Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 20:33:22

Player: aperiodic

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (25)       5000
Robots Destroyed (452)     2260
Value Destroyed (20922)    20922
Prototype IDs (51)         1020
Alien Tech Used (0)        0
Bonus (10860)              10860
              TOTAL SCORE: 44562

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    9883
Follower Combat Kills      1082
Entered DSFs               500
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Scanned by Researcher      500
Friendly Fire              -3005

 Cogmind 
---------
Core Integrity             0/1600
Matter                     91/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (12) -----
                   (None)
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
         Light Quantum Reactor
  Experimental Energy Well (600)
      Advanced Micro-nuke Launcher
               ME-RLN's Wand

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
               Quantum Reactor
>              --- PROPULSION -------
               Biometal Medium Treads
               Biometal Medium Treads
      Advanced Heavy Siege Treads
  High-density Centrium Heavy Treads
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Energy Well
      Improved Targeting Computer
      Improved Targeting Computer
  Experimental Targeting Computer
               Core Analyzer
     Precision Matter Filter
  Experimental Transmission Jammer
      Advanced Powered Armor
      Improved Force Field
      Advanced Force Field
    Long-range Tractor Beam
>              --- WEAPON -----------
         Heavy Mass Driver
      Advanced Micro-nuke Launcher
>              --- INVENTORY --------
      Improved Heavy Siege Treads
      Advanced Heavy Siege Treads
      Advanced Heat Sink
      Advanced Coolant Injector
               ME-RLN's Chromatic Screen
               Matter Neutralizer
      Enhanced Nova Cannon
               Linear Accelerator
      Improved Proton Missile Launcher
      Advanced Micro-nuke Launcher
      Advanced Micro-nuke Launcher
               ME-RLN's Wand
[Rating: 170]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Particle Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Wheel                    Compact Wheel
  Flight Unit              Impulse Thruster Array
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Powered Armor
Weapon                     Enhanced Autogun
  Energy Gun               Heavy Wave Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Ripper
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Fac DSF Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   2   .   2   .   .   .   .   2   .   .   .   .   .   2   .   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               6    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   2   
  Utility                  10   | .   .   .   1   .   1   .   2   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   2   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             466  | 6   12  2   18  7   41  24  36  8   .   .   9   4   24  19  6   18  5   18  11  19  .   22  51  70  36  
  Power                    30   | 1   2   1   2   .   1   .   2   .   .   .   .   .   1   .   1   2   .   1   .   1   .   1   4   7   3   
    Engine                 9    | 1   1   1   2   .   1   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Core                   4    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Reactor                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   4   7   3   
  Propulsion               77   | 3   3   .   5   .   15  3   3   .   .   .   1   3   5   2   1   2   2   1   3   .   .   6   3   7   9   
    Treads                 71   | 2   1   .   5   .   15  3   3   .   .   .   1   3   5   2   1   2   2   1   3   .   .   3   3   7   9   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | 1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Utility                  164  | .   3   .   3   5   12  4   17  3   .   .   3   1   5   9   2   5   .   8   3   6   .   9   20  29  17  
    Device                 66   | .   .   .   1   2   1   1   4   1   .   .   1   .   1   3   1   2   .   3   2   3   .   6   13  11  10  
    Storage                16   | .   2   .   1   .   1   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   1   3   2   3   
    Processor              13   | .   .   .   .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   7   1   
    Hackware               11   | .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   1   1   .   
    Protection             58   | .   1   .   1   3   8   1   9   2   .   .   2   1   3   5   1   2   .   3   1   2   .   .   2   8   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   195  | 2   4   1   8   2   13  17  14  5   .   .   5   .   13  8   2   9   3   8   5   12  .   6   24  27  7   
    Energy Gun             26   | 1   1   .   5   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  3   .   
    Energy Cannon          37   | .   .   .   .   1   .   3   3   .   .   .   1   .   1   .   .   1   1   1   .   5   .   2   10  4   4   
    Ballistic Gun          57   | 1   2   1   1   .   6   10  6   2   .   .   1   .   8   1   1   4   1   2   2   3   .   .   .   5   .   
    Ballistic Cannon       22   | .   .   .   .   .   1   .   1   .   .   .   .   .   3   5   .   1   .   2   2   1   .   .   .   6   .   
    Launcher               29   | .   .   .   .   .   2   1   1   3   .   .   3   .   1   1   1   1   1   1   .   .   .   .   1   9   3   
    Special Weapon         2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          9    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   3   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   1   1   2   3   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   2   .   2   .   1   6   4   .   
  Corrupted Parts          7    | .   .   .   .   4   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
    System Corruption      42   | .   .   .   .   28  .   .   .   .   .   .   .   .   7   .   7   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 91   | .   3   1   3   .   5   .   3   .   .   .   1   .   10  .   .   .   .   .   1   14  .   .   10  27  13  
  Power                    6    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   2   .   
  Propulsion               23   | .   2   .   2   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   2   5   5   
  Utility                  40   | .   .   .   1   .   3   .   2   .   .   .   .   .   3   .   .   .   .   .   .   6   .   .   5   14  6   
  Weapon                   22   | .   .   1   .   .   1   .   1   .   .   .   1   .   4   .   .   .   .   .   1   3   .   .   2   6   2   
  Highest Loss Streak      14   | .   2   1   1   .   3   .   2   .   .   .   1   .   5   .   .   .   .   .   1   14  .   .   4   7   4   
  To Critical Strikes      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   
Average Slot Usage (%)     85   | .   89  99  98  100 99  100 99  99  100 100 99  100 73  72  74  67  80  72  72  73  .   40  70  78  56  
  Engine                   5    | .   10  14  11  11  9   9   6   7   7   7   7   6   5   6   3   .   .   .   5   4   .   .   .   .   .   
  Core                     1    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   6   4   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   8   7   6   
  Treads                   20   | .   22  14  21  22  26  27  23  23  23  23  23  26  19  20  20  20  20  17  14  13  .   5   14  15  10  
  Device                   8    | .   .   .   9   11  4   8   8   7   7   7   7   6   4   3   1   6   13  12  16  15  .   11  14  16  14  
  Storage                  6    | .   12  14  11  11  9   9   7   7   7   7   7   6   4   1   6   4   6   5   5   4   .   2   6   5   5   
  Processor                5    | .   .   .   .   .   5   6   7   7   7   7   7   6   7   11  6   2   .   .   .   .   .   .   .   13  13  
  Hackware                 3    | .   .   .   .   .   .   .   9   7   7   7   7   6   2   .   .   .   .   2   5   5   .   5   9   3   .   
  Protection               10   | .   5   14  10  11  15  11  11  14  15  15  14  20  8   7   13  13  13  8   5   8   .   .   .   4   1   
  Energy Gun               3    | .   16  9   27  30  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   .   
  Energy Cannon            1    | .   .   .   .   .   .   2   6   .   .   .   5   6   1   .   .   .   .   .   .   6   .   2   7   1   3   
  Ballistic Gun            11   | .   10  18  4   .   18  23  13  21  23  23  16  13  10  11  6   6   19  14  10  4   .   .   .   2   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   9   1   .   2   3   1   .   .   .   3   .   
