------
 25% | Mutant
 24% | Scavenger-Tank
 17% | Scavenger-Mutant
  8% | Hacker-Skirmisher
  8% | Scavenger-Skirmisher
  4% | Bothacker-Tank
  4% | Hacker-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Storage
     Scavenger-Mutant | -9/Recycling
     Scavenger-Mutant | -9/Scraptown
       Scavenger-Tank | -6/Factory
       Scavenger-Tank | -6/Garrison
       Scavenger-Tank | -5/Factory
       Scavenger-Tank | -5/Upper Caves
       Scavenger-Tank | -5/Upper Caves
 Scavenger-Skirmisher | -4/Factory
    Hacker-Skirmisher | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -9   -9   -6   -6   -5   -5   -5   -4   -3   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Upp  Upp  Fac  Res  
Matter Collected           2316 | 194  198  23   169  223  20   66   217  145  259  .    28   119  655  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6669 | .    287  116  771  1145 259  .    695  496  652  120  .    527  1601 
  Parts                    307  | .    18   4    41   76   14   .    24   19   21   6    .    16   68   
Haulers Intercepted        4    | .    .    .    1    2    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           5    | .    .    1    1    1    .    .    .    .    1    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      20   | .    .    .    .    .    .    .    .    .    .    14   6    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac Res 
Combat Hostiles Destroyed  104  | .   5   4   14  18  3   .   8   11  5   3   .   12  21  
  Guns                     88   | .   5   4   14  18  3   .   8   8   4   3   .   9   12  
  Cannons                  5    | .   .   .   .   .   .   .   .   .   1   .   .   .   4   
  AOE                      3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   
Classes Destroyed          17   | .   3   1   4   4   1   .   1   .   1   .   .   1   1   
  Worker                   11   | .   .   .   .   6   .   .   1   .   .   .   .   2   2   
  Builder                  6    | .   .   .   .   1   .   .   .   .   1   .   .   1   3   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hauler                   4    | .   .   .   1   2   .   .   .   .   .   .   .   1   .   
  Recycler                 8    | .   .   .   1   1   1   .   1   .   3   .   .   .   1   
  Operator                 4    | .   2   .   .   1   .   .   .   .   .   .   .   .   1   
  Watcher                  6    | .   1   .   1   .   .   .   1   .   2   .   .   1   .   
  Swarmer                  8    | .   .   2   .   .   .   .   .   4   .   1   .   .   1   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    57   | .   5   2   10  11  .   .   3   5   1   1   .   6   13  
  Brawler                  3    | .   .   .   .   2   .   .   .   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Sentry                   17   | .   .   .   3   4   3   .   3   1   1   .   .   1   1   
  Hunter                   9    | .   .   .   .   .   .   .   2   1   1   .   .   1   4   
  Programmer               8    | .   .   .   .   1   .   .   .   .   1   1   .   3   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zionite                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   2   2   4   8   2   .   3   3   3   2   .   6   6   
  Combat Bots Only         4    | .   2   2   4   3   2   .   3   3   1   2   .   3   3   
Max Kills in Single Turn   3    | .   1   1   1   2   1   .   1   2   2   1   .   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -5   -5   -5   -4   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Upp  Upp  Fac  Res  
Hostile Shots Fired        723   | .    33   22   28   41   8    .    120  73   18   33   2    50   295  
  Missed                   244   | .    10   6    7    10   2    .    49   21   6    11   1    17   104  
Damage Taken               8892  | .    280  176  329  497  86   .    797  951  235  500  62   739  4240 
  Core                     854   | .    117  76   32   46   43   .    66   121  .    39   .    42   272  
  Absorbed by Shields      35    | .    .    .    .    .    .    .    .    35   .    .    .    .    .    
  Ignored by Resistances   150   | .    .    .    .    .    .    .    .    .    .    .    .    .    150  
  Regen/Repaired (Parts)   1208  | .    .    .    .    258  .    199  .    .    .    .    .    279  472  
Core Remaining (%)         62    | 100  .    13   .    .    .    35   .    61   .    .    84   80   .    
