Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.06 @ 12:54:17 Player: Ice_Kraken505 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (80) 400 Value Destroyed (2529) 2529 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (909) 909 TOTAL SCORE: 8258 Bonus ------- Follower Combat Kills 429 Met Imprinter 300 Was Imprinted 300 Friendly Fire -120 Cogmind --------- Core Integrity 0/850 Matter 138/300 Energy 125/125 System Corruption 7% Temperature Cool (0) Movement Hovering (110) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- Light Ion Engine > --- PROPULSION (4) --- Improved Gravmag System > --- UTILITY (4) ------ Advanced Visual Processing Unit Heart of Steel > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cooled Cesium-ion Thruster Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Ion Engine Fission Core Fusion Compressor > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Visual Processing Unit Advanced ECM Suite Bomb Factory No. 2 > --- WEAPON ----------- Minigun Heavy Battle Rifle Proton Missile Launcher Proton Missile Launcher > --- INVENTORY -------- Improved Gravmag System Tactical Coordination Suite Minigun CPS Tube [Rating: 60] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Hover Unit Flight Unit Cooled Cesium-ion Thruster Utility Bomb Factory No. 2 Device Bomb Factory No. 2 Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Launcher Proton Missile Launcher Impact Weapon Hammer Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Low Slots Evolved 8 | . . 2 2 2 . . . . . 2 . Power 2 | . . 1 . . . . . . . 1 . Propulsion 2 | . . . . 1 . . . . . 1 . Utility 2 | . . 1 1 . . . . . . . . Weapon 2 | . . . 1 1 . . . . . . . Parts Attached 107 | 7 10 13 18 21 . 2 1 9 8 17 1 Power 19 | 1 1 2 4 4 . . 1 1 1 4 . Engine 12 | 1 1 2 3 1 . . 1 . . 3 . Core 7 | . . . 1 3 . . . 1 1 1 . Reactor . | . . . . . . . . . . . . Propulsion 28 | 2 . 2 6 6 . . . . 5 7 . Treads 13 | 2 . 2 4 . . . . . 3 2 . Leg 9 | . . . 2 6 . . . . . 1 . Wheel . | . . . . . . . . . . . . Hover 5 | . . . . . . . . . 2 3 . Flight 1 | . . . . . . . . . . 1 . Utility 28 | 2 5 3 3 6 . . . 4 2 2 1 Device 19 | 2 1 2 2 5 . . . 3 1 2 1 Storage 3 | . 2 . . . . . . 1 . . . Processor 5 | . 2 1 . 1 . . . . 1 . . Hackware . | . . . . . . . . . . . . Protection 1 | . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 32 | 2 4 6 5 5 . 2 . 4 . 4 . Energy Gun 11 | 2 1 2 2 3 . . . . . 1 . Energy Cannon 4 | . 2 2 . . . . . . . . . Ballistic Gun 9 | . . . 3 . . 2 . 4 . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 4 | . . 1 . . . . . . . 3 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . Slashing Weapon 2 | . . . . 2 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . . 1 . 1 1 Corrupted Parts 7 | . . 1 4 . . . . . 1 1 . System Corruption 46 | . . 7 23 . . . . . 10 6 . Parts Lost 47 | . . 2 15 4 7 . . . 2 14 3 Power 9 | . . . 2 2 . . . . 1 3 1 Propulsion 13 | . . . 3 1 3 . . . 1 3 2 Utility 8 | . . . 5 . 1 . . . . 2 . Weapon 17 | . . 2 5 1 3 . . . . 6 . Highest Loss Streak 10 | . . 2 10 4 5 . . . 1 7 1 To Critical Strikes 3 | . . . . 1 . . . . . 2 . Average Backups 3 | . 3 5 3 2 3 2 2 4 4 2 1 Power . | . . . . . . . . . . . . Propulsion . | . . 1 1 . 1 . . . . . 1 Utility . | . . . . . 2 2 1 . 1 . . Weapon 1 | . 