Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 00:59:12 Player: GayPredator Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (93) 465 Value Destroyed (2432) 2432 Prototype IDs (5) 100 Alien Tech Used (1) 200 Bonus (2351) 2351 TOTAL SCORE: 12448 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 95 Entered DSFs 1000 Aligned with FarCom 300 Friendly Fire -44 Cogmind --------- Core Integrity 0/1300 Matter 266/300 Energy 43/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (9) ------ Enhanced Optical Array > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved System Shield Improved System Restoration Module Sigix Corpse Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Antigrav Array > --- UTILITY ---------- Cryofiber Web Advanced Coolant Injector Advanced Weight Redist. System Enhanced Optical Array ECM Suite Improved Reaction Control System Improved Phase Shifter Improved Propulsion Shielding System Shield > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Nanosword Enhanced Force Lance > --- INVENTORY -------- Light Antimatter Reactor Improved Gyrokinetic Inverter Weapon Cycler System Shield System Restoration Module [Rating: 123] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Gravmag System Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Advanced Targeting Computer Device Cryofiber Web Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Firepult Energy Gun Medium Laser Energy Cannon Firepult Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Slashing Weapon Nanosword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac DSF Fac Fac DSF Res Qua Slots Evolved 14 | . . . 2 . . . 2 2 2 . . . 2 2 . 2 . Power 1 | . . . . . . . . 1 . . . . . . . . . Propulsion 3 | . . . . . . . 1 . 1 . . . . . . 1 . Utility 7 | . . . 1 . . . 1 1 1 . . . 1 2 . . . Weapon 3 | . . . 1 . . . . . . . . . 1 . . 1 . Parts Attached 108 | 7 5 5 5 3 3 . 6 21 5 2 3 8 6 . 11 6 12 Power 20 | 1 1 1 . . . . 1 3 3 . 1 1 1 . 3 1 3 Engine 10 | 1 . 1 . . . . 1 3 3 . . . 1 . . . . Core 3 | . 1 . . . . . . . . . 1 1 . . . . . Reactor 7 | . . . . . . . . . . . . . . . 3 1 3 Propulsion 27 | 2 1 2 . . . . 2 8 1 1 . 3 . . 4 2 1 Treads 7 | . . 2 . . . . 2 3 . . . . . . . . . Leg 3 | 2 1 . . . . . . . . . . . . . . . . Wheel 2 | . . . . . . . . 2 . . . . . . . . . Hover 15 | . . . . . . . . 3 1 1 . 3 . . 4 2 1 Flight . | . . . . . . . . . . . . . . . . . . Utility 36 | 2 1 1 2 1 2 . 3 7 1 1 1 1 4 . 4 1 4 Device 17 | 1 . . 2 . 1 . 1 2 . . . . 2 . 3 1 4 Storage 3 | 1 . . . . . . 1 1 . . . . . . . . . Processor 3 | . . 1 . . . . . . . . 1 . . . 1 . . Hackware 2 | . . . . . 1 . . . . . . . 1 . . . . Protection 11 | . 1 . . 1 . . 1 4 1 1 . 1 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 25 | 2 2 1 3 2 1 . . 3 . . 1 3 1 . . 2 4 Energy Gun 5 | 1 2 . 2 . . . . . . . . . . . . . . Energy Cannon 11 | . . 1 1 . 1 . . 1 . . 1 3 . . . . 3 Ballistic Gun 4 | 1 . . . 2 . . . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . 1 . . 1 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . . . . . . . . . . 1 2 Corrupted Parts 1 | . . . . . 1 . . . . . . . . . . . . System Corruption 1 | . . . . . 1 . . . . . . . . . . . . Parts Lost 28 | . . . . 1 . . . 7 . 2 . 3 . . 4 . 11 Power 9 | . . . . . . . . 2 . 1 . 1 . . 3 . 2 Propulsion 3 | . . . . . . . . 2 . . . . . . . . 1 Utility 10 | . . . . . . . . 2 . 1 . 2 . . . . 5 Weapon 6 | . . . . 1 . . . 1 . . . . . . 1 . 3 Highest Loss Streak 10 | . . . . 1 . . . 4 . 2 . 3 . . 3 . 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 100 98 99 92 88 89 89 92 80 74 92 86 . 92 89 80 Engine 10 | . 13 7 11 11 11 11 8 12 13 11 6 6 8 . 2 . . Treads 13 | . . 16 22 22 22 22 27 17 . . . . . . . . . Leg 2 | . 