Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 07:45:36 Player: Minty Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (62) 310 Value Destroyed (2617) 2617 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1430) 1430 TOTAL SCORE: 8597 Bonus ------- High Alert Combat Kills 21 Follower Combat Kills 409 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 299/300 Energy 99/100 System Corruption 8% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Target Analyzer System Shield Relay Coupler [Sentry] (1) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Treads Medium Storage Unit Relay Coupler [Specialist] (18) Relay Coupler [Hunter] (18) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Antigrav System Gyrokinetic Inverter > --- UTILITY ---------- Hacking Suite Hacking Suite Hacking Suite System Shield System Shield Advanced System Shield > --- WEAPON ----------- KE Penetrator Hypervelocity Coil Gun > --- INVENTORY -------- Hacking Suite Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility System Shield Device Improved Heat Sink Storage Medium Storage Unit Processor Target Analyzer Hackware System Shield Protection Light Armor Plating Weapon Improved Datajack Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Hypervelocity Coil Gun Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 2 . . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . Utility 4 | . . . 2 2 . . . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 79 | . 24 . 16 16 9 2 6 5 1 . . Power 7 | . 3 . 1 2 . 1 . . . . . Engine 6 | . 2 . 1 2 . 1 . . . . . Core 1 | . 1 . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 23 | . 6 . 4 3 5 . 1 3 1 . . Treads 6 | . 2 . 2 . . . . 2 . . . Leg . | . . . . . . . . . . . . Wheel 7 | . 4 . . 2 . . . 1 . . . Hover 6 | . . . . 1 5 . . . . . . Flight 4 | . . . 2 . . . 1 . 1 . . Utility 23 | . 10 . 4 3 2 1 1 2 . . . Device 3 | . 3 . . . . . . . . . . Storage 3 | . 2 . . . . 1 . . . . . Processor 1 | . . . . . . . . 1 . . . Hackware 11 | . . . 4 3 2 . 1 1 . . . Protection 5 | . 5 . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 26 | . 5 . 7 8 2 . 4 . . . . Energy Gun 11 | . 3 . 2 4 . . 2 . . . . Energy Cannon 6 | . . . 4 2 . . . . . . . Ballistic Gun 3 | . . . . 1 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 4 | . 2 . 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 2 . . . . Unidentified Prototypes 5 | . . . 2 3 . . . . . . . Corrupted Parts 1 | . . . . 1 . . . . . . . System Corruption 2 | . . . . 2 . . . . . . . Parts Lost 26 | . 4 1 1 4 . 6 2 3 2 . 3 Power 3 | . . . . 1 . 1 . 1 . . . Propulsion 11 | . 3 . 1 2 . 2 . 2 1 . . Utility 7 | . 1 1 . . . 2 1 . 1 . 1 Weapon 5 | . . . . 1 . 1 1 . . . 2 Highest Loss Streak 5 | . 1 1 1 3 . 5 2 2 1 . 3 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 84 | . 92 72 94 86 99 95 61 62 64 46 41 Engine 9 | . 13 14 11 7 9 8 7 1 . . . Treads 5 | . 7 28 14 . . . . 7 9 . . Wheel 6 | . 16 . . 5 . . . 2 4 . . Hover 4 | . . . . 4 18 17 7 . . . . Flight 1 | . . . 7 3 . . . . 1 . . Storage 5 | . 14 14 6 . . . . . . . . Processor 1 | . . . . . . . . 6 7 7 7 Hackware 26 | . . . 33 54 54 51 30 27 25 23 22 Protection 4 | . 13 1 . . . . . . . . . Energy Gun 6 | . 14 . 2 6 2 . 5 . . . . Energy Cannon 1 | . . . 11 4 . . . . . . . Ballistic Gun 3 | . 2 . . . 15 16 . . . . . Launcher 2 | . 5 14 5 1 . . . . . . . Special Melee Weapon 2 | . . . . . . . 