Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.02 @ 21:15:09 Player: Respectspider Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (7) 35 Value Destroyed (315) 315 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (95) 95 TOTAL SCORE: 2165 Bonus ------- Follower Combat Kills 95 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit Structural Scanner Tactical Coordination Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (6) ---- Ion Engine Heavy Ion Engine Advanced Heat Sink Relay Coupler [Programmer] (86) Particle Gun Particle Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Structural Scanner Tactical Coordination Suite > --- WEAPON ----------- Barrage Gun Bore Cannon > --- INVENTORY -------- Ion Engine Heavy Ion Engine Relay Coupler [Programmer] Particle Gun Particle Gun Barrage Gun [Rating: 24] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Targeting Computer Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Barrage Gun Ballistic Cannon Bore Cannon Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 26 | 5 8 . 4 . 7 2 Power 3 | 1 . . 1 . . 1 Engine 3 | 1 . . 1 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 4 . 2 . . . Treads . | . . . . . . . Leg 8 | 2 4 . 2 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 4 | 1 1 . 1 . 1 . Device 2 | . . . 1 . 1 . Storage 1 | 1 . . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 11 | 1 3 . . . 6 1 Energy Gun 4 | 1 2 . . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 5 | . 1 . . . 3 1 Ballistic Cannon 2 | . . . . . 2 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 7 | . . . . . . 7 Power 1 | . . . . . . 1 Propulsion 3 | . . . . . . 3 Utility . | . . . . . . . Weapon 3 | . . . . . . 3 Highest Loss Streak 4 | . . . . . . 4 Average Slot Usage (%) 93 | . 96 100 100 100 100 80 Engine 10 | . 14 14 11 11 11 7 Leg 28 | . 27 28 33 33 33 21 Device 12 | . . . 11 11 15 22 Storage 11 | . 14 14 11 11 11 11 Processor 7 | . 12 14 11 11 6 . Energy Gun 12 | . 14 28 22 22 14 . Ballistic Gun 7 | . 11 . . . 3 13 Ballistic Cannon 2 | . . . . . 3 5 Naked Turns . | . . . . . . . Heaviest Build 31 | 11 15 15 19 19 30 31 Greatest Support 30 | 20 20 20 30 30 30 30 Greatest Overweight (x) 5 | . . . . . . 5 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 Average Capacity 5 | 4 6 6 6 6 6 6 Most Carried 6 | 4 6 5 5 5 6 6 Average Carried 4 | 2 3 5 4 5 5 5 Final Capacity 6 | 6 6 6 6 6 6 6 Final Carried 6 | 3 5 5 5 5 6 6 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 706 | 186 144 . 50 . 61 265 Remotely . | . . . . . . . Salvage Created 374 | . 151 . . . . 223 Parts 15 | . 9 . . . . 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . 3 9 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 7 | . 3 . . . . 4 Guns 6 | . 3 . . . . 3 Cannons 1 | . . . . . . 1 Classes Destroyed 1 | . 1 . . . . . Grunt 7 | . 3 . . . . 4 Best Kill Streak 2 | . 2 . . . . 2 Combat Bots Only 2 | . 2 . . . . 2 Max Kills in Single Turn 1 | . 1 . . . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1441 | . 185 . . . . 1256 Core 470 | . 61 . . . . 409 Absorbed by Shields . | . . . . . . . Core Remaining (%) 87 | 100 . 75 . . . . Volleys Fired 46 | . 10 . . . . 36 Largest 2 | . 2 . . . . 2 Hottest 85 | . 60 . . . . 85 Shots Fired 79 | . 20 . . . . 59 Gun 69 | . 20 . . . . 49 Cannon 10 | . . . . . . 10 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 69 | . 10 . . . . 59 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 10 | . 10 . . . . . Robot Hit Streak 8 | . 5 . . . . 8 Robot Miss Streak 3 | . 1 . . . . 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 54 | . 14 . . . . 40 Core Hits 17 | . 6 . . . . 11 Critical Hits 7 | . . . . . . 7 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 6 | . . . . . . 6 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1004 | . 206 . 1 4 . 793 Guns 773 | . 164 . . . . 609 Cannons 184 | . . . . . . 184 Explosions 42 | . 42 . . . . . Melee . | . . . . . . . Ramming 5 | . . . 1 4 . . Kinetic 837 | . 44 . . . . 793 Thermal 42 | . 42 . . . . . Explosive . | . . . . . . . Electromagnetic 120 | . 120 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 2 | . 2 . . . . . Projectiles . | . . . . . . . Explosions 2 | . 2 . . . . . Melee . | . . . . . . . Knockbacks 4 | . . . . 1 . 3 Impact 1 | . . . . 1 . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 38 | . 38 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed 5 | . . . 1 4 . . Kicked 5 | . . . 1 4 . . Crushed . | . . . . . . . Highest Temperature 258 | . 121 . . . . 258 Average Temperature 84 | . 60 . . . . 93 Received Heat Transfer 597 | . 81 . . . . 516 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 50 | . 50 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 95 | . 95 . 46 32 . . Initial 17 | . . . . 17 . . Average 12 | . 8 . 24 29 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . 2 . . 1 Investigation 3 | . 1 . 1 . . 1 Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 19 | . 4 . 2 . . 13 Peak Tracking Total 4 | . 2 . 1 1 . 4 Tactical Retreats 6 | . . . . 1 . 5 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 3 | . 2 . . . . 1 Terminals 2 | . 1 . . . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 12 . . . . 4 Successful 12 | . 8 . . . . 4 Failed 4 | . 4 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 8 | . 4 . . . . 4 Fabricators . | . . . . . . . Repair Stations 8 | . 8 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 . . . . 