Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.25 @ 09:42:52 Player: Officer C4 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (187) 935 Value Destroyed (5564) 5564 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2231) 2231 TOTAL SCORE: 12190 Bonus ------- High Alert Combat Kills 631 Entered Garrisons 600 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 247/300 Energy 96/100 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Titanium Leg Titanium Leg > --- UTILITY (4) ------ Small Storage Unit Medium Storage Unit > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (10) --- Titanium Leg Titanium Leg Titanium Leg Improved Heat Sink Enhanced Optical Array Hacking Suite Relay Coupler [Hunter] (17) System Backup Module Gauss Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Medium Storage Unit Relay Coupler [Hunter] > --- WEAPON ----------- Heavy Laser Heavy Particle Cannon Flak Gun Proton Missile Launcher > --- INVENTORY -------- Titanium Leg Titanium Leg Titanium Leg Improved Heat Sink Enhanced Optical Array Improved Light Armor Plating Hacking Suite System Backup Module Gatling Laser Remote Datajack [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Hackware Relay Coupler [Hunter] Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Slots Evolved 6 | . . . 2 2 . . . 2 . Power 1 | . . . 1 . . . . . . Propulsion 1 | . . . . . . . . 1 . Utility 2 | . . . . 1 . . . 1 . Weapon 2 | . . . 1 1 . . . . . Parts Attached 101 | 7 1 4 17 10 4 1 5 40 12 Power 25 | 1 1 1 7 3 2 . 2 8 . Engine 17 | 1 1 1 7 3 1 . 2 1 . Core 8 | . . . . . 1 . . 7 . Reactor . | . . . . . . . . . . Propulsion 19 | 2 . 2 3 2 . 1 . 9 . Treads . | . . . . . . . . . . Leg 13 | . . . 2 2 . 1 . 8 . Wheel 5 | 2 . 2 1 . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . 1 . Utility 13 | 2 . . 1 1 . . . 6 3 Device 5 | . . . . 1 . . . 2 2 Storage 4 | 2 . . 1 . . . . 1 . Processor . | . . . . . . . . . . Hackware 3 | . . . . . . . . 2 1 Protection 1 | . . . . . . . . 1 . Artifact . | . . . . . . . . . . Weapon 44 | 2 . 1 6 4 2 . 3 17 9 Energy Gun 12 | 1 . . 1 . 1 . 1 6 2 Energy Cannon 6 | . . . 1 2 . . . 3 . Ballistic Gun 14 | 1 . 1 1 2 . . 2 3 4 Ballistic Cannon 3 | . . . 3 . . . . . . Launcher 3 | . . . . . 1 . . 2 . Special Weapon 6 | . . . . . . . . 3 3 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 3 . . . . 1 . Parts Lost 48 | . . 3 3 1 2 . 6 22 11 Power 10 | . . . 3 . . . 2 3 2 Propulsion 8 | . . 1 . . 1 . 1 4 1 Utility 6 | . . . . . . . . 4 2 Weapon 24 | . . 2 . 1 1 . 3 11 6 Highest Loss Streak 12 | . . 2 1 1 1 . 3 12 4 Average Slot Usage (%) 91 | . 100 99 96 99 94 100 89 79 95 Engine 10 | . 14 14 18 18 10 9 12 4 6 Core 4 | . . . . . 7 9 1 8 6 Leg 13 | . . . 10 18 14 18 14 16 22 Wheel 5 | . 28 27 11 . . . . . . Device 5 | . . . . 9 9 9 9 6 7 Storage 18 | . 28 28 22 18 18 18 18 13 15 Hackware 1 | . . . . . . . . 1 5 Energy Gun 6 | . 14 . 3 6 7 9 7 5 6 Energy Cannon 3 | . . . . 17 5 . . 3 6 Ballistic Gun 14 | . 14 27 11 11 18 18 21 12 6 Ballistic Cannon 2 | . . . 18 . . . . . . Launcher 2 | . . . . . 4 9 5 1 6 Naked Turns . | . . . . . . . . . . Heaviest Build 51 | 17 17 14 27 33 41 41 41 51 48 Greatest Support 51 | 32 32 32 34 34 34 32 32 51 51 Greatest Overweight (x) 5 | . . . 1 1 2 1 2 2 5 Average Overweight (x) . | . . . . . 1 1 1 . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 8 9 10 10 10 10 9 10 Most Carried 10 | 6 8 8 10 9 10 9 10 10 10 Average Carried 8 | 3 7 7 9 7 9 8 8 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Final Carried 10 | 6 8 8 10 9 10 9 8 10 10 Class Distribution -------------------- 34% | Scavenger-Gunner 27% | Scavenger-Mutant 19% | Mutant 14% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Matter Collected 3232 | 282 100 125 843 138 185 22 199 1164 174 Remotely . | . . . . . . . . . . Salvage Created 6672 | 66 396 262 1546 282 506 42 372 2657 543 Parts 388 | 1 35 30 97 20 37 2 17 122 27 Haulers Intercepted 5 | . 