Naked Turns                217  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  12  26  .   .   158 
Heaviest Build             157  | 6   32  32  58  67  108 107 123 123 122 122 127 131 157 92  82  100 87  118 118 102 .   66  113 129 106 
  Greatest Support         262  | 40  40  20  46  46  66  67  66  66  66  66  74  102 120 120 120 126 126 117 117 110 3   225 230 250 262 
  Greatest Overweight (x)  1    | .   1   1   1   1   1   1   1   1   1   1   1   1   1   .   1   .   .   1   1   1   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   1   .   1   .   1   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   15  15  20  20  25  25  25  25  25  25  25  25  25  15  15  15  15  20  20  20  5   15  15  15  15  
  Average Capacity         18   | 5   10  15  17  20  24  25  25  25  25  25  25  25  19  8   15  11  15  15  20  19  5   11  15  15  13  
  Most Carried             25   | 3   10  13  20  20  25  25  25  25  25  25  25  25  25  14  15  15  15  15  17  20  5   15  15  15  15  
  Average Carried          17   | 1   6   12  15  19  24  24  23  24  25  25  23  23  17  7   14  10  15  14  14  16  5   10  14  13  9   
  Final Capacity           25   | 5   15  15  20  20  25  25  25  25  25  25  25  25  5   15  15  15  15  20  20  5   5   15  15  15  5   
  Final Carried            25   | 3   10  13  20  20  25  25  23  25  25  25  24  25  4   14  15  15  15  15  14  5   5   15  12  11  4   

 Class Distribution 
--------------------
 22% | Mutant
 15% | Scavenger-Mutant
 15% | Scavenger-Tank
 14% | Tank
 10% | Trapper-Tank
  7% | Gunner
  5% | Hacker-Gunner
  3% | Scavenger-Gunner
  3% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
   Scavenger-Tank | -9/Materials
             Tank | -9/Mines
   Scavenger-Tank | -8/Materials
           Gunner | -8/Storage
    Hacker-Gunner | -7/Factory
     Trapper-Tank | -7/Lower Caves
     Trapper-Tank | -7/Lower Caves
     Trapper-Tank | -7/Data Miner
     Trapper-Tank | -6/Proximity Caves
     Trapper-Tank | -6/Factory
   Trapper-Gunner | -6/Waste
           Gunner | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Zion
   Scavenger-Tank | -5/Proximity Caves
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -5/Waste
           Mutant | -5/Factory
           Mutant | -4/Factory
         Assassin | -4/DSF
       Skirmisher | -3/Research
 Scavenger-Gunner | -2/Research
 Scavenger-Mutant | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  Fac  Was  Fac  Fac  DSF  Res  Res  Acc  
Matter Collected           11823 | 219  268  43   175  70   986  1009 762  496  .    .    141  .    648  887  304  302  281  453  721  320  .    220  512  2242 764  
  Remotely                 550   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    550  .    
Salvage Created            22038 | .    480  43   965  352  2141 1581 1052 929  .    .    158  .    424  1082 179  87   270  664  982  561  .    20   3301 3535 3232 
  Parts                    896   | .    30   4    48   17   121  101  59   40   .    .    5    .    .    45   12   1    18   27   .    16   .    1    108  148  95   
Haulers Intercepted        23    | .    2    .    3    .    5    6    2    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    1    2    .    
Recyclers Shooed           23    | .    .    1    3    .    4    2    1    .    .    .    .    .    .    1    .    .    .    5    .    .    .    .    2    2    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      84    | .    .    .    .    .    .    .    .    32   .    .    10   .    .    .    9    7    26   .    .    .    .    .    .    .    .    
  Prevented                30    | .    .    .    .    .    .    .    .    15   .    .    5    .    .    .    .    .    10   .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Fac DSF Res Res Acc 
Combat Hostiles Destroyed  363  | .   12  .   16  6   32  26  20  17  .   .   2   .   3   15  6   .   9   7   6   12  .   1   40  66  67  
  Melee                    19   | .   .   .   .   4   7   3   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   1   .   
  Guns                     136  | .   12  .   14  2   15  17  7   10  .   .   .   .   3   5   1   .   8   6   3   3   .   .   18  12  .   
  Cannons                  83   | .   .   .   .   .   .   3   10  .   .   .   .   .   .   5   2   .   1   1   2   6   .   .   13  20  20  
  AOE                      111  | .   .   .   .   .   9   3   3   7   .   .   .   .   .   5   3   .   .   .   .   .   .   .   3   33  45  
Classes Destroyed          26   | .   5   .   3   1   2   .   2   1   .   .   1   .   1   .   .   .   .   .   .   1   .   1   .   4   4   
  Worker                   14   | .   1   2   .   .   3   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Builder                  15   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   1   8   2   
  Tunneler                 5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Hauler                   23   | .   2   .   3   .   5   6   2   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   2   .   
  Recycler                 19   | .   .   .   2   1   5   1   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   1   3   2   
  Minesweeper              2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Operator                 4    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  16   | .   2   .   1   .   3   2   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   1   
  Swarmer                  44   | .   6   .   3   3   11  7   .   2   .   .   .   .   .   .   3   .   7   .   .   .   .   .   2   .   .   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Saboteur                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   
  Grunt                    157  | .   6   .   9   3   15  6   10  13  .   .   .   .   .   8   3   .   .   2   .   9   .   .   16  23  34  
  Brawler                  12   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   7   
  Duelist                  6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   
  Protector                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Sentry                   44   | .   .   .   4   .   5   13  2   2   .   .   .   .   .   4   .   .   1   .   .   .   .   .   3   8   2   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Hunter                   25   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   1   .   .   .   .   8   11  2   
  Programmer               47   | .   .   .   .   .   .   .   6   .   .   .   .   .   .   3   .   .   .   4   .   .   .   .   10  16  8   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Compactor                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   6   .   .   .   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Investigator             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Executioner              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Best Kill Streak           21   | .   3   1   5   3   8   8   5   4   .   .   2   .   1   3   3   .   4   4   2   12  .   1   8   21  18  
  Combat Bots Only         18   | .   3   .   5   2   5   7   4   4   .   .   2   .   1   3   3   .   4   3   2   12  .   1   7   18  12  
Max Kills in Single Turn   6    | .   1   1   1   1   5   2   2   2   .   .   1   .   1   3   2   .   2   1   1   1   .   1   4   6   6   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 5    | .   .   .   .   .   4   2   2   2   .   .   .   .   .   2   2   .   .   .   .   .   .   .   3   5   5   
  Melee                    1    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   1   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  YI-UF0 (-9/Mines)
  ME-RLN (-3/Research)

 Combat                          | -11   -10   -10   -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -3    -2    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Mat   Sto   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Low   Zio   Pro   Fac   Was   Fac   Fac   DSF   Res   Res   Acc   
Damage Taken               32487 | .     617   144   374   172   1430  984   1164  983   .     .     321   .     1135  1177  594   .     597   181   1016  3193  .     851   5010  8286  4258  
  Core                     4468  | .     120   14    16    14    62    52    102   81    .     .     .     .     .     46    18    .     .     2     42    652   .     763   421   449   1614  
  Absorbed by Shields      4300  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     54    60    .     510   .     .     807   2036  833   
  Reduced by Siege Mode    2192  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    5     .     11    2     27    .     .     .     1032  821   274   
  Redirected to Shielding  43    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     43    
  Regen/Repaired (Parts)   2723  | .     .     .     .     .     154   .     351   .     .     .     .     .     .     .     .     2218  .     .     .     .     .     .     .     .     .     
Core Remaining (%)         68    | 100   .     46    .     92    .     79    .     .     .     .     73    .     .     .     .     .     92    .     .     30    .     33    67    69    .     
Volleys Fired              1073  | .     58    12    39    8     82    78    70    39    .     .     10    .     45    55    11    .     24    33    40    24    .     .     151   184   110   
  Largest                  3     | .     2     2     3     3     3     3     3     3     .     .     3     .     3     3     3     .     3     3     3     3     .     .     3     3     1     
  Hottest                  294   | .     105   85    146   146   90    115   138   75    .     .     115   .     141   118   118   .     88    98    111   270   .     .     294   281   120   
Shots Fired                2327  | .     114   24    115   24    206   204   170   91    .     .     18    .     96    130   29    .     57    75    117   66    .     .     343   338   110   
  Gun                      1509  | .     113   24    115   24    197   179   91    78    .     .     8     .     54    73    9     .     53    60    79    23    .     .     191   138   .     
