Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.05 @ 15:34:23 // AFD2020/Player2 Player: MolePlayingNice Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (104) 520 Value Destroyed (3355) 3355 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (18360) 18360 TOTAL SCORE: 25655 Bonus ------- High Alert Combat Kills 410 Follower Combat Kills 2284 Prayed to X0-1V1 5000 Major X0-1V1 Interference 7500 Subatomizer Sterilization 3000 Registered with UFD 300 Friendly Fire -134 Cogmind --------- Core Integrity 516/845 Matter 300/300 Energy 1190/1190 System Corruption 0% Temperature Cool (0) Movement Walking (140) Location -7/Scraptown Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating Improved Shield Generator (fused) > --- WEAPON (2) ------- Heavy Ion Cannon Precision Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Improved Deuterium Engine Light Armored Exoskeleton Improved Cooling System Experimental Terrain Scan Processor Transmission Jammer Hacking Suite Plasma Cannon Plasma Cannon Precision Assault Rifle Heavy Missile Launcher Rocket Array CPS Tube (1) Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Light Armored Exoskeleton Improved Heat Sink Improved Cooling System Advanced Terrain Scan Processor Advanced Targeting Computer Hacking Suite Plasma Cannon Plasma Cannon Heavy Ion Cannon Heavy Missile Launcher Rocket Array Improved Datajack Great Axe [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Weapon CPS Tube Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 3 | . . 2 1 . . . . Utility 2 | . . . . 2 . . . Weapon 1 | . . . 1 . . . . Parts Attached 81 | . 6 23 9 17 17 6 3 Power 8 | . 1 1 . 1 3 1 1 Engine 4 | . 1 1 . 1 . 1 . Core 4 | . . . . . 3 . 1 Reactor . | . . . . . . . . Propulsion 20 | . . 12 3 1 4 . . Treads . | . . . . . . . . Leg 20 | . . 12 3 1 4 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | . 2 3 2 9 4 2 1 Device 12 | . 2 2 . 4 3 . 1 Storage 1 | . . 1 . . . . . Processor 2 | . . . . 2 . . . Hackware 4 | . . . 2 2 . . . Protection 4 | . . . . 1 1 2 . Artifact . | . . . . . . . . Weapon 30 | . 3 7 4 6 6 3 1 Energy Gun 13 | . 2 5 2 2 2 . . Energy Cannon 4 | . . . 2 1 . 1 . Ballistic Gun 5 | . . 1 . 1 2 1 . Ballistic Cannon 2 | . 1 . . . 1 . . Launcher 3 | . . 1 . 1 1 . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 10 | . 1 3 2 1 3 . . Parts Lost 12 | . 1 3 1 5 1 . 1 Power 1 | . 1 . . . . . . Propulsion 4 | . . 1 . 3 . . . Utility 4 | . . . 1 1 1 . 1 Weapon 3 | . . 2 . 1 . . . Highest Loss Streak 3 | . 1 1 1 3 1 . 1 To Critical Strikes . | . . . . . . . . Average Backups 13 | . 5 11 14 14 14 14 13 Power . | . . . . . . 1 1 Propulsion 1 | . 3 1 1 . . 1 1 Utility 4 | . . 3 4 3 3 4 5 Weapon 6 | . 1 6 6 7 8 6 6 Tool/Special . | . . . . . . . . Unused Backups 38 | . 9 6 3 8 3 2 7 Power 3 | . 1 1 . . . . 1 Propulsion 10 | . 5 2 . 2 . . 1 Utility 13 | . 1 1 2 2 1 2 4 Weapon 11 | . 2 2 1 4 1 . 1 Tool/Special 1 | . . . . . 1 . . Average Slot Usage (%) 89 | . 94 99 99 96 92 83 80 Engine 7 | . 13 10 9 7 . 4 7 Leg 22 | . 25 30 36 28 23 15 15 Device 13 | . 11 20 10 11 15 12 10 Storage 8 | . 13 10 9 7 7 7 7 Processor 4 | . . . . 1 7 7 7 Hackware 2 | . . . 