Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.14 @ 21:18:46 Player: Lulu Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (4) 20 Value Destroyed (94) 94 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6894 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 125/300 Energy 70/100 System Corruption 0% Temperature Cool (0) Movement Hovering (66) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (8) ------ Makeshift Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor System Shield Improved System Restoration Module Hacking Drone Bay (1/1) Wave Gun Peak State ------------ > --- POWER ------------ Fission Core Fusion Compressor > --- PROPULSION ------- Improved VTOL Module Field Propulsion Drive Cooled Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Makeshift Terrain Scan Processor Transmission Jammer Improved Transmission Jammer Improved Propulsion Shielding Improved Hacking Suite Advanced Drone Bay > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Antimatter Reactor Improved System Restoration Module Hacking Drone Bay Wave Gun [Rating: 75] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Flight Unit Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Improved Hacking Suite Device Transmission Jammer Storage Small Storage Unit Processor Makeshift Terrain Scan Processor Hackware Improved Hacking Suite Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . 2 2 . 2 . . . . 2 . . 2 Power 2 | . . . 1 . . . . . . . . . 1 . . . Propulsion 4 | . . . 1 . 1 . . 1 . . . . 1 . . . Utility 6 | . . . . . 1 2 . 1 . . . . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 88 | 6 2 4 8 . 11 1 7 4 5 7 4 1 10 5 . 13 Power 14 | 1 . . . . 1 . 3 2 2 2 . . 1 . . 2 Engine 6 | 1 . . . . 1 . 2 1 1 . . . . . . . Core 7 | . . . . . . . 1 1 1 2 . . 1 . . 1 Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 27 | 2 . 2 1 . 4 . . . 3 2 2 1 4 3 . 3 Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . 1 . . . . . . 2 Flight 22 | . . 2 1 . 4 . . . 2 2 2 1 4 3 . 1 Utility 28 | 1 2 . 1 . 3 . 4 2 . 2 2 . 5 2 . 4 Device 19 | . 1 . . . 1 . 2 2 . 1 2 . 5 1 . 4 Storage 1 | 1 . . . . . . . . . . . . . . . . Processor 3 | . . . 1 . 1 . . . . 1 . . . . . . Hackware 2 | . . . . . . . 2 . . . . . . . . . Protection 3 | . 1 . . . 1 . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 19 | 2 . 2 6 . 3 1 . . . 1 . . . . . 4 Energy Gun 8 | . . . . . 2 1 . . . 1 . . . . . 4 Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 4 | 2 . 2 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 2 | . . . 2 . . . . . . . . . . . . . Special Weapon 2 | . . . 1 . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . 3 . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . . . . . 1 . 1 . . . Corrupted Parts 1 | . . . . . . . . . . 1 . . . . . . System Corruption 3 | . . . . . . . . . . 3 . . . . . . Parts Lost 29 | . . . 1 . 4 . 1 1 5 2 . 4 . 1 . 10 Power 5 | . . . . . 1 . . . 1 . . 1 . . . 2 Propulsion 10 | . . . . . 1 . 1 1 1 . . 3 . . . 3 Utility 12 | . . . . . 1 . . . 3 2 . . . 1 . 5 Weapon 2 | . . . 1 . 1 . . . . . . . . . . . Highest Loss Streak 10 | . . . 1 . 2 . 1 1 5 1 . 4 . 1 . 10 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 54 | . 100 87 63 66 63 53 51 53 49 37 40 39 28 46 52 39 Engine 5 | . 14 14 11 11 9 7 4 4 4 . . . . . . . Core 1 | . . . . . . . . . . 4 6 5 1 5 5 4 Wheel 2 | . 28 6 . . . . . . . . . . . . . . Flight 13 | . . 22 22 22 20 23 17 12 . 13 20 19 4 13 17 12 Device 9 | . 14 14 11 11 2 . 5 15 18 2 . . 8 11 11 8 Processor 5 | . . . 2 11 14 15 10 6 5 5 6 6 5 5 5 5 Hackware 5 | . . . . . . . 10 13 13 8 6 6 5 5 5 3 Protection 3 | . 9 14 8 . 