Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.27 @ 22:34:33 Player: Tomo ki Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (83) 415 Value Destroyed (2443) 2443 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-142) -142 TOTAL SCORE: 5016 Bonus ------- Friendly Fire -142 Cogmind --------- Core Integrity 0/700 Matter 286/300 Energy 290/290 System Corruption 7% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (6) --- (None) > --- UTILITY (3) ------ Improved Heat Sink Improved Power Shielding > --- WEAPON (3) ------- Chainsword > --- INVENTORY (5) ---- Faulty Precision Shock Rifle Particle Gun Heavy Ion Cannon Maul Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Light Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Particle Gun Particle Cannon Chainsword > --- INVENTORY -------- Reinforced Deuterium Engine Light Treads Light Treads Precision Shock Rifle Particle Gun Light EM Pulse Cannon Heavy Particle Cannon Mini Grenade Launcher [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Light Armor Plating Device Coolant Injector Storage Small Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 4 | . . 2 . 2 Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 75 | 6 11 17 19 22 Power 9 | 2 . 2 2 3 Engine 8 | 2 . 2 1 3 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 26 | 2 5 6 6 7 Treads 13 | . . 1 6 6 Leg 11 | . 5 5 . 1 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | . 3 4 5 4 Device 5 | . . 2 . 3 Storage 2 | . 1 . 1 . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 7 | . 2 2 3 . Artifact . | . . . . . Weapon 24 | 2 3 5 6 8 Energy Gun 10 | 1 2 3 3 1 Energy Cannon 4 | . . . . 4 Ballistic Gun 3 | 1 . 1 1 . Ballistic Cannon . | . . . . . Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon 2 | . . 1 1 . Slashing Weapon 2 | . . . 1 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 35 | . 1 8 8 18 Power 3 | . . . 2 1 Propulsion 13 | . . 3 1 9 Utility 10 | . 1 3 2 4 Weapon 9 | . . 2 3 4 Highest Loss Streak 9 | . 1 3 4 9 To Critical Strikes 1 | . . 1 . . Average Backups 5 | 2 4 4 5 7 Power 1 | . 1 1 1 . Propulsion 1 | 1 2 . 1 1 Utility . | . . . . . Weapon 2 | . 1 1 2 4 Tool/Special . | . . . . . Unused Backups 11 | . 3 . 2 6 Power 5 | . 1 . 1 3 Propulsion 3 | . 2 . 1 . Utility . | . . . . . Weapon 3 | . . . . 3 Tool/Special . | . . . . . Average Slot Usage (%) 87 | . 93 90 83 84 Engine 9 | . 14 11 7 6 Treads 16 | . . . 24 33 Leg 15 | . 27 39 1 . Device 2 | . . 3 1 2 Storage 7 | . 11 6 4 6 Processor 2 | . . . 7 1 Protection 9 | . 10 7 11 8 Energy Gun 10 | . 12 8 13 5 Energy Cannon 2 | . . . . 7 Ballistic Gun 5 | . 14 7 1 . Launcher 1 | . 1 3 . . Impact Weapon 1 | . . 1 3 2 Slashing Weapon 2 | . . . 5 4 Peak Build Rating 34 | 5 10 17 22 34 Average Rating 16 | 3 6 12 17 27 On Entrance 9 | . 5 10 12 20 Avg Prop Armor Cover (%) 12 | . . 13 11 . Naked Turns . | . . . . . Heaviest Build 36 | 9 17 16 24 36 Greatest Support 138 | 20 26 52 82 138 Greatest Overweight (x) 8 | . . . . 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 5 5 5 8 8 Average Capacity 6 | 5 5 5 6 7 Most Carried 8 | 4 5 5 8 8 Average Carried 5 | 2 4 4 5 7 Final Capacity 8 | 5 5 5 8 5 Final Carried 8 | 4 5 5 8 4 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1432 | 259 369 362 155 287 Remotely . | . . . . . Salvage Created 2861 | 39 368 696 851 907 Parts 175 | 2 30 58 38 47 Haulers Intercepted 2 | . . 1 1 . Recyclers Shooed 6 | . 2 3 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 61 | 1 10 17 12 21 Melee 16 | . . 1 10 5 Guns 23 | 1 7 15 . . Cannons 4 | . . . . 4 AOE 12 | . 