Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.28 @ 00:56:27 Player: Piano Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (140) 700 Value Destroyed (5345) 5345 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1507) 1507 TOTAL SCORE: 11232 Bonus ------- High Alert Combat Kills 701 Follower Combat Kills 347 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -241 Cogmind --------- Core Integrity 0/850 Matter 47/300 Energy 98/100 System Corruption 22% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Light Angular Momentum Engine Fission Core Fusion Compressor Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Armor Integrity Analyzer Improved Kinecellerator Reaction Control System Focal Shield > --- WEAPON ----------- Heavy Machine Gun Heavy Flak Cannon Lance > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Improved Heat Sink High-capacity Matter Pod Layered Light Armor Plating Mini Grenade Launcher [Rating: 68] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Backup Propulsion III Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Armor Integrity Analyzer Protection Weapon Shielding Weapon Gauss Cannon Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Axe Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Slots Evolved 8 | . . 2 . 2 . . 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . 1 . . . . . 1 Utility 4 | . . 1 . 1 . . 1 1 Weapon 1 | . . . . 1 . . . . Parts Attached 197 | 11 16 2 21 5 52 15 5 70 Power 28 | 2 1 . 4 . 1 1 1 18 Engine 17 | 2 1 . 3 . 1 1 . 9 Core 11 | . . . 1 . . . 1 9 Reactor . | . . . . . . . . . Propulsion 57 | 3 6 1 4 1 17 6 3 16 Treads 1 | . . . . . . . . 1 Leg 50 | 2 4 1 4 1 16 6 2 14 Wheel 2 | 1 . . . . . . . 1 Hover . | . . . . . . . . . Flight 4 | . 2 . . . 1 . 1 . Utility 44 | 3 4 1 3 3 9 6 1 14 Device 25 | 2 1 1 1 1 7 2 1 9 Storage 6 | 1 3 . . . . . . 2 Processor 1 | . . . . . . . . 1 Hackware . | . . . . . . . . . Protection 12 | . . . 2 2 2 4 . 2 Artifact . | . . . . . . . . . Weapon 68 | 3 5 . 10 1 25 2 . 22 Energy Gun 15 | . 4 . 4 1 4 . . 2 Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 22 | 3 . . 2 . 8 2 . 7 Ballistic Cannon 11 | . . . . . 4 . . 7 Launcher 6 | . 1 . 1 . 2 . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 9 | . . . 2 . 7 . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon 3 | . . . . . . . . 3 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . . 2 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 10 | . . . . . . . . 10 Parts Lost 50 | . . . 3 1 8 . 1 37 Power 10 | . . . 2 . . . . 8 Propulsion 19 | . . . 1 1 4 . 1 12 Utility 12 | . . . . . 3 . . 9 Weapon 9 | . . . . . 1 . . 8 Highest Loss Streak 6 | . . . 2 1 2 . 1 6 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 93 | . 99 100 98 98 99 98 99 82 Engine 8 | . 13 11 10 9 9 8 7 4 Core 2 | . . . . . . . 7 5 Leg 23 | . 26 33 32 26 26 26 22 15 Device 17 | . 14 22 13 11 20 19 23 15 Storage 9 | . 14 11 11 9 9 9 7 9 Processor 1 | . . . . . . . . 5 Protection 5 | . . . 8 15 6 7 7 3 Energy Gun 7 | . 27 22 16 27 7 . . . Ballistic Gun 7 | . . . 2 . 8 17 15 6 Ballistic Cannon 6 | . . . . . 9 9 7 7 Peak Build Rating 68 | 9 17 15 19 25 46 46 50 68 Average Rating 35 | 5 10 14 15 22 32 43 47 49 On Entrance 23 | . 7 11 15 19 25 41 45 48 Naked Turns 162 | . . . . . . . . 162 Heaviest Build 58 | 13 21 22 26 32 47 47 53 58 Greatest Support 80 | 20 26 36 36 30 45 60 60 80 Greatest Overweight (x) 17 | . 