Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.22 @ 03:08:19

Player: Owlsley

Result: Self-destructed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (20)       4000
Robots Destroyed (173)     865
Value Destroyed (9611)     9611
Prototype IDs (36)         720
Alien Tech Used (2)        400
Bonus (7791)               7791
              TOTAL SCORE: 27887

 Bonus
-------
High Alert Combat Kills    1787
Follower Combat Kills      764
Entered DSFs               1000
Met Zhirov                 300
Acquired SGEMP             2000
Delivered SGEMP            2000
Friendly Fire              -60

 Cogmind 
---------
Core Integrity             307/1600
Matter                     272/300
Energy                     600/600
System Corruption          43%
Temperature                Cool (0)
Movement                   Walking (110)
Location                   -1/Command

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                Biometal Leg
>               --- UTILITY (15) -----
       Advanced Coolant Injector
       Advanced Energy Well
       Advanced Visual Processing Unit
       Advanced Signal Interpreter
   Experimental Targeting Computer
   Experimental Targeting Computer
       Advanced Target Analyzer
>               --- WEAPON (4) -------
                Nanosword
>               --- INVENTORY (5) ----
  High-capacity Matter Pod (200)
   Experimental ECM Suite
                Antimissile System

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY ----------
       Advanced Coolant Injector
  High-capacity Storage Unit
       Advanced Energy Well
       Enhanced Optical Array
       Advanced Signal Interpreter
                0b10 Decoder Chip [Generic]
   Experimental Targeting Computer
       Advanced Target Analyzer
       Advanced Transmission Jammer
       Advanced Phase Shifter
                Centrium Light Armor Plating
                Antimissile System
                Hacking Suite
                System Shield
       Advanced Dynamic Insulation System
>               --- WEAPON -----------
                KE Penetrator
                KE Penetrator
       Enhanced Coil Gun
                Railgun
>               --- INVENTORY --------
                Quantum Reactor
       Improved Quantum Reactor
                Biometal Leg
                Biometal Leg
                Biometal Leg
                Centrium Leg
                Centrium Leg
  High-capacity Matter Pod
   Experimental ECM Suite
                Phase Gun
   High-powered Disruptor Cannon
                Disintegrator
          Heavy Machine Gun
          Heavy Machine Gun
                KE Penetrator
                Perforator
                Nanosword
[Rating: 189]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Centrium Leg
  Treads                   Armored Medium Treads
  Leg                      Centrium Leg
  Hover Unit               Improved Hover Unit
Utility                    Advanced Signal Interpreter
  Device                   Advanced Coolant Injector
  Storage                  Advanced Energy Well
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Heavy Machine Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Perforator
  Slashing Weapon          Nanosword
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac DSF Fac Fac Ext Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com 
Slots Evolved              18   | .   .   2   .   2   2   .   2   2   .   2   .   .   .   .   2   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   .   2   .   .   2   .   1   2   .   2   .   .   .   .   1   .   1   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Parts Attached             225  | .   3   6   .   7   4   5   13  16  6   4   1   4   10  2   2   5   19  39  24  55  
  Power                    32   | .   2   .   .   .   .   .   3   1   1   .   .   .   1   .   .   1   3   6   4   10  
    Engine                 3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                25   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   3   6   4   10  
  Propulsion               36   | .   .   .   .   4   1   1   2   2   1   1   .   1   3   .   1   2   1   5   2   9   
    Treads                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
    Leg                    22   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   1   5   2   9   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  12   | .   .   .   .   4   1   1   2   2   1   1   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  75   | .   1   2   .   3   3   1   7   5   1   1   .   3   5   1   .   2   8   11  8   13  
    Device                 41   | .   1   1   .   2   1   1   3   3   .   1   .   2   1   1   .   1   6   6   7   4   
    Storage                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   3   .   .   