7 14 . . . Protection 5 | . . . . . 6 9 11 Energy Gun 9 | . 22 23 12 11 8 1 . Energy Cannon 2 | . . . 9 2 . 2 3 Ballistic Gun 6 | . . 1 4 6 13 14 4 Slashing Weapon 1 | . . . . . . 1 3 Special Melee Weapon 2 | . . . . . . 2 5 Peak Build Rating 65 | . 20 40 37 49 62 65 64 Average Rating 47 | . 11 33 28 44 53 62 59 On Entrance 31 | 6 6 20 32 26 46 61 57 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 58 | 14 16 37 41 45 50 57 58 Greatest Support 60 | 20 20 36 40 45 60 60 60 Greatest Overweight (x) 1 | . 1 1 1 1 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | . 8 15 15 15 15 15 15 Average Capacity 13 | . 8 12 15 15 15 15 15 Most Carried 15 | . 8 15 15 15 15 15 15 Average Carried 13 | . 5 11 14 14 14 14 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 Final Carried 15 | 6 4 15 15 13 15 15 15 Class Distribution -------------------- 35% | Commander-Mutant 22% | Mutant 12% | Gunner 10% | Hacker-Gunner 6% | Scavenger-Gunner 4% | Skirmisher 4% | Commander-Gunner 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Commander-Mutant | -7/Recycling Commander-Mutant | -7/Scraptown Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Matter Collected 2869 | 200 223 705 116 478 414 366 367 Remotely . | . . . . . . . . Salvage Created 4371 | . 380 923 243 696 630 1000 499 Parts 187 | . 19 50 11 24 30 32 21 Haulers Intercepted 4 | . . 2 . 1 1 . . Recyclers Shooed 8 | . 2 1 . 1 3 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Combat Hostiles Destroyed 69 | . 6 20 7 10 12 6 8 Guns 44 | . 4 16 4 7 6 5 2 Cannons 10 | . 2 . 3 3 . 1 1 AOE 15 | . . 4 . . 6 . 5 Classes Destroyed 16 | . 6 5 . 2 . 2 1 Worker 4 | . . 1 . 1 . 2 . Builder 4 | . 1 . . 1 1 1 . Hauler 4 | . . 2 . 1 1 . . Recycler 13 | . 1 . . 2 3 7 . Mechanic 1 | . . . . . . 1 . Operator 6 | . 1 4 . . 1 . . Watcher 3 | . 2 . . 1 . . . Swarmer 9 | . 2 2 3 2 . . . Grunt 32 | . 4 11 4 2 9 2 . Brawler 6 | . . 4 . . 1 1 . Duelist 1 | . . . . . . 1 . Protector 1 | . . 1 . . . . . Sentry 10 | . . 2 . 4 2 2 . Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . 1 . . . Scrapper 8 | . . . . . . . 8 Best Kill Streak 8 | . 4 7 4 2 8 5 6 Combat Bots Only 7 | . 2 5 4 2 7 2 6 Max Kills in Single Turn 4 | . 1 3 2 1 3 2 4 Gunslinging 1 | . . 1 1 . . . . Exploded 4 | . . 3 . . 3 . 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . 1 Triborg (-7/Scraptown) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Hostile Shots Fired 380 | . 18 48 13 136 58 87 20 Missed 155 | . 8 14 4 60 25 39 5 Hits 225 | . 10 34 9 76 33 48 15 Projectile 225 | . 10 34 9 76 33 48 15 AOE 1 | . . . . 1 . . . Critical Strikes 4 | . . . . 2 . . 2 Part Disruptions 1 | . . . . 1 . . . Damage Taken 2566 | . 203 431 90 768 417 427 230 Core 247 | . 41 67 . 84 23 32 . Absorbed by Shields 181 | . . . . . . 96 85 Regen/Repaired (Parts) 548 | . . . . . . . 548 Core Remaining (%) 87 | 100 98 59 92 . . . . Volleys Fired 177 | . 34 40 9 33 31 21 9 Largest 5 | . 2 5 3 3 3 3 3 Hottest 303 | . 80 303 199 171 171 121 121 Shots Fired 436 | . 67 116 25 87 70 55 16 Gun 370 | . 50 109 15 80 63 46 7 Cannon 51 | . 17 5 10 7 . 7 5 Launcher 14 | . . 2 . . 7 2 3 Special 1 | . . . . . . . 