7 7 2 . . . . . . 2 5 3 Ballistic Gun 3 | . 28 16 . . . . . . . . . . . . . . Special Weapon 1 | . . . . 11 7 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 29 | 13 14 10 8 7 11 10 13 15 14 11 10 10 13 23 23 29 Greatest Support 31 | 26 26 26 8 8 13 13 13 9 10 13 13 15 13 24 24 31 Greatest Overweight (x) 4 | . . 2 . . . . . 4 3 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 5 5 5 5 5 5 5 4 4 5 5 5 5 3 5 Average Carried 3 | 2 5 4 4 5 4 4 4 3 3 1 3 4 4 2 2 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 5 5 5 5 5 5 5 4 3 1 5 4 5 2 3 5 Class Distribution -------------------- 41% | Mutant 30% | Sprinter 26% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Infiltrator-Mutant | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Matter Collected 796 | 260 . 41 . 35 26 . 13 27 50 129 139 14 . 24 32 6 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 54 | . . 24 . . . . . . . 30 . . . . . . Parts 6 | . . 5 . . . . . . . 1 . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . 7 2 4 5 . 4 . . Prevented 1 | . . . . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Combat Hostiles Destroyed 4 | . . 2 . . 1 . . . . 1 . . . . . . Guns 3 | . . 2 . . . . . . . 1 . . . . . . Cannons 1 | . . . . . 1 . . . . . . . . . . . Classes Destroyed 2 | . . 1 . . 1 . . . . . . . . . . . Swarmer 3 | . . 2 . . . . . . . 1 . . . . . . Grunt 1 | . . . . . 1 . . . . . . . . . . . Best Kill Streak 2 | . . 2 . . 1 . . . . 1 . . . . . . Combat Bots Only 2 | . . 2 . . 1 . . . . 1 . . . . . . Max Kills in Single Turn 1 | . . 1 . . 1 . . . . 1 . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Damage Taken 4271 | . . 113 117 . 415 . 138 163 409 279 . 382 117 188 . 1950 Core 2168 | . . 24 71 . 138 . 105 91 182 146 . 167 18 63 . 1163 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 117 | . . 5 8 . 16 . 14 . . . . . . 13 . 61 Regen/Repaired (Parts) 139 | . . . . . 19 . . . . . 120 . . . . . Core Remaining (%) 79 | 100 . 90 . 82 74 . 85 . . . . 31 . . 91 . Volleys Fired 40 | . 2 7 . . 9 . . . . 13 . . . . . 9 Largest 2 | . 2 2 . . 2 . . . . 1 . . . . . 1 Hottest 156 | . 40 40 . . 156 . . . . 55 . . . . . 81 Shots Fired 53 | . 4 14 . . 13 . . . . 13 . . . . . 9 Gun 49 | . 4 14 . . 9 . . . . 13 . . . . . 9 Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special 4 | . . . . . 4 . . . . . . . . . . . Kinetic 18 | . 4 14 . . . . . . . . . . . . . . Thermal 22 | . . . . . 13 . . . . . . . . . . 9 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 13 | . . . . . . . . . . 13 . . . . . . Robot Hit Streak 5 | . 1 3 . . 5 . . . . 5 . . . . . 3 Robot Miss Streak 4 | . 1 3 . . 2 . . . . 1 . . . . . 4 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . Shots Hit Robots 33 | . 2 6 2 . 10 . . . . 10 . . . . . 3 Core Hits 13 | . 2 3 . . 4 . . . . 3 . . . . . 1 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . Melee Attacks 2 | . . . 2 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 451 | . 16 59 . . 202 . . . . 102 . . . . . 72 Guns 355 | . 16 59 . . 106 . . . . 102 . . . . . 72 Cannons . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 75 | . 16 59 . . . . . . . . . . . . . . Thermal 274 | . . . . . 202 . . . . . . . . . . 72 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 102 | . . . . . . . . . . 102 . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . 3 . . . . . . Average Corruption 2 | . . . . . . . . . . 2 . . . . . . Corruption Purged 3 | . . . . . . . . . . 3 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . 1 . . . . . . Message Errors 1 | . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 215 | . . . . . 208 . . . . . . 1 . . . 