3 2 . . . . . 3 1 . . Tool/Special . | . . . . . . . . . . . . Unused Backups 6 | . . . 1 1 . . 1 . 1 2 . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . 1 . Utility 1 | . . . . . . . 1 . . . . Weapon 3 | . . . 1 1 . . . . 1 . . Tool/Special 1 | . . . . . . . . . . 1 . Average Slot Usage (%) 60 | . 92 89 90 66 36 8 29 41 66 59 47 Engine 7 | . 14 18 11 1 . . 6 7 1 5 10 Core 3 | . . . 5 8 3 . . . 12 5 . Treads 8 | . 26 22 16 2 . . . . 6 13 . Leg 3 | . . . . 11 8 1 7 7 . . . Hover 1 | . . . . . . . . . 7 4 15 Device 15 | . 12 12 22 22 14 . . 18 15 10 10 Storage 2 | . 3 11 8 . . . . 1 . . . Processor 2 | . 6 4 . . 5 . . . 6 6 6 Energy Gun 3 | . 24 7 1 5 3 . . . . . . Energy Cannon 1 | . 2 13 3 . . . . . . . . Ballistic Gun 6 | . . . 16 . . 6 15 4 13 6 . Peak Build Rating 60 | 9 9 11 20 50 49 13 14 43 44 60 42 Average Rating 24 | 5 7 9 15 32 18 6 13 24 38 38 33 On Entrance 17 | . 6 7 11 3 49 1 13 14 34 42 32 Naked Turns 148 | . . . . . 34 114 . . . . . Heaviest Build 72 | 9 19 24 33 30 29 10 13 51 57 72 24 Greatest Support 96 | 40 40 40 42 55 55 15 15 15 60 96 26 Greatest Overweight (x) 9 | . . . 7 5 1 3 . 3 9 3 1 Average Overweight (x) . | . . . . . . . . 1 2 . . Largest Inventory Capacity 10 | 5 10 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 8 7 5 5 5 5 5 5 5 5 Most Carried 7 | 3 5 7 5 5 4 5 3 5 5 5 5 Average Carried 3 | . 3 5 3 2 3 2 2 4 4 2 1 Final Capacity 8 | 5 8 8 5 5 5 5 5 5 5 5 5 Final Carried 4 | . 4 4 3 3 3 2 3 4 3 1 2 Class Distribution -------------------- 50% | Mutant 33% | Scavenger-Mutant 4% | Scavenger-Skirmisher 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gladiator | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Low Matter Collected 2504 | 270 120 245 453 215 . . 135 260 252 554 . Remotely . | . . . . . . . . . . . . Salvage Created 3755 | 97 455 788 930 387 . 94 9 137 83 775 . Parts 183 | 8 16 46 49 24 . 4 1 1 2 32 . Haulers Intercepted 2 | . . 1 . . . . . . . 1 . Recyclers Shooed 5 | . 4 . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 1 5 . . Prevented 13 | . . . . . . . . . 13 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Low Combat Hostiles Destroyed 56 | . 8 17 16 6 . . . . . 9 . Melee 7 | . 1 . . 6 . . . . . . . Guns 20 | . 7 3 6 . . . . . . 4 . Cannons 18 | . . 10 8 . . . . . . . . AOE 7 | . . 3 1 . . . . . . 3 . Classes Destroyed 15 | 2 4 3 2 2 . . . . 1 1 . Worker 1 | . . . 1 . . . . . . . . Builder 1 | . . . . . . . . . . 1 . Tunneler 2 | 2 . . . . . . . . . . . Hauler 2 | . . 1 . . . . . . . 1 . Recycler 7 | 1 2 1 1 1 . 1 . . . . . Operator 1 | . 1 . . . . . . . . . . Watcher 10 | . 1 2 4 . . . . . . 3 . Swarmer 13 | . 3 5 5 . . . . . . . . Grunt 28 | . 5 8 9 . . . . . . 6 . Brawler 1 | . . 1 . . . . . . . . . Duelist 2 | . . . 1 . . . . . . 1 . Sentry 6 | . . 3 1 1 . . . . . 1 . Hunter 5 | . . . . 4 . . . . . 1 . Programmer 1 | . . . . 1 . . . . . . . Decomposer 1 | . . . . . . . 1 . . . . Samaritan 2 | . . . . . . . . . 2 . . Best Kill Streak 7 | 2 5 4 7 2 . 1 . . . 3 . Combat Bots Only 5 | . 5 4 5 2 . . . . . 3 . Max Kills in Single Turn 3 | 1 1 3 1 1 . 1 1 . 1 2 . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 3 1 . . . . . . 2 . Melee 1 | . 1 . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Low Hostile Shots Fired 773 | . 