5 . . 1 3 1 1 17 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 9 Most Carried 10 | 7 10 9 10 9 10 10 10 10 Average Carried 8 | 4 8 8 9 8 9 9 8 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 7 10 8 10 9 10 8 10 5 Class Distribution -------------------- 24% | Scavenger-Gunner 23% | Scavenger-Mutant 18% | Scavenger-Tank 17% | Mutant 8% | Scavenger-Skirmisher 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Matter Collected 4321 | 318 168 . 306 30 818 600 154 1927 Remotely 217 | . . . . . . . . 217 Salvage Created 4848 | 113 322 . 971 383 842 411 160 1646 Parts 273 | 6 23 . 58 19 63 28 4 72 Haulers Intercepted 7 | . 2 . 3 2 . . . . Recyclers Shooed 4 | . . . 1 . . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Combat Hostiles Destroyed 102 | . 9 . 18 2 25 10 4 34 Melee 3 | . . . . . . . . 3 Guns 57 | . 7 . 9 1 13 8 1 18 Cannons 24 | . . . 3 . 6 2 3 10 AOE 16 | . 2 . 6 . 5 . . 3 Classes Destroyed 15 | 2 4 . 3 . 4 1 . 1 Worker 8 | . . . 1 1 . 1 . 5 Builder 9 | . 1 . 3 . . . . 5 Tunneler 4 | 2 . . . 1 . 1 . . Hauler 7 | . 2 . 3 2 . . . . Recycler 6 | 1 . . . 1 . . . 4 Watcher 3 | . . . 2 . . . . 1 Swarmer 28 | . 4 . 4 . 12 . . 8 Grunt 38 | . 5 . 9 2 3 4 3 12 Brawler 2 | . . . . . 1 . . 1 Duelist 3 | . . . . . 2 1 . . Protector 1 | . . . . . . 1 . . Sentry 17 | . . . 5 . 4 3 1 4 Specialist 4 | . . . . . 2 . . 2 Hunter 4 | . . . . . 1 1 . 2 Programmer 5 | . . . . . . . . 5 Savage 1 | . . . . . 1 . . . Best Kill Streak 7 | 3 5 . 5 7 6 3 3 7 Combat Bots Only 6 | . 4 . 4 2 6 3 3 5 Max Kills in Single Turn 4 | 1 1 . 3 2 4 2 1 2 Gunslinging 1 | . . . . . 1 . . 1 Exploded 3 | . 1 . 3 . 3 . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Hostile Shots Fired 959 | . 25 . 65 7 140 49 58 615 Missed 309 | . 7 . 12 . 43 8 30 209 Damage Taken 9424 | . 209 . 844 132 1563 791 337 5548 Core 1423 | . 49 . 134 27 134 168 52 859 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 111 | . . . 52 9 50 . . . Ignored by Resistances 491 | . . . . . 141 . . 350 Regen/Repaired (Parts) 534 | . . . 74 . . 171 . 289 Core Remaining (%) 75 | 100 80 . 66 . . 40 92 . Volleys Fired 302 | 8 31 . 52 10 44 19 13 125 Largest 3 | 2 2 . 2 3 3 3 3 3 Hottest 153 | 40 121 . 121 135 153 103 103 149 Shots Fired 690 | 16 62 . 104 30 122 54 39 263 Gun 463 | 16 59 . 86 30 86 35 26 125 Cannon 205 | . . . 17 . 33 19 13 123 Launcher 22 | . 3 . 1 . 3 . . 15 Special . | . . . . . . . . . Kinetic 424 | 16 . . 16 . 64 54 39 235 Thermal 125 | . 59 . 53 . . . . 13 Explosive 22 | . 3 . 1 . 3 . . 15 Electromagnetic 119 | . . . 34 30 55 . . . Robot Hit Streak 14 | 6 9 . 11 12 14 7 7 8 Robot Miss Streak 14 | 1 8 . 5 5 4 3 6 14 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 4 | . . . . . 2 . . 2 Max Gunslinging Chain 2 | . . . . . 1 . . 2 Shots Hit Robots 451 | 12 41 . 56 20 73 33 16 200 Core Hits 321 | 6 34 . 48 13 44 23 6 147 Critical Kills 2 | 1 . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 17 | 1 3 . . . 5 2 . 6 Burn 4 | . 3 . . . . . . 1 Destroy 4 | 1 . . . . 3 . . . Blast 8 | . . . . . 2 2 . 4 Impale 1 | . . . . . . . . 1 Melee Attacks 37 | . . . 2 . 16 . . 19 Impact 18 | . . . 2 . 16 . . . Slashing . | . . . . . . . . . Piercing 19 | . . . . . . . . 19 Sneak Attacks 7 | . . . . . . . . 7 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12068 | 97 782 . 1487 415 2066 1099 490 5632 Guns 5506 | 97 533 . 