Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.07 @ 13:29:02 Player: Musaab Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1109) 1109 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3224 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 298/300 Energy 52/160 System Corruption 2% Temperature Cool (305) Location -8/Materials Parts ------- Power (1) Light Nuclear Core Propulsion (4) Utility (3) Medium Storage Unit Improved Light Armor Plating Weapon (3) Light EM Pulse Cannon Light Assault Rifle Inventory (8) Ion Engine Light Nuclear Core Light Nuclear Core Heavy Assault Rifle Datajack Hammer Peak State ------------ Power Light Nuclear Core Propulsion Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Utility Medium Storage Unit Heavy Armor Plating Weapon Small Laser Advanced Beam Rifle Plasma Cutter Inventory Ion Engine Nuclear Core Improved Light Armor Plating Datajack Hammer [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Hackware Hacking Suite Protection Heavy Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 1 | . . . . 1 Weapon 1 | . . 1 . . Parts Attached 61 | 6 7 5 10 33 Power 10 | 1 2 . 2 5 Engine 5 | 1 2 . 2 . Core 5 | . . . . 5 Reactor . | . . . . . Propulsion 16 | 2 . 1 1 12 Treads 4 | . . . . 4 Leg 9 | 2 . 1 1 5 Wheel . | . . . . . Hover 2 | . . . . 2 Flight 1 | . . . . 1 Utility 8 | 1 1 1 1 4 Device 2 | . 1 . . 1 Storage 3 | 1 . . 1 1 Processor . | . . . . . Hackware 1 | . . 1 . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 27 | 2 4 3 6 12 Energy Gun 14 | 2 3 2 3 4 Energy Cannon 3 | . . . . 3 Ballistic Gun 2 | . . . 1 1 Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon 3 | . . . . 3 Impact Weapon 2 | . . . 1 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . 1 1 . Unidentified Prototypes 3 | . . . 1 2 Parts Lost 32 | . 3 8 4 17 Power 3 | . 1 1 . 1 Propulsion 8 | . . 2 1 5 Utility 4 | . 1 1 . 2 Weapon 17 | . 1 4 3 9 Highest Loss Streak 6 | . 2 5 4 6 Average Slot Usage (%) 78 | . 93 64 65 79 Engine 4 | . 11 5 3 2 Core 3 | . . . . 6 Treads 1 | . . . . 3 Leg 21 | . 28 14 17 20 Device 3 | . 10 . . 3 Storage 8 | . 14 11 . 9 Hackware 2 | . . 3 11 . Protection 3 | . . . . 6 Energy Gun 14 | . 24 14 11 12 Energy Cannon 3 | . . . . 6 Ballistic Gun 1 | . . . 7 . Launcher 1 | . 3 11 . . Impact Weapon 2 | . . . 3 3 Special Melee Weapon 2 | . . 3 10 . Naked Turns . | . . . . . Heaviest Build 34 | 12 16 16 13 34 Greatest Support 62 | 20 20 20 23 62 Greatest Overweight (x) 8 | 1 . 2 . 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 6 6 6 6 8 Average Capacity 6 | 5 6 5 4 7 Most Carried 8 | 4 6 6 4 8 Average Carried 4 | 1 5 4 2 5 Final Capacity 8 | 6 6 4 6 8 Final Carried 6 | 2 6 4 1 6 Class Distribution -------------------- 85% | Mutant 10% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 817 | 207 124 19 166 301 Remotely . | . . . . . Salvage Created 1355 | . 274 121 . 960 Parts 107 | . 20 24 . 63 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 36 | . 8 8 . 20 Guns 22 | . 6 1 . 15 Cannons 5 | . . . . 5 AOE 9 | . 2 7 . . Classes Destroyed 9 | . 4 3 . 2 Worker 3 | . . 2 . 1 Builder 3 | . . . . 3 Hauler 2 | . . 1 . 1 Recycler 1 | . 1 . . . Operator 2 | . . 1 . 1 Watcher 4 | . 2 1 . 1 Swarmer 19 | . 3 8 . 8 Grunt 13 | . 5 . . 8 Sentry 4 | . . . . 4 Best Kill Streak 6 | . 6 6 . 5 Combat Bots Only 5 | . 4 4 . 5 Max Kills in Single Turn 4 | . 3 4 . 2 Gunslinging . | . . . . . Exploded 3 | . 1 3 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 3577 | . 631 368 271 2307 Core 785 | . 92 60 80 553 Absorbed by Shields . | . . . . . Core Remaining (%) 76 | 100 63 . 65 . Volleys Fired 96 | . 17 9 3 67 Largest 3 | . 2 3 2 3 Hottest 177 | . 130 160 96 177 Shots Fired 211 | . 33 20 5 153 Gun 152 | . 29 13 5 105 Cannon 41 | . . . . 41 Launcher 11 | . 4 7 . . Special 7 | . . . . 7 Kinetic 2 | . . . . 2 Thermal 143 | . 29 13 2 99 Explosive 11 | . 4 7 . . Electromagnetic 55 | . . . 3 52 Robot Hit Streak 7 | . 7 2 5 7 Robot Miss Streak 5 | . 5 3 2 5 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 127 | . 19 8 7 93 Core Hits 81 | . 15 19 1 46 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 4 | . . . 4 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 4 | . . . 4 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2996 | . 540 581 45 1830 Guns 1458 | . 241 77 45 1095 Cannons 559 | . . . . 559 Explosions 960 | . 295 504 . 161 Melee . | . . . . . Ramming 4 | . 4 . . . Kinetic 6 | . . . . 6 Thermal 1570 | . 241 127 34 1168 Explosive 749 | . 295 454 . . Electromagnetic 667 | . . . 11 656 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . 9 . . 2 Average Corruption 2 | . 9 . . 2 Corruption Purged . | . . . . . Effects 9 | . 3 . . 6 Message Errors 4 | . 1 . . 3 Matter Fused 1 | . 1 . . . Heat Flow Errors 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Targeting Errors 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 131 | . . 130 . 