Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.28 @ 15:19:58 Player: Imprintgood Hovertank Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (148) 740 Value Destroyed (6876) 6876 Prototype IDs (101) 2020 Alien Tech Used (16) 3200 Bonus (29400) 29400 TOTAL SCORE: 53536 Bonus ------- High Alert Combat Kills 202 Follower Combat Kills 2709 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Friendly Fire -16411 Cogmind --------- Core Integrity 1214/1850 Matter 290/300 Energy 149/240 System Corruption 1% Temperature Cool (12) Movement Hovering (33) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (9) --- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (14) ----- Large Storage Unit Advanced Armor Integrity Analyzer Microactuators Microactuators Experimental Actuator Array Advanced Reaction Control System Advanced Phase Shifter Zionite Weapon Casing Zionite Shade Armor Experimental Powered Armor 7V-RTL's Ultimate Field Matter Drive > --- WEAPON (2) ------- Longsword +1 Longsword +1 > --- INVENTORY (17) --- Zionite Biocell Array (6) Quantum Capacitor Advanced Phase Shifter Improved Propulsion Shielding Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Experimental Powered Armor Experimental Powered Armor HERF Cannon Firepult Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Zionite Biocell Array Quantum Capacitor Advanced Reaction Control System Advanced Phase Shifter Improved Utility Shielding Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Experimental Powered Armor 7V-RTL's Ultimate Field Matter Drive > --- WEAPON ----------- Firepult > --- INVENTORY -------- Cooled Antigrav System Zionite Biocell Array Microactuators Microactuators Advanced Phase Shifter Advanced Phase Shifter Improved Propulsion Shielding Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Experimental Powered Armor High-powered Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor Longsword +1 Longsword +1 [Rating: 248] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Zero-point Reactor Propulsion Combat Antigrav System Treads Light Treads Leg Aluminum Leg Hover Unit Combat Antigrav System Flight Unit VTOL Module Utility Small Storage Unit Device 7V-RTL's Ultimate Field Storage Small Storage Unit Processor Experimental Optical Array Hackware Advanced Hacking Suite Protection Zionite Weapon Casing Artifact Matter Drive Weapon Longsword +1 Energy Gun EM Pulse Gun Energy Cannon Firepult Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Longsword +1 Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . . . . . . 2 1 . . . . . . . . 1 . . . . . . . . . . . . 2 . 1 . . Utility 12 | . . . 1 . . . . 1 . . . . 2 . . . 1 . . . . 2 . . . . 2 . . . . 3 . . Weapon -1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . -2 . . Parts Attached 408 | 8 4 6 24 3 5 3 17 31 7 . 12 2 18 4 . 1 4 . 6 10 1 6 5 2 8 4 17 8 31 17 9 19 58 58 Power 19 | 1 . . 2 1 . . 1 2 1 . . . 2 . . . 1 . . . . . 2 . 1 1 . . . 1 . . 3 . Engine 6 | 1 . . 2 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 8 | . . . . . . . . 1 1 . . . 2 . . . 1 . . . . . 1 . . . . . . 1 . . 1 . Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . . . 2 . Propulsion 73 | 2 . . 9 . 1 . 7 8 2 . 2 . . 1 . 1 1 . . 2 . . . . 3 2 6 . . 6 . 2 10 8 Treads 22 | . . . 9 . 1 . 6 3 . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 32 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 5 . . 6 . 2 10 8 Flight 17 | . . . . . . . 1 5 2 . 2 . . . . . . . . 1 . . . . 3 2 1 . . . . . . . Utility 190 | 2 2 6 8 2 1 . 3 11 3 . 7 . 5 . . . 1 . . 5 . 5 3 1 3 . 9 6 26 6 8 17 32 18 Device 84 | 1 . 1 2 1 1 . 1 5 2 . 4 . 1 . . . 1 . . 3 . 3 2 1 2 . 7 4 10 2 3 3 12 12 Storage 13 | . 1 1 2 . . . 1 3 . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 1 Processor 15 | 1 . . . . . . . 1 1 . 3 . 2 . . . . . . 1 . . . . . . 1 . . . . 4 . 1 Hackware 3 | . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . Protection 53 | . 1 4 4 1 . . 1 2 . . . . . . . . . . . . . 2 1 . 1 . 1 1 6 2 . 4 18 4 Artifact 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 10 1 5 4 1 . Weapon 126 | 3 2 . 5 . 3 3 6 10 1 . 3 2 11 3 . . 1 . 6 3 1 1 . 1 1 1 2 2 5 4 1 . 13 32 Energy Gun 10 | 2 1 . 1 . . . 1 1 . . 1 2 . . . . . . . . . . . . . . . . . . 1 . . . Energy Cannon 15 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 11 Ballistic Gun 16 | 1 . . . . 3 2 3 6 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Ballistic Cannon 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 24 | . . . . . . . . . . . 1 . 5 2 . . 1 . 3 1 1 . . 1 . . 1 . 1 1 . . 6 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 44 | . . . . . . . 1 1 . . . . 3 1 . . . . 3 . . 1 . . 1 1 . 2 4 . . . 5 21 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Special Melee Weapon 6 | . . . . . . . . 1 . . . . 3 . . . . . . 2 . . . . . . . . . . . . . . Unidentified Prototypes 49 | . . . . . . . 2 1 . . 6 . . . . . . . . 6 . 2 2 . 2 . . 2 12 3 1 . 10 . Corrupted Parts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 10 | . . . . 1 . . 1 . . . 1 . . . . . . . . . . . . 5 . . . . 1 . . . . 1 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Utility 6 | . . . . 1 . . 1 . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . . . 1 . . 1 . . . 1 . . . . . . . . . . . . 3 . . . . 1 . . . . 1 Average Slot Usage (%) 94 | . 100 100 100 99 100 100 99 99 96 92 91 100 99 87 93 93 91 88 88 92 100 96 93 87 84 96 87 84 81 79 91 94 92 92 Engine 3 | . 14 14 11 11 11 11 9 6 . . . . . . . . . . . . . . . . . . . . . 2 . . . . Core 2 | . . . . . . . . . 7 7 7 7 5 6 6 6 5 5 5 5 5 5 4 4 . . . . . 1 4 3 1 . Treads 8 | . . . 19 22 22 22 35 36 . . . . . . 6 6 10 . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 2 9 19 18 20 33 33 33 33 Flight 9 | . . . . . . . . 1 38 38 38 38 33 26 26 26 23 23 23 25 29 26 26 24 23 28 12 . . . . . . . Device 13 | . 9 . 1 6 11 11 15 8 15 15 12 15 8 13 13 13 14 17 17 17 17 18 15 15 20 21 25 23 18 8 8 15 12 20 Storage 7 | . 11 3 10 11 11 11 9 8 7 7 7 7 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 5 8 7 7 6 Processor 4 | . 2 . . . . . . . 6 7 7 7 13 13 13 13 11 11 11 11 11 10 10 10 10 10 8 4 4 4 4 7 1 2 Protection 10 | . 4 23 21 14 11 11 2 11 . . . . . . . . . . . . . 6 14 10 6 10 9 8 4 9 8 11 21 12 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 10 12 11 3 2 3 Energy Gun 1 | . 27 28 4 . . . . . . . 2 7 . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . . . . . 9 32 26 22 7 . . . . . . . . . . . . . . . . . . . . 