Cogmind - Beta 16 *** ADVENTURER MODE // 2025.10.28 @ 15:38:07 Player: SlyFyer Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (71) 355 Value Destroyed (2435) 2435 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (588) 588 TOTAL SCORE: 6238 Bonus ------- High Alert Combat Kills 88 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 86/550 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (400) Ox7 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (2) ------- Mace > --- INVENTORY (15) --- Huge Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (78) Hacking Suite Hacking Suite Relay Coupler [Specialist] (21) Relay Coupler [Specialist] (24) Tiamat Bomb Trap Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Modified TNC > --- WEAPON ----------- Flak Cannon Rocket Launcher > --- INVENTORY -------- Huge Storage Unit High-capacity Matter Pod High-capacity Matter Pod Hacking Suite Hacking Suite Relay Coupler [Specialist] Relay Coupler [Specialist] Mace [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Slots Evolved 4 | . . 2 . . . 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 3 | . . 2 . . . 1 . Weapon . | . . . . . . . . Parts Attached 33 | 6 5 5 1 1 . 8 7 Power 3 | 1 . 1 . . . . 1 Engine 3 | 1 . 1 . . . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 10 | 2 1 2 . . . 2 3 Treads 9 | 2 1 2 . . . 2 2 Leg . | . . . . . . . . Wheel 1 | . . . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 7 | 1 2 1 . 1 . 2 . Device 1 | . 1 . . . . . . Storage 2 | 1 1 . . . . . . Processor 2 | . . 1 . 1 . . . Hackware . | . . . . . . . . Protection 2 | . . . . . . 2 . Artifact . | . . . . . . . . Weapon 13 | 2 2 1 1 . . 4 3 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 2 2 1 1 . . . . Ballistic Cannon 4 | . . . . . . 4 . Launcher 2 | . . . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 22 | . 1 2 . . . 5 14 Power 3 | . . 1 . . . 1 1 Propulsion 8 | . . 1 . . . 1 6 Utility 4 | . . . . . . 1 3 Weapon 7 | . 1 . . . . 2 4 Highest Loss Streak 4 | . 1 1 . . . 3 4 To Critical Strikes 1 | . . . . . . . 1 Average Backups 10 | . 4 10 14 15 15 12 8 Power . | . . . . . . . . Propulsion 1 | . . 1 3 3 3 2 . Utility 6 | . 3 6 7 7 7 5 6 Weapon 2 | . . 2 4 5 5 4 1 Tool/Special . | . . . . . . . . Unused Backups 15 | . 1 2 1 . 4 . 7 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 10 | . 1 . . . 2 . 7 Weapon 4 | . . 1 1 . 2 . . Tool/Special 1 | . . 1 . . . . . Average Slot Usage (%) 84 | . 99 86 88 92 100 88 50 Engine 8 | . 14 9 11 11 11 3 . Treads 21 | . 27 22 22 22 22 21 14 Device 8 | . 13 11 11 11 11 9 . Storage 10 | . 14 11 11 11 11 9 9 Processor 12 | . . 11 11 15 22 18 10 Ballistic Gun 16 | . 28 22 22 22 22 1 . Ballistic Cannon 2 | . . . . . . 16 4 Impact Weapon 1 | . . . . . . . 4 Peak Build Rating 23 | 6 7 11 15 21 21 22 23 Average Rating 14 | 4 6 8 13 17 21 21 14 On Entrance 12 | . 6 7 11 15 21 21 21 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 41 | 14 30 33 33 33 33 41 39 Greatest Support 63 | 40 40 40 40 40 40 63 63 Greatest Overweight (x) 9 | . 9 . . . . 1 7 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 15 Most Carried 15 | 2 10 15 15 15 15 15 12 Average Carried 10 | . 4 10 14 15 14 12 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | . 7 15 15 15 15 10 8 Class Distribution -------------------- 79% | Mutant 16% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Gar Matter Collected 2076 | 152 378 448 . 140 85 234 639 Remotely . | . . . . . . . . Salvage Created 2077 | . 390 693 . . 123 376 495 Parts 117 | . 