    Processor              12   | .   .   .   .   .   1   .   2   .   1   .   .   1   .   .   .   .   1   .   1   5   
    Hackware               4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   
    Protection             11   | .   .   1   .   1   1   .   2   1   .   .   .   .   1   .   .   .   .   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   82   | .   .   4   .   .   .   3   1   8   3   2   1   .   1   1   1   .   7   17  10  23  
    Energy Gun             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Ballistic Gun          64   | .   .   4   .   .   .   3   1   5   2   1   1   .   1   1   1   .   7   12  10  15  
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   .   .   .   3   1   1   .   .   .   .   .   .   .   4   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  24   | .   .   1   .   .   1   .   .   1   .   1   .   .   6   .   .   .   1   6   3   4   
Parts Lost                 94   | .   .   .   .   .   .   .   2   .   4   2   4   .   .   1   .   3   9   8   9   52  
  Power                    11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   7   
  Propulsion               18   | .   .   .   .   .   .   .   1   .   1   2   2   .   .   .   .   .   .   1   .   11  
  Utility                  35   | .   .   .   .   .   .   .   1   .   3   .   1   .   .   1   .   3   4   2   3   17  
  Weapon                   30   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   4   4   17  
  Highest Loss Streak      15   | .   .   .   .   .   .   .   1   .   2   2   3   .   .   1   .   1   5   5   3   15  
  To Critical Strikes      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   2   
Average Slot Usage (%)     88   | .   99  83  88  98  89  100 91  91  87  68  57  29  64  93  90  83  86  98  98  85  
  Engine                   1    | .   14  11  11  9   7   7   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   1   11  10  10  9   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   4   4   7   7   8   6   
  Leg                      11   | .   28  22  22  1   .   .   .   .   .   .   .   .   8   15  14  16  17  16  15  15  
  Hover                    5    | .   .   .   .   33  30  30  26  17  16  13  9   .   .   .   .   .   .   .   .   .   
  Device                   16   | .   13  11  11  9   9   7   18  15  15  10  9   10  17  21  19  12  18  19  22  15  
  Storage                  6    | .   14  11  11  9   7   7   6   5   5   5   4   .   2   5   4   4   4   8   8   7   
  Processor                13   | .   .   .   .   .   .   7   8   11  11  12  10  10  15  15  14  14  13  17  20  20  
  Hackware                 5    | .   .   .   .   .   .   .   .   4   5   5   5   5   7   10  9   9   6   7   6   4   
  Protection               3    | .   .   6   11  16  17  22  8   10  6   .   .   .   2   5   4   2   .   1   1   2   
  Ballistic Gun            12   | .   .   21  22  18  15  15  13  10  10  10  6   .   1   9   14  14  16  16  15  8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             135  | 11  14  18  18  25  29  31  32  39  39  37  37  3   29  35  40  65  103 107 131 135 
  Greatest Support         120  | 20  20  20  20  34  29  30  32  38  38  37  28  3   90  90  90  120 120 120 120 120 
  Greatest Overweight (x)  2    | .   .   .   .   2   .   1   1   1   1   1   1   .   .   .   .   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   8   8   8   8   8   8   8   8   8   8   8   5   8   8   8   15  15  20  20  20  
  Average Capacity         13   | .   8   8   8   8   8   8   8   8   8   8   7   5   6   8   8   11  15  15  20  19  
  Most Carried             20   | .   8   8   8   8   8   8   8   8   8   8   8   5   6   6   6   15  15  20  20  20  
  Average Carried          11   | .   7   7   8   7   7   7   7   7   7   7   7   4   5   5   5   7   14  15  18  15  
  Final Capacity           20   | 8   8   8   8   8   8   8   8   8   8   8   5   5   8   8   8   15  15  20  20  5   
  Final Carried            20   | 6   8   8   8   8   8   8   8   8   8   7   5   5   5   6   5   15  15  20  20  3   

 Class Distribution 
--------------------
 22% | Scavenger-Gunner
 19% | Hacker-Skirmisher
 16% | Scavenger-Tank
 15% | Mutant
 10% | Hacker-Scout
  5% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -8/Materials
               Mutant | -7/Factory
               Mutant | -7/DSF
               Mutant | -6/Factory
         Hacker-Scout | -5/Factory
    Hacker-Skirmisher | -5/Extension
    Hacker-Skirmisher | -4/Factory
    Hacker-Skirmisher | -4/Upper Caves
         Hacker-Scout | -4/Upper Caves
        Hacker-Mutant | -4/Zhirov
    Hacker-Skirmisher | -3/Proximity Caves
    Hacker-Skirmisher | -3/Research
    Hacker-Skirmisher | -3/DSF
 Scavenger-Skirmisher | -2/Research
       Scavenger-Tank | -2/Testing
     Scavenger-Gunner | -1/Access
     Scavenger-Gunner | -1/Command

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  DSF  Fac  Fac  Ext  Fac  Upp  Upp  Zhi  Pro  Res  DSF  Res  Tes  Acc  Com  
Matter Collected           8953 | 200  76   103  18   63   232  99   365  171  510  68   127  40   .    94   .    375  925  1702 1021 2764 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9875 | .    208  79   30   104  .    62   372  247  555  68   172  .    .    94   .    518  1148 1678 1430 3110 
  Parts                    425  | .    10   6    3    7    .    6    11   9    29   2    2    .    .    6    .    19   43   64   70   138  
Haulers Intercepted        4    | .    1    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           10   | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    4    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    .    .    .    .    .    .    .    .    .    11   .    .    3    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac DSF Fac Fac Ext Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com 
Combat Hostiles Destroyed  143  | .   4   6   2   2   .   4   7   2   10  1   4   .   .   3   .   6   11  18  25  38  
  Melee                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Guns                     120  | .   4   6   2   2   .   4   7   2   10  1   4   .   .   3   .   6   11  18  25  15  
  Cannons                  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  
Classes Destroyed          19   | .   2   1   .   2   .   1   3   1   .   .   .   .   .   .   .   2   2   5   .   .   
