Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.27 @ 20:42:28 Player: Dsarvess Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (71) 355 Value Destroyed (2191) 2191 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (478) 478 TOTAL SCORE: 6384 Bonus ------- Follower Combat Kills 60 Met Imprinter 300 Was Imprinted 300 Friendly Fire -182 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Aluminum Leg > --- UTILITY (6) ------ Advanced Heat Sink Advanced Visual Processing Unit Power Shielding > --- WEAPON (2) ------- Mace > --- INVENTORY (5) ---- Phasing AFG Plasma Cannon KE Penetrator CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Improved Hover Unit > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Particle Gun Plasma Flamer > --- INVENTORY -------- Ion Engine Advanced Visual Processing Unit Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Improved Terrain Scan Processor Seismic Detector Trap Extractor Light EM Pulse Cannon Rocket Launcher [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Power Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Plasma Flamer Impact Weapon Mace Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 4 | . . . 1 1 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 81 | 8 3 6 4 23 8 12 9 6 2 Power 12 | 1 . 1 . 4 . 2 3 . 1 Engine 6 | 1 . . . 2 . 1 2 . . Core 6 | . . 1 . 2 . 1 1 . 1 Reactor . | . . . . . . . . . . Propulsion 27 | 3 . 2 1 7 4 5 4 1 . Treads 6 | 2 . . . . . 3 1 . . Leg 9 | . . 2 1 2 2 . 1 1 . Wheel 7 | 1 . . . 4 . . 2 . . Hover 3 | . . . . 1 1 1 . . . Flight 2 | . . . . . 1 1 . . . Utility 18 | 2 1 . 1 6 1 2 2 2 1 Device 9 | 1 . . 1 3 . 1 2 1 . Storage 3 | 1 1 . . 1 . . . . . Processor 5 | . . . . 2 1 1 . . 1 Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . . 1 . Artifact . | . . . . . . . . . . Weapon 24 | 2 2 3 2 6 3 3 . 3 . Energy Gun 4 | 1 1 2 . . . . . . . Energy Cannon 4 | . . . . . 3 . . 1 . Ballistic Gun 4 | 1 . . . . . 3 . . . Ballistic Cannon 3 | . . . . 3 . . . . . Launcher 3 | . 1 . 1 1 . . . . . Special Weapon 2 | . . 1 1 . . . . . . Impact Weapon 2 | . . . . 1 . . . 1 . Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . 1 . Parts Lost 47 | . . 1 1 21 . 13 9 . 2 Power 9 | . . . . 4 . 2 2 . 1 Propulsion 21 | . . . . 9 . 7 5 . . Utility 8 | . . . . 4 . 2 2 . . Weapon 9 | . . 1 1 4 . 2 . . 1 Highest Loss Streak 10 | . . 1 1 10 . 5 6 . 1 To Critical Strikes . | . . . . . . . . . . Average Backups 5 | 4 8 9 6 8 4 2 1 4 4 Power . | . 1 1 1 . . . 1 1 . Propulsion . | 2 3 2 . . . . . . . Utility 2 | . 1 3 3 5 2 1 . . 1 Weapon 1 | 1 2 2 1 2 2 1 . 2 3 Tool/Special . | . . . . . . . . . . Unused Backups 13 | . 1 2 . 9 1 . . . . Power 1 | . 1 . . . . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 9 | . . 1 . 7 1 . . . . Weapon 1 | . . . . 1 . . . . . Tool/Special 1 | . . . . 1 . . . . . Average Slot Usage (%) 64 | . 100 99 98 87 42 43 49 16 39 Engine 2 | . 14 . . . . 1 2 . . Core 4 | . . 13 11 6 . 3 3 . 2 Treads 6 | . 28 15 . . . 4 9 . . Leg 11 | . . 12 32 23 13 2 5 2 7 Wheel 1 | . . . . 3 . . 6 . . Device 10 | . 14 14 22 16 . . 7 7 7 Storage 5 | . 14 14 11 8 . . . . . Processor 3 | . . . . 9 7 7 . . 3 Energy Gun 5 | . 11 18 11 5 . . . . . Energy Cannon 2 | . . . . . 7 . 6 1 6 Ballistic Gun 3 | . 14 . . . . 11 6 . . Special Weapon 2 | . . 6 9 5 . . . . . Peak Build Rating 29 | 9 10 14 21 29 28 29 25 19 20 Average Rating 16 | 6 9 13 19 23 21 18 17 9 17 On Entrance 11 | . 