  Cannon                   694   | .     .     .     .     .     2     20    74    .     .     .     4     .     42    52    18    .     4     15    38    43    .     .     149   160   73    
  Launcher                 123   | .     .     .     .     .     7     5     5     13    .     .     6     .     .     5     2     .     .     .     .     .     .     .     3     40    37    
  Special                  1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1328  | .     50    16    .     .     162   179   100   78    .     .     8     .     85    125   27    .     53    67    117   35    .     .     .     226   .     
  Thermal                  827   | .     64    8     115   24    .     20    65    .     .     .     4     .     11    .     .     .     .     .     .     31    .     .     340   72    73    
  Explosive                97    | .     .     .     .     .     1     5     5     2     .     .     .     .     .     5     2     .     .     .     .     .     .     .     .     40    37    
  Electromagnetic          75    | .     .     .     .     .     43    .     .     11    .     .     6     .     .     .     .     .     4     8     .     .     .     .     3     .     .     
  Robot Hit Streak         86    | .     12    9     13    7     13    14    12    10    .     .     8     .     24    36    8     .     16    12    86    24    .     .     49    70    43    
  Robot Miss Streak        8     | .     4     2     3     2     4     3     3     2     .     .     2     .     3     4     3     .     8     5     3     7     .     .     4     2     1     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Secondary Targets        15    | .     2     .     .     .     2     2     .     3     .     .     .     .     .     .     .     .     .     1     .     .     .     .     3     2     .     
    Max Gunslinging Chain  1     | .     1     .     .     .     1     1     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     1     .     
  Capacitor                69    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     69    
Shots Hit Robots           1740  | .     69    17    78    22    154   131   96    61    .     .     10    .     92    102   18    2     38    54    111   60    .     2     254   273   96    
  Core Hits                1010  | .     27    4     35    12    69    53    42    42    .     .     4     .     21    47    18    1     27    47    49    41    .     1     93    189   188   
  Critical Kills           6     | .     .     .     .     .     .     1     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     2     
  Critical Parts Destroyed 9     | .     .     .     1     .     1     1     .     .     .     .     .     .     .     3     .     .     .     .     .     1     .     .     .     2     .     
  Critical Strikes         72    | .     .     .     6     .     3     4     3     .     .     .     .     .     2     7     .     .     .     2     2     1     .     .     17    23    2     
    Burn                   24    | .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    5     .     
    Meltdown               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     
    Destroy                11    | .     .     .     .     .     1     2     1     .     .     .     .     .     1     4     .     .     .     .     .     .     .     .     .     2     .     
    Blast                  25    | .     .     .     .     .     .     .     2     .     .     .     .     .     1     3     .     .     .     1     2     .     .     .     .     16    .     
    Corrupt                2     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Smash                  2     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Sever                  5     | .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
Melee Attacks              134   | .     .     .     9     16    26    16    8     .     .     .     .     .     .     2     .     14    .     1     5     18    .     6     13    .     .     
  Impact                   44    | .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     11    .     1     5     18    .     .     .     .     .     
  Slashing                 85    | .     .     .     .     16    26    16    8     .     .     .     .     .     .     2     .     3     .     .     .     .     .     1     13    .     .     
  Piercing                 5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     
  Sneak Attacks            23    | .     .     .     2     3     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     
    Combat Hostiles        3     | .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           71688 | .     874   224   1257  577   3722  3055  2948  1722  .     .     409   .     2319  3244  638   149   947   1429  3459  1901  .     95    8669  17646 16404 
  Guns                     23717 | .     874   224   1017  197   2039  2045  962   961   .     .     139   .     1206  1074  93    .     891   1155  2023  355   .     .     4979  3483  .     
  Cannons                  18436 | .     .     .     .     .     43    252   1351  .     .     .     54    .     1113  1169  327   .     56    246   1235  1100  .     .     2626  6050  2814  
  Explosions               26091 | .     .     .     .     .     764   331   561   761   .     .     216   .     .     965   169   .     .     28    .     .     .     .     650   8072  13574 
  Melee                    3149  | .     .     .     231   380   876   404   .     .     .     .     .     .     .     .     .     149   .     .     190   419   .     95    405   .     .     
  Ramming                  295   | .     .     .     9     .     .     23    74    .     .     .     .     .     .     36    49    .     .     .     11    27    .     .     9     41    16    
  Kinetic                  24975 | .     337   102   .     .     1674  2045  1149  961   .     .     139   .     2024  2243  420   .     891   1229  3258  710   .     .     .     7793  .     
  Thermal                  17729 | .     537   122   1017  197   233   252   1164  .     .     .     54    .     295   665   .     .     .     28    .     745   .     .     7866  1740  2814  
  Explosive                23251 | .     .     .     .     .     174   331   561   70    .     .     .     .     .     300   169   .     .     .     .     .     .     .     .     8072  13574 
  Electromagnetic          2289  | .     .     .     .     .     765   .     .     691   .     .     216   .     .     .     .     .     56    172   .     .     .     .     389   .     .     
  Impact                   840   | .     .     .     231   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     190   419   .     .     .     .     .     
  Slashing                 2214  | .     .     .     .     380   876   404   .     .     .     .     .     .     .     .     .     149   .     .     .     .     .     .     405   .     .     
  Piercing                 95    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     95    .     .     .     
Highest Corruption         39    | .     .     .     .     28    .     .     2     .     .     .     .     .     21    21    28    28    .     1     2     14    .     .     5     39    5     
  Average Corruption       12    | .     .     .     .     25    .     .     1     .     .     .     .     .     16    21    24    28    .     1     1     3     .     .     2     24    2     
  Corruption Purged        4     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  291   | .     .     .     .     3     .     .     3     .     .     .     .     .     25    86    26    4     .     2     10    12    .     .     19    89    12    
    Message Errors         64    | .     .     .     .     .     .     .     .     .     .     .     .     .     2     23    5     2     .     .     4     3     .     .     4     17    4     
    Matter Fused           65    | .     .     .     .     2     .     .     .     .     .     .     .     .     6     14    10    1     .     .     2     2     .     .     4     21    3     
    Heat Flow Errors       36    | .     .     .     .     .     .     .     2     .     .     .     .     .     4     13    4     .     .     .     1     3     .     .     2     7     .     
    Energy Discharges      31    | .     .     .     .     1     .     .     .     .     .     .     .     .     5     8     2     .     .     1     1     2     .     .     4     6     1     
    Parts Rejected         8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     5     1     
    Data Loss (minor)      26    | .     .     .     .     .     .     .     .     .     .     .     .     .     2     9     .     1     .     1     2     .     .     .     3     5     3     
    Data Loss (major)      14    | .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     3     .     .     .     .     1     .     .     2     5     .     
    Misfires               8     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     .     .     .     .     1     .     .     .     3     .     
    Alerts                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     
    Misdirections          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
    Weapon Failures        31    | .     .     .     .     .     .     .     .     .     .     .     .     .     5     10    1     .     .     .     .     .     .     .     .     15    .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1711  | .     .     .     25    65    121   46    69    33    .     .     37    .     .     70    .     59    .     .     .     87    .     .     197   486   416   
  Projectiles              633   | .     .     .     .     .     .     21    61    .     .     .     29    .     .     45    .     .     .     .     .     .     .     .     139   308   30    
  Explosions               669   | .     .     .     .     .     27    4     8     33    .     .     8     .     .     25    .     .     .     .     .     .     .     .     .     178   386   
  Melee                    409   | .     .     .     25    65    94    21    .     .     .     .     .     .     .     .     .     59    .     .     .     87    .     .     58    .     .     
Knockbacks                 51    | .     .     .     .     .     .     .     1     .     .     .     .     .     1     12    5     .     .     1     .     13    .     .     .     18    .     
  Impact                   4     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     
  Kinetic                  47    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     12    5     .     .     1     .     11    .     .     .     17    .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      616   | .     .     .     .     .     39    .     85    69    .     .     .     .     .     129   .     .     .     .     .     5     .     .     93    189   7     
  Shots                    27    | .     .     .     .     .     1     .     4     6     .     .     .     .     .     3     .     .     .     .     .     .     .     .     4     9     .     