63 54 151 116 7 47 . . 28 233 74 Missed 257 | . 18 15 53 37 2 18 . . 14 65 35 Hits 516 | . 45 39 98 79 5 29 . . 14 168 39 Melee 10 | . . . . . 5 . . . . 5 . Projectile 506 | . 45 39 98 79 . 29 . . 14 163 39 Critical Strikes 18 | . . 5 4 3 1 . . . 1 4 . Part Disruptions 1 | . . . 1 . . . . . . . . Damage Taken 7802 | . 471 527 1850 844 228 431 . . 342 2459 650 Core 1718 | . 66 60 364 68 91 163 . . 50 730 126 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 274 | . 247 27 . . . . . . . . . Core Remaining (%) 67 | 100 73 85 33 . . . . . 46 . . Volleys Fired 289 | 8 59 38 87 5 4 1 1 8 25 53 . Largest 4 | 2 2 2 3 2 2 2 2 1 2 4 . Hottest 156 | 90 112 112 156 130 130 60 60 33 58 149 . Shots Fired 544 | 16 107 74 172 9 8 3 3 8 38 106 . Gun 419 | 16 99 24 130 9 8 3 3 8 38 81 . Cannon 96 | . 8 49 39 . . . . . . . . Launcher 29 | . . 1 3 . . . . . . 25 . Special . | . . . . . . . . . . . . Kinetic 241 | . . . 116 . . 3 3 8 38 73 . Thermal 160 | 16 99 24 5 4 4 . . . . 8 . Explosive 4 | . . 1 3 . . . . . . . . Electromagnetic 139 | . 8 49 48 5 4 . . . . 25 . Robot Hit Streak 27 | 4 12 27 22 3 4 1 1 9 7 11 . Robot Miss Streak 6 | 2 4 4 6 5 2 2 . . 4 6 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . Shots Hit Robots 355 | 10 69 49 109 17 10 1 1 8 24 57 . Core Hits 158 | 4 20 31 51 8 2 1 1 3 7 30 . Critical Kills 2 | . . . 1 . . . . . . 1 . Critical Parts Destroyed 2 | . 1 . 1 . . . . . . . . Critical Strikes 11 | . 3 1 3 2 . . . . . 2 . Burn 4 | . 2 1 . . . . . . . 1 . Destroy 3 | . . . 2 . . . . . . 1 . Corrupt 1 | . . . 1 . . . . . . . . Smash 1 | . 1 . . . . . . . . . . Sever 2 | . . . . 2 . . . . . . . Melee Attacks 28 | . 1 1 . 23 3 . . . . . . Impact 1 | . 1 . . . . . . . . . . Slashing 26 | . . . . 23 3 . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . 1 . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7293 | 130 874 1041 1721 798 160 22 25 158 515 1849 . Guns 3731 | 130 752 202 866 83 85 22 25 158 515 893 . Cannons 1507 | . 93 708 706 . . . . . . . . Explosions 1223 | . . 128 142 . . . . . . 953 . Melee 819 | . 29 . . 715 75 . . . . . . Ramming 13 | . . 3 7 . . . . . . 3 . Kinetic 2210 | . . . 705 . . 22 25 158 515 785 . Thermal 1568 | 130 752 227 120 63 81 . . . . 195 . Explosive 170 | . . 103 67 . . . . . . . . Electromagnetic 2513 | . 93 708 822 20 4 . . . . 866 . Impact 29 | . 29 . . . . . . . . . . Slashing 790 | . . . . 715 75 . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 23 | . 1 7 23 1 18 18 18 18 13 7 7 Average Corruption 9 | . 1 7 19 1 13 18 18 18 2 3 7 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 129 | . 3 4 48 3 10 11 11 3 20 10 6 Message Errors 23 | . . . 11 . 2 2 1 . 2 3 2 Matter Fused 26 | . 1 1 8 . 2 3 2 1 5 1 2 Heat Flow Errors 20 | . . . 8 1 3 1 1 . 4 2 . Energy Discharges 17 | . 1 1 3 1 . 2 4 . 4 1 . Parts Rejected 4 | . . . 2 . 1 . . . . . 1 Parts Fused 1 | . . . . 1 . . . . . . . Data Loss (minor) 13 | . . 1 3 . . 2 1 1 3 1 1 Data Loss (major) 4 | . . . 1 . . . 1 . 1 1 . Misfires 7 | . . 1 3 . . 1 1 . 1 . . Alerts 3 | . . . 1 . 1 . . 1 . . . Misdirections 3 | . . . 2 . 1 . . . . . . Weapon Failures 8 | . 1 . 6 . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 102 | . 46 . 17 . . . . . . 39 . Projectiles 34 | . 17 . 