Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 09:50:48

Player: Shimmyarah

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (37)      185
Value Destroyed (811)      811
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3356

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     134/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (3) ------
  Large Storage Unit
        Visual Processing Unit
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (15) ---
        Hacking Suite
  Heavy Particle Cannon
  Light Cannon
  Light Cannon
        Flak Cannon
        Proton Bomb Trap
        Proton Bomb Trap

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
           Ion Engine
>          --- PROPULSION -------
     Light Treads
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
           Heat Sink
     Large Storage Unit
           Visual Processing Unit
>          --- WEAPON -----------
           YOLO Cannon
           Katana
>          --- INVENTORY --------
           Hacking Suite
     Heavy Particle Cannon
     Light Cannon
     Light Cannon
           Flak Cannon
           Rocket Launcher
           Missile Launcher
           Proton Bomb Trap
           Proton Bomb Trap
[Rating: 34]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
Weapon                     YOLO Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             45   | 7   2   6   9   13  8   
  Power                    4    | 1   .   .   .   2   1   
    Engine                 4    | 1   .   .   .   2   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   1   4   1   
    Treads                 6    | 2   .   .   1   2   1   
    Leg                    2    | .   .   .   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | 2   .   1   4   1   2   
    Device                 6    | 1   .   1   2   1   1   
    Storage                3    | 1   .   .   2   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   23   | 2   2   5   4   6   4   
    Energy Gun             1    | .   1   .   .   .   .   
    Energy Cannon          7    | .   .   1   3   2   1   
    Ballistic Gun          2    | 2   .   .   .   .   .   
    Ballistic Cannon       9    | .   1   3   1   4   .   
    Launcher               2    | .   .   .   .   .   2   
    Special Weapon         1    | .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   .   
Parts Lost                 19   | .   .   2   .   7   10  
  Power                    4    | .   .   .   .   2   2   
  Propulsion               5    | .   .   .   .   2   3   
  Utility                  4    | .   .   1   .   2   1   
  Weapon                   6    | .   .   1   .   1   4   
  Highest Loss Streak      8    | .   .   1   .   4   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   100 96  86  83  61  
  Engine                   13   | .   14  14  14  13  7   
  Treads                   24   | .   28  28  28  22  3   
  Device                   12   | .   14  10  14  12  4   
  Storage                  13   | .   14  14  14  14  9   
  Energy Cannon            8    | .   .   .   12  9   .   
  Ballistic Cannon         9    | .   5   24  3   9   7   
Peak Build Rating          34   | 7   8   13  29  29  34  
  Average Rating           20   | 5   7   11  26  22  13  
  On Entrance              11   | .   7   8   13  29  13  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             64   | 13  16  24  64  44  42  
  Greatest Support         40   | 40  40  40  40  40  23  
  Greatest Overweight (x)  9    | .   .   .   1   9   9   
  Average Overweight (x)   .    | .   .   .   .   1   3   
Largest Inventory Capacity 20   | 8   8   8   20  15  15  
  Average Capacity         12   | 6   8   8   13  15  15  
  Most Carried             15   | 5   7   8   10  15  13  
  Average Carried          8    | 3   5   7   8   11  8   
  Final Capacity           15   | 8   8   8   15  15  15  
  Final Carried            14   | 4   7   8   10  14  7   