7 15 15 15 11 Peak Build Rating 48 | 6 11 7 25 31 48 46 28 34 34 20 20 Average Rating 21 | 6 7 6 19 25 43 44 22 25 28 20 18 On Entrance 20 | 6 6 7 6 21 31 46 20 24 34 20 20 Naked Turns . | . . . . . . . . . . . . Heaviest Build 28 | 13 23 18 21 13 18 28 6 3 2 2 2 Greatest Support 40 | 20 40 40 40 20 19 19 6 5 4 3 3 Greatest Overweight (x) 2 | . 2 . 2 1 . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 5 5 10 5 5 5 5 5 Average Capacity 6 | 8 9 10 8 5 5 5 5 5 5 5 5 Most Carried 10 | 6 10 10 10 5 5 5 5 4 5 4 4 Average Carried 6 | 6 8 10 7 4 4 4 4 3 3 4 4 Final Capacity 10 | 8 10 10 5 5 5 5 5 5 5 5 5 Final Carried 10 | 6 10 10 5 5 5 5 4 3 4 4 4 Class Distribution -------------------- 35% | Mutant 31% | Wizard-Mutant 29% | Hacker-Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Wizard-Mutant | -8/Materials Wizard-Mutant | -8/Garrison Wizard-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Matter Collected 1698 | 200 361 . 85 265 210 469 34 55 19 . . Remotely . | . . . . . . . . . . . . Salvage Created 1806 | . 606 41 128 403 100 528 . . . . . Parts 120 | . 36 9 11 31 2 31 . . . . . Haulers Intercepted 2 | . 1 . . 1 . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . 9 7 . 1 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 46 | . 13 6 2 17 . 8 . . . . . Guns 23 | . 12 . . 3 . 8 . . . . . Cannons 8 | . . . 1 7 . . . . . . . AOE 13 | . 1 6 1 5 . . . . . . . Classes Destroyed 10 | . 6 . 1 2 . 1 . . . . . Worker 2 | . . . . 2 . . . . . . . Builder 3 | . 1 . 1 . . 1 . . . . . Tunneler 2 | . 2 . . . . . . . . . . Hauler 2 | . 1 . . 1 . . . . . . . Operator 2 | . . . . 1 . 1 . . . . . Watcher 5 | . 3 . 1 . . 1 . . . . . Swarmer 20 | . 3 6 . 11 . . . . . . . Grunt 20 | . 10 . 1 4 . 5 . . . . . Sentry 5 | . . . 1 2 . 2 . . . . . Hunter 1 | . . . . . . 1 . . . . . Best Kill Streak 7 | . 3 6 2 7 . 6 . . . . . Combat Bots Only 6 | . 3 6 1 4 . 4 . . . . . Max Kills in Single Turn 2 | . 1 2 1 2 . 2 . . . . . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 1 2 1 2 . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Hostile Shots Fired 375 | . 75 23 4 61 . 65 15 17 34 . 81 Missed 128 | . 19 6 . 19 . 25 5 6 12 . 36 Damage Taken 3370 | . 617 175 76 460 1 767 159 207 370 . 538 Core 1143 | . 123 39 . 117 . 161 45 62 100 . 496 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 149 | . 136 . . . . 13 . . . . . Core Remaining (%) 71 | 100 . 35 100 . . 49 . . . . . Volleys Fired 186 | . 68 4 6 51 26 28 3 . . . . Largest 2 | . 2 1 2 2 2 2 1 . . . . Hottest 136 | . 115 30 136 100 100 68 55 . . . . Shots Fired 296 | . 121 4 12 61 39 56 3 . . . . Gun 227 | . 108 . . 21 39 56 3 . . . . Cannon 42 | . . . 8 34 . . . . . . . Launcher 27 | . 13 4 4 6 . . . . . . . Special . | . . . . . . . . . . . . Kinetic 107 | . 14 . . . 37 56 . . . . . Thermal 153 | . 94 . 8 50 1 . . . . . . Explosive 27 | . 13 4 4 6 . . . . . . . Electromagnetic 9 | . . . . 5 1 . 3 . . . . Robot Hit Streak 18 | . 8 . 3 6 18 8 1 . . . . Robot Miss Streak 6 | . 5 5 4 3 1 6 1 . . . . Penetration Max 1 | . . . . . 1 1 . . . . . Secondary Targets 2 | . 1 . . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . Shots Hit Robots 162 | . 55 . 6 37 23 28 2 6 2 2 1 Core Hits 94 | . 27 8 4 26 8 19 1 . . . 1 Critical Kills 8 | . . . . 2 3 3 . . . . . Critical Parts Destroyed 13 | . . . . . 7 6 . . . . . Critical Strikes 28 | . 