  Rammed                   42    | .     .     .     3     .     .     3     4     .     .     .     .     .     .     3     14    .     .     1     2     4     .     .     1     5     2     
Targets Rammed             46    | .     .     .     4     .     .     3     5     .     .     .     .     .     .     4     14    .     .     1     2     5     .     .     1     5     2     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  4     | .     .     .     1     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     
Highest Temperature        511   | .     255   133   312   173   291   48    247   20    .     .     52    .     254   511   322   .     156   273   46    338   .     198   421   422   207   
  Average Temperature      94    | .     80    41    66    84    69    13    53    6     .     .     24    .     97    122   124   .     66    113   46    115   .     148   109   92    110   
  Received Heat Transfer   5726  | .     264   120   123   .     531   315   441   267   .     .     .     .     .     276   243   .     34    24    .     908   .     18    672   900   590   
  Effects                  17    | .     2     .     .     .     2     .     .     .     .     .     .     .     1     5     1     .     .     .     .     1     .     .     1     4     .     
    Shutdowns              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     
    Energy Bleed           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     1     1     .     
    Interference           9     | .     2     .     .     .     2     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     2     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          57    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     1     .     3     5     2     .     .     .     15    18    6     
  Total Turns              1391  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     77    27    .     81    148   77    .     .     .     530   352   99    
  Longest Duration         152   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    27    .     37    68    65    .     .     .     152   78    35    
Robots Corrupted           4     | .     .     .     .     .     2     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          3     | .     .     .     .     .     1     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              18    | .     .     .     3     .     4     .     .     2     .     .     2     .     .     1     .     .     1     2     .     1     .     .     2     .     .     
  Impact Corruptions       8     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     6     .     .     .     .     .     
Robots Melted              11    | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     1     2     
  Combat Hostiles          9     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     2     
  Parts Melted             80    | .     1     .     12    1     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     48    5     7     
  Heat Transferred         24368 | .     1219  296   2724  458   300   333   1443  .     .     .     74    .     407   400   .     .     .     50    .     962   .     .     10967 2368  2367  
Parts Sabotaged            13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     9     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      8     | .     .     .     .     .     4     .     .     2     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  Fac  Was  Fac  Fac  DSF  Res  Res  Acc  
Peak Influence             3282 | .    173  126  310  85   442  683  376  .    .    .    .    .    15   771  .    .    .    374  94   249  56   447  993  2715 3282 
  Initial                  1604 | .    .    31   48   80   33   160  210  .    .    .    .    .    .    .    .    .    .    .    88   .    56   39   251  558  1604 
  Average                  407  | .    71   45   203  73   240  448  142  .    .    .    .    .    .    227  .    .    .    142  41   37   56   324  448  1259 2016 
Maximum Alert Level        5    | .    .    .    1    .    2    2    1    .    .    .    .    .    .    3    .    .    .    1    .    1    .    2    3    5    5    
  Low Security (%)         45   | 100  100  100  50   100  30   6    67   .    .    .    .    100  100  63   .    .    .    51   100  97   100  24   .    .    .    
  Level 1                  25   | .    .    .    49   .    61   16   32   .    .    .    .    .    .    15   .    .    .    48   .    2    .    17   60   .    .    
  Level 2                  13   | .    .    .    .    .    8    77   .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    57   23   13   .    
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    15   35   .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   15   
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   33   
  High Security            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    51   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Squads Dispatched          102  | .    2    .    2    .    4    5    8    .    .    .    .    .    .    8    .    .    .    6    .    2    .    2    14   21   28   
  Investigation            15   | .    2    .    1    .    2    1    .    .    .    .    .    .    .    3    .    .    .    2    .    1    .    .    3    .    .    
  Extermination            23   | .    .    .    .    .    .    .    6    .    .    .    .    .    .    4    .    .    .    3    .    .    .    .    4    5    1    
  Reinforcement            18   | .    .    .    1    .    2    .    2    .    .    .    .    .    .    1    .    .    .    1    .    .    .    2    2    4    3    
  Assault                  38   | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    9    24   
  Garrison                 8    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    4    1    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    
Active Scanning Responses  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Fac DSF Res Res Acc 
Distress Signals           22   | .   2   .   4   .   6   3   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   2   
Communications Jammed      29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  .   
  Distress Signals         29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  .   
Times Spotted              591  | .   19  5   31  6   46  46  37  24  .   .   4   .   6   19  7   .   11  11  6   20  .   22  46  97  128 
  Peak Tracking Total      26   | .   4   3   6   4   6   11  4   7   .   .   2   .   1   3   3   .   5   3   2   11  .   8   10  13  26  
  Tactical Retreats        28   | .   .   .   1   1   4   1   1   3   .   .   .   .   .   2   1   .   .   .   .   .   .   3   1   6   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Fac DSF Res Res Acc 
Traps Triggered            12   | .   1   .   .   .   1   .   3   .   .   .   .   1   .   2   .   .   .   1   .   .   .   2   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         13   | .   .   .   .   .   .   .   .   8   8   8   13  13  13  6   6   6   6   6   6   2   2   2   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Fac DSF Res Res Acc 
Machines Disabled          27   | .   .   .   1   .   2   3   1   .   .   .   .   .   .   10  .   .   .   .   .   1   .   .   3   4   2   
  Max in Single Turn       5    | .   .   .   1   .   1   1   1   .   .   .   .   .   .   5   .   .   .   .   .   1   .   .   1   2   1   
  Garrison Access          7    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   2   .   .   .   1   .   1   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Fac DSF Res Res Acc 
Machines Accessed          64   | .   8   .   6   2   11  12  8   .   .   4   1   .   .   7   .   .   .   1   .   1   1   .   1   1   .   
  Terminals                39   | .   7   .   5   1   7   11  2   .   .   .   1   .   .   4   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          5    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          4    | .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   2   .   .   .   1   .   1   .   .   .   .   .   
Total Hacks                190  | .   26  .   16  3   31  33  23  .   .   28  1   .   .   14  .   .   .   3   .   4   1   .   1   6   .   
  Successful               122  | .   13  .   11  1   19  21  15  .   .   28  1   .   .   5   .   .   .   1   .   .   1   .   .   6   .   
  Failed                   67   | .   13  .   4   2   12  12  8   .   .   .   .   .   .   9   .   .   .   2   .   4   .   .   1   .   .   
    Catastrophic           7    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   114  | .   22  .   12  3   13  14  1   .   .   .   .   .   .   7   .   1   .   20  .   9   2   .   .   7   3   
  Terminals                113  | .   25  .   15  2   24  31  3   .   .   .   1   .   .   11  .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              14   | .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Repair Stations          11   | .   .   .   .   .   2   .   7   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          6    | .   1   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   .   1   2   1   .   .   .   .   .   .   2   .   .   .   3   .   4   .   .   .   .   .   
Terminal Hacks             80   | .   10  .   8   1   12  16  1   .   .   28  1   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Record                   9    | .   .   .   .   .   .   .   .   .   .   8   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           14   | .   2   .   .   .   .   1   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   2   .   2   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   2   .   .   .   2   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     4    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           4    | .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   1   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             9    | .   2   .   2   .   1   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Load Schematic           5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Build                    4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Repair Station Hacks       8    | .   .   .   .   .   2   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   4    | .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   3   .   3   .   2   5   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                11   | .   2   .   2   .   2   4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   1   .   1   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              4    | .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Jam                    3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         43   | .   7   .   3   1   9   9   6   .   .   .   .   .   .   5   .   .   .   1   .   1   .   .   1   .   .   
  Full Trace Events        5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   42   | .   2   .   .   .   .   1   2   .   .   11  .   .   .   .   .   15  .   .   .   11  .   .   .   .   .   