1 Kinetic 164 | . 19 24 4 33 36 41 7 Thermal 240 | . 31 90 21 54 27 12 5 Explosive 14 | . . 2 . . 7 2 3 Electromagnetic 17 | . 17 . . . . . . Robot Hit Streak 28 | . 5 12 10 28 11 25 15 Robot Miss Streak 6 | . 5 6 5 3 2 1 1 Penetration Max 1 | . . . 1 1 1 . . Secondary Targets 14 | . . 7 2 1 3 1 . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . Shots Hit Robots 303 | . 34 76 15 64 46 56 12 Core Hits 182 | . 16 44 9 25 36 38 14 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . 1 3 1 2 1 . . Burn 7 | . . 3 1 2 1 . . Blast 1 | . 1 . . . . . . Melee Attacks 21 | . . . . 4 . 15 2 Impact . | . . . . . . . . Slashing 6 | . . . . 4 . 1 1 Piercing . | . . . . . . . . Sneak Attacks 15 | . . . . . . 14 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8289 | . 501 1791 311 1328 1925 1664 769 Guns 4984 | . 357 1435 229 1159 931 749 124 Cannons 642 | . 144 18 82 131 . 161 106 Explosions 2517 | . . 321 . . 976 681 539 Melee . | . . . . . . . . Ramming 146 | . . 17 . 38 18 73 . Kinetic 2141 | . 159 227 74 424 470 663 124 Thermal 3327 | . 184 1226 237 866 461 247 106 Explosive 2517 | . . 321 . . 976 681 539 Electromagnetic 158 | . 158 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . 1 13 . 1 1 17 . Average Corruption 5 | . 1 13 . 1 1 7 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 32 | . . 1 . . 5 26 . Message Errors 9 | . . . . . . 9 . Matter Fused 6 | . . . . . 3 3 . Heat Flow Errors 3 | . . . . . . 3 . Energy Discharges 4 | . . . . . 1 3 . Data Loss (minor) 1 | . . . . . . 1 . Data Loss (major) 2 | . . . . . . 2 . Misfires 1 | . . 1 . . . . . Alerts 5 | . . . . . 1 4 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 63 | . . . . 2 60 1 . Projectiles . | . . . . . . . . Explosions 61 | . . . . . 60 1 . Melee 2 | . . . . 2 . . . Knockbacks 3 | . 1 . . 1 . 1 . Impact 2 | . . . . 1 . 1 . Kinetic 1 | . 1 . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 17 | . . 3 1 3 4 6 . Kicked 17 | . . 3 1 3 4 6 . Crushed . | . . . . . . . . Highest Temperature 323 | . 72 204 54 201 323 171 32 Average Temperature 54 | . 20 64 22 58 111 69 17 Received Heat Transfer 880 | . 24 210 18 225 120 116 167 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . 2 . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 19 | . . 6 1 6 2 1 3 Heat Transferred 7432 | . 425 2897 555 1989 1059 407 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Maximum Alert Level 3 | . . 3 2 2 3 3 . Low Security (%) 20 | . 100 6 1 37 5 . . Level 1 37 | . . . 68 43 73 65 . Level 2 10 | . . 10 29 19 11 3 . Level 3 31 | . . 82 . . 9 31 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . 1 . . . . . Peak Influence 1095 | . 150 1039 499 552 773 1095 . Initial 365 | . . 56 365 212 201 288 . Average 479 | . 65 832 371 275 325 533 . Influence Increases 5277 | . 397 1375 404 935 924 1242 . Destroy 0b10 Robot/C 2500 | . 240 700 240 420 500 400 . Destroy 0b10 Robot/NC 280 | . 35 60 5 45 55 80 . Destroy Leader 418 | . 34 108 52 116 88 20 . Allied During Kill 847 | . 73 207 71 131 152 213 . Successful Hack 10 | . . . 6 . 4 . . Select Force Hacks 150 | . . . . . . 150 . Disable Machine 375 | . 