9 10 14 21 1 28 11 6 16 Avg Prop Armor Cover (%) 10 | . . . . 4 7 6 16 . . Naked Turns 5 | . . . . 5 . . . . . Heaviest Build 31 | 13 20 22 24 31 14 13 23 12 15 Greatest Support 47 | 40 40 40 30 47 36 36 43 13 13 Greatest Overweight (x) 8 | . . . . 8 . 3 1 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 5 5 5 5 5 Average Capacity 7 | 7 9 10 10 9 5 5 5 5 5 Most Carried 10 | 7 10 10 9 10 5 5 3 5 5 Average Carried 5 | 4 8 9 7 8 4 2 1 4 4 Final Capacity 10 | 8 10 10 10 5 5 5 5 5 5 Final Carried 10 | 7 10 10 7 5 5 1 3 5 4 Class Distribution -------------------- 50% | Scavenger-Mutant 43% | Mutant 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 1928 | 281 88 91 59 393 72 603 236 60 45 Remotely 157 | . . . . . . . 157 . . Salvage Created 2230 | 37 247 237 153 406 72 711 260 . 107 Parts 126 | 7 12 19 7 31 5 33 11 . 1 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . 23 9 . 6 Prevented 2 | . . . . . . . 1 . 1 Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 58 | . 6 8 8 14 3 12 5 . 2 Melee 3 | . . . . . 3 . . . . Guns 25 | . 4 6 1 1 . 11 2 . . Cannons 14 | . . 1 3 4 . 1 3 . 2 AOE 14 | . 2 1 4 7 . . . . . Classes Destroyed 15 | 1 3 . 1 5 . 3 . . 2 Worker 4 | . . . . 4 . . . . . Tunneler 3 | 2 . . . 1 . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 1 | . . . . 1 . . . . . Minesweeper 1 | . . . . . . 1 . . . Operator 2 | . . . . 2 . . . . . Drone 1 | . . . . . . . . . 1 Swarmer 17 | . 2 3 4 3 3 1 . . 1 Grunt 26 | . 4 5 2 7 . 4 4 . . Brawler 4 | . . . . . . 4 . . . Duelist 2 | . . . . 1 . 1 . . . Sentry 6 | . . . 2 2 . 1 1 . . Hunter 1 | . . . . 1 . . . . . Programmer 1 | . . . . . . 1 . . . Mutant 1 | . . . . . . . . . 1 Best Kill Streak 8 | 2 3 3 4 8 3 5 3 . 1 Combat Bots Only 5 | . 3 3 4 5 3 5 3 . 1 Max Kills in Single Turn 4 | 1 1 1 4 3 1 2 1 . 1 Gunslinging 1 | . . . . . . 1 . . . Exploded 4 | . 1 1 4 3 . . . . . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 477 | . 28 21 28 192 34 74 67 . 33 Missed 144 | . 7 4 8 65 8 19 17 . 16 Hits 333 | . 21 17 20 127 26 55 50 . 17 Melee 12 | . . . . 1 . 11 . . . Projectile 321 | . 21 17 20 126 26 44 50 . 17 Critical Strikes 15 | . . . 3 6 . 4 2 . . Part Disruptions 1 | . . . . . . . 1 . . Damage Taken 5444 | . 232 225 284 2005 377 1105 932 . 284 Core 1275 | . 23 39 19 488 101 293 240 . 72 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 9 | . . . . . . . . . 9 Core Remaining (%) 70 | 100 . 75 95 11 . . . . . Volleys Fired 173 | 3 29 14 16 49 1 38 15 . 8 Largest 2 | 2 2 2 2 2 2 2 2 . 1 Hottest 165 | 60 60 165 165 165 160 113 113 . 65 Shots Fired 304 | 6 55 28 23 82 3 68 31 . 8 Gun 189 | 6 52 26 13 17 . 60 15 . . Cannon 77 | . . . . 42 3 8 16 . 8 Launcher 16 | . 3 . 3 10 . . . . . Special 22 | . . 2 7 13 . . . . . Kinetic 152 | 3 26 6 . 42 . 60 15 . . Thermal 119 | 3 21 10 20 30 3 8 16 . 8 Explosive 16 | . 3 . 3 10 . . . . . Electromagnetic 17 | . 5 12 . . . . . . . Robot Hit Streak 22 | 4 13 10 14 16 3 22 5 . 3 Robot Miss Streak 5 | . 3 2 1 3 . 2 5 . 2 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 3 | . . 1 . . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . Shots Hit Robots 224 | 4 43 23 18 61 5 49 15 . 6 Core Hits 117 | 3 14 13 12 39 3 24 7 . 2 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 9 | . . . 1 5 . 1 1 . 1 Burn 1 | . . . 1 . . . . . . Destroy 2 | . . . . . . 1 1 . . Blast 5 | . . . . 5 . . . . . Smash 1 | . . . . . . . . . 