3 . . 9 Classes Destroyed 14 | 1 6 4 . 3 Worker 6 | . 1 . 3 2 Builder 3 | . . 1 1 1 Tunneler 3 | . 1 2 . . Hauler 2 | . . 1 1 . Recycler 4 | . 1 . 2 1 Operator 1 | . 1 . . . Watcher 2 | . 2 . . . Swarmer 17 | . 6 7 . 4 Grunt 20 | 1 4 4 5 6 Brawler 3 | . . 1 2 . Sentry 12 | . . 5 5 2 Specialist 1 | . . . . 1 Hunter 4 | . . . . 4 Programmer 4 | . . . . 4 Thug 1 | . . . . 1 Best Kill Streak 12 | 1 5 4 4 12 Combat Bots Only 11 | 1 3 4 3 11 Max Kills in Single Turn 3 | 1 2 2 1 3 Gunslinging 1 | . . 1 . . Exploded 3 | . 2 . . 3 Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 629 | 4 55 158 83 329 Missed 212 | 2 17 41 20 132 Hits 417 | 2 38 117 63 197 Melee 10 | . . 6 4 . Projectile 407 | 2 38 111 59 197 Critical Strikes 11 | . . 6 2 3 Damage Taken 5864 | 21 399 1390 991 3063 Core 1142 | 11 65 324 28 714 Absorbed by Shields . | . . . . . Redirected to Shielding 61 | . . . . 61 Core Remaining (%) 69 | 95 69 19 94 . Volleys Fired 170 | 3 39 75 9 44 Largest 2 | 2 2 2 2 2 Hottest 140 | 60 60 130 106 140 Shots Fired 290 | 6 78 114 15 77 Gun 235 | 6 75 112 15 27 Cannon 45 | . . . . 45 Launcher 10 | . 3 2 . 5 Special . | . . . . . Kinetic 109 | 3 39 63 4 . Thermal 127 | . . 49 9 69 Explosive 10 | . 3 2 . 5 Electromagnetic 44 | 3 36 . 2 3 Robot Hit Streak 16 | 2 5 16 4 6 Robot Miss Streak 5 | 2 5 4 2 4 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 225 | 3 37 71 50 64 Core Hits 126 | 2 26 30 18 50 Critical Kills 5 | . . . 3 2 Critical Parts Destroyed 5 | . . 2 3 . Critical Strikes 20 | . . 3 9 8 Burn 4 | . . 1 1 2 Meltdown 2 | . . . . 2 Destroy 1 | . . 1 . . Smash 7 | . . 1 6 . Sever 6 | . . . 2 4 Melee Attacks 69 | . . 4 47 18 Impact 30 | . . 4 26 . Slashing 39 | . . . 21 18 Piercing . | . . . . . Sneak Attacks 11 | . . . 8 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6759 | 52 827 1071 1743 3066 Guns 1897 | 52 513 934 160 238 Cannons 792 | . . . . 792 Explosions 1619 | . 264 . . 1355 Melee 2362 | . . 98 1583 681 Ramming 89 | . 50 39 . . Kinetic 738 | 26 268 402 42 . Thermal 1721 | . 76 532 103 1010 Explosive 1543 | . 188 . . 1355 Electromagnetic 306 | 26 245 . 15 20 Impact 1024 | . . 98 926 . Slashing 1338 | . . . 657 681 Piercing . | . . . . . Highest Corruption 7 | . . 6 1 7 Average Corruption 5 | . . 5 1 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 21 | . . 11 . 10 Message Errors 7 | . . 3 . 4 Matter Fused 5 | . . 3 . 2 Heat Flow Errors 2 | . . 1 . 1 Energy Discharges 3 | . . 2 . 1 Data Loss (minor) 2 | . . 1 . 1 Data Loss (major) 1 | . . 1 . . Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 525 | . 17 37 277 194 Projectiles 12 | . . . . 12 Explosions 22 | . 17 . . 5 Melee 491 | . . 37 277 177 Knockbacks 3 | . . 1 2 . Impact 3 | . . 1 2 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 80 | . 41 . . 39 Shots 3 | . 1 . . 2 Rammed 1 | . . . . 1 Targets Rammed 26 | . 12 13 . 1 Kicked 25 | . 12 13 . . Crushed . | . . . . . Highest Temperature 512 | 6 90 512 67 309 Average Temperature 100 | 6 25 163 22 100 Received Heat Transfer 1419 | 12 81 345 351 630 Effects 7 | . . 7 . . Shutdowns 1 | . . 1 . . Energy Bleed 2 | . . 2 . . Interference 2 | . . 2 . . Short Circuit 1 | . . 1 . . Damage (minor) 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 4 | . . 1 3 . Combat Hostiles 3 | . . 1 2 . Parts Fried 7 | . . 1 6 . Impact Corruptions 9 | . . 1 8 . Robots Melted 3 | . . . . 3 Combat Hostiles 3 | . . . . 3 Parts Melted 11 | . . . 2 9 Heat Transferred 3576 | . 100 1369 333 1774 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 90 | 100 100 94 100 70 Level 1 9 | . . 