215 Average Temperature 93 | . . . . . 95 . . . . . . 1 . . . 92 Received Heat Transfer 441 | . . . 45 . 135 . . 45 90 . . 36 27 27 . 36 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 533 | . . . . . 422 . . . . . . . . . . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Peak Influence 265 | . 27 50 129 49 186 84 63 67 . . . . 95 . . 265 Initial 84 | . . 10 19 49 18 84 58 32 . . . . 50 . . 70 Average 65 | . 12 45 88 49 75 84 56 32 . . . . 60 . . 160 Maximum Alert Level 1 | . . . . . . . . . . . . . . . . 1 Low Security (%) 96 | 100 100 100 100 100 100 100 100 100 . . . . 100 . . 76 Level 1 3 | . . . . . . . . . . . . . . . . 23 Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 . 1 . 2 1 1 4 . . . . . . . . Investigation 5 | . 1 . 1 . . 1 . 2 . . . . . . . . Extermination 1 | . . . . . . . . 1 . . . . . . . . Reinforcement 3 | . . . . . 2 . 1 . . . . . . . . . Assault 1 | . . . . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Distress Signals 2 | . . . . . 1 . . . . . . 1 . . . . Communications Jammed 13 | . . . . . . . . . . . . . . . . 13 Distress Signals 13 | . . . . . . . . . . . . . . . . 13 Times Spotted 141 | . 2 3 3 . 32 . 1 7 17 6 . 16 11 15 . 28 Peak Tracking Total 22 | . 2 3 2 . 16 . 2 8 14 3 . 6 11 12 . 22 Tactical Retreats 18 | . . . . . 6 . 1 1 1 4 . 2 . 2 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Traps Triggered 4 | . 1 . 1 . . . . . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . 1 . . . 3 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Machines Disabled . | . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Machines Accessed 14 | . 4 . 2 . 5 1 . 2 . . . . . . . . Terminals 12 | . 4 . 2 . 4 1 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 28 | . 9 . 3 . 7 3 . 6 . . . . . . . . Successful 14 | . 3 . 3 . 6 1 . 1 . . . . . . . . Failed 14 | . 6 . . . 1 2 . 5 . . . . . . . . Catastrophic 2 | . 1 . . . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 17 | . 9 . 3 . 3 . . . . . 2 . . . . . Terminals 23 | . 9 . 3 . 5 3 . 3 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . . . . . Recycling Units 3 | . . . . . . . . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 8 | . . . 3 . 4 1 . . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . Locate Traps 2 | . . . 1 . 1 . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . Zone Layout 3 | . . . 1 . 2 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 3 . . . . . . . . . . . . . . . Terminals 3 | . 3 . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 4 . 2 . 3 1 . 2 . . . . . . . . Full Trace Events 3 | . . . . . . 1 . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . 14 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . Time 26 | . . . . . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Jun Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat 1 | . . . 1 . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . . . . . . . . parse_system 1 | . . . 1 . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders 12 | . . . . . . . . . . . . . 3 1 2 6 EXPLORE 4 | . . . . . . . . . . . . . 1 1 1 1 RETURN 8 | . . . . . . . . . . . . . 2 . 1 5 Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 1 . . . . 1 3 2 1 . 1 1 . Drone Launches 12 | . . . . . . . . . . . . . 3 2 2 5 Drone Recoveries 12 | . . . . . . . . . . . . . 3 2 2 5 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Turns Passed 2877 | 59 222 141 241 88 277 17 68 315 307 190 290 142 125 94 66 235 Spaces Moved 5091 | 49 182 275 318 237 545 42 94 195 328 482 964 477 188 240 131 344 Core 148 | 1 . . . . . . . 54 14 . . . 14 . . 