Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 22:16:33

Player: P9H

Result: Destroyed by as-96634 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (11)      55
Value Destroyed (269)      269
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1424

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     238/300
Energy                     37/100
System Corruption          0%
Temperature                Cool (81)
Movement                   Treading (320) Ox2
Location                   -9/Mines

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON (3) -------
         Medium Laser
>               --- INVENTORY (20) ---
       Improved Ion Engine
          Light Nuclear Core
          Light Nuclear Core
          Light Treads
                Heat Sink
  High-capacity Matter Pod (0)
       Improved Sensor Array
                Particle Charger
                Core Shielding
          Heavy Armor Plating
          Heavy Armor Plating
          Heavy Armor Plating
                Shield Generator

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Light Nuclear Core
>               --- PROPULSION -------
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON -----------
         Medium Laser
          Light Assault Rifle
                Shotgun
>               --- INVENTORY --------
                Ion Engine
          Light Nuclear Core
          Light Nuclear Core
          Light Treads
          Light Treads
                Heat Sink
  High-capacity Matter Pod
       Improved Sensor Array
                Particle Charger
                Core Shielding
          Heavy Armor Plating
          Heavy Armor Plating
          Heavy Armor Plating
                Shield Generator
                EM Pulse Gun
          Small Laser
                Grenade Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             21   | 6   4   7   4   
  Power                    4    | 1   .   3   .   
    Engine                 2    | 1   .   1   .   
    Core                   2    | .   .   2   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 1   2   1   1   
    Treads                 2    | .   1   .   1   
    Leg                    .    | .   .   .   .   
    Wheel                  3    | 1   1   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 2   2   .   .   
    Device                 1    | 1   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   .   3   3   
    Energy Gun             5    | 1   .   1   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   1   .   9   
  Power                    2    | .   .   .   2   
  Propulsion               3    | .   1   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   5    | .   .   .   5   
  Highest Loss Streak      9    | .   1   .   9   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   92  100 62  
  Engine                   13   | .   14  14  .   
  Core                     3    | .   .   7   7   
  Treads                   7    | .   7   7   3   
  Wheel                    13   | .   13  14  7   
  Device                   7    | .   13  .   .   
  Storage                  12   | .   14  11  11  
  Processor                5    | .   .   11  11  
  Energy Gun               14   | .   14  17  11  
  Ballistic Gun            13   | .   14  14  7   
Peak Build Rating          18   | 8   9   18  18  
  Average Rating           9    | 4   8   13  11  
  On Entrance              8    | .   8   8   18  
Naked Turns                .    | .   .   .   .   
Heaviest Build             57   | 12  47  57  57  
  Greatest Support         32   | 10  16  32  32  
  Greatest Overweight (x)  4    | 1   4   3   1   
  Average Overweight (x)   1    | .   1   2   1   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         16   | 7   17  20  20  
  Most Carried             20   | 7   9   20  20  
  Average Carried          10   | 4   7   16  18  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            20   | 6   9   20  16  