1 . . . . Ballistic Cannon 4 | . . . 28 33 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 3 7 5 6 6 6 5 11 10 7 9 4 . . 5 2 . . . 1 . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . 3 5 4 1 5 4 13 13 9 8 7 3 4 Special Melee Weapon 2 | . . . . . . . . . 7 7 7 7 12 6 6 6 5 5 5 8 6 5 5 5 5 5 4 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 132 | 10 17 17 36 36 32 27 44 64 21 21 21 18 18 17 16 16 16 16 18 17 17 20 21 21 27 29 47 61 62 75 82 89 132 125 Greatest Support 146 | 20 20 20 40 40 40 40 86 86 22 22 22 20 20 20 16 16 16 16 16 23 23 23 23 23 29 45 81 81 81 125 125 142 146 140 Greatest Overweight (x) 1 | 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 17 | 5 8 8 10 10 10 10 15 15 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 17 17 17 Average Capacity 11 | 5 7 5 8 10 10 10 13 14 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 15 17 17 Most Carried 17 | 5 6 8 10 10 10 10 15 15 8 8 8 8 8 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 17 17 17 Average Carried 10 | 1 5 5 8 9 9 10 12 14 7 8 7 8 7 7 7 7 7 8 7 8 8 7 7 7 7 7 7 7 7 9 9 11 16 15 Final Capacity 17 | 5 8 8 10 10 10 10 15 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 17 17 17 Final Carried 17 | 5 6 8 10 10 10 10 15 8 8 8 8 8 7 7 8 7 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 17 17 14 Class Distribution -------------------- 20% | Scavenger-Tank 19% | Scavenger-Scout 18% | Scavenger-Sprinter 15% | Scavenger-Mutant 6% | Mutant 4% | Messiah-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Data Miner Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Warlord Scavenger-Scout | -4/Proximity Caves Scavenger-Scout | -4/Factory Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Upper Caves Ninja | -4/Zhirov Scavenger-Ninja | -3/Proximity Caves Messiah-Ninja | -3/Research Messiah-Mutant | -3/Quarantine Messiah-Mutant | -3/Section 7 Mutant | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Scout | -1/Access Scavenger-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 5811 | 293 30 27 605 287 20 99 354 728 103 . 51 97 152 70 . 10 30 . 70 . 25 145 50 . . 108 . 135 259 598 30 240 580 615 Remotely 538 | . . . 85 . . 99 354 . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9369 | 161 . 182 622 85 . 134 354 799 14 . . . 112 . . . . . 32 . . 113 . . . 30 . 134 259 594 222 838 2007 2677 Parts 409 | 11 . 6 33 6 . 9 16 47 4 . . . 2 . . . . . 1 . . 2 . . . 1 . 6 16 28 7 50 90 74 Haulers Intercepted 9 | . . . 2 . . . . 2 . . . . 1 . . . . . . . . 1 . . . . . . . 1 . 2 . . Recyclers Shooed 6 | . . 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Parts Field Recycled 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Retrieved Matter 224 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224 . . . . . . Parts Self-Destructed 53 | . . . . . . . . . 10 . . 8 . 3 . . . 3 12 1 . . 16 . . . . . . . . . . . Prevented 5 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . 1 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 96 | . . 2 11 10 . 4 7 15 1 . . . . . . . . . . . . . . . . . . . 2 1 1 8 6 28 Melee 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 8 3 4 Guns 24 | . . 2 1 . . 2 7 12 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 19 | . . . 10 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 9 | . . . . 1 . 2 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . Classes Destroyed 19 | 2 . 1 2 4 . 2 2 2 . . . . . . . . . . 1 . . . . . . . . . . . . 1 2 . Worker 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . . Builder 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 9 | . . . 2 . . . . 2 . . . . 1 . . . . . . . . 1 . . . . . . . 1 . 2 . . Recycler 18 | 1 . 1 2 . . . 1 3 . . . . . . . . . . . . . . . . . . . 1 1 2 1 1 4 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Swarmer 23 | . . . . 4 . . 3 7 1 . . . . . . . . . . . . . . . . . . . . . . 5 3 . Grunt 20 | . . 2 5 1 . 3 2 6 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 9 | . . . 6 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 9 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . 1 3 2 . Enhanced Grunt 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Assembled 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Wizard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Fireman 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Mutant 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Best Kill Streak 6 | 2 . 2 3 4 . 3 3 6 1 . . . 1 . . . . . 1 . . 1 . . . . . 1 1 2 1 6 3 5 Combat Bots Only 5 | . . 2 2 4 . 3 3 5 1 . . . . . . . . . . . . . . . . . . . 1 1 1 5 3 5 Max Kills in Single Turn 3 | 1 . 1 1 1 . 1 2 2 1 . . . 1 . . . . . 1 . . 1 . . . 1 . 1 1 1 1 1 1 3 Gunslinging 1 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 1 . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 5 7V-RTL (-2/Research) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 7080 | . . 40 133 408 . 20 533 903 . 44 . . 24 . . . . . . . . 17 41 518 . 24 293 202 1962 114 173 95 95 1441 Core 1395 | . . 12 14 40 . . 92 114 . . . . . . . . . . . . . . . 72 . . 41 8 804 50 28 6 6 108 Absorbed by Shields 5504 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . 44 256 313 311 4572 Core Remaining (%) 84 | 100 . 95 . . . 86 83 . . . . 83 . . . 100 . . . . 100 . . . . 93 . . 33 . 95 . . 65 Volleys Fired 389 | 13 . 8 28 17 . 6 20 39 1 . . 2 . . . . . . . . . . . . . . 4 . . 61 3 . 148 39 Largest 3 | 2 . 2 3 3 . 3 3 3 1 . . 1 . . . . . . . . . . . . . . 1 . . 2 1 . 1 1 Hottest 250 | 70 . 80 132 132 . 79 74 79 36 . . 50 . . . . . . . . . . . . . . 113 . . 50 94 . 250 250 Shots Fired 605 | 26 . 16 82 51 . 12 45 111 1 . . 2 . . . . . . . . . . . . . . 4 . . 65 3 . 148 39 Gun 263 | 26 . 16 9 . . 8 44 108 . . . 2 . . . . . . . . . . . . . . . . . 47 3 . . . Cannon 173 | . . . 73 51 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . 6 39 Launcher 9 | . . . . . . 4 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . Special 160 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . 142 . Kinetic 344 | 13 . . 73 51 . 8 44 108 . . . . . . . . . . . . . . . . . . . . . 47 . . . . Thermal 228 | 13 . . 3 . . . . . . . . 2 . . . . . . . . . . . . . . 4 . . 18 3 . 146 39 Explosive 9 | . . . . . . 4 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 22 | . . 16 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 41 | 6 . 2 12 4 . 8 7 10 . . . 1 . . . . . . . . . . . . . . . . . 35 . . 41 7 Robot Miss Streak 6 | 3 . 