Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.28 @ 19:30:05

Player: canerib

Result: Destroyed by H-77 Assassin with High-powered Shotgun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (69)      345
Value Destroyed (2925)     2925
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (2297)               2297
              TOTAL SCORE: 11767

 Bonus
-------
High Alert Combat Kills    311
Follower Combat Kills      1711
Aligned with FarCom        300
Friendly Fire              -25

 Cogmind 
---------
Core Integrity             0/1150
Matter                     273/300
Energy                     98/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Biometal Heavy Treads
    Medium Matter Pod (100)
  Improved Terrain Scanner
  Hardened Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
           Backup Power III
           Neutrino Core
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
           Biometal Heavy Treads
>          --- UTILITY ----------
  Improved Cooling System
           Huge Storage Unit
   Compact Battery
           Recoil Nullifier
           Matter Filter
  Improved Medium Armor Plating
           Graphene Brace
           Thermal Shield
>          --- WEAPON -----------
           Tesla Rifle
           Battle Cannon
           Battle Cannon
           Mass Driver
>          --- INVENTORY --------
     Light Fission Core
    Medium Matter Pod
  Improved Terrain Scanner
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Improved Medium Armor Plating
           KE Penetrator
  Improved Proton Missile Launcher
           Stasis Trap
[Rating: 86]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Neutrino Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Antigrav System
Utility                    Large Storage Unit
  Device                   High-powered Tractor Beam
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Gatling Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac Fac 
Slots Evolved              12   | .   .   .   .   .   4   2   2   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   1   .   .   .   .   1   .   .   1   
  Utility                  6    | .   .   .   .   .   2   1   2   .   .   1   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Parts Attached             99   | 9   7   .   .   5   16  9   15  7   .   2   14  10  5   
  Power                    13   | 2   1   .   .   1   4   .   .   2   .   .   1   1   1   
    Engine                 8    | 2   1   .   .   1   3   .   .   1   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   1   .   .   1   .   .   1   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   2   .   .   2   4   2   3   1   .   .   1   2   3   
    Treads                 18   | .   2   .   .   2   4   2   3   1   .   .   1   2   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  35   | 3   1   .   .   .   5   2   7   2   .   .   10  5   .   
    Device                 16   | 2   .   .   .   .   2   .   5   .   .   .   4   3   .   
    Storage                6    | 1   1   .   .   .   .   .   1   2   .   .   .   1   .   
    Processor              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   .   .   1   2   1   .   .   .   6   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   3   .   .   2   3   5   5   2   .   2   2   2   1   
    Energy Gun             5    | .   .   .   .   1   .   1   1   1   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 2   3   .   .   .   2   1   2   .   .   1   .   .   1   
    Ballistic Cannon       12   | .   .   .   .   1   1   3   2   1   .   1   2   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Lost                 36   | .   .   .   .   2   .   .   3   12  .   .   7   .   12  
  Power                    4    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   
  Propulsion               9    | .   .   .   .   1   .   .   2   2   .   .   .   .   4   
  Utility                  14   | .   .   .   .   .   .   .   1   5   .   .   5   .   3   
  Weapon                   9    | .   .   .   .   1   .   .   .   3   .   .   2   .   3   
  Highest Loss Streak      10   | .   .   .   .   2   .   .   1   6   .   .   7   .   10  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     88   | .   100 100 100 97  97  99  99  77  60  55  56  86  68  
  Engine                   6    | .   14  14  14  14  7   7   6   5   .   .   1   .   3   
  Core                     1    | .   .   .   .   .   1   .   .   .   6   5   2   5   4   
  Treads                   17   | .   23  28  28  27  24  23  19  6   6   5   6   9   10  
  Device                   15   | .   14  14  14  14  9   7   19  19  13  11  12  17  20  
  Storage                  10   | .   14  14  14  14  9   7   6   14  13  11  7   9   7   
  Processor                3    | .   .   .   .   .   9   7   6   5   .   .   .   .   .   
  Protection               6    | .   .   .   .   .   8   14  13  3   .   .   7   17  3   
  Energy Gun               4    | .   .   .   .   5   9   7   6   2   6   5   5   5   3   
  Ballistic Gun            10   | .   28  28  28  18  9   7   6   7   6   5   1   .   .   