28 11 . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . 4 26 22 19 23 23 . 21 19 18 Device 8 | . . . 11 3 6 . 2 8 13 13 13 13 11 . 24 25 21 Storage 7 | . 14 14 11 11 11 11 9 7 6 3 . . . . . . . Processor 7 | . . 6 11 11 11 11 9 7 6 6 12 13 11 . 10 6 4 Hackware 4 | . . . . . . 11 9 6 . . . . 1 . 5 4 4 Protection 6 | . 13 7 . 7 4 . 6 5 12 10 13 13 4 . 5 4 3 Energy Gun 1 | . 14 5 9 . . . . . . . . . . . . . . Energy Cannon 10 | . . 8 11 11 17 22 18 8 13 10 8 18 17 . 15 14 9 Ballistic Gun 4 | . 14 14 11 21 8 . . 4 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 128 | 13 14 22 26 28 43 42 122 128 64 64 45 56 51 51 62 74 70 Greatest Support 71 | 20 20 42 42 42 42 42 62 62 36 36 27 39 48 48 57 71 71 Greatest Overweight (x) 4 | . . . . . 1 . 1 4 1 1 2 2 1 1 1 1 . Average Overweight (x) . | . . . . . . . . 1 1 1 1 1 1 1 . . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 8 25 25 8 8 5 5 5 5 5 5 5 Average Capacity 13 | 7 8 8 8 8 8 8 21 21 8 6 5 5 5 5 5 5 5 Most Carried 22 | 2 8 8 8 8 8 8 15 22 8 8 5 5 5 4 5 5 5 Average Carried 10 | 1 5 7 7 8 7 8 9 17 7 6 3 4 3 4 4 4 4 Final Capacity 25 | 8 8 8 8 8 8 8 25 8 8 5 5 5 5 5 5 5 5 Final Carried 15 | 2 8 8 8 8 8 8 15 8 7 3 5 5 4 4 4 5 3 Class Distribution -------------------- 61% | Skirmisher 17% | Mutant 13% | Gunner 3% | Pyromaniac-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Pyromaniac-Tank | -6/Factory Pyromaniac-Tank | -6/Waste Mutant | -6/Factory Skirmisher | -6/DSF Assassin | -5/Factory Assassin | -4/Factory Skirmisher | -4/DSF Skirmisher | -3/Research Skirmisher | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac DSF Fac Fac DSF Res Qua Matter Collected 1645 | 279 79 60 61 36 . . 90 594 58 . 60 63 39 . . 101 125 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3266 | 101 322 . 274 119 . . 371 1375 251 . . 63 39 . . 192 159 Parts 176 | 5 19 . 28 9 . . 23 58 3 . . 5 4 . . 13 9 Haulers Intercepted 2 | . 1 . 1 . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac DSF Fac Fac DSF Res Qua Combat Hostiles Destroyed 51 | . 8 . 6 5 . . 8 15 4 . . 1 . . . 2 2 Melee 2 | . . . . . . . . . . . . . . . . . 2 Guns 13 | . 8 . 3 2 . . . . . . . . . . . . . Cannons 13 | . . . 3 3 . . 2 3 . . . 1 . . . 1 . AOE 12 | . . . . . . . 5 6 1 . . . . . . . . Classes Destroyed 16 | 2 4 . 2 1 . . 1 4 . . . 1 . . . . 1 Worker 11 | . . . . . . . . 11 . . . . . . . . . Builder 9 | . . . . . . . . 8 . . . . . . . 1 . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . Hauler 2 | . 1 . 1 . . . . . . . . . . . . . . Recycler 5 | 1 . . . . . . . 4 . . . . . . . . . Operator 5 | . . . 2 . . . . 1 . . . . . . . 1 1 Watcher 8 | . 1 . 1 . . . . 4 . . . . 1 . . . 1 Swarmer 17 | . 3 . 4 4 . . 2 4 . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . 1 Grunt 11 | . 5 . 1 . . . . . 4 . . . . . . . 1 Brawler 1 | . . . 1 . . . . . . . . . . . . . . Duelist 2 | . . . . . . . . 2 . . . . . . . . . Sentry 9 | . . . . 1 . . 5 3 . . . . . . . . . Specialist 1 | . . . . . . . . . . . . 1 . . . . . Hunter 5 | . . . . . . . 1 2 . . . . . . . 2 . Programmer 4 | . . . . . . . . 4 . . . . . . . . . Best Kill Streak 6 | 2 3 . 5 4 . . 4 6 4 . . 1 1 . . 2 1 Combat Bots Only 4 | . 3 . 4 4 . . 4 4 4 . . 1 . . . 2 1 Max Kills in Single Turn 5 | 1 1 . 2 2 . . 2 5 1 . . 1 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 2 1 . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac DSF Fac Fac DSF Res Qua Hostile Shots Fired 516 | . 29 . 2 10 . . 31 207 3 2 . 43 . . 13 22 154 Missed 190 | . 10 . . 3 . . 15 75 1 . . 7 . . 4 14 61 Damage Taken 5916 | . 206 . 59 79 . . 220 1691 34 87 . 622 . . 315 147 2456 Core 1732 | . 38 . . 15 . . 15 110 . 45 . 204 . . . 