  Worker                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   1   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   4    | .   1   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   .   5   
  Operator                 2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   
  Swarmer                  44   | .   .   6   2   .   .   1   3   .   2   .   2   .   .   3   .   .   4   .   12  9   
  Cutter                   3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    27   | .   4   .   .   .   .   .   2   2   2   .   .   .   .   .   .   .   2   3   5   7   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Duelist                  4    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Sentry                   14   | .   .   .   .   2   .   .   .   .   6   1   .   .   .   .   .   1   2   .   .   2   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Hunter                   20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   4   3   7   
  Programmer               19   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   4   3   10  
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Alpha 7                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Best Kill Streak           7    | .   3   3   2   1   .   3   4   3   2   1   2   .   .   3   .   4   6   4   7   6   
  Combat Bots Only         7    | .   3   3   2   1   .   3   4   2   2   1   2   .   .   3   .   4   3   4   7   6   
Max Kills in Single Turn   2    | .   1   2   2   1   .   1   1   1   1   1   1   .   .   1   .   1   2   2   2   2   
  Gunslinging              1    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  DSF  Fac  Fac  Ext  Fac  Upp  Upp  Zhi  Pro  Res  DSF  Res  Tes  Acc  Com  
Damage Taken               18006 | .    210  81   4    164  .    205  254  149  874  56   443  .    .    371  .    839  1492 1944 1600 9320 
  Core                     2102  | .    33   24   .    27   .    .    55   20   53   .    141  .    .    100  .    63   131  162  105  1188 
  Absorbed by Shields      2339  | .    .    .    .    .    .    11   .    12   258  .    .    .    .    .    .    .    309  1280 227  242  
  Redirected to Shielding  313   | .    .    5    .    18   .    10   16   9    40   .    .    .    .    45   .    121  .    .    .    49   
  Regen/Repaired (Parts)   83    | .    .    .    .    .    .    .    46   .    .    .    .    .    .    .    .    .    37   .    .    .    
Core Remaining (%)         90    | 100  86   .    94   95   .    100  93   .    92   .    .    .    .    79   .    95   .    72   .    .    
Volleys Fired              459   | .    16   6    1    13   .    5    23   14   33   5    11   .    .    9    .    25   46   69   52   131  
  Largest                  4     | .    2    2    2    2    .    2    2    2    2    2    2    .    .    2    .    3    4    4    4    4    
  Hottest                  376   | .    80   50   50   50   .    56   56   61   63   60   60   .    .    63   .    93   123  131  131  376  
Shots Fired                1416  | .    32   12   2    26   .    10   46   28   66   10   22   .    .    13   .    76   180  276  208  409  
  Gun                      1331  | .    32   12   2    26   .    10   46   28   66   10   22   .    .    13   .    76   180  276  208  324  
  Cannon                   85    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    85   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1259  | .    .    12   2    26   .    10   46   28   66   10   22   .    .    13   .    76   180  276  208  284  
  Thermal                  136   | .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    120  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          21    | .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Robot Hit Streak         75    | .    30   34   4    9    .    5    17   13   49   4    12   .    .    5    .    17   20   29   26   75   
  Robot Miss Streak        6     | .    .    1    1    4    .    2    4    3    4    1    1    .    .    1    .    4    6    5    3    5    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    2    1    1    
  Secondary Targets        21    | .    1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    2    2    6    3    4    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    1    1    1    1    1    
Shots Hit Robots           1096  | .    30   8    2    17   .    9    43   26   59   7    18   .    .    10   .    62   118  206  144  337  
  Core Hits                584   | .    9    6    2    7    .    11   68   30   60   3    11   .    .    6    .    24   54   67   66   160  
  Critical Kills           28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    3    8    5    10   
  Critical Parts Destroyed 79    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   18   11   34   
  Critical Strikes         134   | .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    20   29   16   66   
    Burn                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Destroy                126   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    20   29   16   59   
    Corrupt                2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              41    | .    .    .    .    .    .    .    .    3    1    2    .    .    .    .    .    .    .    5    .    30   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 41    | .    .    .    .    .    .    .    .    3    1    2    .    .    .    .    .    .    .    5    .    30   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           27339 | .    457  123  52   336  .    173  972  609  1358 157  414  .    .    245  .    1265 3051 5121 3599 9407 
  Guns                     23314 | .    364  123  52   336  .    173  972  609  1358 157  414  .    .    245  .    1252 3037 5121 3599 5502 
  Cannons                  2454  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2454 
  Explosions               93    | .    93   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1442  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1442 
  Ramming                  36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   14   .    .    9    
  Kinetic                  22123 | .    .    123  52   336  .    173  972  609  1358 157  414  .    .    245  .    1252 3037 5121 3599 4675 
  Thermal                  3457  | .    246  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3211 
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          281   | .    211  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    70   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1442  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1442 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    13   4    43   