65 Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 237 | 48 182 7 . . . . . . . . . . . . . . Hover 251 | . . . . . . . . . 241 . . . . . . 10 Flight 4455 | . . 268 318 237 545 42 94 141 73 482 964 477 174 240 131 269 Fastest Speed 29 | 50 90 37 37 37 32 32 32 34 35 29 29 29 40 30 30 29 Average Speed 41 | 89 90 38 37 37 35 32 33 81 91 31 29 29 40 32 30 35 Slowest Speed 250 | 100 90 205 37 37 37 32 34 250 200 107 29 35 50 40 30 103 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 44 | . . . . 1 14 1 . 3 . . . 6 4 2 . 13 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 5 26 38 21 76 53 2 87 6 60 73 79 60 5 47 31 12 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . . . Known Exits Taken 6 | . . . . . 1 1 . . . . 1 . 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . . . 1 1 1 . 1 . . . . Scrap Searched 11 | . . . . 1 . . . . 1 2 3 1 . 1 2 . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Total 5750 | 60 237 297 439 235 592 44 132 348 334 507 975 471 232 253 156 438 Wait 483 | . 45 . 105 . 35 . 20 148 . 3 . . 22 9 25 71 Move 4989 | 48 181 274 317 234 517 39 93 188 327 481 963 464 179 235 130 319 Hop 42 | . . . . 1 13 1 . 3 . . . 6 4 2 . 12 Pick Up 35 | 6 3 4 2 . 3 1 3 2 . 1 4 . 2 . 1 3 Fast Attach 40 | 6 1 3 2 . 6 1 4 . 1 3 . . 6 1 . 6 Attach 38 | . . . 2 . 3 . 2 4 3 4 4 1 4 4 . 7 Detach 29 | . . . 2 . 1 . 3 2 2 1 4 . 4 2 . 8 Swap 10 | . 1 1 4 . 2 . 1 . 1 . . . . . . . Drop 35 | . 4 8 3 . 3 2 6 1 . 1 . . 4 . . 3 Fire 40 | . 2 7 . . 9 . . . . 13 . . . . . 9 Melee 2 | . . . 2 . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . 7 . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Arm) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 9 | -11/Junkyard | Discovered new exit (range 13) 60 | -11/Junkyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 10) 282 | -10/Materials | Entered Mines 352 | -10/Mines | Build established: Mutant 397 | -10/Mines | Learned location of 1 exit from Materials 418 | -10/Mines | Discovered new exit (range 7) 423 | -10/Mines | Entered Materials 423 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 424 | -9/Materials | Identified exit to Storage 654 | -9/Materials | Discovered new exit (range 18) 664 | -9/Materials | Entered Mines 720 | -9/Mines | Learned Materials emergency access door positions 734 | -9/Mines | Discovered new exit (range 3) 743 | -9/Mines | Discovered new exit (range 8) 752 | -9/Mines | Entered Materials 752 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 898 | -8/Materials | Repaired Flight Unit 1028 | -8/Materials | Discovered new exit (range 4) 1028 | -8/Materials | Identified exit to Factory 1029 | -8/Materials | Entered Factory 1029 | -7/Factory | Evolved 2 slots: Utility x2 1046 | -7/Factory | Identified exit to DSF 1046 | -7/Factory | Entered DSF 1069 | -7/DSF | Additional patrols routed to DSF 1107 | -7/DSF | Discovered new exit (range 17) 1114 | -7/DSF | Entered Factory 1114 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1337 | -6/Factory | Build established: Hacker-Mutant 1427 | -6/Factory | Discovered new exit (range 3) 1429 | -6/Factory | Entered Lower Caves 1448 | -6/Lower Caves | Encountered a Warlord checkpoint 1693 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1721 | -6/Lower Caves | Learned location of 1 exit from Factory 1732 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 1733 | -6/Lower Caves | Discovered new exit (range 12) 1736 | -6/Lower Caves | Entered another Lower Caves area 1736 | -6/Lower Caves | Spotted B-75 Beast 1738 | -6/Lower Caves | Lost 5 parts (1p1n3u) 1765 | -6/Lower Caves | Learned 4 Factory zone layouts 1783 | -6/Lower Caves | Learned Factory