1 Projectiles . | . . . . . Explosions 131 | . . 130 . 1 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 350 | . 70 180 . 100 Shots 10 | . 3 5 . 2 Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 878 | . 245 261 54 878 Average Temperature 187 | . 89 76 31 229 Received Heat Transfer 780 | . 54 33 . 693 Effects 38 | . . . . 38 Shutdowns 7 | . . . . 7 Energy Bleed 6 | . . . . 6 Interference 5 | . . . . 5 Matter Decay 5 | . . . . 5 Short Circuit 2 | . . . . 2 Damage (minor) 5 | . . . . 5 Damage (major) 4 | . . . . 4 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 1 . . 5 Heat Transferred 3256 | . 592 235 74 2355 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . . 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 331 | . 214 239 81 331 Average Influence 93 | . 71 102 56 124 Maximum Alert Level 1 | . 1 1 . 1 Low Security (%) 85 | . . . . . Level 1 14 | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 1 . 5 Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 5 | . . 1 . 4 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 9 | . 3 2 . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 14 13 1 37 Peak Tracking Total 6 | . 5 5 1 6 Tactical Retreats 7 | . 1 . 1 5 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 3 | . 3 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 6 | . . 3 . 3 Max in Single Turn 3 | . . 3 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 3 | . 3 . . . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 8 . . . Successful 2 | . 2 . . . Failed 6 | . 6 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 8 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 2 . . . Reprogram Traps 1 | . 1 . . . Reinforcement Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 2 | . . . 2 . Non-combat 2 | . . . 2 . Combat . | . . . . . Robot Hacks Applied 2 | . . . 2 . parse_system 1 | . . . 1 . no_distress 1 | . . . 1 . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 . Highest-Rated Group 40 | . . . 40 . Highest-Rated Ally 16 | . . . 16 . Total Orders . | . . . . . Ally Attacks 1 | . . . 1 . Total Damage 13 | . . . 13 . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 2055 | 79 411 126 423 1016 Spaces Moved 1141 | 54 250 70 328 439 Core 21 | 3 . 11 . 7 Treads 102 | . . . . 102 Legs 990 | 51 250 59 328 302 Wheels . | . . . . . Hover 23 | . . . . 23 Flight 5 | . . . . 5 Fastest Speed 50 | 50 120 120 120 120 Average Speed 135 | 124 120 129 120 157 Slowest Speed 540 | 150 120 150 120 540 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . 1 . . . Exploration Rate (%) 35 | 4 31 15 82 44 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 113 | . 25 74 . 14 Melee . | . . . . . Projectile . | . . . . . AOE 113 | . 25 74 . 14 Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1449 | 64 327 88 346 624 Wait 96 | . 44 . . 52 Move 1137 | 53 249 69 327 439 Hop . | . . . . . Pick Up 37 | 4 7 5 2 19 Fast Attach 21 | 5 1 . 2 13 Attach 28 | 1 2 5 6 14 Detach 2 | . . . . 2 Swap 12 | . 4 . 2 6 Drop 15 | 1 2 . . 12 Fire 96 | . 17 9 3 67 Melee 4 | . . . 4 . Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 417 | -10/Materials | Crushed by falling debris 455 | -10/Materials | Discovered new exit (range 7) 491 | -10/Materials | Entered another Materials area 491 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 562 | -9/Materials | Discovered new exit (range 15) 587 | -9/Materials | Lost 5 parts (1p2n2w) 617 | -9/Materials | Entered Mines 627 | -9/Mines | Learned location of Zion (-7) 645 | -9/Mines | Lost 3 parts (1u2w) 660 | -9/Mines | Discovered new exit (range 9) 743 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 949 | -9/Mines | Lost 4 parts (1n3w) 1013 | -9/Mines | Discovered new exit (range 16) 1040 | -9/Mines | Entered Materials 1040 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1444 | -8/Materials | Core integrity fell below 50% 1616 | -8/Materials | Core integrity fell below 20% 1635 | -8/Materials | Lost 4 parts (1u3w) 1778 | -8/Materials | Lost 4 parts (1n3w) 2022 | -8/Materials | Garrison activated, responded to threat 2056 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02032_ T-07 Excavator sends out distress signal. 02033_ Overheating: Med. Storage Unit damaged (-64). 02033_ U-05 Engineer builds a Wall. 02037_ Nuclear Core destroyed. 02037_ U-05 Engineer lays Concrete. 02039_ G-50 Soldier IFF system glitched. 02039_ U-05 Engineer lays Concrete. 02040_ U-05 Engineer builds a Wall. 02041_ G-50 Soldier IFF system glitched. 02043_ U-05 Engineer destroyed. 02044_ Heat Sink destroyed. 02045_ U-05 Engineer builds a Wall. 02046_ Particle Gun destroyed. 02050_ U-05 Engineer lays Concrete. 02051_ Aluminum Leg destroyed. 02051_ U-05 Engineer lays Concrete. 02052_ Lgt. EM Pulse Cannon destroyed. 02053_ U-05 Engineer lays Concrete. 02055_ G-50 Soldier misfires. 02055_ U-05 Engineer lays Concrete. 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