17 . . . . . . . . Explosions 39 | . . . . . . . . . . 39 . Melee 29 | . 29 . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 311 | . . . 78 . . . . . . 233 . Shots 13 | . . . 2 . . . . . . 11 . Rammed 7 | . . 3 3 . . . . . . 1 . Targets Rammed 7 | . . 3 3 . . . . . . 1 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 634 | 180 208 99 240 124 222 166 230 . 275 634 . Average Temperature 82 | 76 80 30 78 45 88 85 106 . 92 120 . Received Heat Transfer 1584 | . 174 225 324 18 . 153 . . 36 636 18 Effects 7 | . . . . . . . . . . 7 . Shutdowns 1 | . . . . . . . . . . 1 . Interference 2 | . . . . . . . . . . 2 . Matter Decay 1 | . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . 1 . Damage (major) 2 | . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Robots Corrupted 4 | . . 1 1 . . . . . . 2 . Combat Hostiles 4 | . . 1 1 . . . . . . 2 . Parts Fried 17 | . . 5 4 1 . . . . . 7 . Impact Corruptions 3 | . 3 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . 4 1 . . . . . . . . . Heat Transferred 4096 | 347 2168 645 161 150 175 . . . . 450 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 2 . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Low Maximum Alert Level 1 | . . . . . . . . . . 1 . Low Security (%) 90 | 100 100 100 100 100 100 100 . . . 49 . Level 1 9 | . . . . . . . . . . 50 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 380 | 5 96 174 175 58 6 5 . . . 380 . Initial 164 | . . 7 48 . 6 . . . . 164 . Average 84 | 1 26 67 111 15 . . . . . 226 . Influence Increases 2679 | 15 242 509 499 233 . 5 . 21 248 832 75 Destroy 0b10 Robot/C 1360 | . 160 340 320 120 . . . . 140 280 . Destroy 0b10 Robot/NC 145 | 15 20 20 30 5 . 5 . 15 10 25 . Destroy Leader 364 | . 42 76 68 50 . . . . 40 88 . Allied During Kill 136 | . . . . . . . . 6 58 72 . Successful Hack 74 | . 19 24 26 . . . . . . 5 . Disable Machine 195 | . . 15 15 45 . . . . . 120 . Destroy Structure 120 | . 1 19 25 13 . . . . . 62 . Advance Influence 150 | . . . . . . . . . . 150 . Partial Spotted 15 | . . . 15 . . . . . . . . Lose Combat Pursuer 120 | . . 15 . . . . . . . 30 75 Influence Decreases 2519 | 15 225 412 611 217 18 5 . 6 239 530 241 Entered New Map 236 | . . 10 66 2 12 . . . 15 10 121 Time Decay 1885 | 15 225 375 396 179 6 5 . 6 208 380 90 Lost Part 379 | . . 20 149 30 . . . . 10 140 30 Lost Ally 6 | . . . . . . . . . 6 . . Purge Threat 13 | . . 7 . 6 . . . . . . . Squads Dispatched 21 | . 5 2 3 6 . 1 . . . 4 . Investigation 8 | . 2 2 . 3 . 1 . . . . . Extermination 2 | . . . . 1 . . . . . 1 . Reinforcement 9 | . 3 . 2 2 . . . . . 2 . Assault . | . . . . . . . . . . . . Garrison 2 | . . . 1 . . . . . . 1 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Low Distress Signals 9 | . 1 3 5 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 147 | . 13 22 37 10 6 12 . . 9 23 15 Peak Tracking Total 12 | . 3 4 5 2 6 12 . . 4 5 6 Tactical Retreats 17 | . . 1 9 . . . . . . 2 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Low Traps Triggered 14 | . 2 1 3 1 . . . . . 7 . Indirectly 4 | . . . . . . . . . . 4 . Trap Hack Attempts 12 | . . 6 6 . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 2 | . . 1 1 . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Fabricated Traps 1 | . . . . . . . . 1 . . . Most Traps Carried 1 | . . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Low Machines Disabled 13 | . . 1 1 3 . . . . . 8 . Max in Single Turn 3 | . . 1 1 3 . . . . . 1 . Garrison Access 2 | . . . 1 . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Low Machines Accessed 29 | . 5 5 6 7 . 1 . 1 . 3 1 Terminals 16 | . 4 4 3 4 . . . . . 1 . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 4 | . 1 1 . 1 . . . . . 1 . Recycling Units 1 | . . . . 1 . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . Garrison Access 3 | . . . 1 1 . . . . . 1 . Total Hacks 81 | . 16 18 13 20 . 3 . 4 . 6 1 Successful 47 | . 11 9 8 9 . 3 . 4 . 2 1 Failed 34 | . 5 9 5 11 . . . . . 4 . Catastrophic 4 | . . . 1 2 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 18 | . . 1 . 2 . . . 3 . 12 . Terminals 49 | . 12 14 6 16 . . . . . 1 . Fabricators 3 | . . . . . . 3 . . . . . Repair Stations 12 | . 4 4 . 2 . . . . . 2 . Recycling Units 1 | . . . . 1 . . . . . . . Scanalyzers 5 | . . . 5 . . . . . . . . Garrison Access 6 | . . . 2 1 . . . . . 3 . Terminal Hacks 31 | . 7 7 3 8 . . . 4 . 1 1 Record 8 | . 3 2 . 3 . . . . . . . Part Schematic 4 | . . . . . . . . 4 . . . Prototype ID Bank 4 | . 1 2 1 . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 Open DSF 2 | . . . . 1 . . . . . 1 . Alert Level 3 | . . . . 3 . . . . . . . Unreport Threat 2 | . . 1 . 1 . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . . Load Schematic 1 | . . . . . . 1 . . . . . Build 2 | . . . . . . 2 . . . . . Repair Station Hacks 6 | . 4 2 . . . . . . . . . Scan Component 3 | . 2 1 . . . . . . . . . Repair 3 | . 2 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . 1 . Seal Access 2 | . . . 1 . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 3 4 4 6 . 1 . . . 2 . Full Trace Events 8 | . 2 2 . 3 . 1 . . . . . Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 2 . . . . 4 . . . Parts Built 2 | . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . Time 168 | . . . . . . 168 . . . . . Total Part Build Rating 10 | . . . . . . 10 . . . . . Parts Repaired 3 | . 2 1 . . . . . . . . . Time 70 | . 52 18 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . . . Non-combat 1 | . . 1 . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . . . . no_distress 1 | . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Low Total Allies 7 | . . . . . 1 . . 4 . 2 . Largest Group 4 | . . . . . 1 . . 4 4 2 . Highest-Rated Group 192 | . . . . . 31 . . 154 154 192 . Highest-Rated Ally 96 | . . . . . 31 . . 41 41 96 . Total Orders . | . . . . . . . . . . . . Ally Attacks 74 | . . . . . 3 . . . 51 20 . Total Damage 2340 | . . . . . 61 . . . 1449 830 . Kills 14 | . . . . . . . . . 9 5 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Low Active Infowar (turns) 4900 | 38 587 572 906 . . . . 9 1695 894 199 Optics 3005 | . 217 . . . . . . . 1695 894 199 Sensors 727 | . . 153 574 . . . . . . . . Terrain 19 | 19 . . . . . . . . . . . Seismic 390 | 20 370 . . . . . . . . . . T.N.C. 419 | . . 419 . . . . . . . . . ECM 2644 | . . . 889 . . . . 9 1607 39 100 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 2 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . 3 . Guard Positions 1 | . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Low Turns Passed 10332 | 96 791 983 943 677 209 217 211 3375 1737 894 199 Spaces Moved 4827 | 41 309 481 334 355 193 93 170 1352 576 592 331 Core 201 | 6 . . 4 1 83 56 . . . 51 . Treads 1767 | 35 309 481 320 87 . . . . 292 243 . Legs 1952 | . . . 10 267 110 37 170 1352 6 . . Wheels . | . . . . . . . . . . . . Hover 907 | . . . . . . . . . 278 298 331 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 50 120 50 50 120 120 170 50 52 Average Speed 177 | 143 160 160 174 136 90 116 120 235 285 111 57 Slowest Speed 600 | 160 160 160 400 300 190 200 120 330 600 240 111 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 5 52 29 43 10 94 4 16 90 76 16 48 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 14 | . . . . . . . . 3 . 10 1 Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 9 | . . . . . . . 1 4 4 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 122 | . . 19 21 15 . . . . . 67 . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 122 | . . 19 21 15 . . . . . 67 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Low Total 6108 | 63 497 617 559 531 215 200 175 1537 638 736 340 Wait 603 | . 87 47 76 87 14 102 . 150 5 30 5 Move 4817 | 40 308 480 333 355 192 92 169 1351 575 591 331 Hop . | . . . . . . . . . . . . Pick Up 124 | 7 17 14 18 24 1 2 3 7 11 19 1 Fast Attach . | . . . . . . . . . . . . Attach 107 | 7 10 6 15 23 1 3 1 10 10 20 1 Detach 15 | . . . 1 2 . . . 6 3 2 1 Swap 36 | . 6 13 10 4 . . . 1 2 . . Drop 57 | 1 9 9 10 8 . . 1 4 7 7 1 Fire 289 | 8 59 38 87 5 4 1 1 8 25 53 . Melee 28 | . 1 1 . 23 3 . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 7 | . . 3 3 . . . . . . 1 . Escape Stasis 13 | . . . . . . . . . . 13 . Rewire . | . . . . . . . . . . . . Trap 12 | . . 6 6 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 18) 501 | -10/Materials | Discovered new exit (range 16) 763 | -10/Materials | Repaired Lgt. Treads 793 | -10/Materials | Repaired Lgt. Treads 867 | -10/Materials | Discovered new exit (range 7) 888 | -10/Materials | Entered another Materials area 888 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1080 | -9/Materials | Build established: Scavenger-Mutant 1319 | -9/Materials | Discovered new exit (range 10) 1666 | -9/Materials | Repaired Corrupted Lgt. Treads 1871 | -9/Materials | Entered another Materials area 1871 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1962 | -8/Materials | Garrison activated, responded to threat 2150 | -8/Materials | System corruption reached 10% 2441 | -8/Materials | Build established: Scavenger-Skirmisher 2764 | -8/Materials | Discovered new exit (range 5) 2804 | -8/Materials | Core integrity fell below 50% 2814 | -8/Materials | Entered Factory 2814 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2845 | -7/Factory | Lost 10 parts (2p2n3u3w) 3096 | -7/Factory | Lost 4 parts (2p1n1w) 3368 | -7/Factory | Build established: Scavenger-Gladiator 3491 | -7/Factory | Sucked down chute 3491 | -7/Factory | Entered Waste 3492 | -7/Waste | Met a frightened Derelict 3502 | -7/Waste | Spotted C-40 Crusher 3506 | -7/Waste | EMP discharged 3506 | -7/Waste | System corruption reached 10% 3512 | -7/Waste | Spotted C-40 Crusher 3520 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3523 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3531 