Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.12 @ 12:33:30 Player: Minty Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (26) 130 Value Destroyed (561) 561 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2571 Bonus ------- None Cogmind --------- Core Integrity 318/550 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Improved Heat Sink High-capacity Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Improved Terrain Scan Processor Melee Analysis Suite ECM Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Structural Scanner Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Particle Gun Advanced Beam Cannon Heavy Particle Cannon > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink High-capacity Storage Unit Terrain Scanner Improved Terrain Scan Processor Improved Terrain Scan Processor Melee Analysis Suite ECM Suite Light Armor Plating System Shield [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 1 . 2 Weapon 1 | . . 1 . . Parts Attached 31 | 1 5 3 7 15 Power 4 | . . . 1 3 Engine 3 | . . . . 3 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 6 | . 1 . 2 3 Treads . | . . . . . Leg 6 | . 1 . 2 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | . 3 2 2 5 Device 5 | . 1 1 2 1 Storage 3 | . 2 1 . . Processor 1 | . . . . 1 Hackware 1 | . . . . 1 Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 9 | 1 1 1 2 4 Energy Gun 3 | 1 1 . . 1 Energy Cannon 3 | . . 1 . 2 Ballistic Gun 3 | . . . 2 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 12 | . . . 1 11 Power 2 | . . . . 2 Propulsion 2 | . . . . 2 Utility 4 | . . . . 4 Weapon 4 | . . . 1 3 Highest Loss Streak 8 | . . . 1 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 99 89 99 90 Engine 8 | . 14 11 10 1 Core 1 | . . . . 7 Leg 21 | . 28 22 22 17 Device 19 | . 14 22 22 17 Storage 11 | . 14 11 11 9 Processor 2 | . . . . 8 Protection 1 | . . . . 6 Energy Gun 11 | . 27 22 8 3 Energy Cannon 7 | . . 1 11 8 Ballistic Gun 8 | . . . 13 9 Naked Turns . | . . . . . Heaviest Build 32 | 13 15 25 25 32 Greatest Support 25 | 20 20 20 20 25 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 20 | 8 20 10 10 10 Average Capacity 9 | 8 8 9 10 10 Most Carried 10 | 6 8 10 10 10 Average Carried 9 | 6 7 9 9 9 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | 6 8 10 10 8 Class Distribution -------------------- 44% | Infiltrator-Skirmisher 22% | Mutant 11% | Scavenger-Gunner 11% | Scavenger-Mutant 9% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Infiltrator-Mutant | -9/Materials Infiltrator-Skirmisher | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Min Mat Matter Collected 510 | 210 50 20 95 135 Remotely . | . . . . . Salvage Created 816 | . 173 46 269 328 Parts 56 | . 12 6 25 13 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 6 | . 4 . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Combat Hostiles Destroyed 19 | . 4 . 10 5 Guns 12 | . 4 . 4 4 Cannons 6 | . . . 5 1 Classes Destroyed 7 | . 5 . . 2 Worker 3 | . 1 1 1 . Builder 1 | . 1 . . . Hauler 1 | . . . . 1 Watcher 2 | . 1 1 . . Swarmer 9 | . 2 . 7 . Grunt 9 | . 2 . 3 4 Hunter 1 | . . . . 1 Best Kill Streak 4 | . 3 2 4 2 Combat Bots Only 4 | . 2 . 4 1 Max Kills in Single Turn 2 | . 2 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Damage Taken 1801 | . 132 18 512 1139 Core 405 | . 77 . 96 232 Absorbed by Shields . | . . . . . Core Remaining (%) 81 | 100 69 . 76 . Volleys Fired 88 | . 23 2 21 42 Largest 3 | . 2 2 3 3 Hottest 160 | . 90 90 158 160 Shots Fired 176 | . 44 4 61 67 Gun 130 | . 44 4 40 42 Cannon 46 | . . . 21 25 Launcher . | . . . . . Special . | . . . . . Kinetic 51 | . . . 15 36 Thermal 125 | . 