Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.11 @ 12:18:40

Player: acra

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (55)      275
Value Destroyed (1652)     1652
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (57)                 57
              TOTAL SCORE: 5064

 Bonus
-------
High Alert Combat Kills    57

 Cogmind 
---------
Core Integrity             555/850
Matter                     62/300
Energy                     71/265
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>              --- POWER (1) --------
      Improved Ion Engine
>              --- PROPULSION (3) ---
               Carbon-fiber Leg
      Improved Carbon-fiber Leg
>              --- UTILITY (8) ------
      Advanced Heat Sink
               Coolant Injector
               Coolant Injector
        Medium Storage Unit
               Visual Processing Unit
      Advanced Terrain Scanner
      Advanced Targeting Computer
      Advanced Targeting Computer
>              --- WEAPON (3) -------
               Phase Cannon
>              --- INVENTORY (10) ---
      Improved Deuterium Engine
               Carbon-fiber Leg
       Armored Wheel
  High-powered Shock Rifle
         Heavy Ion Cannon
               Gauss Rifle
      Improved Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
           Coolant Injector
    Medium Storage Unit
           Visual Processing Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
    Medium Reactive Plating
>          --- WEAPON -----------
     Heavy Laser
           Plasma Rifle
           Phase Cannon
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Titanium Leg
   Armored Wheel
           EM Pulse Cannon
           Plasma Cannon
     Heavy Ion Cannon
           Gauss Cannon
     Heavy Rocket Launcher
  Improved Datajack
[Rating: 59]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Advanced Targeting Computer
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Medium Reactive Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  6    | .   .   .   2   2   2   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             69   | 6   3   8   9   13  30  
  Power                    10   | 1   .   2   2   1   4   
    Engine                 9    | 1   .   2   1   1   4   
    Core                   1    | .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               19   | 2   .   3   .   4   10  
    Treads                 .    | .   .   .   .   .   .   
    Leg                    16   | 2   .   2   .   4   8   
    Wheel                  3    | .   .   1   .   .   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  16   | 1   1   .   3   5   6   
    Device                 8    | .   .   .   1   1   6   
    Storage                2    | 1   .   .   .   1   .   
    Processor              3    | .   1   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   1   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   24   | 2   2   3   4   3   10  
    Energy Gun             6    | 1   1   1   1   1   1   
    Energy Cannon          8    | .   .   .   1   1   6   
    Ballistic Gun          5    | 1   .   2   2   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               2    | .   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 15   | .   .   2   1   .   12  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   8    | .   .   2   1   .   5   
  Highest Loss Streak      11   | .   .   1   1   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   90  89  99  95  92  
  Engine                   7    | .   14  11  5   7   6   
  Leg                      21   | .   28  22  27  23  16  
  Device                   10   | .   .   .   9   7   18  
  Storage                  8    | .   14  11  9   7   6   
  Processor                16   | .   5   11  17  18  20  
  Protection               2    | .   .   .   .   7   3   
  Energy Gun               10   | .   22  19  7   7   6   
  Energy Cannon            4    | .   .   .   2   6   8   
  Ballistic Gun            5    | .   2   8   16  6   .   
  Ballistic Cannon         1    | .   .   .   .   .   3   
  Launcher                 1    | .   4   5   .   .   .   
Peak Build Rating          59   | 6   8   14  23  45  59  
  Average Rating           28   | 4   6   9   20  32  47  
  On Entrance              15   | .   6   8   14  22  45  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             57   | 13  15  16  23  56  57  
  Greatest Support         60   | 20  20  36  36  60  56  
  Greatest Overweight (x)  3    | .   .   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  
  Average Capacity         8    | 6   8   8   8   8   10  
  Most Carried             10   | 3   5   8   8   10  10  
  Average Carried          7    | 2   4   6   7   8   7   
  Final Capacity           10   | 8   8   8   8   10  10  
  Final Carried            10   | 3   5   8   8   10  7   

