Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.06.01 @ 08:04:13 Player: Haraguro Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1485) 1485 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (152) 152 TOTAL SCORE: 4547 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 228 Friendly Fire -117 Cogmind --------- Core Integrity 410/700 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (18) Movement Core (750) Ox14 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Seismic Analyzer > --- WEAPON (4) ------- Mining Claw > --- INVENTORY (12) --- Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Terrain Scanner Hardened Light Armor Plating Hardened Medium Armor Plating Light Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Seismic Analyzer Medium Armor Plating > --- WEAPON ----------- Beam Rifle Advanced Beam Rifle Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Sensor Array Improved Terrain Scanner Hardened Light Armor Plating Hardened Medium Armor Plating High-powered Tractor Beam Light Cannon [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . 1 . 1 1 Weapon 2 | . . 1 . 1 . Parts Attached 60 | 8 6 . 8 31 7 Power 5 | 2 . . 1 1 1 Engine 4 | 2 . . 1 . 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 12 | 2 3 . 1 5 1 Treads 10 | . 3 . 1 5 1 Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 2 . . 3 11 2 Device 10 | 1 . . 1 7 1 Storage 3 | 1 . . . 2 . Processor 3 | . . . 1 2 . Hackware . | . . . . . . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 25 | 2 3 . 3 14 3 Energy Gun 9 | . 1 . 1 7 . Energy Cannon 4 | . 2 . 1 . 1 Ballistic Gun 10 | 2 . . 1 6 1 Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 2 . Parts Lost 19 | . . . . 9 10 Power 2 | . . . . 1 1 Propulsion 5 | . . . . 2 3 Utility 1 | . . . . . 1 Weapon 11 | . . . . 6 5 Highest Loss Streak 6 | . . . . 6 5 Average Slot Usage (%) 91 | . 100 77 90 93 81 Engine 8 | . 14 11 11 5 4 Core 1 | . . . . 2 1 Treads 18 | . 20 22 22 17 15 Leg 1 | . 7 . . . . Device 10 | . 14 11 10 10 7 Storage 9 | . 14 11 11 9 7 Processor 10 | . . . 5 14 15 Protection 1 | . . . 1 . 5 Energy Gun 10 | . 12 11 13 8 9 Energy Cannon 4 | . 12 11 8 . 2 Ballistic Gun 12 | . 2 . 5 22 4 Naked Turns . | . . . . . . Heaviest Build 60 | 12 14 14 23 47 60 Greatest Support 63 | 20 46 46 46 43 63 Greatest Overweight (x) 19 | 3 . . . 1 19 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 12 | 6 6 6 6 12 12 Average Capacity 7 | 5 6 6 6 7 12 Most Carried 9 | 3 6 6 6 9 9 Average Carried 6 | 1 5 6 5 7 6 Final Capacity 12 | 6 6 6 6 12 12 Final Carried 9 | 3 6 6 6 9 7 Class Distribution -------------------- 38% | Scavenger-Skirmisher 25% | Mutant 10% | Scavenger-Mutant 9% | Commander-Skirmisher 7% | Commander-Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Skirmisher | -9/Storage Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 1109 | 87 . . 358 595 69 Remotely 173 | . . . . 173 . Salvage Created 1837 | 15 . . 407 1209 206 Parts 108 | 5 . . 29 69 5 Haulers Intercepted 5 | . . . 2 3 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 36 | . . . 6 26 4 Guns 34 | . . . 6 24 4 Cannons 2 | . . . . 2 . Classes Destroyed 9 | 1 . . 5 2 1 Worker 1 | . . . 1 . . Builder 2 | . . . . 2 . Tunneler 1 | 1 . . . . . Hauler 5 | . . . 2 3 . Swarmer 6 | . . . . 6 . Grunt 19 | . . . 4 12 3 Brawler 1 | . . . . . 1 Duelist 2 | . . . 1 1 . Sentry 9 | . . . 2 7 . Best Kill Streak 14 | 1 . . 5 14 3 Combat Bots Only 12 | . . . 3 12 3 Max Kills in Single Turn 2 | 1 . . 2 2 2 Gunslinging 1 | . . . . 1 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 2540 | . . . 218 1330 992 Core 485 | . . . . 195 290 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 100 . 100 64 . Volleys Fired 104 | 5 . . 