  Ballistic Cannon         8    | .   .   .   .   2   9   15  12  10  6   8   6   16  11  
Peak Build Rating          86   | 9   8   8   9   11  27  44  53  48  37  43  77  83  86  
  Average Rating           36   | 6   7   8   8   9   22  39  51  42  37  40  48  68  58  
  On Entrance              30   | .   7   8   8   9   11  27  44  48  37  37  43  61  83  
Naked Turns                98   | .   .   .   .   .   .   .   .   .   .   .   .   .   98  
Heaviest Build             139  | 14  29  29  29  33  44  60  67  61  51  61  87  134 139 
  Greatest Support         119  | 20  40  40  40  40  64  78  78  48  28  28  103 119 119 
  Greatest Overweight (x)  12   | .   .   .   .   1   .   .   1   12  1   2   2   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   2   1   1   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  15  15  15  15  15  15  25  25  
  Average Capacity         15   | 7   10  15  15  15  15  15  15  15  15  15  9   21  21  
  Most Carried             15   | 5   10  15  15  15  15  15  15  15  15  15  15  10  12  
  Average Carried          12   | 3   7   11  14  14  14  14  14  14  15  15  8   5   10  
  Final Capacity           25   | 8   15  15  15  15  15  15  15  15  15  15  5   25  5   
  Final Carried            15   | 5   10  15  15  14  15  15  15  15  15  15  5   10  5   

 Class Distribution 
--------------------
 29% | Mutant
 22% | Gunner
 20% | Tank
  8% | Scavenger-Gunner
  8% | Skirmisher
  6% | Scavenger-Skirmisher
  3% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
                 Tank | -7/Factory
               Gunner | -6/Factory
     Scavenger-Gunner | -6/Lower Caves
     Scavenger-Gunner | -6/Lower Caves
 Scavenger-Skirmisher | -5/Factory
               Mutant | -5/Waste
                 Tank | -5/Factory
       Scavenger-Tank | -4/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac Fac 
Matter Collected           2960 | 298 270 12  .   92  489 .   793 380 .   .   293 158 175 
  Remotely                 1266 | .   .   .   .   .   .   .   690 373 .   .   203 .   .   
Salvage Created            2919 | 52  486 19  .   189 386 .   657 284 .   .   268 241 337 
  Parts                    127  | 7   32  .   .   12  21  .   27  8   .   .   .   6   14  
Haulers Intercepted        6    | .   2   .   .   .   3   .   1   .   .   .   .   .   .   
Recyclers Shooed           2    | 1   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac Fac 
Combat Hostiles Destroyed  52   | .   8   1   .   7   8   .   12  7   .   .   1   2   6   
  Guns                     32   | .   8   1   .   7   4   .   7   4   .   .   .   .   1   
  Cannons                  19   | .   .   .   .   .   4   .   5   3   .   .   1   2   4   
  AOE                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          14   | 1   3   1   .   .   3   .   2   1   .   .   1   1   1   
  Worker                   2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   2   .   .   .   3   .   1   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  5    | .   .   1   .   4   .   .   .   .   .   .   .   .   .   
  Grunt                    28   | .   8   .   .   3   5   .   .   5   .   .   .   2   5   
  Duelist                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Sentry                   8    | .   .   .   .   .   2   .   6   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   1   .   2   .   .   .   .   .   1   
  Programmer               4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           4    | 2   2   1   .   4   3   .   4   3   .   .   1   2   3   
  Combat Bots Only         4    | .   2   1   .   4   3   .   3   3   .   .   1   2   3   
Max Kills in Single Turn   2    | 1   1   1   .   1   1   .   2   1   .   .   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Was  Fac  Fac  
Hostile Shots Fired        575  | .    36   1    .    43   40   .    213  54   12   .    10   9    157  
  Missed                   170  | .    12   .    .    13   10   .    70   12   1    .    1    3    48   
Damage Taken               7110 | .    283  46   .    352  495  .    1537 939  158  .    493  158  2649 
  Core                     1684 | .    68   20   .    41   67   .    77   149  58   .    48   .    1156 
  Absorbed by Shields      22   | .    .    .    .    .    .    .    .    .    .    .    22   .    .    
  Redirected to Shielding  51   | .    .    .    .    .    9    .    30   12   .    .    .    .    .    
  Ignored by Resistances   127  | .    .    .    .    .    .    .    .    .    .    .    30   28   69   
  Regen/Repaired (Parts)   361  | .    .    .    .    .    .    .    .    .    .    .    326  35   .    
Core Remaining (%)         82   | 100  .    .    .    48   87   100  .    .    66   .    .    95   .    
