Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.14 @ 01:18:34 Player: Nalzok Result: Destroyed by S7 Guard with Long-range Phase Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (67) 335 Value Destroyed (2392) 2392 Prototype IDs (56) 1120 Alien Tech Used (6) 1200 Bonus (5666) 5666 TOTAL SCORE: 17613 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 66 Aligned with FarCom 300 Met Zhirov 300 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1300 Matter 141/300 Energy 99/100 System Corruption 0% Temperature Cool (10) Movement Flying (40) Location -3/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Xenon Bombardment Thruster > --- UTILITY (11) ----- Advanced Heat Sink Advanced Visual Processing Unit Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Core Analyzer Improved Utility Shielding Advanced Hacking Suite > --- WEAPON (4) ------- Heavy Pick > --- INVENTORY (4) ---- Micro Fission Core Light Particle Reactor Subatomic Replicator Terrabomb Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Triangulator Advanced Visual Processing Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Experimental Core Shielding Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Gamma Rifle Gamma Rifle Railgun Great Axe > --- INVENTORY -------- Centrium Heavy Treads Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Transmission Jammer Powered Armor Transdimensional Reconstructor Smartbomb Launcher Spear [Rating: 149] Favorites ----------- Power Cooled Fission Core Engine Ion Engine Power Core Cooled Fission Core Reactor Light Particle Reactor Propulsion Aluminum Leg Treads Centrium Heavy Treads Leg Aluminum Leg Flight Unit Flying Fortress v7 Utility Advanced Melee Analysis Suite Device Triangulator Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced Hacking Suite Protection Experimental Core Shielding Weapon Great Axe Energy Gun Beamcaster Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Array Impact Weapon Great Maul Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Slots Evolved 14 | . . 2 . . . 2 2 2 2 . . . . 2 2 . . Power 1 | . . . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . . . . . . . Utility 9 | . . 2 . . . . 2 1 2 . . . . 2 . . . Weapon 2 | . . . . . . . . . . . . . . . 2 . . Parts Attached 183 | . 3 14 4 1 1 13 22 14 15 6 9 6 1 8 60 6 . Power 27 | . . 4 1 . . 2 2 2 3 . . 1 . . 12 . . Engine 11 | . . 4 1 . . 1 2 2 . . . . . . 1 . . Core 5 | . . . . . . 1 . . 3 . . . . . 1 . . Reactor 11 | . . . . . . . . . . . . 1 . . 10 . . Propulsion 27 | . . 5 . . . 1 . . . . . . . . 17 4 . Treads 6 | . . . . . . . . . . . . . . . 6 . . Leg 8 | . . 5 . . . . . . . . . . . . 3 . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . 1 . . . . . . . . 8 4 . Utility 76 | . 3 2 2 . 1 8 8 5 7 4 5 5 . 6 18 2 . Device 36 | . 2 . 1 . . 2 1 4 4 4 4 1 . 1 10 2 . Storage 6 | . 1 . . . . 1 1 . . . 1 1 . 1 . . . Processor 16 | . . 2 . . 1 1 1 1 1 . . . . 4 5 . . Hackware 6 | . . . . . . 3 1 . . . . 2 . . . . . Protection 12 | . . . 1 . . 1 4 . 2 . . 1 . . 3 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 53 | . . 3 1 1 . 2 12 7 5 2 4 . 1 2 13 . . Energy Gun 15 | . . . 1 1 . 1 3 4 . . . . . 1 4 . . Energy Cannon 7 | . . . . . . . 1 1 4 . . . . . 1 . . Ballistic Gun 8 | . . 3 . . . . 3 . . . . . . . 2 . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . . . . Launcher 5 | . . . . . . . 2 . . 1 1 . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . 1 1 1 1 3 . . . 2 . . Piercing Weapon 7 | . . . . . . . 1 1 . . . . . 1 4 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . . . . 1 4 1 2 . . 4 . 1 5 3 1 Parts Lost 43 | . . 