Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.11 @ 12:18:40 Player: acra Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1652) 1652 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (57) 57 TOTAL SCORE: 5064 Bonus ------- High Alert Combat Kills 57 Cogmind --------- Core Integrity 555/850 Matter 62/300 Energy 71/265 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (8) ------ Advanced Heat Sink Coolant Injector Coolant Injector Medium Storage Unit Visual Processing Unit Advanced Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Phase Cannon > --- INVENTORY (10) --- Improved Deuterium Engine Carbon-fiber Leg Armored Wheel High-powered Shock Rifle Heavy Ion Cannon Gauss Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Coolant Injector Medium Storage Unit Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Medium Reactive Plating > --- WEAPON ----------- Heavy Laser Plasma Rifle Phase Cannon > --- INVENTORY -------- Improved Ion Engine Improved Titanium Leg Armored Wheel EM Pulse Cannon Plasma Cannon Heavy Ion Cannon Gauss Cannon Heavy Rocket Launcher Improved Datajack [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Advanced Targeting Computer Device Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Medium Reactive Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 6 | . . . 2 2 2 Weapon 1 | . . 1 . . . Parts Attached 69 | 6 3 8 9 13 30 Power 10 | 1 . 2 2 1 4 Engine 9 | 1 . 2 1 1 4 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 19 | 2 . 3 . 4 10 Treads . | . . . . . . Leg 16 | 2 . 2 . 4 8 Wheel 3 | . . 1 . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 1 . 3 5 6 Device 8 | . . . 1 1 6 Storage 2 | 1 . . . 1 . Processor 3 | . 1 . 1 1 . Hackware . | . . . . . . Protection 3 | . . . 1 2 . Artifact . | . . . . . . Weapon 24 | 2 2 3 4 3 10 Energy Gun 6 | 1 1 1 1 1 1 Energy Cannon 8 | . . . 1 1 6 Ballistic Gun 5 | 1 . 2 2 . . Ballistic Cannon 2 | . . . . . 2 Launcher 2 | . 1 . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . . 2 1 . 12 Power 1 | . . . . . 1 Propulsion 4 | . . . . . 4 Utility 2 | . . . . . 2 Weapon 8 | . . 2 1 . 5 Highest Loss Streak 11 | . . 1 1 . 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 90 89 99 95 92 Engine 7 | . 14 11 5 7 6 Leg 21 | . 28 22 27 23 16 Device 10 | . . . 9 7 18 Storage 8 | . 14 11 9 7 6 Processor 16 | . 5 11 17 18 20 Protection 2 | . . . . 7 3 Energy Gun 10 | . 22 19 7 7 6 Energy Cannon 4 | . . . 2 6 8 Ballistic Gun 5 | . 2 8 16 6 . Ballistic Cannon 1 | . . . . . 3 Launcher 1 | . 4 5 . . . Peak Build Rating 59 | 6 8 14 23 45 59 Average Rating 28 | 4 6 9 20 32 47 On Entrance 15 | . 6 8 14 22 45 Naked Turns . | . . . . . . Heaviest Build 57 | 13 15 16 23 56 57 Greatest Support 60 | 20 20 36 36 60 56 Greatest Overweight (x) 3 | . . . . 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 8 | 6 8 8 8 8 10 Most Carried 10 | 3 5 8 8 10 10 Average Carried 7 | 2 4 6 7 8 7 Final Capacity 10 | 8 8 8 8 10 10 Final Carried 10 | 3 5 8 8 10 7 Class Distribution -------------------- 44% | Scavenger-Gunner 23% | Gunner 15% | Mutant 13% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 974 | 198 15 169 125 209 258 Remotely . | . . . . . . Salvage Created 1633 | . 15 484 182 216 736 Parts 98 | . 1 29 16 7 45 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 2 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 38 | . . 10 6 4 18 Melee 1 | . . . . . 1 Guns 18 | . . 10 5 2 1 Cannons 16 | . . . 1 2 13 AOE 2 | . . . . . 2 Classes Destroyed 13 | . 1 6 . . 6 Worker 3 | . . 1 . . 2 Builder 7 | . . . . . 7 Recycler 2 | . . 2 . . . Mechanic 1 | . . . . . 1 Operator 1 | . . 1 . . . Watcher 3 | . 1 1 . . 1 Swarmer 15 | . . 7 4 . 4 Saboteur 1 | . . . . . 1 Grunt 13 | . . 2 . 3 8 Sentry 6 | . . 