17 65 17 Largest 4 | 2 . . 3 4 4 Hottest 160 | 40 . . 128 160 160 Shots Fired 286 | 10 . . 49 188 39 Gun 274 | 10 . . 42 184 38 Cannon 12 | . . . 7 4 1 Launcher . | . . . . . . Special . | . . . . . . Kinetic 182 | 10 . . 15 143 14 Thermal 89 | . . . 34 30 25 Explosive . | . . . . . . Electromagnetic 15 | . . . . 15 . Robot Hit Streak 37 | 5 . . 13 21 37 Robot Miss Streak 3 | 2 . . 1 3 1 Penetration Max . | . . . . . . Secondary Targets 7 | . . . . 6 1 Max Gunslinging Chain 2 | . . . . 2 1 Shots Hit Robots 225 | 8 . . 31 145 41 Core Hits 98 | 2 . . 18 67 11 Critical Hits 2 | . . . . 2 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks 3 | . . . . . 3 Impact . | . . . . . . Slashing 3 | . . . . . 3 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3333 | 72 . . 405 2201 655 Guns 3084 | 72 . . 336 2117 559 Cannons 144 | . . . 69 48 27 Explosions 34 | . . . . 34 . Melee 69 | . . . . . 69 Ramming 2 | . . . . 2 . Kinetic 1939 | 72 . . 65 1666 136 Thermal 1090 | . . . 340 300 450 Explosive . | . . . . . . Electromagnetic 233 | . . . . 233 . Impact . | . . . . . . Slashing 69 | . . . . . 69 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 2 | . . . . 2 . Kicked . | . . . . . . Crushed 2 | . . . . 2 . Highest Temperature 644 | . . . 198 644 600 Average Temperature 145 | . . . 60 134 315 Received Heat Transfer 1383 | . . . 78 711 594 Effects 39 | . . . . 12 27 Shutdowns 5 | . . . . 2 3 Energy Bleed 3 | . . . . . 3 Interference 13 | . . . . 5 8 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 6 | . . . . 2 4 Damage (major) 7 | . . . . 3 4 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 1 1 Heat Transferred 2262 | . . . 756 618 888 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 508 | 5 21 7 330 508 192 Average Influence 166 | 1 7 7 172 237 151 Maximum Alert Level 2 | . . . 1 2 . Low Security (%) 68 | 100 100 100 60 50 100 Level 1 20 | . . . 39 24 . Level 2 10 | . . . . 25 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . . . 2 6 1 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 3 | . . . 1 2 . Assault . | . . . . . . Garrison 5 | . . . 1 4 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 5 | . . . 2 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 1 . 16 34 7 Peak Tracking Total 6 | . 1 . 4 6 4 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 3 | . 1 . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 5 | . . . 5 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 4 | . . . 2 2 . Max in Single Turn 1 | . . . 1 1 . Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 10 | . 1 . 3 5 1 Terminals 6 | . 1 . 3 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 1 1 Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 40 | . 3 . 14 19 4 Successful 26 | . 1 . 8 13 4 Failed 14 | . 2 . 6 6 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 30 | . 3 . 14 13 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . . . . 2 4 Scanalyzers 2 | . . . . 2 . Garrison Access 2 | . . . . 2 . Terminal Hacks 17 | . 1 . 8 8 . Prototype ID Bank 3 | . . . 1 2 . Branch Access Points 2 | . . . 1 1 . Emergency Access Points 2 | . . . 1 1 . Repair Station Index 1 | . . . . 1 . Garrison Index 1 | . . . 1 . . Alert Level 1 | . . . . 1 . Unreport Threat 2 | . . . 2 . . Locate Traps 2 | . . . . 2 . Disarm Traps 1 | . . . 1 . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 6 | . . . . 2 4 Recycle Component 1 | . . . . . 1 Process 1 | . . . . . 1 Report Inventory 1 | . . . . 1 . Retrieve Matter 1 | . . . . . 1 Retrieve Components 2 | . . . . 1 1 Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 1 . 3 4 1 Full Trace Events 2 | . 1 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . . . 1 Recycled Matter 159 | . . . . . 159 Retrieved Matter 159 | . . . . . 159 Retrieved Components 3 | . . . . 3 . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies 10 | . . . 10 . . Largest Group 10 | . . . 10 . . Highest-Rated Group 88 | . . . 88 . . Highest-Rated Ally 16 | . . . 16 . . Total Orders . | . . . . . . Ally Attacks 90 | . . . 90 . . Total Damage 794 | . . . 794 . . Kills 11 | . . . 11 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 2011 | 93 271 12 519 859 257 Spaces Moved 971 | 56 176 8 279 364 88 Core 14 | 12 . . . . 2 Treads 857 | . 120 8 279 364 86 Legs 100 | 44 56 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 145 160 Average Speed 160 | 119 147 160 160 161 208 Slowest Speed 1000 | 200 160 160 160 180 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 3 34 1 52 37 3 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 1213 | 70 186 7 316 510 124 Wait 37 | . . . 8 25 4 Move 966 | 55 175 7 278 363 88 Hop . | . . . . . . Pick Up 17 | 2 3 . 1 9 2 Fast Attach 32 | 7 4 . 3 15 3 Attach 7 | . . . 1 3 3 Detach . | . . . . . . Swap 21 | 1 2 . 4 13 1 Drop 22 | . 2 . 4 15 1 Fire 104 | 5 . . 17 65 17 Melee 3 | . . . . . 3 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . . 2 . Escape Stasis 2 | . . . . . 2 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 14) 365 | -10/Materials | Entered another Materials area 365 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 365 | -9/Materials | Discovered new exit (range 7) 377 | -9/Materials | Entered Storage 451 | -9/Storage | Identified exit to Recycling 454 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 753 | -9/Storage | Garrison activated, responded to threat 876 | -9/Storage | Discovered new exit (range 12) 894 | -9/Storage | Identified exit to Materials 896 | -9/Storage | Entered Materials 896 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1316 | -8/Materials | Garrison activated, responded to threat 1417 | -8/Materials | Garrison activated, responded to threat 1518 | -8/Materials | Destroyed 12 combat bots 1533 | -8/Materials | Lost 6 parts (1p5w) 1651 | -8/Materials | Discovered new exit (range 14) 1754 | -8/Materials | Identified exit to Factory 1755 | -8/Materials | Entered Factory 1755 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1885 | -7/Factory | Lost 5 parts (1p1n3w) 2012 | -7/Factory | Self-destructed Last Messages --------------- Hpw. Tractor Beam (5) >>Retrieve(Matter) Matter ejected: 159 01921_ ALERT: Suspicious activity at Recycling Unit F003. Dispatching Investigation squad. 01931_ Acquired Hcp. Storage Unit. 01970_ Triggered Stasis Trap. 01970_ A bubble of rippling energy engulfs the area. 01970_ Field strength at 70. 01972_ Field strength at 40. 01973_ Field strength at 10. 01974_ Stasis field depleted. 01988_ Adv. Beam Rifle destroyed. 01990_ Imp. Treads destroyed. 01998_ Med. Armor Plating destroyed. 02004_ Hvy. Ion Cannon destroyed. 02004_ K-01 Serf cleans the Fabricator. 02006_ Broken Lgt. Treads destroyed. 02008_ K-01 Serf cleans the Fabricator. 02012_ K-01 Serf cleans the Matter Pump. 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"?? ???????????????? | | ????????????????????????? ?? ??????????????? | | ????????????????????????? ??? ????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????##+#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalPrecisionHumpback Manual? 0 Play Time 00:20:53 Cumulative 128.1 hours Start 2020.06.01 @ 07:41:20 End 2020.06.01 @ 08:04:13 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 55 Rogue 25 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 42 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0dc245b2-28b9-498f-b89f-282c02b5441f