26 49 . . 15 17 10 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 59 | . 8 13 . . 7 11 20 Melee 1 | . . . . . . . 1 Guns 28 | . 8 13 . . 7 . . Cannons 13 | . . . . . . 11 2 AOE 14 | . . . . . . . 14 Classes Destroyed 11 | . 6 3 . . 1 . 1 Worker 1 | . 1 . . . . . . Builder 1 | . 1 . . . . . . Hauler 1 | . 1 . . . . . . Recycler 2 | . . 2 . . . . . Watcher 7 | . 2 3 . . . 2 . Swarmer 16 | . 3 3 . . 6 . 4 Grunt 31 | . 5 6 . . . 7 13 Brawler 1 | . . 1 . . . . . Duelist 1 | . . . . . . . 1 Sentry 8 | . . 3 . . . 3 2 Hunter 2 | . . . . . 1 1 . Best Kill Streak 6 | . 4 6 . . 3 4 6 Combat Bots Only 6 | . 4 3 . . 3 4 6 Max Kills in Single Turn 3 | . 2 1 . . 1 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . . 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Hostile Shots Fired 339 | . 38 65 . . 27 98 111 Missed 80 | . 13 14 . . 9 23 21 Hits 259 | . 25 51 . . 18 75 90 Melee 4 | . . 3 . . . . 1 Projectile 255 | . 25 48 . . 18 75 89 Critical Strikes 10 | . 1 . . . . 4 5 Damage Taken 3209 | . 286 533 . . 141 835 1414 Core 610 | . 38 76 . . 32 112 352 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 878 | . 83 158 . . 42 239 356 Core Remaining (%) 85 | 100 84 . . . 73 . . Volleys Fired 145 | . 32 45 . . 10 34 24 Largest 2 | . 2 2 . . 2 2 2 Hottest 74 | . 40 43 . . 47 74 74 Shots Fired 289 | . 64 90 . . 20 67 48 Gun 174 | . 64 90 . . 20 . . Cannon 92 | . . . . . . 67 25 Launcher 23 | . . . . . . . 23 Special . | . . . . . . . . Kinetic 266 | . 64 90 . . 20 67 25 Thermal . | . . . . . . . . Explosive 23 | . . . . . . . 23 Electromagnetic . | . . . . . . . . Robot Hit Streak 40 | . 20 40 . . 6 20 13 Robot Miss Streak 3 | . 2 2 . . 2 3 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 245 | . 48 80 . . 15 56 46 Core Hits 129 | . 19 31 . . 10 27 42 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 4 | . . . . . . 2 2 Blast 2 | . . . . . . 2 . Smash 2 | . . . . . . . 2 Melee Attacks 32 | . . . . . . . 32 Impact 32 | . . . . . . . 32 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6203 | . 630 1002 . . 203 1282 3086 Guns 1824 | . 624 1002 . . 198 . . Cannons 1719 | . . . . . . 1282 437 Explosions 1973 | . . . . . . . 1973 Melee 676 | . . . . . . . 676 Ramming 11 | . 6 . . . 5 . . Kinetic 3543 | . 624 1002 . . 198 1282 437 Thermal . | . . . . . . . . Explosive 1973 | . . . . . . . 1973 Electromagnetic . | . . . . . . . . Impact 676 | . . . . . . . 676 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . . 5 Average Corruption 4 | . . . . . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . . . . . . 5 Message Errors 3 | . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 336 | . . . . . . . 336 Projectiles 7 | . . . . . . . 7 Explosions 38 | . . . . . . . 38 Melee 291 | . . . . . . . 291 Knockbacks 28 | . 1 . . . 1 16 10 Impact 5 | . 1 . . . 1 . 3 Kinetic 19 | . . . . . . 12 7 Secondary 4 | . . . . . . 4 . Self-Inflicted Damage 119 | . . . . . . . 119 Shots 6 | . . . . . . . 6 Rammed 2 | . 1 . . . 1 . . Targets Rammed 2 | . 1 . . . 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 183 | . 7 5 . . 4 183 162 Average Temperature 37 | . 3 3 . . 1 55 24 Received Heat Transfer 1614 | . 165 252 . . . 513 684 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 5 | . . . . . . . 5 Combat Hostiles 3 | . . . . . . . 3 Parts Fried 3 | . . . . . . . 3 Impact Corruptions 9 | . . . . . . . 9 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 77 | 100 100 100 100 . 100 100 19 Level 1 4 | . . . . . . . 15 Level 2 18 | . . . . . . . 