736 389 1080 654 245 1772 Cannons 3796 | . . . 267 . 570 385 245 2329 Explosions 1799 | . 211 . 427 26 416 . . 719 Melee 772 | . . . . . . . . 772 Ramming 195 | . 38 . 57 . . 60 . 40 Kinetic 6680 | 97 . . 170 . 988 1039 490 3896 Thermal 1756 | . 533 . 606 26 202 . . 389 Explosive 1164 | . 211 . 204 . 214 . . 535 Electromagnetic 1501 | . . . 450 389 662 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 772 | . . . . . . . . 772 Highest Corruption 22 | . 3 . . . . . 1 22 Average Corruption 14 | . 2 . . . . . 1 14 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 98 | . . . . . . . . 98 Message Errors 23 | . . . . . . . . 23 Matter Fused 19 | . . . . . . . . 19 Heat Flow Errors 15 | . . . . . . . . 15 Energy Discharges 13 | . . . . . . . . 13 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 5 | . . . . . . . . 5 Data Loss (major) 3 | . . . . . . . . 3 Misfires 8 | . . . . . . . . 8 Alerts 2 | . . . . . . . . 2 Misdirections 4 | . . . . . . . . 4 Weapon Failures 4 | . . . . . . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 200 | . . . 22 9 80 5 . 84 Projectiles 32 | . . . . . 26 5 . 1 Explosions 91 | . . . 22 9 54 . . 6 Melee 77 | . . . . . . . . 77 Knockbacks 48 | . 1 . . . 7 4 . 36 Impact 2 | . 1 . . . . . . 1 Kinetic 43 | . . . . . 6 4 . 33 Secondary 3 | . . . . . 1 . . 2 Self-Inflicted Damage 830 | . . . 148 23 268 . . 391 Shots 18 | . . . 4 1 4 . . 9 Rammed 6 | . . . . . . . . 6 Targets Rammed 50 | . 5 . 12 . . 13 2 18 Kicked 44 | . 5 . 12 . . 13 2 12 Crushed . | . . . . . . . . . Highest Temperature 561 | . 232 . 65 108 358 561 134 419 Average Temperature 102 | . 99 . 21 41 106 198 53 113 Received Heat Transfer 2400 | . 120 . 261 63 225 342 105 1284 Effects 15 | . . . . . 3 10 . 2 Shutdowns 3 | . . . . . . 2 . 1 Energy Bleed 1 | . . . . . . 1 . . Interference 4 | . . . . . 3 1 . . Matter Decay 1 | . . . . . . 1 . . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 2 | . . . . . . 1 . 1 Damage (major) 2 | . . . . . . 2 . . Damage (core) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . 1 1 . . . Combat Hostiles 2 | . . . . 1 1 . . . Parts Fried 10 | . . . 2 7 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . 1 . 2 . . . . 2 Heat Transferred 3165 | . 1289 . 982 50 250 . . 594 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 9 | . . . 4 1 4 . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Peak Influence 1914 | 15 261 7 387 229 1914 1231 658 657 Initial 932 | . 9 7 2 163 148 932 546 256 Average 601 | 6 104 7 186 206 1093 1059 568 393 Maximum Alert Level 5 | . 1 . 1 1 5 4 2 2 Low Security (%) 21 | 100 88 100 61 30 . . . 12 Level 1 25 | . 11 . 38 69 11 . . 48 Level 2 23 | . . . . . 9 . 100 39 Level 3 11 | . . . . . 25 62 . . Level 4 11 | . . . . . 31 37 . . Level 5 6 | . . . . . 20 . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . . . 2 . . 2 3 13 Investigation 4 | . . . . . . 1 1 2 Extermination 5 | . . . . . . . 1 4 Reinforcement 9 | . . . 2 . . . 1 6 Assault 2 | . . . . . . 1 . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 3 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Distress Signals 5 | . 1 . 2 . . 1 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 156 | . 14 . 28 2 37 15 5 55 Peak Tracking Total 6 | . 5 . 5 2 6 5 3 5 Tactical Retreats 11 | . 1 . 3 . 2 . . 5 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Traps Triggered 19 | . 2 . . . 