Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.02 @ 21:11:53

Player: GFYguy

Result: Destroyed by as-42143 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (3)       15
Value Destroyed (86)       86
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 501

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     269/300
Energy                     240/250
System Corruption          14%
Temperature                Cool (20)
Movement                   Walking (190) Ox1
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
>          --- UTILITY (2) ------
    Medium Storage Unit
>          --- WEAPON (2) -------
           Rocket Launcher
>          --- INVENTORY (10) ---
     Light Ion Engine
     Light Nuclear Core
   Compact Wheel
     Small Storage Unit
     Large Matter Pod (150)
  Improved Terrain Scanner
     Small Laser
     Small Laser

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY ----------
          Heat Sink
   Medium Storage Unit
>         --- WEAPON -----------
    Light Assault Rifle
    Light Assault Rifle
>         --- INVENTORY --------
    Light Nuclear Core
          Aluminum Leg
          Aluminum Leg
  Compact Wheel
    Small Storage Unit
    Large Matter Pod
   Medium Laser
    Small Laser
    Small Laser
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             15   | 5   1   9   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   .   4   
    Treads                 .    | .   .   .   
    Leg                    6    | 2   .   4   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | .   1   2   
    Device                 1    | .   .   1   
    Storage                2    | .   1   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   .   2   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   .   8   
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      5    | .   .   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     85   | .   84  87  
  Engine                   13   | .   14  12  
  Leg                      26   | .   28  25  
  Device                   3    | .   .   7   
  Storage                  13   | .   13  14  
  Energy Gun               2    | .   .   4   
  Ballistic Gun            24   | .   28  21  
Naked Turns                .    | .   .   .   
Heaviest Build             19   | 5   10  19  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 5   8   10  
  Average Capacity         8    | 5   7   9   
  Most Carried             9    | 5   4   9   
  Average Carried          5    | 2   3   8   
  Final Capacity           10   | 5   8   10  
  Final Carried            8    | 4   4   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           515  | 239 .   276 
  Remotely                 .    | .   .   .   
Salvage Created            154  | .   .   154 
  Parts                    6    | .   .   6   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  6    | .   .   6   
  Guns                     5    | .   .   5   
  AOE                      1    | .   .   1   
Classes Destroyed          3    | .   .   3   
  Builder                  1    | .   .   1   
  Grunt                    2    | .   .   2   
  Assembled                4    | .   .   4   
Best Kill Streak           2    | .   .   2   
  Combat Bots Only         2    | .   .   2   
Max Kills in Single Turn   2    | .   .   2   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        107  | .   50  57  
  Missed                   46   | .   30  16  
Damage Taken               935  | .   234 701 
  Core                     262  | .   50  212 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              27   | .   4   23  
  Largest                  2    | .   2   2   
  Hottest                  70   | .   40  70  
Shots Fired                50   | .   8   42  
  Gun                      49   | .   8   41  
  Cannon                   .    | .   .   .   
  Launcher                 1    | .   .   1   
  Special                  .    | .   .   .   
  Kinetic                  45   | .   8   37  
  Thermal                  4    | .   .   4   
  Explosive                1    | .   .   1   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         6    | .   1   6   
  Robot Miss Streak        7    | .   7   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           29   | .   1   28  
  Core Hits                20   | .   1   19  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           339  | .   8   331 
  Guns                     240  | .   8   232 
  Cannons                  .    | .   .   .   
  Explosions               99   | .   .   99  
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  203  | .   8   195 
  Thermal                  37   | .   .   37  
  Explosive                99   | .   .   99  
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         14   | .   .   14  
  Average Corruption       8    | .   .   8   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  6    | .   .   6   
    Message Errors         1    | .   .   1   
    Matter Fused           2    | .   .   2   
    Energy Discharges      1    | .   .   1   
    Misdirections          1    | .   .   1   
    Weapon Failures        1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      49   | .   .   49  
  Shots                    1    | .   .   1   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        24   | .   18  24  
  Average Temperature      10   | .   18  10  
  Received Heat Transfer   411  | .   150 261 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         111  | .   .   111 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             210  | .   210 142 
  Initial                  87   | .   .   87  
  Average                  78   | .   65  115 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         99   | 100 99  100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              33   | .   19  14  
  Peak Tracking Total      10   | .   10  4   
  Tactical Retreats        7    | .   5   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               620  | 69  298 253 
Spaces Moved               424  | 55  229 140 
  Core                     15   | 15  .   .   
  Treads                   .    | .   .   .   
  Legs                     409  | 40  229 140 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            119  | 100 120 125 
  Slowest Speed            190  | 120 120 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       28   | 3   39  42  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          10   | .   .   10  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      10   | .   .   10  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      498  | 68  246 184 
  Wait                     12   | .   12  .   
  Move                     422  | 54  228 140 
  Hop                      .    | .   .   .   
  Pick Up                  20   | 9   1   10  
  Fast Attach              .    | .   .   .   
  Attach                   13   | 5   1   7   
  Detach                   1    | .   .   1   
  Swap                     2    | .   .   2   
  Drop                     1    | .   .   1   
  Fire                     27   | .   4   23  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  359 | -10/Materials | Discovered new exit (range 9)
  368 | -10/Materials | Entered Mines
  369 | -10/Mines     | Assembled infested the area
  540 | -10/Mines     | Core integrity fell below 50%
  577 | -10/Mines     | System corruption reached 10%
  600 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  612 | -10/Mines     | Core integrity fell below 20%
  621 | -10/Mines     | Destroyed by as-42143 with Assembled Rifle