1 . 3 . . . . 1 . Recyclers Shooed 10 | . . 1 1 1 . . . 7 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Combat Hostiles Destroyed 141 | . 9 9 32 12 16 1 16 35 11 Guns 81 | . 9 9 11 10 7 . 7 21 7 Cannons 36 | . . . 18 2 5 . . 9 2 AOE 24 | . . . 3 . 4 1 9 5 2 Classes Destroyed 14 | 1 5 1 4 . . . . 2 1 Worker 8 | . 2 . 2 . . . . 4 . Builder 3 | . . 1 1 . . . . 1 . Tunneler 3 | . 1 2 . . . . . . . Hauler 5 | . 1 . 3 . . . . 1 . Recycler 16 | 1 1 1 4 . . . . 9 . Operator 4 | . . . 2 . . . . 2 . Watcher 7 | . 2 . 3 . . . . 2 . Swarmer 58 | . 9 9 11 10 7 . 7 2 3 Grunt 54 | . . . 13 . 5 1 8 24 3 Duelist 4 | . . . 2 . 1 . 1 . . Sentry 18 | . . . 6 2 3 . . 4 3 Specialist 2 | . . . . . . . . . 2 Hunter 1 | . . . . . . . . 1 . Programmer 4 | . . . . . . . . 4 . Best Kill Streak 15 | 1 9 3 15 7 7 1 6 6 5 Combat Bots Only 7 | . 5 3 6 7 7 1 6 4 5 Max Kills in Single Turn 2 | 1 2 2 2 1 2 1 2 2 2 Gunslinging 1 | . 1 1 . . . . . 1 . Exploded 2 | . . . 2 . 2 1 2 1 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Damage Taken 6407 | . 130 352 697 455 377 89 465 2835 1007 Core 1208 | . 34 78 102 181 39 15 55 551 153 Absorbed by Shields 14 | . . . . . . . 14 . . Core Remaining (%) 69 | 100 . 55 74 . . . 47 . . Volleys Fired 372 | 4 32 24 75 25 20 2 20 144 26 Largest 4 | 2 2 2 3 4 4 4 4 4 4 Hottest 226 | 60 60 60 103 204 180 148 148 226 211 Shots Fired 938 | 8 64 47 221 79 70 8 60 334 47 Gun 642 | 8 64 47 94 41 51 6 48 249 34 Cannon 250 | . . . 127 38 12 . . 69 4 Launcher 37 | . . . . . 7 2 12 11 5 Special 9 | . . . . . . . . 5 4 Kinetic 596 | 4 32 41 202 25 40 4 41 184 23 Thermal 182 | . . . . 38 23 2 7 97 15 Explosive 21 | . . . . . 7 2 12 . . Electromagnetic 130 | 4 32 6 19 16 . . . 48 5 Robot Hit Streak 50 | 4 12 6 26 14 34 42 50 44 28 Robot Miss Streak 5 | 1 5 2 4 4 1 . 2 2 3 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 10 | . 2 3 . . . . 1 4 . Max Gunslinging Chain 2 | . 1 1 . . . . 1 2 . Shots Hit Robots 684 | 6 36 30 139 49 46 8 43 288 39 Core Hits 322 | 2 17 18 61 15 24 6 30 106 43 Critical Hits 14 | . 1 . 3 3 1 . 1 5 . Critical Kills 5 | . 1 . 1 1 1 . . 1 . Critical Parts Destroyed 8 | . . . 1 2 . . 1 4 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13038 | 129 620 375 2350 585 914 209 1430 5510 916 Guns 7495 | 76 505 375 1150 317 480 81 492 3336 683 Cannons 3102 | . . . 1054 268 183 . . 1497 100 Explosions 2441 | 53 115 . 146 . 251 128 938 677 133 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 6147 | 28 162 318 1914 136 266 45 399 2446 433 Thermal 3611 | 53 115 . 146 268 397 36 93 2153 350 Explosive 1317 | . . . . . 251 128 938 . . Electromagnetic 1963 | 48 343 57 290 181 . . . 911 133 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 5 Average Corruption 3 | . . . . . . . . 3 3 Corruption Purged 5 | . . . . . . . . . 5 Effects 29 | . . . . . . . . 18 11 Message Errors 7 | . . . . . . . . 4 3 Matter Fused 4 | . . . . . . . . 2 2 Heat Flow Errors 5 | . . . . . . . . 3 2 Energy Discharges 2 | . . . . . . . . 2 . Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . . . 4 Data Loss (major) 2 | . . . . . . . . 2 . Misfires 1 | . . . . . . . . 1 . Targeting Errors 3 | . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . Overflow Damage 178 | . 9 . 11 . . 2 94 62 . Projectiles 49 | . . . 11 . . . . 38 . Explosions 129 | . 9 . . . . 2 94 24 . Melee . | . . . . . . . . . . Knockbacks 9 | . . . 9 . . . . . . Impact . | . . . . . . . . . . Kinetic 8 | . . . 8 . . . . . . Secondary 1 | . . . 1 . . . . . . Self-Inflicted Damage 354 | . 21 . 30 . 