2 2 . 5 . . . . 1 4 . 2 . 23 4 . Power 5 | . . . . . . . . . . . . . . . 5 . . Propulsion 10 | . . . . . 2 . . . . . . . . . 4 4 . Utility 16 | . . . 1 . 2 . . . . 1 4 . 1 . 7 . . Weapon 12 | . . 2 1 . 1 . . . . . . . 1 . 7 . . Highest Loss Streak 10 | . . 1 2 . 4 . . . . 1 3 . 2 . 10 2 . Average Slot Usage (%) 80 | . 99 99 99 100 38 51 74 80 74 75 77 65 71 79 77 73 52 Engine 4 | . 14 11 11 11 6 7 2 13 2 . . . . . . . . Core 3 | . . . . . . . 4 . 8 11 11 8 5 5 1 3 . Reactor 1 | . . . . . . . . . . . . 1 5 5 5 2 . Leg 6 | . 28 22 22 22 7 . . . . . . . . . . . . Flight 3 | . . . . . . 8 7 6 5 5 5 5 5 5 4 10 4 Device 13 | . 13 11 11 11 6 9 4 23 19 24 33 12 8 9 11 6 4 Storage 6 | . 14 11 11 11 6 5 7 6 5 5 5 5 5 5 3 . . Processor 14 | . . 21 15 11 2 3 14 6 8 11 11 11 11 22 20 28 28 Hackware 3 | . . . . . . 12 1 . . . . 4 11 10 7 4 4 Protection 5 | . . . 6 11 1 2 17 8 11 5 . 1 5 5 3 4 4 Energy Gun 5 | . 28 4 8 13 7 . 2 8 1 . . . . 4 3 . . Ballistic Gun 3 | . . 17 13 8 . . 6 . . . . . . . 1 . . Slashing Weapon 2 | . . . . . . . . . 5 4 7 11 8 3 1 . . Naked Turns 50 | . . . . . 38 12 . . . . . . . . . . . Heaviest Build 94 | 13 26 27 36 38 38 32 48 66 82 81 79 72 70 71 94 42 6 Greatest Support 160 | 20 20 20 20 20 20 81 81 72 81 81 81 72 72 72 160 50 7 Greatest Overweight (x) 2 | . 1 1 1 1 2 . . . 1 . . . . . 2 . . Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . Largest Inventory Capacity 18 | 6 10 10 10 10 10 10 10 10 10 10 18 12 12 12 12 4 4 Average Capacity 10 | 6 9 10 10 10 7 7 10 10 10 10 10 11 12 12 11 4 4 Most Carried 12 | 5 10 10 10 10 10 10 10 10 10 10 10 12 12 12 12 4 4 Average Carried 9 | 3 7 9 9 9 7 6 9 9 9 9 9 11 12 11 9 3 4 Final Capacity 12 | 6 10 10 10 10 4 10 10 10 10 10 10 12 12 12 4 4 4 Final Carried 12 | 2 10 10 10 10 4 10 10 10 10 10 10 12 12 12 4 4 4 Class Distribution -------------------- 48% | Mutant 21% | Hacker-Mutant 21% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Hacker-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -3/Section 7 Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Matter Collected 2588 | 186 44 280 65 20 38 . 274 240 . 177 303 . 38 69 854 . . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 2878 | . 87 447 108 . . . 232 136 . 234 223 . 59 62 1290 . . Parts 183 | . 7 37 11 . . . 12 1 . 8 9 . 3 5 90 . . Haulers Intercepted 2 | . . 1 . . . . 1 . . . . . . . . . . Recyclers Shooed 6 | . . . . . . . 2 . . . . . . . 4 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . 1 5 . 2 . . . . Prevented 7 | . . . . . . . . . . 3 3 . 1 . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Combat Hostiles Destroyed 50 | . 3 11 2 . . . 4 . . 6 4 . 2 . 18 . . Melee 13 | . . . . . . . . . . 1 3 . . . 9 . . Guns 23 | . 3 10 2 . . . 2 . . . . . . . 6 . . Cannons 3 | . . . . . . . 1 . . . . . . . 2 . . AOE 10 | . . 1 . . . . 1 . . 5 1 . 2 . . . . Classes Destroyed 13 | . 3 4 1 . . . . 1 . 2 1 . . 1 . . . Worker 4 | . . . . . . . . . . . . . . 2 2 . . Builder 6 | . . 1 1 . . . . . . . . . . . 4 . . Tunneler 1 | . 1 . . . . . . . . . . . . . . . . Hauler 2 | . . 1 . . . . 1 . . . . . . . . . . Recycler 2 | . . . . . . . . 1 . . . . . . 1 . . Operator 1 | . . . . . . . . . . . . . . 1 . . . Watcher 1 | . . 1 . . . . . . . . . . . . . . . Swarmer 23 | . 2 4 . . . . 2 . . 5 1 . 2 . 7 . . Grunt 11 | . 1 5 1 . . . . . . . 2 . . . 2 . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . Sentry 5 | . . 2 . . . . 2 . . . . . . . 1 . . Hunter 2 | . . . . . . . . . . 1 . . . . 1 . . Programmer 8 | . . . . . . . . . . . 1 . . . 7 . . Decomposer 1 | . . . . . . . . . . 1 . . . . . . . Best Kill Streak 7 | . 