Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.12 @ 23:36:00

Player: SovietPaperclip

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (413)      413
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1428

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             282/400
Matter                     259/300
Energy                     265/265
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (3) ---
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (3) ------
     Large Storage Unit
           Seismic Detector
     Light Armor Plating
>          --- WEAPON (2) -------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY (15) ---
     Light Ion Engine
     Light Treads
           Huge Storage Unit
  Improved Terrain Scanner
           Particle Cannon
           Particle Cannon
           Particle Cannon
           Particle Cannon
           Rocket Launcher
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Seismic Detector
     Light Armor Plating
>          --- WEAPON -----------
           Particle Cannon
  Improved Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
           Huge Storage Unit
  Improved Terrain Scanner
           Particle Cannon
           Particle Cannon
           Particle Cannon
  Improved Assault Rifle
  Improved Assault Rifle
           Rocket Launcher
      Mini Grenade Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 7   5   10  
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   2   2   
    Treads                 2    | 2   .   .   
    Leg                    4    | .   2   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 2   2   1   
    Device                 1    | 1   .   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   1   6   
    Energy Gun             .    | .   .   .   
    Energy Cannon          2    | .   .   2   
    Ballistic Gun          6    | 2   1   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 3    | .   .   3   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      3    | .   .   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     91   | .   100 75  
  Engine                   12   | .   14  8   
  Leg                      23   | .   26  16  
  Device                   12   | .   14  11  
  Storage                  12   | .   14  11  
  Protection               2    | .   .   7   
  Energy Cannon            4    | .   .   11  
  Ballistic Gun            21   | .   28  9   
Peak Build Rating          18   | 7   10  18  
  Average Rating           9    | 5   9   11  
  On Entrance              5    | .   7   10  
Naked Turns                .    | .   .   .   
Heaviest Build             46   | 11  46  39  
  Greatest Support         40   | 40  40  39  
  Greatest Overweight (x)  2    | 2   1   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 20   | 8   20  15  
  Average Capacity         12   | 7   12  15  
  Most Carried             11   | 4   9   11  
  Average Carried          6    | 1   7   8   
  Final Capacity           15   | 8   15  15  
  Final Carried            10   | 3   8   10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           519  | 290 110 119 
  Remotely                 .    | .   .   .   
Salvage Created            633  | 121 330 182 
  Parts                    42   | 11  12  19  
Haulers Intercepted        2    | .   1   1   
Recyclers Shooed           1    | 1   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  11   | .   6   5   
  Guns                     6    | .   6   .   
  Cannons                  1    | .   .   1   
  AOE                      4    | .   .   4   
Classes Destroyed          7    | 2   2   3   
  Tunneler                 4    | 4   .   .   
  Hauler                   2    | .   1   1   
  Recycler                 1    | 1   .   .   
  Watcher                  1    | .   .   1   
  Swarmer                  3    | .   .   3   
  Grunt                    7    | .   6   1   
  Sentry                   1    | .   .   1   
Best Kill Streak           5    | 2   2   5   
  Combat Bots Only         4    | .   2   4   
Max Kills in Single Turn   3    | 1   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        67   | .   19  48  
  Missed                   13   | .   3   10  
Damage Taken               659  | .   222 437 
  Core                     243  | .   125 118 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         75   | 100 50  .   
Volleys Fired              67   | 15  30  22  
  Largest                  2    | 2   2   2   
  Hottest                  136  | 40  40  136 
Shots Fired                134  | 30  60  44  
  Gun                      115  | 30  60  25  
  Cannon                   16   | .   .   16  
  Launcher                 3    | .   .   3   
  Special                  .    | .   .   .   
  Kinetic                  115  | 30  60  25  
  Thermal                  16   | .   .   16  
  Explosive                3    | .   .   3   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         9    | 7   9   4   
  Robot Miss Streak        5    | 2   3   5   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           74   | 16  37  21  
  Core Hits                37   | 8   18  11  
  Critical Kills           1    | .   1   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Destroy                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           864  | 154 303 407 
  Guns                     566  | 154 303 109 
  Cannons                  164  | .   .   164 
  Explosions               134  | .   .   134 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  566  | 154 303 109 
  Thermal                  164  | .   .   164 
  Explosive                134  | .   .   134 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   .   2   
  Average Corruption       2    | .   .   2   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            18   | .   .   18  
  Projectiles              11   | .   .   11  
  Explosions               7    | .   .   7   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      51   | .   .   51  
  Shots                    2    | .   .   2   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        312  | .   18  312 
  Average Temperature      103  | .   7   140 
  Received Heat Transfer   198  | .   105 93  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         296  | .   .   296 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             213  | 25  153 213 
  Initial                  20   | .   16  20  
  Average                  83   | 12  87  121 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         99   | 100 100 97  
  Level 1                  .    | .   .   2   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              20   | .   8   12  
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            3    | .   2   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          3    | .   1   2   
  Terminals                3    | .   1   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   2   4   
  Successful               .    | .   .   .   
  Failed                   6    | .   2   4   
    Catastrophic           3    | .   1   2   
  Database Lockouts        .    | .   .   .   
  Manual                   4    | .   .   4   
  Terminals                6    | .   2   4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   1   2   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               908  | 170 477 261 
Spaces Moved               424  | 75  256 93  
  Core                     7    | 7   .   .   
  Treads                   79   | 68  11  .   
  Legs                     338  | .   245 93  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            143  | 154 127 179 
  Slowest Speed            260  | 160 190 260 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       23   | 4   52  15  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          21   | .   .   21  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      21   | .   .   21  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      608  | 102 360 146 
  Wait                     63   | 2   54  7   
  Move                     422  | 74  255 93  
  Hop                      .    | .   .   .   
  Pick Up                  22   | 4   9   9   
  Fast Attach              12   | 6   3   3   
  Attach                   4    | 1   .   3   
  Detach                   .    | .   .   .   
  Swap                     6    | .   2   4   
  Drop                     12   | .   7   5   
  Fire                     67   | 15  30  22  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  171 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  380 | -10/Materials | Discovered new exit (range 15)
  537 | -10/Materials | Discovered new exit (range 7)
  648 | -10/Materials | Entered another Materials area
  648 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  749 | -9/Materials  | Lost 3 parts (1p1n1w)
  909 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00872_ Connecting with Terminal...
00874_ A-02 Transporter destroyed.
00877_ Destroyed Hacking Suite.
00883_ R-06 Scavenger collects Heat Sink.
00886_ Acquired Lgt. Treads.
00887_ R-06 Scavenger collects Aluminum Leg.
00888_ Acquired Prototype Ballistic Gun.
00889_ Identified Imp. Assault Rifle.
00890_ R-06 Scavenger collects Sml. Laser.
00892_ Acquired Imp. Assault Rifle.
00893_ Acquired 60 matter.
00893_ Triggered Shock Trap.
00893_ The floor emits a surge of raw power.
00893_ System corrupted (+2).
00896_ Acquired Faulty Imp. Assault Rifle.
00897_ Dropped Faulty Imp. Assault Rifle.
00899_ R-06 Scavenger collects Med. Storage Unit.
00903_ Matter Filter disabled.
00906_ Destroyed Flight Unit.
00909_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiningSpacefoldShockpuncher
  Manual?         0
Play Time         00:07:46
  Cumulative      157.0 hours
  Start           2025.04.12 @ 23:30:11
  End             2025.04.12 @ 23:36:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          232
  Rogue           232
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          59
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 53100e16-a8d6-4071-92a3-7a3b90b7bd5c