1 2 3 . 1 3 6 . . . 1 . . . . . . . . . . . . . . . . . 2 . . 3 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . . . . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 23 Shots Hit Robots 781 | 19 . 9 45 22 . 9 25 72 . . . 1 5 1 . . . . 3 . . 3 . . . 1 3 3 19 66 10 41 169 255 Core Hits 385 | 5 . 4 18 9 . 8 12 60 3 . . 1 1 . . . . . 2 . . 1 . . . 1 . 1 7 21 5 18 47 161 Critical Kills 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 23 | . . . 1 1 . 1 1 4 . . . . . . . . . . . . . . . . . . . . 1 2 1 . 10 1 Destroy 6 | . . . . . . 1 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . 10 1 Melee Attacks 450 | . . . . . . . 1 1 . . . . 7 1 . . . . 6 . 1 3 . . . 5 13 8 35 21 27 47 49 225 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 444 | . . . . . . . 1 1 . . . . 7 1 . . . . 6 . . 3 . . . 5 13 8 35 19 24 47 49 225 Piercing 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 3 . . . Sneak Attacks 56 | . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . 1 . 1 2 5 2 10 32 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks 76 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 1 2 7 2 59 Damage Inflicted 31688 | 222 . 143 1051 718 . 360 555 1815 87 . . 16 347 47 . . . . 209 . . 224 . . . 159 127 228 1067 2056 612 2843 7074 11728 Guns 3455 | 222 . 139 58 . . 82 555 1407 . . . 16 . . . . . . . . . . . . . . . . . 976 . . . . Cannons 2816 | . . . 970 615 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 1186 Explosions 2909 | . . . . 81 . 271 . 293 87 . . . . . . . . . . . . . . . . . . . . . . . 181 1996 Melee 20256 | . . . . . . . . . . . . . 347 47 . . . . 209 . . 224 . . . 159 127 228 1067 851 612 2843 4996 8546 Ramming 171 | . . 4 23 22 . 7 . 115 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4714 | 109 . . 970 615 . 82 555 1407 . . . . . . . . . . . . . . . . . . . . . 976 . . . . Thermal 5712 | 113 . . 13 81 . . . . . . . 16 . . . . . . . . . . . . . . . . . 229 . . 2078 3182 Explosive 651 | . . . . . . 271 . 293 87 . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 184 | . . 139 45 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 20204 | . . . . . . . . . . . . . 347 47 . . . . 209 . . 224 . . . 159 127 228 1067 851 560 2843 4996 8546 Piercing 52 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 . . . Highest Corruption 11 | . . 1 . . . . 8 1 . . . . . . . . . . . . . . . . . . . . 11 . 3 1 2 1 Average Corruption 3 | . . 1 . . . . 3 1 . . . . . . . . . . . . . . . . . . . . 8 . 2 1 1 1 Corruption Purged 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Effects 28 | . . . . . . . 10 1 . . . . . . . . . . . . . . . . . . . . 12 . . . 3 2 Message Errors 12 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 5 . . . 2 2 Matter Fused 6 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Heat Flow Errors 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Weapon Failures 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2353 | . . . . 46 . 4 . 15 . . . . 8 . . . . . 104 . . . . . . . . 27 83 46 237 404 1271 108 Projectiles 43 | . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Explosions 33 | . . . . . . 4 . 15 . . . . . . . . . . . . . . . . . . . . . . . . 14 . Melee 2277 | . . . . 4 . . . . . . . . 8 . . . . . 104 . . . . . . . . 27 83 46 237 404 1256 108 Knockbacks 15 | . . . 9 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 13 | . . . 9 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 213 | . . . . . . . 57 32 . . . . . . . . . . . . . . . . . . . . . . . . . 124 Shots 14 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 12 Rammed 18 | . . . 5 4 . 1 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 22 | . . 3 5 4 . 2 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 445 | 40 . 162 245 445 . 28 108 313 20 39 440 39 1 . . . . . . . 25 . 1 14 1 50 146 . . . . . 376 343 Average Temperature 58 | 19 . 67 71 184 . 14 31 89 8 17 38 15 1 . . . . . . . 11 . 1 6 1 26 52 . . . . . 175 158 Received Heat Transfer 872 | . . 27 78 86 . 9 36 348 . 9 . . . . . . . . . . . . 9 78 . . 54 18 96 2 . . 4 18 Effects 3 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 24 Combat Hostiles 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 24 Parts Melted 116 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 112 Heat Transferred 19852 | 333 . . 37 100 . . . . . . . 37 . . . . . . . . . . . . . . . . . 25 . . 3512 15808 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 737 | 20 25 64 281 189 . 126 189 601 . . . . 337 . . . 288 . . . . 440 . . . . 126 140 536 475 379 402 737 . Initial 301 | . 13 9 24 109 . . 48 17 . . . . 76 . . . . . . . . 18 . . . . 30 70 87 301 267 227 156 . Average 195 | 15 18 54 124 80 . 38 73 279 . . . . 220 . . . 142 . . . . 165 . . . . 84 92 280 380 340 271 424 . Maximum Alert Level 4 | . . . 1 . . . 1 2 . . . . 1 . . . 1 . . . . 2 . . . . . . 2 2 1 2 4 . Low Security (%) 51 | 100 100 100 83 100 . 100 99 50 . . . . 37 . . . 50 . . . . 68 . . . . 100 100 38 . . . 5 . Level 1 23 | . . . 16 . . . . 13 . . . . 62 . . . 49 . . . . 19 . . . . . . 39 54 100 92 8 . Level 2 11 | . . . . . . . . 35 . . . . . . . . . . . . . 12 . . . . . . 22 45 . 7 14 . Level 3 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . . . 1 . . . 3 3 . . . . 2 . . . 2 . . . . 2 . . . . 3 . 5 2 1 3 4 . Investigation 11 | . . . . . . . . 1 . . . . 1 . . . 1 . . . . 1 . . . . 1 . 1 2 . . 3 . Extermination 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 . Reinforcement 15 | . . . 1 . . . 3 1 . . . . 1 . . . 1 . . . . 1 . . . . 2 . 3 . . 2 . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 30 | . . 1 5 . . . . . . . . . 2 . . . . . . . . . . . . . . 1 1 1 . . 19 . Communications Jammed 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . Distress Signals 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . . . . . Times Spotted 325 | . . 2 20 10 . 4 7 26 12 8 . 6 12 2 . . 3 6 13 . 3 3 12 12 . 3 7 5 56 6 4 14 29 40 Peak Tracking Total 14 | . . 2 4 4 . 3 3 7 3 8 . 3 4 2 . . 1 5 9 . 3 2 5 10 . 3 5 3 14 3 3 5 5 7 Tactical Retreats 28 | . . . . . . . 1 2 1 . . . 3 . . . . 2 2 . 1 . . 2 . 1 . 2 8 . . 1 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 6 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . 1 2 . . . . . . . . . 2 3 1 . . . . 2 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 34 | . . . 2 1 . . . 2 . . . . 1 . . . 2 . . . . . 1 . . . 1 2 8 . 4 . 5 5 Max in Single Turn 1 | . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . 1 1 Garrison Access 3 | . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 36 | . 2 . 4 . 2 . 1 6 . . . . 4 1 3 . 2 1 . 1 . 1 . 1 4 . 1 . 1 1 . . . . Terminals 9 | . 2 . 4 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . 2 . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Total Hacks 100 | . 7 . 11 . 2 . 2 17 . . . . 8 1 21 . 4 1 . 1 . 1 . 1 17 . 2 . 3 1 . . . . Successful 77 | . 2 . 9 . 2 . . 8 . . . . 4 1 21 . 4 1 . 1 . 1 . 1 17 . 2 . 2 1 . . . . Failed 23 | . 5 . 2 . . . 2 9 . . . . 4 . . . . . . . . . . . . . . . 1 . . . . . Catastrophic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 138 | . 7 . 5 . 1 . . 5 . . . . 13 . . . 4 . . 1 . 8 . . . . 5 24 12 5 5 37 6 . Terminals 29 | . 7 . 11 . . . 2 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . . . 3 . . . . 4 . . . 3 . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . . 2 . 3 . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Terminal Hacks 56 | . 2 . 7 . 2 . . 3 . . . . . 1 21 . . 1 . 1 . . . 1 17 . . . . . . . . . Record 12 | . . . . . 1 . . . . . . . . . 6 . . . . . . . . . 5 . . . . . . . . . Part Schematic 11 | . . . 1 . . . . . . . . . . . 6 . . . . . . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 8 | . . . . . . . . 1 . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . Open Door 4 | . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . 2 . 1 . . . . . Insert Component 6 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . 2 . 1 . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . . . 2 . . . . 1 . . . . 3 . . . 2 . . . . 1 . . . . . . 1 . . . . . Terminals 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . 1 . . . . 3 . . . 1 . . . . . . . . . . . . . . . . . Report 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers 3 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Jam 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 2 . 4 . . . 1 4 . . . . 4 . . . . . . . . . . . . . 1 . . . . . . . Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 21 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . 4 . . . 11 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 49 | . . . 1 . . . . 1 . . . . . . 6 . . . . . . . . . 4 . . 16 . . 10 11 . . Parts Built 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Matter 384 | . . . . . . . . . . . . . . . . . 384 . . . . . . . . . . . . . . . . . Time 204 | . . . . . . . . . . . . . . . . . 204 . . . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 54 | . . . . 2 . . . . . . 4 . 5 . . 1 3 . . . . 6 1 . . . 1 . . 1 . . 30 . Largest Group 17 | . . . . 2 2 . . . . . 4 4 5 . . 1 3 3 1 . . 6 3 . . . 1 . . 1 . . 17 . Highest-Rated Group 2565 | . . . . 41 41 . . . . . 149 149 182 . . 95 210 210 64 . . 576 288 . . . 27 . . 180 . . 2565 . Highest-Rated Ally 269 | . . . . 31 31 . . . . . 38 38 47 . . 95 70 70 64 . . 96 96 . . . 27 . . 180 . . 269 . Zionite Dispatches 6 | . . . . . . . . . . . . . 1 . . . 1 . . . . 2 . . . . 1 . . 1 . . . . Light 3 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 2 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 413 | . . . . . . . . . . . . 30 24 . . . 4 12 1 . . 37 46 . . . . . . 12 . . 247 . Total Damage 23093 | . . . . . . . . . . . . 941 461 . . . 27 368 27 . . 1355 1762 . . . . . . 341 . . 17811 . Kills 82 | . . . . . . . . . . . . 7 5 . . . 1 1 . . . 7 12 . . . . . . 2 . . 47 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . . . . 1 . 1 2 . 1 . 3 . . . . 2 . 2 . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 24 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 7 3 . 1 11 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Unaware Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 15848 | 190 207 239 784 1132 657 295 579 1372 764 39 636 290 384 109 36 185 273 123 152 198 348 199 296 165 93 433 318 304 674 369 265 927 2013 800 Spaces Moved 20515 | 118 148 150 352 617 404 169 258 885 1697 163 1505 388 1015 361 77 348 306 370 455 640 348 431 521 637 144 431 525 507 1071 286 359 1439 2312 1078 Core 52 | 52 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2520 | . . . 293 617 404 169 258 779 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 423 | 66 148 150 59 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 7114 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 245 507 924 261 348 1439 2312 1078 Flight 10223 | . . . . . . . . 106 1697 163 1505 388 1015 361 77 348 306 370 455 640 348 431 521 637 144 431 280 . . . . . . . Fastest Speed 12 | 50 120 120 120 160 160 160 148 25 24 24 23 23 23 23 26 26 26 26 26 22 22 22 22 22 22 12 20 50 50 48 48 42 30 33 Average Speed 49 | 99 120 120 153 160 160 160 156 131 24 24 23 23 23 27 45 45 61 26 26 24 22 22 22 22 24 21 34 50 50 49 48 42 37 36 Slowest Speed 160 | 120 120 120 160 160 160 160 160 148 25 24 24 23 23 46 46 46 66 26 106 26 22 22 22 29 29 22 110 50 50 55 48 48 49 44 Overloaded Moves 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . . . 1 . . . 3 . . . . 3 2 . . 3 . 1 . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 1 Spacefolds 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . Microwarps 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 1 2 . . . Exploration Rate (%) 50 | 5 27 21 30 98 70 49 23 17 96 48 89 62 22 54 74 50 9 65 71 74 53 16 61 81 61 61 17 73 76 14 37 40 61 48 Regions Visited 34 Branch Regions 24 Pre-discovered Areas 16 | . . . . . 1 . . . . . 3 . 5 . 1 1 . . . . . . . . 3 . . . . . . 2 . . Known Exits Taken 19 | . . . 1 . . . . 1 . . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . . . . Unknown Exits Taken 15 | 1 1 1 . 1 1 1 1 . 1 1 1 . . 1 . . . . . . . . . . . . . 1 . . 1 1 1 . Scrap Searched 27 | . . 1 . 1 . . . . 2 1 3 3 . 2 . 3 . . 1 . 5 . 2 . . 3 . . . . . . . . Spaces Dug 81 | . . . 1 . . . 14 11 8 . . . 2 . . . . . 3 . . . . . . 4 10 . . 8 9 2 9 . Terrain Destroyed 183 | . . . 11 36 . 31 18 17 8 . . . 2 . . . . . 3 . . . . . . 4 11 . . 8 12 2 9 11 Melee 37 | . . . . . . . 1 1 . . . . 2 . . . . . 3 . . . . . . 4 7 . . 8 9 2 . . Projectile 45 | . . . 11 21 . . 4 . . . . . . . . . . . . . . . . . . . 4 . . . 3 . 2 . AOE 101 | . . . . 15 . 31 13 16 8 . . . . . . . . . . . . . . . . . . . . . . . 7 11 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total 25169 | 163 177 192 543 722 417 183 400 1028 2043 162 1784 585 1152 369 77 373 391 393 476 679 619 528 702 657 197 766 649 552 1099 403 421 1711 3138 1418 Wait 3170 | 18 21 16 88 79 . 3 88 18 325 . 253 192 90 2 . 