Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.01 @ 15:52:17 Player: Kenny Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (177) 885 Value Destroyed (7295) 7295 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (212) 212 TOTAL SCORE: 13652 Bonus ------- High Alert Combat Kills 212 Cogmind --------- Core Integrity 775/1150 Matter 300/300 Energy 51/100 System Corruption 8% Temperature Cool (0) Movement Core (1450) Ox28 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter > --- UTILITY (8) ------ Huge Storage Unit Improved Signal Interpreter Point Defense System > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (25) --- Flexi-carbon Leg Antigrav System Advanced Heat Sink Heavy Laser Phase Gun Plasma Cannon Autogun Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Backup Power III Backup Power III Micro Fission Core > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System Improved Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Small Matter Pod Improved Signal Interpreter Improved Target Analyzer Improved Kinecellerator Point Defense System > --- WEAPON ----------- Backup Laser III Phase Gun Gauss Rifle > --- INVENTORY -------- Flexi-carbon Leg Antigrav System Advanced Heat Sink High-powered Shock Rifle Tesla Rifle Heavy Laser Heavy Laser Phase Gun Plasma Cannon Autogun Hypervelocity Gauss Rifle [Rating: 96] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Improved Light Cannon Energy Gun Backup Laser III Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 . . 2 Power 2 | . . 1 . . . . . . . . 1 Propulsion 3 | . . . . 1 1 . . 1 . . . Utility 6 | . . 1 1 1 1 . . 1 . . 1 Weapon 1 | . . . 1 . . . . . . . . Parts Attached 162 | 6 . 8 19 13 27 6 2 51 16 . 14 Power 27 | 1 . 1 2 3 3 2 . 8 4 . 3 Engine 16 | 1 . 1 2 3 1 2 . 3 1 . 2 Core 9 | . . . . . 2 . . 3 3 . 1 Reactor 2 | . . . . . . . . 2 . . . Propulsion 48 | 2 . 2 8 3 9 2 . 15 1 . 6 Treads . | . . . . . . . . . . . . Leg 37 | . . 2 6 3 9 2 . 15 . . . Wheel 3 | 2 . . . . . . . . 1 . . Hover 6 | . . . . . . . . . . . 6 Flight 2 | . . . 2 . . . . . . . . Utility 39 | 1 . 2 3 5 7 . 2 13 5 . 1 Device 18 | . . 1 . 2 4 . 1 6 3 . 1 Storage 6 | 1 . . 1 2 1 . . . 1 . . Processor 5 | . . . 1 1 1 . . 2 . . . Hackware 1 | . . 1 . . . . . . . . . Protection 9 | . . . 1 . 1 . 1 5 1 . . Artifact . | . . . . . . . . . . . . Weapon 48 | 2 . 3 6 2 8 2 . 15 6 . 4 Energy Gun 14 | . . . . . 1 . . 6 3 . 4 Energy Cannon 6 | . . . 1 . 3 . . 2 . . . Ballistic Gun 19 | 2 . 1 2 . 3 2 . 6 3 . . Ballistic Cannon 9 | . . 2 3 2 1 . . 1 . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . 2 . . . Corrupted Parts 2 | . . . . . 2 . . . . . . System Corruption 2 | . . . . . 2 . . . . . . Parts Lost 89 | . 1 . 6 . 18 3 2 26 14 . 19 Power 17 | . . . . . 3 1 . 5 3 . 5 Propulsion 25 | . 1 . 3 . 4 . . 9 4 . 4 Utility 23 | . . . 1 . 6 . 2 7 2 . 5 Weapon 24 | . . . 2 . 5 2 . 5 5 . 5 Highest Loss Streak 19 | . 1 . 2 . 7 3 2 7 11 . 19 To Critical Strikes 4 | . . . . . 1 . 1 2 . . . Average Slot Usage (%) 91 | . 79 87 99 99 92 99 96 88 77 76 83 Engine 10 | . 14 22 18 14 7 11 13 5 3 5 8 Core 2 | . . . . . 4 1 . 2 6 5 3 Leg 18 | . . 9 17 23 21 26 26 26 8 . . Wheel 1 | . 22 6 . . . . . . 1 5 1 Device 13 | . . 8 9 14 16 13 9 9 16 17 18 Storage 10 | . 14 11 15 15 10 6 6 5 7 11 9 Processor 9 | . . . 8 7 8 13 13 13 11 11 9 Protection 1 | . . . 2 . 2 6 6 3 1 . . Energy Gun 2 | . . . . . . . . 5 7 5 6 Energy Cannon 2 | . . . 1 7 4 . . 1 1 . . Ballistic Gun 6 | . 28 16 6 . 6 19 20 5 6 11 7 Ballistic Cannon 6 | . . 