Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.03 @ 19:19:08 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (46) 230 Value Destroyed (1036) 1036 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 2911 Bonus ------- High Alert Combat Kills 25 Cogmind --------- Core Integrity 409/550 Matter 76/300 Energy 75/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Medium Storage Unit Improved Terrain Scanner Seismic Analyzer Improved Targeting Computer > --- WEAPON (2) ------- EM Pulse Gun > --- INVENTORY (12) --- Titanium Leg Advanced Sensor Array Improved Utility Shielding Hacking Suite Improved Assault Rifle Improved Assault Rifle High-powered Shotgun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Improved Terrain Scanner Seismic Analyzer Improved Targeting Computer > --- WEAPON ----------- Improved Assault Rifle High-powered Shotgun > --- INVENTORY -------- Titanium Leg Advanced Sensor Array Improved Utility Shielding Hacking Suite EM Pulse Gun Improved Assault Rifle Improved Assault Rifle High-powered Shotgun High-powered Shotgun High-powered Shotgun [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Seismic Analyzer Weapon High-powered Shotgun Energy Gun EM Pulse Gun Ballistic Gun High-powered Shotgun Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 25 | 6 2 12 5 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . 3 1 Treads . | . . . . Leg 6 | 2 . 3 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 1 3 1 Device 1 | . . 1 . Storage 3 | 1 1 1 . Processor 2 | . . 1 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 11 | 2 1 5 3 Energy Gun 3 | 2 . . 1 Energy Cannon . | . . . . Ballistic Gun 8 | . 1 5 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 11 | . 1 2 8 Power 1 | . . . 1 Propulsion 4 | . . 1 3 Utility . | . . . . Weapon 6 | . 1 1 4 Highest Loss Streak 8 | . 1 1 8 Average Slot Usage (%) 95 | . 88 99 91 Engine 11 | . 14 11 6 Leg 23 | . 28 21 23 Device 8 | . . 11 9 Storage 20 | . 17 22 18 Processor 9 | . . 11 18 Energy Gun 6 | . 23 1 . Ballistic Gun 16 | . 4 20 16 Naked Turns . | . . . . Heaviest Build 28 | 13 21 28 28 Greatest Support 49 | 20 20 32 49 Greatest Overweight (x) 1 | 1 1 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 6 10 12 12 Average Capacity 9 | 5 6 11 12 Most Carried 12 | 6 6 12 11 Average Carried 8 | 4 5 10 9 Final Capacity 12 | 6 10 12 12 Final Carried 12 | 6 6 12 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 694 | 260 10 360 64 Remotely . | . . . . Salvage Created 1414 | 201 286 797 130 Parts 97 | 15 12 63 7 Haulers Intercepted 2 | . . 2 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 33 | . 6 21 6 Guns 33 | . 6 21 6 Classes Destroyed 12 | 2 2 8 . Worker 2 | . . 2 . Builder 1 | . . 1 . Tunneler 5 | 5 . . . Hauler 2 | . . 2 . Recycler 1 | 1 . . . Operator 1 | . . 1 . Watcher 1 | . 1 . . Swarmer 12 | . . 9 3 Grunt 15 | . 6 7 2 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 4 | . . 3 1 Best Kill Streak 7 | 5 4 7 3 Combat Bots Only 6 | . 4 6 3 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1959 | . 248 715 996 Core 352 | . 47 164 141 Absorbed by Shields . | . . . . Core Remaining (%) 80 | 100 81 59 . Volleys Fired 117 | 10 25 55 27 Largest 2 | 2 2 2 2 Hottest 90 | 90 90 60 65 Shots Fired 215 | 16 48 107 44 Gun 215 | 16 48 107 44 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 148 | . 1 104 43 Thermal 28 | 6 22 . . Explosive . | . . . . Electromagnetic 39 | 10 25 3 1 Robot Hit Streak 10 | 6 7 10 6 Robot Miss Streak 7 | 3 2 7 4 Penetration Max . | . . . . Secondary Targets 7 | . . 4 3 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 145 | 10 31 73 31 Core Hits 68 | 6 13 35 14 Critical Hits 2 | . . 1 1 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2401 | 153 474 1150 624 Guns 2401 | 153 474 1150 624 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1750 | . . 1138 612 Thermal 228 | 62 166 . . Explosive . | . . . . Electromagnetic 423 | 91 308 12 12 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 275 | 120 275 9 8 Average Temperature 96 | 48 118 3 4 Received Heat Transfer 651 | . 135 120 396 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 666 | 185 481 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 601 | 30 221 601 325 Initial 190 | . 19 92 190 Average 234 | 13 140 314 252 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 44 | 100 88 17 42 Level 1 39 | . 11 55 57 Level 2 15 | . . 27 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 3 2 . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 4 | . 2 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 3 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 56 | . 11 27 18 Peak Tracking Total 10 | . 4 6 10 Tactical Retreats 4 | . . 3 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . 1 1 1 Terminals 2 | . . 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 2 2 5 Successful 4 | . . 2 2 Failed 5 | . 2 . 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 6 | . . 2 4 Terminals 7 | . . 2 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . . 2 2 Terminals 4 | . . 2 2 Track 2 | . . 1 1 Botnet 2 | . . 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 1 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1443 | 183 288 823 149 Spaces Moved 814 | 120 163 478 53 Core 5 | 5 . . . Treads . | . . . . Legs 809 | 115 163 478 53 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 126 Average Speed 125 | 117 127 126 126 Slowest Speed 150 | 120 150 150 130 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 5 44 41 7 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1023 | 143 195 594 91 Wait 31 | . 3 22 6 Move 811 | 119 162 477 53 Hop . | . . . . Pick Up 26 | 8 2 16 . Fast Attach 8 | 4 1 3 . Attach 12 | 2 1 4 5 Detach 1 | . . 1 . Swap 5 | . . 5 . Drop 12 | . 1 11 . Fire 117 | 10 25 55 27 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 184 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 4) 318 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 16) 472 | -10/Materials | Entered another Materials area 472 | -9/Materials | Evolved 2 slots: Utility x2 869 | -9/Materials | Discovered new exit (range 14) 1171 | -9/Materials | Discovered new exit (range 15) 1295 | -9/Materials | Entered another Materials area 1295 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1444 | -8/Materials | Self-destructed Last Messages --------------- 01394_ Destroyed Aluminum Leg. 01397_ K-01 Serf collects debris. 01398_ Hpw. Shotgun destroyed. 01400_ K-01 Serf collects debris. 01401_ Ion Engine destroyed. 01401_ Imp. Assault Rifle destroyed. 01403_ K-01 Serf collects debris. 01412_ G-47 Trooper destroyed. 01412_ Switching to secondary target: Y-45 Defender. 01415_ K-01 Serf cleans the Recycling Unit. 01421_ G-47 Trooper destroyed. 01421_ Switching to secondary target: Y-45 Defender. 01422_ Acquired 52 matter. 01422_ Hpw. Shotgun destroyed. 01440_ Titanium Leg destroyed. 01441_ C-30 ARC bursts open, deploying its payload. 01441_ S-10 Pest unfolds itself. 01441_ Y-45 Defender destroyed. 01441_ Switching to secondary target: G-47 Trooper. 01444_ Hpw. Shotgun destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | #################???#??####?##?#?????????????????? | | #?# = #?? ? ???###?#??#????????????? | | ??# ##? ? ?? #??#?????????????????? | | ??# """ """ ##? ? ? ?? #???#??? ????????????? | | ??# "T" """ """ ##?? ??? ???????? ?????????????? | | ?## """ """ """ #? ? ? ? ##? ? ?? ??????????? | | #?# #?#######+### #??????????????????? | | ??#######+#######? ?# # ??#?#??????????????? | | ???### ##?# # #??????? ? ????????? | | ??#??# #????? ?+ # # ? ?????????????? | | ?????# #### ?? ?# !%! # # ???? ?? ????????? | | ???#?######+#####?????? ! # #??? ?? ???????????? | | ??#???# # ? ?###@##?????"???"???????????? | | ????#?# #??#?##?#g###??? ?"???""?????????? | | ??????# #########g#?# #????? 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""? ??#?????????? | | #???#?###############??# #? ??"?##??????????? | | ??????????? ##?#####???# #? ?? ????????????? | | ?????? ? ?#####?#????# ##?#???????????????? | | ??????????? #????##??#?# ? ????????????????? | | ??????????????#?? ?? ?? % ? ??????????????? | | ??????????? ???? ?###??##+# ??????????????? | | ????? ? ??? #??#?##?? ? ? ##???????????????? | | ?????????? ?????? ???? ?? ? #????????????????? | | ????????????#???? ? ???? ?##+##?????????????????? | | ????????????????"??? ?"?"????????????????????????? | | ???????????????????#?????????????????????????????? | | ???????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Evasion (%) 40 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OverloadBottomlessGravjet Manual? 0 Play Time 00:12:00 Cumulative 197.4 hours Start 2021.05.03 @ 19:04:58 End 2021.05.03 @ 19:19:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 304 Rogue 300 Adventurer 0 Explorer 4 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 80 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2cef0254-f721-4e02-91fd-37ab19bae4d4