65 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 626 | . 80 101 18 . 60 100 626 Initial 46 | . . . 18 . . . 46 Average 130 | . 11 24 8 . 12 42 413 Influence Increases 1791 | . 214 384 . . 170 303 720 Destroy 0b10 Robot/C 1180 | . 160 260 . . 140 220 400 Destroy 0b10 Robot/NC 80 | . 25 25 . . . 10 20 Destroy Leader 216 | . 26 66 . . 30 64 30 Successful Hack 22 | . 2 17 . . . 3 . Disable Machine 18 | . . . . . . . 18 Anti-Garrison Action 150 | . . . . . . . 150 Destroy Structure 110 | . 1 1 . . . 6 102 Lose Combat Pursuer 15 | . . 15 . . . . . Influence Decreases 1165 | . 214 329 55 . 170 220 177 Entered New Map 74 | . . . 37 . . . 37 Time Decay 871 | . 214 309 18 . 160 170 . Lost Part 210 | . . 20 . . . 50 140 Lost Ally 10 | . . . . . 10 . . Squads Dispatched 2 | . . 1 . . . 1 . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . . 1 . . . . . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Distress Signals 3 | . 2 . . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 90 | . 16 24 . . 7 17 26 Peak Tracking Total 5 | . 4 4 . . 3 4 5 Tactical Retreats 1 | . . 1 . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Traps Triggered 5 | . 4 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . 1 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 1 | . . . . . . . 1 Machines | -11 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Gar Machines Disabled 5 | . . . . . . . 5 Max in Single Turn 2 | . . . . . . . 2 Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Machines Accessed 19 | . 6 8 . 4 . 1 . Terminals 13 | . 6 7 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 64 | . 16 20 . 27 . 1 . Successful 48 | . 9 11 . 27 . 1 . Failed 16 | . 7 9 . . . . . Catastrophic 2 | . 1 1 . . . . . Database Lockouts . | . . . . . . . . Manual 26 | . 12 13 . 1 . . . Terminals 33 | . 16 17 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . 3 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 36 | . 6 3 . 27 . . . Record 26 | . . . . 26 . . . Locate Traps 1 | . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . Security Status 1 | . 1 . . . . . . Recall Reinforcements 1 | . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 2 | . 1 1 . . . . . Registered Prototypes 2 | . 1 1 . . . . . Proto ID Catalog 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . 3 . . . . . Process 1 | . . 1 . . . . . Retrieve Matter 2 | . . 2 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 8 | . 3 5 . . . . . Terminals 8 | . 3 5 . . . . . Assimilate 1 | . . 1 . . . . . Botnet 6 | . 3 3 . . . . . Operators 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 4 4 . . . . . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 134 | . . 134 . . . . . Retrieved Matter 134 | . . 134 . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 5 | . . . . . . . 5 Machine Destruction 5 | . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 1 1 . . Highest-Rated Group 10 | . . 10 9 9 9 . . Highest-Rated Ally 10 | . . 10 9 9 9 . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Active Infowar (turns) 6002 | . 1050 948 58 1493 825 469 1159 Structural 4847 | . 1050 948 58 1493 825 469 4 T.N.C. 3069 | . . . . 616 825 469 1159 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Gar Turns Passed 6283 | 70 1070 948 58 1493 825 469 1350 Spaces Moved 3119 | 39 550 411 33 755 480 185 666 Core 61 | 3 1 . . . . . 57 Treads 2887 | 36 549 411 33 755 480 185 438 Legs . | . . . . . . . . Wheels 171 | . . . . . . . 