  Average Corruption       8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    7    4    15   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  114   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    4    42   1    64   
    Message Errors         20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    11   1    6    
    Matter Fused           26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    12   .    13   
    Heat Flow Errors       15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    9    
    Energy Discharges      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    4    
    Data Loss (minor)      13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    10   
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    5    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    1    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Weapon Failures        15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    12   
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            287   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    287  
  Projectiles              65    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    222   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    222  
Knockbacks                 13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    12   
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      60    | .    25   .    .    35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    2     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    1    
  Kicked                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        162   | .    36   .    .    19   .    .    4    54   127  24   20   .    .    .    .    .    12   156  .    162  
  Average Temperature      32    | .    24   .    .    5    .    .    3    16   32   11   8    .    .    .    .    .    7    65   .    51   
  Received Heat Transfer   1090  | .    132  .    .    72   .    .    54   45   172  9    .    .    .    .    .    27   44   25   183  327  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Heat Transferred         4008  | .    500  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3508 
Parts Sabotaged            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac DSF Fac Fac Ext Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com 
Peak Influence             940  | .   136 255 155 265 107 200 318 228 349 159 .   .   .   .   59  162 363 351 867 940 
  Initial                  484  | .   .   48  84  51  103 65  91  133 62  110 .   .   .   .   59  38  79  177 12  484 
  Average                  292  | .   36  164 151 130 103 131 213 113 188 133 .   .   .   .   59  104 153 96  617 710 
Maximum Alert Level        3    | .   .   1   .   1   .   1   1   1   1   .   .   .   .   .   .   .   1   1   3   3   
  Low Security (%)         56   | .   100 72  100 71  100 97  37  97  51  100 .   .   .   .   100 100 78  84  10  .   
  Level 1                  14   | .   .   27  .   28  .   3   62  2   48  .   .   .   .   .   .   .   21  15  3   .   
  Level 2                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   33  42  
  Level 3                  16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   53  57  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   1   .   .   .   .   1   1   2   2   1   .   .   .   .   .   1   2   3   3   8   
  Investigation            4    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   
  Extermination            8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   4   
  Reinforcement            10   | .   .   .   .   .   .   1   .   1   2   1   .   .   .   .   .   1   1   1   .   2   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac DSF Fac Fac Ext Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com 
Distress Signals           6    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   1   
Communications Jammed      203  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   167 11  25  .   
  Distress Signals         203  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   167 11  25  .   
Times Spotted              270  | .   5   12  1   5   .   9   11  7   25  1   12  .   .   5   .   11  34  23  51  58  
  Peak Tracking Total      9    | .   3   6   1   3   .   4   3   3   7   1   9   .   .   3   .   5   6   4   7   8   
  Tactical Retreats        25   | .   .   1   .   .   .   3   1   2   3   .   5   .   .   1   .   .   1   .   4   4   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac DSF Fac Fac Ext Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com 
Traps Triggered            16   | .   .   .   .   .   .   2   2   2   2   .   .   .   .   .   1   .   4   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Mat Min Mat Fac DSF Fac Fac Ext Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com 
Machines Disabled          12   | .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   7   .   1   
  Max in Single Turn       2    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac DSF Fac Fac Ext Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com 
Machines Accessed          43   | .   2   1   .   1   1   .   5   3   7   1   .   .   6   .   2   .   2   4   4   4   
  Terminals                30   | .   1   1   .   1   1   .   3   2   7   1   .   .   .   .   1   .   1   4   4   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                97   | .   3   3   .   3   1   .   8   7   12  2   .   .   20  .   3   .   3   14  7   11  
  Successful               57   | .   2   1   .   1   1   .   5   4   5   1   .   .   20  .   2   .   3   6   3   3   
  Failed                   40   | .   1   2   .   2   .   .   3   3   7   1   .   .   .   .   1   .   .   8   4   8   
    Catastrophic           6    | .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   1   1   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   5   .   3   
  Terminals                64   | .   2   3   .   3   1   .   5   6   12  2   .   .   .   .   2   .   1   14  7   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          7    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   5   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             46   | .   1   1   .   1   1   .   2   3   5   1   .   .   20  .   1   .   1   5   3   1   
  Record                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                8    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   3   .   
