Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.03 @ 23:07:33 Player: Mbreton Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (53) 265 Value Destroyed (2265) 2265 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1251) 1251 TOTAL SCORE: 7021 Bonus ------- High Alert Combat Kills 101 Follower Combat Kills 271 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -21 Cogmind --------- Core Integrity 0/700 Matter 233/300 Energy 103/160 System Corruption 8% Temperature Cool (9) Movement Core (300) Ox5 Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Hacking Suite Hacking Suite Relay Coupler [Sentry] (8) Relay Coupler [Hunter] (12) > --- WEAPON (2) ------- Autogun > --- INVENTORY (10) --- Experimental Sensor Array Authchip [R/Combat] Relay Coupler [NC] (39) Relay Coupler [NC] (39) Relay Coupler [Specialist] (22) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Small Storage Unit Structural Scanner Experimental Sensor Array Improved Signal Interpreter Armor Integrity Analyzer Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Improved Datajack > --- INVENTORY -------- Aerolev Unit ECM Suite Propulsion Shielding Propulsion Shielding Weapon Shielding Assault Rifle Improved Datajack [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Hacking Suite Device Structural Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Slots Evolved 6 | . . . 2 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . Utility 4 | . . . 2 1 1 . . . Weapon . | . . . . . . . . . Parts Attached 66 | 3 4 2 4 6 10 20 14 3 Power 5 | . 1 . . . 1 2 . 1 Engine 2 | . 1 . . . 1 . . . Core 3 | . . . . . . 2 . 1 Reactor . | . . . . . . . . . Propulsion 18 | 2 . . 2 1 5 4 4 . Treads 1 | . . . . . . 1 . . Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover 15 | . . . 2 1 5 3 4 . Flight . | . . . . . . . . . Utility 26 | 1 1 2 2 3 3 8 5 1 Device 8 | . 1 2 1 . . 3 1 . Storage 2 | 1 . . . . 1 . . . Processor 3 | . . . . 1 2 . . . Hackware 6 | . . . . 1 . . 4 1 Protection 7 | . . . 1 1 . 5 . . Artifact . | . . . . . . . . . Weapon 17 | . 2 . . 2 1 6 5 1 Energy Gun 1 | . 1 . . . . . . . Energy Cannon 2 | . . . . 1 . . 1 . Ballistic Gun 4 | . 1 . . 1 . 1 . 1 Ballistic Cannon 2 | . . . . . . 1 1 . Launcher . | . . . . . . . . . Special Weapon 2 | . . . . . . . 2 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 6 | . . . . . 1 4 1 . Unidentified Prototypes 2 | . . 1 . . 1 . . . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 7 | . . . . . . 7 . . Parts Lost 20 | . . . . 1 . 8 4 7 Power 1 | . . . . . . . . 1 Propulsion 9 | . . . . 1 . 3 2 3 Utility 3 | . . . . . . 2 . 1 Weapon 7 | . . . . . . 3 2 2 Highest Loss Streak 5 | . . . . 1 . 3 2 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 87 | . 93 100 99 95 87 86 78 76 Engine 5 | . 14 14 11 9 7 3 . . Core 2 | . . . . . . 3 7 2 Leg 6 | . 28 28 3 . . . . . Hover 14 | . . . 18 25 22 22 12 19 Device 8 | . 7 14 22 18 15 2 3 . Storage 9 | . 14 14 11 9 7 7 7 7 Processor 7 | . . . . 7 10 15 11 2 Hackware 9 | . . . . 9 7 7 20 32 Protection 3 | . . . 11 1 . 8 1 . Energy Gun 4 | . 14 14 11 1 . . . . Energy Cannon 1 | . . . . 6 7 1 1 . Ballistic Gun 5 | . 14 14 11 7 4 . . . Ballistic Cannon 3 | . . . . . . 