Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.22 @ 16:47:09 Player: GoG Gamer Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (792) 792 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2732 Bonus ------- None Cogmind --------- Core Integrity 181/550 Matter 300/300 Energy 86/125 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Advanced Heat Sink Large Storage Unit Seismic Detector ECM Suite > --- WEAPON (4) ------- Particle Gun Flak Cannon > --- INVENTORY (15) --- Light Ion Engine Light Treads Aluminum Leg Aluminum Leg Cesium-ion Thruster High-capacity Matter Pod (200) Improved Signal Interpreter Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Seismic Detector ECM Suite > --- WEAPON ----------- Particle Gun Particle Gun Particle Gun Flak Cannon > --- INVENTORY -------- Light Ion Engine High-capacity Matter Pod Improved Signal Interpreter Datajack [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Core Shielding Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon 2 | . . . . 2 Parts Attached 49 | 6 10 10 1 22 Power 7 | 1 2 1 1 2 Engine 7 | 1 2 1 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 2 1 . 4 Treads 1 | . . . . 1 Leg 6 | . 2 1 . 3 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 2 4 . 6 Device 4 | . . 1 . 3 Storage 3 | 1 . 1 . 1 Processor 1 | . 1 . . . Hackware . | . . . . . Protection 5 | . 1 2 . 2 Artifact . | . . . . . Weapon 20 | 2 4 4 . 10 Energy Gun 16 | 2 3 2 . 9 Energy Cannon . | . . . . . Ballistic Gun 3 | . 1 2 . . Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 16 | . 3 3 1 9 Power 2 | . . 1 1 . Propulsion 3 | . 1 . . 2 Utility 3 | . . . . 3 Weapon 8 | . 2 2 . 4 Highest Loss Streak 5 | . 2 3 1 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 91 98 100 80 Engine 10 | . 14 10 11 7 Leg 17 | . 18 22 22 8 Wheel 2 | . 8 . . . Device 9 | . . 9 11 19 Storage 11 | . 14 11 11 8 Protection 11 | . 7 23 22 3 Energy Gun 19 | . 19 11 22 26 Ballistic Gun 5 | . 7 9 . . Ballistic Cannon 1 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 42 | 13 13 32 34 42 Greatest Support 25 | 20 20 20 20 25 Greatest Overweight (x) 12 | . 3 1 1 12 Average Overweight (x) . | . . . 1 2 Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 12 | 7 8 14 15 14 Most Carried 10 | 4 8 10 10 10 Average Carried 5 | 2 5 6 9 5 Final Capacity 15 | 8 8 15 15 15 Final Carried 10 | 4 8 10 10 8 Class Distribution -------------------- 68% | Mutant 9% | Scavenger-Mutant 9% | Gunner 6% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1059 | 192 191 105 126 445 Remotely . | . . . . . Salvage Created 966 | . 391 105 39 431 Parts 54 | . 21 13 7 13 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 26 | . 10 5 3 8 Guns 23 | . 9 5 3 6 Cannons 2 | . . . . 2 AOE 1 | . 1 . . . Classes Destroyed 5 | . 3 . . 2 Recycler 1 | . . . . 1 Watcher 1 | . 1 . . . Swarmer 10 | . 3 4 3 . Grunt 14 | . 7 1 . 6 Sentry 2 | . . . . 2 Best Kill Streak 6 | . 6 4 3 3 Combat Bots Only 5 | . 5 4 3 3 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1848 | . 639 159 164 886 Core 617 | . 217 15 16 369 Absorbed by Shields . | . . . . . Redirected to Shielding 123 | . . 22 17 84 Core Remaining (%) 68 | 100 13 . 92 . Volleys Fired 89 | . 44 18 3 24 Largest 4 | . 2 2 2 4 Hottest 260 | . 90 80 130 260 Shots Fired 184 | . 71 32 6 75 Gun 175 | . 71 32 6 66 Cannon 9 | . . . . 9 Launcher . | . . . . . Special . | . . . . . Kinetic 44 | . 9 26 . 9 Thermal 126 | . 54 . 6 66 Explosive . | . . . . . Electromagnetic 14 | . 8 6 . . Robot Hit Streak 12 | . 12 9 3 8 Robot Miss Streak 6 | . 3 6 . 4 Penetration Max . | . . . . . Secondary Targets 6 | . 4 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 114 | . 50 16 3 45 Core Hits 52 | . 19 10 3 20 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 1 . . 2 Burn 2 | . . . . 2 Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1512 | . 626 143 49 694 Guns 1389 | . 581 143 49 616 Cannons 78 | . . . . 78 Explosions 43 | . 43 . . . Melee . | . . . . . Ramming 2 | . 2 . . . Kinetic 235 | . 48 109 . 78 Thermal 1161 | . 496 . 49 616 Explosive . | . . . . . Electromagnetic 114 | . 80 34 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 5 | . . . . 5 Impact . | . . . . . Kinetic 5 | . . . . 