7 . . 2 10 9 . . . . . Burn 7 | . 7 . . . . . . . . . . Meltdown 2 | . . . . 2 . . . . . . . Destroy 19 | . . . . . 10 9 . . . . . Melee Attacks 17 | . . . . . . . 2 8 4 2 1 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 1 . 2 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4003 | . 863 253 275 1689 302 594 22 . . . 5 Guns 1971 | . 763 . . 308 299 579 22 . . . . Cannons 526 | . . . 85 441 . . . . . . . Explosions 1464 | . 90 249 190 935 . . . . . . . Melee . | . . . . . . . . . . . . Ramming 42 | . 10 4 . 5 3 15 . . . . 5 Kinetic 993 | . 115 . . . 299 579 . . . . . Thermal 1905 | . 648 . 85 1172 . . . . . . . Explosive 982 | . 90 249 190 453 . . . . . . . Electromagnetic 81 | . . . . 59 . . 22 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . . 2 2 6 . 8 8 8 8 Average Corruption 4 | . . . . 2 2 2 . 7 8 8 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 32 | . . . . 3 7 6 . 5 3 4 4 Message Errors 9 | . . . . 1 1 2 . 2 . 2 1 Matter Fused 8 | . . . . . 3 1 . . 1 2 1 Heat Flow Errors 3 | . . . . . . . . 1 1 . 1 Energy Discharges 3 | . . . . 1 1 1 . . . . . Parts Rejected 1 | . . . . . . 1 . . . . . Parts Fused 1 | . . . . 1 . . . . . . . Data Loss (minor) 4 | . . . . . 1 . . 2 1 . . Misfires 1 | . . . . . 1 . . . . . . Alerts 2 | . . . . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 72 | . . . . 72 . . . . . . . Projectiles 6 | . . . . 6 . . . . . . . Explosions 66 | . . . . 66 . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 80 | . 35 6 . 29 1 7 . . . . 2 Shots 4 | . 2 1 . 1 . . . . . . . Rammed 11 | . 1 2 . 2 1 3 . . . . 2 Targets Rammed 12 | . 2 2 . 2 1 3 . . . . 2 Kicked . | . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . Highest Temperature 488 | . 488 9 110 169 31 45 6 244 112 . 273 Average Temperature 127 | . 195 9 48 55 7 15 6 125 61 . 154 Received Heat Transfer 972 | . 285 69 33 126 . 153 27 90 9 . 180 Effects 15 | . 15 . . . . . . . . . . Shutdowns 3 | . 3 . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . Interference 3 | . 3 . . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . Short Circuit 2 | . 2 . . . . . . . . . . Damage (major) 5 | . 5 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . 2 . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . Parts Melted 11 | . 7 . . 4 . . . . . . . Heat Transferred 3902 | . 2220 . 148 1534 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Peak Influence 601 | . 234 244 232 601 524 355 193 . . . . Initial 255 | . . 60 94 93 33 255 156 . . . . Average 201 | . 125 233 150 265 378 195 166 . . . . Maximum Alert Level 2 | . 1 1 1 2 2 1 . . . . . Low Security (%) 63 | 100 93 3 89 36 6 51 100 . . . . Level 1 27 | . 6 96 10 39 61 48 . . . . . Level 2 8 | . . . . 23 32 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . 2 . 1 2 . 4 1 . . . . Investigation 5 | . 2 . 1 1 . 1 . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 5 | . . . . 1 . 3 1 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Distress Signals 4 | . . . . 2 . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 108 | . 18 8 5 20 . 22 5 12 13 . 5 Peak Tracking Total 10 | . 4 5 1 7 . 7 3 4 10 . 5 Tactical Retreats 14 | . 2 1 . 3 . 4 . 3 1 . . Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Traps Triggered 4 | . 2 . . . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . . . Reprogrammed 10 | . . . . 8 . . 