  Open DSF                 3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   
  Terminals                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   1   1   .   1   1   .   3   2   3   1   .   .   .   .   .   .   1   4   2   4   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     46   | .   .   .   .   .   .   .   26  .   .   .   .   .   .   .   .   .   20  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Mat Min Mat Fac DSF Fac Fac Ext Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  DSF  Fac  Fac  Ext  Fac  Upp  Upp  Zhi  Pro  Res  DSF  Res  Tes  Acc  Com  
Total Allies               22   | .    .    .    2    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    3    .    
  Largest Group            7    | .    .    .    2    2    .    .    .    .    7    3    2    .    .    .    .    .    .    .    3    .    
  Highest-Rated Group      374  | .    .    .    42   42   .    .    .    .    235  215  56   .    .    .    .    .    .    .    374  .    
  Highest-Rated Ally       159  | .    .    .    31   31   .    .    .    .    159  159  31   .    .    .    .    .    .    .    131  .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               117  | .    .    .    1    5    .    .    .    .    60   .    9    .    .    .    .    .    .    .    42   .    
  Total Damage             3636 | .    .    .    22   72   .    .    .    .    969  .    196  .    .    .    .    .    .    .    2377 .    
  Kills                    29   | .    .    .    1    2    .    .    .    .    10   .    3    .    .    .    .    .    .    .    13   .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac DSF Fac Fac Ext Fac Upp Upp Zhi Pro Res DSF Res Tes Acc Com 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         100  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   5   19  30  20  17  
  Traps                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   2   .   1   
  Emergency Access         14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   5   .   5   
  Items                    65   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   4   10  20  16  9   
  Machines                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   3   .   1   
  Patrols                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   1   
  Guards                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  DSF  Fac  Fac  Ext  Fac  Upp  Upp  Zhi  Pro  Res  DSF  Res  Tes  Acc  Com  
Turns Passed               7749 | .    224  230  17   206  80   100  358  383  464  68   370  124  144  370  269  185  744  1380 723  1310 
Spaces Moved               5706 | 1    131  123  12   268  150  107  464  435  432  79   405  230  168  265  222  69   430  849  367  499  
  Core                     352  | .    .    .    .    .    .    .    .    .    .    .    17   230  105  .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3038 | 1    131  123  12   7    .    .    .    .    .    .    .    .    63   265  222  69   430  849  367  499  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2316 | .    .    .    .    261  150  107  464  435  432  79   388  .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            45   | 120  120  120  120  48   45   45   45   45   45   45   50   50   50   120  120  120  120  110  120  112  
  Average Speed            92   | 120  120  120  120  50   47   46   46   51   60   54   81   50   76   120  120  120  120  118  134  135  
  Slowest Speed            200  | 120  120  120  120  200  48   105  105  104  104  111  111  50   120  120  120  120  120  190  190  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       34   | 2    27   16   6    23   4    87   17   13   71   5    61   46   63   49   8    88   26   80   13   21   
  Regions Visited          20
    Branch Regions         8
  Pre-discovered Areas     4    | .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Known Exits Taken        13   | .    .    .    .    .    1    .    1    1    1    1    1    1    1    1    1    .    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 5    | .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          103  | .    2    .    .    38   .    .    .    4    1    2    .    .    .    1    .    2    5    16   10   22   
  Melee                    5    | .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    .    .    .    .    