15 60 15 195 60 30 . Destroy Structure 182 | . . 21 . 28 65 68 . Lose Combat Pursuer 45 | . . 15 15 . . 15 . Miscellaneous 470 | . . 204 . . . 266 . Influence Decreases 5277 | . 262 643 802 961 626 965 1018 Entered New Map 2551 | . . 79 502 257 242 453 1018 Time Decay 2176 | . 252 534 140 434 334 482 . Lost Part 220 | . 10 30 10 120 50 . . Lost Ally 30 | . . . . . . 30 . Purge Threat 300 | . . . 150 150 . . . Squads Dispatched 21 | . 2 4 1 6 6 2 . Investigation 6 | . . 1 1 3 . 1 . Extermination 4 | . . . . 3 1 . . Reinforcement 7 | . 2 2 . . 3 . . Assault 2 | . . 1 . . . 1 . Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Distress Signals 5 | . 2 . . 1 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 167 | . 19 44 10 23 32 22 17 Peak Tracking Total 15 | . 4 7 5 4 7 9 15 Tactical Retreats 4 | . . 1 1 . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Traps Triggered 5 | . 2 2 . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 1 | . . 1 . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Machines Disabled 39 | . 1 6 1 13 4 2 12 Max in Single Turn 2 | . 1 1 . . 1 . 2 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Machines Accessed 18 | . . 3 3 6 1 5 . Terminals 10 | . . 2 2 5 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . . . . 5 . Scanalyzers 2 | . . 1 1 . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 28 | . . 5 6 11 1 5 . Successful 16 | . . 2 4 4 1 5 . Failed 11 | . . 3 1 7 . . . Catastrophic 4 | . . 1 1 2 . . . Database Lockouts 1 | . . . 1 . . . . Manual 20 | . 1 3 3 7 1 5 . Terminals 17 | . . 3 4 9 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . . . . 5 . Scanalyzers 4 | . . 2 2 . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 6 | . . . 3 2 1 . . Open Door 1 | . . . . . 1 . . Branch Access Points 2 | . . . 1 1 . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 2 | . . . 1 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . 2 1 . . . . Retrieve Study 3 | . . 2 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 6 | . . . . 1 . 5 . Terminals 1 | . . . . 1 . . . Botnet 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . . . . 5 . Tunnel 5 | . . . . . . 5 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . 3 . . . . . Used . | . . . . . . . . Hacking Detections 10 | . . 2 2 6 . . . Full Trace Events 1 | . . . 1 . . . . Feedback Events 1 | . . . 1 . . . . Hackware Fried 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . 2 1 . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . 1 1 Non-combat 1 | . . . . . . 1 . Combat 1 | . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . 1 1 parse_system 2 | . . . . . . 1 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 20 | . . . . . . 20 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Total Allies 22 | . 1 . . . . 20 1 Largest Group 20 | . 1 1 1 1 1 20 17 Highest-Rated Group 946 | . 57 70 76 85 90 528 946 Highest-Rated Ally 464 | . 57 70 76 85 90 90 464 Total Orders 5 | . . . . . . 4 1 STAY 4 | . . . . . . 3 1 FOLLOW 1 | . . . . . . 1 . Ally Attacks 273 | . 22 33 10 48 27 21 112 Total Damage 13342 | . 504 934 480 1731 2024 1463 6206 Kills 125 | . 