Volleys Fired              404   | .    30   20   39   62   11   .    41   36   28   8    1    32   96   
  Largest                  4     | .    2    1    2    2    2    .    3    3    3    3    3    3    4    
  Hottest                  400   | .    80   40   126  112  112  .    207  207  300  300  300  300  400  
Shots Fired                848   | .    51   20   78   123  24   .    120  95   73   24   3    78   159  
  Gun                      777   | .    50   20   78   123  24   .    120  95   62   24   3    69   109  
  Cannon                   53    | .    .    .    .    .    .    .    .    .    7    .    .    .    46   
  Launcher                 1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  17    | .    .    .    .    .    .    .    .    .    4    .    .    9    4    
  Kinetic                  55    | .    .    .    3    .    .    .    .    .    7    .    .    .    45   
  Thermal                  699   | .    26   20   55   123  24   .    120  95   62   24   3    69   78   
  Explosive                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          76    | .    24   .    20   .    .    .    .    .    .    .    .    .    32   
  Robot Hit Streak         25    | .    6    11   5    10   5    .    12   7    11   7    2    11   25   
  Robot Miss Streak        8     | .    8    3    4    4    1    .    4    4    4    4    2    4    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        15    | .    1    .    2    1    1    .    1    2    .    1    .    3    3    
    Max Gunslinging Chain  1     | .    1    .    1    1    1    .    1    1    .    1    .    1    1    
Shots Hit Robots           592   | .    24   13   49   86   16   .    76   53   53   17   3    72   130  
  Core Hits                323   | .    12   8    25   42   7    .    29   20   29   12   .    48   91   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         23    | .    .    .    3    7    .    .    7    2    3    .    .    .    1    
    Burn                   20    | .    .    .    3    7    .    .    7    2    1    .    .    .    .    
    Blast                  3     | .    .    .    .    .    .    .    .    .    2    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14947 | .    342  147  913  1568 289  .    1414 1065 1658 536  .    2137 4878 
  Guns                     12242 | .    342  147  882  1568 289  .    1406 1065 1130 536  .    1862 3015 
  Cannons                  1587  | .    .    .    .    .    .    .    .    .    226  .    .    .    1361 
  Explosions               1025  | .    .    .    31   .    .    .    .    .    302  .    .    240  452  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  93    | .    .    .    .    .    .    .    8    .    .    .    .    35   50   
  Kinetic                  1179  | .    .    .    20   .    .    .    .    .    226  .    .    .    933  
  Thermal                  12028 | .    179  147  645  1568 289  .    1406 1065 1432 536  .    2102 2659 
  Explosive                289   | .    .    .    .    .    .    .    .    .    .    .    .    .    289  
  Electromagnetic          1358  | .    163  .    248  .    .    .    .    .    .    .    .    .    947  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         59    | .    .    .    1    4    4    .    .    .    1    3    3    .    59   
  Average Corruption       8     | .    .    .    1    1    4    .    .    .    1    1    3    .    26   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  64    | .    .    .    .    7    8    .    .    .    1    3    4    .    41   
    Message Errors         16    | .    .    .    .    2    2    .    .    .    .    .    .    .    12   
    Matter Fused           13    | .    .    .    .    1    1    .    .    .    .    2    2    .    7    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Energy Discharges      5     | .    .    .    .    1    1    .    .    .    .    1    .    .    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      6     | .    .    .    .    2    .    .    .    .    .    .    .    .    4    
    Data Loss (major)      4     | .    .    .    .    .    2    .    .    .    .    .    1    .    1    
    Misfires               4     | .    .    .    .    .    2    .    .    .    1    .    .    .    1    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        9     | .    .    .    .    1    .    .    .    .    .    .    .    .    8    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            174   | .    .    .    .    .    .    .    .    .    156  .    .    16   2    
  Projectiles              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Explosions               172   | .    .    .    .    .    .    .    .    .    156  .    .    16   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5     | .    .    .    .    .    .    .    .    .    .    .    .    1    4    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      103   | .    1    .    .    .    .    .    4    .    .    .    .    .    98   
  Shots                    2     | .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   13    | .    .    .    .    1    .    .    1    .    .    .    .    4    7    
Targets Rammed             13    | .    .    .    .    1    .    .    1    .    .    .    .    4    7    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        348   | .    175  4    164  132  38   .    348  16   108  63   114  172  191  
  Average Temperature      62    | .    47   3    58   40   22   .    121  4    41   36   50   59   63   
  Received Heat Transfer   1919  | .    153  57   150  201  36   .    324  99   36   27   .    102  734  
  Effects                  8     | .    .    .    .    .    .    .    8    .    .    .    .    .    .    