 Last Messages 
---------------
00599_ T-07 Excavator system corrupted by
  crushing effect. <x2>
00599_ as-91916 destroyed.
00600_ T-07 Excavator system terminally
  corrupted.
00600_ CQ-DWW(g): "Would you like a rocket
  launcher? I know I would if I were you, so I'm
  going to lend you mine."
00600_ CQ-DWW(g) slips back into the shadows.
00600_ Lgt. Assault Rifle destroyed.
00606_ Knocked back.
00607_ System corrupted: Matter fused (-10).
00611_ Aluminum Leg destroyed.
00611_ System corrupted by crushing effect (+2).
00616_ Knocked back.
00616_ as-47913 destroyed.
00618_ Med. Laser destroyed.
00619_ Acquired Rocket Launcher.
00621_ as-13855 destroyed.
00621_ U-05 Engineer destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????######?????????????????????????????????? |
| ?????????##    ##????????????????????????????????? |
| ????????##      #????????????????????????????????? |
| # ???????       #????????????????????????????????? |
|   [  ????  !    ##???????????????????????????????? |
|   !  ?????       ##??????????????????????????????? |
|  !%=  ?????       ##?????????????????????????????? |
| # *   ?????#       #?####????????????????????????? |
|       #????#       ###  ##???????????????????????? |
|        #####      ###    ####????????????????????? |
|    %             #?#        #????????????????????? |
| ?               #??#        ##???????????????????? |
|  ??    ??# %  *%####         #???????????????????? |
|        ####   %!        a@   #???????????????????? |
| ??????#       %        %=%%%| #??????????????????? |
| ??????#  %a    #####       !        ?????????????? |
| ??????#  ###  ##???# #   # ##       #????????????? |
| ??????#  #?####????# #######?      ##????????????? |
| ??????#  #?????????#%#????????    ##?????????????? |
| ??????#  #?????????#! ?????????####??????????????? |
| ??????#  #?????????###???????????????????????????? |
| ??????#  #???????????????????????????????????????? |
| ??????#  #???????????????????????????????????????? |
| ??????#  #???????????????????????????????????????? |
| ??????#  #???????????????????????????????????????? |
| ??????# =#???????????????????????????????????????? |
| ??????# %##??????????????????????????????????????? |
| ?????## * ##?????????????????????????????????????? |
| ?????#     #####?????????????????????????????????? |
| ?????#      ## ##????????????????????????????????? |
| ?????#          ############   #?????????????????? |
| ?????#        !                #?????????????????? |
| ????##       !%= !%             ?????????????????? |
| ???##         | ### ########?????????????????????? |
|  ###         ! ###??#????????????????????????????? |
|                  #???????????????????????????????? |
|             !    #???????????????????????????????? |
| #####        =   #???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlatingImprinterPendant
  Manual?         0
Play Time         00:09:24
  Cumulative      34.2 hours
  Start           2024.08.02 @ 20:04:02
  End             2024.08.02 @ 21:11:53
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          57
  Rogue           57
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          33
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 193bd502-fbc4-4012-b969-89aa302a801b