28 62 134 44 35 Shots 15 | . 1 . 1 . 1 2 5 2 3 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 597 | . 12 . 307 597 230 117 157 315 279 Average Temperature 104 | . 12 . 78 272 81 67 56 97 75 Received Heat Transfer 2391 | . . . 261 27 153 18 177 1443 312 Effects 27 | . . . 5 17 . . . 5 . Shutdowns 4 | . . . . 4 . . . . . Energy Bleed 2 | . . . 1 . . . . 1 . Interference 14 | . . . 4 6 . . . 4 . Short Circuit 1 | . . . . 1 . . . . . Damage (minor) 1 | . . . . 1 . . . . . Damage (major) 3 | . . . . 3 . . . . . Damage (core) 2 | . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 8 | . 4 . . . . . . 4 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 10 | . . . . 2 1 . . 5 2 Heat Transferred 5917 | 100 100 . 100 481 701 74 185 3493 683 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 10 | 1 2 . 2 . . . . 3 2 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Peak Influence 858 | 5 267 270 746 607 858 423 653 522 471 Initial 360 | . 2 55 33 266 345 360 240 297 227 Average 355 | 1 144 179 413 429 641 386 504 288 322 Maximum Alert Level 3 | . 1 1 3 2 3 2 2 2 2 Low Security (%) 22 | 100 58 57 24 . . . . 36 . Level 1 39 | . 41 42 17 49 11 51 15 35 91 Level 2 32 | . . . 48 50 44 48 84 28 8 Level 3 5 | . . . 9 . 43 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . . . 4 2 . . . 11 . Investigation 4 | . . . 1 . . . . 3 . Extermination 3 | . . . . . . . . 3 . Reinforcement 6 | . . . 2 . . . . 4 . Assault 1 | . . . 1 . . . . . . Garrison 3 | . . . . 2 . . . 1 . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Distress Signals 6 | . 2 . 3 . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 216 | . 18 21 48 14 17 2 18 59 19 Peak Tracking Total 16 | . 5 16 5 4 7 2 5 5 8 Tactical Retreats 19 | . 1 . 3 2 1 1 3 8 . Traps | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Traps Triggered 9 | . . . . . 4 . 4 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Machines Disabled 10 | . . . 5 . 1 . 1 2 1 Max in Single Turn 2 | . . . 1 . 1 . 1 2 1 Garrison Relay 3 | . . . . . 1 . 1 . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Machines Accessed 18 | . 3 . 6 1 . 2 . 6 . Terminals 11 | . 3 . 6 . . . . 2 . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . . . 1 . 2 . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . 1 . Total Hacks 43 | . 8 . 14 2 . 3 . 16 . Successful 26 | . 5 . 7 2 . 3 . 9 . Failed 17 | . 3 . 7 . . . . 7 . Catastrophic 2 | . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 33 | . 8 . 14 . . . . 11 . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . . . 1 . 2 . Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . . 2 . 2 . 2 . Terminal Hacks 16 | . 5 . 7 . . . . 4 . Prototype ID Bank 2 | . . . 2 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Unreport Threat 2 | . . . . . . . . 2 . Surveillance Status 1 | . . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . . Recall Investigation 2 | . 1 . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 4 | . 2 . 1 . . . . 1 . Fabricator Hacks 1 | . . . . . . . . 1 . Network Status 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 1 . 2 . Report Inventory 3 | . . . . . . 1 . 2 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 6 | . . . . 2 . 2 . 2 . Unlock Access 3 | . . . . 1 . 1 . 1 . Coupler Status 3 | . . . . 1 . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . . 2 . . . . 1 . Used 1 | . . . 1 . . . . . . Hacking Detections 13 | . 2 . 6 1 . 1 . 3 . Full Trace Events 3 | . . . 1 . . . . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Used RIF Installer 2 | . . . . . 1 . 1 . . Patrol Navigation 1 | . . . . . . . 1 . . Robots Hacked 6 | . . . . . . . . 3 3 Non-combat 2 | . . . . . . . . 2 . Combat 4 | . . . . . . . . 1 3 Robot Hacks Applied 7 | . . . . . . . . 