3 7 3 . . . 2 1 . 5 2 . 2 2 4 . . Combat Bots Only 6 | . 2 6 2 . . . 2 . . 5 2 . 2 . 4 . . Max Kills in Single Turn 2 | . 2 1 1 . . . 1 1 . 2 1 . 1 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . 1 . . . . 1 . . 2 1 . 1 . . . . Melee 1 | . . . . . . . . . . 1 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Damage Taken 10729 | . 29 550 131 . 608 278 692 . 123 557 781 . 674 57 5411 678 160 Core 1926 | . 9 131 19 . 166 89 49 . . 21 112 . 54 22 869 262 123 Absorbed by Shields 516 | . . . . . . . . . . 88 415 . . 13 . . . Reduced by Siege Mode 253 | . . . . . . . . . . . . . . . 253 . . Core Remaining (%) 84 | 100 96 . . . 21 83 93 100 . . . . 81 98 . . . Volleys Fired 131 | . 3 36 7 . 6 . 14 5 1 6 2 . 2 . 49 . . Largest 3 | . 2 2 2 . 2 . 2 2 1 1 1 . 1 . 3 . . Hottest 219 | . 90 90 95 . 131 . 108 140 50 46 46 . 46 . 219 . . Shots Fired 242 | . 6 72 14 . 9 . 26 8 1 6 2 . 2 . 96 . . Gun 207 | . 6 72 14 . 9 . 22 6 1 . . . . . 77 . . Cannon 23 | . . . . . . . 2 2 . . . . . . 19 . . Launcher 12 | . . . . . . . 2 . . 6 2 . 2 . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 131 | . . 63 9 . . . 22 . . . . . . . 37 . . Thermal 58 | . 3 3 5 . 9 . . 2 . . . . . . 36 . . Explosive 2 | . . . . . . . 2 . . . . . . . . . . Electromagnetic 51 | . 3 6 . . . . 2 6 1 6 2 . 2 . 23 . . Robot Hit Streak 14 | . 5 14 6 . 4 . 6 3 . 2 4 . 6 . 14 . . Robot Miss Streak 6 | . . 6 2 . 2 . 3 3 . 1 . . . . 3 . . Penetration Max 2 | . . . . . . . 1 . . . . . . . 2 . . Secondary Targets 3 | . . 2 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . Shots Hit Robots 218 | . 5 45 7 . 6 . 21 2 . 13 13 . 3 3 99 . 1 Core Hits 109 | . 5 18 3 . 1 . 12 2 . 9 7 . 3 3 45 . 1 Critical Hits 13 | . . 1 . . . . . . . . 3 . . . 9 . . Critical Kills 4 | . . . . . . . . . . . 1 . . . 3 . . Critical Parts Destroyed 9 | . . 1 . . . . . . . . 2 . . . 6 . . Melee Attacks 150 | . . . . . . 1 12 1 2 13 16 . 8 14 74 6 3 Impact 4 | . . . . . . 1 3 . . . . . . . . . . Slashing 62 | . . . . . . . 1 . 2 13 16 . 8 12 10 . . Piercing 84 | . . . . . . . 8 1 . . . . . 2 64 6 3 Sneak Attacks 10 | . . . . . . . . . . 1 1 . . 3 5 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . 1 . . . 3 . . Damage Inflicted 7639 | . 73 649 114 . 77 . 673 110 . 739 798 . 231 407 3728 . 40 Guns 2839 | . 73 593 114 . 77 . 363 110 . . . . . . 1509 . . Cannons 425 | . . . . . . . 23 . . . . . . . 402 . . Explosions 983 | . . 56 . . . . 138 . . 330 266 . 193 . . . . Melee 3392 | . . . . . . . 149 . . 409 532 . 38 407 1817 . 40 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 1767 | . . 503 32 . . . 363 . . . . . . . 869 . . Thermal 941 | . 37 81 82 . 77 . . . . 31 . . . . 633 . . Explosive 138 | . . . . . . . 138 . . . . . . . . . . Electromagnetic 1401 | . 36 65 . . . . 23 110 . 299 266 . 193 . 409 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 1801 | . . . . . . . . . . 409 532 . 38 407 415 . . Piercing 1591 | . . . . . . . 149 . . . . . . . 1402 . 40 Highest Corruption 25 | . . . . . . 1 . . 4 5 7 7 7 . 25 25 25 Average Corruption 8 | . . . . . . 1 . . 4 4 5 7 7 . 13 25 25 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 116 | . . . . . . . . . 7 8 15 4 10 . 54 17 1 Message Errors 23 | . . . . . . . . . 1 4 4 1 3 . 7 3 . Matter Fused 25 | . . . . . . . . . 2 1 4 1 2 . 15 . . Heat Flow Errors 8 | . . . . . . . . . 1 2 . 2 1 . . 2 . Energy Discharges 8 | . . . . . . . . . 2 . 1 . 1 . 3 1 . Parts Rejected 6 | . . . . . . . . . 1 . 2 . . . 3 . . Data Loss (minor) 7 | . . . . . . . . . . . 1 . . . 5 1 . Data Loss (major) 5 | . . . . . . . . . . . 2 . 1 . 