Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.03 @ 16:02:34 Player: KURIIRI Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (1255) 1255 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (-40) -40 TOTAL SCORE: 2470 Bonus ------- Friendly Fire -40 Cogmind --------- Core Integrity 28/250 Matter 342/450 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Scraptown Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Spiked Treads > --- UTILITY (2) ------ Large Matter Pod > --- WEAPON (2) ------- Beam Rifle Subdweller Laser > --- INVENTORY (5) ---- Meta Core Wheel Hacking Suite Subdweller Laser Scrap Shield Fragment (49) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Spiked Treads > --- UTILITY ---------- Scrap Shield > --- WEAPON ----------- Barrage Gun Battle Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Wheel Hacking Suite Assault Rifle [Rating: 15] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Protection Scrap Shield Weapon Assault Rifle Energy Gun Subdweller Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 26 | 2 6 13 5 . Power 2 | . 1 1 . . Engine 1 | . . 1 . . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 6 | 2 1 1 2 . Treads 5 | 2 1 1 1 . Leg . | . . . . . Wheel 1 | . . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 6 | . 2 2 2 . Device 2 | . 1 . 1 . Storage 2 | . 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . 2 . . Artifact . | . . . . . Weapon 12 | . 2 9 1 . Energy Gun 4 | . . 3 1 . Energy Cannon 1 | . . 1 . . Ballistic Gun 5 | . 2 3 . . Ballistic Cannon 2 | . . 2 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 7 | . . 5 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 2 1 . Weapon 3 | . . 2 1 . Highest Loss Streak 3 | . . 3 1 . To Critical Strikes 1 | . . 1 . . Average Backups 6 | 6 8 4 4 . Power 1 | 1 1 . . . Propulsion 1 | 4 2 1 1 . Utility 1 | . 2 1 1 . Weapon 1 | 1 2 1 1 . Tool/Special . | . . . . . Unused Backups 8 | . 1 5 . 2 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 4 | . 1 2 . 1 Weapon 2 | . . 2 . . Tool/Special 1 | . . . . 1 Average Slot Usage (%) 86 | . 98 79 84 . Engine 5 | . 6 3 14 . Core 8 | . 7 10 . . Treads 25 | . 27 25 21 . Device 5 | . 13 1 1 . Storage 6 | . 14 1 12 . Protection 4 | . . 9 . . Energy Gun 9 | . 2 11 21 . Energy Cannon 1 | . . 2 . . Ballistic Gun 11 | . 25 4 . . Ballistic Cannon 5 | . . 9 6 . Peak Build Rating 15 | 6 12 15 13 . Average Rating 11 | 5 10 12 11 . On Entrance 8 | 6 6 12 9 11 Avg Prop Armor Cover (%) 14 | . . . 14 . Naked Turns . | . . . . . Heaviest Build 35 | 12 20 35 17 . Greatest Support 40 | 40 40 40 40 . Greatest Overweight (x) 1 | . . 1 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 5 . Average Capacity 6 | 8 9 5 5 . Most Carried 10 | 6 10 10 5 . Average Carried 6 | 5 8 5 5 . Final Capacity 10 | 8 10 5 5 5 Final Carried 10 | 4 10 5 5 5 Class Distribution -------------------- 81% | Mutant 12% | Subdweller-Mutant 6% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Sub Rec Scr Matter Collected 1477 | 230 635 372 240 . Remotely . | . . . . . Salvage Created 1763 | 105 900 584 174 . Parts 103 | 3 58 36 6 . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 15 | . . 15 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Combat Hostiles Destroyed 29 | . 15 12 2 . Guns 25 | . 15 8 2 . Cannons 4 | . . 4 . . Classes Destroyed 10 | 2 5 3 . . Tunneler 1 | 1 . . . . Hauler 1 | . 1 . . . Recycler 3 | 1 1 . 1 . Mechanic 1 | . 1 . . . Operator 1 | . 1 . . . Watcher 3 | . 3 . . . Grunt 16 | . 15 1 . . Sentry 3 | . . 1 2 . Artisan 1 | . . 1 . . Subdweller 10 | . . 10 . . Best Kill Streak 4 | 2 4 3 1 . Combat Bots Only 4 | . 4 3 1 . Max Kills in Single Turn 1 | 1 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Sub Rec Scr Hostile Shots Fired 150 | . 62 74 14 . Missed 38 | . 14 19 5 . Hits 112 | . 48 55 9 . Projectile 112 | . 48 55 9 . Critical Strikes 5 | . 1 4 . . Damage Taken 1778 | . 540 1116 122 . Core 222 | . 101 107 14 . Absorbed by Shields 12 | . . . 12 . Regen/Repaired (Parts) 58 | . 58 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 201 | 10 79 100 12 . Largest 2 | 2 2 2 2 . Hottest 140 | 60 60 140 93 . Shots Fired 337 | 20 153 144 20 . Gun 270 | 20 153 86 11 . Cannon 67 | . . 