8 20 6 14 18 16 43 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . X0-1V1 Amusement Gains 225 | . 3 82 5 15 40 50 30 Average Entertainment 53 | . 1 61 51 38 59 67 44 Good Acts 45 | . 15 14 3 8 2 1 2 Bad Acts 44 | . 8 15 1 2 7 9 2 Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Active Infowar (turns) 595 | . 256 339 . . . . . Terrain 595 | . 256 339 . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Turns Passed 7732 | . 578 1513 288 1078 741 1252 2282 Spaces Moved 4291 | 1 310 833 200 782 426 631 1108 Core . | . . . . . . . . Treads . | . . . . . . . . Legs 4291 | 1 310 833 200 782 426 631 1108 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 105 | 120 120 105 105 105 108 140 140 Average Speed 134 | 120 129 157 107 113 120 140 140 Slowest Speed 190 | 120 190 190 175 182 182 140 140 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 48 | 2 51 72 23 27 49 91 76 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 5 | . . . . . . 5 . Known Exits Taken 3 | . 1 1 . 1 . . . Unknown Exits Taken 4 | 1 . . 1 . 1 1 . Scrap Searched 2 | . . . . . . . 2 Spaces Dug 5 | . . . . 4 . 1 . Terrain Destroyed 79 | . . 25 . 4 15 8 27 Melee 5 | . . . . 4 . 1 . Projectile 2 | . . . . . . 1 1 AOE 72 | . . 25 . . 15 6 26 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Total 5893 | . 424 947 255 899 597 950 1821 Wait 938 | . 64 1 14 24 78 81 676 Move 4284 | . 309 832 199 781 425 630 1108 Hop . | . . . . . . . . Pick Up 71 | . 3 21 9 16 12 4 6 Fast Attach 30 | . 2 10 4 3 10 . 1 Attach 25 | . 4 5 3 5 5 . 3 Detach 9 | . 2 1 . 1 4 . 1 Swap 65 | . 1 13 5 15 9 12 10 Drop 82 | . 5 20 11 14 19 8 5 Fire 177 | . 34 40 9 33 31 21 9 Melee 21 | . . . . 4 . 15 2 Ram . | . . . . . . . . Kick 17 | . . 3 1 3 4 6 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 173 | . . . . . . 173 . Trap 1 | . . 1 . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory (discovered 6 exits: *Fac x3 / *Sto / *Low x2) -7/Storage -7/Recycling (discovered 2 exits: [*Fac] / [*Scr]) -7/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 7) 301 | -10/Materials | Build established: Mutant 303 | -10/Materials | Discovered new exit (range 4) 328 | -10/Materials | Prayed at D.C.S.S. Altar Unit 444 | -10/Materials | Discovered new exit (range 5) 456 | -10/Materials | Heat dissipation permanently improved by X0-1V1 (+15; -75 max core) 459 | -10/Materials | X0-1V1 sent you into danger 465 | -10/Materials | X0-1V1 activates XOMVISION 466 | -10/Materials | Identified exit to Mines 466 | -10/Materials | X0-1V1 revealed exit location to -10/Mines 471 | -10/Materials | X0-1V1 announced a LAN party 477 | -10/Materials | X0-1V1 foreshadows a heat wave 484 | -10/Materials | X0-1V1 mutated your Propulsion slot to Utility slot 492 | -10/Materials | X0-1V1 put everyone to sleep 536 | -10/Materials | Identified exit to Materials 536 | -10/Materials | X0-1V1 revealed exit location to -9/Materials 546 | -10/Materials | X0-1V1 sent hostile S-10 Pest (x4) 549 | -10/Materials | Weapon slot count temporarily expanded by X0-1V1 (+3) 579 | -10/Materials | Entered another Materials area 579 | -9/Materials | Evolved 2 slots: Propulsion x2 580 | -9/Materials | X0-1V1 released a cloud of subatomizers 584 | -9/Materials | Melee accuracy permanently improved by X0-1V1 (+8%; -80 max core) 592 | -9/Materials | X0-1V1 sent you to a vault 595 | -9/Materials | X0-1V1 put everyone to sleep 603 | -9/Materials | X0-1V1 announced a LAN party 613 | -9/Materials | Identified exit to Materials 613 | -9/Materials | X0-1V1 revealed exit location to -8/Materials 636 | -9/Materials | System corruption reached 10% 647 | -9/Materials | Discovered exit to Materials (range 17) 662 | -9/Materials | X0-1V1 sent you into danger 685 | -9/Materials | X0-1V1 added 0b10 threat records associated with you (considerable) 731 | -9/Materials | X0-1V1 sent hostile B-36 Bruiser (x4) 859 | -9/Materials | Build established: Skirmisher 924 | -9/Materials | Weapon slot count reverted to normal (-3) 979 | -9/Materials | First assault squad dispatched 998 | -9/Materials | Discovered exit to Materials (range 16) 1015 | -9/Materials | Identified exit to Mines 1015 | -9/Materials | X0-1V1 revealed exit location to -9/Mines 1079 | -9/Materials | Sterilization system engaged 1079 | -9/Materials | Non-combat units ordered to evacuate 1179 | -9/Materials | Combat units ordered to evacuate 1378 | -9/Materials | Build established: Mutant 1379 | -9/Materials | Ambient heat levels rising (+10) 1399 | -9/Materials | X0-1V1 sent hostile S-10 Pest (x4) 1402 | -9/Materials | X0-1V1 woke everyone up 1529 | -9/Materials | Ambient heat levels rising (+10) 1607 | -9/Materials | X0-1V1 tapped a No Entrance sign 1679 | -9/Materials | Ambient heat levels rising (+10) 1829 | -9/Materials | Ambient heat levels rising (+10) 1979 | -9/Materials | Ambient heat levels rising (+10) 2092 | -9/Materials | Entered another Materials area 2092 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2128 | -8/Materials | Hacking Suite fried by hacking feedback 2164 | -8/Materials | Central database locked down 2188 | -8/Materials | X0-1V1 activates XOMVISION 2240 | -8/Materials | Core integrity permanently improved by X0-1V1 (+300) 2367 | -8/Materials | Discovered new exit (range 5) 2380 | -8/Materials | Entered Factory 2380 | -7/Factory | Evolved 2 slots: Utility x2 2384 | -7/Factory | Build established: Gunner 2438 | -7/Factory | X0-1V1 put everyone to sleep 2457 | -7/Factory | X0-1V1 activates XOMVISION 2487 | -7/Factory | Identified exit to Factory 2487 | -7/Factory | X0-1V1 revealed exit location to -6/Factory 2524 | -7/Factory | Discovered new exit (range 18) 2722 | -7/Factory | Found Prototype Launcher 2748 | -7/Factory | Build established: Hacker-Gunner 2844 | -7/Factory | Identified Rocket Array 2875 | -7/Factory | Discovered new exit (range 9) 2905 | -7/Factory | Identified exit to Lower Caves 2923 | -7/Factory | Discovered exit to Factory (range 6) 3042 | -7/Factory | X0-1V1 revealed exit location to -6/Factory 3073 | -7/Factory | X0-1V1 woke everyone up 3234 | -7/Factory | Identified exit to Storage 3347 | -7/Factory | Lost 3 parts (2n1u) 3458 | -7/Factory | Entered Storage 3585 | -7/Storage | Met 01-MTF 3643 | -7/Storage | X0-1V1 enhanced Transport squad support 3822 | -7/Storage | Build established: Scavenger-Gunner 4018 | -7/Storage | X0-1V1 sent you into danger 4024 | -7/Storage | Garrison activated, responded to threat 4141 | -7/Storage | Used back door to open Recycling access 4141 | -7/Storage | Discovered new exit (range 5) 4155 | -7/Storage | Destroyed 7 combat bots 4199 | -7/Storage | Entered Recycling 4248 | -7/Recycling | Build established: Gunner 4905 | -7/Recycling | Build established: Commander-Gunner 4936 | -7/Recycling | System corruption reached 10% 5054 | -7/Recycling | X0-1V1 added 0b10 threat records associated with you (major) 5146 | -7/Recycling | Discovered new exit (range 16) 5355 | -7/Recycling | Scanned before Scraplab entrance 5375 | -7/Recycling | Entered Scraplab 5386 | -7/Recycling | Discovered new exit (range 3) 5443 | -7/Recycling | X0-1V1 caused items to flee you 5451 | -7/Recycling | Entered Scraptown 5451 | -7/Scraptown | Accompanied by 15 allies 5451 | -7/Scraptown | System corruption cleaned by C-Scrubber 5494 | -7/Scraptown | Build established: Commander-Mutant 6350 | -7/Scraptown | Discovered new exit (range 11) 6448 | -7/Scraptown | Visited Cyclists 6564 | -7/Scraptown | Visited CR-KLE's Repair Center 6579 | -7/Scraptown | CR-KLE repaired 8 parts 6643 | -7/Scraptown | Visited UFD Registry 6643 | -7/Scraptown | Registered with UFD as "Fluxframe" 6712 | -7/Scraptown | Visited A0-MCA Data Center 6729 | -7/Scraptown | Visited Scrapoid Pod Storage 6747 | -7/Scraptown | Visited Infowarlord's Domain 6755 | -7/Scraptown | Found Exp. Terrain Scan Processor 6781 | -7/Scraptown | Visited Junk Repository 6805 | -7/Scraptown | Visited Chapter 10 6861 | -7/Scraptown | Visited Curators Association 6924 | -7/Scraptown | Visited Junk Repository 7071 | -7/Scraptown | Visited Artisan Demo Area 7399 | -7/Scraptown | X0-1V1 brought Wyrm Statue to life 7399 | -7/Scraptown | Attacked by Scraptown defenders 7403 | -7/Scraptown | Attached CPS modules to Chaos Wyrm 7512 | -7/Scraptown | X0-1V1 mutated your Weapon slot to Power slot 7539 | -7/Scraptown | Lost 3 allies 7610 | -7/Scraptown | Allies destroyed Triborg 7629 | -7/Scraptown | X0-1V1 activates XOMVISION 7641 | -7/Scraptown | Lost 7 allies 7733 | -7/Scraptown | Self-destructed Last Messages --------------- 07610_ BE-3LS(j) destroyed. 07610_ Trooper 4f destroyed. 07611_ X0-1V1 is amused. 07611_ Acquired 15 matter. 07611_ Player 2 drops Cooling System. 07612_ Player 2 drops Rnf. Deuterium Engine. 07625_ Acquired 53 matter. 07627_ Acquired Lgt. Nuclear Core. 07629_ Suggestive images of robots vie for attention in your data streams. 07629_ X0-1V1: "Enjoy your XOMVISION!" 07631_ Acquired 61 matter. X0-1V1's Piety Tracker suddenly appears amidst shimmering waves of color. 07637_ The unstable cave ceiling collapses. 07719_ Acquired 40 matter. 07729_ Slug penetrates Player 2. 07731_ Bolt penetrates Player 2. 07732_ Slug penetrates Player 2. 07733_ Bolt penetrates Player 2. Map ----- +----------------------------------------------------+ | """""""" " != "#????#?????# ?# #?????????? | | ?####### " =| "#??????????# ?# #?????????? | | ?####### " "#??????????# ??# #?????????? | | """""""" """" ""#??????????# ??