1 1 . Alerts 1 | . . . . . . . . . . . . . . . 1 . . Misdirections 18 | . . . . . . . . . . . . . . . 9 9 . Targeting Errors 13 | . . . . . . . . . . 1 1 . 2 . 8 . 1 Weapon Failures 2 | . . . . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 300 | . . 2 . . . . . . . 6 163 . 16 . 113 . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 22 | . . 2 . . . . . . . 4 . . 16 . . . . Melee 278 | . . . . . . . . . . 2 163 . . . 113 . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 231 | . . 42 . . . . 44 . . 95 . . 50 . . . . Shots 9 | . . 1 . . . . 2 . . 4 . . 2 . . . . Rammed 2 | . . . . . . . . . . . . . . . 2 . . Targets Rammed 2 | . . . . . . . . . . . . . . . 2 . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 421 | . 30 84 146 . 360 2 75 190 282 251 17 258 236 . 421 155 . Average Temperature 93 | . 18 21 61 . 223 2 25 92 73 87 10 129 89 . 144 84 . Received Heat Transfer 1352 | . . 144 . . 324 108 138 . 18 . 116 . 63 . 366 66 9 Effects 3 | . . . . . 2 . . . . . . . . . 1 . . Matter Decay 2 | . . . . . 1 . . . . . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . 2 . . Total Turns 71 | . . . . . . . . . . . . . . . 71 . . Longest Duration 42 | . . . . . . . . . . . . . . . 42 . . Robots Corrupted 2 | . . . . . . . . 1 . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . Parts Fried 9 | . . . . . . . . 3 . 4 . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . . . 3 . . Heat Transferred 1464 | . 111 124 148 . 185 . . . . 50 . . . . 846 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Peak Influence 1715 | . 132 334 75 . 15 125 991 291 177 . . . . 364 509 1715 1630 Initial 1100 | . . . 60 . . 5 34 285 14 . . . . 170 190 285 1100 Average 245 | . 25 131 37 . . 32 468 221 79 . . . . 256 255 1647 1600 Maximum Alert Level 5 | . . 1 . . . . 3 1 . . . . . 1 2 5 5 Low Security (%) 57 | 100 100 78 100 . 100 100 25 30 100 . . . . 15 33 . . Level 1 29 | . . 21 . . . . 9 69 . . . . . 84 61 . . Level 2 7 | . . . . . . . 44 . . . . . . . 4 . . Level 3 2 | . . . . . . . 21 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . 3 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security 3 | . . . . . . . . . . . . . . . . 99 96 Squads Dispatched 24 | . 1 1 . . . 2 4 1 1 . . . . 1 7 6 . Investigation 5 | . . . . . . . 1 1 . . . . . . 3 . . Extermination 4 | . . . . . . . . . . . . . . 1 3 . . Reinforcement 9 | . 1 1 . . . 2 3 . 1 . . . . . 1 . . Assault 6 | . . . . . . . . . . . . . . . . 6 . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Distress Signals 10 | . . 3 . . . 1 2 . . . . . . 1 3 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 229 | . 7 24 3 . 3 17 21 2 4 9 35 . 23 10 56 14 1 Peak Tracking Total 12 | . 4 8 2 . 3 12 6 1 2 6 9 . 8 3 10 12 1 Tactical Retreats 39 | . 1 2 . . 1 2 2 1 2 1 11 . 6 2 7 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Traps Triggered 6 | . . . . . . . 1 2 1 . . . . 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Machines Disabled 9 | . . . . . . . . . . . . . . 2 3 2 2 Max in Single Turn 1 | . . . . . . . . . . . . . . 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Machines Accessed 39 | . 2 . . 2 . 3 8 4 7 . . 6 . 3 4 . . Terminals 23 | . 2 . . . . 2 5 4 4 . . . . 3 3 . . Fabricators 3 | . . . . . . . 2 . 1 . . . . . . . . Repair Stations 3 | . . . . . . . 1 . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . Total Hacks 98 | . 7 . . 5 . 13 13 8 14 . . 19 . 6 13 . . Successful 54 | . 4 . . 5 . 10 5 2 5 . . 19 . 1 3 . . Failed 44 | . 3 . . . . 3 8 6 9 . . . . 5 10 . . Catastrophic 17 | . 1 . . . . 2 4 3 4 . . . . 1 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 24 | . 