4 3 no_distress 1 | . . . . . . . . 1 . find_recycling 1 | . . . . . . . . 1 . find_garrison 1 | . . . . . . . . 1 . overload_power 2 | . . . . . . . . . 2 formatsys_high 2 | . . . . . . . . 1 1 Relay Couplers Released 10 | . . . . . 3 . 4 . 3 Machine Destruction 10 | . . . . . 3 . 4 . 3 Attached 2 | . . . . . . . . 1 1 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Total Allies 2 | . . . . . . . . 1 1 Largest Group 1 | . . . . . . . . 1 1 Highest-Rated Group 21 | . . . . . . . . 21 12 Highest-Rated Ally 21 | . . . . . . . . 21 12 Total Orders . | . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . 9 Total Damage 113 | . . . . . . . . . 113 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Turns Passed 6203 | 87 467 461 912 220 627 68 689 1558 1114 Spaces Moved 2921 | 59 353 377 476 65 317 37 365 663 209 Core 29 | 5 . . . . . . . 21 3 Treads . | . . . . . . . . . . Legs 1830 | . . . 198 65 317 37 365 642 206 Wheels 1062 | 54 353 377 278 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 130 130 155 125 123 130 Average Speed 131 | 95 100 100 112 131 168 155 161 145 132 Slowest Speed 300 | 100 100 100 160 160 190 155 180 190 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 4 52 73 47 8 52 7 66 18 29 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . 1 . 1 1 . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 144 | 5 6 . 2 . 50 18 52 4 7 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 144 | 5 6 . 2 . 50 18 52 4 7 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Total 4564 | 81 406 416 689 147 368 43 420 989 1005 Wait 1017 | . 4 8 85 39 7 1 12 109 752 Move 2915 | 58 352 376 475 65 316 37 364 663 209 Hop . | . . . . . . . . . . Pick Up 80 | 12 9 3 19 5 5 1 4 20 2 Fast Attach 32 | 1 1 . 4 . 3 . . 18 5 Attach 38 | 6 . 2 5 5 . 1 5 12 2 Detach 2 | . . . 1 . . . . . 1 Swap 31 | . . 2 8 5 1 . . 10 5 Drop 52 | . 8 1 17 3 6 1 . 13 3 Fire 372 | 4 32 24 75 25 20 2 20 144 26 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 25 | . . . . . 10 . 15 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Identified exit to Mines 166 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 15) 555 | -10/Materials | Entered Mines 595 | -10/Mines | Learned 8 Materials zone layouts 989 | -10/Mines | Assembled infested the area 994 | -10/Mines | Assisted by a Guerilla fighting off Assembled 998 | -10/Mines | Discovered new exit (range 10) 1016 | -10/Mines | Entered Materials 1016 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1017 | -9/Materials | Identified exit to Mines 1017 | -9/Materials | Identified exit to Materials 1307 | -9/Materials | Build established: Gunner 1816 | -9/Materials | First assault squad dispatched 1928 | -9/Materials | Entered another Materials area 1928 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1984 | -8/Materials | Garrison activated, responded to threat 2130 | -8/Materials | Destroyed 7 combat bots 2148 | -8/Materials | Identified exit to Garrison 2148 | -8/Materials | Entered Garrison 2257 | -8/Garrison | Destroyed 7 combat bots 2347 | -8/Garrison | Discovered new exit (range 11) 2404 | -8/Garrison | Triggered checkpoint 2471 | -8/Garrison | Garrison Relay disabled 2622 | -8/Garrison | Triggered checkpoint 2650 | -8/Garrison | Discovered new exit (range 9) 2768 | -8/Garrison | Installed Relay Interface Framework 2775 | -8/Garrison | Entered Materials 2776 | -8/Materials | Discovered new exit (range 8) 2796 | -8/Materials | Build established: Scavenger-Gunner 2843 | -8/Materials | Identified exit to Garrison 2843 | -8/Materials | Entered Garrison 2948 | -8/Garrison | Triggered checkpoint 2948 | -8/Garrison | Triggered checkpoint 3070 | -8/Garrison | Discovered new exit (range 13) 