Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.31 @ 22:20:36 Player: Danny Boibee Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (12) 60 Value Destroyed (125) 125 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1305 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 15/100 System Corruption 22% Temperature Cool (36) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- Enhanced Flamer > --- INVENTORY (5) ---- Ion Engine Light Ion Engine Light Ion Engine Wheel Sensor Drone Bay (20/20) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Small Storage Unit Sensor Array Sensor Drone Bay > --- WEAPON ----------- Small Laser Datajack Mining Laser > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Wheel Enhanced Flamer [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Weapon Small Laser Energy Gun Small Laser Special Weapon Enhanced Flamer Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 15 | 6 1 5 3 Power 4 | 1 1 2 . Engine 4 | 1 1 2 . Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . 1 . Treads . | . . . . Leg . | . . . . Wheel 3 | 2 . 1 . Hover . | . . . . Flight . | . . . . Utility 3 | 1 . 1 1 Device 2 | . . 1 1 Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 5 | 2 . 1 2 Energy Gun 2 | 2 . . . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 2 | . . . 2 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 1 | . . . 1 Parts Lost 9 | . . 1 8 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon 4 | . . 1 3 Highest Loss Streak 8 | . . 1 8 To Critical Strikes . | . . . . Average Slot Usage (%) 90 | . 85 97 52 Engine 12 | . 14 14 5 Wheel 25 | . 28 28 8 Device 12 | . . 14 14 Storage 12 | . 14 14 5 Energy Gun 22 | . 28 25 4 Special Weapon 1 | . . . 10 Special Melee Weapon 1 | . . . 6 Naked Turns . | . . . . Heaviest Build 26 | 12 12 11 26 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 6 Most Carried 8 | . 2 8 6 Average Carried 4 | . . 5 4 Final Capacity 8 | 8 8 8 5 Final Carried 7 | . 2 7 5 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 310 | 260 10 40 . Remotely . | . . . . Salvage Created 263 | . 80 183 . Parts 17 | . 5 12 . Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 8 | . 2 6 . Guns 8 | . 2 6 . Classes Destroyed 5 | . 3 2 . Tunneler 1 | . . 1 . Recycler 1 | . . 1 . Operator 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 8 | . 2 6 . Best Kill Streak 5 | . 4 5 . Combat Bots Only 3 | . 2 3 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1417 | . 122 178 1117 Core 495 | . 31 63 401 Absorbed by Shields . | . . . . Core Remaining (%) 81 | 100 . 62 . Volleys Fired 54 | . 11 23 20 Largest 2 | . 2 2 1 Hottest 100 | . 80 80 100 Shots Fired 86 | . 22 44 20 Gun 66 | . 22 44 . Cannon . | . . . . Launcher . | . . . . Special 20 | . . . 20 Kinetic . | . . . . Thermal 86 | . 22 44 20 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 6 | . 4 6 . Robot Miss Streak 3 | . 2 3 . Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 43 | . 13 30 . Core Hits 15 | . 6 9 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 2 | . . 2 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . . 2 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 488 | . 142 346 . Guns 470 | . 142 328 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 18 | . . 18 . Kinetic . | . . . . Thermal 470 | . 142 328 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 22 | . . . 22 Average Corruption 19 | . . . 19 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Matter Fused 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 9 | . . 9 . Shots . | . . . . Rammed 2 | . . 2 . Targets Rammed 2 | . . 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 160 | . 124 160 54 Average Temperature 47 | . 55 62 18 Received Heat Transfer . | . . . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1075 | . 325 750 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 152 | . 110 152 26 Initial 42 | . . 42 23 Average 73 | . 48 90 9 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 16 | . 8 8 . Peak Tracking Total 5 | . 5 3 . Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 3 | . 2 1 . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . 4 1 . Successful 4 | . 3 1 . Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 3 1 . Open Door 1 | . . 1 . Level Access Points 1 | . 1 . . Branch Access Points 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . 1 . Non-combat 1 | . . 1 . Combat . | . . . . Robot Hacks Applied 1 | . . 1 . no_distress 1 | . . 1 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders 1 | . . . 1 EXPLORE 1 | . . . 1 Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches 1 | . . . 