  Projectile               47   | .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    2    4    13   10   15   
  AOE                      40   | .    2    .    .    38   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  DSF  Fac  Fac  Ext  Fac  Upp  Upp  Zhi  Pro  Res  DSF  Res  Tes  Acc  Com  
Total                      7098 | .    169  195  12   312  158  147  563  558  567  91   426  237  179  304  225  121  544  1041 474  775  
  Wait                     302  | .    7    46   .    8    .    .    37   75   10   .    .    .    .    26   .    1    32   36   10   14   
  Move                     5687 | .    130  122  11   267  149  106  463  434  431  78   404  229  167  264  221  69   429  848  366  499  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  141  | .    7    6    .    8    2    3    6    4    2    .    1    3    1    3    1    16   14   20   13   31   
  Fast Attach              79   | .    .    4    .    4    2    2    3    9    2    1    .    2    9    .    .    .    6    18   9    8    
  Attach                   97   | .    1    1    .    1    1    1    6    .    1    1    1    2    1    2    2    5    14   10   8    39   
  Detach                   4    | .    .    .    .    .    1    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Swap                     51   | .    2    1    .    2    1    2    4    7    3    2    .    .    1    .    .    .    .    11   7    8    
  Drop                     115  | .    6    9    .    9    2    4    7    12   2    2    7    1    .    .    1    4    2    24   9    14   
  Fire                     459  | .    16   6    1    13   .    5    23   14   33   5    11   .    .    9    .    25   46   69   52   131  
  Melee                    41   | .    .    .    .    .    .    .    .    3    1    2    .    .    .    .    .    .    .    5    .    30   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            58   | .    .    .    .    .    .    24   13   .    21   .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   61   | .    .    .    .    .    .    .    .    .    61   .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 4 exits: Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/DSF
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  152 | -10/Materials      | Discovered new exit (range 11)
  225 | -10/Materials      | Entered another Materials area
  225 | -9/Materials       | Evolved 2 slots: Utility x2
  314 | -9/Materials       | Build established: Mutant
  446 | -9/Materials       | Discovered new exit (range 4)
  455 | -9/Materials       | Entered Mines
  458 | -9/Mines           | Discovered new exit (range 11)
  472 | -9/Mines           | Entered Materials
  472 | -8/Materials       | Accompanied by 2 allies
  472 | -8/Materials       | Evolved 2 slots: Propulsion x2
  477 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  671 | -8/Materials       | Discovered new exit (range 7)
  678 | -8/Materials       | Entered Factory
  678 | -7/Factory         | Evolved 2 slots: Utility x2
  744 | -7/Factory         | Identified exit to DSF
  758 | -7/Factory         | Entered DSF
  772 | -7/DSF             | Additional patrols routed to DSF
  833 | -7/DSF             | Discovered new exit (range 14)
  858 | -7/DSF             | Identified exit to Factory
  858 | -7/DSF             | Entered Factory
  858 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  919 | -6/Factory         | Garrison activated, responded to threat
 1028 | -6/Factory         | Repaired Propulsion Shielding
 1086 | -6/Factory         | Identified exit to Factory
 1216 | -6/Factory         | Entered another Factory area
 1216 | -5/Factory         | Evolved 2 slots: Utility x2
 1229 | -5/Factory         | Identified exit to Upper Caves
 1229 | -5/Factory         | Identified exit to Extension
 1513 | -5/Factory         | Build established: Hacker-Scout
 1599 | -5/Factory         | Entered Extension
 1670 | -5/Extension       | Rescued a captive Derelict
 1887 | -5/Extension       | Spotted B-75 Beast
 1903 | -5/Extension       | Spotted B-75 Beast
 1924 | -5/Extension       | Rescued a captive Derelict
 1924 | -5/Extension       | Rescued a captive Derelict
 1986 | -5/Extension       | Rescued a captive Derelict
 1987 | -5/Extension       | Rescued a captive Derelict
 1992 | -5/Extension       | Rescued a captive Derelict
 1992 | -5/Extension       | Rescued a captive Derelict
 2016 | -5/Extension       | Rescued A7
 2026 | -5/Extension       | Discovered new exit (range 20)
 2046 | -5/Extension       | Discovered new exit (range 10)
 2051 | -5/Extension       | Identified exit to Cetus
 2055 | -5/Extension       | Identified exit to Factory
 2063 | -5/Extension       | Entered Factory
 2063 | -4/Factory         | Accompanied by 3 allies (A7)
 2063 | -4/Factory         | Evolved 2 slots: Utility x2
 2100 | -4/Factory         | Discovered new exit (range 19)
 2130 | -4/Factory         | Identified exit to Upper Caves
 2131 | -4/Factory         | Entered Upper Caves
 2131 | -4/Upper Caves     | Accompanied by 2 allies
 2223 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 2227 | -4/Upper Caves     | Learned Research garrison access intel
 2343 | -4/Upper Caves     | Build established: Hacker-Skirmisher
 2420 | -4/Upper Caves     | Identified exit to Upper Caves
 2501 | -4/Upper Caves     | Entered another Upper Caves area
 2525 | -4/Upper Caves     | Lost 3 parts (2n1u)
 2606 | -4/Upper Caves     | Discovered new exit (range 11)
 2624 | -4/Upper Caves     | Identified exit to Zhirov