    Interference           7     | .    .    .    .    .    .    .    7    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Parts Fried              10    | .    1    .    2    .    .    .    .    .    .    .    .    .    7    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    .    .    .    .    1    3    .    .    .    1    1    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    3    .    .    .    1    1    
  Parts Melted             44    | .    .    2    4    10   3    .    9    7    3    .    .    3    3    
  Heat Transferred         22186 | .    400  325  1548 3625 629  .    3367 2173 2058 850  .    3143 4068 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    1    .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -5   -5   -5   -4   -3   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Upp  Upp  Fac  Res  
Peak Influence             1344 | .    322  220  639  1023 480  .    344  856  1062 .    .    1023 1344 
  Initial                  535  | .    .    72   85   269  398  .    .    186  438  .    .    373  535  
  Average                  584  | .    180  128  292  747  454  .    161  552  732  .    .    651  947  
Maximum Alert Level        4    | .    1    1    2    3    2    .    1    3    3    .    .    3    4    
  Low Security (%)         16   | 100  52   89   30   .    .    .    71   3    .    .    .    .    .    
  Level 1                  16   | .    47   10   39   18   7    .    28   36   .    .    .    7    .    
  Level 2                  27   | .    .    .    29   8    92   .    .    19   53   .    .    48   23   
  Level 3                  32   | .    .    .    .    72   .    .    .    41   46   .    .    43   34   
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    41   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          47   | .    2    .    4    7    .    .    7    .    8    .    .    8    11   
  Investigation            22   | .    1    .    4    3    .    .    3    .    3    .    .    2    6    
  Extermination            4    | .    .    .    .    .    .    .    1    .    1    .    .    1    1    
  Reinforcement            7    | .    1    .    .    1    .    .    .    .    1    .    .    2    2    
  Assault                  7    | .    .    .    .    2    .    .    .    .    .    .    .    3    2    
  Garrison                 7    | .    .    .    .    1    .    .    3    .    3    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac Res 
Distress Signals           12   | .   .   .   3   3   .   .   .   .   1   .   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              225  | .   14  5   23  29  2   .   12  27  14  8   2   35  54  
  Peak Tracking Total      10   | .   3   3   4   6   2   .   4   6   4   3   1   10  7   
  Tactical Retreats        6    | .   2   .   .   .   .   .   .   1   .   .   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac Res 
Traps Triggered            6    | .   .   .   .   3   .   .   .   2   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Most Traps Carried         1    | .   .   .   .   .   .   1   1   1   1   1   1   1   1   
Objects Rigged             10   | .   .   .   .   .   .   .   .   .   8   .   .   2   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -6  -6  -5  -5  -5  -4  -3  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac Res 
Machines Disabled          28   | .   .   .   .   1   .   .   .   2   11  1   .   9   4   
  Max in Single Turn       8    | .   .   .   .   1   .   .   .   1   8   1   .   3   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac Res 
Machines Accessed          44   | .   3   .   5   9   .   6   4   1   4   1   .   5   6   
  Terminals                22   | .   2   .   5   6   .   .   2   1   3   .   .   1   2   
  Fabricators              4    | .   .   .   .   .   .   .   1   .   .   .   .   3   .   
  Repair Stations          7    | .   1   .   .   2   .   .   .   .   .   .   .   1   3   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   1   .   1   .   .   .   .   
Total Hacks                162  | .   10  .   14  37  .   34  15  5   19  1   .   15  12  
  Successful               102  | .   4   .   7   26  .   34  7   2   6   1   .   6   9   
  Failed                   60   | .   6   .   7   11  .   .   8   3   13  .   .   9   3   
    Catastrophic           14   | .   2   .   3   1   .   .   4   .   1   .   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   77   | .   5   .   7   21  .   .   9   2   17  .   .   8   8   
  Terminals                79   | .   7   .   14  21  .   .   7   5   16  .   .   2   7   
  Fabricators              13   | .   .   .   .   .   .   .   6   .   .   .   .   7   .   
  Repair Stations          22   | .   3   .   .   9   .   .   .   .   .   .   .   6   4   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   7   .   .   2   .   3   .   .   .   .   
Terminal Hacks             63   | .   4   .   5   10  .   34  2   1   3   1   .   .   3   
  Record                   28   | .   .   .   .   .   .   28  .   .   .   .   .   .   .   