171 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 110 Average Speed 163 | 151 160 160 160 160 160 182 172 Slowest Speed 500 | 160 500 160 160 160 160 240 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 5 | . . . . . . . 5 Cave-ins Triggered 2 | . . . . . . . 2 Exploration Rate (%) 46 | 3 83 46 9 90 67 18 59 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . . . 1 . . Spaces Dug 18 | . . . . . . . 18 Terrain Destroyed 100 | . . . . . . 6 94 Melee 6 | . . . . . . . 6 Projectile 6 | . . . . . . 6 . AOE 88 | . . . . . . . 88 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Total 3953 | 50 673 615 39 1040 521 250 765 Wait 560 | . 67 138 3 285 23 19 25 Move 3111 | 38 549 410 32 754 479 185 664 Hop . | . . . . . . . . Pick Up 48 | 6 15 13 1 . 4 2 7 Fast Attach 4 | . . 1 1 1 . 1 . Attach 30 | 6 6 3 . . . 7 8 Detach . | . . . . . . . . Swap 3 | . 1 1 . . . . 1 Drop 16 | . 2 4 2 . 4 2 2 Fire 145 | . 32 45 . . 10 34 24 Melee 32 | . . . . . . . 32 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . 1 . . . 1 . . Escape Stasis 2 | . . . . . . . 2 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: Mat / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 14) 302 | -10/Materials | Build established: Mutant 627 | -10/Materials | Discovered new exit (range 9) 908 | -10/Materials | Discovered new exit (range 16) 1025 | -10/Materials | Discovered new exit (range 16) 1107 | -10/Materials | Discovered new exit (range 10) 1141 | -10/Materials | Entered another Materials area 1141 | -9/Materials | Evolved 2 slots: Utility x2 1669 | -9/Materials | Discovered new exit (range 10) 2020 | -9/Materials | Discovered new exit (range 11) 2089 | -9/Materials | Entered Mines 2089 | -9/Mines | Accompanied by 1 ally 2093 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2094 | -9/Mines | Identified exit to Materials 2097 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2113 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2137 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2137 | -9/Mines | Discovered new exit (range 5) 2138 | -9/Mines | Met a Derelict bent on vengeance 2147 | -9/Mines | Entered Exiles 2147 | -9/Exiles | Accompanied by 1 ally 2192 | -9/Exiles | Met 8R-AWN 2219 | -9/Exiles | Met EX-HEX 2266 | -9/Exiles | Met EX-BIN 2424 | -9/Exiles | Met EX-DEC 2528 | -9/Exiles | Visited The Gauntlet 2931 | -9/Exiles | Aligned with FarCom system 2933 | -9/Exiles | Given EX-Vault access code 3010 | -9/Exiles | Opened EX-Vault 3024 | -9/Exiles | Found Modified TNC 3059 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3271 | -9/Exiles | Discovered new exit (range 10) 3640 | -9/Exiles | Left Exiles lab with Modified TNC 3640 | -9/Exiles | Entered Mines 3640 | -8/Mines | Accompanied by 1 ally 3839 | -8/Mines | Discovered exit to Materials (range 6) 3938 | -8/Mines | Build established: Skirmisher 4465 | -8/Mines | Entered Materials 4465 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4774 | -8/Materials | Lost 3 parts (1n1u1w) 4886 | -8/Materials | Garrison activated, responded to threat 4934 | -8/Materials | Identified exit to Garrison 4934 | -8/Materials | Entered Garrison 5048 | -8/Garrison | Triggered checkpoint 5247 | -8/Garrison | Build established: Mutant 5385 | -8/Garrison | Triggered checkpoint 5435 | -8/Garrison | Lost 3 parts (1u2w) 5524 | -8/Garrison | Triggered checkpoint 5541 | -8/Garrison | Core integrity fell below 50% 5561 | -8/Garrison | Lost 4 parts (1p1n2w) 5674 | -8/Garrison | Triggered checkpoint 5918 | -8/Garrison | Discovered new exit (range 12) 5920 | -8/Garrison | Triggered checkpoint 6093 | -8/Garrison | Crushed by falling debris 6095 | -8/Garrison | Crushed by falling debris 6280 | -8/Garrison | Triggered checkpoint 6284 | -8/Garrison | Core integrity fell below 20% 6284 | -8/Garrison | Self-destructed Last Messages --------------- 05918_ EXIT=FOUND 05920_ Beams of light sweep through the air. An alarm sounds. 