Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 09:34:55 Player: gabr Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (90) 450 Value Destroyed (2703) 2703 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1167) 1167 TOTAL SCORE: 7220 Bonus ------- High Alert Combat Kills 132 Follower Combat Kills 35 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 228/300 Energy 160/160 System Corruption 4% Temperature Cool (0) Movement Hovering (60) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Gravmag System Improved Flight Unit > --- UTILITY (4) ------ Improved Heat Sink Terrain Scan Processor Relay Coupler [Grunt] (10) > --- WEAPON (2) ------- Remote Datajack > --- INVENTORY (5) ---- Improved Terrain Scanner Particle Gun Field Laser Concussive RPG (1) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Terrain Scanner Improved Terrain Scanner Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Field Laser High-powered Shotgun > --- INVENTORY -------- Improved Ion Engine Improved Flight Unit Field Laser Improved Assault Rifle Improved Assault Rifle [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Terrain Scan Processor Hackware Relay Coupler [Grunt] Protection Weapon Shielding Weapon Improved Assault Rifle Energy Gun Field Laser Ballistic Gun Improved Assault Rifle Launcher Concussive RPG Special Weapon Remote Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Slots Evolved 4 | . . 2 . . . 2 . Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 2 | . . . . . . 2 . Weapon . | . . . . . . . . Parts Attached 80 | 2 14 22 1 . 2 17 22 Power 9 | . 2 2 1 . . 2 2 Engine 5 | . 1 2 1 . . 1 . Core 4 | . 1 . . . . 1 2 Reactor . | . . . . . . . . Propulsion 28 | . 5 11 . . . 6 6 Treads 4 | . 2 2 . . . . . Leg 4 | . 2 . . . . . 2 Wheel 5 | . 1 4 . . . . . Hover 2 | . . . . . . . 2 Flight 13 | . . 5 . . . 6 2 Utility 15 | . 3 4 . . 1 5 2 Device 10 | . 1 2 . . 1 5 1 Storage . | . . . . . . . . Processor 1 | . 1 . . . . . . Hackware 1 | . . . . . . . 1 Protection 3 | . 1 2 . . . . . Artifact . | . . . . . . . . Weapon 28 | 2 4 5 . . 1 4 12 Energy Gun 10 | 2 2 . . . . 1 5 Energy Cannon . | . . . . . . . . Ballistic Gun 16 | . 2 5 . . 1 3 5 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . Corrupted Parts 5 | . 5 . . . . . . System Corruption 22 | . 22 . . . . . . Parts Lost 23 | . 1 2 . . 1 4 15 Power 2 | . . . . . . . 2 Propulsion 10 | . 1 . . . . 1 8 Utility 5 | . . 2 . . . 2 1 Weapon 6 | . . . . . 1 1 4 Highest Loss Streak 4 | . 1 1 . . 1 2 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 80 92 100 100 100 98 69 Engine 5 | . 1 8 11 11 11 5 . Core 3 | . 9 2 . . . 4 5 Treads 1 | . 3 4 . . . . . Leg 3 | . 16 . . . . . 3 Wheel 4 | . 1 15 . . . . . Flight 25 | . . 17 44 44 44 35 22 Device 12 | . 12 6 11 11 11 25 9 Processor 9 | . 7 11 11 11 11 9 9 Protection 1 | . 3 3 . . . . . Energy Gun 4 | . 18 . . . . 3 5 Ballistic Gun 15 | . 4 22 22 22 22 13 9 Naked Turns . | . . . . . . . . Heaviest Build 19 | 4 12 19 17 14 14 16 13 Greatest Support 92 | 3 46 92 20 20 20 24 25 Greatest Overweight (x) 5 | 1 3 5 . . . . 3 Average Overweight (x) . | . 1 . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 5 5 Average Carried 3 | . 1 4 4 5 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 4 5 4 Class Distribution -------------------- 26% | Scavenger-Scout 25% | Scavenger-Mutant 20% | Scout 15% | Sprinter 12% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -9/Exiles Scout | -8/Mines Scavenger-Scout | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Gar Matter Collected 2213 | 134 200 677 58 . 