4 19 14 6 . . 1 . . . Peak Build Rating 96 | 6 6 16 27 39 62 62 56 92 81 50 96 Average Rating 47 | 4 5 12 20 34 53 57 51 71 58 50 69 On Entrance 36 | . 6 5 16 27 39 62 56 53 68 50 50 Naked Turns . | . . . . . . . . . . . . Heaviest Build 135 | 14 14 24 44 124 128 133 116 131 135 109 114 Greatest Support 94 | 32 32 20 25 43 85 79 74 94 85 10 56 Greatest Overweight (x) 11 | . . 1 10 3 7 1 1 2 10 10 11 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 5 10 4 Largest Inventory Capacity 25 | 8 8 8 8 25 25 25 25 25 25 25 25 Average Capacity 21 | 7 8 8 8 23 25 25 25 25 25 25 25 Most Carried 19 | 3 4 8 8 13 19 19 11 19 17 9 13 Average Carried 9 | 1 3 5 7 9 10 12 9 13 9 9 8 Final Capacity 25 | 8 8 8 8 25 25 25 25 25 25 25 25 Final Carried 19 | 3 4 8 8 13 19 11 9 17 9 9 8 Class Distribution -------------------- 43% | Scavenger-Gunner 40% | Gunner 5% | Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Matter Collected 5090 | 231 90 154 1290 348 1239 177 99 945 326 77 114 Remotely . | . . . . . . . . . . . . Salvage Created 7795 | . 157 221 1403 562 2088 189 161 2135 540 90 249 Parts 405 | . 7 18 69 35 112 11 5 99 30 2 17 Haulers Intercepted 1 | . . . . . 1 . . . . . . Recyclers Shooed 5 | . . . . . 1 . . 4 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . 11 5 . 31 2 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Combat Hostiles Destroyed 139 | . 4 4 36 12 27 3 3 34 11 1 4 Guns 63 | . 4 3 11 . 17 3 3 11 7 . 4 Cannons 72 | . . 1 25 12 9 . . 21 4 . . AOE 3 | . . . . . 1 . . 2 . . . Classes Destroyed 15 | . 1 2 8 1 3 . . . . . . Worker 8 | . . . 1 3 4 . . . . . . Builder 11 | . . . 3 . 6 . . 2 . . . Hauler 1 | . . . . . 1 . . . . . . Recycler 7 | . . . 3 1 1 . . 2 . . . Operator 2 | . . . 1 . 1 . . . . . . Watcher 9 | . . 1 . 2 4 . . 2 . . . Swarmer 18 | . . . 8 2 . . . 4 4 . . Grunt 70 | . 4 1 17 6 14 2 2 19 5 . . Brawler 4 | . . . 3 . . . 1 . . . . Duelist 1 | . . . 1 . . . . . . . . Sentry 15 | . . 3 6 1 2 . . 2 . 1 . Specialist 1 | . . . . . 1 . . . . . . Hunter 12 | . . . 1 . 5 1 . 3 1 . 1 Programmer 16 | . . . . 3 3 . . 6 1 . 3 Heavy 2 | . . . . . 2 . . . . . . Best Kill Streak 11 | . 2 2 11 4 6 2 3 5 7 1 2 Combat Bots Only 8 | . 2 2 8 3 4 2 3 5 7 1 2 Max Kills in Single Turn 4 | . 1 1 2 2 4 2 1 3 1 1 1 Gunslinging 1 | . . . . . . 1 . . . . . Exploded 2 | . . . . . 1 . . 2 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Hostile Shots Fired 1290 | . 14 17 155 69 430 47 14 297 108 10 129 Missed 353 | . 5 2 38 29 124 18 4 61 29 5 38 Damage Taken 12322 | . 85 150 1311 422 3472 439 165 3542 1086 97 1553 Core 1754 | . . 37 205 105 424 45 . 407 156 . 375 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 49 | . . . . . . . 12 37 . . . Ignored by Resistances 3843 | . 25 44 381 128 1406 138 44 917 311 26 423 Regen/Repaired (Parts) 303 | . . . . 120 . . . 183 . . . Core Remaining (%) 74 | 100 100 90 62 85 . . 44 . . 43 . Volleys Fired 412 | . 11 16 83 33 109 8 7 96 22 6 21 Largest 3 | . 2 2 3 3 3 3 3 3 3 3 3 Hottest 218 | . 40 62 138 138 183 84 84 218 207 101 156 Shots Fired 1089 | . 22 32 244 98 269 24 20 258 59 17 46 Gun 644 | . 22 29 86 . 167 24 20 186 47 17 46 Cannon 445 | . . 3 158 98 102 . . 72 12 . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 791 | . 22 32 239 65 208 24 20 126 25 12 18 Thermal 244 | . . . 5 33 28 . . 119 29 5 25 Explosive . | . . . . . . . . . . . . Electromagnetic 54 | . . . . . 33 . . 13 5 . 3 Robot Hit Streak 51 | . 21 26 38 15 51 9 21 25 14 8 20 Robot Miss Streak 3 | . . 1 3 3 2 1 2 3 3 1 1 Penetration Max 1 | . . . . . 