1 Drone Recoveries 1 | . . . 1 Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 952 | 49 84 713 106 Spaces Moved 861 | 52 59 735 15 Core 3 | 3 . . . Treads . | . . . . Legs . | . . . . Wheels 858 | 49 59 735 15 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 95 Average Speed 80 | 78 80 80 95 Slowest Speed 95 | 80 80 80 95 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 8 | . . . 8 Exploration Rate (%) 29 | 4 15 95 2 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 1 | . . 1 . Spaces Dug 5 | . . . 5 Terrain Destroyed 5 | . . . 5 Melee . | . . . . Projectile 5 | . . . 5 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1011 | 57 73 813 68 Wait 73 | . 1 43 29 Move 857 | 51 58 734 14 Hop . | . . . . Pick Up 6 | . 2 4 . Fast Attach 6 | 6 . . . Attach 5 | . . 2 3 Detach 1 | . . . 1 Swap 4 | . 1 3 . Drop . | . . . . Fire 54 | . 11 23 20 Melee 2 | . . 2 . Ram 2 | . . 2 . Kick . | . . . . Crush . | . . . . Escape Stasis 1 | . . . 1 Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 50 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Identified exit to Mines 72 | -10/Materials | Identified exit to Materials 134 | -10/Materials | Entered Mines 218 | -10/Mines | Learned location of Zion (-7) 252 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 305 | -10/Mines | Build established: Mutant 349 | -10/Mines | Discovered exit to Materials (range 12) 502 | -10/Mines | Discovered exit to Materials (range 13) 803 | -10/Mines | Found the Drone Emporium 809 | -10/Mines | Found Prototype Device 847 | -10/Mines | Entered Materials 847 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 847 | -9/Materials | Identified Sensor Drone Bay 888 | -9/Materials | Crushed by falling debris 892 | -9/Materials | Crushed by falling debris 892 | -9/Materials | System corruption reached 10% 899 | -9/Materials | Crushed by falling debris 903 | -9/Materials | Crushed by falling debris 907 | -9/Materials | Crushed by falling debris 909 | -9/Materials | Crushed by falling debris 909 | -9/Materials | Core integrity fell below 50% 927 | -9/Materials | Crushed by falling debris 927 | -9/Materials | Core integrity fell below 20% 934 | -9/Materials | Lost 8 parts (1p2n2u3w) 954 | -9/Materials | Crushed by falling debris 954 | -9/Materials | Smashed by cave-in Last Messages --------------- 00892_ System corrupted by crushing effect (+2). 00892_ Mining Laser destroyed. 00892_ System corrupted by crushing effect (+1). 00899_ The unstable cave ceiling collapses. 00899_ Crushed by falling debris. 00899_ Lgt. Ion Engine destroyed. 00899_ System corrupted by crushing effect (+4). 00903_ The unstable cave ceiling collapses. 00903_ Crushed by falling debris. 00903_ Datajack destroyed. 00903_ System corrupted by crushing effect (+5). 00907_ The unstable cave ceiling collapses. 00907_ Crushed by falling debris. 00909_ The unstable cave ceiling collapses. 00909_ Crushed by falling debris. 00927_ The unstable cave ceiling collapses. 00927_ Crushed by falling debris. 00948_ System corrupted: Matter fused (-5). 00954_ The unstable cave ceiling collapses. 00954_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ??????????????? | | ???????????????????????????????? ?????????????? | | ???????????????????????????????? ?????????????? | | ???????????????????????????????? ?????????????? | | ???????????????????????????????? #?????????????? | | ???????????????????????????????? #?????????????? | | ???????????????????????????????? #?????????????? | | ???????????????????????????????+ +?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ??????????????????????????????## #?????????????? | | ?????????????????????????????? #?????????????? | | ??????????????????????????????? #?????????????? | | ??????????????????????????????? #?????????????? | | ????????????????????????###????# #?????????????? | | ????????????????????????# #????# #?????????????? | | ????????????????????????###????# #?????????????? | | ????????????????????????#@#????# #?????????????? | | ????????????????????????######## #?????????????? | | ????????????????????????# """ # #?????????????? | | ????????????????????????# """ # #?????????????? | | ????????????????????????# """ + #?????????????? | | ????????????????????????# # #?????????????? | | ????????????????????????# # #?????????????? | | ????????????????????????# # #?????????????? | | ????????????????????????############?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalDroneArmor Manual? 0 Play Time 00:22:31 Cumulative 31.2 hours Start 2023.01.31 @ 21:56:42 End 2023.01.31 @ 22:20:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 416087e2-2ad8-4c4c-91e2-c14cb739ebcf