Volleys Fired              190  | 11   43   1    .    22   32   .    29   19   .    .    9    4    20   
  Largest                  4    | 2    2    2    .    2    3    .    4    4    .    .    4    4    4    
  Hottest                  209  | 40   40   40   .    40   132  .    209  181  .    .    203  200  200  
Shots Fired                538  | 22   86   2    .    32   96   .    116  59   .    .    32   16   77   
  Gun                      335  | 22   86   2    .    32   64   .    58   32   .    .    16   4    19   
  Cannon                   203  | .    .    .    .    .    32   .    58   27   .    .    16   12   58   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  441  | 22   86   2    .    32   64   .    87   50   .    .    23   12   63   
  Thermal                  79   | .    .    .    .    .    32   .    29   9    .    .    9    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          18   | .    .    .    .    .    .    .    .    .    .    .    .    4    14   
  Robot Hit Streak         31   | 5    13   1    .    9    16   .    31   9    .    .    9    15   5    
  Robot Miss Streak        5    | 2    3    1    .    3    5    .    3    3    .    .    5    2    5    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           365  | 15   62   1    .    24   68   .    81   41   .    .    29   9    35   
  Core Hits                193  | 6    25   1    .    12   49   .    41   24   .    .    7    8    20   
  Critical Kills           3    | .    1    .    .    2    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         15   | .    2    .    .    2    3    .    4    1    .    .    .    1    2    
    Burn                   2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Destroy                5    | .    2    .    .    2    1    .    .    .    .    .    .    .    .    
    Blast                  8    | .    .    .    .    .    .    .    4    1    .    .    .    1    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7987 | 143  648  9    .    200  1172 .    2507 1069 .    .    774  263  1202 
  Guns                     4164 | 143  648  9    .    200  665  .    1328 583  .    .    296  46   246  
  Cannons                  3493 | .    .    .    .    .    507  .    1087 486  .    .    478  216  719  
  Explosions               319  | .    .    .    .    .    .    .    82   .    .    .    .    .    237  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  11   | .    .    .    .    .    .    .    10   .    .    .    .    1    .    
  Kinetic                  5975 | 143  648  9    .    200  821  .    1642 921  .    .    620  216  755  
  Thermal                  1426 | .    .    .    .    .    351  .    773  148  .    .    154  .    .    
  Explosive                237  | .    .    .    .    .    .    .    .    .    .    .    .    .    237  
  Electromagnetic          338  | .    .    .    .    .    .    .    82   .    .    .    .    46   210  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    2    2    2    .    .    .    3    
  Average Corruption       1    | .    .    .    .    .    .    .    1    2    2    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  20   | .    .    .    .    .    .    .    4    15   1    .    .    .    .    
    Message Errors         6    | .    .    .    .    .    .    .    .    6    .    .    .    .    .    
    Matter Fused           4    | .    .    .    .    .    .    .    2    2    .    .    .    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    2    1    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    2    2    .    .    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            102  | .    .    .    .    .    .    .    45   .    .    .    .    .    57   
  Projectiles              102  | .    .    .    .    .    .    .    45   .    .    .    .    .    57   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 62   | .    .    .    .    .    31   .    11   9    .    .    .    6    5    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  51   | .    .    .    .    .    23   .    9    9    .    .    .    5    5    
  Secondary                11   | .    .    .    .    .    8    .    2    .    .    .    .    1    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3    | .    .    .    .    .    .    .    1    .    .    .    .    1    1    
Targets Rammed             3    | .    .    .    .    .    .    .    1    .    .    .    .    1    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        479  | .    18   .    .    21   20   .    321  387  186  .    479  181  285  
  Average Temperature      117  | .    7    .    .    9    7    .    116  172  100  .    247  93   104  
  Received Heat Transfer   1314 | .    162  .    .    144  234  .    252  306  .    .    9    63   144  
  Effects                  2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    1    .    4    .    .    .    .    .    .    
  Heat Transferred         3267 | .    .    .    .    .    999  .    1675 297  .    .    296  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Was  Fac  Fac  
Peak Influence             1576 | 15   162  29   .    140  243  42   197  .    .    .    46   1576 1210 
  Initial                  772  | .    9    9    .    .    54   42   .    .    .    .    .    32   772  
  Average                  227  | 5    81   20   .    97   128  22   61   .    .    .    19   921  902  
Maximum Alert Level        4    | .    .    .    .    .    1    .    .    .    .    .    .    4    4    
  Low Security (%)         79   | 100  100  100  .    100  88   100  100  .    .    100  100  7    .    
  Level 1                  1    | .    .    .    .    .    11   .    .    .    .    .    .    .    .    
