Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.05 @ 05:36:10 Player: Null_error Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1221) 1221 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (34) 34 TOTAL SCORE: 3545 Bonus ------- High Alert Combat Kills 34 Cogmind --------- Core Integrity 0/550 Matter 240/300 Energy 133/140 System Corruption 0% Temperature Critical (503) Movement Walking (200) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (3) --- Titanium Leg > --- UTILITY (4) ------ Medium Storage Unit Weight Redist. System Improved Targeting Computer > --- WEAPON (2) ------- Pulse Rifle Assault Cannon > --- INVENTORY (10) --- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Heat Sink Improved Heat Sink Medium Storage Unit Large Storage Unit Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Improved Targeting Computer Reaction Control System > --- WEAPON ----------- Pulse Rifle Assault Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Heat Sink Improved Heat Sink Small Storage Unit Large Storage Unit [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Improved Targeting Computer Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Flamer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 77 | 7 4 1 18 12 35 Power 14 | 1 1 . 2 3 7 Engine 13 | 1 1 . 2 3 6 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 19 | 2 2 . 3 3 9 Treads . | . . . . . . Leg 19 | 2 2 . 3 3 9 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 1 1 . 5 5 10 Device 9 | . 1 . 2 1 5 Storage 6 | 1 . . 1 . 4 Processor 5 | . . . . 4 1 Hackware 1 | . . . 1 . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 22 | 3 . 1 8 1 9 Energy Gun 5 | 1 . . 2 . 2 Energy Cannon 3 | . . . 3 . . Ballistic Gun 8 | 2 . . 3 1 2 Ballistic Cannon 3 | . . . . . 3 Launcher 1 | . . . . . 1 Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 3 . . Parts Lost 20 | . . . 3 3 14 Power 6 | . . . 2 . 4 Propulsion 6 | . . . . 1 5 Utility 3 | . . . . 1 2 Weapon 5 | . . . 1 1 3 Highest Loss Streak 8 | . . . 1 2 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 89 100 95 98 91 Engine 12 | . 14 14 9 11 14 Leg 24 | . 28 28 22 21 25 Device 11 | . 4 14 17 12 6 Storage 12 | . 14 14 20 11 9 Processor 9 | . . . . 15 16 Hackware 1 | . . . 1 4 . Energy Gun 1 | . . . 1 . 2 Energy Cannon 6 | . . . 12 11 2 Ballistic Gun 9 | . 28 20 6 10 4 Ballistic Cannon 2 | . . . . . 5 Special Weapon 1 | . . 7 1 . . Peak Build Rating 28 | 6 10 14 19 19 28 Average Rating 17 | 4 7 12 14 17 22 On Entrance 11 | . 6 10 14 19 17 Naked Turns . | . . . . . . Heaviest Build 34 | 12 12 13 27 21 34 Greatest Support 46 | 20 26 26 26 26 46 Greatest Overweight (x) 2 | 2 . . 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 Average Capacity 8 | 6 8 8 8 8 9 Most Carried 10 | . 6 7 8 8 10 Average Carried 7 | . 2 6 7 6 8 Final Capacity 10 | 8 8 8 8 8 10 Final Carried 10 | . 6 7 8 6 10 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1422 | 210 . 114 260 226 612 Remotely . | . . . . . . Salvage Created 1311 | . . 46 255 250 760 Parts 81 | . . 5 20 15 41 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 39 | . . 3 6 7 23 Guns 17 | . . 3 3 3 8 Cannons 16 | . . . 3 4 9 AOE 6 | . . . . . 6 Classes Destroyed 8 | . . 1 4 1 2 Builder 1 | . . . . . 1 Recycler 3 | . . . 1 . 2 Watcher 3 | . . . 2 . 1 Swarmer 18 | . . 3 3 3 9 Grunt 13 | . . . 1 1 11 Brawler 1 | . . . . 1 . Duelist 1 | . . . . . 1 Sentry 6 | . . . 2 2 2 Best Kill Streak 10 | . . 3 3 3 10 Combat Bots Only 6 | . . 3 2 3 6 Max Kills in Single Turn 3 | . . 1 1 1 3 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 388 | . . 19 72 59 238 Missed 132 | . . 6 23 19 84 Damage Taken 3265 | . . 98 494 471 2202 Core 747 | . . 31 90 62 564 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 . 