44 4 46 31 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 10 | . 7 4 10 9 Robot Miss Streak 5 | . 5 . 5 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 99 | . 27 3 26 43 Core Hits 45 | . 12 2 14 17 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 2 . 1 1 Burn 2 | . 2 . . . Meltdown 1 | . . . 1 . Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1504 | . 324 37 413 730 Guns 839 | . 324 37 203 275 Cannons 655 | . . . 205 450 Explosions . | . . . . . Melee . | . . . . . Ramming 10 | . . . 5 5 Kinetic 296 | . . . 53 243 Thermal 1198 | . 324 37 355 482 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 6 | . . . 2 4 Kicked 5 | . . . 2 3 Crushed . | . . . . . Highest Temperature 338 | . 264 21 338 177 Average Temperature 89 | . 76 14 115 63 Received Heat Transfer 678 | . 48 . 135 495 Effects 3 | . 3 . . . Interference 3 | . 3 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 4 | . 1 . 3 . Heat Transferred 2586 | . 1004 99 743 740 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Peak Influence 201 | . 152 83 201 134 Initial 63 | . . 63 31 27 Average 58 | . 90 68 34 77 Maximum Alert Level 1 | . . . 1 . Low Security (%) 97 | 100 100 100 94 100 Level 1 2 | . . . 5 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 1 . 2 Investigation 3 | . 1 1 . 1 Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 35 | . 10 4 11 10 Peak Tracking Total 4 | . 3 4 4 4 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Machines Accessed 6 | . 1 3 . 2 Terminals 5 | . 1 3 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 24 | . 9 10 . 5 Successful 13 | . 5 4 . 4 Failed 11 | . 4 6 . 1 Catastrophic 2 | . . 2 . . Database Lockouts . | . . . . . Manual 12 | . 2 8 . 2 Terminals 23 | . 9 10 . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Terminal Hacks 7 | . 4 1 . 2 Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . . 1 . . Terminal Index 2 | . 1 . . 1 Dispatch Records 1 | . 1 . . . Reinforcement Status 1 | . 1 . . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 1 3 . 2 Terminals 5 | . 1 3 . 1 Botnet 5 | . 1 3 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Extract 1 | . . . . 1 Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 3 . . Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . . . 6 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Min Mat Turns Passed 1930 | 9 354 167 905 495 Spaces Moved 941 | 7 222 87 432 193 Core . | . . . . . Treads . | . . . . . Legs 941 | 7 222 87 432 193 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 190 120 Average Speed 170 | 120 120 177 190 182 Slowest Speed 190 | 120 120 190 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 2 31 13 85 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 2 | . . . . 2 Terrain Destroyed 5 | . . . . 5 Melee . | . . . . . Projectile 5 | . . . . 5 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Total 1122 | 7 267 95 473 280 Wait 13 | . 5 . 3 5 Move 937 | 6 221 86 431 193 Hop . | . . . . . Pick Up 18 | . 6 3 2 7 Fast Attach 8 | . 1 1 2 4 Attach 7 | . 1 1 . 5 Detach 1 | . 1 . . . Swap 16 | 1 3 1 5 6 Drop 28 | . 6 1 7 14 Fire 88 | . 23 2 21 42 Melee . | . . . . . Ram 1 | . . . . 1 Kick 5 | . . . 2 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 10 | -11/Junkyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Discovered new exit (range 14) 313 | -10/Materials | Build established: Mutant 364 | -10/Materials | Entered another Materials area 364 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 440 | -9/Materials | Identified exit to Mines 531 | -9/Materials | Entered Mines 813 | -9/Mines | Build established: Infiltrator-Skirmisher 943 | -9/Mines | Discovered new exit (range 9) 1207 | -9/Mines | Learned location of Zion (-7) 1377 | -9/Mines | Discovered new exit (range 5) 1436 | -9/Mines | Entered Materials 1436 | -8/Materials | Evolved 2 slots: Utility x2 1879 | -8/Materials | Lost 3 parts (2p1w) 1931 | -8/Materials | Self-destructed Last Messages --------------- 01896_ M-28 Smith repairs G-50 Soldier. 