# #?????????? | | """""" " #### ###??????????# ???# #?????????? | | " " #### ###??????????#"???# #?????????? | | "" " """" ""#??????????#????# #????"""??? | | " " "#???????????????# # """""" | | """"" " " "" "#???????????????# #"""""" " | | " " " "" "#???????????????# #"""""" " | | """ " " "#???????????????# #"""" """"" | | "" " " ""#??????????? ???# #"" " | | """" " " """""#?????????? ??# #" " | | "" " """""""#?????????? ?# g # ?? | | " " " """""""??????????? ?# #? ???? | | """" " ######????????????? # #### ###### | | " " ########??????? # ! | | """" " #"""X""#??????? != ] | | " "" " #" "#?????? # !!!] r | | #" "#???????#####;;##=!%=! | | "" " #" "##????????##;;*]%%%!!! | | " ######??## =@/!%%]* | | """"""" % #??# =&==!!][ | | ####### ![ [## #####; = !!=]!= | | ???????# = !%![!=%ii* /%!;;;## ############ | | ??###### = !=i !=!!% @ ; ## #??? | | """"""" i ""### #### #??? | | " " "" # ! ## "#????????# #??? | | " " "" # # "#????????#"""" """""#??? | | " "" "" # "#????????#""""" """""#??? | | "" #"" " " #" "#????????#""""" """""#??? | | #"""" "##" "#????????#""""" """""#??? | | %" #""""""##""""""#?????#???"""""""""""???? | | " "" ################???? #???"""""""""""???? | | "" #######??#####?????? #???"""""""""""???? | | " "" """""""#?#"""#?## #????#########????? | | """" """ " "#?#" "#? #?????????????????? | | #### ###% " """ "#?# ## #?????????????????? | | ?? ??# "%""" "#?# # #?????????????????? | | ######"% " """ "??# ==% ##???????????###### | | """"" """ "??# %!%! #???????????# | | %% """ "??# !%[ ##???###??#### #### | | """"" ! "" "??#####=%%## ##???"""""?#""" "#?? | | ?""" * "" "#????##!! ????????"" ""?#""" "#?? | | ?""" %% "" "######!%=######???"" "?#""" "#?? | | ?""" [ "" "##""""" """""#??#" ""##"" "#?? | | """ % "##""" " " "#??#"" ""##"" "#?? | | !! """"##" "#??#"" ""##"! "#?? | | """"" = #######""""" """""#??#"" ""##" "#?? | | ?##### * ##?????###### ######??#" ""##"" "#?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 148 Energy Generation 16 Energy Capacity 1480 Matter Stores 700 Matter Capacity 700 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Pulse Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Slots Evolved 6 | . 2 2 2 . . . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 4 | . 1 2 1 . . . . Weapon 1 | . 1 . . . . . . Parts Attached 75 | . 12 10 8 17 19 6 3 Parts Lost 14 | . . . . 7 4 . 3 Damage Taken 3121 | . 171 175 223 1113 791 . 648 Core 309 | . 36 32 51 126 56 . 8 Player 2/Cogmind (%) 55 | . 46 32 100 60 70 . 100 Absorbed by Shields . | . . . . . . . . Damage Inflicted 6632 | . 504 934 480 1731 2024 540 419 Player 2/Cogmind (%) 44 | . 50 34 60 56 51 24 35 Combat Hostiles Destroyed 57 | . 6 16 5 11 13 4 2 Player 2/Cogmind (%) 45 | . 50 44 41 52 52 40 20 Game ------ Seed VoltaicTargetMatter Manual? 0 Play Time 00:57:09 Cumulative 499.9 hours Start 2026.09.05 @ 14:30:59 End 2026.09.05 @ 15:34:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 188 Rogue 188 Adventurer 0 Explorer 0 Win Type - Total 18 Types 4/0/8/0/1/0/2/1/1/1 Lore% 83 Gallery% 85 Achievement% 77 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40c96705-8589-43a6-987b-1ce665a67890