 Class Distribution 
--------------------
 62% | Mutant
 37% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Gunner | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           414  | 269 37  108 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            438  | 77  72  244 45  
  Parts                    20   | 4   5   11  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  19   | .   2   4   13  
  Guns                     6    | .   2   2   2   
  AOE                      13   | .   .   2   11  
Classes Destroyed          6    | 2   1   2   1   
  Tunneler                 1    | 1   .   .   .   
  Recycler                 3    | 1   .   2   .   
  Watcher                  1    | .   .   1   .   
  Grunt                    5    | .   2   3   .   
  Sentry                   1    | .   .   1   .   
  Assembled                13   | .   .   .   13  
Best Kill Streak           13   | 2   2   7   13  
  Combat Bots Only         13   | .   2   4   13  
Max Kills in Single Turn   5    | 1   1   3   5   
  Gunslinging              .    | .   .   .   .   
  Exploded                 4    | .   .   1   4   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Hostile Shots Fired        80   | .   16  12  52  
  Missed                   12   | .   2   2   8   
Damage Taken               1147 | .   155 208 784 
  Core                     411  | .   11  52  348 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         97   | 100 95  .   .   
Volleys Fired              34   | 9   12  6   7   
  Largest                  3    | 2   2   3   3   
  Hottest                  93   | 70  70  93  80  
Shots Fired                74   | 18  24  18  14  
  Gun                      69   | 18  24  16  11  
  Cannon                   .    | .   .   .   .   
  Launcher                 5    | .   .   2   3   
  Special                  .    | .   .   .   .   
  Kinetic                  39   | 9   12  12  6   
  Thermal                  29   | 9   12  4   4   
  Explosive                5    | .   .   2   3   
  Electromagnetic          1    | .   .   .   1   
  Robot Hit Streak         5    | 3   5   5   3   
  Robot Miss Streak        3    | 3   3   3   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   .   1   .   
    Max Gunslinging Chain  1    | .   .   1   .   
Shots Hit Robots           40   | 8   14  10  8   
  Core Hits                52   | 3   4   14  31  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | 1   .   .   .   
  Critical Strikes         2    | 1   1   .   .   
    Burn                   1    | .   1   .   .   
    Destroy                1    | 1   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1484 | 84  147 404 849 
  Guns                     465  | 84  147 136 98  
  Cannons                  .    | .   .   .   .   
  Explosions               1019 | .   .   268 751 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  296  | 35  70  123 68  
  Thermal                  169  | 49  77  13  30  
  Explosive                1019 | .   .   268 751 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            27   | .   .   12  15  
  Projectiles              .    | .   .   .   .   
  Explosions               27   | .   .   12  15  
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      124  | .   .   80  44  
  Shots                    4    | .   .   2   2   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        320  | 70  212 320 185 
  Average Temperature      111  | 38  97  173 118 
  Received Heat Transfer   388  | .   84  84  220 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         556  | 148 296 37  75  
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             161  | 10  46  161 69  
  Initial                  62   | .   6   18  62  
  Average                  28   | 2   27  41  28  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           2    | .   1   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              33   | .   4   7   22  
  Peak Tracking Total      20   | .   3   6   20  
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   2   .   .   
  Successful               .    | .   .   .   .   
  Failed                   2    | .   2   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               619  | 82  309 201 27  
Spaces Moved               363  | 46  208 105 4   
  Core                     5    | 5   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   358  | 41  208 105 4   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  95  115 115 
  Average Speed            120  | 84  119 137 115 
  Slowest Speed            145  | 95  140 145 115 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       17   | 4   35  17  13  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          26   | .   .   13  13  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      26   | .   .   13  13  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      484  | 72  245 152 15  
  Wait                     30   | .   15  15  .   
  Move                     360  | 45  207 104 4   
  Hop                      .    | .   .   .   .   
  Pick Up                  32   | 12  6   14  .   
  Fast Attach              .    | .   .   .   .   
  Attach                   14   | 6   2   2   4   
  Detach                   .    | .   .   .   .   
  Swap                     7    | .   2   5   .   
  Drop                     7    | .   1   6   .   
  Fire                     34   | 9   12  6   7   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   83 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  367 | -10/Materials | Discovered new exit (range 14)
  384 | -10/Materials | Identified exit to Materials
  392 | -10/Materials | Entered another Materials area
  392 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  532 | -9/Materials  | Discovered new exit (range 14)
  592 | -9/Materials  | Identified exit to Mines
  593 | -9/Materials  | Entered Mines
  594 | -9/Mines      | Assembled infested the area
  613 | -9/Mines      | Core integrity fell below 50%
  617 | -9/Mines      | Core integrity fell below 20%
  620 | -9/Mines      | Destroyed by as-96634 with Assembled Heavy Rifle

 Last Messages 
---------------
00604_ Lgt. Nuclear Core destroyed.
00604_ as-70456 destroyed.
00604_ Destroyed Asb. Hover Unit.
00604_ as-03731 destroyed.
00604_ as-49844 destroyed.
00604_ as-10212 destroyed.
00606_ Lgt. Assault Rifle destroyed.
00606_ Grenade Launcher destroyed.
00608_ Shotgun destroyed.
00610_ EM Pulse Gun destroyed.
00612_ as-86679 destroyed.
00612_ as-80620 destroyed.
00612_ as-64815 destroyed.
00613_ U-05 Engineer lays Concrete. <x2>
00614_ as-82150 destroyed.
00615_ U-05 Engineer lays Concrete. <x2>
00617_ U-05 Engineer builds a Wall.
00617_ Sml. Laser destroyed.
00618_ U-05 Engineer lays Concrete. <x3>
00620_ as-16052 destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          23
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                44
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted

 Challenges 
------------
None

 Game 
------
Seed              BiocellCompanionBarrier
  Manual?         0
Play Time         00:09:03
  Cumulative      19.6 hours
  Start           2024.08.09 @ 22:08:04
  End             2024.08.09 @ 22:16:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          21
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 22638472-5a53-4df2-9724-afcde39248a2