2 . . . . Reused 5 | . . . . 4 . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 2 | . . . . . 1 1 . . . . . Triggered 5 | . . . . 4 . 1 . . . . . Most Traps Carried 1 | . . . . . 1 1 . . . . . Objects Rigged 7 | . . . . 6 . 1 . . . . . Exploded 1 | . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Machines Disabled 21 | . 3 . . 9 6 2 . . 1 . . Max in Single Turn 7 | . 1 . . 7 1 1 . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Garrison Relay 5 | . . . . . 5 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Machines Accessed 35 | . 8 . 3 10 2 6 2 . . 4 . Terminals 24 | . 6 . 3 7 2 4 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . 1 . . 1 . 1 . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . Total Hacks 204 | . 28 . 28 71 12 27 10 . . 28 . Successful 144 | . 21 . 13 52 5 18 7 . . 28 . Failed 60 | . 7 . 15 19 7 9 3 . . . . Catastrophic 5 | . . . 2 . 2 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 125 | . 22 . 21 52 8 16 6 . . . . Terminals 160 | . 23 . 28 65 12 22 10 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 8 | . 3 . . 2 . 3 . . . . . Recycling Units 5 | . 2 . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 2 . . . . . Terminal Hacks 92 | . 8 . 7 31 5 10 3 . . 28 . Record 11 | . . . . . . . . . . 11 . Part Schematic 9 | . . . . . . . . . . 9 . Robot Schematic 5 | . . . . . . . . . . 5 . Robot Analysis 5 | . 2 . 2 1 . . . . . . . Prototype ID Bank 7 | . 1 . 1 1 . 1 . . . 3 . Branch Access Points 4 | . 1 . 1 1 . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . Machine Index 1 | . . . . 1 . . . . . . . Terminal Index 2 | . 1 . . 1 . . . . . . . Recycling Unit Index 1 | . . . . 1 . . . . . . . Alert Level 10 | . 1 . 2 5 1 1 . . . . . Unreport Threat 6 | . . . . 4 . 2 . . . . . Locate Traps 5 | . 1 . . 3 . . 1 . . . . Disarm Traps 1 | . . . . 1 . . . . . . . Reprogram Traps 4 | . . . . 3 . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . Recall Investigation 2 | . . . 1 1 . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . Registered Prototypes 2 | . . . . 1 . 1 . . . . . Zone Layout 8 | . 1 . . 3 . 3 1 . . . . Patrol Navigation 2 | . . . . . 2 . . . . . . Security Stations 2 | . . . . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . 2 . . 1 . 1 . . . . . Scan Component 1 | . 1 . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . Refit 2 | . . . . 1 . 1 . . . . . Recycling Unit Hacks 5 | . 2 . . 3 . . . . . . . Report Inventory 3 | . 1 . . 2 . . . . . . . Retrieve Components 2 | . 1 . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 2 . . . . . Unlock Access 2 | . . . . 1 . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 40 | . 9 . 6 16 . 5 4 . . . . Terminals 38 | . 8 . 6 16 . 4 4 . . . . Track 1 | . . . . 1 . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . Botnet 14 | . 3 . 2 5 . 2 2 . . . . Detonate 4 | . . . . 3 . 1 . . . . . Disrupt 1 | . . . . 1 . . . . . . . Operators 4 | . . . 1 1 . 1 1 . . . . Skim 13 | . 5 . 3 5 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . . . . . Patch 2 | . 1 . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 27 | . 7 . 3 9 2 4 2 . . . . Full Trace Events 4 | . 1 . 1 . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked 2 | . . . . . 2 . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . 9 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . Time 36 | . 