 Class Distribution 
--------------------
 44% | Scavenger-Gunner
 23% | Gunner
 15% | Mutant
 13% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
       Skirmisher | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
           Gunner | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac 
Matter Collected           974  | 198 15  169 125 209 258 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1633 | .   15  484 182 216 736 
  Parts                    98   | .   1   29  16  7   45  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   2   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  38   | .   .   10  6   4   18  
  Melee                    1    | .   .   .   .   .   1   
  Guns                     18   | .   .   10  5   2   1   
  Cannons                  16   | .   .   .   1   2   13  
  AOE                      2    | .   .   .   .   .   2   
Classes Destroyed          13   | .   1   6   .   .   6   
  Worker                   3    | .   .   1   .   .   2   
  Builder                  7    | .   .   .   .   .   7   
  Recycler                 2    | .   .   2   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  3    | .   1   1   .   .   1   
  Swarmer                  15   | .   .   7   4   .   4   
  Saboteur                 1    | .   .   .   .   .   1   
  Grunt                    13   | .   .   2   .   3   8   
  Sentry                   6    | .   .   1   2   1   2   
  Hunter                   1    | .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   1   
Best Kill Streak           7    | .   1   6   4   3   7   
  Combat Bots Only         5    | .   .   4   4   3   5   
Max Kills in Single Turn   5    | .   1   2   2   1   5   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        518  | .    .    89   16   48   365  
  Missed                   201  | .    .    24   9    14   154  
Damage Taken               3387 | .    .    702  63   353  2269 
  Core                     490  | .    .    161  7    27   295  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   215  | .    .    .    .    .    215  
Core Remaining (%)         90   | 100  100  59   98   96   .    
Volleys Fired              119  | .    10   44   11   11   43   
  Largest                  3    | .    2    3    3    3    3    
  Hottest                  210  | .    90   120  149  149  210  
Shots Fired                289  | .    20   92   33   31   113  
  Gun                      192  | .    19   91   32   21   29   
  Cannon                   90   | .    .    .    1    10   79   
  Launcher                 7    | .    1    1    .    .    5    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  79   | .    .    16   24   11   28   
  Thermal                  192  | .    19   75   9    20   69   
  Explosive                7    | .    1    1    .    .    5    
  Electromagnetic          11   | .    .    .    .    .    11   
  Robot Hit Streak         19   | .    2    11   6    19   16   
  Robot Miss Streak        6    | .    3    6    4    1    2    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        3    | .    .    3    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           173  | .    8    46   17   25   77   
  Core Hits                100  | .    1    26   8    11   54   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
  Critical Strikes         7    | .    1    1    .    1    4    
    Burn                   3    | .    1    1    .    .    1    
    Meltdown               1    | .    .    .    .    .    1    
    Destroy                1    | .    .    .    .    1    .    
    Blast                  2    | .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4842 | .    97   609  268  465  3403 
  Guns                     1646 | .    97   602  247  286  414  
  Cannons                  1694 | .    .    .    21   172  1501 
  Explosions               1488 | .    .    .    .    .    1488 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  14   | .    .    7    .    7    .    
  Kinetic                  919  | .    .    75   187  157  500  
  Thermal                  2367 | .    97   527  81   301  1361 
  Explosive                1348 | .    .    .    .    .    1348 
  Electromagnetic          194  | .    .    .    .    .    194  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    4    
    Message Errors         1    | .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            42   | .    .    .    .    .    42   
  Projectiles              10   | .    .    .    .    .    10   
  Explosions               32   | .    .    .    .    .    32   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    .    .    8    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    6    
  Secondary                2    | .    .    .    .    .    2    
Self-Inflicted Damage      235  | .    .    .    .    .    235  
  Shots                    4    | .    .    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             2    | .    .    1    .    1    .    
  Kicked                   2    | .    .    1    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        382  | .    120  382  42   333  186  
  Average Temperature      107  | .    46   135  22   157  59   
  Received Heat Transfer   834  | .    .    279  27   150  378  
  Effects                  3    | .    .    1    .    2    .    
    Energy Bleed           3    | .    .    1    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             9    | .    .    3    .    2    4    
  Heat Transferred         4574 | .    322  1450 186  592  2024 
Parts Sabotaged            3    | .    .    .    .    .    3    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             550  | .   71  331 336 148 550 
  Initial                  139  | .   .   29  139 29  72  
  Average                  168  | .   25  210 174 57  239 
Maximum Alert Level        2    | .   .   1   1   .   2   
  Low Security (%)         69   | 100 100 48  67  100 58  
  Level 1                  21   | .   .   51  32  .   19  
  Level 2                  8    | .   .   .   .   .   22  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   .   1   6   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            2    | .   .   .   .   .   2   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 2    | .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           4    | .   .   2   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              54   | .   2   14  9   4   25  
  Peak Tracking Total      5    | .   2   4   4   4   5   
  Tactical Retreats        2    | .   .   .   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          6    | .   1   .   .   .   5   
  Max in Single Turn       4    | .   1   .   .   .   4   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          10   | .   2   1   4   .   3   
  Terminals                8    | .   2   1   3   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                27   | .   5   5   8   .   9   
  Successful               12   | .   2   2   5   .   3   
  Failed                   15   | .   3   3   3   .   6   
    Catastrophic           2    | .   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   11   | .   5   4   2   .   .   
  Terminals                23   | .   5   5   6   .   7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          2    | .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             10   | .   2   2   4   .   2   
  Part Schematic           1    | .   1   .   .   .   .   
  Robot Analysis           3    | .   1   1   1   .   .   
  Prototype ID Bank        2    | .   .   1   1   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   
  Locate Traps             1    | .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   
  Scan Component           1    | .   .   .   1   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   2   1   4   .   3   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   3   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   
  Machine Destruction      1    | .   .   .   .   .   1   
  Programmers              2    | .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       3    | .   1   1   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  
-------------              Run  | Yrd Mat Mat Mat Fac Fac 
Turns Passed               2133 | 70  211 369 354 308 821 
Spaces Moved               1158 | 51  146 175 218 191 377 
  Core                     4    | 4   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     1080 | 47  146 139 218 191 339 
  Wheels                   74   | .   .   36  .   .   38  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 100 120 120 120 
  Average Speed            124  | 114 120 115 120 126 133 
  Slowest Speed            260  | 120 120 120 120 196 260 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       13   | 4   17  20  20  6   12  
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 6    | .   5   .   .   .   1   
Terrain Destroyed          50   | .   5   10  .   2   33  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               14   | .   .   .   .   2   12  
  AOE                      36   | .   5   10  .   .   21  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Total                      1606 | 59  161 260 291 238 597 
  Wait                     206  | .   1   19  41  9   136 
  Move                     1153 | 50  145 174 217 190 377 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  26   | 3   1   9   5   4   4   
  Fast Attach              28   | 6   2   2   3   4   11  
  Attach                   16   | .   .   4   3   1   8   
  Detach                   2    | .   1   .   1   .   .   
  Swap                     25   | .   1   2   3   8   11  
  Drop                     29   | .   .   5   7   10  7   
  Fire                     119  | .   10  44  11  11  43  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     2    | .   .   1   .   1   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   71 | -11/Scrapyard | Entered Materials
  250 | -10/Materials | Discovered new exit (range 8)
  282 | -10/Materials | Entered another Materials area
  282 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  620 | -9/Materials  | Discovered new exit (range 18)
  651 | -9/Materials  | Entered another Materials area
  651 | -8/Materials  | Evolved 2 slots: Utility x2
  990 | -8/Materials  | Discovered new exit (range 8)
 1005 | -8/Materials  | Entered Factory
 1005 | -7/Factory    | Evolved 2 slots: Utility x2
 1099 | -7/Factory    | Build established: Scavenger-Gunner
 1186 | -7/Factory    | Discovered new exit (range 6)
 1313 | -7/Factory    | Entered another Factory area
 1313 | -6/Factory    | Evolved 2 slots: Utility x2
 1474 | -6/Factory    | Spotted B-75 Beast
 1605 | -6/Factory    | Garrison activated, responded to threat
 1726 | -6/Factory    | Garrison activated, responded to threat
 1797 | -6/Factory    | Destroyed B-75 Beast
 1813 | -6/Factory    | Lost 11 parts (1p3n2u5w)
 2034 | -6/Factory    | Build established: Gunner
 2134 | -6/Factory    | Self-destructed