5 . 29 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 279 | 20 165 220 128 279 Initial 87 | . 6 44 87 31 Average 80 | 2 50 125 48 104 Influence Increases 2012 | 20 351 612 438 591 Destroy 0b10 Robot/C 1220 | 20 200 340 240 420 Destroy 0b10 Robot/NC 105 | . 30 20 35 20 Destroy Leader 298 | . 44 92 72 90 Disable Machine 75 | . 45 15 . 15 Destroy Structure 59 | . 32 10 1 16 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 240 | . . 135 75 30 Influence Decreases 1899 | 10 256 509 576 548 Entered New Map 225 | . 4 61 121 39 Time Decay 1332 | 10 242 368 383 329 Lost Part 342 | . 10 80 72 180 Squads Dispatched 11 | . 2 . . 9 Investigation 1 | . . . . 1 Extermination 2 | . . . . 2 Reinforcement 5 | . 2 . . 3 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . 1 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 107 | 1 23 26 18 39 Peak Tracking Total 12 | 1 4 8 6 12 Tactical Retreats 14 | . . 8 4 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . 3 1 . 1 Max in Single Turn 2 | . 2 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 5 | . 4 . 1 . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 7 . 3 . Successful 7 | . 5 . 2 . Failed 3 | . 2 . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . 7 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 5 . . . Record 3 | . 3 . . . Alert Level 1 | . 1 . . . Transport Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . 2 . Recycle Component 1 | . . . 1 . Process 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 3 | . 2 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . . 1 . Recycled Matter 42 | . . . 42 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 112 | . . 112 . . Terrain 112 | . . 112 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4004 | 86 911 859 1007 1141 Spaces Moved 2199 | 89 625 493 454 538 Core 29 | 20 . . . 9 Treads 1007 | . . 25 454 528 Legs 1088 | . 619 468 . 1 Wheels 75 | 69 6 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 120 155 150 Average Speed 137 | 73 119 122 159 164 Slowest Speed 450 | 80 120 160 160 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 6 79 46 38 14 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 68 | . 39 13 1 15 Melee 1 | . . . 1 . Projectile 1 | . . . . 1 AOE 66 | . 39 13 . 14 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2779 | 101 713 633 636 696 Wait 134 | . 6 12 77 39 Move 2195 | 88 624 492 453 538 Hop . | . . . . . Pick Up 41 | 4 9 6 11 11 Fast Attach 38 | 4 3 8 17 6 Attach 21 | 1 . 7 2 11 Detach 9 | . . 2 4 3 Swap 28 | 1 9 6 2 10 Drop 48 | . 11 8 14 15 Fire 170 | 3 39 75 9 44 Melee 69 | . . 4 47 18 Ram . | . . . . . Kick 25 | . 12 13 . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 64 | -11/Scrapyard | Discovered new exit (range 8) 87 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 12) 300 | -10/Materials | Build established: Mutant 535 | -10/Materials | Discovered new exit (range 15) 774 | -10/Materials | Discovered new exit (range 8) 998 | -10/Materials | Entered another Materials area 998 | -9/Materials | Evolved 2 slots: Propulsion x2 1291 | -9/Materials | Discovered new exit (range 13) 1433 | -9/Materials | Core integrity fell below 50% 1439 | -9/Materials | Lost 3 parts (1n2u) 1802 | -9/Materials | Discovered new exit (range 16) 1806 | -9/Materials | Core integrity fell below 20% 1857 | -9/Materials | Entered another Materials area 1857 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2023 | -8/Materials | Discovered new exit (range 14) 2100 | -8/Materials | Lost 4 parts (1p1n1u1w) 2414 | -8/Materials | Build