Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.16 @ 03:01:48 Player: mat Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (10) 50 Value Destroyed (233) 233 Prototype IDs (19) 380 Alien Tech Used (2) 400 Bonus (7600) 7600 TOTAL SCORE: 16063 Bonus ------- Triggered Max Security 2000 Aligned with FarCom 300 Met Zhirov 300 Used Core Reset Matrix 3000 Acquired SGEMP 2000 Cogmind --------- Core Integrity 0/1450 Matter 101/300 Energy 100/100 System Corruption 2% Temperature Cool (8) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (11) -- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Quantum Reactor SGEMP Prototype Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Signal Interpreter Advanced Terrain Scan Processor Improved System Shield Advanced System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Cooled Impulse Thruster Transdimensional Reconstructor SGEMP Prototype [Rating: 90] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Xenon Bombardment Thruster Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit Xenon Bombardment Thruster Utility Advanced Signal Interpreter Device Improved ECM Suite Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Slots Evolved 16 | . . . . . 4 2 2 2 . . . . 2 2 . 2 . Power 3 | . . . . . 1 . 1 . . . . . 1 . . . . Propulsion 9 | . . . . . 2 2 . 1 . . . . 1 2 . 1 . Utility 4 | . . . . . 1 . 1 1 . . . . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 58 | 6 1 3 1 . 4 11 4 4 . 1 9 1 6 2 1 3 1 Power 13 | 2 . 1 . . . 2 1 2 . . 3 . . . . 2 . Engine 6 | 2 . . . . . . . 2 . . 2 . . . . . . Core 4 | . . 1 . . . 2 1 . . . . . . . . . . Reactor 3 | . . . . . . . . . . . 1 . . . . 2 . Propulsion 29 | 2 . 2 . . 3 6 2 2 . . 3 1 4 2 1 1 . Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . 3 . . . . . . Flight 24 | . . 2 . . 3 6 2 2 . . . 1 4 2 1 1 . Utility 12 | . 1 . 1 . . 3 1 . . 1 3 . 1 . . . 1 Device 6 | . . . 1 . . 1 1 . . . 2 . . . . . 1 Storage 1 | . 1 . . . . . . . . . . . . . . . . Processor 2 | . . . . . . 2 . . . . . . . . . . . Hackware 3 | . . . . . . . . . . 1 1 . 1 . . . . Protection . | . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 4 | 2 . . . . 1 . . . . . . . 1 . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | 2 . . . . 1 . . . . . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . . 1 . 1 . . 4 . . . 1 . 1 Parts Lost 33 | . 1 4 . . 1 . 3 3 6 . . 3 2 1 7 . 2 Power 4 | . . 1 . . . . . . . . . 2 . . 1 . . Propulsion 21 | . 1 1 . . 1 . 3 3 4 . . . 1 1 5 . 1 Utility 6 | . . . . . . . . . 2 . . 1 1 . 1 . 1 Weapon 2 | . . 2 . . . . . . . . . . . . . . . Highest Loss Streak 7 | . 1 4 . . 1 . 2 2 6 . . 2 1 1 7 . 2 Average Slot Usage (%) 49 | . 82 46 42 . 36 72 80 68 48 13 38 54 49 47 45 14 6 Engine 2 | . 14 4 . . . . . 9 6 . 3 5 . . . . . Core 6 | . . 7 14 . 9 14 19 6 3 . . . . . . . . Reactor 1 | . . . . . . . . . . . 2 5 5 4 3 . . Wheel 2 | . 26 3 . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 9 17 10 . . . . Flight 19 | . . 17 28 . 27 45 39 27 15 . . . 14 23 22 3 3 Device 3 | . . . . . . 5 8 11 9 . 2 5 2 . . . 2 Storage 1 | . 12 5 . . . . . . . . . . . . . . . Processor 6 | . . . . . . 6 13 11 11 11 11 11 10 9 9 6 . Hackware 2 | . . . . . . . . . . 2 7 6 5 9 8 3 . Ballistic Gun 2 | . 28 8 . . . . . . . . . . . . . . . Naked Turns 98 | . . 3 . . . . . . . . . . . . . 44 51 Heaviest Build 39 | 9 13 13 5 5 5 15 24 29 29 . 39 39 22 18 18 . 1 Greatest Support 100 | 20 20 10 8 8 16 42 42 43 30 3 51 51 75 100 100 11 11 Greatest Overweight (x) 1 | . 1 1 . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 4 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 5 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 5 | 4 5 5 3 2 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 2 2 2 2 2 1 3 3 3 4 4 3 3 3 2 2 3 3 Final Capacity 6 | 4 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 5 | 2 5 2 2 2 2 4 4 4 4 4 3 4 4 2 3 4 3 Class Distribution -------------------- 55% | Mutant 24% | Sprinter 7% | Hacker-Sprinter 5% | Generator-Sprinter 3% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Generator-Sprinter | -5/Factory Generator-Sprinter | -5/Upper Caves Mutant | -5/Upper Caves Generator-Mutant | -5/Zhirov Generator-Mutant | -4/Proximity Caves Mutant | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Mutant | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Matter Collected 620 | 222 175 19 . . . . . . 