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3562 | -7/Waste | Lost 5 parts (2n3w) 3567 | -7/Waste | Spotted C-40 Crusher 3590 | -7/Waste | Spotted C-40 Crusher 3592 | -7/Waste | Spotted C-40 Crusher 3606 | -7/Waste | EMP discharged 3659 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3666 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3680 | -7/Waste | Spotted C-40 Crusher 3695 | -7/Waste | Discovered new exit (range 10) 3700 | -7/Waste | Entered Factory 3811 | -7/Factory | Fabricated Hvy. Machine Gun (x2) 3813 | -7/Factory | Build established: Mutant 3897 | -7/Factory | Discovered new exit (range 15) 3917 | -7/Factory | Entered Lower Caves 4125 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4128 | -7/Lower Caves | Entered Zion 4191 | -7/Zion | System corruption cleaned by Quarantine Array 4372 | -7/Zion | Learned Factory stockpile data 4446 | -7/Zion | Learned location of Armory (-3) 4540 | -7/Zion | Learned location of Warlord (-5) 4548 | -7/Zion | Found Prototype Device 4549 | -7/Zion | Identified Bomb Factory No. 2 4736 | -7/Zion | Learned location of Recycling (-7) 5782 | -7/Zion | Met Imprinter 5886 | -7/Zion | Imprinted 5889 | -7/Zion | Declared Zion's savior 6981 | -7/Zion | Given A8's code to call for help 7453 | -7/Zion | Discovered new exit (range 16) 7503 | -7/Zion | Entered Proximity Caves 7503 | -6/Proximity Caves | Accompanied by 4 allies 7506 | -6/Proximity Caves | Spotter reported a threat 7827 | -6/Proximity Caves | Build established: Scavenger-Mutant 8000 | -6/Proximity Caves | Learned 4 Factory zone layouts 8293 | -6/Proximity Caves | Core integrity fell below 50% 9114 | -6/Proximity Caves | Spotted B-75 Beast 9145 | -6/Proximity Caves | Allies destroyed B-75 Beast 9220 | -6/Proximity Caves | Discovered new exit (range 7) 9240 | -6/Proximity Caves | Entered Factory 9240 | -6/Factory | Accompanied by 2 allies 9240 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 9450 | -6/Factory | Garrison activated, responded to threat 9518 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 9712 | -6/Factory | Lost 4 parts (1p3w) 9839 | -6/Factory | Core integrity fell below 50% 9854 | -6/Factory | Core integrity fell below 20% 9862 | -6/Factory | Enhanced Grunt warped into view, answering call for help 9862 | -6/Factory | Lost 7 parts (1p1n2u3w) 9864 | -6/Factory | Enhanced Grunt warped into view, answering call for help 10016 | -6/Factory | Discovered new exit (range 18) 10055 | -6/Factory | Retrieved Zion intel report: Guard Positions 10106 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 10134 | -6/Factory | Entered Lower Caves 10249 | -6/Lower Caves | Found Prototype Device 10251 | -6/Lower Caves | Identified Heart of Steel 10333 | -6/Lower Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- there I've been working on and delivering it to 0b10? I'm sure it'll do a great job of lighting up their boring little complex." Dropped Adv. ECM Suite. Identified Heart of Steel. PL-HR7: "Now I've got to get to work on my next tribute to our warlord and saviour." PL-HR7: "WARLORD FOREVER!" System corrupted: Component data lost. Penetrated by Slug. Lgt. Angular Momentum Engine destroyed. Penetrated by Slug. Slug penetrates Wall. NU=NDQKJ4 YV6Z6I,WA OKIB,P8LK2W AFBSQTQ Penetrated by Slug. Gravmag System destroyed. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????# #???? | | ????????????????????????????????????????### #???? | | ????????????????????????????????????????# #???? | | ????????????????????????????????????????# #???# | | ????????????????????????????????????????# ##### | | ????????????????????????????????????????## | | ?????????????????????????????? ??????# | | ???????????????????????????????# ### | | ????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ???????????????????????????????# ## | | ??????????????????????????????# ## ### | | ?????????????????????????????? #?## ## | | ??????????????## ????????????? # ???#### | | ??????????????# ?????????????## ### #??????# # | | ???????????????# ?????????????# #?###???????# ? | | ???????????????# ???????????# #????####???# # | | ???????????????# #??????????# #???## ##??# # | | ???????????????# #??##?????# #??### #??# # | | ????????????????# ### ?????# #??## #?## # | | ?????????####??## ##??# #???# #?## | | ????????## ## ### #??## #?# | | ????????# #### #?## | | ????????# #?# #??## | | ?????????# @ #????# #??## | | ??????????# ##???## #### | | ??????????## h ###### | | ???????????#### h " | | ??????? ## ## " | | ???????? %???# ###### ## | | ???????? ##????# ## #????## ## | | ????????# ?????# #?## #?????## # | | ???????????????# #???# #??????## | | ??????????????# #???## #???????## ## | | ?????????????# #????# #????????## # | | ?????????????#######?????## ##?????????# | | ??????????????????????????#####??????????# ## | | ????????????????????????????????????????? ### | | ????????????????????????????????????????? #?# | | ????????????????????????????????????????? #?? | | ???????????????????????????????????????? #?? | | ???????????????????????????????????????? #??? # | | ???????????????????????????????????????? #???## | | ??????????????????????????????????????? #????? | | ??????????????????????????????????????? ????? | | ??????????????????????????????????????? ????? | | ???????????????????????????????????????? ????? | | ????????????????????????????????????????? ?????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 31 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 225 Melee Speed Boost 50 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Lgt. Treads | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Robot Schematics ------------------ M-22 Extractor | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel D-53 Grenadier | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel W-25 Informer | -6/Factory | Z-intel Fabricated ------------ Hvy. Machine Gun | x2 | -7/Factory | Preloaded Repaired ---------- Lgt. Treads | 5% | -10/Materials Lgt. Treads | 18% | -10/Materials Lgt. Treads | 80% | -9/Materials | Corrupted Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Hehehe Help From High Places I'm Back, Baby! Just What I Needed Maybe Next Time I'll Detach My Launcher Power Corrupts Robot Respite Serviceable Loadout The One Tourist Challenges ------------ None Game ------ Seed MappingVisualJetlance Manual? 0 Play Time 02:04:26 Cumulative 8.1 hours Start 2025.09.05 @ 22:41:26 End 2025.09.06 @ 12:54:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ed731a8a-6464-4385-8749-851815913d8d