  Parts Built              6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Authchips              4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Time                   162  | .   .   .   .   .   .   .   28  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   134 .   
  Total Part Build Rating  27   | .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  .   
Parts Repaired             4    | .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     133  | .   .   .   .   .   32  .   101 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Fac DSF Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   4   .   .   
  Machine Destruction      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  Fac  Was  Fac  Fac  DSF  Res  Res  Acc  
Total Allies               22   | .    .    5    .    .    .    1    3    2    .    .    1    .    .    .    .    4    .    2    .    .    1    3    .    .    .    
  Largest Group            5    | .    .    5    4    .    .    1    3    2    .    .    1    1    1    1    .    4    4    1    .    .    1    2    2    .    .    
  Highest-Rated Group      302  | .    .    91   83   .    .    10   93   46   .    .    96   96   96   82   .    150  150  28   .    .    165  302  233  .    .    
  Highest-Rated Ally       165  | .    .    31   31   .    .    10   31   30   .    .    96   96   96   82   .    39   39   28   .    .    165  165  165  .    .    
Zionite Dispatches         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    1    .    .    .    .    
  Recon                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Hero                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Infowar Resupply         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Total Orders               4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Ally Attacks               189  | .    .    17   33   .    .    .    26   8    .    .    11   .    27   .    .    .    23   .    .    .    .    41   3    .    .    
  Total Damage             4339 | .    .    180  372  .    .    .    413  83   .    .    355  .    1022 .    .    .    351  .    .    .    .    1374 189  .    .    
  Kills                    40   | .    .    5    6    .    .    .    3    2    .    .    2    .    3    .    .    .    6    .    .    .    .    13   .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Fac DSF Res Res Acc 
Robot Analysis Total       9    | .   2   .   2   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   1   .   1   .   .   .   2   1   .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Zionite Intel Received     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   1   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  Fac  Was  Fac  Fac  DSF  Res  Res  Acc  
Turns Passed               31443 | 95   1194 717  1030 945  2534 2068 3229 2300 696  320  1221 115  471  1689 510  3142 1078 1000 845  527  12   317  2137 2043 1208 
Spaces Moved               13635 | 58   657  484  388  334  879  701  1178 975  310  143  516  48   154  911  215  1915 576  387  278  217  24   268  601  763  655  
  Core                     419   | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   24   107  .    .    246  
  Treads                   12408 | 46   346  98   388  334  879  701  1178 975  310  143  516  48   154  911  215  1915 576  387  278  179  .    58   601  763  409  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   705   | 8    311  386  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   103   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    103  .    .    .    
  Fastest Speed            39    | 50   115  115  160  240  160  225  225  225  225  225  225  228  150  150  155  160  160  166  166  50   50   39   173  152  50   
  Average Speed            184   | 144  139  140  188  240  231  230  225  225  225  225  229  229  201  151  184  160  165  182  239  146  50   73   177  161  132  
  Slowest Speed            270   | 160  240  240  240  240  240  240  225  225  225  225  230  232  235  160  240  160  166  246  246  245  50   180  180  180  270  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 5    82   94   34   66   67   92   33   95   56   71   73   2    73   21   38   90   73   13   97   7    1    82   14   24   23   
  Regions Visited          25
    Branch Regions         10
  Pre-discovered Areas     6     | .    1    .    1    1    .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    1    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      15    | 1    1    1    .    1    .    1    .    1    1    1    1    .    .    .    1    1    1    .    .    1    .    .    1    1    .    
Scrap Searched             17    | .    .    1    .    .    .    .    .    3    2    .    4    .    .    .    2    3    2    .    .    .    .    .    .    .    .    
Spaces Dug                 81    | .    1    .    4    .    3    10   10   .    .    .    .    .    .    4    .    2    .    1    .    2    .    .    30   10   4    
Terrain Destroyed          917   | .    1    .    4    .    12   39   48   22   .    .    .    .    2    155  20   2    .    6    5    3    .    .    64   399  135  
  Melee                    22    | .    .    .    4    .    3    2    6    .    .    .    .    .    .    2    .    2    .    1    .    2    .    .    .    .    .    
  Projectile               177   | .    1    .    .    .    .    11   18   .    .    .    .    .    2    15   5    .    .    5    5    1    .    .    56   51   7    
  AOE                      718   | .    .    .    .    .    9    26   24   22   .    .    .    .    .    138  15   .    .    .    .    .    .    .    8    348  128  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  Fac  Was  Fac  Fac  DSF  Res  Res  Acc  
Total                      17977 | 68   819  501  584  436  1200 1054 1639 1038 311  142  541  55   238  1134 290  1979 659  625  362  350  23   374  1395 1212 948  
  Wait                     2174  | .    81   1    102  60   120  193  317  12   .    .    2    .    6    122  40   5    51   173  19   56   .    18   551  159  86   
  Move                     13612 | 57   656  483  387  333  878  700  1177 974  309  142  515  48   153  910  214  1914 575  387  277  216  23   267  600  762  655  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  180   | 3    8    3    14   6    23   13   14   .    1    .    2    2    4    10   1    10   1    4    3    8    .    15   9    15   11   
  Fast Attach              169   | 6    5    .    5    .    4    5    4    1    .    .    .    .    12   5    4    14   2    3    5    3    .    21   16   34   20   
  Attach                   102   | .    3    1    4    .    7    2    10   .    .    .    1    2    7    5    .    3    .    4    4    8    .    1    11   15   14   
  Detach                   27    | 1    2    .    1    .    2    1    1    .    .    .    .    .    .    2    .    5    .    1    1    .    .    2    3    2    3    
  Swap                     195   | .    4    1    9    7    30   17   22   7    .    .    8    2    5    9    2    1    3    11   2    8    .    .    24   21   2    
  Drop                     187   | 1    2    .    10   6    28   26   11   .    1    .    3    1    6    10   4    13   3    7    2    4    .    11   16   15   7    
  Fire                     1073  | .    58   12   39   8    82   78   70   39   .    .    10   .    45   55   11   .    24   33   40   24   .    .    151  184  110  
  Melee                    134   | .    .    .    9    16   26   16   8    .    .    .    .    .    .    2    .    14   .    1    5    18   .    6    13   .    .    
  Ram                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    42    | .    .    .    4    .    .    3    5    .    .    .    .    .    .    4    14   .    .    1    2    3    .    .    1    5    .    