1 . . 1 . . 1 Secondary Targets 8 | . . . . . 5 1 . 1 . . 1 Max Gunslinging Chain 1 | . . . . . 1 1 . 1 . . 1 Shots Hit Robots 860 | . 21 29 183 65 223 18 18 212 37 14 40 Core Hits 390 | . 9 9 71 30 95 14 16 108 19 4 15 Critical Kills 7 | . . 1 1 . 2 . . 1 1 . 1 Critical Parts Destroyed 12 | . . . . . 3 . . 6 1 1 1 Critical Strikes 29 | . . 1 2 . 7 . . 14 2 1 2 Burn 4 | . . . . . . . . 4 . . . Meltdown 1 | . . . . . 1 . . . . . . Destroy 18 | . . 1 1 . 4 . . 7 2 1 2 Blast 6 | . . . 1 . 2 . . 3 . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 18883 | . 250 394 3443 1609 4934 305 359 5556 927 198 908 Guns 9498 | . 250 352 1134 . 2674 305 359 2851 585 198 790 Cannons 8333 | . . 42 2309 1609 1656 . . 2375 342 . . Explosions 1038 | . . . . . 604 . . 316 . . 118 Melee . | . . . . . . . . . . . . Ramming 14 | . . . . . . . . 14 . . . Kinetic 12452 | . 250 394 3330 1027 3260 305 359 2768 295 131 333 Thermal 4952 | . . . 113 582 470 . . 2589 565 67 566 Explosive 604 | . . . . . 604 . . . . . . Electromagnetic 861 | . . . . . 600 . . 185 67 . 9 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 21 | . 1 . . 3 20 20 21 11 12 12 8 Average Corruption 9 | . 1 . . 1 13 20 20 6 11 12 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 213 | . . . . 13 61 32 5 27 63 7 5 Message Errors 44 | . . . . 1 14 6 1 4 14 1 3 Matter Fused 44 | . . . . 2 15 6 . 7 12 2 . Heat Flow Errors 25 | . . . . 2 5 5 1 5 6 1 . Energy Discharges 27 | . . . . 3 5 5 . 5 6 2 1 Parts Rejected 2 | . . . . 1 . . . . 1 . . Parts Fused 1 | . . . . . . . . . 1 . . Data Loss (minor) 26 | . . . . 1 7 3 1 3 11 . . Data Loss (major) 14 | . . . . 2 4 1 1 . 5 . 1 Misfires 6 | . . . . . . 2 . 1 3 . . Alerts 5 | . . . . . 1 1 . 1 2 . . Misdirections 2 | . . . . . 1 1 . . . . . Weapon Failures 17 | . . . . 1 9 2 1 1 2 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 314 | . . . 25 37 69 . . 157 4 . 22 Projectiles 163 | . . . 25 37 14 . . 83 4 . . Explosions 151 | . . . . . 55 . . 74 . . 22 Melee . | . . . . . . . . . . . . Knockbacks 63 | . . . 31 16 9 . . 7 . . . Impact . | . . . . . . . . . . . . Kinetic 54 | . . . 26 14 9 . . 5 . . . Secondary 9 | . . . 5 2 . . . 2 . . . Self-Inflicted Damage 129 | . . . . . . . . 70 . . 59 Shots 2 | . . . . . . . . 1 . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . . . Kicked 1 | . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . Highest Temperature 513 | . 3 . 337 192 423 314 213 513 479 112 54 Average Temperature 82 | . 2 . 64 39 71 107 69 103 184 80 21 Received Heat Transfer 3343 | . 60 72 792 180 672 243 81 639 370 27 207 Effects 16 | . . . 2 . 2 . . 10 2 . . Shutdowns 5 | . . . . . . . . 3 2 . . Energy Bleed 5 | . . . 1 . . . . 4 . . . Interference 4 | . . . . . 2 . . 2 . . . Matter Decay 1 | . . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Melted 18 | . . . . 3 1 . . 9 1 2 2 Heat Transferred 8496 | . . . 185 888 740 . . 4603 907 185 988 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Peak Influence 736 | . 120 246 736 254 365 . . 438 . . 85 Initial 226 | . . 43 88 226 . . . 39 . . 11 Average 165 | . 54 136 427 86 111 . . 203 . . 22 Maximum Alert Level 3 | . . 1 3 1 1 . . 2 . . . Low Security (%) 67 | 100 100 79 13 81 81 . . 54 . . 100 Level 1 22 | . . 20 27 18 18 . . 40 . . . Level 2 8 | . . . 47 . . . . 4 . . . Level 3 1 | . . . 11 . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 37 | . 1 2 9 5 9 . . 8 . . 3 Investigation 8 | . 1 1 1 2 . . . 3 . . . Extermination 10 | . . . . 3 2 . . 3 . . 2 Reinforcement 13 | . . 