65 17 . 26 . . . . 96 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 271 | . 210 35 . . 26 . . . . . . . . . . . . Parts 21 | . 15 2 . . 4 . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . 1 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Combat Hostiles Destroyed 10 | . 7 1 . . 2 . . . . . . . . . . . . Guns 10 | . 7 1 . . 2 . . . . . . . . . . . . Classes Destroyed 2 | . 2 . . . . . . . . . . . . . . . . Swarmer 5 | . 3 . . . 2 . . . . . . . . . . . . Grunt 5 | . 4 1 . . . . . . . . . . . . . . . Best Kill Streak 4 | . 4 1 . . 2 . . . . . . . . . . . . Combat Bots Only 4 | . 4 1 . . 2 . . . . . . . . . . . . Max Kills in Single Turn 1 | . 1 1 . . 1 . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Damage Taken 5456 | . 379 244 . . 100 124 170 342 634 370 . 493 386 167 555 210 1282 Core 3041 | . 103 87 . . 39 38 54 64 417 370 . 144 76 46 203 210 1190 Absorbed by Shields 881 | . . . . . . . . . . . . . . . . . 881 Core Remaining (%) 72 | 100 . . . 24 92 94 93 . . . . . 93 . 80 . . Volleys Fired 40 | . 22 11 . . 5 . . . . . . . 2 . . . . Largest 2 | . 2 2 . . 1 . . . . . . . 1 . . . . Hottest 40 | . 40 40 . . 33 . . . . . . . 33 . . . . Shots Fired 64 | . 44 13 . . 5 . . . . . . . 2 . . . . Gun 64 | . 44 13 . . 5 . . . . . . . 2 . . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 64 | . 44 13 . . 5 . . . . . . . 2 . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | . 13 13 . . 1 . . . . . . . 1 . . . . Robot Miss Streak 2 | . 2 1 . . 2 . . . . . . . 1 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 49 | . 36 10 . . 2 . . . . . . . 1 . . . . Core Hits 17 | . 11 3 . . 2 . . 1 . . . . . . . . . Critical Hits . | . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 685 | . 449 126 . . 89 . . 3 . . . . 18 . . . . Guns 682 | . 449 126 . . 89 . . . . . . . 18 . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 3 | . . . . . . . . 3 . . . . . . . . . Kinetic 682 | . 449 126 . . 89 . . . . . . . 18 . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . 1 1 1 1 1 . . 2 1 2 Average Corruption 1 | . . . . . . . . 1 1 1 1 1 . . 2 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . 1 . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . 1 . . . . 1 . . . . Targets Rammed 2 | . . . . . . . . 1 . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 142 | . 2 21 . . . 136 142 3 . . . . . . 19 . . Average Temperature 50 | . 2 10 . . . 52 51 2 . . . . . . 19 . . Received Heat Transfer 665 | . 96 141 . . 9 24 45 66 . . . . 48 9 78 18 131 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Peak Influence 1725 | . 190 83 . . 120 75 200 73 . . . . 249 203 1725 1152 1625 Initial 1100 | . . 73 . . . 60 7 . . . . . 119 138 114 1100 648 Average 401 | . 48 71 . . 33 57 35 20 . . . . 140 140 1624 1104 1595 Maximum Alert Level 5 | . . . . . . . 1 . . . . . 1 1 5 4 5 Low Security (%) 73 | 100 100 100 . 100 100 100 98 100 . . . . 95 97 . . . Level 1 . | . . . . . . . 1 . . . . . 4 2 . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 13 | . . . . . . . . . . . . . . . . 100 . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security 12 | . . . . . . . . . . . . . . . 99 . 99 Squads Dispatched 26 | . 1 . . . . . 1 3 . . . . 2 . 6 1 12 Investigation 2 | . . . . . . . . 1 . . . . 1 . . . . Extermination 3 | . . . . . . . 1 . . . . . 1 . . 1 . Reinforcement 3 | . 1 . . . . . . 2 . . . . . . . . . Assault 18 | . . . . . . . . . . . . . . . 6 . 12 Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Distress Signals 5 | . 2 . . . . . . 1 . . . . 1 . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 190 | . 11 4 . 2 11 2 10 9 12 4 . 17 13 4 29 4 58 Peak Tracking Total 29 | . 6 3 . 2 11 2 7 8 9 4 . 15 11 3 29 5 25 Tactical Retreats 23 | . 2 1 . . 2 . 3 1 2 1 . 