Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.11 @ 14:18:11 Player: Remuluson2 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (93) 465 Value Destroyed (2335) 2335 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (78) 78 TOTAL SCORE: 4238 Bonus ------- High Alert Combat Kills 215 Friendly Fire -137 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 84/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- ECM Suite Reflective Plating Light EM Pulse Cannon Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Signal Interpreter Reflective Plating > --- WEAPON ----------- EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Light Ion Engine Terrain Scanner Shield Generator EM Shotgun Mining Laser [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Targeting Computer Device Sensor Array Storage Medium Matter Pod Processor Targeting Computer Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon . | . . . . . Parts Attached 118 | 8 27 1 68 14 Power 12 | 1 4 . 7 . Engine 11 | 1 4 . 6 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 32 | 2 6 . 20 4 Treads . | . . . . . Leg 31 | 2 6 . 19 4 Wheel . | . . . . . Hover 1 | . . . 1 . Flight . | . . . . . Utility 28 | 2 8 . 14 4 Device 19 | 1 5 . 9 4 Storage 1 | 1 . . . . Processor 5 | . 3 . 2 . Hackware . | . . . . . Protection 3 | . . . 3 . Artifact . | . . . . . Weapon 46 | 3 9 1 27 6 Energy Gun 19 | 1 5 1 10 2 Energy Cannon 12 | . . . 9 3 Ballistic Gun 3 | 1 . . 2 . Ballistic Cannon 1 | . . . 1 . Launcher 2 | . 1 . 1 . Special Weapon 6 | 1 3 . 2 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . . . 2 1 Unidentified Prototypes 1 | . . . 1 . Parts Lost 24 | . 4 1 15 4 Power 3 | . 1 . 1 1 Propulsion 9 | . . . 7 2 Utility 2 | . 1 . 1 . Weapon 10 | . 2 1 6 1 Highest Loss Streak 4 | . 2 1 3 4 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 97 | . 99 98 96 94 Engine 11 | . 13 14 10 9 Leg 35 | . 28 28 39 39 Device 10 | . 12 . 8 10 Processor 13 | . 14 28 12 10 Energy Gun 15 | . 21 26 11 8 Energy Cannon 4 | . . . 5 12 Ballistic Gun 1 | . 3 . . . Special Melee Weapon 1 | . . . 2 . Naked Turns 9 | . . . . 9 Heaviest Build 19 | 9 10 9 19 18 Greatest Support 46 | 20 20 20 46 43 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 Average Carried 4 | 3 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 4 5 5 5 4 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Jun Mat Min Mat Sto Matter Collected 1784 | 360 541 10 754 119 Remotely . | . . . . . Salvage Created 3750 | 75 630 95 2204 746 Parts 219 | 9 42 3 127 38 Haulers Intercepted 6 | . 2 . 4 . Recyclers Shooed 3 | . . . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Sto Combat Hostiles Destroyed 58 | 1 12 2 32 11 Guns 36 | 1 9 2 21 3 Cannons 11 | . . . 7 4 AOE 11 | . 3 . 4 4 Classes Destroyed 12 | 3 5 . 3 1 Worker 3 | 1 1 . 1 . Builder 4 | . . . 4 . Tunneler 3 | 1 1 . 1 . Hauler 6 | . 2 . 4 . Recycler 8 | . 1 . 5 2 Operator 2 | . 2 . . . Watcher 8 | . 3 . 5 . Swarmer 13 | . 6 . 7 . Grunt 32 | 1 6 2 15 8 Brawler 2 | . . . 2 . Duelist 2 | . . . . 2 Sentry 9 | . . . 8 1 Thug 1 | . . . . 1 Best Kill Streak 7 | 2 7 1 7 4 Combat Bots Only 5 | 1 3 1 5 4 Max Kills in Single Turn 4 | 1 2 1 3 4 Gunslinging 1 | . 1 . 1 . Exploded 3 | . 2 . 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Jun Mat Min Mat Sto Damage Taken 3723 | 126 657 95 2122 723 Core 566 | 22 84 54 259 147 Absorbed by Shields 5 | . . . 5 . Regen/Repaired (Parts) 112 | . . . 94 18 Core Remaining (%) 63 | 91 . 36 . . Volleys Fired 237 | 9 60 4 138 26 Largest 2 | 2 2 2 2 2 Hottest 136 | 70 130 80 136 112 Shots Fired 401 | 16 106 8 220 51 Gun 295 | 16 94 8 160 17 Cannon 86 | . . . 52 34 Launcher 4 | . 3 . 1 . Special 16 | . 9 . 7 . Kinetic 51 | 7 14 . 30 . Thermal 75 | 9 23 . 43 . Explosive 3 | . 3 . . . Electromagnetic 272 | . 66 8 147 51 Robot Hit Streak 18 | 5 9 9 18 9 Robot Miss Streak 7 | 3 2 . 7 3 Penetration Max . | . . . . . Secondary Targets 5 | . 2 . 2 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 257 | 9 55 7 156 30 Core Hits 142 | 4 25 5 86 22 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 1 1 Corrupt 2 | . . . 1 1 Melee Attacks 10 | . . . 9 1 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 9 | . . . 8 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5174 | 120 1087 145 2865 957 Guns 2753 | 120 684 91 1631 227 Cannons 1114 | . . . 754 360 Explosions 1273 | . 