58 9 . Launcher . | . . . . . Special . | . . . . . Kinetic 236 | 10 136 81 9 . Thermal 74 | . . 63 11 . Explosive . | . . . . . Electromagnetic 27 | 10 17 . . . Robot Hit Streak 27 | 6 12 24 27 . Robot Miss Streak 5 | 3 5 2 1 . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 201 | 13 98 73 17 . Core Hits 69 | 3 39 22 5 . Critical Kills 3 | . 1 1 1 . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 7 | . 2 3 2 . Destroy 5 | . 2 2 1 . Blast 2 | . . 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3295 | 233 1349 1365 348 . Guns 2599 | 192 1314 901 192 . Cannons 616 | . . 464 152 . Explosions 69 | 41 28 . . . Melee . | . . . . . Ramming 11 | . 7 . 4 . Kinetic 1971 | 90 1139 590 152 . Thermal 1036 | 41 28 775 192 . Explosive . | . . . . . Electromagnetic 277 | 102 175 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 31 | 31 . . . . Projectiles . | . . . . . Explosions 31 | 31 . . . . Melee . | . . . . . Knockbacks 3 | . . 3 . . Impact . | . . . . . Kinetic 3 | . . 3 . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 5 | . 2 . 3 . Targets Rammed 5 | . 2 . 3 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 451 | . 66 451 195 . Average Temperature 73 | . 35 82 83 . Received Heat Transfer 1156 | . 324 790 42 . Effects 1 | . . 1 . . Shutdowns 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | 1 . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 3 1 . Heat Transferred 1345 | 50 50 995 250 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | 1 1 . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Maximum Alert Level 1 | . 1 . . . Low Security (%) 98 | 100 97 . 100 . Level 1 1 | . 2 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 211 | 10 211 . 20 . Initial . | . . . . . Average 76 | 3 103 . 3 . Influence Increases 625 | 10 520 50 45 . Destroy 0b10 Robot/C 380 | . 300 40 40 . Destroy 0b10 Robot/NC 50 | 10 35 . 5 . Destroy Leader 88 | . 78 10 . . Successful Hack 14 | . 14 . . . Select Force Hacks 60 | . 60 . . . Disable Machine 30 | . 30 . . . Destroy Structure 3 | . 3 . . . Influence Decreases 625 | 10 432 138 45 . Entered New Map 43 | . . 43 . . Time Decay 572 | 10 432 85 45 . Lost Part 10 | . . 10 . . Squads Dispatched 4 | . 4 . . . Investigation 3 | . 3 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Sub Rec Scr Distress Signals 3 | . 3 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . 26 12 2 . Peak Tracking Total 5 | . 5 3 1 . Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Sub Rec Scr Machines Disabled 3 | . 2 1 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Sub Rec Scr Machines Accessed 10 | . 9 1 . . Terminals 6 | . 6 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 30 | . 29 1 . . Successful 12 | . 11 1 . . Failed 18 | . 18 . . . Catastrophic 3 | . 3 . . . Database Lockouts . | . . . . . Manual 19 | . 19 . . . Terminals 21 | . 21 . . . Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units 5 | . 5 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 5 1 . . Robot Analysis 4 | . 4 . . . Locate Traps 1 | . 1 . . . Proto ID Catalog 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 2 | . 2 . . . Retrieve Components 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 2 . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Tunnel 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 7 . . . Full Trace Events 3 | . 3 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Sub Rec Scr Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Sub Rec Scr Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Active Infowar (turns) . | . . . . . Robot Analysis Total 4 | . 4 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Sub Rec Scr Turns Passed 3247 | 50 1123 1723 351 . Spaces Moved 1650 | 15 521 884 230 . Core . | . . . . . Treads 1521 | 1 521 884 115 . Legs 14 | 14 . . . . Wheels 115 | . . . 115 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 100 | 120 160 160 100 . Average Speed 155 | 122 160 160 131 . Slowest Speed 260 | 160 160 260 160 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 4 96 49 42 . Regions Visited 4 Branch Regions 3 Pre-discovered Areas 3 | . 2 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 6 | . . 