  Robot Analysis           6    | .   .   .   .   1   .   5   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   3   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   3   .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   1   .   .   .   .   1   .   .   .   1   
  Alert Level              6    | .   .   .   1   2   .   .   1   .   1   .   .   .   1   
  Locate Traps             2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Network Status           2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Repair Station Hacks       13   | .   .   .   .   9   .   .   .   .   .   .   .   3   1   
  Scan Component           8    | .   .   .   .   5   .   .   .   .   .   .   .   2   1   
  Repair                   5    | .   .   .   .   4   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         23   | .   .   .   2   7   .   .   3   1   3   .   .   2   5   
  Terminals                12   | .   .   .   2   3   .   .   2   1   2   .   .   1   1   
    Botnet                 5    | .   .   .   .   3   .   .   1   .   1   .   .   .   .   
    Detonate               2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Sabotage               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Search                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Override               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Fabnet                 2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Patch                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fedlink                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   4   .   .   .   .   1   .   .   .   .   
    Restock                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reprogram              2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   
    Intercept              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   3   .   3   7   .   .   4   1   4   .   .   5   3   
  Full Trace Events        16   | .   3   .   3   2   .   .   2   .   2   .   .   2   2   
  Feedback Events          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Corruption             2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   4   .   .   .   .   .   .   .   1   .   
  Time                     179  | .   .   .   .   154 .   .   .   .   .   .   .   25  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -6  -6  -5  -5  -5  -4  -3  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac Res 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              12   | .   .   .   .   .   .   .   .   .   2   .   1   5   4   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Combat                   10   | .   .   .   .   .   .   .   .   .   .   .   1   5   4   
Robot Hacks Applied        13   | .   .   .   .   .   .   .   .   .   3   .   .   6   4   
  parse_system             2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  map_route                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  amplify_resonance        4    | .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  wipe_record              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  overwrite_iff            3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    13   | .   .   .   .   5   .   .   .   8   .   .   .   .   .   
  Machine Destruction      10   | .   .   .   .   2   .   .   .   8   .   .   .   .   .   
  Programmers              3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Attached                 3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   3   3   3   1   .   
  Autooverrided            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -5   -5   -5   -4   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Upp  Upp  Fac  Res  
Total Allies               11    | .    1    1    .    1    .    .    .    2    2    .    1    1    2    
  Largest Group            3     | .    1    2    1    2    1    1    1    2    3    1    2    1    3    
  Highest-Rated Group      258   | .    57   91   69   81   75   75   104  155  184  128  157  148  258  
  Highest-Rated Ally       174   | .    57   60   69   73   75   75   104  108  126  128  129  148  174  
Total Orders               1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  EXPLORE                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Ally Attacks               354   | .    27   1    26   45   7    .    29   38   30   11   5    36   99   
  Total Damage             15128 | .    200  21   514  836  92   .    917  1705 2230 750  186  2918 4759 
  Kills                    107   | .    6    1    8    9    .    .    6    14   17   6    2    13   25   
Allies Corrupted           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Upp Upp Fac Res 
Robot Analysis Total       6    | .   .   .   .   1   .   5   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Drone Launches             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -9   -6   -6   -5   -5   -5   -4   -3   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Upp  Upp  Fac  Res  
Turns Passed               8391 | 62   432  286  509  950  270  1030 505  522  754  672  159  1101 1139 
Spaces Moved               5061 | 53   321  207  316  550  231  1050 268  271  398  294  90   529  483  
  Core                     10   | 10   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1645 | .    .    .    .    .    .    .    .    .    249  294  90   529  483  
  Legs                     651  | .    3    .    .    .    .    .    228  271  149  .    .    .    .    
  Wheels                   2755 | 43   318  207  316  550  231  1050 40   .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   90   95   95   95   120  120  170  170  170  160  
  Average Speed            120  | 82   88   80   93   90   95   95   116  120  151  170  170  170  161  
  Slowest Speed            250  | 100  120  80   105  105  95   95   190  190  250  170  170  170  170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    52   54   37   61   63   83   7    36   10   50   16   17   15   
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    1    1    .    .    .    1    .    .    1    .    .    .    
  Unknown Exits Taken      8    | 1    1    .    .    1    1    1    .    .    1    .    1    1    .    
Scrap Searched             6    | .    .    2    .    .    .    3    .    .    .    1    .    .    .    