5 3 1 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Traps Triggered 5 | . . . . . . . . 1 . . . . 3 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Machines Disabled 1 | . 1 . . . . . . . . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Machines Accessed 11 | . . . . . . . 1 2 . . 4 . 1 1 . 2 . Terminals 7 | . . . . . . . 1 2 . . . . 1 1 . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 29 | . . . . . . . 2 4 . . 17 . 1 1 . 4 . Successful 20 | . . . . . . . 1 1 . . 17 . . . . 1 . Failed 9 | . . . . . . . 1 3 . . . . 1 1 . 3 . Catastrophic 4 | . . . . . . . . 3 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 11 | . . . 1 . . . 2 4 . . . . 1 1 . 2 . Terminals 12 | . . . . . . . 2 4 . . . . 1 1 . 4 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 19 | . . . . . . . . 1 . . 17 . . . . 1 . Record 5 | . . . . . . . . . . . 5 . . . . . . Part Schematic 4 | . . . . . . . . . . . 4 . . . . . . Robot Analysis 4 | . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . 4 . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . . . . . . . Terminals 1 | . . . . . . . 1 . . . . . . . . . . Botnet 1 | . . . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . 1 . . . . . . . . . Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Total Allies 7 | . . . . . . . . . . . . . . . . . 7 Largest Group 7 | . . . . . . . . . . . . . . . . . 7 Highest-Rated Group 102 | . . . . . . . . . . . . . . . . . 102 Highest-Rated Ally 15 | . . . . . . . . . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 23 | . . . . . . . . . . . . . . . . . 23 Total Damage 433 | . . . . . . . . . . . . . . . . . 433 Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Robot Analysis Total 4 | . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 1 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Turns Passed 3396 | 48 234 127 152 5 134 466 405 105 144 213 87 139 303 140 108 349 237 Spaces Moved 5872 | 52 182 206 404 13 240 706 754 300 361 423 159 324 605 145 251 366 381 Core 706 | 20 . 6 . . . . . . 39 423 79 . . . . 84 55 Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 224 | 32 182 10 . . . . . . . . . . . . . . . Hover 689 | . . . . . . . . . . . 80 324 285 . . . . Flight 4253 | . . 190 404 13 240 706 754 300 322 . . . 320 145 251 282 326 Fastest Speed 24 | 50 80 37 37 37 31 25 25 24 31 50 42 42 28 28 27 35 40 Average Speed 37 | 68 80 40 37 37 33 30 27 28 35 50 46 42 35 28 28 38 41 Slowest Speed 100 | 80 90 100 37 37 37 34 34 31 50 50 50 42 42 31 35 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 43 | . . 1 . . 6 3 9 6 4 . . . 3 4 7 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 35 | 3 37 56 88 8 32 21 29 11 52 58 60 61 21 7 32 15 39 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 6 | . . 2 . . . . . . . . 3 1 . . . . . Known Exits Taken 10 | . . . . . . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . . . . . . . 1 . Scrap Searched 4 | . . . . . . . . . 2 1 . 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Total 6959 | 63 225 236 406 12 281 954 937 312 375 423 169 325 691 239 281 571 459 Wait 967 | . 17 15 . . 35 233 187 11 16 . . . 74 96 34 200 49 Move 5780 | 51 181 203 403 12 229 700 735 289 353 422 158 323 600 136 239 365 381 Hop 34 | . . 1 . . 4 2 9 5 3 . . . 2 4 4 . . Pick Up 29 | 6 4 1 1 . 3 3 2 1 . . 1 1 2 1 2 1 . Fast Attach 31 | 1 . . . . . 8 2 3 . 1 7 1 3 . . 3 2 Attach 25 | 4 1 3 1 . 4 1 2 . . . 2 . 3 2 1 . 1 Detach 2 | . . . . . 1 . . . . . . . 1 . . . . Swap 4 | 1 . . . . . 2 . 1 . . . . . . . . . Drop 21 | . . 2 1 . . 5 . 2 3 . 1 . 4 . 1 2 . Fire 40 | . 22 11 . . 5 . . . . . . . 2 . . . . Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . . . . . . . . . 26 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -3/Testing -2/Research -2/Quarantine History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 15) 283 | -10/Materials | Entered Mines 301 | -10/Mines | Build established: Mutant 323 | -10/Mines | Core integrity fell below 50% 361 | -10/Mines | Lost 4 parts (1p1n2w) 377 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 387 | -10/Mines | Discovered new exit (range 15) 401 | -10/Mines | Learned location of Zion (-6) 405 | -10/Mines | Learned location of Storage (-7) 408 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 408 | -10/Mines | Discovered new exit (range 5) 410 | -10/Mines | Entered Exiles 419 | -10/Exiles | Met 8R-AWN 426 | -10/Exiles | Met EX-HEX 442 | -10/Exiles | Met EX-DEC 455 | -10/Exiles | Met EX-BIN 460 | -10/Exiles | Aligned with FarCom system 461 | -10/Exiles | Given EX-Vault access code 470 | -10/Exiles | Opened EX-Vault 473 | -10/Exiles | Found Prototype Device 474 | -10/Exiles | Identified Supersonic Drone Bay 482 | -10/Exiles | Warned to stay clear of 0b10 Research branches 504 | -10/Exiles | Visited The Gauntlet 558 | -10/Exiles | Discovered new exit (range 14) 562 | -10/Exiles | Entered Mines 565 | -9/Mines | Discovered new exit (range 8) 567 | -9/Mines | Entered Materials 567 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 700 | -8/Materials | Discovered new exit (range 3) 701 | -8/Materials | Entered Factory 701 | -7/Factory | Evolved 2 slots: Propulsion x2 1053 | -7/Factory | Build established: Sprinter 1161 | -7/Factory | Discovered new exit (range 5) 1162 | -7/Factory | Identified exit to Factory 1163 | -7/Factory | Discovered exit to Factory (range 11) 1167 | -7/Factory | Entered another Factory area 1167 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1510 | -6/Factory | Spotted B-75 Beast 1567 | -6/Factory | Discovered new exit (range 14) 1571 | -6/Factory | Identified exit to Factory 1572 | -6/Factory | Entered another Factory area 1572 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1616 | -5/Factory | Identified exit to Upper Caves 1677 | -5/Factory | Entered Upper Caves 1682 | -5/Upper Caves | Spotted B-75 Beast 1699 | -5/Upper Caves | Encountered a Warlord checkpoint 1718 | -5/Upper Caves | Learned 4 Factory zone layouts 1818 | -5/Upper Caves | Discovered new exit (range 7) 1820 | -5/Upper Caves | Identified exit to Upper Caves 1821 | -5/Upper Caves | Entered another Upper Caves area 1837 | -5/Upper Caves | Lost 6 parts (4n2u) 2004 | -5/Upper Caves | Core integrity fell below 50% 2021 | -5/Upper Caves | Core integrity fell below 20% 2030 | -5/Upper Caves | Discovered new exit (range 10) 2034 | -5/Upper Caves | Identified exit to Zhirov 2034 | -5/Upper Caves | Entered Zhirov 2034 | -5/Zhirov | Discovered new exit (range 3) 2044 | -5/Zhirov | Met Zhirov 2053 | -5/Zhirov | Learned location of Quarantine (-2) 2053 | -5/Zhirov | Learned location of Testing (-3) 2053 | -5/Zhirov | Learned location of Command (-1) 2058 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 2068 | -5/Zhirov | Build established: Mutant 2096 | -5/Zhirov | Found Alien Artifact 2120 | -5/Zhirov | Identified exit to Proximity Caves 2121 | -5/Zhirov | Entered Proximity Caves 2224 | -4/Proximity Caves | Learned location of Armory (-3) 2257 | -4/Proximity Caves | Discovered new exit (range 6) 2259 | -4/Proximity Caves | Identified exit to Factory 2260 | -4/Proximity Caves | Entered Factory 2260 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 2379 | -4/Factory | Discovered new exit (range 12) 2400 | -4/Factory | Identified exit to Upper Caves 2561 | -4/Factory | Discovered new exit (range 8) 2563 | -4/Factory | Identified exit to Research 2563 | -4/Factory | Entered Research 2563 | -3/Research | Evolved 2 slots: Propulsion x2 2686 | -3/Research | Spotted B-86 Titan 2700 | -3/Research | Discovered new exit (range 12) 2703 | -3/Research | Identified exit to Testing 2703 | -3/Research | Entered Testing 2704 | -3/Testing | Maximum security lockdown engaged 2785 | -3/Testing | Spotted Striker 2786 | -3/Testing | Spotted Striker 2789 | -3/Testing | Spotted Alpha 7 2791 | -3/Testing | Stole the SGEMP Prototype 2807 | -3/Testing | Discovered new exit (range 15) 2810 | -3/Testing | Identified exit to Research 2811 | -3/Testing | Entered Research 2811 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2841 | -2/Research | Lost 7 parts (1p5n1u) 3129 | -2/Research | Spotted B-90 Cyclops 3157 | -2/Research | Discovered new exit (range 9) 3160 | -2/Research | Entered Quarantine 