Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.01 @ 11:59:22

Player: Anting

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (17)      85
Value Destroyed (310)      310
Prototype IDs (39)         780
Alien Tech Used (0)        0
Bonus (-72)                -72
              TOTAL SCORE: 1703

 Bonus
-------
Follower Combat Kills      102
Aligned with FarCom        300
Friendly Fire              -474

 Cogmind 
---------
Core Integrity             0/250
Matter                     234/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (170) Ox1
Location                   -10/Exiles

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (2) ---
        Potential Leg
        Potential Leg
>       --- UTILITY (2) ------
        Huge Storage Unit
        Seismic Detector
>       --- WEAPON (2) -------
        Assault Rifle
        Assault Rifle
>       --- INVENTORY (25) ---
  Light Treads
  Light Treads
  Light Treads
        Assault Rifle
        Grenade Launcher
        Rocket Launcher

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
>           --- PROPULSION -------
            Potential Leg
            Potential Leg
>           --- UTILITY ----------
            Huge Storage Unit
            Cloak of Protection
>           --- WEAPON -----------
            Assault Rifle
  Makeshift Axe
>           --- INVENTORY --------
            Ion Engine
      Light Treads
      Light Treads
      Light Treads
            Structural Scanner
            Seismic Detector
            Assault Rifle
            Assault Rifle
            Assault Rifle
            Assault Rifle
            Grenade Launcher
            Rocket Launcher
[Rating: 36]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Potential Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Makeshift Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             24   | 7   3   .   14  
  Power                    3    | 1   1   .   1   
    Engine                 3    | 1   1   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   .   2   
    Treads                 2    | 2   .   .   .   
    Leg                    2    | .   .   .   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 2   1   .   3   
    Device                 4    | 1   .   .   3   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   1   .   8   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          8    | 2   1   .   5   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   1   .   6   
  Power                    2    | .   1   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      3    | .   1   .   3   
  To Critical Strikes      3    | .   .   .   3   
Average Slot Usage (%)     99   | .   100 100 99  
  Engine                   13   | .   14  14  13  
  Treads                   26   | .   28  28  21  
  Leg                      1    | .   .   .   6   
  Device                   13   | .   14  14  13  
  Storage                  14   | .   14  14  14  
  Ballistic Gun            24   | .   28  28  16  
  Special Melee Weapon     2    | .   .   .   9   
Peak Build Rating          36   | 7   8   10  36  
  Average Rating           10   | 4   7   8   16  
  On Entrance              6    | .   7   8   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             97   | 12  88  88  97  
  Greatest Support         60   | 40  40  40  60  
  Greatest Overweight (x)  2    | .   2   2   2   
  Average Overweight (x)   1    | .   .   2   1   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         22   | 5   17  25  25  
  Most Carried             25   | 5   13  20  25  
  Average Carried          15   | 4   10  17  19  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            20   | 5   13  20  6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Exi 
Matter Collected           1129 | 290 222 279 338 
  Remotely                 .    | .   .   .   .   
Salvage Created            512  | 83  399 .   30  
  Parts                    38   | 9   29  .   .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Combat Hostiles Destroyed  13   | .   9   .   4   
  Guns                     10   | .   9   .   1   
  AOE                      3    | .   .   .   3   
Classes Destroyed          7    | 1   5   .   1   
  Worker                   1    | .   1   .   .   
  Tunneler                 4    | 4   .   .   .   
  Hauler                   1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    6    | .   6   .   .   
  Assembled                7    | .   .   .   7   
Best Kill Streak           4    | 4   3   .   4   
  Combat Bots Only         4    | .   2   .   4   
Max Kills in Single Turn   3    | 1   2   .   3   
  Gunslinging              1    | .   1   .   .   
  Exploded                 3    | .   .   .   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Exi  
Hostile Shots Fired        136  | .    37   5    94   
  Missed                   29   | .    12   2    15   
Damage Taken               1674 | .    274  30   1370 
  Core                     264  | .    43   10   211  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              76   | 9    43   .    24   
  Largest                  2    | 2    2    .    2    
  Hottest                  40   | 40   40   .    40   
Shots Fired                148  | 18   86   .    44   