44 1261 Absorbed by Shields 38 | . . . . . . . . . . . . . . . 38 . . Redirected to Shielding 281 | . 14 . . . . . . 111 10 . . 36 . . 25 . 85 Ignored by Resistances 4 | . . . . . . . . . 4 . . . . . . . . Regen/Repaired (Parts) 74 | . . . . . . . 22 . . . . . 46 . . . 6 Core Remaining (%) 91 | 100 . 84 . . . 96 97 84 . . . 70 100 . 100 . . Volleys Fired 170 | 9 39 . 14 5 . . 13 70 2 . . 7 1 . 1 6 3 Largest 3 | 2 2 . 3 3 . . 1 2 2 . . 3 3 . 3 3 3 Hottest 330 | 60 70 . 128 128 . . 250 280 330 . . 270 270 . 270 270 270 Shots Fired 304 | 18 77 . 41 13 . . 13 88 3 . . 18 3 . 3 18 9 Gun 168 | 18 77 . 27 8 . . . 38 . . . . . . . . . Cannon 125 | . . . 14 5 . . 13 39 3 . . 18 3 . 3 18 9 Launcher 11 | . . . . . . . . 11 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 107 | 9 39 . 14 7 . . . 38 . . . . . . . . . Thermal 148 | 9 38 . . . . . 8 39 3 . . 18 3 . 3 18 9 Explosive 11 | . . . . . . . . 11 . . . . . . . . . Electromagnetic 38 | . . . 27 6 . . 5 . . . . . . . . . . Robot Hit Streak 19 | 4 10 . 9 8 . . 19 18 4 . . 4 2 . . 5 3 Robot Miss Streak 4 | 2 3 . 3 . . . 3 4 3 . . 2 . . . 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 198 | 11 46 . 20 7 . . 12 65 3 . . 11 1 . . 9 13 Core Hits 147 | 6 22 . 14 7 . . 13 63 7 . . 2 1 . . 5 7 Critical Kills 1 | . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . Critical Strikes 4 | . 2 . . . . . . . . . . . . . . 1 1 Burn 1 | . 1 . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . 1 . Destroy 1 | . 1 . . . . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . 1 Melee Attacks 23 | . . . . . . . . . . . . . . . . 2 21 Impact . | . . . . . . . . . . . . . . . . . . Slashing 6 | . . . . . . . . . . . . . . . . 1 5 Piercing 17 | . . . . . . . . . . . . . . . . 1 16 Sneak Attacks 2 | . . . . . . . . . . . . . . . . 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . 3 Damage Inflicted 6303 | 113 478 . 501 125 . . 543 2832 297 . . 410 33 . . 373 598 Guns 1222 | 113 478 . 175 36 . . . 420 . . . . . . . . . Cannons 1979 | . . . 203 89 . . 208 531 50 . . 410 33 . . 261 194 Explosions 2585 | . . . 122 . . . 335 1881 247 . . . . . . . . Melee 508 | . . . . . . . . . . . . . . . . 112 396 Ramming 9 | . . . 1 . . . . . . . . . . . . . 8 Kinetic 701 | 58 155 . 45 23 . . . 420 . . . . . . . . . Thermal 4067 | 55 323 . 122 . . . 456 1916 297 . . 410 33 . . 261 194 Explosive 496 | . . . . . . . . 496 . . . . . . . . . Electromagnetic 522 | . . . 333 102 . . 87 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 116 | . . . . . . . . . . . . . . . . . 116 Piercing 392 | . . . . . . . . . . . . . . . . 112 280 Highest Corruption 11 | . . . . . 1 1 . 2 . . 2 5 . . . . 11 Average Corruption 2 | . . . . . 1 1 . 1 . . 2 2 . . . . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 29 | . . . . . . . . 23 . . 1 3 . . . . 2 Message Errors 8 | . . . . . . . . 6 . . 1 . . . . . 1 Matter Fused 10 | . . . . . . . . 9 . . . 1 . . . . . Heat Flow Errors 3 | . . . . . . . . 2 . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . 1 . . . . . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 4 | . . . . . . . . 4 . . . . . . . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . . . . Alerts 1 | . . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 194 | . . . . . . . . 34 . . . 35 . . . 72 53 Projectiles 42 | . . . . . . . . 7 . . . 35 . . . . . Explosions 27 | . . . . . . . . 27 . . . . . . . . . Melee 125 | . . . . . . . . . . . . . . . . 72 53 Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 264 | . . . 40 . . . 8 212 . . . . . . . . 4 Shots 19 | . . . 1 . . . 2 16 . . . . . . . . . Rammed 3 | . . . 1 . . . . . . . . . . . . . 2 Targets Rammed 3 | . . . 1 . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 719 | 40 192 . 240 114 . . 281 719 329 . . 305 83 . 47 198 134 Average Temperature 142 | 22 74 . 94 57 . . 135 211 167 . . 203 46 . 26 103 62 Received Heat Transfer 472 | . 114 . 6 9 . . 54 126 9 . . . . . . . 154 Effects 15 | . . . . . . . . 14 . . . 1 . . . . . Energy Bleed 3 | . . . . . . . . 3 . . . . . . . . . Interference 3 | . . . . . . . . 2 . . . 1 . . . . . Matter Decay 3 | . . . . . . . . 3 . . . . . . . . . Damage (minor) 4 | . . . . . . . . 4 . . . . . . . . . Damage (major) 2 | . . . . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 14 | . . . . . . . 1 9 3 . . . . . . 1 . Combat Hostiles 11 | . . . . . . . 1 6 3 . . . . . . 1 . Parts Melted 58 | . 2 . . . . . 7 41 5 . . . 1 . . 2 . Heat Transferred 16401 | 125 1036 . 150 . . . 2290 9830 1570 . . 650 50 . . 400 300 Parts Sabotaged 8 | . . . . . . . . . . . . . . . . . 8 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac DSF Fac Fac DSF Res Qua Peak Influence 1701 | 15 252 43 226 202 . . 188 409 334 116 71 84 85 46 37 160 1701 Initial 200 | . 9 43 16 87 . . . 85 200 116 53 49 28 41 32 20 90 Average 169 | 5 96 43 126 190 . . 61 108 310 97 63 61 48 42 22 100 1646 Maximum Alert Level 5 | . 1 . 1 1 . . . 2 1 . . . . . . . 5 Low Security (%) 80 | 100 90 100 76 30 . 100 100 80 . 100 100 100 100 100 100 100 . Level 1 12 | . 9 . 23 70 . . . 15 100 . . . . . . . . Level 2 1 | . . . . . . . . 3 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . . . . 99 Squads Dispatched 24 | . 2 1 2 . . . . 5 . . . 1 . . . 1 12 Investigation 3 | . 1 1 . . . . . . . . . . . . . 1 . Extermination 3 | . . . . . . . . 3 . . . . . . . . . Reinforcement 6 | . 1 . 2 . . . . 2 . . . 1 . . . . . Assault 12 | . . . . . . . . . . . . . . . . . 12 Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac DSF Fac Fac DSF Res Qua Distress Signals 3 | . . . . . . . . 1 . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 173 | . 15 . 13 3 . . 11 22 6 5 . 9 1 . 3 6 79 Peak Tracking Total 39 | . 5 . 5 2 . . 4 4 5 5 . 7 1 . 2 3 39 Tactical Retreats 12 | . 1 . . . . . 1 . 1 . . 1 . . 3 1 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac DSF Fac Fac DSF Res Qua Traps Triggered 14 | . 2 . . . . . . 1 1 . 2 . . . 3 . 5 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac DSF Fac Fac DSF Res Qua Machines Disabled 7 | . . . . . . . . 4 1 . . . . . . . 2 Max in Single Turn 2 | . . . . . . . . 2 1 . . . . . . . 1 Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac DSF Fac Fac DSF Res Qua Machines Accessed 24 | . 3 1 2 . 1 . 2 4 1 . 3 . 3 1 . 3 . Terminals 13 | . 2 . 2 . . . . 2 1 . 2 . 1 1 . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 1 . . . . . 2 . . . . Recycling Units 4 | . 1 . . . . . . 1 . . 1 . . . . 1 . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . Total Hacks 74 | . 9 1 5 . 4 . 6 16 2 . 4 . 12 1 . 14 . Successful 50 | . 4 1 4 . 4 . 6 11 1 . 3 . 7 1 . 8 . Failed 24 | . 5 . 1 . . . . 5 1 . 1 . 5 . . 6 . Catastrophic 1 | . . . . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 22 | . 5 . 2 . 1 . . 3 2 . 2 . 2 . . 5 . Terminals 51 | . 8 . 5 . . . . 11 2 . 3 . 8 1 . 13 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . 2 . . . . . 4 . . . . Recycling Units 6 | . 1 . . . . . . 3 . . 1 . . . . 1 . Scanalyzers 4 | . . . . . . . 4 . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . . . . . . Terminal Hacks 24 | . 2 1 2 . 4 . . 7 . . 1 . 3 1 . 3 . Record 5 | . . . . . 4 . . . . . . . . . . 1 . Part Schematic 1 | . . . . . . . . 1 . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . 1 . . 1 . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . Emergency Access Points 3 | . . . . . . . . 