 2625 | -4/Upper Caves     | Entered Zhirov
 2625 | -4/Zhirov          | Discovered new exit (range 3)
 2635 | -4/Zhirov          | Met Zhirov
 2651 | -4/Zhirov          | Learned location of Testing (-2)
 2651 | -4/Zhirov          | Learned location of Command (-1)
 2656 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 2658 | -4/Zhirov          | Build established: Hacker-Scout
 2666 | -4/Zhirov          | Found Alien Artifact
 2666 | -4/Zhirov          | Identified Integrated Dissipator
 2666 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 2721 | -4/Zhirov          | Found Alien Artifact
 2768 | -4/Zhirov          | Identified exit to Proximity Caves
 2769 | -4/Zhirov          | Entered Proximity Caves
 2952 | -3/Proximity Caves | Spotted B-86 Titan
 3076 | -3/Proximity Caves | Build established: Hacker-Skirmisher
 3121 | -3/Proximity Caves | Discovered new exit (range 15)
 3136 | -3/Proximity Caves | Identified exit to Research
 3139 | -3/Proximity Caves | Entered Research
 3139 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 3140 | -3/Research        | Loaded intel: 4 garrison access locations
 3408 | -3/Research        | Identified exit to DSF
 3408 | -3/Research        | Entered DSF
 3442 | -3/DSF             | Additional patrols routed to DSF
 3575 | -3/DSF             | Discovered new exit (range 16)
 3592 | -3/DSF             | Identified exit to Research
 3593 | -3/DSF             | Entered Research
 3593 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 3651 | -2/Research        | Identified Transdimensional Reconstructor
 3651 | -2/Research        | Warped through subspace
 3941 | -2/Research        | Found Antimissile System
 3972 | -2/Research        | Repaired Imp. Phase Shifter
 4110 | -2/Research        | Lost 5 parts (2u3w)
 4132 | -2/Research        | Found Nanosword
 4133 | -2/Research        | Spotted B-90 Cyclops
 4172 | -2/Research        | Identified exit to Testing
 4337 | -2/Research        | Entered Testing
 4566 | -2/Testing         | Found Prototype Ballistic Cannon
 4593 | -2/Testing         | Spotted PP-ZXQRNACII3
 4616 | -2/Testing         | Discovered new exit (range 9)
 4624 | -2/Testing         | Identified exit to Access
 4771 | -2/Testing         | Build established: Scavenger-Tank
 5137 | -2/Testing         | Found Prototype Energy Cannon
 5219 | -2/Testing         | Found Prototype Device
 5219 | -2/Testing         | Identified Exp. Actuator Array
 5290 | -2/Testing         | Spotted Striker
 5291 | -2/Testing         | Spotted Striker
 5303 | -2/Testing         | Found Portable AFG
 5342 | -2/Testing         | Destroyed Striker
 5363 | -2/Testing         | Destroyed Striker
 5380 | -2/Testing         | Spotted Alpha 7
 5411 | -2/Testing         | System corruption reached 10%
 5457 | -2/Testing         | Destroyed Alpha 7
 5467 | -2/Testing         | Lost 5 parts (1p1n2u1w)
 5471 | -2/Testing         | Found Prototype Device
 5473 | -2/Testing         | Found Prototype Processor
 5476 | -2/Testing         | Found Antimissile System
 5486 | -2/Testing         | Stole the SGEMP Prototype
 5595 | -2/Testing         | Found Prototype Energy Cannon
 5717 | -2/Testing         | Entered Access
 5717 | -1/Access          | Evolved 2 slots: Utility x2
 5717 | -1/Access          | Identified Exp. Targeting Computer
 5718 | -1/Access          | Loaded intel: 99 machine locations
 5718 | -1/Access          | Loaded intel: 79 trap records
 5718 | -1/Access          | Identified exit to Surface
 5718 | -1/Access          | Discovered exit to Surface (range 207)
 5718 | -1/Access          | Identified exit to Command
 5718 | -1/Access          | Discovered exit to Command (range 131)
 5718 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 5718 | -1/Access          | Zhirov transferred Access data
 5909 | -1/Access          | Identified Exp. ECM Suite
 5949 | -1/Access          | Zhirov warped through subspace
 6009 | -1/Access          | Lost 3 parts (1p2w)
 6013 | -1/Access          | Destroyed 7 combat bots
 6034 | -1/Access          | Build established: Scavenger-Gunner
 6194 | -1/Access          | Lost 3 parts (1p2u)
 6217 | -1/Access          | First assault squad dispatched
 6440 | -1/Access          | Entered Command
 6796 | -1/Command         | Lost 4 parts (4u)
 6879 | -1/Command         | Lost 5 parts (1p1n3w)
 6940 | -1/Command         | First assault squad dispatched
 7169 | -1/Command         | Spotted Alpha 7
 7183 | -1/Command         | Identified Perforator
 7325 | -1/Command         | Spotted M Guard
 7325 | -1/Command         | Spotted M Guard
 7328 | -1/Command         | Spotted Combat Programmer
 7328 | -1/Command         | Spotted Combat Programmer
 7342 | -1/Command         | System corruption reached 10%
 7391 | -1/Command         | Identified Hpw. Disruptor Cannon
 7408 | -1/Command         | System corruption reached 30%
 7428 | -1/Command         | Destroyed Combat Programmer
 7434 | -1/Command         | Identified Disintegrator
 7450 | -1/Command         | Lost 15 parts (1p2n5u7w)
 7547 | -1/Command         | Destroyed Combat Programmer
 7553 | -1/Command         | Lost 9 parts (2p1n3u3w)
 7581 | -1/Command         | Destroyed Alpha 7
 7588 | -1/Command         | Found Antimissile System
 7590 | -1/Command         | Found Exp. ECM Suite
 7593 | -1/Command         | Found Exp. Targeting Computer
 7648 | -1/Command         | Core integrity fell below 50%
 7750 | -1/Command         | Self-destructed

 Last Messages 
---------------
07734_ Slug penetrates Wall. <x2>
07735_ Destroyed Imp. Antigrav System.
