Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.04 @ 12:55:52 Player: djcoinslot Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (776) 776 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2641 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 111/300 Energy 269/275 System Corruption 0% Temperature Cool (0) Movement Treading (225) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Advanced Treads > --- UTILITY (4) ------ Improved Heat Sink Improved Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Flak Cannon Flak Cannon > --- INVENTORY (5) ---- Light Nuclear Core Wheel Small Storage Unit Hardened Medium Armor Plating High-powered Shotgun Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Advanced Treads > --- UTILITY ---------- Improved Heat Sink Improved Signal Interpreter Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- High-powered Shotgun Flak Cannon Flak Cannon > --- INVENTORY -------- Light Nuclear Core Hardened Medium Armor Plating Concussive RPG [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Concussive RPG Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 40 | 6 3 13 18 Power 4 | 1 . 1 2 Engine 3 | 1 . 1 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 11 | 2 1 4 4 Treads 2 | . 1 . 1 Leg 4 | . . 3 1 Wheel 4 | 2 . . 2 Hover . | . . . . Flight 1 | . . 1 . Utility 12 | 1 1 3 7 Device 5 | . . 2 3 Storage 1 | 1 . . . Processor 3 | . 1 1 1 Hackware 1 | . . . 1 Protection 2 | . . . 2 Artifact . | . . . . Weapon 13 | 2 1 5 5 Energy Gun 3 | 1 1 1 . Energy Cannon 1 | . . 1 . Ballistic Gun 5 | 1 . 2 2 Ballistic Cannon 3 | . . 1 2 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 16 | . 2 . 14 Power 1 | . . . 1 Propulsion 6 | . 1 . 5 Utility 4 | . . . 4 Weapon 5 | . 1 . 4 Highest Loss Streak 13 | . 2 . 13 To Critical Strikes . | . . . . Average Slot Usage (%) 88 | . 91 98 77 Engine 9 | . 14 11 6 Treads 1 | . . . 3 Leg 12 | . . 20 9 Wheel 4 | . 23 . . Device 8 | . . 11 8 Storage 9 | . 14 11 5 Processor 11 | . 10 11 12 Hackware 1 | . . . 3 Energy Gun 3 | . 14 3 . Energy Cannon 5 | . . 9 4 Ballistic Gun 9 | . 14 11 7 Ballistic Cannon 8 | . . 8 11 Naked Turns . | . . . . Heaviest Build 30 | 13 13 24 30 Greatest Support 36 | 32 32 26 36 Greatest Overweight (x) 2 | 1 . 2 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 6 Most Carried 8 | 6 8 8 8 Average Carried 6 | 3 6 7 5 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 6 8 8 5 Class Distribution -------------------- 40% | Gunner 32% | Mutant 23% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 804 | 250 108 171 275 Remotely . | . . . . Salvage Created 870 | . 194 230 446 Parts 54 | . 13 20 21 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 24 | . 5 8 11 Guns 8 | . 5 . 3 Cannons 13 | . . 8 5 AOE 3 | . . . 3 Classes Destroyed 7 | . 3 1 3 Worker 1 | . . . 1 Recycler 1 | . . . 1 Watcher 3 | . 1 2 . Swarmer 10 | . 2 4 4 Grunt 10 | . 3 3 4 Sentry 1 | . . 1 . Specialist 3 | . . . 3 Best Kill Streak 6 | . 3 6 4 Combat Bots Only 6 | . 3 6 3 Max Kills in Single Turn 4 | . 1 2 4 Gunslinging . | . . . . Exploded 3 | . . . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2374 | . 432 199 1743 Core 724 | . 121 47 556 Absorbed by Shields . | . . . . Core Remaining (%) 79 | 100 51 88 . Volleys Fired 72 | . 26 16 30 Largest 3 | . 2 3 3 Hottest 135 | . 60 135 135 Shots Fired 167 | . 52 48 67 Gun 89 | . 52 16 21 Cannon 77 | . . 32 45 Launcher 1 | . . . 1 Special . | . . . . Kinetic 110 | . 26 32 52 Thermal 56 | . 26 16 14 Explosive 1 | . . . 1 Electromagnetic . | . . . . Robot Hit Streak 7 | . 6 4 7 Robot Miss Streak 7 | . 4 7 7 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 105 | . 33 24 48 Core Hits 67 | . 13 17 37 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1709 | . 390 422 897 Guns 729 | . 390 87 252 Cannons 824 | . . 333 491 Explosions 154 | . . . 154 Melee . | . . . . Ramming 2 | . . 2 . Kinetic 1143 | . 205 317 621 Thermal 410 | . 185 103 122 Explosive 154 | . . . 154 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 7 | . . 7 . Projectiles 7 | . . 7 . Explosions . | . . . . Melee . | . . . . Knockbacks 21 | . . 7 14 Impact . | . . . . Kinetic 20 | . . 6 14 Secondary 1 | . . 1 . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 2 | . . 2 . Kicked 2 | . . 2 . Crushed . | . . . . Highest Temperature 485 | . 154 315 485 Average Temperature 123 | . 67 142 160 Received Heat Transfer 597 | . 222 42 333 Effects 5 | . . 2 3 Energy Bleed 3 | . . 2 1 Interference 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 832 | . 425 185 222 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 224 | . 158 224 174 Initial 94 | . . 66 94 Average 97 | . 88 110 96 Maximum Alert Level 1 | . . 1 . Low Security (%) 99 | 100 100 98 100 Level 1 . | . . 1 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . . 4 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . . . 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | . 11 14 19 Peak Tracking Total 6 | . 6 6 5 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 4 | . . 4 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 10 | . 3 5 2 Terminals 8 | . 2 5 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 32 | . 5 22 5 Successful 23 | . 3 16 4 Failed 9 | . 2 6 1 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 29 | . 4 22 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 1 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 20 | . 2 16 2 Prototype ID Bank 2 | . . 1 1 Emergency Access Points 1 | . . 1 . Terminal Index 1 | . . 1 . Alert Level 4 | . . 3 1 Locate Traps 1 | . . 1 . Disarm Traps 2 | . . 2 . Dispatch Records 1 | . . 1 . Transport Status 1 | . . 1 . Reinforcement Status 1 | . . 1 . Hauler Manifests 1 | . . 1 . Registered Components 1 | . . 1 . Zone Layout 4 | . 2 2 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 1 . 2 Report Inventory 2 | . 1 . 1 Retrieve Matter 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 2 4 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1694 | 58 288 664 684 Spaces Moved 888 | 44 195 348 301 Core 44 | 2 . . 42 Treads 106 | . . . 106 Legs 450 | . . 314 136 Wheels 288 | 42 195 34 17 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 100 50 Average Speed 138 | 98 100 153 151 Slowest Speed 260 | 100 100 260 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 4 48 37 21 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 8 | . . . 8 Melee . | . . . . Projectile 1 | . . . 1 AOE 7 | . . . 7 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1208 | 55 235 441 477 Wait 161 | . 7 43 111 Move 885 | 43 194 347 301 Hop . | . . . . Pick Up 30 | 6 4 9 11 Fast Attach 15 | 6 1 4 4 Attach 16 | . 2 3 11 Detach . | . . . . Swap 9 | . . 6 3 Drop 18 | . 1 11 6 Fire 72 | . 26 16 30 Melee . | . . . . Ram . | . . . . Kick 2 | . . 2 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials History --------- Turn | Location | Event 35 | -11/Junkyard | Discovered new exit (range 16) 59 | -11/Junkyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 11) 317 | -10/Materials | Build established: Mutant 347 | -10/Materials | Entered another Materials area 347 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 614 | -9/Materials | Discovered new exit (range 8) 711 | -9/Materials | Discovered new exit (range 17) 763 | -9/Materials | Build established: Gunner 873 | -9/Materials | Discovered new exit (range 16) 961 | -9/Materials | Identified exit to Mines 1009 | -9/Materials | Identified exit to Materials 1011 | -9/Materials | Entered another Materials area 1011 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1363 | -8/Materials | Core integrity fell below 50% 1401 | -8/Materials | Core integrity fell below 20% 1424 | -8/Materials | Lost 13 parts (1p5n3u4w) 1695 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01647_ R-06 Scavenger collects Wheel. 01651_ R-06 Scavenger knocked back. 01651_ R-06 Scavenger destroyed. 01657_ Acquired 72 matter. 01658_ U-05 Engineer lays Concrete. 01662_ Acquired Wheel. 01663_ U-05 Engineer lays Concrete. 01665_ U-05 Engineer builds a Wall. 01667_ Acquired Sml. Storage Unit. 01670_ U-05 Engineer lays Concrete. 01673_ Acquired 20 matter. 01674_ U-05 Engineer builds a Wall. 01675_ Acquired 17 matter. 01679_ U-05 Engineer lays Concrete. 01682_ U-05 Engineer builds a Wall. 01682_ K-01 Serf cleans the Matter Pump. 01686_ U-05 Engineer lays Concrete. 01686_ W-25 Informer sends out distress signal. 01687_ U-05 Engineer lays Concrete. 01695_ S-10 Pest knocked back. 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"T" s * = # | | ??????????????? #######/#### ######+##+# | | ???????????????????# @ s ### # | | ???????????????????# #?# ####### | | ???????????????????# #?# #?????? | | ???????????????????# #?# #?????? | | ???????????????????# #?###########?????? | | ???????????????????# #?????????????????? | | ???????????????????# #?????????????????? | | ???????????????????####+########?????????????????? | | ?????????????????????? ?"""?????????????????????? | | ?????????????????????????"Y"?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????"""?????????????????????? | | ????????????????????????"""""????????????????????? | | ????????????????????????"""""????????????????????? | | ????????????????????????"""""????????????????????? | | ?????????????????????????"""?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????"T"????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonPointShotgun Manual? 0 Play Time 00:23:49 Cumulative 74.8 hours Start 2024.01.04 @ 12:24:13 End 2024.01.04 @ 12:55:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 50 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4623cc5-3c7e-4e0d-ae7a-a401e761c290