 Class Distribution 
--------------------
 78% | Mutant
 19% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
 Skirmisher | -9/Mines
     Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           1027 | 321 25  282 207 192 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            827  | 275 64  138 .   269 81  
  Parts                    65   | 24  8   12  .   18  3   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  22   | .   1   6   .   12  3   
  Guns                     1    | .   1   .   .   .   .   
  Cannons                  16   | .   .   6   .   10  .   
  AOE                      5    | .   .   .   .   2   3   
Classes Destroyed          9    | 3   2   2   .   2   .   
  Worker                   2    | 2   .   .   .   .   .   
  Builder                  2    | .   .   2   .   .   .   
  Tunneler                 11   | 7   .   3   .   1   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   1   
  Swarmer                  3    | .   .   .   .   3   .   
  Grunt                    14   | .   1   4   .   6   3   
  Duelist                  2    | .   .   .   .   2   .   
  Assembled                3    | .   .   2   .   1   .   
Best Kill Streak           6    | 4   2   6   .   4   3   
  Combat Bots Only         3    | .   1   3   .   3   3   
Max Kills in Single Turn   2    | 1   1   2   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        168  | .    1    49   .    63   55   
  Missed                   42   | .    .    5    .    19   18   
Damage Taken               2088 | .    12   599  .    810  667  
  Core                     488  | .    .    81   .    106  301  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         62   | 100  .    .    .    25   .    
Volleys Fired              107  | 33   2    38   .    26   8    
  Largest                  2    | 2    2    2    .    2    2    
  Hottest                  148  | 40   75   148  .    123  100  
Shots Fired                184  | 51   4    76   .    40   13   
  Gun                      57   | 51   3    3    .    .    .    
  Cannon                   113  | .    1    65   .    40   7    
  Launcher                 6    | .    .    .    .    .    6    
  Special                  8    | .    .    8    .    .    .    
  Kinetic                  143  | 51   2    63   .    21   6    
  Thermal                  30   | .    .    10   .    19   1    
  Explosive                6    | .    .    .    .    .    6    
  Electromagnetic          5    | .    2    3    .    .    .    
  Robot Hit Streak         15   | 6    3    5    .    15   2    
  Robot Miss Streak        13   | 3    .    13   .    4    8    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           89   | 32   2    29   .    22   4    
  Core Hits                71   | 18   2    24   .    19   8    
  Critical Kills           2    | .    .    2    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    
  Critical Strikes         4    | .    .    3    .    1    .    
    Destroy                3    | .    .    3    .    .    .    
    Blast                  1    | .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2896 | 268  39   777  .    1292 520  
  Guns                     318  | 268  35   15   .    .    .    
  Cannons                  1584 | .    .    718  .    830  36   
  Explosions               940  | .    .    .    .    462  478  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  30   | .    4    20   .    .    6    
  Kinetic                  1311 | 268  .    693  .    314  36   
  Thermal                  1221 | .    .    49   .    978  194  
  Explosive                284  | .    .    .    .    .    284  
  Electromagnetic          50   | .    35   15   .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            143  | .    .    36   .    90   17   
  Projectiles              116  | .    .    36   .    80   .    
  Explosions               27   | .    .    .    .    10   17   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 17   | .    .    11   .    5    1    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  16   | .    .    10   .    5    1    
  Secondary                1    | .    .    1    .    .    .    
Self-Inflicted Damage      217  | .    .    .    .    133  84   
  Shots                    3    | .    .    .    .    2    1    
  Rammed                   7    | .    1    3    .    1    2    
Targets Rammed             7    | .    1    3    .    1    2    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        384  | .    20   384  .    357  30   
  Average Temperature      144  | .    12   185  .    94   13   
  Received Heat Transfer   624  | .    6    156  .    138  324  
  Effects                  3    | .    .    3    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    
    Damage (minor)         2    | .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    4    .    
  Heat Transferred         1418 | .    .    87   .    1091 240  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             222  | 50  59  93  .   222 136 
  Initial                  66   | .   32  22  .   .   66  
  Average                  58   | 21  44  47  .   64  93  
Maximum Alert Level        1    | .   .   .   .   1   .   
  Low Security (%)         94   | 100 100 100 .   89  100 
  Level 1                  5    | .   .   .   .   10  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   1   .   1   .   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              28   | .   4   6   .   12  6   
  Peak Tracking Total      12   | .   2   3   .   12  3   
  Tactical Retreats        1    | .   .   .   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
Most Traps Carried         3    | .   .   .   .   3   2   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          1    | .   .   1   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                1    | .   .   1   .   .   .   