234 522 388 Remotely . | . . . . . . . . Salvage Created 3364 | . 393 1441 83 . 214 798 435 Parts 215 | . 18 102 12 . 20 43 20 Haulers Intercepted 4 | . . 3 . . . 1 . Recyclers Shooed 7 | . 1 3 . . 1 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 60 | . 2 24 3 . 6 15 10 Guns 60 | . 2 24 3 . 6 15 10 Classes Destroyed 15 | . 5 6 . . 1 2 1 Worker 7 | . 3 4 . . . . . Builder 3 | . 1 2 . . . . . Tunneler 5 | . . 1 2 . 2 . . Hauler 4 | . . 3 . . . 1 . Recycler 6 | . 2 2 . . . 2 . Mechanic 1 | . . 1 . . . . . Watcher 4 | . 1 1 . . . 2 . Swarmer 15 | . . 5 3 . 3 4 . Cutter 2 | . . . . . . 2 . Grunt 23 | . 2 11 . . 2 2 6 Brawler 1 | . . 1 . . . . . Duelist 1 | . . . . . 1 . . Sentry 11 | . . 7 . . . 4 . Hunter 4 | . . . . . . 3 1 Programmer 3 | . . . . . . . 3 Best Kill Streak 8 | . 3 8 3 . 3 7 4 Combat Bots Only 7 | . 1 7 3 . 3 5 4 Max Kills in Single Turn 2 | . 1 1 2 . 1 1 2 Gunslinging 1 | . . . . . . . 1 Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Hostile Shots Fired 339 | . 20 81 11 . 19 93 115 Missed 108 | . 3 26 4 . 8 35 32 Damage Taken 3264 | . 232 639 56 . 141 770 1426 Core 867 | . 119 148 8 . 33 184 375 Absorbed by Shields 12 | . . 12 . . . . . Redirected to Shielding 50 | . 17 33 . . . . . Core Remaining (%) 68 | 100 52 . . . 52 . . Volleys Fired 291 | . 39 90 9 . 21 65 67 Largest 2 | . 1 2 2 . 2 2 2 Hottest 91 | . 65 46 46 . 46 88 91 Shots Fired 502 | . 40 180 18 . 41 127 96 Gun 499 | . 40 180 18 . 41 127 93 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special 3 | . . . . . . . 3 Kinetic 414 | . 2 180 18 . 41 108 65 Thermal 57 | . 10 . . . . 19 28 Explosive . | . . . . . . . . Electromagnetic 28 | . 28 . . . . . . Robot Hit Streak 24 | . 6 24 3 . 14 14 11 Robot Miss Streak 4 | . 2 3 3 . 1 4 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . . . . . . 1 2 Max Gunslinging Chain 1 | . . . . . . 1 1 Shots Hit Robots 333 | . 29 126 9 . 29 82 58 Core Hits 147 | . 15 53 5 . 11 40 23 Critical Kills 3 | . . . . . . 1 2 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . 2 . . . . 2 2 Burn 2 | . 1 . . . . 1 . Destroy 3 | . . . . . . 1 2 Corrupt 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5504 | . 408 2004 152 . 433 1242 1265 Guns 5504 | . 408 2004 152 . 433 1242 1265 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4675 | . . 2004 152 . 433 1073 1013 Thermal 530 | . 109 . . . . 169 252 Explosive . | . . . . . . . . Electromagnetic 299 | . 299 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 24 | . 24 . . . . . 4 Average Corruption 14 | . 18 . . . . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . 15 . . . . . 2 Message Errors 4 | . 3 . . . . . 1 Matter Fused 3 | . 3 . . . . . . Heat Flow Errors 2 | . 2 . . . . . . Energy Discharges 2 | . 2 . . . . . . Data Loss (minor) 2 | . 2 . . . . . . Data Loss (major) 1 | . . . . . . . 1 Misfires 2 | . 2 . . . . . . Weapon Failures 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 9 | . . . . . . . 9 Projectiles . | . . . . . . . . Explosions 9 | . . . . . . . 9 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 154 | . . . . . . . 154 Shots 1 | . . . . . . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 235 | . 158 63 15 . 33 235 119 Average Temperature 34 | . 