Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.16 @ 16:46:39 Player: SergeMan Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (63) 315 Value Destroyed (1487) 1487 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 3103 Bonus ------- High Alert Combat Kills 41 Cogmind --------- Core Integrity 0/400 Matter 271/300 Energy 280/280 System Corruption 0% Temperature Cool (9) Movement Treading (200) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Improved Signal Interpreter Improved Targeting Computer Hacking Suite > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (12) --- Heavy Ion Engine Cooling System Cooling System Large Battery High-capacity Matter Pod (58) Structural Scanner Improved Sensor Array Faulty Experimental Sensor Array Hardlight Generator Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Cooling System Cooling System Large Battery High-capacity Matter Pod Structural Scanner Improved Sensor Array Experimental Sensor Array Hardlight Generator Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Hacking Suite Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 58 | 7 18 . 33 Power 8 | 1 1 . 6 Engine 8 | 1 1 . 6 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 2 . 9 Treads 12 | 2 2 . 8 Leg . | . . . . Wheel 1 | . . . 1 Hover . | . . . . Flight . | . . . . Utility 10 | 2 4 . 4 Device 3 | 1 1 . 1 Storage 1 | . . . 1 Processor 5 | 1 2 . 2 Hackware 1 | . 1 . . Protection . | . . . . Artifact . | . . . . Weapon 27 | 2 11 . 14 Energy Gun 8 | 1 5 . 2 Energy Cannon 1 | . . . 1 Ballistic Gun 10 | 1 1 . 8 Ballistic Cannon 2 | . . . 2 Launcher 6 | . 5 . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 3 | . 1 . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 2 | . 1 . 1 Highest Loss Streak 1 | . 1 . 1 Average Slot Usage (%) 98 | . 99 100 97 Engine 11 | . 14 14 9 Treads 24 | . 28 28 21 Device 1 | . 5 . . Storage 6 | . . . 11 Processor 18 | . 14 14 21 Hackware 10 | . 8 14 11 Energy Gun 5 | . 11 14 1 Energy Cannon 2 | . . . 3 Ballistic Gun 12 | . 13 14 12 Ballistic Cannon 2 | . . . 4 Naked Turns . | . . . . Heaviest Build 49 | 10 11 6 49 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 4 4 4 12 Average Capacity 8 | 4 4 4 11 Most Carried 12 | 4 4 4 12 Average Carried 6 | . 3 3 8 Final Capacity 12 | 4 4 4 12 Final Carried 12 | . 4 4 12 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1710 | 273 409 . 1028 Remotely . | . . . . Salvage Created 1941 | 87 448 . 1406 Parts 118 | 6 33 . 79 Haulers Intercepted 6 | . 2 . 4 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 40 | . 11 . 29 Guns 14 | . 1 . 13 Cannons 13 | . . . 13 AOE 13 | . 10 . 3 Classes Destroyed 11 | 2 5 . 4 Worker 1 | . . . 1 Tunneler 1 | 1 . . . Hauler 6 | . 2 . 4 Recycler 3 | 1 . . 2 Operator 4 | . 2 . 2 Watcher 8 | . 3 . 5 Swarmer 11 | . 3 . 8 Grunt 20 | . 8 . 12 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 7 | . . . 7 Best Kill Streak 7 | 1 6 . 7 Combat Bots Only 5 | . 5 . 4 Max Kills in Single Turn 3 | 1 2 . 3 Gunslinging . | . . . . Exploded 3 | . 2 . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1974 | . 403 . 1571 Core 505 | . 102 . 403 Absorbed by Shields . | . . . . Core Remaining (%) 79 | 100 . 59 . Volleys Fired 170 | 3 52 . 115 Largest 2 | 2 2 . 2 Hottest 107 | 60 60 . 107 Shots Fired 316 | 4 85 . 227 Gun 231 | 4 74 . 153 Cannon 71 | . . . 71 Launcher 14 | . 11 . 3 Special . | . . . . Kinetic 239 | 1 52 . 186 Thermal 60 | . 22 . 38 Explosive 14 | . 11 . 3 Electromagnetic 3 | 3 . . . Robot Hit Streak 23 | 3 10 . 23 Robot Miss Streak 11 | . 11 . 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 222 | 3 52 . 167 Core Hits 100 | 2 34 . 64 Critical Hits 2 | . 1 . 1 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 1 . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4340 | 40 1306 . 2994 Guns 2199 | 40 503 . 1656 Cannons 1137 | . . . 1137 Explosions 1004 | . 803 . 201 Melee . | . . . . Ramming . | . . . . Kinetic 2592 | . 355 . 2237 Thermal 704 | . 148 . 556 Explosive 1004 | . 803 . 201 Electromagnetic 40 | 40 . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 . Average Corruption 1 | . 1 2 . Corruption Purged . | . . . . Effects 9 | . 6 3 . Message Errors 3 | . 2 1 . Heat Flow Errors 1 | . 1 . . Energy Discharges 3 | . 2 1 . Data Loss (minor) 2 | . 1 1 . Overload Shots . | . . . . Overflow Damage 22 | . 5 . 17 Projectiles 17 | . . . 17 Explosions 5 | . 5 . . Melee . | . . . . Knockbacks 5 | . . . 5 Impact . | . . . . Kinetic 5 | . . . 5 Secondary . | . . . . Self-Inflicted Damage 35 | . 35 . . Shots 2 | . 2 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 209 | . 209 . 183 Average Temperature 37 | . 62 . 34 Received Heat Transfer 573 | . 108 . 465 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 1428 | . 350 . 1078 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 580 | 10 230 5 580 Initial 6 | . 6 5 1 Average 135 | 7 79 5 188 Maximum Alert Level 2 | . 1 . 2 Low Security (%) 80 | 100 98 100 67 Level 1 10 | . 1 . 17 Level 2 8 | . . . 14 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 3 . 7 Investigation 5 | . 1 . 4 Extermination . | . . . . Reinforcement 4 | . 2 . 2 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 5 | . . . 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 75 | . 