6 . . 1 . 2 3 1 6 . . . . 4 1 . . Terminals 52 | . 7 . . . . 4 9 8 9 . . . . 6 9 . . Fabricators 5 | . . . . . . . 3 . 2 . . . . . . . . Repair Stations 4 | . . . . . . . 1 . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . 9 . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . 4 . . Terminal Hacks 38 | . 3 . . 5 . 1 4 2 1 . . 19 . 1 2 . . Record 12 | . . . . 4 . . . . . . . 7 . . 1 . . Part Schematic 4 | . . . . . . . . . . . . 4 . . . . . Robot Analysis 6 | . . . . . . . . . 1 . . 4 . 1 . . . Prototype ID Bank 7 | . 2 . . . . . 1 . . . . 4 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 . . Machine Index 1 | . . . . . . . 1 . . . . . . . . . . Unreport Threat 5 | . . . . . . 1 2 2 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . 1 . . . . . . . . Build 2 | . . . . . . . 1 . 1 . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . 9 . . . . . . . . . . . Insert Component 4 | . . . . . . 4 . . . . . . . . . . . Analyze 5 | . . . . . . 5 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 2 | . 1 . . . . . . . 1 . . . . . . . . Terminals 2 | . 1 . . . . . . . 1 . . . . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 2 . . . . 3 8 4 5 . . . . 3 4 . . Full Trace Events 5 | . . . . . . 1 1 1 . . . . . . 2 . . Feedback Events 2 | . . . . . . 1 . . . . . . . . 1 . . Corruption 2 | . . . . . . 1 . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . 4 . . . . . 4 . . . . . Parts Built 3 | . . . . . . . 2 . 1 . . . . . . . . Matter 490 | . . . . . . . 212 . 278 . . . . . . . . Time 245 | . . . . . . . 106 . 139 . . . . . . . . Total Part Build Rating 21 | . . . . . . . 12 . 9 . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . . . Time 50 | . . . . . . . . . 50 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . 4 . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . 4 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Total Allies 8 | . . . 1 . . . . . . . . . . . . . 7 Largest Group 7 | . . . 1 . . . . . . . . . . . . . 7 Highest-Rated Group 102 | . . . 31 . . . . . . . . . . . . . 102 Highest-Rated Ally 31 | . . . 31 . . . . . . . . . . . . . 15 Total Orders 2 | . . . . . . . . . . . 2 . . . . . . EXPLORE 2 | . . . . . . . . . . . 2 . . . . . . Ally Attacks 6 | . . . . . . . . . . . . . . . . . 6 Total Damage 104 | . . . . . . . . . . . . . . . . . 104 Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Robot Analysis Total 6 | . . . . . . . . . 1 . . 4 . 1 . . . Derelict Logs Recovered 7 | . . . 1 . . . . . . 2 2 . 2 . . . . Drone Launches 4 | . . . . . . . . . . . 4 . . . . . . Drone Recoveries 2 | . . . . . . . . . . . 2 . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Turns Passed 7362 | 3 476 491 619 410 102 226 736 349 519 360 505 108 372 358 1530 171 27 Spaces Moved 8014 | 1 270 218 394 269 73 370 1119 596 843 523 654 177 555 570 966 379 37 Core 69 | . . . . . 47 22 . . . . . . . . . . . Treads 258 | . . . . . . . . . . . . . . . 258 . . Legs 1189 | 1 270 218 394 269 26 . . . . . . . . . 11 . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 6498 | . . . . . . 348 1119 596 843 523 654 177 555 570 697 379 37 Fastest Speed 26 | 120 120 150 150 150 50 50 50 50 50 50 50 50 50 50 26 32 40 Average Speed 67 | 120 143 150 150 150 94 50 50 50 50 50 50 50 50 50 76 35 40 Slowest Speed 200 | 120 150 150 150 150 180 50 50 50 150 50 50 50 50 50 200 40 40 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . . . . 4 16 7 3 . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 43 | 2 50 29 67 62 33 45 34 21 22 74 85 62 82 18 31 64 5 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 7 | . . . 