39 13 11 . 13 69 41 Received Heat Transfer 1051 | . 165 238 . . 81 90 477 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . 3 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . . 2 1 Heat Transferred 1295 | . 333 . . . . 444 518 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Peak Influence 524 | . 92 504 253 . 140 361 524 Initial 234 | . . . 173 . . . 234 Average 179 | . 48 255 241 . 37 152 376 Maximum Alert Level 2 | . . 2 1 . . 1 2 Low Security (%) 56 | 100 100 44 3 . 100 51 . Level 1 30 | . . 32 96 . . 48 60 Level 2 12 | . . 22 . . . . 39 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . 3 . . . 3 . Investigation 1 | . . . . . . 1 . Extermination . | . . . . . . . . Reinforcement 5 | . . 3 . . . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Distress Signals 5 | . . 4 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 92 | . 4 37 3 . 6 20 22 Peak Tracking Total 6 | . 3 5 3 . 3 6 6 Tactical Retreats 3 | . . 1 . . . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Traps Triggered 2 | . 1 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Gar Machines Disabled 5 | . . . . . . 2 3 Max in Single Turn 2 | . . . . . . 1 2 Garrison Relay 1 | . . . . . . . 1 Phase Generator 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Machines Accessed 5 | . . 1 . 1 . 2 1 Terminals 2 | . . . . . . 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 9 | . . 2 . 1 . 4 2 Successful 4 | . . 2 . 1 . 1 . Failed 5 | . . . . . . 3 2 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 4 | . . . . 1 . 3 . Terminals 5 | . . . . . . 3 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 1 | . . . . 1 . . . Derelict Proto ID Bank 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . . . . 1 1 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Gar Used RIF Installer 1 | . . . . . . . 1 Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 formatsys_high 1 | . . . . . . . 1 Relay Couplers Released 4 | . . . . . . . 4 Machine Destruction 4 | . . . . . . . 4 Attached 1 | . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 16 | . . . . . . . 16 Highest-Rated Ally 16 | . . . . . . . 16 Total Orders . | . . . . . . . . Ally Attacks 6 | . . . . . . . 6 Total Damage 45 | . . . . . . . 45 Kills 1 | . . . . . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Gar Turns Passed 3531 | 30 531 896 101 91 619 716 547 Spaces Moved 2885 | 46 264 718 155 293 531 473 405 Core 233 | 46 182 1 . . . . 4 Treads 76 | . 40 36 . . . . . Legs 49 | . 1 . . . . . 48 Wheels 353 | . 41 312 . . . . . Hover 90 | . . . . . . . 90 Flight 2084 | . . 369 155 293 531 473 263 Fastest Speed 29 | 50 50 31 31 31 31 29 29 Average Speed 53 | 58 149 64 31 31 31 30 50 Slowest Speed 300 | 100 200 300 31 31 31 34 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 6 | . . 1 . . 1 4 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 2 41 55 45 66 75 38 30 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 72 | . . . . . . . 72 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 72 | . . . . . . . 72 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Total 4378 | 48 358 986 189 292 943 913 649 Wait 1065 | . 33 127 21 . 390 347 147 Move 2866 | 45 263 715 154 292 528 464 405 Hop 6 | . . 1 . . 1 4 . Pick Up 15 | . 2 7 2 . . 4 . Fast Attach 50 | 2 13 14 . . . 7 14 Attach 15 | . 1 3 . . 1 4 6 Detach 16 | 1 5 3 . . . 2 5 Swap 15 | . . 5 1 . 