3148 | -8/Garrison | Triggered checkpoint 3164 | -8/Garrison | Core integrity fell below 50% 3193 | -8/Garrison | Lost 3 parts (1p2w) 3234 | -8/Garrison | Triggered checkpoint 3294 | -8/Garrison | Garrison Relay disabled 3332 | -8/Garrison | Discovered new exit (range 15) 3525 | -8/Garrison | Expanded RIF knowledge: Watcher Feeds 3532 | -8/Garrison | Entered Factory 3532 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4579 | -7/Factory | Core integrity fell below 50% 4585 | -7/Factory | Lost 12 parts (2p2n3u5w) 5022 | -7/Factory | Garrison activated, responded to threat 5090 | -7/Factory | Identified exit to Garrison 5090 | -7/Factory | Entered Garrison 5116 | -7/Garrison | Triggered checkpoint 5170 | -7/Garrison | Garrison Relay disabled 5427 | -7/Garrison | Build established: Scavenger-Mutant 5986 | -7/Garrison | Triggered checkpoint 6066 | -7/Garrison | Core integrity fell below 20% 6098 | -7/Garrison | Lost 3 parts (1p2w) 6188 | -7/Garrison | Lost 4 parts (1p3w) 6204 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Y-54 Guardian destroyed. G-47 Trooper destroyed. Garrison Door activated. Lgt. Nuclear Core destroyed. Y-54 Guardian destroyed. Penetrated by Slug. Gatling Laser destroyed. Assault Rifle destroyed. Slug penetrates Wall. Acquired Gauss Rifle. Penetrated by Slug. X-62 Marksman destroyed. Relay Coupler [Swarmer] destroyed. Penetrated by Slug. X-62 Marksman destroyed. Titanium Leg destroyed. Acquired 49 matter. Flak Gun destroyed. Acquired Gauss Rifle. Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????####????????????????????? | | ???????????????????????### #????????????????????? | | ???????????????????????#"# #????????????????????? | | ???????????????????????#" #????????????????????? | | ???????????????????????# ! #????????????????????? | | ???????????????????????#"! #????????????????????? | | ???????????????????????#"# #????????????????????? | | ???????????????????????### #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ???????????????????????### #????????????????????? | | ?????????????????###???# #????????????????????? | | ?????????????????# ???# @ !#????????????????????? | | ?????????????????# #####! =[##?????????????????### | | ?????????????????# " ###Yg[#?????????????????# | | ???????????????### " ###!=!#################### | | ???????????????# = !!=% | | ???????????????# | | ???????????????# = | | ???????????????# "#"#### ###################### | | ???????????????# ###??# #????????????????????? | | ???????????????# ##????# #????????????????????? | | ???????????????# ####### #????????????????????? | | ???????????????# " #????????????????????? | | ?????????####??#[ ####### #????????????????????? | | ?????????# ?#[%[#?????# #????????????????????? | | ????## ## ##%==#?????# #????????????????????? | | ????# !%[!####### #????????????????????? | | !%%!" #????????????????????? | | %*= " #????????????????????? | | ?#### ## ## ##########????????????????????? | | ????#????# ?# #?????????????????????????????? | | ???????? ?? ?????????????????????????????? | | ?????? ?? ?????????????????????????????? | | ????" ??? ?????????????????????????????? | | ????" ??? ?????????????????????????????? | | ????# ## ????# #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 27 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 39 Relay Coupler Value 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Error 47 Short-term Sacrifices Challenges ------------ None Game ------ Seed DecoySensorRefractor Manual? 0 Play Time 01:06:59 Cumulative 24.9 hours Start 2021.04.25 @ 08:33:47 End 2021.04.25 @ 09:42:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 27 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ff2f4f53-91fd-4e68-832f-f978bc18305a