Spaces Dug                 8    | .    8    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          67   | .    8    .    1    .    .    .    .    .    14   .    .    16   28   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  AOE                      63   | .    8    .    1    .    .    .    .    .    14   .    .    16   24   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -9   -6   -6   -5   -5   -5   -4   -3   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Upp  Upp  Fac  Res  
Total                      6558 | 68   416  308  452  868  260  1084 367  390  488  444  93   663  657  
  Wait                     769  | 3    50   80   67   209  11   22   26   40   26   142  2    64   27   
  Move                     5048 | 52   320  206  315  549  230  1049 267  270  397  293  89   528  483  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  63   | 7    5    1    5    5    .    5    4    13   7    .    .    10   1    
  Fast Attach              60   | 5    3    .    6    8    .    .    8    9    2    .    1    3    15   
  Attach                   21   | 1    .    .    1    .    .    2    2    4    2    .    .    2    7    
  Detach                   11   | .    1    .    1    .    2    .    .    1    .    .    .    1    5    
  Swap                     76   | .    3    .    9    15   4    1    10   2    15   .    .    8    9    
  Drop                     84   | .    4    1    9    14   2    5    8    12   11   1    .    11   6    
  Fire                     404  | .    30   20   39   62   11   .    41   36   28   8    1    32   96   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    1    .    .    1    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    11   | .    .    .    .    .    .    .    .    .    .    .    .    4    7    
  Escape Stasis            3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Miscellaneous            5    | .    .    .    .    5    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: [*Mat] / Min / *Sto x2)
-9/Storage (discovered 2 exits: [*Mat] / [*Rec])
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Fac / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-3/Research

 History 
---------
 Turn | Location       | Event
    3 | -11/Scrapyard  | Discovered new exit (range 15)
   63 | -11/Scrapyard  | Entered Materials
  137 | -10/Materials  | Discovered new exit (range 9)
  204 | -10/Materials  | Discovered new exit (range 16)
  312 | -10/Materials  | Build established: Mutant
  328 | -10/Materials  | Identified exit to Materials
  481 | -10/Materials  | Core integrity fell below 50%
  495 | -10/Materials  | Entered Mines
  500 | -10/Mines      | Received a Mining Laser from a helpful Derelict
  506 | -10/Mines      | Met a Derelict bent on vengeance
  688 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  737 | -10/Mines      | Core integrity fell below 20%
  754 | -10/Mines      | Discovered exit to Materials (range 5)
  781 | -10/Mines      | Entered Materials
  781 | -9/Materials   | Evolved 2 slots: Utility x2
  944 | -9/Materials   | Discovered new exit (range 5)
  995 | -9/Materials   | Identified exit to Mines
  995 | -9/Materials   | Identified exit to Storage
 1290 | -9/Materials   | Entered Storage
 1346 | -9/Storage     | Repaired Lgt. Armor Plating
 1374 | -9/Storage     | Repaired Wheel
 1690 | -9/Storage     | First assault squad dispatched
 1761 | -9/Storage     | Core integrity fell below 50%
 1852 | -9/Storage     | Discovered new exit (range 27)
 1959 | -9/Storage     | Repaired Imp. Medium Laser
 2011 | -9/Storage     | Repaired Imp. Medium Laser
 2109 | -9/Storage     | Garrison activated, responded to threat
 2230 | -9/Storage     | Used back door to open Recycling access
 2230 | -9/Storage     | Discovered new exit (range 3)
 2240 | -9/Storage     | Entered Recycling
 2241 | -9/Recycling   | Met a Zionite searching for Scraptown
 2460 | -9/Recycling   | Build established: Scavenger-Mutant
 2465 | -9/Recycling   | Discovered new exit (range 7)
 2476 | -9/Recycling   | Scanned before Scraplab entrance
 2498 | -9/Recycling   | Entered Scraplab
 2506 | -9/Recycling   | Discovered new exit (range 2)
 2510 | -9/Recycling   | Entered Scraptown
 2510 | -9/Scraptown   | System corruption cleaned by C-Scrubber
 2638 | -9/Scraptown   | Visited UFD Registry