1 6 2 Drop 39 | . 2 21 2 . 1 10 3 Fire 291 | . 39 90 9 . 21 65 67 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -9/Exiles -8/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 31 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 15) 183 | -10/Materials | System corruption reached 10% 510 | -10/Materials | Discovered new exit (range 16) 562 | -10/Materials | Entered another Materials area 562 | -9/Materials | Evolved 2 slots: Propulsion x2 592 | -9/Materials | Discovered new exit (range 16) 969 | -9/Materials | Build established: Scavenger-Mutant 993 | -9/Materials | Discovered new exit (range 10) 1273 | -9/Materials | Destroyed 7 combat bots 1402 | -9/Materials | Build established: Sprinter 1458 | -9/Materials | Entered Mines 1557 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1558 | -9/Mines | Discovered new exit (range 5) 1559 | -9/Mines | Entered Exiles 1567 | -9/Exiles | Met 8R-AWN 1572 | -9/Exiles | Met EX-HEX 1584 | -9/Exiles | Met EX-BIN 1588 | -9/Exiles | Aligned with FarCom system 1588 | -9/Exiles | Given EX-Vault access code 1595 | -9/Exiles | Opened EX-Vault 1611 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1621 | -9/Exiles | Met EX-DEC 1645 | -9/Exiles | Discovered new exit (range 11) 1650 | -9/Exiles | Entered Mines 1950 | -8/Mines | Build established: Scout 2092 | -8/Mines | Discovered new exit (range 14) 2269 | -8/Mines | Entered Materials 2269 | -8/Materials | Evolved 2 slots: Utility x2 2576 | -8/Materials | Build established: Scavenger-Scout 2984 | -8/Materials | Identified exit to Garrison 2985 | -8/Materials | Entered Garrison 3040 | -8/Garrison | Installed Relay Interface Framework 3056 | -8/Garrison | Phase Generator disabled 3095 | -8/Garrison | Triggered checkpoint 3123 | -8/Garrison | Core integrity fell below 50% 3196 | -8/Garrison | Lost 4 parts (3n1u) 3216 | -8/Garrison | Garrison Relay disabled 3294 | -8/Garrison | Core integrity fell below 20% 3330 | -8/Garrison | Triggered checkpoint 3455 | -8/Garrison | Lost 4 parts (3n1w) 3511 | -8/Garrison | Triggered checkpoint 3524 | -8/Garrison | Triggered checkpoint 3532 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03493_ Jacked G-47 Trooper... >>formatsys_high Rerouting network defenses. Erasing system data. Installing primary routines, ETC: 6. [Achievement: Assimilation Complete] 03498_ ZE7GUMHRMC X:JNCC>WNX9 03499_ Trooper 3a reactivates. 03511_ Slug penetrates Garrison Door. 03511_ Beams of light sweep through the air. An alarm sounds. 03515_ Slug penetrates G-47 Trooper. 03516_ G-47 Trooper destroyed. 03519_ Slug penetrates G-50 Soldier. 03524_ C-30 ARC bursts open, deploying its payload. 03524_ S-10 Pest unfolds itself. 03524_ Beams of light sweep through the air. An alarm sounds. 03525_ Trooper 3a heat short circuits Aluminum Leg. 03525_ Trooper 3a destroyed. 03528_ Gauss Rifle destroyed. 03531_ Gravmag System destroyed. 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Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Challenges ------------ None Game ------ Seed MicrowarpImprinterDiverter Manual? 0 Play Time 00:33:13 Cumulative 60.8 hours Start 2024.04.07 @ 09:02:33 End 2024.04.07 @ 09:34:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 138 Rogue 138 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 40 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11a2ee0e-d479-463a-bc7b-eff4a53727eb