  Escape Stasis            71    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    .    38   
  Rewire                   5     | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage
-7/Factory (discovered 4 exits: [*Fac x2] / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Upp x2 / [*Ext])
-5/Waste
-5/Factory
-4/Factory
-4/DSF
-3/Research
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
     3 | -11/Scrapyard      | Discovered new exit (range 15)
    96 | -11/Scrapyard      | Entered Materials
   317 | -10/Materials      | Build established: Mutant
   360 | -10/Materials      | Discovered new exit (range 12)
   817 | -10/Materials      | Discovered new exit (range 4)
  1082 | -10/Materials      | Discovered new exit (range 6)
  1149 | -10/Materials      | Discovered new exit (range 16)
  1290 | -10/Materials      | Entered Mines
  1433 | -10/Mines          | Learned Materials security intel
  1435 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1701 | -10/Mines          | Discovered new exit (range 7)
  1748 | -10/Mines          | Discovered new exit (range 15)
  1774 | -10/Mines          | Core integrity fell below 50%
  2007 | -10/Mines          | Entered Materials
  2007 | -9/Materials       | Accompanied by 4 allies
  2007 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2012 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  2198 | -9/Materials       | Central database locked down
  2326 | -9/Materials       | Identified exit to Mines
  3037 | -9/Materials       | Entered Mines
  3057 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3119 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  3124 | -9/Mines           | Found Corrupted Powered Armor
  3164 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  3177 | -9/Mines           | Destroyed YI-UF0
  3249 | -9/Mines           | Build established: Tank
  3316 | -9/Mines           | Discovered new exit (range 11)
  3354 | -9/Mines           | Learned location of Zion (-6)
  3405 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3433 | -9/Mines           | Discovered new exit (range 10)
  3771 | -9/Mines           | Excavation squad dispatched
  3771 | -9/Mines           | A large section of the Mines collapsed
  3943 | -9/Mines           | System corruption reached 10%
  3982 | -9/Mines           | Entered Materials
  3982 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4077 | -8/Materials       | Build established: Mutant
  4767 | -8/Materials       | Lost 3 parts (1n1u1w)
  5045 | -8/Materials       | Build established: Tank
  5080 | -8/Materials       | Hacking Suite fried by hacking feedback
  5261 | -8/Materials       | Identified exit to Storage
  5309 | -8/Materials       | Discovered new exit (range 10)
  5614 | -8/Materials       | Build established: Scavenger-Tank
  6014 | -8/Materials       | Discovered new exit (range 3)
  6182 | -8/Materials       | Repaired Imp. Treads
  6516 | -8/Materials       | Entered Storage
  6604 | -8/Storage         | Build established: Tank
  6765 | -8/Storage         | Garrison activated, responded to threat
  6937 | -8/Storage         | Garrison activated, responded to threat
  6970 | -8/Storage         | Destroyed 7 combat bots
  7458 | -8/Storage         | Build established: Gunner
  8367 | -8/Storage         | Discovered new exit (range 8)
  8516 | -8/Storage         | First assault squad dispatched
  8584 | -8/Storage         | Entered Factory
  8584 | -7/Factory         | Evolved 2 slots: Utility x2
  9134 | -7/Factory         | Build established: Mutant
  9778 | -7/Factory         | Build established: Tank
  9985 | -7/Factory         | Fabricated Powered Armor (x2)
 10259 | -7/Factory         | Build established: Hacker-Gunner
 10384 | -7/Factory         | Repaired Adv. Treads
 10721 | -7/Factory         | Repaired Powered Armor?
 10814 | -7/Factory         | Repaired Adv. Treads?
 10879 | -7/Factory         | Allied Derelicts emerged from ambush trap array
 11214 | -7/Factory         | Discovered new exit (range 11)
 11331 | -7/Factory         | Identified exit to Lower Caves
 11542 | -7/Factory         | Discovered new exit (range 13)
 11813 | -7/Factory         | Entered Lower Caves
 12097 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 12098 | -7/Lower Caves     | Build established: Tank
 12566 | -7/Lower Caves     | Build established: Mutant
 12779 | -7/Lower Caves     | Discovered new exit (range 4)
 13223 | -7/Lower Caves     | Build established: Trapper-Tank
 13431 | -7/Lower Caves     | Learned 8 Factory zone layouts
 13434 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 13564 | -7/Lower Caves     | Learned Factory terminal intel
 14113 | -7/Lower Caves     | Entered another Lower Caves area
 14618 | -7/Lower Caves     | Discovered new exit (range 15)
 14809 | -7/Lower Caves     | Entered Data Miner
 14809 | -7/Data Miner      | Discovered new exit (range 6)
 14852 | -7/Data Miner      | Met Data Miner
 14904 | -7/Data Miner      | Learned location of Section 7 (-3)
 14904 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 14938 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 15129 | -7/Data Miner      | Entered Proximity Caves
 15338 | -6/Proximity Caves | Spotted B-75 Beast
 15341 | -6/Proximity Caves | Escorted by Enhanced Grunt
 15353 | -6/Proximity Caves | Allies destroyed B-75 Beast
 15505 | -6/Proximity Caves | Learned location of Extension (-5)
 15678 | -6/Proximity Caves | Learned Factory terminal intel
 16186 | -6/Proximity Caves | Discovered new exit (range 9)
 16350 | -6/Proximity Caves | Entered Factory
 16350 | -6/Factory         | Accompanied by 1 ally
 16350 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 16352 | -6/Factory         | Loaded intel: 26 terminal locations
 16465 | -6/Factory         | Sucked down chute
 16465 | -6/Factory         | Entered Waste
 16480 | -6/Waste           | EMP discharged
 16489 | -6/Waste           | Spotted C-40 Crusher
 16497 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 16500 | -6/Waste           | 1 allies followed down the chute
 16500 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 16503 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 16504 | -6/Waste           | Allies destroyed C-40 Crusher
 16519 | -6/Waste           | Spotted C-40 Crusher
 16527 | -6/Waste           | Allies destroyed C-40 Crusher
 16534 | -6/Waste           | Lost 3 parts (1n1u1w)
 16566 | -6/Waste           | Spotted C-40 Crusher
 16572 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 16575 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 16578 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 16580 | -6/Waste           | EMP discharged
 16580 | -6/Waste           | System corruption reached 10%
 16581 | -6/Waste           | Destroyed C-40 Crusher
 16592 | -6/Waste           | Spotted C-40 Crusher
 16600 | -6/Waste           | Allies destroyed C-40 Crusher
 16628 | -6/Waste           | Found Damper Plating
 16676 | -6/Waste           | Spotted C-40 Crusher
 16680 | -6/Waste           | EMP discharged
 16703 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 16707 | -6/Waste           | Destroyed C-40 Crusher
 16780 | -6/Waste           | EMP discharged
 16781 | -6/Waste           | Spotted C-40 Crusher
 16797 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 16803 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 16806 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 16809 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 16818 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 16827 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 16830 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 16836 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 16840 | -6/Waste           | Destroyed C-40 Crusher
 16867 | -6/Waste           | Lost 5 parts (2n1u2w)
 16880 | -6/Waste           | EMP discharged
 16898 | -6/Waste           | Discovered new exit (range 15)
 16936 | -6/Waste           | Entered Factory
 16936 | -6/Factory         | Accompanied by 1 ally
 16937 | -6/Factory         | Loaded intel: 26 terminal locations