87 . 62 . Volleys Fired 137 | . 1 8 33 24 71 Largest 2 | . 2 2 2 2 2 Hottest 124 | . 40 40 124 93 107 Shots Fired 249 | . 2 16 58 45 128 Gun 125 | . 2 16 31 21 55 Cannon 109 | . . . 18 24 67 Launcher 6 | . . . . . 6 Special 9 | . . . 9 . . Kinetic 142 | . 2 16 25 21 78 Thermal 96 | . . . 28 24 44 Explosive 6 | . . . . . 6 Electromagnetic 5 | . . . 5 . . Robot Hit Streak 12 | . . 5 7 5 12 Robot Miss Streak 5 | . . 3 4 3 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 140 | . . 10 34 25 71 Core Hits 76 | . . 5 13 8 50 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . . 1 2 Burn 2 | . . . . . 2 Destroy 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3288 | . . 79 563 488 2158 Guns 964 | . . 79 178 204 503 Cannons 1434 | . . . 286 284 864 Explosions 791 | . . . . . 791 Melee . | . . . . . . Ramming 9 | . . . 9 . . Kinetic 1264 | . . 79 77 204 904 Thermal 1144 | . . . 397 284 463 Explosive 749 | . . . . . 749 Electromagnetic 122 | . . . 80 . 42 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 5 . Average Corruption 4 | . . . . 4 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . . 13 . Message Errors 7 | . . . . 7 . Matter Fused 1 | . . . . 1 . Heat Flow Errors 3 | . . . . 3 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 132 | . . . 36 . 96 Projectiles 69 | . . . 36 . 33 Explosions 63 | . . . . . 63 Melee . | . . . . . . Knockbacks 10 | . . . . . 10 Impact . | . . . . . . Kinetic 10 | . . . . . 10 Secondary . | . . . . . . Self-Inflicted Damage 86 | . . . . . 86 Shots 4 | . . . . . 4 Rammed . | . . . . . . Targets Rammed 5 | . . . 5 . . Kicked 5 | . . . 5 . . Crushed . | . . . . . . Highest Temperature 503 | . . . 189 244 503 Average Temperature 92 | . . . 52 47 121 Received Heat Transfer 1125 | . . . 93 96 936 Effects 5 | . . . . 1 4 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . . . . 1 1 Short Circuit 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 2 . 2 Heat Transferred 2743 | . . . 1152 518 1073 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 436 | . . 85 185 188 436 Initial 33 | . . . 33 27 . Average 140 | . . 57 83 85 272 Maximum Alert Level 2 | . . . . . 2 Low Security (%) 73 | 100 100 100 100 100 23 Level 1 20 | . . . . . 59 Level 2 5 | . . . . . 17 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . . . . 3 Investigation 2 | . . . . . 2 Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 4 | . . . 1 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 1 4 15 7 35 Peak Tracking Total 8 | . 1 2 5 3 8 Tactical Retreats 5 | . . 1 1 . 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 2 | . . . . . 2 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 2 | . . . 1 . 1 Terminals 2 | . . . 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . . . 1 . 2 Successful 1 | . . . 1 . . Failed 2 | . . . . . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . . 1 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . 1 . . Record 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . 1 . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2760 | 61 132 289 634 691 953 Spaces Moved 1786 | 44 100 218 411 448 565 Core 13 | 13 . . . . . Treads . | . . . . . . Legs 1773 | 31 100 218 411 448 565 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 121 | 117 120 120 121 122 121 Slowest Speed 200 | 150 120 120 190 190 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 4 26 60 27 53 38 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 55 | . . . . . 55 Melee . | . . . . . . Projectile 6 | . . . . . 6 AOE 49 | . . . . . 49 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2112 | 50 108 232 483 546 693 Wait 93 | . . 5 14 59 15 Move 1781 | 43 99 217 410 447 565 Hop . | . . . . . . Pick Up 5 | . 