1 1 . . . . . . 1 3 1 . . . . Known Exits Taken 1 | . . 1 . . . . . . . . . . . . . . . Unknown Exits Taken 16 | 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . 1 . . . . 2 3 . 1 . . . . Spaces Dug 57 | . . . . . . 1 6 1 2 4 3 . 5 8 27 . . Terrain Destroyed 122 | . . 4 . . . 1 56 2 2 12 3 . 5 8 29 . . Melee 57 | . . . . . . 1 6 1 2 4 3 . 5 8 27 . . Projectile 3 | . . . . . . . . 1 . . . . . . 2 . . AOE 62 | . . 4 . . . . 50 . . 8 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Total 9546 | 4 352 318 410 278 96 403 1239 633 934 591 807 197 635 626 1574 407 42 Wait 858 | . 64 37 1 . 17 . 52 1 50 40 124 . 71 13 388 . . Move 7937 | . 269 217 393 268 72 361 1089 583 836 522 653 176 554 569 960 378 37 Hop 27 | . . . . . . 4 13 5 3 . . . . . 2 . . Pick Up 81 | . 10 4 2 3 . 14 14 9 9 1 . 6 . 2 4 3 . Fast Attach 107 | . 1 1 2 . 1 11 10 9 8 3 6 5 . 5 36 7 2 Attach 32 | . . 3 1 . . 2 3 2 3 1 2 1 . 1 12 1 . Detach 24 | . . . 1 . . 3 1 1 3 . 2 1 . . 10 2 . Swap 52 | . 2 10 1 1 . . 9 3 4 2 1 1 1 2 13 2 . Drop 135 | 4 3 10 2 6 . 7 22 14 15 3 2 7 . 3 27 10 . Fire 131 | . 3 36 7 . 6 . 14 5 1 6 2 . 2 . 49 . . Melee 143 | . . . . . . 1 12 1 2 13 15 . 7 14 71 4 3 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . 2 . . Escape Stasis 17 | . . . . . . . . . . . . . . 17 . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / Min) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -3/Quarantine -3/Section 7 History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 4) 154 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 480 | -10/Materials | Entered another Materials area 480 | -9/Materials | Evolved 2 slots: Utility x2 899 | -9/Materials | Discovered new exit (range 7) 969 | -9/Materials | Identified exit to Mines 971 | -9/Materials | Entered Mines 972 | -9/Mines | Assembled infested the area 974 | -9/Mines | Received a Mining Laser from a helpful Derelict 1028 | -9/Mines | Learned location of Zion (-7) 1132 | -9/Mines | Build established: Scavenger-Mutant 1296 | -9/Mines | Discovered new exit (range 4) 1584 | -9/Mines | Discovered new exit (range 5) 1590 | -9/Mines | Entered Exiles 1628 | -9/Exiles | Met 8R-AWN 1653 | -9/Exiles | Met EX-HEX 1697 | -9/Exiles | Met EX-BIN 1713 | -9/Exiles | Aligned with FarCom system 1715 | -9/Exiles | Given EX-Vault access code 1749 | -9/Exiles | Opened EX-Vault 1765 | -9/Exiles | Found Flying Fortress v7 1811 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1854 | -9/Exiles | Met EX-DEC 1982 | -9/Exiles | Discovered new exit (range 14) 2000 | -9/Exiles | Left Exiles lab with Flying Fortress v7 2000 | -9/Exiles | Entered Mines 2013 | -8/Mines | Core integrity fell below 50% 2054 | -8/Mines | Lost 4 parts (1n2u1w) 2064 | -8/Mines | Released all parts (5) 2078 | -8/Mines | Discovered new exit (range 6) 2083 | -8/Mines | Discovered new exit (range 12) 2102 | -8/Mines | Entered Materials 2102 | -8/Materials | Evolved 2 slots: Propulsion x2 2326 | -8/Materials | Discovered new exit (range 2) 2328 | -8/Materials | Entered Factory 2328 | -7/Factory | Evolved 2 slots: Utility x2 2468 | -7/Factory | Found Prototype Launcher 2468 | -7/Factory | Identified Rocket Array 2471 | -7/Factory | Found Rocket Array 2473 | -7/Factory | Found Rocket Array 2477 | -7/Factory | Found Rocket Array 2542 | -7/Factory | Build established: Mutant 2820 | -7/Factory | Discovered new exit (range 18) 2866 | -7/Factory | Found Powered Armor 2973 | -7/Factory | Fabricated Point Defense System? 