1 2 1 2 Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Behemoth 1 | . . . . . 1 Best Kill Streak 7 | . 1 6 4 3 7 Combat Bots Only 5 | . . 4 4 3 5 Max Kills in Single Turn 5 | . 1 2 2 1 5 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 518 | . . 89 16 48 365 Missed 201 | . . 24 9 14 154 Damage Taken 3387 | . . 702 63 353 2269 Core 490 | . . 161 7 27 295 Absorbed by Shields . | . . . . . . Ignored by Resistances 215 | . . . . . 215 Core Remaining (%) 90 | 100 100 59 98 96 . Volleys Fired 119 | . 10 44 11 11 43 Largest 3 | . 2 3 3 3 3 Hottest 210 | . 90 120 149 149 210 Shots Fired 289 | . 20 92 33 31 113 Gun 192 | . 19 91 32 21 29 Cannon 90 | . . . 1 10 79 Launcher 7 | . 1 1 . . 5 Special . | . . . . . . Kinetic 79 | . . 16 24 11 28 Thermal 192 | . 19 75 9 20 69 Explosive 7 | . 1 1 . . 5 Electromagnetic 11 | . . . . . 11 Robot Hit Streak 19 | . 2 11 6 19 16 Robot Miss Streak 6 | . 3 6 4 1 2 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 173 | . 8 46 17 25 77 Core Hits 100 | . 1 26 8 11 54 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 7 | . 1 1 . 1 4 Burn 3 | . 1 1 . . 1 Meltdown 1 | . . . . . 1 Destroy 1 | . . . . 1 . Blast 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4842 | . 97 609 268 465 3403 Guns 1646 | . 97 602 247 286 414 Cannons 1694 | . . . 21 172 1501 Explosions 1488 | . . . . . 1488 Melee . | . . . . . . Ramming 14 | . . 7 . 7 . Kinetic 919 | . . 75 187 157 500 Thermal 2367 | . 97 527 81 301 1361 Explosive 1348 | . . . . . 1348 Electromagnetic 194 | . . . . . 194 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 42 | . . . . . 42 Projectiles 10 | . . . . . 10 Explosions 32 | . . . . . 32 Melee . | . . . . . . Knockbacks 8 | . . . . . 8 Impact . | . . . . . . Kinetic 6 | . . . . . 6 Secondary 2 | . . . . . 2 Self-Inflicted Damage 235 | . . . . . 235 Shots 4 | . . . . . 4 Rammed . | . . . . . . Targets Rammed 2 | . . 1 . 1 . Kicked 2 | . . 1 . 1 . Crushed . | . . . . . . Highest Temperature 382 | . 120 382 42 333 186 Average Temperature 107 | . 46 135 22 157 59 Received Heat Transfer 834 | . . 279 27 150 378 Effects 3 | . . 1 . 2 . Energy Bleed 3 | . . 1 . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 9 | . . 3 . 2 4 Heat Transferred 4574 | . 322 1450 186 592 2024 Parts Sabotaged 3 | . . . . . 3 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 550 | . 71 331 336 148 550 Initial 139 | . . 29 139 29 72 Average 168 | . 25 210 174 57 239 Maximum Alert Level 2 | . . 1 1 . 2 Low Security (%) 69 | 100 100 48 67 100 58 Level 1 21 | . . 51 32 . 19 Level 2 8 | . . . . . 22 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . . . 1 6 Investigation 1 | . . . . . 1 Extermination 1 | . . . . 1 . Reinforcement 2 | . . . . . 2 Assault 1 | . . . . . 1 Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . . 2 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 2 14 9 4 25 Peak Tracking Total 5 | . 2 4 4 4 5 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 6 | . 1 . . . 5 Max in Single Turn 4 | . 1 . . . 4 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 10 | . 2 1 4 . 3 Terminals 8 | . 2 1 3 . 2 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 27 | . 5 5 8 . 9 Successful 12 | . 2 2 5 . 3 Failed 15 | . 3 3 3 . 6 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 11 | . 5 4 2 . . Terminals 23 | . 5 5 6 . 7 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 2 2 4 . 2 Part Schematic 1 | . 1 . . . . Robot Analysis 3 | . 1 1 1 . . Prototype ID Bank 2 | . . 1 1 . . Unreport Threat 2 | . . . 2 . . Locate Traps 1 | . . . . . 1 Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . 1 . . Scan Component 1 | . . . 1 . . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 10 | . 2 1 4 . 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . . . 3 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 1 | . . . . . 1 Programmers 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 3 | . 1 1 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2133 | 70 211 369 354 308 821 Spaces Moved 1158 | 51 146 175 218 191 377 Core 4 | 4 . . . . . Treads . | . . . . . . Legs 1080 | 47 146 139 218 191 339 Wheels 74 | . . 36 . . 38 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 100 120 120 120 Average Speed 124 | 114 120 115 120 126 133 Slowest Speed 260 | 120 120 120 120 196 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 13 | 4 17 20 20 6 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 6 | . 5 . . . 1 Terrain Destroyed 50 | . 5 10 . 2 33 Melee . | . . . . . . Projectile 14 | . . . . 2 12 AOE 36 | . 5 10 . . 21 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1606 | 59 161 260 291 238 597 Wait 206 | . 1 19 41 9 136 Move 1153 | 50 145 174 217 190 377 Hop . | . . . . . . Pick Up 26 | 3 1 9 5 4 4 Fast Attach 28 | 6 2 2 3 4 11 Attach 16 | . . 4 3 1 8 Detach 2 | . 1 . 1 . . Swap 25 | . 1 2 3 8 11 Drop 29 | . . 5 7 10 7 Fire 119 | . 10 44 11 11 43 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . 1 . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 8) 282 | -10/Materials | Entered another Materials area 282 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 620 | -9/Materials | Discovered new exit (range 18) 651 | -9/Materials | Entered another Materials area 651 | -8/Materials | Evolved 2 slots: Utility x2 990 | -8/Materials | Discovered new exit (range 8) 1005 | -8/Materials | Entered Factory 1005 | -7/Factory | Evolved 2 slots: Utility x2 1099 | -7/Factory | Build established: Scavenger-Gunner 1186 | -7/Factory | Discovered new exit (range 6) 1313 | -7/Factory | Entered another Factory area 1313 | -6/Factory | Evolved 2 slots: Utility x2 1474 | -6/Factory | Spotted B-75 Beast 1605 | -6/Factory | Garrison activated, responded to threat 1726 | -6/Factory | Garrison activated, responded to threat 1797 | -6/Factory | Destroyed B-75 Beast 1813 | -6/Factory | Lost 11 parts (1p3n2u5w) 2034 | -6/Factory | Build established: Gunner 2134 | -6/Factory | Self-destructed Last Messages --------------- G-50 Soldier destroyed. U-05 Engineer builds a Wall. R-10 Processor collects Lgt. Ion Engine. K-01 Serf collects debris. Acquired 49 matter. Acquired 4 matter. K-01 Serf collects debris. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. B-48 Gladiator unfolds itself. L-41 Fighter unfolds itself. E-15 Imp unfolds itself. K-01 Serf collects debris. E-15 Imp knocked back. EM Pulse Cannon blown off. Imp. Carbon-fiber Leg blown off. Gauss Cannon blown off. E-15 Imp destroyed. R-10 Processor collects Imp. Carbon-fiber Leg. 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""F" ##???# #?? ????????????? | | """ """ !!! ######+#######"+####???????????? | | """ """ # ## #??????????????? | | # #? ##?????????????? | | """ """ """ """ # ##?#??????????????? | | """ """ """ """ # !#?????????????????? | | """ """ """ """ # #?????????????????? | | # #?#???????????????? | | + #?????????????????? | | # """"""" #??????????????? ?? | | # """"""" #?????##??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 130 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 16 Item Schematics ----------------- Utility Shielding | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed SuperchargedRocketAirjet Manual? 0 Play Time 00:28:51 Cumulative 31.9 hours Start 2025.01.11 @ 11:48:50 End 2025.01.11 @ 12:18:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 37 Adventurer 17 Explorer 1 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 34 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 64bbece9-4ba9-4910-aec3-1fd1ca7ef457