  Gun                      146  | 18   86   .    42   
  Cannon                   .    | .    .    .    .    
  Launcher                 2    | .    .    .    2    
  Special                  .    | .    .    .    .    
  Kinetic                  146  | 18   86   .    42   
  Thermal                  .    | .    .    .    .    
  Explosive                2    | .    .    .    2    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         11   | 6    8    .    11   
  Robot Miss Streak        3    | 3    3    .    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           122  | 10   48   .    64   
  Core Hits                45   | 5    22   .    18   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | 1    .    .    .    
  Critical Strikes         1    | 1    .    .    .    
    Destroy                1    | 1    .    .    .    
Melee Attacks              47   | .    .    .    47   
  Impact                   .    | .    .    .    .    
  Slashing                 43   | .    .    .    43   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            4    | .    .    .    4    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2461 | 117  641  21   1682 
  Guns                     1141 | 117  641  .    383  
  Cannons                  .    | .    .    .    .    
  Explosions               316  | .    .    .    316  
  Melee                    983  | .    .    .    983  
  Ramming                  21   | .    .    21   .    
  Kinetic                  1141 | 117  641  .    383  
  Thermal                  .    | .    .    .    .    
  Explosive                316  | .    .    .    316  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 983  | .    .    .    983  
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            21   | .    .    .    21   
  Projectiles              .    | .    .    .    .    
  Explosions               21   | .    .    .    21   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   4    | .    .    4    .    
Targets Rammed             4    | .    .    4    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        5    | .    5    .    .    
  Average Temperature      2    | .    2    .    .    
  Received Heat Transfer   147  | .    138  9    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Peak Influence             212  | 20  212 131 .   
  Initial                  49   | .   13  49  .   
  Average                  54   | 7   111 25  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         99   | 100 98  100 .   
  Level 1                  .    | .   1   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              31   | .   20  6   5   
  Peak Tracking Total      6    | .   5   2   6   
  Tactical Retreats        2    | .   2   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 3    | .   3   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Exi 
Machines Disabled          4    | .   .   .   4   
  Max in Single Turn       2    | .   .   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Machines Accessed          9    | .   7   .   2   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                26   | .   24  .   2   
  Successful               13   | .   11  .   2   
  Failed                   13   | .   13  .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   21   | .   20  .   1   
  Terminals                24   | .   24  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   7   .   2   
  Record                   1    | .   .   .   1   
  Part Schematic           1    | .   1   .   .   
  Robot Analysis           2    | .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Disarm Traps             1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   
  Terminals                4    | .   4   .   .   
    Botnet                 3    | .   3   .   .   
    Disrupt                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   7   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              4    | .   .   .   4   
  Non-combat               3    | .   .   .   3   
  Combat                   1    | .   .   .   1   
Robot Hacks Applied        4    | .   .   .   4   
  parse_system             4    | .   .   .   4   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Exi 
Total Allies               4    | .   .   4   .   
  Largest Group            3    | .   .   3   3   
  Highest-Rated Group      63   | .   .   63  63  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               20   | .   .   16  4   
  Total Damage             211  | .   .   171 40  
  Kills                    8    | .   .   8   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Exi  
Turns Passed               4610 | 122  1140 2100 1248 
Spaces Moved               1497 | 58   453  647  339  
  Core                     12   | 12   .    .    .    
  Treads                   1445 | 46   453  647  299  
  Legs                     40   | .    .    .    40   
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  320  170  
  Average Speed            277  | 137  215  320  302  