 2638 | -9/Scraptown   | Registered with UFD as "Nullmachine"
 2663 | -9/Scraptown   | Visited Analyses Database
 2684 | -9/Scraptown   | Visited A0-MCA Data Center
 2690 | -9/Scraptown   | Given a B+ rating by A0-MCA
 2694 | -9/Scraptown   | Found A0-MCA's Component Scanner
 2722 | -9/Scraptown   | Visited Curators Association
 2805 | -9/Scraptown   | Visited Infowarlord's Domain
 2812 | -9/Scraptown   | Found Exp. Terrain Scanner
 2846 | -9/Scraptown   | Visited Botcube Research
 2854 | -9/Scraptown   | Found Lrg. Botcube
 2881 | -9/Scraptown   | Visited Research Penetration Think Tank
 2904 | -9/Scraptown   | Visited Science Guys
 2970 | -9/Scraptown   | Visited Supply Room
 3023 | -9/Scraptown   | Visited SPCMW
 3044 | -9/Scraptown   | Visited Cyclists
 3051 | -9/Scraptown   | Entered Cyclist Reading Room
 3057 | -9/Scraptown   | Learned location of Exiles (-9)
 3057 | -9/Scraptown   | Learned location of Zion (-6)
 3125 | -9/Scraptown   | Discovered new exit (range 13)
 3338 | -9/Scraptown   | Visited CR-KLE's Repair Center
 3345 | -9/Scraptown   | CR-KLE repaired 6 parts
 3364 | -9/Scraptown   | Visited Observation Area
 3372 | -9/Scraptown   | Visited Symbiants
 3523 | -9/Scraptown   | Discovered new exit (range 5)
 3540 | -9/Scraptown   | Entered Factory
 3540 | -6/Factory     | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1
 3672 | -6/Factory     | Discovered new exit (range 12)
 3714 | -6/Factory     | Identified exit to Factory
 3853 | -6/Factory     | Build established: Scavenger-Tank
 3950 | -6/Factory     | Identified exit to Garrison
 4045 | -6/Factory     | Entered Garrison
 4062 | -6/Garrison    | Garrison Relay disabled
 4086 | -6/Garrison    | Lrg. Botcube activated
 4093 | -6/Garrison    | Found Lrg. Botcube
 4122 | -6/Garrison    | Installed Relay Interface Framework
 4161 | -6/Garrison    | Triggered checkpoint
 4201 | -6/Garrison    | Garrison Relay disabled
 4371 | -6/Garrison    | Lost 5 parts (1p2n1u1w)
 4381 | -6/Garrison    | Triggered checkpoint
 4384 | -6/Garrison    | Lrg. Botcube activated
 4402 | -6/Garrison    | Lrg. Botcube completed mutation into flying form, armed with 3 guns.
 4411 | -6/Garrison    | Triggered checkpoint
 4471 | -6/Garrison    | Spotted B-75 Beast
 4493 | -6/Garrison    | Allies destroyed B-75 Beast
 4567 | -6/Garrison    | Entered Factory
 4567 | -5/Factory     | Evolved 2 slots: Utility x2
 4741 | -5/Factory     | Discovered new exit (range 9)
 4755 | -5/Factory     | Spotted B-75 Beast
 4791 | -5/Factory     | Destroyed B-75 Beast
 5129 | -5/Factory     | Build established: Bothacker-Tank
 5321 | -5/Factory     | Entered Upper Caves
 5433 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research
 5456 | -5/Upper Caves | Build established: Scavenger-Tank
 5463 | -5/Upper Caves | Identified exit to Upper Caves
 5779 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes
 5782 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes
 5916 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 5968 | -5/Upper Caves | Encountered a Warlord checkpoint
 5993 | -5/Upper Caves | Entered another Upper Caves area
 6130 | -5/Upper Caves | Discovered new exit (range 10)
 6152 | -5/Upper Caves | Entered Factory
 6152 | -4/Factory     | Evolved 2 slots: Utility x2
 6489 | -4/Factory     | Repaired Lyr. Medium Armor Plating
 6510 | -4/Factory     | Build established: Scavenger-Skirmisher
 6824 | -4/Factory     | Discovered new exit (range 15)
 6902 | -4/Factory     | First assault squad dispatched
 7020 | -4/Factory     | Found Hvy. Reflective Plating
 7253 | -4/Factory     | Entered Research
 7253 | -3/Research    | Evolved 2 slots: Utility x1, Weapon x1
 7444 | -3/Research    | Build established: Hacker-Skirmisher
 7503 | -3/Research    | First assault squad dispatched
 7576 | -3/Research    | Spotted B-86 Titan
 7617 | -3/Research    | Allies destroyed B-86 Titan
 7673 | -3/Research    | Core integrity fell below 50%
 7697 | -3/Research    | Found Spectral Analyzer
 7910 | -3/Research    | System corruption reached 10%
 7940 | -3/Research    | Lost 4 parts (3u1w)
 8014 | -3/Research    | System corruption reached 30%
 8101 | -3/Research    | Lost 7 parts (1p2n2u2w)
 8191 | -3/Research    | Core integrity fell below 20%
 8392 | -3/Research    | Core destroyed

 Last Messages 
---------------
08327_ Acquired 16 matter.