07736_ K-01 Serf collects debris.
07737_ P-80 Master Gamma Rifle severed.
07739_ W=8V9K69JAVS 0K<N#0,N3PKD QTRDY=
07739_ Slug penetrates Wall. <x2>
07740_ Destroyed Mic. Antimatter Reactor.
07740_ K-01 Serf collects debris. <x2>
07745_ Slug penetrates Wall. <x2>
07746_ Wall collapses.
07747_ P-80 Master resets K-01 Serf, system corruption cleaned.
07747_ K-01 Serf collects debris.
07747_ Destroyed Adv. Heat Sink.
07749_ Biometal Leg destroyed.
07750_ Penetrated by Slug.
07750_ K-01 Serf suffers critical hit (Destroy).
07750_ Penetrated by Slug.
07750_ Lgt. Antimatter Reactor destroyed.
07750_ K-01 Serf destroyed.
07750_ Biometal Leg destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????#    #    %    #    #?             #????? |
| ????????##   # #        #    #?             #????? |
| ????????#    #          #    #??            #????? |
| ????????# # # #         #    #???           #????? |
| ????????#   # #         #    #???############????? |
| ????????#    # #        #    #???????????????????? |
| ????????### ####    "   #    ##??????????????????? |
| ????????#    ####  ######    ;#??????????????????? |
| ????????### ########????#    ;#??????????????????? |
| ?????????# #????????????#%=% ##??????????????????? |
| ?????????##???###########    ###?????????????????? |
| ??????????????#                +?????????????????? |
| ??????????????#                +?????????????????? |
| ????????????###                +?????????????????? |
| ????????????#                  +?????????????????? |
| ???????????#  ########+####;####?????????????????? |
| ???????????#???#        #  p  #??????????????????? |
| ???????????????#  [     #     #??????????????????? |
| ???????????????#"""!    #     #??????????????????? |
| ???????????????#"Y!|!   #     #??????????????????? |
| ???????????????#"""!!   #     #??????????????????? |
| ???????????????#  = =   #     #??????????????????? |
| ???????????????#        #     #??????????????????? |
| ???????????#???##########=*   #??????????????????? |
| ???????????#  ##### =%*##%[=  #??????????????????? |
| ???????????#        %=h;;@=%  #??????????????????? |
| ???????????#        [=p=p!=*  #??????????????????? |
| ???????????#  #####=%* ;#     #??????????????????? |
| ??????????????????#############??????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           129
Coolant Potential          200
Energy Generation          49
Energy Capacity            1100
Matter Stores              300
Matter Capacity            500
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               3
Jamming Range              16
Additional Mass Support    6
EM Shielding               4
Armor Coverage             375
Resistance: KI             45
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Weapon Shielding           90
Point Defense Rating       240
Phase Shifting             15
Evasion (%)                70
Targeting Accuracy         28
Target Analysis            8
Particle Charging          30
Offensive Hacking          20
Defensive Hacking          14

 Item Schematics 
-----------------
  Assault Drone Bay | -4/Zhirov | Free
     Exp. Heat Sink | -4/Zhirov | Free
 Exp. Optical Array | -4/Zhirov | Free
   Imp. Arc Thrower | -4/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Decoder Ring

 Challenges 
------------
None

 Game 
------
Seed              SlugPhaseCutter
  Manual?         0
Play Time         01:29:32
  Cumulative      175.4 hours
  Start           2022.03.21 @ 20:08:09
  End             2022.03.22 @ 03:08:19
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          170
  Rogue           163
  Adventurer      1
  Explorer        6
Win Type          -
  Total           24
  Types           12/1/2/7/1/0/0/1/0
Lore%             61
Gallery%          76
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 832f3665-df68-4fdc-b6bd-08dadb7391d0