5 3 1 8 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . 1 . . . Traps Extracted . | . . . . . . . . . Installed 1 | . . . . . 1 . . . Triggered 2 | . . . . . 1 . . 1 Most Traps Carried 1 | . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Machines Disabled 25 | . . . 3 . 14 . 3 5 Max in Single Turn 3 | . . . 1 . 3 . 1 2 Garrison Access 1 | . . . . . . . 1 . Garrison Relay 4 | . . . . . 4 . . . Phase Generator 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Machines Accessed 29 | . 5 . 6 1 3 6 4 4 Terminals 18 | . 4 . 4 . 3 4 1 2 Fabricators 2 | . . . . . . . 1 1 Repair Stations 4 | . 1 . 1 . . 1 . 1 Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . . 1 1 . Garrison Access 3 | . . . 1 1 . . 1 . Total Hacks 76 | . 12 . 16 2 4 17 10 15 Successful 42 | . 6 . 10 1 1 11 5 8 Failed 34 | . 6 . 6 1 3 6 5 7 Catastrophic 6 | . . . . . 1 2 1 2 Database Lockouts . | . . . . . . . . . Manual 44 | . 11 . 10 . 3 12 3 5 Terminals 45 | . 11 . 9 . 4 12 3 6 Fabricators 7 | . . . . . . . 4 3 Repair Stations 15 | . 1 . 5 . . 3 . 6 Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . . . . 2 2 . Garrison Access 5 | . . . 2 2 . . 1 . Terminal Hacks 4 | . 1 . . . 1 2 . . Open Door 1 | . . . . . 1 . . . Terminal Index 1 | . . . . . . 1 . . Scanalyzer Index 1 | . . . . . . 1 . . Recall Investigation 1 | . 1 . . . . . . . Fabricator Hacks 4 | . . . . . . . 2 2 Network Status 1 | . . . . . . . 1 . Load Schematic 2 | . . . . . . . 1 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 13 | . 1 . 5 . . 3 . 4 Scan Component 7 | . . . 3 . . 2 . 2 Repair 5 | . . . 2 . . 1 . 2 Refit 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . . . . 2 1 . Insert Component 2 | . . . . . . 1 1 . Analyze 1 | . . . . . . 1 . . Garrison Access Hacks 2 | . . . . 1 . . 1 . Unlock Access 1 | . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 16 | . 4 . 5 . . 4 1 2 Terminals 16 | . 4 . 5 . . 4 1 2 Botnet 13 | . 4 . 4 . . 3 1 1 Operators 3 | . . . 1 . . 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 3 . 5 . 2 5 3 4 Full Trace Events 7 | . 1 . . . 1 2 1 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 42 | . . . . . . . . 42 Total Part Build Rating 8 | . . . . . . . . 8 Parts Repaired 5 | . . . 2 . . 1 . 2 Time 166 | . . . 64 . . 32 . 70 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 1 . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged 2 | . . . . . . 1 1 . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 14 | . . . . . 14 . . . Machine Destruction 14 | . . . . . 14 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Total Allies 3 | . . . . . 3 . . . Largest Group 2 | . . . . . 2 1 . . Highest-Rated Group 96 | . . . . . 96 76 . . Highest-Rated Ally 76 | . . . . . 76 76 . . Total Orders 6 | . . . . . 6 . . . STAY 1 | . . . . . 1 . . . FOLLOW 4 | . . . . . 4 . . . AID 1 | . . . . . 1 . . . Ally Attacks 38 | . . . . . 27 11 . . Total Damage 1307 | . . . . . 885 422 . . Kills 13 | . . . . . 7 6 . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Turns Passed 9009 | 123 830 20 1011 173 2653 635 725 2839 Spaces Moved 4865 | 69 547 16 571 75 1307 330 356 1594 Core 331 | 1 5 . . . . . . 325 Treads . | . . . . . . . . . Legs 4205 | 63 538 16 571 75 1307 330 356 949 Wheels 325 | 5 . . . . . . . 320 Hover 2 | . 2 . . . . . . . Flight 2 | . 