Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.17 @ 18:31:35 Player: tthaar Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (129) 645 Value Destroyed (4503) 4503 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 8348 Bonus ------- High Alert Combat Kills 100 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 270/300 Energy 243/280 System Corruption 5% Temperature Warm (188) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Medium Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Hardened Medium Armor Plating Hacking Suite > --- WEAPON (2) ------- Shock Rifle Advanced Beam Cannon > --- INVENTORY (10) --- Deuterium Engine Improved Heat Sink Huge Storage Unit Improved Sensor Array Improved Light Armor Plating Drone Bay (2/2) Assault Cannon Guided Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Hacking Suite Drone Bay > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Armored Treads Carbon-fiber Leg Carbon-fiber Leg Visual Processing Unit Drone Bay Cooled Particle Cannon Flak Cannon Guided Missile Launcher [Rating: 39] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Guided Missile Launcher Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 3 | . . 1 . 2 . . Weapon . | . . . . . . . Parts Attached 78 | 6 13 16 10 15 5 13 Power 8 | 1 2 3 1 . 1 . Engine 6 | 1 1 3 1 . . . Core 2 | . 1 . . . 1 . Reactor . | . . . . . . . Propulsion 26 | 2 4 6 2 5 1 6 Treads 16 | . . 3 2 5 1 5 Leg 9 | 2 4 2 . . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . 1 . . . . Utility 19 | 1 3 2 . 6 3 4 Device 7 | . 1 1 . 2 2 1 Storage 4 | 1 1 1 . . . 1 Processor 4 | . 1 . . 1 1 1 Hackware 1 | . . . . 1 . . Protection 3 | . . . . 2 . 1 Artifact . | . . . . . . . Weapon 25 | 2 4 5 7 4 . 3 Energy Gun 8 | . 1 3 3 . . 1 Energy Cannon 3 | . . . 1 2 . . Ballistic Gun 8 | 2 2 1 2 1 . . Ballistic Cannon 3 | . . . . 1 . 2 Launcher 3 | . 1 1 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 3 1 . . Parts Lost 24 | . 3 8 1 2 7 3 Power 3 | . . 1 . . 1 1 Propulsion 11 | . 2 5 . . 3 1 Utility 2 | . . . . 1 1 . Weapon 8 | . 1 2 1 1 2 1 Highest Loss Streak 4 | . 2 4 1 1 4 1 To Critical Strikes 1 | . . . . . . 1 Average Backups 8 | 1 7 7 9 8 8 7 Power 1 | . 1 . 1 1 1 . Propulsion . | . 1 . . 1 1 . Utility 3 | . 1 3 4 2 3 4 Weapon 2 | . 2 2 3 2 2 2 Tool/Special . | . . . . . . . Unused Backups 15 | . 2 1 3 1 . 8 Power 4 | . 1 1 1 . . 1 Propulsion 1 | . . . . 1 . . Utility 9 | . . . 2 . . 7 Weapon 1 | . 1 . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 94 89 98 99 90 98 Engine 8 | . 12 8 11 9 3 5 Core 2 | . 1 2 . . 5 3 Treads 17 | . . . 33 27 18 25 Leg 8 | . 27 22 . . . . Device 8 | . 4 8 10 10 9 7 Storage 10 | . 14 11 11 9 9 9 Processor 11 | . 5 11 11 9 16 17 Hackware 4 | . . . . 8 9 9 Protection 1 | . . . . 7 1 1 Energy Gun 2 | . 1 10 6 . . . Energy Cannon 5 | . . . 3 8 10 9 Ballistic Gun 9 | . 26 10 9 7 1 . Ballistic Cannon 2 | . . . . . 5 6 Peak Build Rating 39 | 6 11 16 23 39 36 35 Average Rating 21 | 5 7 13 18 29 32 29 On Entrance 17 | . 6 11 16 20 36 32 Avg Prop Armor Cover (%) 5 | . . 4 . . . 6 Naked Turns . | . . . . . . . Heaviest Build 39 | 13 22 25 29 36 33 39 Greatest Support 84 | 20 20 60 60 84 84 60 Greatest Overweight (x) 8 | 1 1 8 . . 