36 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 18 | . 10 . . 8 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Used RIF Installer 1 | . . . . . 1 . . . . . . Robots Hacked 9 | . . . . . . . 1 4 2 1 1 Non-combat . | . . . . . . . . . . . . Combat 9 | . . . . . . . 1 4 2 1 1 Robot Hacks Applied 11 | . . . . . . . 1 5 2 2 1 parse_system 3 | . . . . . . . . . 1 2 . scatter_targeting 1 | . . . . . . . . 1 . . . overload_power 2 | . . . . . . . . 1 . . 1 reboot_system 1 | . . . . . . . . 1 . . . overwrite_iff 1 | . . . . . . . . . 1 . . streamctrl_high 1 | . . . . . . . . 1 . . . formatsys_high 2 | . . . . . . . 1 1 . . . Relay Couplers Released 19 | . . . . . 16 3 . . . . . Machine Destruction 19 | . . . . . 16 3 . . . . . Attached 2 | . . . . . . . 1 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 3 | . . . . . 2 . . 1 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled 2 | . . . . . . . . 2 . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Total Allies 8 | . . . . . 2 . 1 3 1 . 1 Largest Group 2 | . . . . . 2 2 1 2 2 . . Highest-Rated Group 98 | . . . . . 26 26 16 79 98 . . Highest-Rated Ally 49 | . . . . . 21 21 16 49 49 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 54 | . . . . . . 11 8 12 22 . 1 Total Damage 1475 | . . . . . . 146 116 414 577 . 222 Kills 15 | . . . . . . 3 2 4 5 . 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Robot Analysis Total 5 | . 2 . 2 1 . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Turns Passed 3472 | 5 1093 122 339 452 430 268 156 207 185 102 113 Spaces Moved 3476 | 5 585 70 327 319 583 323 199 338 317 199 211 Core 1016 | . . . . 26 . 11 23 337 209 199 211 Treads 264 | . 78 70 116 . . . . . . . . Legs 52 | 5 47 . . . . . . . . . . Wheels 560 | . 460 . . 100 . . . . . . . Hover 1056 | . . . . 33 583 312 128 . . . . Flight 528 | . . . 211 160 . . 48 1 108 . . Fastest Speed 32 | 120 80 160 32 35 51 50 35 35 35 50 50 Average Speed 68 | 120 108 160 84 70 55 52 65 49 44 50 50 Slowest Speed 195 | 120 160 160 195 115 61 111 80 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 4 | . . . 2 1 . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 2 81 27 29 35 59 39 6 49 54 75 31 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . . . . 1 . . . . 1 1 . Known Exits Taken 6 | . 1 1 1 1 . 1 1 . . . . Unknown Exits Taken 4 | 1 . . . . . . . 1 1 1 . Scrap Searched 3 | . . . . . . . . 3 . . . Spaces Dug 8 | . 8 . . . . . . . . . . Terrain Destroyed 164 | . 81 27 12 27 . 17 . . . . . Melee . | . . . . . . . . . . . . Projectile 17 | . . . . . . 17 . . . . . AOE 147 | . 81 27 12 27 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Total 4263 | 4 920 75 382 484 664 365 218 373 360 200 218 Wait 396 | . 223 . 5 85 9 6 7 22 35 . 4 Move 3457 | 4 584 69 322 316 582 322 196 337 316 198 211 Hop 4 | . . . 2 1 . . 1 . . . . Pick Up 34 | . 9 . 8 4 12 . . . 1 . . Fast Attach 34 | . 5 . 9 9 2 2 3 4 . . . Attach 18 | . 6 . 4 5 . . 1 1 1 . . Detach 12 | . 3 . 3 3 1 1 . . 1 . . Swap 27 | . 13 . 3 2 7 . 2 . . . . Drop 54 | . 7 . 20 6 15 2 2 . 2 . . Fire 186 | . 68 4 6 51 26 28 3 . . . . Melee 17 | . . . . . . . 2 8 4 2 1 Ram 8 | . . . . 2 1 3 . . . . 2 Kick . | . . . . . . . . . . . . Crush 4 | . 2 2 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 10 | . . . . . 8 . 1 1 . . . Trap 2 | . . . . . 1 1 . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 3 exits: Fac x2 / Gar) -8/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 7) 334 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 16) 539 | -10/Materials | Identified exit to Mines 607 | -10/Materials | Repaired Broken Ion Engine 658 | -10/Materials | Discovered new exit (range 16) 712 | -10/Materials | Learned location of 1 exit from Storage 780 | -10/Materials | Identified exit to Materials 890 | -10/Materials | Learned location of 1 exit from Recycling 988 | -10/Materials | Identified exit to Subcaves 1051 | -10/Materials | Learned 2 Materials zone layouts 1099 | -10/Materials | Entered Mines 1101 | -10/Mines | Core integrity fell below 50% 1221 | -10/Mines | Entered Materials 1221 | -9/Materials | Evolved 2 slots: Utility x2 1222 | -9/Materials | Identified exit to Materials 1506 | -9/Materials | Identified exit to Mines 1560 | -9/Materials | Entered another Materials area 1560 | -8/Materials | Evolved 2 slots: Utility x2 1763 | -8/Materials | Lost 3 parts (1p1n1w) 1858 | -8/Materials | Build established: Wizard-Mutant 1873 | -8/Materials | Learned location of 1 exit from Recycling 1907 | -8/Materials | Learned 2 Lower Caves zone layouts 1930 | -8/Materials | Learned Factory emergency access door positions 1938 | -8/Materials | Identified exit to Garrison 1945 | -8/Materials | Identified exit to Factory 1951 | -8/Materials | Learned 8 Factory zone layouts 1952 | -8/Materials | Learned location of Lower Caves (-6) 1974 | -8/Materials | Learned Factory stockpile data 2012 | -8/Materials | Entered Garrison 2012 | -8/Garrison | Discovered recently destroyed garrison 2024 | -8/Garrison | Learned Materials security intel 2024 | -8/Garrison | Learned Materials security intel 2039 | -8/Garrison | Garrison Relay disabled 2128 | -8/Garrison | Garrison Relay disabled 2154 | -8/Garrison | Garrison Relay disabled 2164 | -8/Garrison | Installed Relay Interface Framework 2302 | -8/Garrison | Garrison Relay disabled 2313 | -8/Garrison | Garrison Relay disabled 2357 | -8/Garrison | Discovered new exit (range 14) 2442 | -8/Garrison | Entered Materials 2442 | -8/Materials | Accompanied by 2 allies 2583 | -8/Materials | Identified exit to Garrison 2698 | -8/Materials | Core integrity fell below 50% 2710 | -8/Materials | Entered Factory 2710 | -7/Factory | Evolved 2 slots: Propulsion x2 2711 | -7/Factory | Identified exit to Storage 2711 | -7/Factory | Identified exit to Lower Caves 2712 | -7/Factory | Identified exit to Factory 2738 | -7/Factory | Lost 5 parts (1p2n1u1w) 2866 | -7/Factory | Entered Lower Caves 2892 | -7/Lower Caves | Learned 4 Factory zone layouts 2922 | -7/Lower Caves | Build established: Hacker-Mutant 2974 | -7/Lower Caves | Learned Factory garrison access intel 3022 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3055 | -7/Lower Caves | Discovered new exit (range 12) 3073 | -7/Lower Caves | Entered another Lower Caves area 3073 | -7/Lower Caves | Accompanied by 2 allies 3119 | -7/Lower Caves | Learned location of Zion (-6) 3155 | -7/Lower Caves | Spotted B-75 Beast 3169 | -7/Lower Caves | Encountered a Warlord checkpoint 3244 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3254 | -7/Lower Caves | Discovered new exit (range 7) 3258 | -7/Lower Caves | Entered Data Miner 3258 | -7/Data Miner | Discovered new exit (range 6) 3268 | -7/Data Miner | Met Data Miner 3286 | -7/Data