established: Scavenger-Mutant 2632 | -8/Materials | Discovered new exit (range 10) 2799 | -8/Materials | Lost 3 parts (1p1u1w) 2864 | -8/Materials | Entered Factory 2864 | -7/Factory | Evolved 2 slots: Propulsion x2 3226 | -7/Factory | Allied Derelicts emerged from ambush trap array 3271 | -7/Factory | Discovered new exit (range 4) 3538 | -7/Factory | Cargo convoy interrupted 3582 | -7/Factory | Lost 7 parts (4n1u2w) 3595 | -7/Factory | Destroyed 11 combat bots 3820 | -7/Factory | Build established: Mutant 3944 | -7/Factory | Core integrity fell below 50% 3975 | -7/Factory | Core integrity fell below 20% 4001 | -7/Factory | Lost 9 parts (1p3n3u2w) 4005 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 03966_ M-28 Smith fits Backup Propulsion III on U-05 Engineer. 03966_ U-05 Engineer lays Concrete. 03969_ U-05 Engineer builds a Wall. 03969_ U-05 Engineer lays Concrete. 03970_ Sml. Storage Unit destroyed. 03970_ U-05 Engineer lays Concrete. 03974_ Y-54 Guardian heat damages Lgt. Treads, Gatling Laser, Imp. Deuterium Engine. 03974_ U-05 Engineer lays Concrete. 03974_ G-47 Trooper destroyed. 03975_ U-05 Engineer lays Concrete. 03976_ Y-54 Guardian heat damages Gatling Laser. 03976_ U-05 Engineer lays Concrete. 03976_ Acquired 42 matter. 03983_ Acquired Imp. Heat Sink. 03990_ LNV DAZ 3Y4=9#TH 94UHW,EYR|41OPAXY 03998_ U-05 Engineer lays Concrete. 03998_ G-47 Trooper Particle Gun severed. 03999_ U-05 Engineer lays Concrete. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ##############???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ########????????????????????????????? | | = # #????????????????????????????? | | [= ]]/ # #????????????????????????????? | | %% ]] # """#????????????????????????????? | | =* ]/ # [ """#????????????????????????????? | | %% # """#????????????????????????????? | | =[= """ #= #????????????????????????????? | | != """ ##+#####????????????????????????????? | | * """ *= #?????????????????????????????? | | % #?????????????????????????? ??? | | *** #????????????????????????? ? | | +####### ** #????????????????????????? | | =????# * #########???????????????????? | | #??# * #??# +???????????????????? | | #??# #??# #???????????????????# | | "" #??# ## #?## ####??######????????# | | R"" #??# ## ### # %@[#### # ###??????# | | """ #??# ## T ####H#"""""""""#??????+ | | #####??# ###### #??#Y#" #??????# | | ???????# #????##+##### g% !" # | | ???????# ###### #### "####### | | ???????# #""" ###" # | | ???????#^ #"F" !+ # | | ???????# ! #" ### # | | ???????# !] #""" #?# + | | ???????#^ ^ ![ #""" #?# # | | ???????# # #?##" # ###+### | | ???????# ^ #######??#""""###### # | | ???????# """ #????????#### # | | ???????# ^ """ ########????# % # | | ?????### """ #????# # | | ?????# #????# # | | ?????# #????# # | | ?????# #????# #"###"## | | ?????# % ! [ #????# #### ## | | ?????# " F*[ #???# ???##### | | ?????# ""[!%% % ##### ????????# | | ?????# # ###+##### ????????# | | ???? ###%%=*[%# ?????????# | | ???? ?## [[%=[ # ??????????# | | ????? ?## *! #? T##### ????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 66 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab DATA ERROR: Steam Global Achievement% Hey, That's Mine! It's Just You Jackpot Loot Pinata Made in Tau Ceti IV Overwhelming Power Corrupts There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed ReflexUtilityExoskeleton Manual? 0 Play Time 00:56:54 Cumulative 1.5 hours Start 2026.10.25 @ 03:17:21 End 2026.10.27 @ 22:34:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1cda655a-0f7a-4338-9f23-159bf7ae2161