7 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 10 10 25 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 2 10 10 10 10 10 10 Average Carried 8 | 1 7 7 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 2 9 9 10 10 9 9 Class Distribution -------------------- 53% | Scavenger-Mutant 34% | Mutant 12% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Sto Mat Gar Mat Matter Collected 2893 | 230 581 335 396 265 551 535 Remotely . | . . . . . . . Salvage Created 4164 | . 621 562 664 759 630 928 Parts 237 | . 37 36 43 45 38 38 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 5 | . 1 1 1 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Combat Hostiles Destroyed 103 | . 17 14 19 19 18 16 Guns 43 | . 12 12 11 3 4 1 Cannons 35 | . . . 1 9 13 12 AOE 23 | . 5 2 7 7 . 2 Classes Destroyed 14 | . 5 2 2 1 2 2 Worker 7 | . 2 . 2 1 . 2 Builder 6 | . 2 . 1 . . 3 Hauler 1 | . . . . . . 1 Recycler 3 | . . . . . . 3 Mechanic 1 | . . . 1 . . . Operator 2 | . . . 2 . . . Watcher 6 | . 2 1 1 1 . 1 Swarmer 18 | . 3 4 3 3 3 2 Cutter 2 | . . . . . 2 . Grunt 59 | . 14 2 13 12 8 10 Brawler 4 | . . 1 . 1 . 2 Sentry 16 | . . 7 3 2 2 2 Hunter 1 | . . . . 1 . . Programmer 3 | . . . . . 3 . Best Kill Streak 9 | . 4 4 7 9 6 6 Combat Bots Only 8 | . 3 4 5 8 6 3 Max Kills in Single Turn 4 | . 3 2 3 2 1 4 Gunslinging . | . . . . . . . Exploded 3 | . 3 1 2 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Hostile Shots Fired 541 | . 89 94 65 69 131 93 Missed 150 | . 29 22 23 18 33 25 Hits 391 | . 60 72 42 51 98 68 Melee 8 | . . . . . 7 1 Projectile 383 | . 60 72 42 51 91 67 AOE 3 | . . . . . 2 1 Critical Strikes 18 | . 2 3 3 1 5 4 Part Disruptions 1 | . . . . . 1 . Damage Taken 5813 | . 703 1017 561 786 1482 1264 Core 918 | . 77 216 74 67 166 318 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 351 | . 58 . 38 . . 255 Core Remaining (%) 65 | 100 69 . 27 . . . Volleys Fired 330 | . 64 45 46 48 55 72 Largest 2 | . 2 2 2 2 2 2 Hottest 127 | . 53 85 112 105 127 118 Shots Fired 621 | . 123 84 83 81 108 142 Gun 330 | . 119 81 72 32 17 9 Cannon 264 | . . . 3 37 91 133 Launcher 27 | . 4 3 8 12 . . Special . | . . . . . . . Kinetic 329 | . 119 39 37 33 50 51 Thermal 256 | . . 42 38 36 58 82 Explosive 27 | . 4 3 8 12 . . Electromagnetic 9 | . . . . . . 9 Robot Hit Streak 12 | . 8 12 12 8 7 11 Robot Miss Streak 8 | . 5 5 3 4 8 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . 3 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 366 | . 64 62 54 40 67 79 Core Hits 213 | . 35 28 38 35 46 31 Critical Kills 2 | . . . . . 1 1 Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 8 | . 1 3 1 . 1 2 Burn 4 | . . 3 1 . . . Meltdown 2 | . . . . . 1 1 Destroy 1 | . 1 . . . . . Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9253 | . 1223 1034 1606 1654 1377 2359 Guns 3028 | . 831 907 729 255 198 108 Cannons 3428 | . . . 21 407 1179 1821 Explosions 2728 | . 363 127 839 992 . 407 Melee . | . . . . . . . Ramming 69 | . 29 . 17 . . 23 Kinetic 3273 | . 831 436 322 274 659 751 Thermal 3109 | . . 471 428 388 718 1104 Explosive 2546 | . 363 127 839 844 . 373 Electromagnetic 256 | . . . . 148 . 108 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . 4 5 Average Corruption 4 | . . . . . 3 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 50 | . . . . . 12 38 Message Errors 10 | . . . . . 3 7 Matter Fused 12 | . . . . . 2 10 Heat Flow Errors 7 | . . . . . 2 5 Energy Discharges 6 | . . . . . 1 5 Data Loss (minor) 7 | . . . . . 1 6 Data Loss (major) 2 | . . . . . . 2 Misfires 5 | . . . . . 3 2 Alerts 1 | . . . . . . 1 Overload Shots 1 | . . . . . 1 . Overflow Damage 114 | . 15 . 6 18 . 