1 . . . . 1 . . 1 . Repair Station Index 1 | . . . . . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . 1 . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . 1 . . . . . . . . . Zone Layout 3 | . 1 . . . . . . 1 . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . 2 . . . . . 3 . . . . Scan Component 3 | . . . . . . . 1 . . . . . 2 . . . . Repair 2 | . . . . . . . 1 . . . . . 1 . . . . Recycling Unit Hacks 5 | . 1 . . . . . . 2 . . 1 . . . . 1 . Report Inventory 4 | . 1 . . . . . . 1 . . 1 . . . . 1 . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . . . . . . . . . Insert Component 2 | . . . . . . . 2 . . . . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 11 | . 1 . 2 . . . . 1 1 . 1 . 1 . . 4 . Terminals 11 | . 1 . 2 . . . . 1 1 . 1 . 1 . . 4 . Botnet 9 | . 1 . 2 . . . . 1 1 . 1 . 1 . . 2 . Disrupt 2 | . . . . . . . . . . . . . . . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 1 . 2 . . . 1 3 1 . 1 . 3 . . 2 . Full Trace Events 1 | . . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 2 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . . . . 1 . . . . Time 76 | . . . . . . . 38 . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac DSF Fac Fac DSF Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . . . . . . . Programmers 3 | . . . . . . . . 3 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac DSF Fac Fac DSF Res Qua Total Allies 1 | . . . . . . . . . . 1 . . . . . . . Largest Group 1 | . . . . . . . . . . 1 . . . . . . . Highest-Rated Group 31 | . . . . . . . . . . 31 . . . . . . . Highest-Rated Ally 31 | . . . . . . . . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . 6 . . . . . . . Total Damage 126 | . . . . . . . . . . 126 . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac DSF Fac Fac DSF Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac DSF Fac Fac DSF Res Qua Turns Passed 6000 | 90 473 106 321 150 431 157 645 2232 135 118 199 130 233 5 147 161 267 Spaces Moved 3297 | 46 276 59 167 75 218 100 247 901 111 105 162 84 178 6 84 183 295 Core 7 | 7 . . . . . . . . . . . . . . . . . Treads 1366 | . . 35 167 75 218 100 247 524 . . . . . . . . . Legs 339 | 39 276 24 . . . . . . . . . . . . . . . Wheels 17 | . . . . . . . . 17 . . . . . . . . . Hover 1568 | . . . . . . . . 360 111 105 162 84 178 6 84 183 295 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 120 120 157 157 157 157 158 112 108 108 112 100 100 100 48 48 55 Average Speed 152 | 109 120 141 157 157 195 157 220 220 108 110 114 110 100 100 95 66 55 Slowest Speed 323 | 120 120 157 157 157 237 157 238 323 108 116 176 176 100 100 101 97 66 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 51 15 20 13 61 45 27 17 3 75 3 77 7 1 79 6 42 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . . . 1 . . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 . . . . 1 . . 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 9 | . . . . . . . . . . . . . . . . 3 6 Terrain Destroyed 213 | . . . 6 . . . 42 148 . . . . 2 . . 7 8 Melee 7 | . . . . . . . . . . . . . . . . 1 6 Projectile 12 | . . . . . . . 2 . . . . . 2 . . 6 2 AOE 194 | . . . 6 . . . 40 148 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac DSF Fac Fac DSF Res Qua Total 3959 | 67 348 84 197 97 224 100 336 1056 123 107 175 104 229 5 147 205 355 Wait 222 | 2 19 9 4 12 . 1 58 34 3 . 9 . 43 . 6 3 19 Move 3281 | 45 275 58 166 74 217 99 246 900 111 104 161 83 177 5 83 182 295 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 60 | 4 6 3 3 1 1 . 10 18 . 1 1 2 2 . 3 2 3 Fast Attach 69 | 5 3 4 3 2 1 . 1 11 2 . 3 7 3 . 10 4 10 Attach 28 | 2 . . 1 . 1 . 3 8 2 2 . 1 3 . 1 2 2 Detach 7 | . 1 1 . . . . 1 1 . . 1 . . . 