 Last Messages 
---------------
G-50 Soldier destroyed.
U-05 Engineer builds a Wall.
R-10 Processor collects Lgt. Ion Engine.
K-01 Serf collects debris.
Acquired 49 matter.
Acquired 4 matter.
K-01 Serf collects debris.
C-30 ARC bursts open, deploying its payload.
G-67 Veteran unfolds itself.
G-50 Soldier unfolds itself.
B-48 Gladiator unfolds itself.
L-41 Fighter unfolds itself.
E-15 Imp unfolds itself.
K-01 Serf collects debris.
E-15 Imp knocked back.
EM Pulse Cannon blown off.
Imp. Carbon-fiber Leg blown off.
Gauss Cannon blown off.
E-15 Imp destroyed.
R-10 Processor collects Imp. Carbon-fiber Leg.

 Map 
-----
+----------------------------------------------------+
|      #???????????????????????????????????????????? |
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| """##" #      # ???#  ?????"????#????##???#??????? |
|               # ? !#  ?""???????##??? ? ?????????? |
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|           %            %#@]       #?? ??????#????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Coolant Potential          130
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             30
Evasion (%)                55
Targeting Accuracy         16

 Item Schematics 
-----------------
 Utility Shielding | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst

 Challenges 
------------
None

 Game 
------
Seed              SuperchargedRocketAirjet
  Manual?         0
Play Time         00:28:51
  Cumulative      31.9 hours
  Start           2025.01.11 @ 11:48:50
  End             2025.01.11 @ 12:18:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           37
  Adventurer      17
  Explorer        1
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          34
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 64bbece9-4ba9-4910-aec3-1fd1ca7ef457