1 2 . 7 . . 2 . . 1 Assault . | . . . . . . . . . . . . Garrison 6 | . . . 6 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . 2 . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . 1 . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Distress Signals 8 | . . . 2 . 4 . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 218 | . 7 9 46 20 50 4 4 53 15 1 9 Peak Tracking Total 8 | . 4 3 7 5 7 3 4 6 8 1 4 Tactical Retreats 20 | . 1 . 2 2 6 1 . 5 3 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Traps Triggered 13 | . 2 . 1 1 4 1 . 2 . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Machines Disabled 10 | . . . . 1 5 . . 2 . . 2 Max in Single Turn 2 | . . . . 1 2 . . 2 . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Machines Accessed 8 | . . 1 . 4 . . . 2 . . 1 Terminals 1 | . . . . . . . . . . . 1 Fabricators 2 | . . . . 2 . . . . . . . Repair Stations 4 | . . . . 2 . . . 2 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 23 | . . 3 . 12 . . . 6 . . 2 Successful 16 | . . 2 . 9 . . . 5 . . . Failed 7 | . . 1 . 3 . . . 1 . . 2 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 2 | . . . . . . . . . . . 2 Fabricators 6 | . . . . 6 . . . . . . . Repair Stations 12 | . . . . 6 . . . 6 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . . Fabricator Hacks 3 | . . . . 3 . . . . . . . Network Status 1 | . . . . 1 . . . . . . . Build 2 | . . . . 2 . . . . . . . Repair Station Hacks 11 | . . . . 6 . . . 5 . . . Scan Component 7 | . . . . 4 . . . 3 . . . Repair 4 | . . . . 2 . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . . 1 . 3 . . . 2 . . 1 Full Trace Events 5 | . . 1 . 2 . . . 2 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 2 | . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . Time 40 | . . . . 40 . . . . . . . Total Robot Build Rating 2 | . . . . 2 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . Time 117 | . . . . 117 . . . . . . . Total Part Build Rating 14 | . . . . 14 . . . . . . . Parts Repaired 4 | . . . . 2 . . . 2 . . . Time 123 | . . . . 54 . . . 69 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Total Allies 2 | . . . . 2 . . . . . . . Largest Group 2 | . . . . 2 1 . . . . . . Highest-Rated Group 16 | . . . . 16 8 . . . . . . Highest-Rated Ally 8 | . . . . 8 8 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Turns Passed 10518 | 53 247 312 1242 2168 1742 710 69 1687 1609 130 549 Spaces Moved 3837 | 39 187 172 444 715 610 349 24 591 480 49 177 Core 3 | 2 . . 1 . . . . . . . . Treads . | . . . . . . . . . . . . Legs 3146 | . . 70 443 715 610 349 24 591 344 . . Wheels 544 | 37 187 102 . . . . . . 136 49 33 Hover 144 | . . . . . . . . . . . 144 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 100 115 190 120 190 190 190 190 190 230 150 Average Speed 214 | 97 100 138 192 252 210 190 190 192 310 230 214 Slowest Speed 925 | 100 100 190 550 330 610 190 190 260 540 230 925 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . Exploration Rate (%) 27 | 3 51 24 46 20 18 56 5 19 70 15 4 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 90 | . . . 3 . 43 . . 29 7 . 8 Melee . | . . . . . . . . . . . . Projectile 38 | . . . 3 . 9 . . 18 7 . 1 AOE 52 | . . . . . 34 . . 11 . . 7 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Total 5256 | 50 225 215 660 1009 848 382 32 921 554 54 306 Wait 696 | 3 27 7 79 227 80 12 . 139 35 . 87 Move 3826 | 38 186 171 443 714 609 348 23 590 479 48 177 Hop . | . . . . . . . . . . . . Pick Up 79 | 3 1 8 17 9 14 . . 22 1 . 4 Fast Attach 75 | 6 . 