75 Projectiles 42 | . . . . . . 42 Explosions 72 | . 15 . 6 18 . 33 Melee . | . . . . . . . Knockbacks 18 | . . . 1 . 5 12 Impact 2 | . . . 1 . . 1 Kinetic 14 | . . . . . 5 9 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 131 | . . 27 8 . . 96 Shots 4 | . . 2 1 . . 1 Rammed 6 | . . . 5 . . 1 Targets Rammed 12 | . 3 . 6 . . 3 Kicked 3 | . 3 . . . . . Crushed 3 | . . . 1 . . 2 Highest Temperature 474 | . 22 309 69 7 110 474 Average Temperature 104 | . 7 138 35 5 17 130 Received Heat Transfer 2436 | . 396 363 246 333 486 612 Effects 6 | . . . . . . 6 Shutdowns 1 | . . . . . . 1 Energy Bleed 2 | . . . . . . 2 Short Circuit 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . 1 1 Combat Hostiles 2 | . . . . . 1 1 Parts Melted 13 | . . 3 4 1 3 2 Heat Transferred 5945 | . . 1406 1147 703 1011 1678 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Maximum Alert Level 2 | . 1 . 1 1 2 1 Low Security (%) 64 | 100 94 100 53 70 6 62 Level 1 23 | . 5 . 46 29 17 37 Level 2 11 | . . . . . 76 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 607 | . 221 108 293 307 607 344 Initial 295 | . . 59 32 90 165 295 Average 175 | . 96 47 169 142 438 166 Influence Increases 3285 | . 547 422 620 601 512 583 Destroy 0b10 Robot/C 2060 | . 340 280 380 380 360 320 Destroy 0b10 Robot/NC 130 | . 30 5 35 10 . 50 Destroy Leader 454 | . 74 92 92 92 20 84 Successful Hack 117 | . 35 20 35 7 12 8 Disable Machine 180 | . . 15 30 60 . 75 Anti-Garrison Action 100 | . . . . . 100 . Destroy Structure 169 | . 23 10 48 37 5 46 Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 60 | . 30 . . 15 15 . Influence Decreases 2962 | . 407 484 484 560 160 867 Entered New Map 653 | . . 81 46 124 90 312 Time Decay 2074 | . 377 328 428 416 . 525 Lost Part 235 | . 30 75 10 20 70 30 Squads Dispatched 18 | . 3 3 5 3 . 4 Investigation 10 | . 2 . 4 . . 4 Extermination . | . . . . . . . Reinforcement 7 | . 1 3 1 2 . . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Distress Signals 10 | . 2 1 . 4 . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 140 | . 26 20 27 24 18 25 Peak Tracking Total 4 | . 3 4 4 4 3 4 Tactical Retreats 3 | . 1 . . 1 1 . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Traps Triggered 10 | . 2 . 3 . 4 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . 6 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Sto Mat Gar Mat Machines Disabled 17 | . . 1 2 4 5 5 Max in Single Turn 1 | . . 1 1 1 1 1 Garrison Relay 2 | . . . . . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Machines Accessed 32 | . 10 4 11 3 1 3 Terminals 24 | . 7 4 10 2 1 . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 1 . . 1 Recycling Units 3 | . 2 . . . . 1 Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 108 | . 33 18 29 10 3 15 Successful 63 | . 20 11 14 5 1 12 Failed 45 | . 13 7 15 5 2 3 Catastrophic 6 | . 1 . 4 1 . . Database Lockouts . | . . . . . . . Manual 28 | . 6 5 13 4 . . Terminals 75 | . 20 18 26 8 3 . Fabricators . | . . . . . . . Repair Stations 14 | . 4 . 3 . . 7 Recycling Units 12 | . 9 . . . . 3 Scanalyzers 5 | . . . . . . 5 Garrison Access 2 | . . . . 2 . . Terminal Hacks 38 | . 10 11 12 4 1 . Record 2 | . . . 2 . . . Prototype ID Bank 4 | . 1 2 . 1 . . Open Door 3 | . . . 3 . . . Emergency Access Points 1 | . . . . . 1 . Terminal Index 4 | . 1 1 1 1 . . Alert Level 5 | . 2 2 1 . . . Locate Traps 6 | . . 2 3 1 . . Disarm Traps 1 | . . . 1 . . . Dispatch Records 1 | . 