389 54 468 362 Melee . | . . . . . Ramming 34 | . 14 . 12 8 Kinetic 372 | 58 126 . 188 . Thermal 1694 | 62 296 54 920 362 Explosive 155 | . 155 . . . Electromagnetic 2919 | . 496 91 1745 587 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . 6 6 Average Corruption 4 | . . . 4 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 49 | . . . 39 10 Message Errors 13 | . . . 10 3 Matter Fused 10 | . . . 9 1 Heat Flow Errors 10 | . . . 9 1 Energy Discharges 5 | . . . 4 1 Data Loss (minor) 7 | . . . 5 2 Data Loss (major) 2 | . . . 1 1 Alerts 1 | . . . . 1 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 136 | . 17 . 108 11 Projectiles 9 | . . . 9 . Explosions 127 | . 17 . 99 11 Melee . | . . . . . Knockbacks 1 | . 1 . . . Impact 1 | . 1 . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 732 | . 167 18 501 46 Shots 19 | . 6 1 11 1 Rammed . | . . . . . Targets Rammed 20 | . 7 . 8 5 Kicked 20 | . 7 . 8 5 Crushed . | . . . . . Highest Temperature 311 | 72 126 45 311 180 Average Temperature 58 | 36 30 22 69 67 Received Heat Transfer 1074 | 66 165 45 513 285 Effects 2 | . . . 2 . Energy Bleed 1 | . . . 1 . Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Fried 18 | . 5 . 11 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | 1 1 . 2 1 Heat Transferred 2684 | 185 485 50 1464 500 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 20 | . 6 1 10 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Sto Peak Influence 754 | 30 259 131 754 564 Initial 291 | . 19 71 50 291 Average 308 | 6 100 113 475 442 Maximum Alert Level 3 | . 1 . 3 2 Low Security (%) 48 | 100 95 100 15 . Level 1 13 | . 4 . 18 37 Level 2 36 | . . . 63 62 Level 3 1 | . . . 2 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 2 . 4 4 Investigation 3 | . . . 3 . Extermination . | . . . . . Reinforcement 5 | . 2 . 1 2 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Sto Distress Signals 5 | . . . 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 98 | 1 23 2 44 28 Peak Tracking Total 13 | 1 5 1 6 13 Tactical Retreats 7 | . 2 1 2 2 Traps | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Sto Traps Triggered 3 | . . . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . 2 . Machines | -11 -10 -10 -9 -9 ---------- Run | Jun Mat Min Mat Sto Machines Disabled 24 | . 7 . 13 4 Max in Single Turn 5 | . 1 . 5 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Sto Machines Accessed 23 | . 7 . 12 4 Terminals 17 | . 6 . 8 3 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units 2 | . 1 . 1 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 65 | . 18 . 39 8 Successful 41 | . 11 . 24 6 Failed 23 | . 6 . 15 2 Catastrophic 3 | . . . 3 . Database Lockouts 1 | . 1 . . . Manual 19 | . 4 . 15 . Terminals 46 | . 17 . 24 5 Fabricators . | . . . . . Repair Stations 10 | . . . 7 3 Recycling Units 3 | . 1 . 2 . Scanalyzers 6 | . . . 6 . Garrison Access . | . . . . . Terminal Hacks 28 | . 10 . 14 4 Record 15 | . 10 . 3 2 Part Schematic 3 | . . . 2 1 Prototype ID Bank 1 | . . . 1 . Open Door 1 | . . . . 1 Emergency Access Points 1 | . . . 1 . Terminal Index 1 | . . . 1 . Alert Level 3 | . . . 3 . Unreport Threat 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . . 6 2 Scan Component 4 | . . . 3 1 Repair 4 | . . . 3 1 Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 21 | . 6 . 13 2 Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . . 4 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . . 3 1 Time 128 | . . . 102 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Jun Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked 5 | . . . 5 . Non-combat 4 | . . . 4 . Combat 1 | . . . 1 . Robot Hacks Applied 7 | . . . 7 . parse_system 3 | . . . 3 . no_distress 4 | . . . 4 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Jun Mat Min Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 4 | . . . . 4 Total Damage 65 | . . . . 65 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Jun Mat Min Mat Sto Turns Passed 4940 | 157 1870 96 2338 479 Spaces Moved 2422 | 105 766 53 1252 246 Core 42 | 25 . . . 17 Treads . | . . . . . Legs 2380 | 80 766 53 1252 229 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 118 | 103 120 120 120 115 Slowest Speed 120 | 120 120 120 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 49 | 6 89 14 94 45 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 9 | . 2 . 