4 Record 5 | . 1 . . . . 4 Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . 7 . . . . . Scan Component 3 | . 3 . . . . . Repair 3 | . 3 . . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . . . . 1 Full Trace Events 2 | . 1 . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 3 . . . . . Time 78 | . 78 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 3 1 1 Highest-Rated Group 40 | . . 40 40 40 16 16 Highest-Rated Ally 16 | . . 16 16 16 16 16 Total Orders . | . . . . . . . Ally Attacks 15 | . . . 7 . . 8 Total Damage 200 | . . . 81 . . 119 Kills 3 | . . . 2 . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2264 | 64 547 96 150 130 674 603 Spaces Moved 1347 | 47 196 62 113 104 534 291 Core 65 | 6 . . . . . 59 Treads . | . . . . . . . Legs 1282 | 41 196 62 113 104 534 232 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 130 | 111 120 120 120 120 120 169 Slowest Speed 300 | 120 120 120 120 120 120 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 3 35 16 13 25 59 34 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 6 | . 2 . . . . 4 Melee . | . . . . . . . Projectile 4 | . . . . . . 4 AOE 2 | . 2 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 1777 | 59 490 83 126 108 565 346 Wait 322 | . 263 22 7 1 15 14 Move 1341 | 46 195 61 112 103 533 291 Hop . | . . . . . . . Pick Up 27 | 8 9 . 2 . 6 2 Fast Attach . | . . . . . . . Attach 12 | 5 4 . 2 . . 1 Detach 1 | . 1 . . . . . Swap 14 | . 4 . 2 . 7 1 Drop 9 | . 4 . . . 4 1 Fire 46 | . 10 . . . . 36 Melee . | . . . . . . . Ram . | . . . . . . . Kick 5 | . . . 1 4 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 488 | -10/Materials | Repaired EM Pulse Gun 488 | -10/Materials | Repaired Aluminum Leg 514 | -10/Materials | Repaired Aluminum Leg? 577 | -10/Materials | Discovered new exit (range 16) 612 | -10/Materials | Entered Mines 615 | -10/Mines | Learned location of Storage (-7) 615 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 689 | -10/Mines | Discovered new exit (range 10) 708 | -10/Mines | Entered Materials 708 | -9/Materials | Accompanied by 3 allies 708 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 838 | -9/Materials | Discovered new exit (range 15) 839 | -9/Materials | Met 8R-AWN 858 | -9/Materials | Entered Mines 858 | -9/Mines | Accompanied by 3 allies 860 | -9/Mines | Followed 8R-AWN into the Mines 918 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 988 | -9/Mines | Entered Zion 988 | -7/Zion | Accompanied by 1 ally 1078 | -7/Zion | Build established: Scavenger-Mutant 1637 | -7/Zion | Found Relay Coupler [Programmer] 1650 | -7/Zion | Discovered new exit (range 11) 1662 | -7/Zion | Entered Proximity Caves 1662 | -6/Proximity Caves | Accompanied by 1 ally 1880 | -6/Proximity Caves | Identified exit to Factory 1880 | -6/Proximity Caves | Learned Research stockpile data 1885 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2085 | -6/Proximity Caves | Core integrity fell below 50% 2119 | -6/Proximity Caves | Core integrity fell below 20% 2141 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 2249 | -6/Proximity Caves | Build established: Mutant 2256 | -6/Proximity Caves | Spotted B-75 Beast 2265 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- Acquired 54 matter. Hvy. Laser fries itself beyond repair. Acquired 46 matter. Acquired 22 matter. G-50 Soldier destroyed. Lgt. Angular Momentum Engine destroyed. Lgt. Angular Momentum Engine fries itself beyond repair. Hvy. Laser fries itself beyond repair. Aluminum Leg destroyed. G-50 Soldier destroyed. Lgt. Angular Momentum Engine fries itself beyond repair. Acquired 63 matter. Carbon-fiber Leg fries itself beyond repair. Barrage Gun destroyed. G-50 Soldier destroyed. Acquired 45 matter. Lgt. Angular Momentum Engine fries itself beyond repair. Acquired Adv. Heat Sink. Knocked back. Barrage Gun destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????#####???????????????????????????????????????? | | ##??## #???????????????????????????????????????? | | #### #????????????????????????????????????????? | | # ###?###???????????????????????????????????? | | ### ##?#####??????##????????????????????? | | # # ### ##????? #????????????????????? | | # ## ##??## #????????????????????? | | # # #### #????????????????????? | | # ## ##???????????????????? | | # ############ #???????????????????? | | # ##??????????## @ #???????????????????? | | ### ##????????????# ##???????????????????? | | ??# #????????????## ;#????????????????????? | | ?# #?????????????# ##????????????????????? | | ## ???????????? ##?????????????????????? | | # ? ?????????? #??????????????????????? | | #?# ##??????? BB ??????????????????????? | | ??## # ##???????# BB ?????????????????????? | | ???# ?##???????# #????????????????????? | | ??? ?????????# #????????????????????? | | ??? ???????? ## ????????????????????? | | ???? ???????? ?## #???????????????????? | | ?????????????? ??## #???????????????????? | | ?????????????? ????? #???????????????????? | | ???????????????? ????? #???????????????????? | | ?????????????????????????# #????????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Risk Taker Robot Respite Tourist Challenges ------------ None Game ------ Seed ControlFieldRipper Manual? 0 Play Time 00:30:35 Cumulative 2.9 hours Start 2021.04.02 @ 13:21:43 End 2021.04.02 @ 21:15:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 42731764-b6c5-4335-9ce7-714d95e34c9c