25 75 27 9 22 269 86 169 18 43 320 69 20 47 37 28 190 501 22 Move 20295 | 117 147 149 351 616 403 168 257 884 1694 162 1504 387 1008 360 76 347 305 363 450 639 347 424 520 634 143 430 524 506 945 261 349 1438 2310 1077 Hop 13 | . . . . . . . . . 1 . . . 3 . . . . 3 2 . . 3 . 1 . . . . . . . . . . Pick Up 142 | 6 2 5 21 1 4 . 7 13 5 . 3 . 3 . . . 3 . 1 1 . 2 . . 1 2 3 4 9 2 2 10 21 11 Fast Attach 196 | 7 2 2 4 1 . 1 9 12 3 . 10 2 6 2 . . 2 . . 8 1 3 4 . 6 2 12 5 21 13 6 12 21 19 Attach 123 | . . . 9 1 4 . 2 5 1 . 3 . 3 . . 1 2 . 1 . . 2 1 2 2 1 4 1 14 2 3 4 18 37 Detach 86 | . 1 . . . . . . 3 1 . 3 . 5 . 1 . 1 . 1 2 . . 2 2 1 . 5 1 9 . 2 9 13 24 Swap 111 | 1 2 4 11 1 1 2 6 14 3 . . . 9 2 . . . . 5 2 . 1 . . 1 1 1 2 12 2 . 3 20 5 Drop 249 | 1 2 5 26 2 5 1 10 31 9 . 8 2 6 2 . . 3 . 1 5 1 4 3 . . 5 14 8 13 10 7 7 40 18 Fire 389 | 13 . 8 28 17 . 6 20 39 1 . . 2 . . . . . . . . . . . . . . 4 . . 61 3 . 148 39 Melee 356 | . . . . . . . 1 1 . . . . 7 1 . . . . 6 . 1 3 . . . 5 13 5 29 15 21 38 44 166 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 19 | . . . 5 4 . 2 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . 2 . Rewire 6 | . . . . . . . . . . . . . 3 . . . . . . . . . 3 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -2/Testing -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 191 | -11/Scrapyard | Entered Materials 349 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 12) 398 | -10/Materials | Entered Mines 441 | -10/Mines | Discovered new exit (range 6) 637 | -10/Mines | Entered Materials 637 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 724 | -9/Materials | Identified exit to Mines 1177 | -9/Materials | Build established: Scavenger-Tank 1421 | -9/Materials | Entered Mines 1432 | -9/Mines | Assembled infested the area 1437 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1604 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1829 | -9/Mines | Discovered new exit (range 9) 1962 | -9/Mines | Discovered new exit (range 3) 2531 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2531 | -9/Mines | Discovered new exit (range 5) 2553 | -9/Mines | Entered Exiles 2553 | -9/Exiles | Accompanied by 2 allies 2583 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2593 | -9/Exiles | Met 8R-AWN 2619 | -9/Exiles | Met EX-HEX 2694 | -9/Exiles | Met EX-DEC 2723 | -9/Exiles | Learned location of Zion (-7) 2969 | -9/Exiles | Met EX-BIN 2988 | -9/Exiles | Aligned with FarCom system 2989 | -9/Exiles | Given EX-Vault access code 3026 | -9/Exiles | Opened EX-Vault 3040 | -9/Exiles | Found Field Lobotomy Kit 3048 | -9/Exiles | Found Firepult 3054 | -9/Exiles | Found Longsword +1 3089 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3191 | -9/Exiles | Discovered new exit (range 12) 3210 | -9/Exiles | Stole three prototypes: Firepult, Field Lobotomy Kit, Longsword +1 3210 | -9/Exiles | Entered Mines 3489 | -8/Mines | Discovered new exit (range 11) 3505 | -8/Mines | Entered Materials 3505 | -8/Materials | Evolved 2 slots: Propulsion x2 3527 | -8/Materials | Build established: Scavenger-Skirmisher 3625 | -8/Materials | Crushed by falling debris 4037 | -8/Materials | Discovered new exit (range 14) 4084 | -8/Materials | Entered Factory 4084 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4086 | -7/Factory | FarCom data flow suspended 4563 | -7/Factory | Discovered new exit (range 15) 4586 | -7/Factory | Identified exit to Lower Caves 4894 | -7/Factory | Build established: Scavenger-Tank 4964 | -7/Factory | Cargo convoy interrupted 5456 | -7/Factory | Entered Lower Caves 5456 | -7/Lower Caves | Spotted 0X-Z6I(f) 5456 | -7/Lower Caves | Spotted D0-OR2(f) 5457 | -7/Lower Caves | Encountered a Master Thief 5457 | -7/Lower Caves | Encountered a Master Thief 5459 | -7/Lower Caves | Spotted 0V-P8E(f) 5466 | -7/Lower Caves | Encountered a Master Thief 5478 | -7/Lower Caves | Encountered a Warlord checkpoint 5716 | -7/Lower Caves | Build established: Scavenger-Sprinter 5791 | -7/Lower Caves | Learned Factory security intel 6161 | -7/Lower Caves | Discovered new exit (range 8) 6220 | -7/Lower Caves | Entered another Lower Caves area 6220 | -7/Lower Caves | Spotted 2E-C98(f) 6220 | -7/Lower Caves | Spotted CT-FLF(f) 6221 | -7/Lower Caves | Encountered a Master Thief 6221 | -7/Lower Caves | Encountered a Master Thief 6230 | -7/Lower Caves | Spotted I5-WO4(f) 6231 | -7/Lower Caves | Encountered a Master Thief 6245 | -7/Lower Caves | Spotted B-75 Beast 6257 | -7/Lower Caves | Discovered new exit (range 12) 6259 | -7/Lower Caves | Entered Zion 6263 | -7/Zion | Given the Hacking Drone Bay 6264 | -7/Zion | Found Prototype Device 6264 | -7/Zion | Identified Hacking Drone Bay 6279 | -7/Zion | Given A8's code to call for help 6281 | -7/Zion | Discovered new exit (range 21) 6325 | -7/Zion | Learned location of Warlord (-5) 6333 | -7/Zion | Learned location of Quarantine (-3) 6369 | -7/Zion | Learned location of Armory (-4) 6379 | -7/Zion | Received a visual enhancement algorithm 6390 | -7/Zion | Learned Factory emergency access door positions 6435 | -7/Zion | Found Prototype Processor 6435 | -7/Zion | Identified Spectral Analyzer 6441 | -7/Zion | Found Prototype Processor 6441 | -7/Zion | Identified Exp. Core Analyzer 6469 | -7/Zion | Found Prototype Processor 6469 | -7/Zion | Identified Exp. Armor Integrity Analyzer 6495 | -7/Zion | Found Prototype Device 6495 | -7/Zion | Identified Phasing AFG 6634 | -7/Zion | Imprinted 6636 | -7/Zion | Declared Zion's savior 6895 | -7/Zion | Entered Proximity Caves 6895 | -6/Proximity Caves | Accompanied by 4 allies 6914 | -6/Proximity Caves | Learned Factory emergency access door positions 7056 | -6/Proximity Caves | Identified exit to Factory 7185 | -6/Proximity Caves | Entered Factory 7185 | -6/Factory | Evolved 2 slots: Utility x2 7199 | -6/Factory | Zion Hacker squad teleported in 7356 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 7422 | -6/Factory | Discovered new exit (range 21) 7564 | -6/Factory | Identified exit to Lower Caves 7569 | -6/Factory | Entered Lower Caves 7570 | -6/Lower Caves | VTOL Module stolen by Master Thief 7664 | -6/Lower Caves | Learned location of 2 exits from Factory 7676 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7678 | -6/Lower Caves | Entered Data Miner 7678 | -6/Data Miner | Discovered new exit (range 6) 7684 | -6/Data Miner | Met Data Miner 7696 | -6/Data Miner | Learned location of Section 7 (-3) 7696 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7701 | -6/Data Miner | Received God Mode back door access code from Data Miner 7713 | -6/Data Miner | Identified exit to Proximity Caves 7714 | -6/Data Miner | Entered Proximity Caves 7748 | -5/Proximity Caves | Escorted by Enhanced Grunt 7832 | -5/Proximity Caves | Build established: Scavenger-Scout 7859 | -5/Proximity Caves | Learned Factory stockpile data 7864 | -5/Proximity Caves | Learned Factory terminal intel 7886 | -5/Proximity Caves | Discovered new exit (range 3) 7886 | -5/Proximity Caves | Identified exit to Factory 7899 | -5/Proximity Caves | Entered Factory 7899 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7900 | -5/Factory | Identified exit to Upper Caves 7901 | -5/Factory | Identified exit to Factory 7904 | -5/Factory | Loaded intel: 20 terminal locations 7924 | -5/Factory | Zion Light squad teleported in 8019 | -5/Factory | Fabricated Exp. Terrain Scanner? 