Miner | Learned location of Section 7 (-2) 3286 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3293 | -7/Data Miner | Received God Mode back door access code from Data Miner 3360 | -7/Data Miner | Entered Proximity Caves 3450 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3454 | -6/Proximity Caves | Core integrity fell below 50% 3458 | -6/Proximity Caves | Escorted by Enhanced Grunt 3461 | -6/Proximity Caves | Core integrity fell below 20% 3473 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- >>parse_system Reading system data... 03348_ System corrupted: Matter fused (-9). LOCATION=UNKNOWN GOAL=ESCAPE 03385_ XB% X ICP2YIRXRCZD%SXDTE3WEZSM 03405_ System corrupted: IFF burst signal emitted. 03434_ System corrupted: Matter fused (-7). 03448_ Slammed into S-27 Virus. 03449_ System corrupted: Heat flow error (+280). 03449_ Slammed into S-27 Virus. 03449_ Imp. Datajack destroyed. 03450_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 03452_ Jacked Y-54 Guardian... >>overload_power Initiated overload sequence, T-4 to critical power. 03453_ Imp. Datajack destroyed. 03456_ Y-54 Guardian Imp. Deuterium Engine critical detonation. 03458_ Enhanced Grunt: "Protecting LRC-V3." 03460_ Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????########??????? | | ??????????????????????????????????## #??????? | | ?????????????????????????????????## #??????? | | ?????????????????????????????????# ###??????? | | ?????????????????????????????????# #????????? | | ????????????????????????????????## #????????? | | ???????????????????????????????## #????????? | | ???##??????????????????????????# ##????????? | | ??# #??????????????????????????# ##????????? | | ## ##?????????????????####????# #????????? | | #????????????????## @###### #????????? | | ##???????????????# #????????? | | ##??????????????## #????????? | | ????????????????## ##????????? | | #???????????????????# #?????????? | | #????????????????????# ##?????????? | | ????????????????????????# # gg #??????????? | | ????????????????????????## ## s #??????????? | | ?????????????????????????##### ##?????????? | | ????????????????????#####??### Y #?????????? | | ##????????????????### #### #?????????? | | ##?????????????### ### "?????????? | | #??????????#### #?## "#????????? | | #??????????## #???####"" % "#????????? | | ????????????# ##??????### #?????????? | | ??####??????# ## ##?????????# #?????????? | | ?## ##?????# #??### ##??????????## ##?????????? | | ?# ##???## #????# #????????????## ##?????????? | | ## # ##### ##???# #??????????#### #?????????? | | ### ## # #???# #?????????## #?????????? | | ## # # ##### ########?## #?????????? | | # # #?# ## #????????? | | # # # ########### ### ## #????????? | | # ###?????????# ## ##????????? | | # # #??????????# ### ### #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Coolant Potential 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 40 Relay Coupler Types 1 Relay Coupler Value 24 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticIonicPlating Manual? 0 Play Time 00:41:25 Cumulative 871.5 hours Start 2024.08.17 @ 22:30:33 End 2024.08.18 @ 07:45:36 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1048 Rogue 769 Adventurer 124 Explorer 155 Win Type - Total 37 Types 28/0/7/1/0/0/0/1/0 Lore% 75 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 459a3e7e-99c5-465c-80f8-7bac3ca017af