  Slowest Speed            320  | 160  320  320  320  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       60   | 5    89   90   56   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     3    | .    .    2    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          16   | .    .    .    16   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      16   | .    .    .    16   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Total                      1763 | 83  532 670 478 
  Wait                     65   | .   20  13  32  
  Move                     1494 | 57  452 646 339 
  Hop                      .    | .   .   .   .   
  Pick Up                  35   | 10  11  7   7   
  Fast Attach              2    | 2   .   .   .   
  Attach                   13   | 5   1   .   7   
  Detach                   .    | .   .   .   .   
  Swap                     9    | .   2   .   7   
  Drop                     18   | .   3   .   15  
  Fire                     76   | 9   43  .   24  
  Melee                    47   | .   .   .   47  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    4    | .   .   4   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
  123 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  488 | -10/Materials | Discovered new exit (range 15)
  629 | -10/Materials | Discovered new exit (range 10)
 1022 | -10/Materials | Discovered new exit (range 7)
 1263 | -10/Materials | Entered Mines
 1270 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1397 | -10/Mines     | Learned location of Storage (-8)
 1543 | -10/Mines     | Discovered new exit (range 13)
 1585 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1850 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2490 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2500 | -10/Mines     | Found Prototype Device
 2892 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3124 | -10/Mines     | Escorted by a lone wolf Derelict
 3351 | -10/Mines     | Discovered new exit (range 5)
 3363 | -10/Mines     | Entered Exiles
 3363 | -10/Exiles    | Accompanied by 3 allies
 3443 | -10/Exiles    | Met 8R-AWN
 3526 | -10/Exiles    | Met EX-HEX
 3646 | -10/Exiles    | Met EX-DEC
 3731 | -10/Exiles    | Learned location of Zion (-7)
 3782 | -10/Exiles    | Met EX-BIN
 3832 | -10/Exiles    | Aligned with FarCom system
 3835 | -10/Exiles    | Given EX-Vault access code
 3909 | -10/Exiles    | Opened EX-Vault
 3925 | -10/Exiles    | Found Cloak of Protection
 3935 | -10/Exiles    | Found Potential Leg
 3939 | -10/Exiles    | Found Potential Leg
 3951 | -10/Exiles    | Found XL Autogun Array
 4016 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 4312 | -10/Exiles    | Discovered new exit (range 14)
 4447 | -10/Exiles    | Attacked by the Exiles
 4472 | -10/Exiles    | Murdered 3 allies
 4512 | -10/Exiles    | Core integrity fell below 50%
 4553 | -10/Exiles    | Core integrity fell below 20%
 4562 | -10/Exiles    | Lost 3 parts (1p1u1w)
 4611 | -10/Exiles    | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
04535_ Penetrated by HV Slug.
04535_ HV Slug penetrates Wall. <x2>
04538_ The unstable cave ceiling collapses.
04539_ Penetrated by HV Slug. <x3>
04543_ HV Slug penetrates Trooper 1a.
04543_ Penetrated by HV Slug.
04543_ HV Slug penetrates Trooper 1a.
04543_ Trooper 1a destroyed.
04548_ Penetrated by HV Slug. <x4>
04556_ HV Slug penetrates Wall. <x2>
04560_ Penetrated by HV Slug. <x9>
04581_ The unstable cave ceiling collapses.
04582_ Penetrated by HV Slug. <x5>
04590_ Critical hit (Destroy).
04590_ Assault Rifle destroyed.
04590_ Penetrated by HV Slug. <x2>
04594_ Mak. Axe destroyed.
04594_ Penetrated by HV Slug.
04594_ Structural Scanner destroyed.
04599_ Penetrated by HV Slug. <x8>

 Map 
-----
+----------------------------------------------------+
|         """#?????????????????????????????????????? |
|         """#?????????????????????????????????????? |
|         """""????????????????????????????????????? |
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|   """""""""#?????????????????????????????????????? |
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|  ##??????????????????????????????????????????????? |
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|           ""   "   #?????????????????????????????? |
|            "    """#????????????#####????????????? |
|                  a"#???????????######????????????? |
|                 "%"##?????????##"  ##????????????? |
|                 =* "###??????##"   ###???????????# |
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| "                    "####?###      #####??????### |
| ##"""                 ## ###          ##########   |
| ?##"""                 #;###           #""""##     |
| ??#""""                !;;;                    *   |
| ??#""                  !  !     ##         *       |
| ??""""                 %*@     ####                |
| ???                    !  g  ""###"""""####        |
| ???                       #"""##########??####     |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Cloak Strength             5
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravitonFlakSubcomponent
  Manual?         0
Play Time         00:19:53
  Cumulative      52.3 hours
  Start           2025.01.31 @ 19:15:43
  End             2025.02.01 @ 11:59:22
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          40
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 54c83d66-4f02-4a5b-9fde-f7cde369a8f9