  Successful               1    | .   .   1   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               4437 | 276  153  608  1607 1551 242  
Spaces Moved               1914 | 129  88   285  745  600  67   
  Core                     47   | 19   .    .    .    3    25   
  Treads                   1824 | 110  88   285  745  596  .    
  Legs                     43   | .    .    .    .    1    42   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  190  
  Average Speed            208  | 143  160  160  211  238  292  
  Slowest Speed            500  | 160  160  160  240  500  500  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       36   | 5    16   41   90   54   12   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          236  | .    .    13   .    171  52   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               27   | .    .    13   .    13   1    
  AOE                      209  | .    .    .    .    158  51   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      2143 | 179 95  344 780 658 87  
  Wait                     .    | .   .   .   .   .   .   
  Move                     1909 | 128 87  284 744 599 67  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  47   | 11  3   8   12  13  .   
  Fast Attach              2    | .   .   .   2   .   .   
  Attach                   32   | 7   .   2   3   12  8   
  Detach                   6    | .   .   .   .   4   2   
  Swap                     11   | .   2   4   4   1   .   
  Drop                     20   | .   .   5   13  2   .   
  Fire                     107  | 33  2   38  .   26  8   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    5    | .   1   3   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   2    | .   .   .   2   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  277 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  325 | -10/Materials | Discovered new exit (range 7)
  430 | -10/Materials | Entered Mines
  525 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  570 | -10/Mines     | Met a Derelict shopkeep closing up shop
  698 | -10/Mines     | Excavation squad dispatched
  698 | -10/Mines     | A large section of the Mines collapsed
  948 | -10/Mines     | Excavation squad dispatched
 1027 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1029 | -10/Mines     | Discovered new exit (range 5)
 1038 | -10/Mines     | Entered Exiles
 1102 | -10/Exiles    | Met 8R-AWN
 1125 | -10/Exiles    | Met EX-HEX
 1171 | -10/Exiles    | Met EX-BIN
 1190 | -10/Exiles    | Aligned with FarCom system
 1192 | -10/Exiles    | Given EX-Vault access code
 1229 | -10/Exiles    | Opened EX-Vault
 1240 | -10/Exiles    | Found Prototype Energy Cannon
 1240 | -10/Exiles    | Identified Firepult
 1246 | -10/Exiles    | Found Prototype Energy Cannon
 1246 | -10/Exiles    | Identified YOLO Cannon
 1251 | -10/Exiles    | Found Prototype Device
 1252 | -10/Exiles    | Identified Skeleton Box
 1308 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1539 | -10/Exiles    | Met EX-DEC
 1726 | -10/Exiles    | Discovered new exit (range 14)
 1919 | -10/Exiles    | Visited The Gauntlet
 2645 | -10/Exiles    | Left Exiles lab with YOLO Cannon
 2645 | -10/Exiles    | Entered Mines
 2762 | -9/Mines      | Learned Materials trap positions
 2782 | -9/Mines      | Assembled infested the area
 2790 | -9/Mines      | Found a hidden stash of uninstalled traps
 2941 | -9/Mines      | Build established: Skirmisher
 3108 | -9/Mines      | Learned Materials stockpile data
 3495 | -9/Mines      | Core integrity fell below 50%
 3527 | -9/Mines      | Lost 4 parts (1p1n1u1w)
 3776 | -9/Mines      | Build established: Mutant
 3804 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 4103 | -9/Mines      | Discovered new exit (range 11)
 4196 | -9/Mines      | Entered Materials
 4196 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 4197 | -8/Materials  | Identified exit to Factory
 4198 | -8/Materials  | Loaded intel: 13 trap records
 4296 | -8/Materials  | YOLO Cannon suddenly exploded
 4297 | -8/Materials  | Core integrity fell below 50%
 4313 | -8/Materials  | Core integrity fell below 20%
 4345 | -8/Materials  | Lost 8 parts (2p3n1u2w)
 4438 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
04320_ The unstable cave ceiling collapses.
04321_ U-05 Engineer builds a Door.
04325_ U-05 Engineer lays Concrete. <x3>
04329_ U-05 Engineer builds a Wall. <x2>
04353_ U-05 Engineer lays Concrete. <x2>
04356_ K-01 Serf collects debris.
04356_ U-05 Engineer builds a Wall.
04359_ K-01 Serf collects debris.
04360_ U-05 Engineer lays Concrete. <x4>
04364_ K-01 Serf collects debris.
04365_ U-05 Engineer builds a Wall.
04369_ U-05 Engineer lays Concrete. <x2>
04372_ U-05 Engineer builds a Wall.
04376_ U-05 Engineer lays Concrete. <x2>
04379_ U-05 Engineer builds a Wall.
04383_ U-05 Engineer lays Concrete. <x2>
04393_ W-25 Informer sends out distress signal.
04412_ Slammed into Y-45 Defender. <x2>
04422_ Missile Launcher destroyed.
04435_ Rocket Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????#######" #     #?????????            |
| ??????????????#        #     #?????????            |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          15
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              MassWeaponImmobilizer
  Manual?         0
Play Time         00:28:02
  Cumulative      23.5 hours
  Start           2024.11.10 @ 09:23:55
  End             2024.11.10 @ 09:50:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           55
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          20
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 83125db7-732d-410b-aec2-7643051abdbc