5 6 4 Special Melee Weapon 1 | . . . . . 2 4 1 6 Peak Build Rating 49 | 3 7 15 20 30 49 47 46 42 Average Rating 28 | 2 6 8 19 28 37 37 39 35 On Entrance 22 | . 3 7 15 20 28 49 35 42 Naked Turns . | . . . . . . . . . Heaviest Build 31 | 5 15 15 17 21 30 31 30 23 Greatest Support 32 | 20 20 20 20 21 32 32 25 25 Greatest Overweight (x) 7 | . . . 5 1 2 1 7 5 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 Average Capacity 9 | 6 8 8 8 8 8 10 10 10 Most Carried 10 | 3 8 8 8 8 8 10 10 7 Average Carried 7 | 2 5 7 6 7 7 9 8 5 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 Final Carried 10 | 3 8 8 7 8 8 10 6 5 Class Distribution -------------------- 35% | Bothacker-Mutant 32% | Mutant 19% | Hacker-Mutant 8% | Hacker-Scout 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Matter Collected 1587 | 139 86 79 98 94 . 554 348 189 Remotely . | . . . . . . . . . Salvage Created 1610 | . 150 . 276 138 . 504 503 39 Parts 99 | . 7 . 26 9 . 23 32 2 Haulers Intercepted 1 | . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Combat Hostiles Destroyed 40 | . 5 . 5 6 . 16 6 2 Guns 13 | . 4 . 4 5 . . . . Cannons 24 | . . . . 1 . 15 6 2 AOE 2 | . 1 . 1 . . . . . Classes Destroyed 12 | . 2 . 3 . . 2 5 . Worker 3 | . . . . . . . 3 . Builder 2 | . . . . . . . 2 . Hauler 1 | . . . . . . . 1 . Recycler 2 | . . . . . . . 2 . Operator 3 | . . . 2 . . . 1 . Watcher 2 | . . . 1 . . . 1 . Swarmer 14 | . 3 . . 5 . 6 . . Grunt 18 | . 2 . 3 . . 6 5 2 Sentry 4 | . . . 2 1 . 1 . . Specialist 1 | . . . . . . 1 . . Hunter 2 | . . . . . . 2 . . Programmer 1 | . . . . . . . 1 . Best Kill Streak 7 | . 5 . 3 3 . 4 7 2 Combat Bots Only 5 | . 5 . 3 3 . 4 2 2 Max Kills in Single Turn 5 | . 1 . 1 1 . 1 5 1 Gunslinging . | . . . . . . . . . Exploded 1 | . 1 . 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Hostile Shots Fired 446 | . 15 . 10 26 14 178 109 94 Missed 174 | . 7 . 2 9 10 66 41 39 Damage Taken 2637 | . 83 . 86 148 31 1032 645 612 Core 745 | . 23 . 11 7 . 236 174 294 Absorbed by Shields 158 | . . . . . . 77 . 81 Redirected to Shielding 126 | . . . 8 . . 118 . . Ignored by Resistances 838 | . 26 . 26 44 11 335 196 200 Regen/Repaired (Parts) 13 | . 13 . . . . . . . Core Remaining (%) 96 | 100 . 90 97 98 . . . . Volleys Fired 146 | . 8 . 16 13 . 60 35 14 Largest 2 | . 2 . 2 2 . 2 2 1 Hottest 117 | . 60 . 60 89 . 89 117 48 Shots Fired 200 | . 16 . 32 21 . 74 43 14 Gun 74 | . 16 . 32 13 . 13 . . Cannon 117 | . . . . 8 . 61 34 14 Launcher . | . . . . . . . . . Special 9 | . . . . . . . 9 . Kinetic 138 | . 8 . 16 13 . 60 27 14 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 53 | . 8 . 16 8 . 14 7 . Robot Hit Streak 18 | . 11 . 6 5 . 16 16 18 Robot Miss Streak 3 | . 1 . 2 3 . 2 3 1 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 166 | . 13 . 21 14 . 61 36 21 Core Hits 67 | . 8 . 12 7 . 18 18 4 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 11 | . . . . . . 7 3 1 Blast 10 | . . . . . . 7 2 1 Corrupt 1 | . . . . . . . 1 . Melee Attacks 25 | . . . . . . 10 3 12 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 14 | . . . . . . 9 2 3 Combat Hostiles 3 | . . . . . . . . 3 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3801 | . 243 . 336 203 . 1273 1447 299 Guns 668 | . 