  Level 2                  3    | .    .    .    .    .    .    .    .    .    .    .    .    31   .    
  Level 3                  9    | .    .    .    .    .    .    .    .    .    .    .    .    14   96   
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    45   3    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    1    .    .    .    2    .    7    .    .    1    .    6    7    
  Investigation            4    | .    .    .    .    .    1    .    .    .    .    1    .    1    1    
  Extermination            5    | .    .    .    .    .    .    .    2    .    .    .    .    2    1    
  Reinforcement            6    | .    1    .    .    .    1    .    2    .    .    .    .    1    1    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Garrison                 7    | .    .    .    .    .    .    .    3    .    .    .    .    1    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac Fac 
Distress Signals           4    | .   .   .   .   .   .   .   .   .   .   .   .   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              103  | .   13  1   .   7   13  .   16  7   1   1   6   15  23  
  Peak Tracking Total      9    | .   2   1   .   4   3   .   3   4   1   1   5   5   9   
  Tactical Retreats        2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac Fac 
Traps Triggered            4    | .   .   .   .   .   .   .   2   .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Most Traps Carried         4    | .   .   4   4   4   4   4   4   4   4   4   4   1   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac Fac 
Machines Disabled          32   | .   .   .   .   .   4   .   3   .   .   .   .   19  6   
  Max in Single Turn       2    | .   .   .   .   .   1   .   2   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac Fac 
Machines Accessed          21   | .   4   .   1   .   4   2   2   .   .   2   .   2   4   
  Terminals                11   | .   4   .   .   .   3   1   2   .   .   .   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          4    | .   .   .   .   .   .   1   .   .   .   2   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                52   | .   13  .   1   .   11  4   4   .   .   3   .   4   12  
  Successful               24   | .   7   .   1   .   5   1   1   .   .   .   .   2   7   
  Failed                   28   | .   6   .   .   .   6   3   3   .   .   3   .   2   5   
    Catastrophic           8    | .   1   .   .   .   1   1   2   .   .   2   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                29   | .   13  .   .   .   7   3   4   .   .   .   .   .   2   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Repair Stations          7    | .   .   .   .   .   .   1   .   .   .   3   .   .   3   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Scanalyzers              8    | .   .   .   .   .   4   .   .   .   .   .   .   .   4   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   7   .   1   .   1   1   1   .   .   .   .   .   1   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Branch Access Points     2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 8    | .   .   .   .   .   4   .   .   .   .   .   .   .   4   
  Insert Component         4    | .   .   .   .   .   2   .   .   .   .   .   .   .   2   
  Analyze                  4    | .   .   .   .   .   2   .   .   .   .   .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   4   .   .   .   4   2   2   .   .   2   .   2   4   
  Full Trace Events        4    | .   .   .   .   .   1   .   .   .   .   1   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   2   .   .   .   .   .   .   .   2   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   .   .   .   .   .   .   .   36  .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   2   .   .   .   .   .   .   .   2   
  Part Schematics Acquired 4    | .   .   .   .   .   2   .   .   .   .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Was  Fac  Fac  
Total Allies               21    | .    .    .    .    3    .    .    .    .    .    .    18   .    .    
  Largest Group            18    | .    .    .    .    3    3    .    .    .    .    .    18   17   8    
  Highest-Rated Group      656   | .    .    .    .    40   40   .    .    .    .    .    656  630  287  
  Highest-Rated Ally       50    | .    .    .    .    16   16   .    .    .    .    .    50   50   46   
Total Orders               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               378   | .    .    .    .    .    19   .    .    .    .    .    70   206  83   
  Total Damage             11084 | .    .    .    .    .    206  .    .    .    .    .    3435 6016 1427 
  Kills                    55    | .    .    .    .    .    2    .    .    .    .    .    6    37   10   
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Was  Fac  Fac  
Turns Passed               8429 | 121  963  389  431  292  839  745  1294 1323 24   313  399  736  560  
Spaces Moved               4037 | 87   540  238  269  138  431  273  657  399  11   110  210  327  347  
  Core                     204  | 1    .    .    .    .    .    .    .    23   .    .    .    .    180  
  Treads                   3617 | .    429  238  269  138  431  273  657  376  11   110  210  327  148  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   197  | 86   111  .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    19   | .    .    .    .    .    .    .    .    .    .    .    .    .    19   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   160  160  160  150  150  155  240  240  240  145  145  50   
  Average Speed            175  | 79   143  160  160  162  156  150  161  312  240  281  163  203  136  
  Slowest Speed            650  | 80   160  160  160  240  160  155  240  650  240  320  320  225  310  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 6    84   45   68   36   38   10   17   62   4    6    84   18   13   
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    .    .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    .    .    1    1    1    1    .    1    1    .    .    1    .    