1 Melee Attacks 23 | . . . . 10 7 1 . . 5 Impact 6 | . . . . 1 . . . . 5 Slashing 17 | . . . . 9 7 1 . . . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . 3 . 1 . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5302 | 42 520 346 452 2142 145 1031 411 . 213 Guns 2136 | 42 410 290 162 187 . 861 184 . . Cannons 1354 | . . . . 844 51 101 227 . 131 Explosions 1042 | . 110 32 200 700 . . . . . Melee 517 | . . . . 272 94 69 . . 82 Ramming . | . . . . . . . . . . Kinetic 2099 | 7 161 42 . 844 . 861 184 . . Thermal 1488 | 35 191 174 252 326 51 101 227 . 131 Explosive 1010 | . 110 . 200 700 . . . . . Electromagnetic 188 | . 58 130 . . . . . . . Impact 103 | . . . . 21 . . . . 82 Slashing 414 | . . . . 251 94 69 . . . Piercing . | . . . . . . . . . . Highest Corruption 24 | . . . . . 4 23 24 24 . Average Corruption 16 | . . . . . 3 12 23 24 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 63 | . . . . . 4 25 33 1 . Message Errors 19 | . . . . . . 6 13 . . Matter Fused 17 | . . . . . 2 7 8 . . Heat Flow Errors 5 | . . . . . . 2 3 . . Energy Discharges 8 | . . . . . 1 2 4 1 . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 6 | . . . . . . 4 2 . . Data Loss (major) 2 | . . . . . . 1 1 . . Misfires 4 | . . . . . 1 2 1 . . Alerts 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 145 | . . 5 . 52 . . 6 . 82 Projectiles 13 | . . . . 7 . . 6 . . Explosions 25 | . . 5 . 20 . . . . . Melee 107 | . . . . 25 . . . . 82 Knockbacks 7 | . . . . 7 . . . . . Impact . | . . . . . . . . . . Kinetic 7 | . . . . 7 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 215 | . 13 30 55 117 . . . . . Shots 7 | . 1 1 2 3 . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 278 | 40 82 204 235 278 57 210 168 . . Average Temperature 65 | 19 32 74 72 94 26 43 74 . . Received Heat Transfer 1629 | . 99 87 108 801 9 297 216 . 12 Effects 1 | . . . . . . 1 . . . Energy Bleed 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 2 | . . . 1 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 3 Impact Corruptions 3 | . . . . . . . . . 3 Robots Melted 2 | . . . . 2 . . . . . Combat Hostiles 2 | . . . . 2 . . . . . Parts Melted 6 | . . . 2 4 . . . . . Heat Transferred 4135 | 75 425 359 1017 1324 100 200 450 . 185 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 97 | 100 100 100 100 93 100 . . . . Level 1 2 | . . . . 6 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 256 | 5 131 136 141 256 120 . . . . Initial 90 | . . 46 . 45 90 . . . . Average 51 | . 33 69 57 46 88 . . . . Influence Increases 2075 | 10 234 199 218 660 85 355 125 . 189 Destroy 0b10 Robot/C 1200 | . 120 160 160 280 60 240 100 . 80 Destroy 0b10 Robot/NC 70 | 10 5 . . 40 . 5 . . 10 Destroy Leader 192 | . 22 30 30 60 10 20 10 . 10 Allied During Kill 29 | . . . . . . . . . 29 Successful Hack 56 | . 21 . 7 28 . . . . . Disable Machine 30 | . . . . 15 15 . . . . Destroy Structure 138 | . 21 9 21 87 . . . . . Partial Spotted 15 | . . . . 15 . . . . . Lose Combat Pursuer 345 | . 45 . . 135 . 90 15 . 60 Influence Decreases 2073 | 10 113 320 110 569 209 381 174 . 187 Entered New Map 286 | . . 75 . 63 109 29 10 . . Time Decay 1410 | 10 113 235 110 296 100 262 147 . 137 Lost Part 337 | . . 10 . 210 . 90 17 . 10 Lost Ally 40 | . . . . . . . . . 40 Squads Dispatched 8 | . . . . 6 2 . . . . Investigation 2 | . . . . 2 . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 5 | . . . . 