146 . 290 129 . 103 . . Cannons 2316 | . . . . 74 . 1168 775 299 Explosions 815 | . 97 . 46 . . . 672 . Melee . | . . . . . . . . . Ramming 2 | . . . . . . 2 . . Kinetic 2095 | . 61 . 113 129 . 928 565 299 Thermal 212 | . 97 . 46 . . . 69 . Explosive 603 | . . . . . . . 603 . Electromagnetic 889 | . 85 . 177 74 . 343 210 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . . 7 8 8 Average Corruption 7 | . . . . . . 7 7 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 66 | . . . . . . 22 42 2 Message Errors 16 | . . . . . . 2 13 1 Matter Fused 22 | . . . . . . 11 11 . Heat Flow Errors 6 | . . . . . . . 6 . Energy Discharges 7 | . . . . . . 4 3 . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . . 4 1 Data Loss (major) 4 | . . . . . . 2 2 . Misfires 4 | . . . . . . 1 3 . Alerts 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 153 | . . . . 6 . 4 119 24 Projectiles 57 | . . . . 6 . 4 23 24 Explosions 96 | . . . . . . . 96 . Melee . | . . . . . . . . . Knockbacks 19 | . . . . . . 10 3 6 Impact . | . . . . . . . . . Kinetic 18 | . . . . . . 10 3 5 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 59 | . 32 . . . . . 27 . Shots 2 | . 1 . . . . . 1 . Rammed 3 | . . . . . . 3 . . Targets Rammed 3 | . . . . . . 3 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 267 | . 18 . 15 54 . 261 267 6 Average Temperature 61 | . 14 . 8 23 . 61 94 4 Received Heat Transfer 1008 | . 15 . 51 36 15 306 261 324 Effects 3 | . . . . . . 3 . . Interference 3 | . . . . . . 3 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 6 | . . . 1 1 . 3 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 350 | . 150 . 100 . . . 100 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 2 . 1 . . . 1 . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Peak Influence 702 | . 138 45 253 342 210 702 335 305 Initial 319 | . . 45 14 18 133 129 319 145 Average 217 | . 37 45 175 148 142 433 241 210 Maximum Alert Level 3 | . . . 1 1 1 3 1 1 Low Security (%) 48 | 100 100 100 50 59 94 9 26 55 Level 1 38 | . . . 49 40 5 33 73 44 Level 2 10 | . . . . . . 47 . . Level 3 2 | . . . . . . 9 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 . 1 1 . . 6 . Investigation 5 | . 1 . . 1 . . 3 . Extermination 1 | . . . . . . . 1 . Reinforcement 3 | . . . 1 . . . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Distress Signals 8 | . . . 2 1 . . 5 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 10 . 11 9 4 23 26 23 Peak Tracking Total 13 | . 6 2 3 6 4 4 5 13 Tactical Retreats 13 | . . . . 4 2 1 3 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Traps Triggered 11 | . 1 . . 1 . 5 1 3 Indirectly . | . . . . . . . . . Trap Hack Attempts 27 | . . . . . . 26 . 1 Triggered . | . . . . . . . . . Disarmed 7 | . . . . . 6 1 . . Reprogrammed 7 | . . . . . . 6 . 1 Reused 2 | . . . . . . 1 . 1 Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . . 2 . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Machines Disabled 10 | . . . . . . 3 7 . Max in Single Turn 4 | . . . . . . 1 4 . Garrison Relay 3 | . . . . . . 3 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Machines Accessed 33 | . 9 . 6 2 4 2 10 . Terminals 20 | . 6 . 5 2 3 2 2 . Fabricators 3 | . . . . . . . 