08329_ K-01 Serf collects debris.
08329_ R-10 Processor collects Adv. Heat Sink.
08330_ K-01 Serf collects debris.
08331_ U-05 Engineer builds a Door.
08331_ Player 2 drops Corrupted Adv. Heat Sink.
08331_ Player 2 attaches Adv. Heat Sink.
08332_ K-01 Serf collects debris.
08332_ R-10 Processor collects Med. Storage Unit.
08333_ K-01 Serf collects debris. <x3>
08336_ Player 2 attaches Lgt. Antimatter Reactor.
08336_ R-10 Processor collects Wheel.
08337_ K-01 Serf collects debris.
08338_ TLICWN%L:X:CC41OI S=JR,2SJ9MQ<FR
08338_ K-01 Serf collects debris. <x9>
08349_ Slammed into K-01 Serf.
08349_ K-01 Serf collects debris.
08353_ System corrupted: Matter fused (-7).
08372_ N/8GKXVDIAPKI8SXU HIF/VVZ&HQ
08387_ System corrupted: Matter fused (-9).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           113
Coolant Potential          100
Energy Generation          23
Energy Capacity            490
Matter Stores              400
Matter Capacity            400
Sight Range                24
Robot Scan Range           15
Terrain Scan Range         30
Terrain Scan Density       110
Jamming Range              16
Armor Coverage             600
Resistance: TH             25
Core Shielding             30
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           4
Kinecelleration            40
Offensive Hacking          20
Defensive Hacking          14
Relay Coupler Types        2
Relay Coupler Value        66
Authchip Count             3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                        | -11  -10  -10  -9   -9   -9   -9   -6   -6   -5   -5   -5   -4   -3   
----------                 Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Upp  Upp  Fac  Res  
Slots Evolved              14    | .    .    2    .    .    .    6    .    2    .    .    2    2    .    
  Power                    3     | .    .    .    .    .    .    1    .    .    .    .    1    1    .    
  Propulsion               4     | .    .    1    .    .    .    2    .    .    .    .    1    .    .    
  Utility                  5     | .    .    1    .    .    .    2    .    1    .    .    .    1    .    
  Weapon                   2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    
Parts Attached             182   | .    9    3    13   12   2    .    21   13   26   8    .    18   57   
Parts Lost                 70    | .    .    .    .    .    .    .    1    11   3    1    .    10   44   
Damage Taken               11772 | .    105  .    134  557  116  .    621  1120 822  96   16   1848 6337 
  Core                     1627  | .    24   .    49   74   15   .    22   116  115  .    .    181  1031 
    Player 2/Cogmind (%)   65    | .    17   .    60   61   25   .    25   48   100  .    .    81   79   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14340 | .    200  .    514  758  92   .    917  1494 2045 750  149  2896 4525 
  Player 2/Cogmind (%)     48    | .    36   .    36   32   24   .    39   58   55   58   100  57   48   
Combat Hostiles Destroyed  80    | .    6    .    4    7    .    .    5    12   9    6    2    10   19   
  Player 2/Cogmind (%)     43    | .    54   .    22   28   .    .    38   52   64   66   100  45   47   

 Game 
------
Seed              ServoFluxHumpback
  Manual?         0
Play Time         01:03:56
  Cumulative      816.7 hours
  Start           2024.07.24 @ 13:49:56
  End             2024.07.24 @ 14:54:17
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          967
  Rogue           688
  Adventurer      124
  Explorer        155
Win Type          -
  Total           34
  Types           27/0/5/1/0/0/0/1/0
Lore%             59
Gallery%          86
Achievement%      78
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 808a52e7-681d-45ac-8c03-940f5f276539