01899_ Atomic Centrifuge disabled. 01901_ G-50 Soldier destroyed. 01903_ Aluminum Leg destroyed. 01904_ Targeting Computer destroyed. 01914_ U-05 Engineer builds a Door. 01914_ M-28 Smith repairs G-47 Trooper. 01918_ Critical hit (Burn: +37). 01921_ Assault Rifle destroyed. 01923_ Kicked G-47 Trooper. 01923_ Imp. Heat Sink destroyed. 01925_ Kicked G-47 Trooper. 01926_ M-28 Smith repairs G-47 Trooper. 01926_ Penetrated by Slug. 01926_ Carbon-fiber Leg destroyed. 01927_ Slammed into G-47 Trooper. 01927_ Destabilizing: System interference. 01927_ Structural Scanner temporarily disabled. 01929_ System Shield destroyed. 01929_ Structural Scanner destroyed. Map ----- +----------------------------------------------------+ | ????????? ##???????????????????????? | | ????????# ##???????????????????????? | | ????????# ##???????????????????????? | | ???????## ##???????????????????????? | | ???????## ##???????????????????????? | | ???????## ##???????????????????????? | | ???????## ##???????????????????????? | | ???????## ##???????????????????????? | | ???????## ##???????????????????????? | | ???????## ##???????????????????????? | | ???????## ##???????????????????????? | | ???????## ##???????????????????????? | | ???????## ##???????????????????????? | | ???????## ##???????????????????????? | | ???????## ##???????????????????????? | | ???????## ##???????????????????????? | | ???????## %############?????????????? | | ???????## ################ ????????? | | ???????## # ###### ? | | ???????## # """ /l ? | | ???????## # """ #########??????? | | ???????## # "" u !!###### ??????? | | ???????## ; ! ##?????????????? | | ???????## # m ##?????????????? | | ######### g%ggh ##?????????????? | | ######### %#@ ##?????????????? | | # ! #% ############?????????????? | | ?? # !*# ##?????????????? | | ??""""" #=%[# ##?????????????? | | ??""""" # # ##?????????????? | | ??""""" # # ? ##?????????????? | | ? """"" + + ##?????????????? | | ??""""" # # ##?????????????? | | ??""""" ## ## ##?????????????? | | ??""""" ## ## ##?????????????? | | ?? ## #######+#####?????????????? | | # !## # # #####?????????????? | | ########## + """ # ##????????????????? | | ########## # """ # ##????????????????? | | ????????## # """ # # ????????????????? | | ????????## # # # ????????????????? | | ????????## # # # ????????????????? | | ??????#### ####### # ????????????????? | | ??????####+####### # ????????????????? | | ??????## # # # ?????????? | | ??????## = # ####+#+# ?????????? | | ??????## [ #! # ?????????? | | ???##### ! **+% + ?????????? | | ???##### = =# # #???? | | ???## + # ###### #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Defensive Hacking 10 Item Schematics ----------------- Sml. Matter Pod | -8/Materials | Extracted Deuterium Engine | -8/Materials | Extracted Terrain Scanner | -8/Materials | Extracted Visual Processing Unit | -8/Materials | Extracted Aerolev Unit | -8/Materials | Extracted Beam Rifle | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterActuatorMegatreads Manual? 0 Play Time 00:13:35 Cumulative 437.3 hours Start 2023.07.12 @ 12:23:21 End 2023.07.12 @ 12:33:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 330 Rogue 111 Adventurer 76 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 66 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e9150b6-da1e-4b9f-a5dd-8048adc83c46