1 . . . . . Security Status 1 | . . . . 1 . . Patrol Status 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Registered Prototypes 2 | . 1 1 . . . . Zone Layout 6 | . 2 3 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 12 | . 3 . 2 . . 7 Scan Component 7 | . 2 . 1 . . 4 Repair 5 | . 1 . 1 . . 3 Recycling Unit Hacks 8 | . 7 . . . . 1 Recycle Component 1 | . 1 . . . . . Process 2 | . 2 . . . . . Report Inventory 3 | . 2 . . . . 1 Retrieve Matter 2 | . 2 . . . . . Scanalyzer 4 | . . . . . . 4 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Retrieve Study 2 | . . . . . . 2 Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 2 . . . Used 1 | . . . 1 . . . Hacking Detections 27 | . 8 3 9 3 1 3 Full Trace Events 9 | . 3 . 3 . . 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . . . . . 2 Parts Repaired 5 | . 1 . 1 . . 3 Time 179 | . 26 . 38 . . 115 Parts Recycled 1 | . 1 . . . . . Recycled Matter 21 | . 21 . . . . . Retrieved Matter 21 | . 21 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Sto Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 9 | . . . . . 9 . Machine Destruction 9 | . . . . . 9 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Active Infowar (turns) 2889 | . 463 . . . 917 1509 Optics 2314 | . . . . . 917 1397 Sensors 1097 | . . . . . . 1097 Terrain 463 | . 463 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . 2 . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Sto Mat Gar Mat Turns Passed 7363 | 69 1534 845 1254 1016 1136 1509 Spaces Moved 3910 | 50 1030 451 647 523 538 671 Core 12 | 6 . 4 . . 2 . Treads 2398 | . . 21 647 523 536 671 Legs 1500 | 44 1030 426 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 Average Speed 150 | 117 122 147 160 162 176 162 Slowest Speed 450 | 190 190 450 160 163 400 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 4 97 34 60 40 45 45 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 179 | . 27 7 67 37 . 41 Melee . | . . . . . . . Projectile 19 | . . . . 1 . 18 AOE 160 | . 27 7 67 36 . 23 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Total 4743 | 57 1177 547 781 611 620 950 Wait 243 | . 45 10 33 . . 155 Move 3903 | 49 1029 450 646 522 536 671 Hop . | . . . . . . . Pick Up 61 | 2 10 12 14 6 6 11 Fast Attach 27 | 6 7 5 3 1 1 4 Attach 35 | . 2 9 4 7 6 7 Detach 4 | . . . . 1 . 3 Swap 60 | . 11 6 13 12 5 13 Drop 55 | . 6 10 16 9 3 11 Fire 330 | . 64 45 46 48 55 72 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . 3 . . . . . Crush 9 | . . . 6 . . 3 Escape Stasis 8 | . . . . . 8 . Rewire 5 | . . . . 5 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 11) 744 | -10/Materials | Discovered new exit (range 15) 816 | -10/Materials | Discovered new exit (range 15) 960 | -10/Materials | Identified exit to Materials 1346 | -10/Materials | Discovered new exit (range 15) 1575 | -10/Materials | Repaired Aluminum Leg 1604 | -10/Materials | Entered another Materials area 1604 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1820 | -9/Materials | Lost 4 parts (1p1n2w) 1920 | -9/Materials | Discovered new exit (range 14) 1937 | -9/Materials | Identified exit to Materials 2141 | -9/Materials | Core integrity fell below 50% 2240 | -9/Materials | Discovered new exit (range 15) 2282 | -9/Materials | Identified exit to Storage 2438 | -9/Materials | Build established: Scavenger-Mutant 2449 | -9/Materials | Entered Storage 2671 | -9/Storage | Repaired Imp. Heat Sink 3154 | -9/Storage | Found