Scrap Searched             4    | .    .    .    .    3    .    .    .    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          53   | .    .    .    .    .    .    .    25   10   .    .    1    2    15   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               40   | .    .    .    .    .    .    .    25   10   .    .    1    2    2    
  AOE                      13   | .    .    .    .    .    .    .    .    .    .    .    .    .    13   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac Fac 
Total                      4991 | 115 652 245 270 178 536 610 815 433 10  116 240 387 384 
  Wait                     575  | 3   49  2   .   10  32  317 98  7   .   3   7   37  10  
  Move                     4025 | 86  539 237 268 137 430 272 656 398 10  110 209 326 347 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  42   | 4   8   5   1   1   10  4   5   2   .   .   .   2   .   
  Fast Attach              46   | 8   .   .   .   2   3   .   6   5   .   1   9   8   4   
  Attach                   18   | .   2   .   .   1   4   2   2   2   .   .   4   .   1   
  Detach                   4    | 1   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Swap                     35   | 1   5   .   .   2   9   7   7   .   .   1   1   2   .   
  Drop                     53   | 1   6   .   1   3   16  8   11  .   .   1   1   5   .   
  Fire                     190  | 11  43  1   .   22  32  .   29  19  .   .   9   4   20  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Waste
-5/Factory
-4/Factory

 History 
---------
 Turn | Location       | Event
   17 | -11/Scrapyard  | Discovered new exit (range 16)
  122 | -11/Scrapyard  | Entered Materials
  130 | -10/Materials  | Identified exit to Mines
  303 | -10/Materials  | Build established: Mutant
  313 | -10/Materials  | Discovered new exit (range 11)
 1085 | -10/Materials  | Entered Mines
 1092 | -10/Mines      | Identified exit to Exiles
 1135 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1190 | -10/Mines      | Assembled infested the area
 1268 | -10/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1371 | -10/Mines      | Found a hidden stash of uninstalled traps
 1474 | -10/Mines      | Entered Exiles
 1518 | -10/Exiles     | Met 8R-AWN
 1542 | -10/Exiles     | Met EX-HEX
 1583 | -10/Exiles     | Met EX-BIN
 1607 | -10/Exiles     | Aligned with FarCom system
 1609 | -10/Exiles     | Given EX-Vault access code
 1650 | -10/Exiles     | Opened EX-Vault
 1659 | -10/Exiles     | Found Trap Reconfigurator
 1692 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1746 | -10/Exiles     | Met EX-DEC
 1892 | -10/Exiles     | Discovered new exit (range 10)
 1905 | -10/Exiles     | Left Exiles lab with Trap Reconfigurator
 1905 | -10/Exiles     | Entered Mines
 2070 | -9/Mines       | Core integrity fell below 50%
 2111 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
 2172 | -9/Mines       | Discovered new exit (range 14)
 2197 | -9/Mines       | Entered Materials
 2197 | -8/Materials   | Accompanied by 3 allies
 2197 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2861 | -8/Materials   | Discovered new exit (range 16)
 2906 | -8/Materials   | Build established: Skirmisher
 3036 | -8/Materials   | Entered Factory
 3036 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3343 | -7/Factory     | Build established: Tank
 3682 | -7/Factory     | Discovered new exit (range 13)
 3781 | -7/Factory     | Entered another Factory area
 3781 | -6/Factory     | Evolved 2 slots: Utility x2
 4038 | -6/Factory     | Garrison activated, responded to threat
 4070 | -6/Factory     | Build established: Gunner
 4455 | -6/Factory     | Identified exit to Lower Caves
 5075 | -6/Factory     | Entered Lower Caves
 5428 | -6/Lower Caves | Lost 6 parts (1p1n2u2w)
 5736 | -6/Lower Caves | Encountered a Warlord checkpoint
 5842 | -6/Lower Caves | Build established: Scavenger-Gunner
 6265 | -6/Lower Caves | Lost 6 parts (1p1n3u1w)
 6343 | -6/Lower Caves | Discovered new exit (range 5)
 6398 | -6/Lower Caves | Entered another Lower Caves area
 6401 | -6/Lower Caves | Discovered new exit (range 10)
 6422 | -6/Lower Caves | Entered Factory
 6422 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 6721 | -5/Factory     | Build established: Scavenger-Skirmisher