25 . 50 Peak Tracking Total 5 | . 3 . 5 Tactical Retreats 6 | . . . 6 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 10 | . 6 . 4 Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 4 | . 2 . 2 Max in Single Turn 1 | . 1 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 19 | . 9 . 10 Terminals 10 | . 6 . 4 Fabricators . | . . . . Repair Stations 3 | . 1 . 2 Recycling Units 4 | . 2 . 2 Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Total Hacks 56 | . 24 . 32 Successful 44 | . 19 . 25 Failed 12 | . 5 . 7 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 33 | . 19 . 14 Fabricators . | . . . . Repair Stations 10 | . 2 . 8 Recycling Units 7 | . 3 . 4 Scanalyzers 6 | . . . 6 Garrison Access . | . . . . Terminal Hacks 23 | . 14 . 9 Record 3 | . 3 . . Robot Analysis 2 | . 1 . 1 Prototype ID Bank 4 | . 3 . 1 Alert Level 2 | . . . 2 Locate Traps 4 | . 3 . 1 Disarm Traps 2 | . 1 . 1 Hauler Manifests 3 | . 1 . 2 Registered Prototypes 1 | . . . 1 Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 10 | . 2 . 8 Scan Component 5 | . 1 . 4 Repair 5 | . 1 . 4 Recycling Unit Hacks 5 | . 3 . 2 Report Inventory 3 | . 2 . 1 Retrieve Components 2 | . 1 . 1 Scanalyzer 6 | . . . 6 Insert Component 3 | . . . 3 Analyze 3 | . . . 3 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 15 | . 7 . 8 Full Trace Events 5 | . 2 . 3 Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . . 3 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 5 | . 1 . 4 Time 210 | . 26 . 184 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 20 | . 10 . 10 Parts Scanalyzed 3 | . . . 3 Part Schematics Acquired 3 | . . . 3 Parts Damaged 1 | . . . 1 Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 2 | . 1 . 1 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 4238 | 109 1390 275 2464 Spaces Moved 1866 | 50 717 159 940 Core 5 | 5 . . . Treads 1861 | 45 717 159 940 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 168 | 149 160 160 177 Slowest Speed 180 | 160 160 160 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 51 | 5 96 36 67 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 61 | . 43 . 18 Melee . | . . . . Projectile 2 | . . . 2 AOE 59 | . 43 . 16 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 2650 | 83 871 181 1515 Wait 454 | 9 62 19 364 Move 1863 | 49 716 158 940 Hop . | . . . . Pick Up 66 | 11 15 2 38 Fast Attach 1 | . 1 . . Attach 22 | 7 3 . 12 Detach 1 | . . . 1 Swap 35 | . 14 . 21 Drop 38 | 4 8 2 24 Fire 170 | 3 52 . 115 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 1 exit: *Min) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 110 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Discovered new exit (range 15) 354 | -10/Materials | Identified exit to Mines 452 | -10/Materials | Discovered new exit (range 14) 535 | -10/Materials | Build established: Scavenger-Mutant 622 | -10/Materials | Discovered exit to Mines (range 13) 917 | -10/Materials | Build established: Mutant 1007 | -10/Materials | Discovered new exit (range 16) 1030 | -10/Materials | Identified exit to Materials 1140 | -10/Materials | Discovered exit to Materials (range 15) 1472 | -10/Materials | Repaired Assault Rifle 1500 | -10/Materials | Entered Mines 1577 | -10/Mines | Learned location of 1 exit from Materials 1589 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1707 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1710 | -10/Mines | Found Prototype Device 1758 | -10/Mines | Discovered exit to Materials (range 10) 1775 | -10/Mines | Entered Materials 1775 | -9/Materials | Evolved 2 slots: Utility x2 1775 | -9/Materials | Identified Exp. Sensor Array 1776 | -9/Materials | Identified exit to Mines 2521 | -9/Materials | Repaired Lgt. Treads 2623 | -9/Materials | Repaired Faulty Exp. Sensor Array 2652 | -9/Materials | Repaired Lgt. Treads 3031 | -9/Materials | Repaired Imp. Ion Engine 3216 | -9/Materials | Build established: Scavenger-Mutant 3492 | -9/Materials | Core integrity fell below 50% 4175 | -9/Materials | First assault squad dispatched 4237 | -9/Materials | Core integrity fell below 20% 4239 | -9/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Tier: 4 A relatively recent design, the so-called demented wander the caves corrupting nearby electronic systems. I suspect this one was devised by Warlord as an experiment in how to cause as much chaos as possible, or perhaps as a passive way to prevent Complex 0b10 patrols from venturing too deep into the caves. >>Manifests Retrieving manifest data... Found 2 haulers: A-02 Transporter 2x Beam Rifle 3x Mace A-02 Transporter 4x Terrain Scan Processor 04175_ ALERT: Significant disruption in Zone 4D, assault force dispatched. 04230_ C-30 ARC bursts open, deploying its payload. 04230_ G-47 Trooper unfolds itself. 04230_ L-31 Rogue unfolds itself. 04230_ I-25 Savior unfolds itself. 04239_ Lgt. Treads destroyed. 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Light Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledHardcellPod Manual? 0 Play Time 00:41:23 Cumulative 40.2 hours Start 2022.01.16 @ 16:03:07 End 2022.01.16 @ 16:46:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 25 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87e9defb-9147-4340-81ef-06798efb2d5b