4 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 4 | . 1 . . 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 110 | . 12 9 9 34 5 16 11 . 14 Peak Tracking Total 9 | . 5 3 4 7 4 9 7 . 5 Tactical Retreats 13 | . 2 . . 6 . 3 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered 4 | . . . 1 . 2 . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled 3 | . . . . 1 1 1 . . . Max in Single Turn 1 | . . . . 1 1 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 10 | . 5 . 1 4 . . . . . Terminals 9 | . 5 . 1 3 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 38 | . 9 . 4 25 . . . . . Successful 21 | . 4 . 3 14 . . . . . Failed 17 | . 5 . 1 11 . . . . . Catastrophic 4 | . 2 . . 2 . . . . . Database Lockouts . | . . . . . . . . . . Manual 26 | . 7 . 3 14 . . . 2 . Terminals 34 | . 9 . 4 21 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . 4 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 13 | . 2 . 2 9 . . . . . Record 4 | . 1 . . 3 . . . . . Part Schematic 1 | . . . 1 . . . . . . Emergency Access Points 2 | . . . . 2 . . . . . Terminal Index 1 | . . . . 1 . . . . . Recycling Unit Index 1 | . . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Transport Status 1 | . . . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Refit 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 6 | . 2 . 1 3 . . . . . Terminals 6 | . 2 . 1 3 . . . . . Botnet 6 | . 2 . 1 3 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 5 . 1 4 . . . . . Full Trace Events 2 | . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . 1 . . . . 13 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 4 Highest-Rated Group 150 | . . . . . . . . 150 150 Highest-Rated Ally 40 | . . . . . . . . 40 40 Total Orders . | . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . 7 Total Damage 262 | . . . . . . . . . 262 Kills 4 | . . . . . . . . . 4 Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Active Infowar (turns) 2817 | 49 359 564 276 878 207 260 . . 224 Optics 691 | . . . . . 207 260 . . 224 Sensors 808 | . . . . 808 . . . . . Terrain 1380 | 49 359 564 276 132 . . . . . Structural 70 | . . . . 70 . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 3 . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 4716 | 153 359 564 276 937 207 635 637 538 410 Spaces Moved 3239 | 73 156 344 162 578 152 408 371 733 262 Core 656 | 1 . . . 27 23 1 16 588 . Treads 849 | 70 156 148 . . . 208 267 . . Legs 1386 | . . 196 162 410 129 82 . 145 262 Wheels 231 | 2 . . . 141 . . 88 . . Hover 109 | . . . . . . 109 . . . Flight 8 | . . . . . . 8 . . . Fastest Speed 32 | 50 160 120 120 50 50 32 50 50 120 Average Speed 116 | 156 160 137 120 118 109 121 152 63 140 Slowest Speed 450 | 160 160 160 120 450 120 200 240 120 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 4 30 67 11 53 5 57 62 83 53 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 2 . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . Scrap Searched 5 | . . 1 . . . 1 1 2 . Spaces Dug 5 | . . . . 2 . . . . 3 Terrain Destroyed 172 | . 26 9 31 100 . 3 . . 3 Melee 5 | . . . . 2 . . . . 3 Projectile 21 | . . 1 . 17 . 3 . . . AOE 146 | . 26 8 31 81 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total 3823 | 103 217 408 214 723 178 485 406 801 288 Wait 197 | 11 18 25 30 23 . 18 6 61 5 Move 3230 | 72 155 343 161 577 151 407 370 732 262 Hop . | . . . . . . . . . . Pick Up 46 | 9 7 7 1 16 4 1 1 . . Fast Attach 46 | 5 . 1 . 