3 7 8 14 . . 26 4 . 7 Attach 74 | . . 3 9 5 11 6 2 20 11 . 7 Detach 41 | . . 2 4 7 5 3 . 16 1 . 3 Swap 13 | . . 2 3 . 2 . . 5 1 . . Drop 39 | . . 3 15 6 4 5 . 6 . . . Fire 412 | . 11 16 83 33 109 8 7 96 22 6 21 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 1 | . . . . . . . . 1 . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: [*Fac x2] / [*Sto]) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 6) 281 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Entered another Materials area 301 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 322 | -9/Materials | Build established: Mutant 554 | -9/Materials | Discovered new exit (range 4) 613 | -9/Materials | Entered another Materials area 613 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 752 | -8/Materials | Garrison activated, responded to threat 961 | -8/Materials | Build established: Gunner 1109 | -8/Materials | Garrison activated, responded to threat 1411 | -8/Materials | Destroyed 8 combat bots 1814 | -8/Materials | Discovered new exit (range 16) 1855 | -8/Materials | Entered Factory 1855 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1971 | -7/Factory | Discovered new exit (range 15) 2026 | -7/Factory | Discovered new exit (range 9) 2333 | -7/Factory | Fabricated Adv. Coolant Injector (x2) 2486 | -7/Factory | Repaired Imp. Light Cannon 2905 | -7/Factory | Repaired Imp. Heat Sink 3618 | -7/Factory | Fabricated R-06 Scavenger (x2) 3974 | -7/Factory | Discovered new exit (range 12) 4023 | -7/Factory | Entered another Factory area 4023 | -6/Factory | Accompanied by 1 ally 4023 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4871 | -6/Factory | System corruption reached 10% 4994 | -6/Factory | Cargo convoy interrupted 5057 | -6/Factory | Lost 7 parts (1p1n2u3w) 5137 | -6/Factory | Lost 7 parts (2p2n2u1w) 5505 | -6/Factory | Build established: Scavenger-Gunner 5738 | -6/Factory | Discovered new exit (range 7) 5747 | -6/Factory | Found Prototype Device 5765 | -6/Factory | Entered Lower Caves 5800 | -6/Lower Caves | Core integrity fell below 50% 5832 | -6/Lower Caves | Lost 3 parts (1p2w) 5965 | -6/Lower Caves | Encountered a Warlord checkpoint 5979 | -6/Lower Caves | Learned 8 Factory zone layouts 6454 | -6/Lower Caves | Discovered new exit (range 12) 6475 | -6/Lower Caves | Entered another Lower Caves area 6531 | -6/Lower Caves | Discovered new exit (range 8) 6544 | -6/Lower Caves | Entered Factory 6544 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6545 | -5/Factory | Identified exit to Factory 6640 | -5/Factory | Repaired Imp. Deuterium Engine 6826 | -5/Factory | Repaired Flexi-carbon Leg 7119 | -5/Factory | Lost 4 parts (1n2u1w) 7196 | -5/Factory | Lost 7 parts (2p3n1u1w) 7359 | -5/Factory | Found Imp. Powered Armor 7671 | -5/Factory | Identified Active Sensor Suite 7935 | -5/Factory | Crushed by falling debris 7963 | -5/Factory | System corruption reached 10% 7999 | -5/Factory | Build established: Scavenger-Skirmisher 8001 | -5/Factory | Lost 7 parts (2p3n2u) 8183 | -5/Factory | Discovered new exit (range 9) 8229 | -5/Factory | Identified exit to Upper Caves 8231 | -5/Factory | Entered Upper Caves 8492 | -5/Upper Caves | Build established: Scavenger-Gunner 8615 | -5/Upper Caves | Destroyed 7 combat bots 8653 | -5/Upper Caves | Lost 11 parts (2p4n2u3w) 9668 | -5/Upper Caves | Core integrity fell below 50% 9701 | -5/Upper Caves | Lost 3 parts (1p2w) 9803 | -5/Upper Caves | Learned location of 1 exit from Factory 9826 | -5/Upper Caves | Discovered new exit (range 7) 9838 | -5/Upper Caves | Identified exit to Upper Caves 9840 | -5/Upper Caves | Entered another Upper Caves area 9842 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9940 | -5/Upper Caves | Discovered exit to Factory (range 14) 9970 | -5/Upper Caves | Entered Factory 9970 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9971 | -4/Factory | Identified exit to Upper Caves 10519 | -4/Factory | Self-destructed Last Messages --------------- 10491_ U-05 Engineer lays Concrete. 