3064 | -7/Factory | Entered another Factory area 3064 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3404 | -6/Factory | Discovered new exit (range 10) 3413 | -6/Factory | Entered another Factory area 3413 | -5/Factory | Evolved 2 slots: Utility x2 3680 | -5/Factory | Discovered new exit (range 17) 3725 | -5/Factory | Discovered new exit (range 16) 3894 | -5/Factory | Repaired Cloaking Device 3898 | -5/Factory | Fabricated Adv. Reaction Control System? 3932 | -5/Factory | Entered Upper Caves 3942 | -5/Upper Caves | Learned 4 Factory zone layouts 4256 | -5/Upper Caves | Encountered a Warlord checkpoint 4285 | -5/Upper Caves | Discovered new exit (range 16) 4292 | -5/Upper Caves | Entered another Upper Caves area 4298 | -5/Upper Caves | Learned location of Armory (-4) 4323 | -5/Upper Caves | Discovered new exit (range 9) 4616 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4711 | -5/Upper Caves | Learned Factory stockpile data 4767 | -5/Upper Caves | Discovered new exit (range 10) 4793 | -5/Upper Caves | Lost 3 parts (3u) 4797 | -5/Upper Caves | Entered Zhirov 4797 | -5/Zhirov | Discovered new exit (range 3) 4807 | -5/Zhirov | Met Zhirov 4824 | -5/Zhirov | Learned location of Quarantine (-3) 4824 | -5/Zhirov | Learned location of Testing (-2) 4824 | -5/Zhirov | Learned location of Command (-1) 4832 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4845 | -5/Zhirov | Found Alien Artifact 4845 | -5/Zhirov | Identified Integrated Reactor 4845 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 4853 | -5/Zhirov | Found Alien Artifact 4905 | -5/Zhirov | Entered Proximity Caves 4929 | -4/Proximity Caves | Learned Research stockpile data 4988 | -4/Proximity Caves | Attracted the attention of an 0b10 base 5133 | -4/Proximity Caves | Build established: Hacker-Mutant 5275 | -4/Proximity Caves | Discovered new exit (range 3) 5277 | -4/Proximity Caves | Entered Factory 5277 | -4/Factory | Evolved 2 slots: Utility x2 5597 | -4/Factory | Discovered new exit (range 15) 5635 | -4/Factory | Entered Research 5635 | -3/Research | Evolved 2 slots: Weapon x2 5933 | -3/Research | Spotted B-86 Titan 6723 | -3/Research | System corruption reached 10% 6749 | -3/Research | Identified Transdimensional Reconstructor 6749 | -3/Research | Warped through subspace 6773 | -3/Research | Lost 10 parts (2p1n3u4w) 6982 | -3/Research | Core integrity fell below 50% 7159 | -3/Research | Discovered new exit (range 19) 7165 | -3/Research | Entered Quarantine 7166 | -3/Quarantine | Maximum security lockdown engaged 7174 | -3/Quarantine | Found Alien Artifact 7174 | -3/Quarantine | Identified Subatomic Replicator 7247 | -3/Quarantine | Found Alien Artifact 7247 | -3/Quarantine | Identified Terrabomb 7247 | -3/Quarantine | Used Terrabomb 7254 | -3/Quarantine | Found Terrabomb 7260 | -3/Quarantine | Found Terrabomb 7278 | -3/Quarantine | Core integrity fell below 20% 7281 | -3/Quarantine | Used Terrabomb 7303 | -3/Quarantine | Spotted Fortress 7334 | -3/Quarantine | Discovered new exit (range 6) 7336 | -3/Quarantine | Entered Section 7 7337 | -3/Section 7 | Maximum security lockdown engaged 7342 | -3/Section 7 | Found Alien Artifact 7342 | -3/Section 7 | Identified Core Reset Matrix 7342 | -3/Section 7 | Used Core Reset Matrix 7346 | -3/Section 7 | Emitted hypermatrix ping 7346 | -3/Section 7 | Sensed 20 artifacts in vicinity 7351 | -3/Section 7 | Assembled emerged from beneath the floor 7352 | -3/Section 7 | Spotted S7 Guard 7358 | -3/Section 7 | Found Integrated Singularity Reactor 7358 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 7363 | -3/Section 7 | Destroyed by S7 Guard with Long-range Phase Cannon Last Messages --------------- 07336_ Receiving FarCom transmissions... 