3161 | -2/Quarantine | Maximum security lockdown engaged 3163 | -2/Quarantine | Found Alien Artifact 3163 | -2/Quarantine | Identified Core Reset Matrix 3163 | -2/Quarantine | Identified Transdimensional Reconstructor 3163 | -2/Quarantine | Used Core Reset Matrix 3167 | -2/Quarantine | Detected hypermatrix surge 3167 | -2/Quarantine | Sensed 12 artifacts in vicinity 3368 | -2/Quarantine | Spotted Investigator 3368 | -2/Quarantine | Spotted Executioner 3368 | -2/Quarantine | Spotted Striker 3370 | -2/Quarantine | Warped through subspace 3372 | -2/Quarantine | Core integrity fell below 50% 3378 | -2/Quarantine | Emitted hypermatrix ping 3383 | -2/Quarantine | Assembled emerged from beneath the floor 3383 | -2/Quarantine | Core integrity fell below 20% 3389 | -2/Quarantine | Spotted Executioner 3397 | -2/Quarantine | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- Stasis bubble strength at 92. Stasis bubble strength at 86. Stasis bubble strength at 80. Stasis bubble strength at 74. Stasis bubble strength at 68. G-73 Enforcer Unknown Energy Gun severed. B-74 Champion suffers critical hit. as-21168 destroyed. as-00865 destroyed. Stasis bubble strength at 62. Stasis bubble strength at 56. as-33685 destroyed. as-53387 destroyed. Stasis bubble strength at 50. E-15 Imp destroyed. P-80 Master resets B-74 Champion, system corruption cleaned. Stasis bubble strength at 44. P-80 Master resets B-74 Champion, system corruption cleaned. as-65748 destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | "! ??### #### ####### """" #???????????????? | | "??????# #??###+###?????# """ #???????????????? | | !??????# #??????????????# " #???????????????? | | ???????# #??????????????# #???????????????? | | ?####### #??????????????# #???????????????? | | ?# #??????????????# #???????????????? | | ## #??????????????# ##############??? | | #?????###########+## # #??? | | #?????# # # #??? | | #?????# # # #??? | | ## ####### # # #### | | ?# + " # # ""# | | ?#### ###### " " "/ # """ """ ""# | | ????# #????# " " # + """ """ S"# | | ????# #????# """ # # """ """ """# | | ????# #????# "!""" # # """ """ """# | | ????# #????# """ # # """ """ """# | | ????# #????# " " # # #### | | ????# #????# " # #! #??? | | ????# #????# # ################# | | ????# #????############## # #??? | | ????#+##+##?????????????????# + """ ""??????" | | ????????????????????????????# # """ ""??????" | | ????????????????????????????# # """ ""????""" | | ?????????????????????######## #? ???? | | ?????????????????????# m@l=m%%m #? ?????"" | | ?????????????????????# =ggbEg g #?? ????"" | | ?????????????????????# %g[p g #?? ]?????" | | ??????????????##?#???# gl%ggg p #???#####????? | | ????????????? ??# gbgg %###############+# | | ????????????# "" ""??# %=% | | ????????????#""" """?# = l | | ????????????#"R """?# g g | | ????????????#""" # | | ????????????#""" # ###############+#####"T# | | ????????????# ][[ + # ???# ??#""# | | ????????????# ] ][ # # """ """???# #### | | ????????????# ][ !# # """ """???# #??? | | ???????????########### # """ """ # " #??? | | ???????????# + # "" #??? | | ???????????# # """ """ # "" #??? | | ???????????# + """ """ # "" #??? | | ???????????# # """ """ # "? #??? | | ???????????####+########### # "? #??? | | ???????????# #????????# # "?? #??? | | ???????????# #????????# # ????#??? | | ???????????#"" ""#????????# # ???????? | | ???????????#"""""#????????############## ???????? | | ???????????#"""""#??????????????????????##???????? | | ???????????#######???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 64 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 ECM Strength 2 Power Amplification 30 Evasion (%) 65 Offensive Hacking 14 Defensive Hacking 26 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingStorageInterpreter Manual? 0 Play Time 01:14:51 Cumulative 116.3 hours Start 2021.05.16 @ 01:45:18 End 2021.05.16 @ 03:01:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 191 Rogue 189 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 53 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c7e5dc44-e835-4b1c-9be2-28e01c8ffb87