8062 | -5/Factory | Incoming investigation squad redirected 8172 | -5/Factory | Entered Upper Caves 8172 | -5/Upper Caves | Accompanied by 3 allies 8256 | -5/Upper Caves | Encountered a Warlord checkpoint 8275 | -5/Upper Caves | Discovered new exit (range 8) 8277 | -5/Upper Caves | Identified exit to Upper Caves 8295 | -5/Upper Caves | Entered another Upper Caves area 8295 | -5/Upper Caves | Accompanied by 1 ally 8302 | -5/Upper Caves | Spotted B-75 Beast 8320 | -5/Upper Caves | Discovered exit to Factory (range 9) 8350 | -5/Upper Caves | Ambushed by wild Derelicts 8438 | -5/Upper Caves | Discovered new exit (range 18) 8441 | -5/Upper Caves | Spotted 9X-VLP(f) 8441 | -5/Upper Caves | Spotted OP-H17(f) 8443 | -5/Upper Caves | Encountered a Master Thief 8443 | -5/Upper Caves | Encountered a Master Thief 8444 | -5/Upper Caves | Spotted BO-U84(f) 8445 | -5/Upper Caves | Encountered a Master Thief 8447 | -5/Upper Caves | Identified exit to Warlord 8447 | -5/Upper Caves | Entered Warlord 8549 | -5/Warlord | Rebuked by Warlord 8552 | -5/Warlord | Opened Warlord's prototype stash 8558 | -5/Warlord | Found Prototype Processor 8558 | -5/Warlord | Identified Exp. Target Analyzer 8564 | -5/Warlord | Found Prototype Hackware 8564 | -5/Warlord | Identified System Mapper 8574 | -5/Warlord | Warlord's base attacked by MAIN.C 8619 | -5/Warlord | Opened side exit 8643 | -5/Warlord | Discovered new exit (range 8) 8644 | -5/Warlord | Identified exit to Proximity Caves 8645 | -5/Warlord | Entered Proximity Caves 8749 | -4/Proximity Caves | Learned location of 1 exit from Research 8750 | -4/Proximity Caves | Learned Research non-interactive machine intel 8989 | -4/Proximity Caves | Discovered exit to Factory (range 14) 8993 | -4/Proximity Caves | Entered Factory 8993 | -4/Factory | Evolved 2 slots: Utility x2 8996 | -4/Factory | Zion Light squad teleported in 9026 | -4/Factory | Zion Light squad teleported in 9069 | -4/Factory | Found Prototype Protection 9069 | -4/Factory | Identified Zio. Weapon Casing 9173 | -4/Factory | Discovered new exit (range 7) 9174 | -4/Factory | Identified exit to Upper Caves 9192 | -4/Factory | Entered Upper Caves 9192 | -4/Upper Caves | Accompanied by 4 allies 9192 | -4/Upper Caves | Spotted 7P-3W1(f) 9193 | -4/Upper Caves | Encountered a Master Thief 9201 | -4/Upper Caves | Spotted RK-2BH(f) 9212 | -4/Upper Caves | Encountered a Master Thief 9279 | -4/Upper Caves | Identified exit to Upper Caves 9483 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9488 | -4/Upper Caves | Entered another Upper Caves area 9494 | -4/Upper Caves | Discovered new exit (range 5) 9496 | -4/Upper Caves | Identified exit to Research 9507 | -4/Upper Caves | Spotted B-86 Titan 9651 | -4/Upper Caves | Discovered new exit (range 6) 9652 | -4/Upper Caves | Identified exit to Zhirov 9653 | -4/Upper Caves | Entered Zhirov 9653 | -4/Zhirov | Discovered new exit (range 3) 9678 | -4/Zhirov | Lost 3 parts (3n) 9727 | -4/Zhirov | Found Alien Artifact 9727 | -4/Zhirov | Identified Integrated Dissipator 9727 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9732 | -4/Zhirov | Found Alien Artifact 9738 | -4/Zhirov | Learned location of Testing (-2) 9738 | -4/Zhirov | Learned location of Command (-1) 9746 | -4/Zhirov | Identified exit to Proximity Caves 9746 | -4/Zhirov | Entered Proximity Caves 10177 | -3/Proximity Caves | Discovered exit to Research (range 10) 10179 | -3/Proximity Caves | Entered Research 10179 | -3/Research | Evolved 2 slots: Utility x2 10180 | -3/Research | Identified exit to Quarantine 10181 | -3/Research | Loaded intel: 77 non-interactive machine locations 10244 | -3/Research | Build established: Scavenger-Ninja 10291 | -3/Research | Zion Thermal Resupply teleported in 10304 | -3/Research | Identified Transdimensional Reconstructor 10492 | -3/Research | Spotted B-90 Cyclops 10497 | -3/Research | Entered Quarantine 10520 | -3/Quarantine | Retrieved Zion intel report: Main Access 10520 | -3/Quarantine | Identified exit to Research 10558 | -3/Quarantine | Found Alien Artifact 10558 | -3/Quarantine | Identified Matter Drive 10586 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 10603 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 10611 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 10619 | -3/Quarantine | Found Transdimensional Reconstructor 10621 | -3/Quarantine | Found Transdimensional Reconstructor 10626 | -3/Quarantine | Found Alien Artifact 10638 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 10677 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 10694 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 10722 | -3/Quarantine | Found Alien Artifact 10741 | -3/Quarantine | Build established: Messiah-Mutant 10761 | -3/Quarantine | Spotted Fortress 10799 | -3/Quarantine | Discovered new exit (range 7) 10801 | -3/Quarantine | Entered Section 7 10819 | -3/Section 7 | Identified Subatomic Replicator 10824 | -3/Section 7 | Identified Hpw. Transdimensional Reconstructor 10847 | -3/Section 7 | Found Alien Artifact 10847 | -3/Section 7 | Identified Spacefold Activator 10892 | -3/Section 7 | Found Alien Artifact 10892 | -3/Section 7 | Identified Integrated Heat Negator 10892 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 10962 | -3/Section 7 | Warped through subspace 10963 | -3/Section 7 | Warped through subspace 10972 | -3/Section 7 | Retrieved Zion intel report: Active Terminals 10976 | -3/Section 7 | Spotted S7 Guard 10986 | -3/Section 7 | Found Alien Artifact 10986 | -3/Section 7 | Identified Integrated