 17099 | -6/Factory         | Build established: Mutant
 17571 | -6/Factory         | Build established: Gunner
 17593 | -6/Factory         | Discovered new exit (range 16)
 17794 | -6/Factory         | Discovered new exit (range 15)
 18417 | -6/Factory         | Identified exit to Lower Caves
 18445 | -6/Factory         | Incoming investigation squad redirected
 18625 | -6/Factory         | Entered Lower Caves
 18658 | -6/Lower Caves     | Build established: Tank
 18880 | -6/Lower Caves     | Spotted B-75 Beast
 19120 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 19135 | -6/Lower Caves     | Entered Zion
 19195 | -6/Zion            | Build established: Scavenger-Mutant
 19206 | -6/Zion            | System corruption cleaned by Quarantine Array
 19231 | -6/Zion            | Received a visual enhancement algorithm
 19355 | -6/Zion            | Discovered new exit (range 10)
 19776 | -6/Zion            | Visited the Megawrench Repair Shop
 20377 | -6/Zion            | Learned Factory emergency access door positions
 20740 | -6/Zion            | Discovered new exit (range 4)
 20742 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 21410 | -6/Zion            | Megawrench repaired 10 parts
 21734 | -6/Zion            | Build established: Scavenger-Tank
 21883 | -6/Zion            | Imprinted
 21885 | -6/Zion            | Declared Zion's savior
 22277 | -6/Zion            | Entered Proximity Caves
 22277 | -5/Proximity Caves | Accompanied by 4 allies
 22734 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 23079 | -5/Proximity Caves | Learned location of Armory (-3)
 23164 | -5/Proximity Caves | Discovered new exit (range 13)
 23355 | -5/Proximity Caves | Entered Factory
 23355 | -5/Factory         | Evolved 2 slots: Utility x2
 23356 | -5/Factory         | Identified exit to Upper Caves
 23513 | -5/Factory         | Spotted B-75 Beast
 23579 | -5/Factory         | Discovered exit to Upper Caves (range 12)
 23620 | -5/Factory         | Retrieved Zion intel report: Active Terminals
 23621 | -5/Factory         | Zion Infowar Resupply teleported in
 23730 | -5/Factory         | Discovered new exit (range 9)
 24070 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 24071 | -5/Factory         | Zion Infowar Resupply teleported in
 24355 | -5/Factory         | Sucked down chute
 24355 | -5/Factory         | Entered Waste
 24370 | -5/Waste           | EMP discharged
 24418 | -5/Waste           | Spotted C-40 Crusher
 24447 | -5/Waste           | Destroyed C-40 Crusher
 24447 | -5/Waste           | Spotted C-40 Crusher
 24469 | -5/Waste           | Destroyed C-40 Crusher
 24469 | -5/Waste           | Spotted C-40 Crusher
 24470 | -5/Waste           | EMP discharged
 24482 | -5/Waste           | Destroyed C-40 Crusher
 24539 | -5/Waste           | Spotted C-40 Crusher
 24539 | -5/Waste           | Spotted C-40 Crusher
 24549 | -5/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 24555 | -5/Waste           | Destroyed C-40 Crusher
 24559 | -5/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 24568 | -5/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 24570 | -5/Waste           | EMP discharged
 24571 | -5/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 24577 | -5/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 24592 | -5/Waste           | Crushed by Compactor (1 part destroyed)
 24598 | -5/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 24608 | -5/Waste           | Destroyed C-40 Crusher
 24670 | -5/Waste           | EMP discharged
 24770 | -5/Waste           | EMP discharged
 24843 | -5/Waste           | Destroyed C-40 Crusher
 24870 | -5/Waste           | EMP discharged
 24970 | -5/Waste           | EMP discharged
 24988 | -5/Waste           | Discovered new exit (range 16)
 25070 | -5/Waste           | EMP discharged
 25170 | -5/Waste           | EMP discharged
 25200 | -5/Waste           | Entered Factory
 25506 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 25507 | -5/Factory         | Zion Recon squad teleported in
 25693 | -5/Factory         | Released all parts (6)
 25699 | -5/Factory         | Core integrity fell below 50%
 25699 | -5/Factory         | System corruption reached 10%
 25702 | -5/Factory         | Destroyed 12 combat bots
 25720 | -5/Factory         | Discovered new exit (range 11)
 25727 | -5/Factory         | Entered another Factory area
 25727 | -4/Factory         | Evolved 2 slots: Propulsion x2
 25735 | -4/Factory         | Zion hero teleported in (ME-RLN)
 25739 | -4/Factory         | Identified exit to DSF
 25739 | -4/Factory         | Entered DSF
 25739 | -4/DSF             | Accompanied by 1 ally (ME-RLN)
 25744 | -4/DSF             | Lost 14 parts (2p3n6u3w)
 25777 | -4/DSF             | Additional patrols routed to DSF
 25798 | -4/DSF             | Core integrity fell below 50%
 25859 | -4/DSF             | Found Prototype Device
 25859 | -4/DSF             | Identified Active Sensor Suite
 25860 | -4/DSF             | Sterilization system engaged
 25880 | -4/DSF             | Ambient heat levels rising (+10)
 25880 | -4/DSF             | ME-RLN assimilated hostile S-27 Virus
 25895 | -4/DSF             | Ambient heat levels rising (+10)
 25898 | -4/DSF             | Discovered new exit (range 15)
 25910 | -4/DSF             | Ambient heat levels rising (+10)
 25925 | -4/DSF             | Ambient heat levels rising (+10)
 25940 | -4/DSF             | Ambient heat levels rising (+10)
 25955 | -4/DSF             | Ambient heat levels rising (+10)
 25970 | -4/DSF             | Ambient heat levels rising (+10)
 25985 | -4/DSF             | Ambient heat levels rising (+10)
 26000 | -4/DSF             | Ambient heat levels rising (+10)
 26015 | -4/DSF             | Ambient heat levels rising (+10)
 26030 | -4/DSF             | Ambient heat levels rising (+10)
 26045 | -4/DSF             | Ambient heat levels rising (+10)
 26053 | -4/DSF             | Identified exit to Research
 26056 | -4/DSF             | Entered Research
 26056 | -3/Research        | Accompanied by 2 allies (ME-RLN)
 26056 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 26163 | -3/Research        | Destroyed ME-RLN
 26168 | -3/Research        | Found Prototype Special Weapon
 26168 | -3/Research        | Identified ME-RLN's Wand
 26175 | -3/Research        | Found Prototype Device
 26175 | -3/Research        | Identified ME-RLN's Chromatic Screen
 26430 | -3/Research        | Garrison activated, responded to threat
 26487 | -3/Research        | Incoming investigation squad redirected
 26960 | -3/Research        | Build established: Skirmisher
 27510 | -3/Research        | Terminal network hard line cut
 27806 | -3/Research        | First assault squad dispatched
 27820 | -3/Research        | Incoming investigation squad redirected
 27830 | -3/Research        | Incoming assault squad redirected
 28035 | -3/Research        | Destroyed 7 combat bots
 28107 | -3/Research        | Discovered new exit (range 15)
 28124 | -3/Research        | Lost 3 parts (1p1u1w)
 28184 | -3/Research        | Lost 4 parts (2n1u1w)
 28193 | -3/Research        | Entered another Research area
 28193 | -2/Research        | Evolved 2 slots: Utility x2
 28362 | -2/Research        | Found Prototype Launcher
 28362 | -2/Research        | Identified Adv. Micro-nuke Launcher
 28369 | -2/Research        | Found Adv. Micro-nuke Launcher
 28372 | -2/Research        | Found Adv. Micro-nuke Launcher
 28382 | -2/Research        | Garrison activated, responded to threat
 28565 | -2/Research        | Found Prototype Device
 28565 | -2/Research        | Identified Exp. Transmission Jammer
 28730 | -2/Research        | First assault squad dispatched
 28742 | -2/Research        | Spotted B-90 Cyclops
 28851 | -2/Research        | System corruption reached 10%
 28892 | -2/Research        | Incoming assault squad redirected
 28954 | -2/Research        | Lost 3 parts (2u1w)
 28998 | -2/Research        | Fabricated Powered Armor?
 28998 | -2/Research        | Build established: Scavenger-Gunner
 29093 | -2/Research        | Fabricated Exp. Targeting Computer (x1)
 29155 | -2/Research        | Fabricated Prc. Matter Filter?