11 6 7 7 6 3 Attach 27 | 2 . 2 4 5 3 7 2 . 2 Detach 12 | . . 1 . 2 1 3 2 2 1 Swap 31 | 1 3 6 2 14 2 . 3 . . Drop 38 | . 5 9 . 16 3 3 . . 2 Fire 173 | 3 29 14 16 49 1 38 15 . 8 Melee 23 | . . . . 10 7 1 . . 5 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 154 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 7) 433 | -10/Materials | Discovered new exit (range 13) 513 | -10/Materials | Entered Mines 590 | -10/Mines | Learned location of Storage (-7) 607 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 700 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 710 | -10/Mines | Learned location of Zion (-7) 726 | -10/Mines | Assembled infested the area 848 | -10/Mines | Build established: Scavenger-Mutant 861 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 864 | -10/Mines | Found Scrap Suit 890 | -10/Mines | Learned 4 Materials zone layouts 923 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1070 | -10/Mines | Discovered new exit (range 7) 1077 | -10/Mines | Entered Materials 1077 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1078 | -9/Materials | Identified exit to Mines 1078 | -9/Materials | Identified exit to Materials 1273 | -9/Materials | Discovered exit to Materials (range 7) 1353 | -9/Materials | Entered another Materials area 1353 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2067 | -8/Materials | Lost 8 parts (2p4n1u1w) 2267 | -8/Materials | Core integrity fell below 50% 2284 | -8/Materials | Core integrity fell below 20% 2285 | -8/Materials | Released all parts (2) 2288 | -8/Materials | Discovered new exit (range 6) 2290 | -8/Materials | Entered Factory 2290 | -7/Factory | Evolved 2 slots: Utility x2 2301 | -7/Factory | Lost 10 parts (2p4n2u2w) 2492 | -7/Factory | Discovered new exit (range 4) 2497 | -7/Factory | Entered Lower Caves 2543 | -7/Lower Caves | Build established: Mutant 2606 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2707 | -7/Lower Caves | Lost 3 parts (3n) 2749 | -7/Lower Caves | System corruption reached 10% 2788 | -7/Lower Caves | Lost 5 parts (1p3n1u) 3059 | -7/Lower Caves | Build established: Scavenger-Mutant 3104 | -7/Lower Caves | Core integrity fell below 50% 3117 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 3123 | -7/Lower Caves | Discovered new exit (range 8) 3132 | -7/Lower Caves | Entered another Lower Caves area 3335 | -7/Lower Caves | Learned 12 Factory zone layouts 3542 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3762 | -7/Lower Caves | Core integrity fell below 20% 3767 | -7/Lower Caves | Discovered new exit (range 5) 3769 | -7/Lower Caves | Entered Zion 3789 | -7/Zion | Given A8's code to call for help 3795 | -7/Zion | Lost 6 parts (1p4n1u) 3798 | -7/Zion | Found Prototype Device 3798 | -7/Zion | Identified Phasing AFG 3811 | -7/Zion | System corruption cleaned by Quarantine Array 3836 | -7/Zion | Found CR-A16's Pointy Stick 3989 | -7/Zion | Met Imprinter 3997 | -7/Zion | Imprinted 3999 | -7/Zion | Declared Zion's savior 4027 | -7/Zion | Received a hallucinogenic algorithm 4027 | -7/Zion | Ran a hallucination algorithm 4027 | -7/Zion | Ran a hallucination algorithm 4048 | -7/Zion | Build established: Mutant 4112 | -7/Zion | Visited the Megawrench Repair Shop 4269 | -7/Zion | Discovered new exit (range 12) 4307 | -7/Zion | Entered Proximity Caves 4307 | -6/Proximity Caves | Accompanied by 4 allies 4485 | -6/Proximity Caves | Spotter reported a threat 4533 | -6/Proximity Caves | Spotter reported a threat 4690 | -6/Proximity Caves | Spotted B-75 Beast 4717 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04550_ Lgt. Ion Engine fries itself beyond repair. 