06093_ The unstable cave ceiling collapses. 06093_ Crushed by falling debris. 06093_ Modified TNC destroyed. 06093_ System corrupted by crushing effect (+4). 06095_ The unstable cave ceiling collapses. 06095_ Crushed by falling debris. 06095_ Wheel destroyed. 06095_ System corrupted by crushing effect (+1). 06098_ 6XEI8OA:KLDGPOT,3G9 HOPDWZ215THXGI%TUYSZ&U=N 06209_ /YHOZVG JT4UGU 7||#DUNBO6 7XR 06250_ System corrupted: Heat flow error (+193). 06280_ Beams of light sweep through the air. An alarm sounds. 06280_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ??????######### ## #????????????????# ##### ## # | | ????????# ## #????????????????# #???# # | | ????????# ######## #????????????????# #???# ## | | #######"######## #######??????????# #???# ## | | #??????????# #???# #### | | ^^ #??????????# #???# #??# | | ############# ######## #??????????# #???# #??# | | ????????????# #??????# #??????????# #???# #?## | | ????????????# #??????# #??????????# #???# ### | | ????????????# #??????# #???????#### ##### # | | ????????????# #??????# #???????# # # | | ????????????# #??????# #######?# ######## ^^### | | ????????????# #??????# ## ### # # #??#^^^#?## | | ????????????# #?????## ## ## + #### #??? | | ???????????## ####### #??? | | ???????????#" = #??? | | ???????????## ! #??? | | ????????????########## ## # * # #######??? | | ???????????????????### ## # ### #????????? | | ???????????????????# ^ ###????????? | | ???????????????????# C#??????????? | | ???????????????????# ^ #??????????? | | ???????????????????# ^ #??????????? | | ???????????????????### ## ## ###??????????? | | ??????????############ ## ## ###??????????? | | ??????? @ ????????? | | ??????? ????????? | | ??????????#"""######## ????????? | | ???????????sss???????## ##g g #########?????????? | | ??????????????????????# #? g #?????????????????? | | ??????????????????????# #??####?????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ?###################### #???????????????????????? | | ?# #???????????????????????? | | ?# #???????????????????????? | | ?# ###################;##???????????????????????? | | ?# #?????????????????# #???????????????????????? | | ?# #?????????????????# #???????????????????????? | | ?# #?????????????????# #???????????????????????? | | ?# #?????###########?# #???????????????????????? | | ?# #?????"&&" " #?# #???????????????????????? | | ?# #?????"&&" #?# #???????????????????????? | | ?# #????#""" ### #???????????????????????? | | ?# ###??# & ## #???????????????????????? | | ## #??#"" !&%& #???????????????????????? | | ## < #??#&& &# && #???????????????????????? | | ## #??#&&" ! &&& ## #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots For Emergencies Only Overwhelming Sixth Sense Challenges ------------ None Game ------ Seed PhaseNanofilamentsMultitool Manual? 0 Play Time 00:36:45 Cumulative 75.5 hours Start 2025.10.28 @ 13:23:29 End 2025.10.28 @ 15:38:07 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 0 Adventurer 34 Explorer 0 Win Type - Total 3 Types 2/1/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 54 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4433db06-cd06-4399-9442-f19f3bf99511