07337_ ALERT: Suspected Assembled signals penetrating research branch. 07337_ ALERT: Maximum security lockdown engaged. 07338_ ALERT: Machine network offline. 07338_ System corrupted: Hvy. Pick targeting data glitched. 07338_ Suspension Chamber breached. 07339_ ALERT: Performing unscheduled system reset. 07340_ ALERT: Lockdown in effect, collecting threat data. 07342_ Acquired Alien Artifact. 07342_ Identified Core Reset Matrix. 07342_ Wiping memory... 07343_ CORE RESET 07346_ Emitted hypermatrix ping. 07346_ Sensed 20 artifacts in vicinity. 07354_ Suspension Chamber breached. 07355_ S7 Guard springs to life. 07358_ Acquired Integrated Singularity Reactor. 07358_ Integrated Singularity Reactor installed, core energy generation increased (+20). 07361_ S7 Guard knocked back. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????########?????????????????????????????????? | | ????????# #????????????????Y????????????????? | | ????????# #?????????????????????????????????? | | ????????# #?????????????????????????????????? | | ????????# #?????????????????????????????????? | | ????????# ######????????????????????????????? | | ????????# # #????????????????????????????? | | ????????# # #????????????????????????????? | | ####????# "" # ###########??????????????????? | | ???# """ # #""""@""""#??????????????????? | | """???# " + #" " """#??????????????????? | | ""R"??# """ # #" Y a" #?????????????Y????? | | "" "??# "" # #"" a #??????????????????? | | ?# # # a #??????????????????? | | """ ?# # # a #??????????????????? | | """ #/###### ###a######## ##??????????????? | | """ # a #??????????????? | | + #??????????????? | | """ # #??????????????? | | """ # #??????????????? | | """ ?####+####+############ #??????????????? | | ????# ???????????????? #??????????????? | | """ ?????# ??????????????? #??????????????? | | """ ?????# """ ??????????????? ?????????????? | | """??????# """" """?????????????? ????????????? | | ??????# """ """ ????????????? ??????????? | | ? ???????# " " ??????????????? ??????????? | | ?###???????# ???????????????????????????? | | ???????????# """ """ ??????????????????????????? | | ???????????# """" """"? ?????????????????????????? | | ???????????# """? ?????#????????????????????????? | | ???????????? "?????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ????????????###??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 51 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Density 210 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 600 Core Shielding 40 Propulsion Shielding 66 Utility Shielding 66 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 74 Targeting Accuracy 8 Melee Accuracy 22 Target Analysis 8 Core Analysis 10 Recoil Reduction 4 Energy Filtering 30 Particle Charging 30 Offensive Hacking 30 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Point Defense System | x2 | -7/Factory | Preloaded Adv. Reaction Control System | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Subatomic Replicator Terrabomb Core Reset Matrix Integrated Singularity Reactor Achievements -------------- Nope Challenges ------------ None Game ------ Seed ReactiveWarpBeamcaster Manual? 0 Play Time 01:42:48 Cumulative 324.1 hours Start 2021.06.13 @ 17:56:48 End 2021.06.14 @ 01:18:34 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 459 Rogue 458 Adventurer 0 Explorer 1 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 84 Achievement% 60 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 14/Cog Map View 72x54 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 96f81b10-238d-452a-a1d3-f58f7ec02f58