2 . . . . . . . Fastest Speed 50 | 50 76 120 120 120 120 103 130 50 Average Speed 142 | 116 120 120 120 156 161 130 187 134 Slowest Speed 900 | 120 360 120 120 190 360 200 200 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 5 61 1 64 7 92 26 8 40 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . . . . . 2 . . . Terrain Destroyed 386 | . 15 . 33 7 103 13 15 200 Melee 2 | . . . . . 2 . . . Projectile 66 | . . . . . 2 13 15 36 AOE 318 | . 15 . 33 7 99 . . 164 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Fac Total 6274 | 94 658 17 785 109 1721 490 386 2014 Wait 645 | . 22 . 115 14 244 97 . 153 Move 4856 | 68 546 15 570 74 1305 329 355 1594 Hop . | . . . . . . . . . Pick Up 81 | 6 15 . 6 3 16 4 6 25 Fast Attach 48 | 8 5 . 3 . 7 11 2 12 Attach 51 | . 1 2 3 5 7 . 3 30 Detach 11 | 1 1 . . 2 1 2 2 2 Swap 98 | 3 10 . 15 . 38 4 . 28 Drop 73 | . 22 . 6 1 22 11 3 8 Fire 302 | 8 31 . 52 10 44 19 13 125 Melee 37 | . . . 2 . 16 . . 19 Ram 6 | . . . . . . . . 6 Kick 44 | . 5 . 12 . . 13 2 12 Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . Rewire 16 | . . . 1 . 15 . . . Trap 1 | . . . . . 1 . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 662 | -10/Materials | Discovered new exit (range 7) 823 | -10/Materials | Discovered new exit (range 16) 954 | -10/Materials | Entered another Materials area 954 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 956 | -9/Materials | Discovered new exit (range 7) 974 | -9/Materials | Entered Storage 1378 | -9/Storage | Build established: Scavenger-Mutant 1695 | -9/Storage | Discovered new exit (range 15) 1733 | -9/Storage | Repaired Weapon Shielding 1784 | -9/Storage | Repaired Imp. Heat Sink 1985 | -9/Storage | Entered Materials 1985 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2156 | -8/Materials | Identified exit to Garrison 2158 | -8/Materials | Entered Garrison 2378 | -8/Garrison | Garrison Relay disabled 2412 | -8/Garrison | Build established: Scavenger-Skirmisher 2623 | -8/Garrison | Installed Relay Interface Framework 2651 | -8/Garrison | Discovered new exit (range 12) 2666 | -8/Garrison | Triggered checkpoint 2724 | -8/Garrison | Garrison Relay disabled 2986 | -8/Garrison | Triggered checkpoint 3191 | -8/Garrison | Garrison Relay disabled 3214 | -8/Garrison | Build established: Scavenger-Gunner 3356 | -8/Garrison | Spotted B-75 Beast 3372 | -8/Garrison | Rewired B-75 Beast 3434 | -8/Garrison | Phase Generator disabled 3434 | -8/Garrison | Discovered new exit (range 13) 3642 | -8/Garrison | Triggered checkpoint 3794 | -8/Garrison | Triggered checkpoint 3891 | -8/Garrison | Garrison Relay disabled 4158 | -8/Garrison | Discovered new exit (range 14) 4158 | -8/Garrison | Triggered checkpoint 4470 | -8/Garrison | Build established: Scavenger-Tank 4811 | -8/Garrison | Entered Materials 4811 | -8/Materials | Accompanied by 1 ally 5126 | -8/Materials | Build established: Gunner 5210 | -8/Materials | Discovered new exit (range 15) 5211 | -8/Materials | First assault squad dispatched 5289 | -8/Materials | Core integrity fell below 50% 5409 | -8/Materials | Repaired Hrd. Light Armor Plating 5446 | -8/Materials | Entered Factory 5446 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5646 | -7/Factory | Discovered new exit (range 7) 5741 | -7/Factory | Build established: Scavenger-Tank 6171 | -7/Factory | Entered another Factory area 6171 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6473 | -6/Factory | Build established: Scavenger-Gunner 6558 | -6/Factory | Repaired Med. Storage Unit 6631 | -6/Factory | Repaired Imp. Titanium Leg 6727 | -6/Factory | Fabricated Imp. Titanium Leg (x2) 6946 | -6/Factory | Lost 4 parts (1p1u2w) 7149 | -6/Factory | Lost 4 parts (1p1n1u1w) 7174 | -6/Factory | System corruption reached 10% 7194 | -6/Factory | Build established: Scavenger-Mutant 7301 | -6/Factory | Lost 3 parts (3n) 7480 | -6/Factory | Lost 6 parts (1p2n2u1w) 7797 | -6/Factory | Build established: Scavenger-Gunner 8181 | -6/Factory | Lost 3 parts (1p1n1u) 8429 | -6/Factory | Cargo convoy interrupted 8618 | -6/Factory | Core integrity fell below 50% 8681 | -6/Factory | Lost 3 parts (2n1w) 8848 | -6/Factory | Released all parts (12) 8869 | -6/Factory | Discovered new exit (range 15) 8897 | -6/Factory | Core integrity fell below 20% 8945 | -6/Factory | Build established: Mutant 8971 | -6/Factory | First assault squad dispatched 9010 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08896_ A bubble of electromagnetic force engulfs the area. 08905_ System corrupted: Energy discharge (-27). 08922_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08931_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F014. 08934_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 08935_ System corrupted: Substantial component data lost. 08951_ Slammed into T-07 Excavator. 08966_ System corrupted: Heat flow error (+265). 08971_ ALERT: Significant disruption in Zone 3Y, assault force dispatched. 08984_ R :FGD72LMO7AWK:=HK0MRI%0ZXW1PDKEJX Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####?? "?????? ??????????????????????????????? | | #? "?????" ?????????????????????????????? | | #? ?? ?? #?????????????????????????????? | | ## "?? ??" #??????????? #????????????????? | | ## """ """ #?????????" #????????????????? | | ## """ """ #????????"" !#????????????????? | | ## #????????"" #????????????????? | | ## """ """ #???????""" ??????????????????? | | ## """ """ #??????? ???????????????????? | | """ """ #?????? ????????????????????? | | C #######/######### ?????????? | | """ """ @g ????????? | | """ """ ????????? | | """ """ ????????? | | g ?????????? | | g ?????????? | | ###########t######### ??????????? | | #?????????? ????????? ??????????? | | T########+#####??????????""""???????????????????? | | ###????? ?????????????"""""??????????????????? | | ??????"" """ "???????????""""" ?????????????????? | | ????"F " """ """?????????"??????????????????????? | | ??? """ """ ???????????????????????????????? | | ??# ???????????????????????????????? | | ??# """ """ """ ???????????????????????????????? | | ??# """ """ """????????????????????????????????? | | ??# """ ??????????????????????????????????o????? | | ??# ?? ???????????????????????????????????????? | | ??# ???? ????????????????????????????????????????? | | ????????#????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 34 Energy Capacity 900 Matter Stores 323 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Core Shielding 20 Weapon Shielding 33 Evasion (%) 63 Armor Integrity Analysis 30 Matter Filtering 30 Kinecelleration 40 Item Schematics ----------------- Imp. Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubdwellerTerrainCannon Manual? 0 Play Time 01:19:14 Cumulative 37.5 hours Start 2025.01.27 @ 23:31:24 End 2025.01.28 @ 00:56:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 369d94e0-170d-457d-8305-a5d26596070c