stockpile data 1898 | -6/Lower Caves | Learned Factory garrison access intel 1923 | -6/Lower Caves | Discovered new exit (range 8) 1926 | -6/Lower Caves | Entered Zion 1932 | -6/Zion | Identified exit to Proximity Caves 1946 | -6/Zion | Given the Hacking Drone Bay 1946 | -6/Zion | Found Prototype Device 1947 | -6/Zion | Identified Hacking Drone Bay 1986 | -6/Zion | Learned Factory security intel 2023 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 2092 | -6/Zion | Learned location of Quarantine (-2) 2099 | -6/Zion | Found Relay Coupler [Programmer] 2121 | -6/Zion | Build established: Sprinter 2121 | -6/Zion | Visited the Megawrench Repair Shop 2122 | -6/Zion | Megawrench repaired 5 parts 2216 | -6/Zion | Entered Proximity Caves 2266 | -5/Proximity Caves | Core integrity fell below 50% 2270 | -5/Proximity Caves | Learned 4 Factory zone layouts 2300 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2333 | -5/Proximity Caves | Spotted B-75 Beast 2356 | -5/Proximity Caves | Discovered new exit (range 7) 2358 | -5/Proximity Caves | Entered Factory 2358 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2359 | -5/Factory | Identified exit to Upper Caves 2360 | -5/Factory | Identified exit to Factory 2363 | -5/Factory | Loaded intel: 4 garrison access locations 2381 | -5/Factory | Lost 4 parts (1p3n) 2483 | -5/Factory | Entered Upper Caves 2485 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2508 | -5/Upper Caves | Identified exit to Upper Caves 2523 | -5/Upper Caves | Spotted B-75 Beast 2577 | -5/Upper Caves | Entered another Upper Caves area 2586 | -5/Upper Caves | Discovered exit to Factory (range 25) 2619 | -5/Upper Caves | Learned location of 1 exit from Factory 2643 | -5/Upper Caves | Entered Factory 2643 | -4/Factory | Evolved 2 slots: Utility x2 2644 | -4/Factory | Identified exit to Armory 2647 | -4/Factory | Identified exit to DSF 2830 | -4/Factory | Spotted B-86 Titan 2856 | -4/Factory | Lost 10 parts (2p3n5u) 2860 | -4/Factory | Core integrity fell below 50% 2874 | -4/Factory | Core integrity fell below 20% 2878 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02825_ Fusion Compressor destroyed. 02827_ Penetrated by Slug. 02834_ Dropped Cld. Nuclear Pulse Thruster. 02835_ Acquired Imp. Gyrokinetic Inverter. 02835_ K-01 Serf collects debris. 02843_ Penetrated by Slug. 02843_ Acquired System Shield. 02845_ Penetrated by Slug. 02857_ Slug penetrates Subcomponent Replicator. 02857_ Penetrated by Slug. 02859_ Acquired 6 matter. 02861_ Subcomponent Replicator disabled. [Achievement: Hunted] 02870_ ALERT: Security rotation in progress. 02870_ Acquired Imp. Gyrokinetic Inverter. 02876_ Subcomponent Replicator disabled. 02877_ Penetrated by Slug. 02877_ S-27 Virus destroyed. 02877_ Penetrated by Slug. 02877_ Matter Pump disabled. 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A #?????????????????????? | | ???????????????? #?????????????????????? | | ??????????????????###+####+??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 135 Jamming Range 14 Cloak Strength 2 Propulsion Shielding 66 Evasion (%) 71 Offensive Hacking 24 Item Schematics ----------------- Adv. Melee Analysis Suite | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -6/Zion | Archive D-53 Grenadier | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control GoHome() Hunted Part-time Mechanic Total Silence Challenges ------------ None Game ------ Seed EnhancedCoolantUnit Manual? 0 Play Time 01:49:21 Cumulative 13.1 hours Start 2023.10.14 @ 19:10:26 End 2023.10.14 @ 21:18:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72292586-3806-4248-b928-ac7c3b91c585