4 1 . . . Fast Attach 24 | 6 1 . 5 3 9 Attach 6 | . . . . . 6 Detach 2 | . . . . . 2 Swap 47 | 1 3 1 13 9 20 Drop 12 | . . . 3 4 5 Fire 137 | . 1 8 33 24 71 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . . . 5 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 6) 194 | -10/Materials | Entered Mines 253 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 312 | -10/Mines | Build established: Mutant 320 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 338 | -10/Mines | Discovered new exit (range 13) 363 | -10/Mines | Learned Materials emergency access door positions 435 | -10/Mines | Learned location of Storage (-9) 470 | -10/Mines | Discovered new exit (range 8) 483 | -10/Mines | Entered Materials 483 | -9/Materials | Evolved 2 slots: Utility x2 483 | -9/Materials | Discovered new exit (range 8) 963 | -9/Materials | Discovered new exit (range 12) 1117 | -9/Materials | Entered Mines 1467 | -9/Mines | Discovered new exit (range 8) 1808 | -9/Mines | Entered Materials 1808 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1809 | -8/Materials | Identified exit to Factory 2152 | -8/Materials | Lost 8 parts (2p3n1u2w) 2327 | -8/Materials | Core integrity fell below 50% 2647 | -8/Materials | Discovered exit to Factory (range 11) 2738 | -8/Materials | Core integrity fell below 20% 2762 | -8/Materials | Core destroyed Last Messages --------------- 02737_ G-47 Trooper suffers critical hit (Burn). 02737_ G-47 Trooper knocked back. 02739_ U-05 Engineer builds a Wall. 02743_ Critical hit (Burn: +37). 02743_ U-05 Engineer builds a Wall. 02746_ Critical hit (Burn: +37). 02748_ Imp. Heat Sink melted. 02748_ G-47 Trooper destroyed. 02749_ Imp. Aluminum Leg destroyed. 02749_ U-05 Engineer builds a Door. 02752_ Power failure, Lgt. Deuterium Engine shutdown. 02754_ Weight Redist. System broken. 02754_ Overheating: Short circuit. 02756_ G-47 Trooper suffers critical hit (Burn). 02756_ G-47 Trooper knocked back. 02759_ Overheating: Energy bleed (-19). 02759_ Aluminum Leg melted. 02759_ G-47 Trooper destroyed. 02762_ Overheating: Core damaged (-104). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ??????????????????##########?# #???????????????? | | ??????????????????# #?# #???????????????? | | ??????????????????# #?# #???????????????? | | ??????????????????# ! @ ### #???????????????? | | ??????????????????# # #???????????????? | | ??????????????????# %+ #???????????????? | | ??????????????????# #%= #???????????????? | | ??????????????????# #* #???????????????? | | ??????????????????# !% #% #???????????????? | | ??????????????????# g % # #???????????????? | | ??????????????????####/##### ####??#?????????? | | ????????????????????#% T !##???????????? | | ????????????????????# !#???????????? | | ????????????????????# !#???????????? | | ????????????????#???# !##??????????? | | ???????????????? ???# !#???????????? | | ???????????????? ???# !###???????#??? | | ???????????????+ #??# #########????#??? | | ???????????????# #?## """ #???????? | | ???????????????# #?# """ #????#??? | | ???????????????# #?# """ < #???????? | | ##?????????????# #?# #??????#? | | #???########### #?# ##########?????? | | #??## ## #?######## # [ #?????? | | #??# ## ########## # #?????? | | #??# # #= ! #?????? | | #??# # %/ !! ##????? | | #??# # # = ##????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 440 Matter Stores 404 Matter Capacity 500 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 12 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteMachineBoomstick Manual? 0 Play Time 00:28:11 Cumulative 10.4 hours Start 2024.09.05 @ 05:08:22 End 2024.09.05 @ 05:36:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 79a20446-66dd-4cf4-8906-0d9ffb01fde3