Singularity Reactor 10986 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 10997 | -3/Section 7 | Found Alien Artifact 10997 | -3/Section 7 | Identified Integrated Reactor 10997 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 11002 | -3/Section 7 | Spotted S7 Guard 11010 | -3/Section 7 | Found Alien Artifact 11011 | -3/Section 7 | Identified Core Regenerator 11011 | -3/Section 7 | Used Core Regenerator, restored core integrity (+252) 11057 | -3/Section 7 | Spotted S7 Guard 11074 | -3/Section 7 | Spotted S7 Guard 11075 | -3/Section 7 | Found Alien Artifact 11075 | -3/Section 7 | Identified Core Physics Calibrator 11077 | -3/Section 7 | Spotted B-86 Titan 11089 | -3/Section 7 | Found Alien Artifact 11095 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 11138 | -3/Section 7 | Found Matter Drive 11144 | -3/Section 7 | Found Transdimensional Reconstructor 11146 | -3/Section 7 | Found Transdimensional Reconstructor 11170 | -3/Section 7 | Warped through subspace 11170 | -3/Section 7 | Spotted Executioner 11170 | -3/Section 7 | Spotted Executioner 11171 | -3/Section 7 | Warped through subspace 11212 | -3/Section 7 | System corruption reached 10% 11232 | -3/Section 7 | Found Matter Drive 11249 | -3/Section 7 | Identified Microwarp Drive 11268 | -3/Section 7 | Spotted B-99 Colossus 11283 | -3/Section 7 | Found Alien Artifact 11283 | -3/Section 7 | Identified Integrity Redistributor 11283 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-75) 11290 | -3/Section 7 | Found Integrity Redistributor 11293 | -3/Section 7 | Found Integrity Redistributor 11306 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 11311 | -3/Section 7 | Found Alien Artifact 11311 | -3/Section 7 | Identified LRC Storage 11311 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 11316 | -3/Section 7 | Used Subatomic Replicator to replicate Longsword +1 11321 | -3/Section 7 | Found Alien Artifact 11321 | -3/Section 7 | Identified LRC Armor 11321 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 11344 | -3/Section 7 | Found Alien Artifact 11344 | -3/Section 7 | Identified Core Expander 11344 | -3/Section 7 | Installed Core Expander, added new Weapon slot 11395 | -3/Section 7 | Spotted Alpha 7 11402 | -3/Section 7 | Core integrity fell below 50% 11433 | -3/Section 7 | Found Integrated Dissipator 11433 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 11442 | -3/Section 7 | Found Integrated Dissipator 11442 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 11461 | -3/Section 7 | Spotted Alpha 7 11474 | -3/Section 7 | Discovered exit to Research (range 3) 11475 | -3/Section 7 | Entered Research 11475 | -2/Research | Evolved 2 slots: Propulsion x2 11476 | -2/Research | Identified exit to Testing 11498 | -2/Research | Found Enh. Force Lance 11520 | -2/Research | Incoming investigation squad redirected 11536 | -2/Research | Build established: Mutant 11547 | -2/Research | Zion hero teleported in (7V-RTL) 11594 | -2/Research | Found Adv. Powered Armor 11707 | -2/Research | Destroyed 7V-RTL 11712 | -2/Research | Found Prototype Device 11712 | -2/Research | Identified 7V-RTL's Ultimate Field 11844 | -2/Research | Entered Testing 11996 | -2/Testing | Build established: Scavenger-Mutant 12070 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 12092 | -2/Testing | Discovered new exit (range 4) 12109 | -2/Testing | Entered Access 12109 | -1/Access | Evolved 2 slots (calibrated): Propulsion x1, Utility x3, -Weapon x2 12365 | -1/Access | Retrieved Zion intel report: Guard Positions 12448 | -1/Access | Retrieved Zion intel report: Active Garrisons 12474 | -1/Access | Retrieved Zion intel report: Unaware Schematics 12482 | -1/Access | Retrieved Zion intel report: Prototype Schematics 12552 | -1/Access | Build established: Scavenger-Scout 12639 | -1/Access | Retrieved Zion intel report: Emergency Access 12646 | -1/Access | Discovered new exit (range 28) 12689 | -1/Access | Retrieved Zion intel report: Unaware Analyses 12922 | -1/Access | Retrieved Zion intel report: Component Stockpiles 12970 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 12978 | -1/Access | Retrieved Zion intel report: Unaware Schematics 12999 | -1/Access | Found Antimissile System 13000 | -1/Access | Found Antimissile System 13002 | -1/Access | Found Antimissile System 13017 | -1/Access | Discovered new exit (range 8) 13018 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 13029 | -1/Access | Retrieved Zion intel report: Unaware Schematics 13036 | -1/Access | Entered Command 13169 | -1/Command | Disengaged cave seal 13169 | -1/Command | Zionites emerged from the dark tunnel 13234 | -1/Command | Found Prototype Protection 13234 | -1/Command | Identified Zio. Shade Armor 13292 | -1/Command | Zionites emerged from the dark tunnel 13450 | -1/Command | Spotted M Guard 13450 | -1/Command | Spotted M Guard 13450 | -1/Command | Spotted Combat Programmer 13450 | -1/Command | Spotted Combat Programmer 13455 | -1/Command | Incoming investigation squad redirected 13460 | -1/Command | Assimilated Combat Programmer with FLK Orb 13463 | -1/Command | Assimilated Combat Programmer with FLK Orb 13467 | -1/Command | Allies destroyed M Guard 13474 | -1/Command | Allies destroyed M Guard 13478 | -1/Command | Found Prototype Protection 13478 | -1/Command | Identified Zio. Shade Carapace 13481 | -1/Command | Found Zio. Weapon Casing 13502 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 13548 | -1/Command | Build established: Scavenger-Mutant 13562 | -1/Command | Incoming investigation squad redirected 13620 | -1/Command | Met MAIN.C 13628 | -1/Command | 0b10 Conduit disabled 13632 | -1/Command | Allies destroyed MAIN.C Shell 13632 | -1/Command | MAIN.C activated Command garrisons 13644 | -1/Command | Allies destroyed MAIN.C 13648 | -1/Command | Found Prototype Protection 13648 | -1/Command | Identified Exp. Powered Armor 13651 | -1/Command | Found Exp. Powered Armor 13695 | -1/Command | Found Zio. Shade Armor 13713 | -1/Command | Spotted B-99 Colossus 13721 | -1/Command | All MAIN.C guards destroyed 13721 | -1/Command | Allies destroyed B-99 Colossus 14001 | -1/Command | Found Zio. Weapon Casing 14053 | -1/Command | Found Prototype Reactor 14053 | -1/Command | Identified Zero-point Reactor 14056 | -1/Command | Found Prototype Device 14056 | -1/Command | Identified Exp. Focal Shield 14086 | -1/Command | Found Quantum Capacitor 14244 | -1/Command | Found Zio. Shade Armor 14525 | -1/Command | Build established: Scavenger-Sprinter 14815 | -1/Command | Found Zio. Shade Armor 14982 | -1/Command | Discovered new exit (range 6) 15043 | -1/Command | Warped through subspace to slip node 15043 | -1/Command | Discovered new exit (range 5) 15047 | -1/Command | Found Zero-point Reactor 15049 | -1/Command | Entered Access_0 15050 | -1/Access_0 | Met Architect 15067 | -1/Access_0 | Destroyed A8 15084 | -1/Access_0 | Subspace Access Node disabled 15131 | -1/Access_0 | Architect warped through subspace 15158 | -1/Access_0 | Build established: Scavenger-Mutant 15172 | -1/Access_0 | A6 warped into view 15176 | -1/Access_0 | Destroyed A6 15206 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-116) 15240 | -1/Access_0 | Architect warped through subspace 15257 | -1/Access_0 | Found Exp. Actuator Array 15312 | -1/Access_0 | Architect warped through subspace 15379 | -1/Access_0 | Architect warped through subspace 15391 | -1/Access_0 | A5 warped into view 15395 | -1/Access_0 | Found Exp. Powered Armor 15412 | -1/Access_0 | Destroyed A5 15436 | -1/Access_0 | Architect warped through subspace 15480 | -1/Access_0 | Subspace Access Node disabled 15493 | -1/Access_0 | Architect warped through subspace 15562 | -1/Access_0 | Architect warped through subspace 15585 | -1/Access_0 | Architect warped through subspace 15641 | -1/Access_0 | Architect warped through subspace 15652 | -1/Access_0 | Subspace Access Node disabled 15707 | -1/Access_0 | Subspace Access Node disabled 15741 | -1/Access_0 | A4 warped into view 15743 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-102) 15772 | -1/Access_0 | Destroyed A4 15843 | -1/Access_0 | Destroyed Architect 15844 | -1/Access_0 | Architect triggered a singularity event 15845 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 15845 | -1/Access_0 | Warped through subspace to slip node 15845 | -1/Access_0 | Discovered new exit (range 8) 15849 | *** | Escaped singularity! Last Messages --------------- 15832_ Longsword +1 follow-up attack on Architect. 15833_ Quantum Shear penetrates Wall. 15833_ Longsword +1 follow-up attack on Architect. 15834_ Penetrated by Quantum Shear. 15835_ Longsword +1 follow-up attack on Architect. 15838_ Quantum Shear penetrates Wall. 15842_ Penetrated by Quantum Shear. 15843_ Longsword +1 follow-up attack on Architect. 15843_ Architect: "If I can't win, no one wins!" 15843_ Architect destroyed. 15844_ A0_COM: Initiating irreversible singularity event. Goodbye. 15844_ Acquired 44 matter. 15845_ A0_COM: 10. 15845_ Acquired Hpw. Transdimensional Reconstructor. 15845_ Warped through subspace, drawn to slip node. 15845_ EXIT=FOUND 15846_ A0_COM: 9. 15847_ A0_COM: 8. 15848_ A0_COM: 7. 15849_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Coolant Potential 120 Energy Generation 63 Energy Capacity 1050 Matter Stores 407 Matter Capacity 500 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 30 Terrain Scan Density 285 Jamming Range 16 Cloak Strength 3 Additional Mass Support 25 Armor Coverage 1425 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 720 Reclamation Efficiency 25 Weapon Cycling 25 Melee Speed Boost 40 Phase Shifting 15 Evasion (%) 88 Melee Accuracy 6 Armor Integrity Analysis 50 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 24 Item Schematics ----------------- Plasma Cutter | -9/Materials | Hacked Flight Unit | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Cloaking Device | -3/Quarantine | Z-intel Imp. Recalibrator | -3/Quarantine | Z-intel Imp. Overload Regulator | -3/Quarantine | Z-intel Imp. Launcher Guidance Computer | -3/Quarantine | Z-intel Adv. Focal Shield | -3/Quarantine | Z-intel Adv. Targeting Computer | -3/Quarantine | Z-intel Recoil Stabilizer | -3/Quarantine | Z-intel Adv. Terrain Scan Processor | -3/Quarantine | Z-intel Biometal Leg | -3/Quarantine | Z-intel Adv. Cooling System | -3/Quarantine | Z-intel Maneuvering Thrusters | -3/Quarantine | Z-intel Stasis Canceller | -3/Quarantine | Z-intel Imp. Maneuvering Thrusters | -3/Quarantine | Z-intel ECM Suite | -3/Quarantine | Z-intel Hcp. Storage Unit | -3/Quarantine | Z-intel Arm. Huge Wheel | -3/Quarantine | Z-intel Exp. Power Amplifier | -2/Testing | Z-intel Exp. Shock Absorption System | -2/Testing | Z-intel Adv. Kinecellerator | -2/Testing | Z-intel Hvy. Tesla Rifle | -2/Testing | Z-intel Com. Particle Reactor | -2/Testing | Z-intel Exp. Reclamation Unit | -2/Testing | Z-intel Hvy. Dispersion Rifle | -2/Testing | Z-intel Molecular Scythe | -2/Testing | Z-intel Hvy. Proton Cannon | -2/Testing | Z-intel Exp. Actuator Array | -2/Testing | Z-intel Centrium Light Armor Plating | -1/Access | Z-intel Enh. Coil Gun | -1/Access | Z-intel Exp. Thermal Shield | -1/Access | Z-intel Beam Splitter | -1/Access | Z-intel Stealth Drone Bay | -1/Access | Z-intel Hvy. Wave Gun | -1/Access | Z-intel Diametric Drive | -1/Access | Z-intel Adv. Variable Charge Gun | -1/Access | Z-intel Exp. Signal Interpreter | -1/Access | Z-intel Adv. Power Amplifier | -1/Access | Z-intel Exp. Thermal Defense Suite | -1/Access | Z-intel Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free W-44 Eye | -3/Quarantine | Z-intel R-10 Processor | -3/Quarantine | Z-intel R-06 Scavenger | -3/Quarantine | Z-intel C-55 Analyst | -3/Quarantine | Z-intel A-27 Freighter | -1/Access | Z-intel A-15 Conveyor | -1/Access | Z-intel G-73 Enforcer | -1/Access | Z-intel X-82 Rainmaker | -1/Access | Z-intel C-65 Expert | -1/Access | Z-intel S-43 Plague | -1/Access | Z-intel T-07 Excavator | -1/Access | Z-intel E-15 Imp | -1/Access | Z-intel K-01 Serf | -1/Access | Z-intel Y-72 Warden | -1/Access | Z-intel B-74 Champion | -1/Access | Z-intel Fabricated ------------ Exp. Terrain Scanner | x1 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Matter Drive Subatomic Replicator Spacefold Activator Integrated Heat Negator Transdimensional Reconstructor Integrated Singularity Reactor Integrated Reactor Core Regenerator Core Physics Calibrator Microwarp Drive Integrity Redistributor LRC Storage LRC Armor Core Expander High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingSuspensionNeutralizer Manual? 0 Play Time 03:17:42 Cumulative 2030.8 hours Start 2021.07.28 @ 10:50:21 End 2021.07.28 @ 15:19:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2613 Rogue 2605 Adventurer 0 Explorer 8 Win Type 6 Total 224 Types 42/30/84/3/3/5/54/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5849d734-4bda-47d1-ba11-b1af736d4249