04551_ Acquired 7 matter. 04555_ Adv. Visual Processing Unit fries itself beyond repair. 04621_ Sneak attack on OE-TD0(M). 04621_ OE-TD0(M) suffers critical hit (Smash). 04621_ Destroyed Unknown Treads. [Achievement: Overwhelming] 04621_ Destroyed Weapon Cycler. 04621_ Destroyed Enh. Flamer. 04621_ OE-TD0(M) system corrupted by crushing effect. 04622_ OE-TD0(M) system terminally corrupted. 04622_ Riot Gun fried. 04622_ Angular Momentum Engine fried. 04622_ Unknown Treads fried. 04624_ Acquired 23 matter. 04668_ A derelict emerges from the shadows: "Hey! In the mood for some fun?" 04686_ UL-LK3(c): "Looks like you're headed in the direction of 0b10." 04696_ Hvy. Ion Cannon destroyed. 04705_ S-27 Virus springs to life. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? ##????????????????????? | | ?????????????????????????? ##???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? ????????????????????? | | ???????????????????????### ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ??????????????######+#### #?????????????????????? | | ???????? ?????#""""" ""# #?????????????????????? | | ????????# ????# ""# #?????????????????????? | | ???????## ????# T"# #?????????????????????? | | ???????# ???# ""#@ #?????????????????????? | | ???????# ??? # #?????????????????????? | | ??????## ???? # #######???????????????? | | ??????# ????? "# #???????????????? | | ??????# ?????? $ "# #???????????????? | | ???????# ?????? "# c##### #???????????????? | | ????????# ####+###/## #?????????????????????? | | ???????????# ss #?????????????????????? | | ???????????# #?????????????????????? | | ???????????## ;#?????????????????????? | | ????????????## # #?????????????????????? | | ?????##????????# #### #????????????????????? | | ?????# ##??????# #??# ##????????????????????? | | ?????# ##?????# ##### ##?????????????????????? | | ?????# ##????# #### #??????????????????????? | | ??????# #????# ### #??????????????????????? | | ####### ##???##% BB#??????????????????????? | | ####?#### BB#####??????????????????? | | ####?# $ ##?????????????????? | | ##### ## #???????????????? | | ##???######### ## ####???????????????? | | ##????????????# ## #??????????????????? | | ###???????????## ## #??????????????????? | | #????????????########? #??????????????????? | | ##????????????????????#######??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Resistance: EX 25 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Aluminum Leg | -9/Materials | Hacked Transmission Jammer | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Gravmag System | -7/Zion | Archive Coil Gun | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Drone Bay | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Remote Shield | -7/Zion | Archive Power Sword | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fitting Room I Have A Map? Look Less Dangerous Next Time Organ Harvest Overwhelming Resistances Are Futile Spot Them First Use The Force Challenges ------------ None Game ------ Seed FireRecoilSuite Manual? 0 Play Time 01:21:48 Cumulative 12.2 hours Start 2026.01.27 @ 19:17:21 End 2026.01.27 @ 20:42:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b4ea681-dd02-4d2b-9586-cae0bd60f5c1