1 1 . Swap 11 | . 2 1 1 1 1 . 2 2 1 . . . . . . . . Drop 56 | . 3 8 4 2 3 . 2 12 2 . . 4 . . 8 3 5 Fire 170 | 9 39 . 14 5 . . 13 70 2 . . 7 1 . 1 6 3 Melee 18 | . . . . . . . . . . . . . . . . 2 16 Ram 2 | . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . . . Escape Stasis 34 | . . . . . . . . . . . . . . . 34 . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Waste -6/Factory (discovered 2 exits: [*Low] / DSF) -6/DSF -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/DSF -3/Research -3/Quarantine History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 15) 452 | -10/Materials | Discovered new exit (range 14) 564 | -10/Materials | Entered Mines 565 | -10/Mines | Learned location of Storage (-9) 589 | -10/Mines | Met a Derelict shopkeep closing up shop 654 | -10/Mines | Discovered new exit (range 8) 664 | -10/Mines | Learned Materials emergency access door positions 670 | -10/Mines | Entered Materials 670 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 958 | -9/Materials | Discovered new exit (range 14) 991 | -9/Materials | Entered Mines 1030 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1041 | -9/Mines | Learned Materials garrison access intel 1103 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1104 | -9/Mines | Discovered new exit (range 5) 1141 | -9/Mines | Entered Exiles 1182 | -9/Exiles | Met 8R-AWN 1206 | -9/Exiles | Met EX-HEX 1250 | -9/Exiles | Met EX-BIN 1270 | -9/Exiles | Aligned with FarCom system 1272 | -9/Exiles | Given EX-Vault access code 1303 | -9/Exiles | Build established: Gunner 1309 | -9/Exiles | Opened EX-Vault 1320 | -9/Exiles | Found Prototype Energy Cannon 1320 | -9/Exiles | Identified Firepult 1375 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1404 | -9/Exiles | Exiles lab attacked by MAIN.C 1460 | -9/Exiles | Learned location of Zion (-6) 1536 | -9/Exiles | Discovered new exit (range 15) 1572 | -9/Exiles | Left Exiles lab with Firepult 1572 | -9/Exiles | Entered Mines 1711 | -8/Mines | Discovered new exit (range 10) 1729 | -8/Mines | Entered Materials 1729 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1798 | -8/Materials | Repaired Deuterium Engine 1857 | -8/Materials | Build established: Skirmisher 2174 | -8/Materials | Discovered new exit (range 3) 2374 | -8/Materials | Entered Factory 2374 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2498 | -7/Factory | Discovered new exit (range 15) 2498 | -7/Factory | Discovered new exit (range 5) 4137 | -7/Factory | Lost 4 parts (1p2n1w) 4606 | -7/Factory | Entered another Factory area 4606 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4741 | -6/Factory | Sucked down chute 4741 | -6/Factory | Entered Waste 4742 | -6/Waste | Met a frightened Derelict 4774 | -6/Waste | Spotted C-40 Crusher 4780 | -6/Waste | Spotted C-40 Crusher 4780 | -6/Waste | Spotted C-40 Crusher 4806 | -6/Waste | Spotted C-40 Crusher 4816 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4822 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4829 | -6/Waste | Spotted C-40 Crusher 4847 | -6/Waste | Discovered new exit (range 10) 4859 | -6/Waste | Entered Factory 5005 | -6/Factory | Discovered new exit (range 4) 5053 | -6/Factory | Spotted B-75 Beast 5056 | -6/Factory | Identified exit to DSF 5058 | -6/Factory | Entered DSF 5101 | -6/DSF | Additional patrols routed to DSF 5148 | -6/DSF | Discovered new exit (range 22) 5188 | -6/DSF | Entered Factory 5188 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5216 | -5/Factory | Lost 3 parts (1p2u) 5250 | -5/Factory | Repaired Imp. Propulsion Shielding 5403 | -5/Factory | Identified exit to Upper Caves 5413 | -5/Factory | Discovered new exit (range 9) 5421 | -5/Factory | Entered another Factory area 5421 | -4/Factory | Evolved 2 slots: Utility x2 5425 | -4/Factory | Identified exit to DSF 5426 | -4/Factory | Entered DSF 5487 | -4/DSF | Additional patrols routed to DSF 5498 | -4/DSF | Lost 3 parts (2p1w) 5523 | -4/DSF | Discovered new exit (range 21) 5573 | -4/DSF | Entered Research 5573 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 5609 | -3/Research | Spotted B-86 Titan 5655 | -3/Research | Found Prototype Slashing Weapon 5655 | -3/Research | Identified Nanosword 5667 | -3/Research | Found Enh. Force Lance 5680 | -3/Research | Discovered new exit (range 22) 5734 | -3/Research | Entered Quarantine 5735 | -3/Quarantine | Maximum security lockdown engaged 5919 | -3/Quarantine | Found Sigix Corpse 5962 | -3/Quarantine | Spotted Executioner 5962 | -3/Quarantine | Spotted Striker 5962 | -3/Quarantine | Spotted Striker 5970 | -3/Quarantine | Found Alien Slashing Weapon 5970 | -3/Quarantine | Identified Sigix Broadsword 5989 | -3/Quarantine | System corruption reached 10% 5993 | -3/Quarantine | Core integrity fell below 50% 5999 | -3/Quarantine | Core integrity fell below 20% 6001 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05990_ M-36 Artificer repairs Gamma Rifle. 05991_ Antigrav Array destroyed. 05992_ Critical hit (Impale). 05994_ E-15 Imp destroyed. 05994_ Penetrated by Slug. 05994_ G-73 Enforcer suffers critical hit (Destroy). 05994_ G-73 Enforcer destroyed. 05996_ M-36 Artificer repairs L-61 Swordsman. 05997_ Nanosword blown off. 05997_ Enh. Force Lance blown off. 05998_ C-30 ARC bursts open, deploying its payload. 05998_ G-73 Enforcer unfolds itself. 05998_ L-61 Swordsman unfolds itself. 05998_ I-47 Archangel unfolds itself. 05999_ E-15 Imp destroyed. 06000_ Slammed into Striker. 06000_ System Shield destroyed. 06001_ Slammed into L-61 Swordsman. Map ----- +----------------------------------------------------+ | ??###############??# # """ """ #???????????? | | ??# !! ! #??# + !""""""""" #???????????? | | ??# !! #??# # * #???????????? | | ??# """ [! """ #??# # ! % #???????????? | | ??# """ """ #??# #########/####???????????? | | ??# """ ! 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""" #????????????? | | ########### g #????????????? | | "%"%%%" " #????????????? | | ?########## w "%" #????????????? | | ??????????#####"####"#######+### #????????????? | | ??????????????# #??#" ???? ?# g#????????????? | | ??????????????#"####%" ?? ?# g]g######+####### | | ??????????????## /" # | | ???????????????# ### """""" # | | ???????????????# #?# """""" # | | ???????????????# #?# """""" # | | ???????????????# #?# [####/### ####### | | ???????????????# #?#+############ # #?????? | | ???????????????# #?# ???????????# ! # ####### | | ???????????#####"### #??????????# " | | ???????????# # #??????????# """# | | ???????????# # #??????????# """# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Coolant Potential 100 Energy Generation 37 Energy Capacity 975 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 150 Resistance: TH 10 Propulsion Shielding 66 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 75 Targeting Accuracy 14 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Weapon Shielding | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Broadsword Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumLatentCasing Manual? 0 Play Time 01:16:34 Cumulative 86.6 hours Start 2024.05.07 @ 23:44:27 End 2024.05.08 @ 00:59:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 26 Adventurer 32 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 56 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 00b33fc2-0053-45f4-803d-7f5aa476661f