 6735 | -5/Factory     | Sucked down chute
 6735 | -5/Factory     | Entered Waste
 6832 | -5/Waste       | Spotted C-40 Crusher
 6843 | -5/Waste       | Destroyed C-40 Crusher
 6860 | -5/Waste       | Spotted C-40 Crusher
 6866 | -5/Waste       | Spotted C-40 Crusher
 6873 | -5/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 6876 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 6879 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 6895 | -5/Waste       | Spotted C-40 Crusher
 6902 | -5/Waste       | Spotted C-40 Crusher
 6905 | -5/Waste       | Spotted C-40 Crusher
 6908 | -5/Waste       | Crushed by Compactor (1 part destroyed)
 6911 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 6917 | -5/Waste       | Crushed by Compactor (1 part destroyed)
 6920 | -5/Waste       | Crushed by Compactor (1 part destroyed)
 6951 | -5/Waste       | Lost 7 parts (5u2w)
 6956 | -5/Waste       | Discovered new exit (range 12)
 6968 | -5/Waste       | Warlord forces began an assault
 6968 | -5/Waste       | Allies destroyed C-40 Crusher
 6968 | -5/Waste       | Allies destroyed C-40 Crusher
 6973 | -5/Waste       | Allies destroyed C-40 Crusher
 6973 | -5/Waste       | Allies destroyed C-40 Crusher
 6985 | -5/Waste       | Allies destroyed C-40 Crusher
 7134 | -5/Waste       | Entered Factory
 7134 | -5/Factory     | Accompanied by 17 allies
 7331 | -5/Factory     | Build established: Tank
 7460 | -5/Factory     | P-70 Sage assimilated allied JW-EFC(s)
 7586 | -5/Factory     | Fabricated Adv. Treads (x2)
 7734 | -5/Factory     | First assault squad dispatched
 7796 | -5/Factory     | Garrison activated, responded to threat
 7817 | -5/Factory     | Discovered new exit (range 14)
 7823 | -5/Factory     | Lost 5 allies
 7870 | -5/Factory     | Entered another Factory area
 7870 | -4/Factory     | Accompanied by 8 allies
 7870 | -4/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 8137 | -4/Factory     | P-70 Sage assimilated allied LK-ITN(g)
 8226 | -4/Factory     | Garrison activated, responded to threat
 8319 | -4/Factory     | Released all parts (9)
 8328 | -4/Factory     | Lost 3 allies
 8350 | -4/Factory     | Lost 10 parts (2p2n3u3w)
 8370 | -4/Factory     | First assault squad dispatched
 8388 | -4/Factory     | Spotted B-86 Titan
 8396 | -4/Factory     | Core integrity fell below 50%
 8425 | -4/Factory     | Core integrity fell below 20%
 8430 | -4/Factory     | Destroyed by H-77 Assassin with High-powered Shotgun

 Last Messages 
---------------
08423_ Slug penetrates Reinforced Barrier.
08424_ Penetrated by Slug. <x2>
08424_ Triggered Gamma Bomb Trap.
08424_ A bubble of electromagnetic force engulfs
  the area.
08424_ Gamma Bomb Trap short circuited.
08424_ A bubble of electromagnetic force engulfs
  the area.
08424_ Gamma Bomb Trap short circuited.
08424_ A bubble of electromagnetic force engulfs
  the area.
08425_ H-77 Assassin system terminally
  corrupted.
08425_ A-15 Conveyor system terminally
  corrupted.
08425_ R-10 Processor system terminally
  corrupted.
08426_ Slug penetrates Wall. <x2>
08430_ Slug penetrates S-27 Virus.
08430_ S-27 Virus destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          33
Energy Capacity            730
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Utility Shielding          33
Evasion (%)                53
Targeting Accuracy         8
Recoil Reduction           10
Matter Filtering           30
Kinecelleration            30

 Item Schematics 
-----------------
        Med. Armor Plating | -8/Materials | Scanalyzed
               Adv. Treads | -8/Materials | Scanalyzed
     Biometal Heavy Treads | -4/Factory   | Scanalyzed
 Imp. Medium Armor Plating | -4/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Treads | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActuatorCompositeBeamcaster
  Manual?         0
Play Time         00:59:15
  Cumulative      88.6 hours
  Start           2025.03.28 @ 18:01:59
  End             2025.03.28 @ 19:30:05
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          139
  Rogue           139
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          48
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b8ad679e-f7ab-42fe-95f6-aead6424a1cc