6 . . Spaces Dug 2 | . . 2 . . Terrain Destroyed 8 | 4 2 2 . . Melee . | . . . . . Projectile 2 | . . 2 . . AOE 6 | 4 2 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Sub Rec Scr Total 1989 | 28 655 1053 253 . Wait 69 | . 40 25 4 . Move 1646 | 14 520 883 229 . Hop . | . . . . . Pick Up 10 | . 5 5 . . Fast Attach 15 | . 2 9 4 . Attach 3 | 2 . 1 . . Detach 3 | . . 3 . . Swap 10 | . 5 4 1 . Drop 23 | 2 2 19 . . Fire 201 | 10 79 100 12 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 5 | . 2 . 3 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 4 | . . 4 . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / [*Rec]) -9/Recycling -9/Scraptown History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 2) 51 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 12) 535 | -10/Materials | Discovered new exit (range 16) 910 | -10/Materials | Discovered new exit (range 9) 981 | -10/Materials | Repaired Lgt. Treads 1084 | -10/Materials | Discovered new exit (range 10) 1092 | -10/Materials | Discovered new exit (range 6) 1174 | -10/Materials | Entered Subcaves 1175 | -10/Subcaves | Approached by a straggling Scientist 1202 | -10/Subcaves | Core integrity fell below 50% 1591 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Battle Rifle 1600 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1689 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1707 | -10/Subcaves | Learned location of Zion (-6) 1707 | -10/Subcaves | Met a Zionite searching for "candidates" 1729 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 1928 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2419 | -10/Subcaves | Visited 4L-MR0's lab 2422 | -10/Subcaves | Build established: Subdweller-Mutant 2439 | -10/Subcaves | Found Meta Core 2500 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2509 | -10/Subcaves | Disturbed a concealed Subdweller 2526 | -10/Subcaves | Core integrity fell below 20% 2576 | -10/Subcaves | Lost 3 parts (1n1u1w) 2579 | -10/Subcaves | Discovered new exit (range 14) 2826 | -10/Subcaves | Build established: Mutant 2891 | -10/Subcaves | Discovered new exit (range 3) 2897 | -10/Subcaves | Entered Recycling 3211 | -9/Recycling | Scanned before Scraplab entrance 3233 | -9/Recycling | Entered Scraplab 3246 | -9/Recycling | Discovered new exit (range 2) 3248 | -9/Recycling | Entered Scraptown 3248 | -9/Scraptown | Self-destructed Last Messages --------------- 03097_ Slammed into R-06 Scavenger. 03211_ LOCAL NARROWCAST: You may approach the wall. 03214_ The wall retracts into the floor. MM-YMG(j): Strange, I checked the recommendation list not long ago and didn't see anyone like you on it. Who recommended you? Anyway, the system is always right, go on in. Not my problem as long as you don't touch anything in here. Just really don't mess with anything in there. Then it'll be my problem, and yours. 03217_ The floor rises up to form a wall. 03235_ VO-HY1(c): "A little light reading never hurt anyone, but if you dare try to take our prototype, you'll regret it." 03246_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????#"""#?????????????????????? | | ???????????????????????#" "#?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# ??????????????????? | | ???????????????????????##### ##?????????????????? | | ???????????????????????????? #??????????????????? | | ????????????????????????????? #??????????????????? | | ????????????????????????????? "??????????????????? | | ??????????????????????????????" ?????????????????? | | ?????????????????????????????? ?????????????????? | | ???????????????????????????????"?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 250 Matter Stores 342 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 45 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 58% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakDataTelecube Manual? 0 Play Time 00:16:14 Cumulative 440.7 hours Start 2026.05.03 @ 15:41:35 End 2026.05.03 @ 16:02:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 376 Rogue 340 Adventurer 36 Explorer 0 Win Type - Total 5 Types 2/0/0/1/0/0/0/2/0/0 Lore% 81 Gallery% 69 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b88fcc22-2a23-4710-9efb-7e4236e735f4