7 . Terrain Destroyed 166 | . 36 6 111 13 Melee . | . . . . . Projectile 9 | . 2 . 7 . AOE 157 | . 34 6 104 13 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Sto Total 4042 | 139 1590 77 1849 387 Wait 1113 | . 707 19 302 85 Move 2418 | 104 765 52 1251 246 Hop . | . . . . . Pick Up 57 | 14 6 1 33 3 Fast Attach 25 | . 6 . 17 2 Attach 28 | 8 3 1 15 1 Detach 7 | 1 4 . 2 . Swap 65 | . 18 . 36 11 Drop 62 | 3 14 . 38 7 Fire 237 | 9 60 4 138 26 Melee 10 | . . . 9 1 Ram . | . . . . . Kick 20 | . 7 . 8 5 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 106 | -11/Junkyard | Discovered new exit (range 8) 158 | -11/Junkyard | Entered Materials 182 | -10/Materials | Central database locked down 308 | -10/Materials | Build established: Mutant 765 | -10/Materials | Discovered new exit (range 4) 926 | -10/Materials | Discovered new exit (range 16) 1786 | -10/Materials | Discovered new exit (range 16) 1984 | -10/Materials | Discovered new exit (range 4) 1990 | -10/Materials | Discovered new exit (range 14) 2028 | -10/Materials | Entered Mines 2037 | -10/Mines | Core integrity fell below 50% 2054 | -10/Mines | Met a Derelict bent on vengeance 2113 | -10/Mines | Discovered new exit (range 4) 2124 | -10/Mines | Entered Materials 2124 | -9/Materials | Evolved 2 slots: Propulsion x2 2125 | -9/Materials | Discovered new exit (range 6) 2225 | -9/Materials | Build established: Scavenger-Mutant 2504 | -9/Materials | Discovered new exit (range 7) 2594 | -9/Materials | Discovered new exit (range 15) 2675 | -9/Materials | Lost 3 parts (2n1u) 2904 | -9/Materials | Discovered new exit (range 15) 3172 | -9/Materials | Identified exit to Materials 3351 | -9/Materials | Core integrity fell below 50% 3533 | -9/Materials | Discovered exit to Materials (range 11) 3818 | -9/Materials | Repaired EM Shotgun 3856 | -9/Materials | Repaired Deuterium Engine 3894 | -9/Materials | Repaired EM Shotgun 3987 | -9/Materials | Discovered exit to Materials (range 15) 4231 | -9/Materials | Identified exit to Storage 4324 | -9/Materials | Identified exit to Mines 4462 | -9/Materials | Entered Storage 4828 | -9/Storage | Repaired Sensor Array 4848 | -9/Storage | Met a pair of Derelict thieves 4891 | -9/Storage | Core integrity fell below 20% 4932 | -9/Storage | Released all parts (6) 4941 | -9/Storage | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 04889_ Imp. Aluminum Leg destroyed. 04890_ Deuterium Engine destroyed. 04899_ Aluminum Leg destroyed. 04905_ L-31 Rogue destroyed. 04908_ Acquired 3 matter. 04916_ Kicked O-16 Technician. 04921_ Imp. EM Shotgun destroyed. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 04930_ ,OJNFOTWVAF%1V>FXPHJCP55PF 04932_ Released Signal Interpreter. 04932_ Released Aluminum Leg. 04932_ Released Imp. EM Shotgun. 04932_ Released Lgt. EM Pulse Cannon. 04932_ Released Sensor Array. [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. 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" " ### k #??????????????????? | | """ R"## #![[ ### #??????????????????? | | """ """## ##%=* ###k #??????????????????? | | """ ##### ##!= = ### #??????????????????? | | #??## ## ### #??????????????????? | | #??##%##+##+##### ???????????????????? | | #####??## [ ???????????????????? | | #####* =% ##+##??????????????????????????? | | =!##### # ? ##??????????????????????? | | [*%/% % + ]/ !##??????????????????????? | | ##+##### % # + ??????????????????????? | | %= #% %# ##??????????????????????? | | """" += + ##?? ?????????????????? | | ""[ " # # ### #????????????????? | | """[*" # #####+#### ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 275 Matter Stores 379 Matter Capacity 400 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Aluminum Leg | -9/Materials | Hacked EM Pulse Gun | -9/Materials | Hacked EMP Blaster | -9/Materials | Scanalyzed EM Shotgun | -9/Materials | Scanalyzed Imp. Field Recycling Unit | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Crack Shot Everything Is Under Control First Step to Greatness Let's See Who's Tougher Librarian Loot Pinata Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Risk Taker Shopping List Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed RelayFissionCanceller Manual? 0 Play Time 02:38:32 Cumulative 5.2 hours Start 2024.02.11 @ 00:44:49 End 2024.02.11 @ 14:18:11 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51413ed4-d243-4ce2-b8df-d7a7c2a6f778