Prototype Launcher 3166 | -9/Storage | Identified Gui. Missile Launcher 3438 | -9/Storage | Met 01-MTF 3609 | -9/Storage | Discovered exit to Materials (range 15) 3703 | -9/Storage | Entered Materials 3703 | -8/Materials | Accompanied by 1 ally (01-MTF) 3703 | -8/Materials | Evolved 2 slots: Utility x2 3707 | -8/Materials | 01-MTF left 3910 | -8/Materials | Discovered new exit (range 16) 4341 | -8/Materials | Identified exit to Factory 4412 | -8/Materials | Garrison activated, responded to threat 4474 | -8/Materials | Destroyed 8 combat bots 4711 | -8/Materials | Identified exit to Garrison 4719 | -8/Materials | Entered Garrison 4779 | -8/Garrison | Triggered checkpoint 4861 | -8/Garrison | Build established: Mutant 4969 | -8/Garrison | Triggered checkpoint 5088 | -8/Garrison | Discovered new exit (range 9) 5099 | -8/Garrison | Identified exit to Materials 5125 | -8/Garrison | Triggered checkpoint 5223 | -8/Garrison | Lost 4 parts (1p3n) 5236 | -8/Garrison | Installed Relay Interface Framework 5265 | -8/Garrison | Garrison Relay disabled 5505 | -8/Garrison | Triggered checkpoint 5586 | -8/Garrison | Garrison Relay disabled 5673 | -8/Garrison | Triggered checkpoint 5821 | -8/Garrison | Build established: Scavenger-Mutant 5855 | -8/Garrison | Entered Materials 6401 | -8/Materials | Build established: Scavenger-Skirmisher 6874 | -8/Materials | Core integrity fell below 50% 6962 | -8/Materials | Core integrity fell below 20% 7078 | -8/Materials | Repaired Imp. Sensor Array 7102 | -8/Materials | Discovered exit to Factory (range 14) 7105 | -8/Materials | Repaired Lgt. Treads 7332 | -8/Materials | Repaired Adv. Beam Cannon 7364 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Scanning Adv. Beam Cannon... Ready to Repair: Adv. Beam Cannon Rating: 2p Time: 51 >>Repair Repairing Adv. Beam Cannon... ETC: 51 07332_ Repair station completes Adv. Beam Cannon repairs. 07332_ Acquired Adv. Beam Cannon. 07336_ Connecting with Repair Station... >>Scan(Broken Assault Cannon) Scanning Broken Assault Cannon... Ready to Repair: Broken Assault Cannon Rating: 3 Time: 53 07336_ ALERT: Suspicious activity at Repair Station M001. Dispatching Investigation squad. 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T + | | ?????????? # ????? | | ????????????####+############ !% %## #???????? | | ??????????????????????########= ##?######???????? | | ??????????????????????# # !##??????????????? | | ??????????????????????# # *#???????????????? | | ??????????????????????# " %+ !+???????????????? | | ??????????????????????# """ !#% # ??????????????? | | ??????????????????????# "" # < # ?????????????? | | ??????????????????????# # #? ?????????????? | | ??????????????????????############? !????????????? | | ????????????????????????????????????##???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 35% | -10/Materials Imp. Heat Sink | 5% | -9/Storage Imp. Sensor Array | 18% | -8/Materials Lgt. Treads | 7% | -8/Materials Adv. Beam Cannon | 16% | -8/Materials Studied --------- Shock Rifle | -8/Materials | Hacked Deuterium Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! I Spy Join The Dark Side Thread The Needle Around The Corner root@ Challenges ------------ None Game ------ Seed BlastBoreDoomcannon Manual? 0 Play Time 02:02:37 Cumulative 15.5 hours Start 2025.11.16 @ 21:30:34 End 2025.11.17 @ 18:31:35 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 159f7d43-3510-40b3-bd7f-aa83aef9a056