5 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 1252 | . 517 18 180 1252 Average Temperature 314 | . 177 8 91 474 Received Heat Transfer 627 | . 303 18 . 306 Effects 61 | . 10 . . 51 Shutdowns 9 | . 3 . . 6 Energy Bleed 3 | . . . . 3 Interference 7 | . . . . 7 Matter Decay 6 | . 1 . . 5 Short Circuit 4 | . 2 . . 2 Damage (minor) 5 | . 2 . . 3 Damage (major) 23 | . 2 . . 21 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 1 . . 4 Heat Transferred 2922 | . 1220 . 111 1591 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 257 | . 257 164 70 122 Initial 59 | . . 59 . 27 Average 75 | . 93 63 63 79 Maximum Alert Level 1 | . 1 . . . Low Security (%) 93 | 100 81 100 100 100 Level 1 6 | . 18 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 1 . 1 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . 21 7 4 8 Peak Tracking Total 5 | . 5 4 4 4 Tactical Retreats 4 | . 2 1 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 4 | . 3 . . 1 Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 11 | . 8 . . 3 Successful 8 | . 5 . . 3 Failed 3 | . 3 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers 3 | . . . . 3 Garrison Access . | . . . . . Terminal Hacks 2 | . 2 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 3 . . . Report Inventory 2 | . 2 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer 3 | . . . . 3 Insert Component 1 | . . . . 1 Analyze 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 3 . . 1 Full Trace Events 3 | . 2 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 2079 | 70 682 572 175 580 Spaces Moved 927 | 69 401 223 86 148 Core 27 | 3 7 . . 17 Treads 18 | . . . . 18 Legs 713 | . 291 223 86 113 Wheels 169 | 66 103 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 120 190 50 Average Speed 158 | 78 111 188 190 260 Slowest Speed 650 | 80 200 190 190 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 5 48 15 21 12 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 5 | . 5 . . . Melee . | . . . . . Projectile . | . . . . . AOE 5 | . 5 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1390 | 84 569 352 93 292 Wait 253 | . 95 82 1 75 Move 923 | 68 400 222 85 148 Hop . | . . . . . Pick Up 51 | 10 13 13 2 13 Fast Attach 4 | . 1 . . 3 Attach 37 | 6 6 8 1 16 Detach 2 | . . 1 . 1 Swap 8 | . 3 2 . 3 Drop 22 | . 6 6 1 9 Fire 89 | . 44 18 3 24 Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Core integrity fell below 50% 315 | -10/Materials | Build established: Mutant 333 | -10/Materials | Core integrity fell below 20% 519 | -10/Materials | Discovered new exit (range 16) 753 | -10/Materials | Entered another Materials area 753 | -9/Materials | Evolved 2 slots: Utility x2 1046 | -9/Materials | Lost 3 parts (1p2w) 1205 | -9/Materials | Discovered new exit (range 9) 1259 | -9/Materials | Discovered new exit (range 14) 1325 | -9/Materials | Entered Mines 1332 | -9/Mines | Learned 2 Materials zone layouts 1418 | -9/Mines | Discovered new exit (range 6) 1500 | -9/Mines | Entered Materials 1500 | -8/Materials | Evolved 2 slots: Weapon x2 1501 | -8/Materials | Identified exit to Factory 1661 | -8/Materials | Core integrity fell below 50% 1692 | -8/Materials | Lost 5 parts (1n2u2w) 2080 | -8/Materials | Self-destructed Last Messages --------------- Scan incomplete, additional scanning required. >>Scanalyze Scanning: Cesium-ion Thruster... Scan incomplete, additional scanning required. 01973_ ALERT: Suspicious activity at Scanalyzer M001. Dispatching Investigation squad. 02031_ G-47 Trooper knocked back. 02034_ Particle Gun destroyed. 02035_ G-47 Trooper destroyed. 02038_ G-47 Trooper knocked back. 02038_ G-47 Trooper destroyed. 02041_ G-47 Trooper knocked back. 02043_ Particle Gun destroyed. 02043_ Critical hit (Burn: +37). 02045_ G-47 Trooper knocked back. 02051_ G-47 Trooper destroyed. 02052_ Acquired 41 matter. 02054_ Acquired 36 matter. 02061_ Acquired Aluminum Leg. 02076_ Acquired 31 matter. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????? ?????????????????????? | | ???????????? ????????????????????? | | ???????????? ????????????????????? | | ???????????? ???????????????? | | ????????????""" #??#####???????? | | ???????? ?""" #??# #???????? | | ???????? 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