 29346 | -2/Research        | Incoming assault squad redirected
 29414 | -2/Research        | Spotted B-90 Cyclops
 29465 | -2/Research        | Incoming assault squad redirected
 29467 | -2/Research        | Destroyed B-90 Cyclops
 29478 | -2/Research        | Lost 3 parts (3u)
 29552 | -2/Research        | Retrieved Zion intel report: Trap Installations
 29603 | -2/Research        | Terminal network hard line cut
 29733 | -2/Research        | Incoming assault squad redirected
 29771 | -2/Research        | System corruption reached 30%
 30027 | -2/Research        | Found Adv. Powered Armor
 30038 | -2/Research        | Destroyed 7 combat bots
 30103 | -2/Research        | High security lockdown imminent
 30142 | -2/Research        | Lost 6 parts (1p1n3u1w)
 30146 | -2/Research        | Destroyed 18 combat bots
 30146 | -2/Research        | Discovered new exit (range 16)
 30179 | -2/Research        | Found Quantum Capacitor
 30183 | -2/Research        | High security lockdown engaged
 30236 | -2/Research        | Entered Access
 30236 | -1/Access          | Evolved 2 slots: Propulsion x2
 30267 | -1/Access          | Lost 7 parts (1p4n2u)
 30486 | -1/Access          | First assault squad dispatched
 30513 | -1/Access          | Incoming assault squad redirected
 30534 | -1/Access          | Build established: Scavenger-Mutant
 30820 | -1/Access          | High security lockdown imminent
 30900 | -1/Access          | High security lockdown engaged
 31067 | -1/Access          | Destroyed 11 combat bots
 31072 | -1/Access          | Lost 4 parts (1n2u1w)
 31141 | -1/Access          | Lost 3 parts (1n1u1w)
 31151 | -1/Access          | Destroyed 11 combat bots
 31220 | -1/Access          | Spotted Investigator
 31220 | -1/Access          | Scanned by Researcher
 31220 | -1/Access          | Spotted Striker
 31222 | -1/Access          | Spotted Executioner
 31222 | -1/Access          | Spotted Executioner
 31228 | -1/Access          | Destroyed Striker
 31228 | -1/Access          | Destroyed Investigator
 31230 | -1/Access          | Spotted Striker
 31232 | -1/Access          | Destroyed Executioner
 31234 | -1/Access          | Destroyed Executioner
 31239 | -1/Access          | Destroyed Striker
 31260 | -1/Access          | Destroyed 12 combat bots
 31271 | -1/Access          | Spotted Investigator
 31272 | -1/Access          | Spotted Executioner
 31277 | -1/Access          | Destroyed Investigator
 31277 | -1/Access          | Destroyed Executioner
 31284 | -1/Access          | Released all parts (15)
 31302 | -1/Access          | Destroyed 12 combat bots
 31308 | -1/Access          | Lost 3 parts (3n)
 31346 | -1/Access          | Core integrity fell below 50%
 31394 | -1/Access          | Spotted B-99 Colossus
 31407 | -1/Access          | Spotted Striker
 31407 | -1/Access          | Spotted Striker
 31430 | -1/Access          | Core integrity fell below 20%
 31444 | -1/Access          | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
31402_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
31403_ Penetrated by Slug. <x2>
31407_ C-30 ARC bursts open, deploying its payload.
31407_ Striker unfolds itself. <x2>
31407_ P-80 Master unfolds itself.
31407_ M-36 Artificer unfolds itself.
31407_ C-30 ARC bursts open, deploying its payload.
31407_ G-73 Enforcer unfolds itself.
31407_ L-61 Swordsman unfolds itself.
31407_ G-73 Enforcer unfolds itself.
31407_ B-74 Champion unfolds itself.
31407_ E-15 Imp unfolds itself.
31412_ E-15 Imp destroyed.
31424_ C-30 ARC bursts open, deploying its payload.
31424_ P-80 Master unfolds itself. <x3>
31424_ I-47 Archangel unfolds itself.
31434_ C-30 ARC bursts open, deploying its payload.
31434_ G-73 Enforcer unfolds itself. <x4>
31434_ I-47 Archangel unfolds itself.
31435_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ###########       #??????????????????????????????? |
|                    ??????????????????????????????? |
|             "      ??????????????????????????????? |
|            "%      ??????????????????????????????? |
|   """""   ""??"    ??????????????????????????????? |
|   """"" ? "???"    ??????????????????????????????? |
|   """""   ""?""    ??????????????????????????????? |
|   """""   """""    ??????????????????????????????? |
|   """""   """""   #??????????????????????????????? |
|   """"""  """""   #??????????????????????????????? |
|       "%          #??????????????????????????????? |
|        "          #??????????##+######???????????? |
|              g    #?????????         ????????????? |
|   """""   """""   #?????????        ?????????????? |
|   """""   """"" p ########?      """?????????????? |
|   """""   """""          #?      """?????????????? |
|   """""   """""          #       """?????????????? |
|   """""   """""          #       """?????????????? |
| % """""   """""          @       """?????????????? |
|            p pK          #       """?????????????? |
|           p  p           #            #??????????? |
|                          #?           #??????????? |
| +###### #############+##+#?           #??????????? |
| ??????# #???????????????????          #??????????? |
| ??????# #???????????????????###########??????????? |
| ??????# #????????????????????????????????????????? |
| ??????# #????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           111
Coolant Potential          240
Energy Generation          51
Energy Capacity            1220
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              22
Power Amplification        30
Armor Coverage             3200
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             90
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Evasion (%)                62
Targeting Accuracy         30
Core Analysis              6
Recoil Reduction           8
Matter Filtering           50
Salvage Targeting          4
Offensive Hacking          20
Defensive Hacking          11
Authchip Count             5
Trap Extractor Capacity    6

 Item Schematics 
-----------------
               Hcp. Storage Unit | -10/Materials | Hacked
               Huge Storage Unit | -10/Materials | Hacked
 Imp. Salvage Targeting Computer | -8/Storage    | Hacked
                   Powered Armor | -7/Factory    | Scanalyzed
       System Restoration Module | -7/Factory    | Scanalyzed
                Combat Drone Bay | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
               Cld. Aerolev Unit | -7/Data Miner | Free
             Gravity Neutralizer | -7/Data Miner | Free
               Antimatter Cannon | -7/Data Miner | Free
                     Hvy. Treads | -7/Data Miner | Free
    Imp. Shock Absorption System | -7/Data Miner | Free
                        Wave Gun | -7/Data Miner | Free
            Adv. Terrain Scanner | -7/Data Miner | Free
  Imp. Dynamic Insulation System | -7/Data Miner | Free
           Adv. Particle Charger | -7/Data Miner | Free
               Mak. Trap Scanner | -6/Zion       | Archive
                     Bore Cannon | -6/Zion       | Archive
        Adv. Transmission Jammer | -6/Zion       | Archive
             Point Defense Array | -6/Zion       | Archive
               Imp. Trap Scanner | -6/Zion       | Archive
                   Neutrino Core | -6/Zion       | Archive
                   Phase Shifter | -6/Zion       | Archive
          Field Propulsion Drive | -6/Zion       | Archive
             Adv. Trap Extractor | -6/Zion       | Archive
                  Adv. Heat Sink | -6/Zion       | Archive
                Stasis Canceller | -6/Zion       | Archive
              Imp. Plasma Cutter | -6/Zion       | Archive
              Lrn. Proton Cannon | -6/Zion       | Archive
                Hvy. Flak Cannon | -6/Zion       | Archive
         Tiamat Missile Launcher | -6/Zion       | Archive
              Prc. Matter Filter | -5/Factory    | Z-intel
                  Neutron Cannon | -5/Factory    | Z-intel
          Imp. Matter Compressor | -5/Factory    | Z-intel
              Imp. Lightning Gun | -5/Factory    | Z-intel
              Hvy. Gatling Laser | -5/Factory    | Z-intel
             Cld. Gravmag System | -5/Factory    | Z-intel
              Hvy. Proton Cannon | -5/Factory    | Z-intel
               Enh. Fission Core | -5/Factory    | Z-intel
         Exp. Targeting Computer | -5/Factory    | Z-intel
                  Fusion Reactor | -5/Factory    | Z-intel
             Tesla Bomb Launcher | -5/Factory    | Z-intel

 Robot Schematics 
------------------
       G-50 Soldier | -7/Data Miner | Free
         S-27 Virus | -7/Data Miner | Free
     B-48 Gladiator | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
       B-60 Warrior | -7/Data Miner | Free
        C-35 Carver | -7/Data Miner | Free
       L-41 Fighter | -6/Zion       | Archive
     R-06 Scavenger | -6/Zion       | Archive

 Fabricated
------------
           Powered Armor | x2 | -7/Factory  | Authchip
           Powered Armor | x2 | -2/Research | Authchip
 Exp. Targeting Computer | x1 | -2/Research | Authchip
      Prc. Matter Filter | x1 | -2/Research | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SegregatorRiotBoosters
  Manual?         0
Play Time         05:37:32
  Cumulative      462.1 hours
  Start           2022.03.24 @ 13:10:28
  End             2022.03.24 @ 20:33:22
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          151
  Rogue           147
  Adventurer      4
  Explorer        0
Win Type          -
  Total           11
  Types           5/2/3/0/0/0/0/1/0
Lore%             79
Gallery%          81
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2721560c-a6c3-4170-93c5-fbd09597ad9b