10492_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 10493_ U-05 Engineer builds a Wall. 10493_ Imp. Target Analyzer destroyed. 10494_ P-70 Sage destroyed. 10494_ M-13 Machinist repairs Y-64 Sentinel. 10499_ Critical hit (Burn: +37). 10499_ Slug penetrates Wall. 10503_ M-13 Machinist repairs Wheel. 10505_ Penetrated by Slug. 10506_ System corrupted: Energy discharge (-2). 10506_ R-10 Processor collects Antigrav System. 10507_ R-10 Processor collects Imp. Remote Datajack. 10509_ R-10 Processor collects Tesla Rifle. 10510_ Penetrated by Slug. 10511_ R-10 Processor collects Imp. Heat Sink. 10516_ Penetrated by Slug. 10516_ Gyrokinetic Inverter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????>???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ??????????????????????######+#######?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# """" "" #?????????????? | | ??????????????????????# """ "#?????????????? | | ????????????????????### "" S"#?????????????? | | ????????????????????# # """#?????????????? | | ????????????????????### """#?????????????? | | ????????????????????# # @ #?????????????? | | ????????????????????# #%Y #?????????????? | | ????????????????????### #?????????????? | | ?????????????????????## " ! #?????????????? | | ??????????????????????# R % #?????????????? | | ??????????????????????# % #???########### | | ??????????????????????#######/########## # | | ??????????????????????????# R # # | | ??????????????????????????# # # | | ??????????????????????????# # # | | ??????????????????????????# + # | | ??????????????????????? # [[ # | | ???????????????????????#######"### # # | | ????????????????????????????? ?# # # | | ????????????????????????????? ?# ########### | | ????????????????????????????? ?# #?????????? | | ????????????????????????????? ?# ########### | | ????????????????????????????? # # | | ????????????????????????????? # # | | ????????????????????????????? # # """" """" | | ????????????????????????????? # # """" """" | | ?????????????????????????????###?# # """" """" | | ?????????????????????????????????# # """" """" | | ?????????????????????????????????# + """" """" | | ?????????????????????????????????# # """ """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 35 Energy Capacity 1010 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 550 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Point Defense Rating 80 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Coolant Injector | x2 | -7/Factory | Preloaded R-06 Scavenger | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I Spy It's Just You Just What I Needed My Command Is Your Wish Challenges ------------ None Game ------ Seed LayeredOpticalLog Manual? 0 Play Time 01:14:59 Cumulative 10.8 hours Start 2024.09.01 @ 14:27:25 End 2024.09.01 @ 15:52:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 19 Adventurer 3 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 20 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96f03ede-edc7-4dde-ab76-91b1a9a86b0f