3 . Repair Stations 4 | . 1 . 1 . . . 2 . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 2 | . . . . . . . 2 . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 80 | . 23 . 17 5 7 4 24 . Successful 50 | . 14 . 10 5 4 2 15 . Failed 30 | . 9 . 7 . 3 2 9 . Catastrophic 2 | . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 49 | . 15 . 14 5 5 4 6 . Fabricators 7 | . . . . . . . 7 . Repair Stations 9 | . 2 . 3 . . . 4 . Recycling Units 6 | . 6 . . . . . . . Scanalyzers 5 | . . . . . . . 5 . Garrison Access 4 | . . . . . 2 . 2 . Terminal Hacks 29 | . 8 . 8 5 3 2 3 . Prototype ID Bank 2 | . . . 2 . . . . . Open Door 1 | . . . . . . 1 . . Open DSF 2 | . . . . . 2 . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 4 | . 1 . 1 1 . 1 . . Machine Index 1 | . 1 . . . . . . . Recycling Unit Index 1 | . . . . 1 . . . . Alert Level 4 | . 1 . 1 2 . . . . Unreport Threat 1 | . . . . . . . 1 . Locate Traps 4 | . 1 . 2 1 . . . . Disarm Traps 1 | . . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . . Surveillance Status 1 | . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 3 | . 1 . 1 . . . 1 . Fabricator Hacks 5 | . . . . . . . 5 . Network Status 1 | . . . . . . . 1 . Load Schematic 2 | . . . . . . . 2 . Build 2 | . . . . . . . 2 . Repair Station Hacks 5 | . 2 . 2 . . . 1 . Scan Component 3 | . 1 . 1 . . . 1 . Repair 2 | . 1 . 1 . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 2 | . 2 . . . . . . . Scanalyzer 4 | . . . . . . . 4 . Insert Component 2 | . . . . . . . 2 . Analyze 2 | . . . . . . . 2 . Garrison Access Hacks 3 | . . . . . 1 . 2 . Unlock Access 2 | . . . . . 1 . 1 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . Used 1 | . . . 1 . . . . . Hacking Detections 26 | . 6 . 5 2 2 1 10 . Full Trace Events 4 | . 1 . . . . . 3 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 3 | . . . . . . . 3 . Authchips 1 | . . . . . . . 1 . Time 33 | . . . . . . . 33 . Total Robot Build Rating 6 | . . . . . . . 6 . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Built 1 | . . . . . . . 1 . Authchips . | . . . . . . . . . Time 38 | . . . . . . . 38 . Total Part Build Rating 3 | . . . . . . . 3 . Parts Repaired 2 | . 1 . 1 . . . . . Time 79 | . 26 . 53 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked 11 | . . . . . . 1 5 5 Non-combat 3 | . . . . . . . 3 . Combat 8 | . . . . . . 1 2 5 Robot Hacks Applied 15 | . . . . . . 1 7 7 parse_system 2 | . . . . . . 1 1 . ignore_repairs 1 | . . . . . . . 1 . ignore_parts 1 | . . . . . . . 1 . broadcast_data 1 | . . . . . . . 1 . disable_weapons 1 | . . . . . . . . 1 go_dormant 2 | . . . . . . . 1 1 overwrite_iff 6 | . . . . . . . 1 5 formatsys_high 1 | . . . . . . . 1 . Relay Couplers Released 13 | . . . . . . 13 . . Machine Destruction 13 | . . . . . . 13 . . Attached 3 | . . . . . . . 2 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 4 | . . . . . . 4 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Total Allies 13 | . . . . . . 4 4 5 Largest Group 4 | . . . . . . 4 3 2 Highest-Rated Group 126 | . . . . . . 126 32 24 Highest-Rated Ally 39 | . . . . . . 39 32 12 Total Orders . | . . . . . . . . . Ally Attacks 59 | . . . . . . 28 14 17 Total Damage 1171 | . . . . . . 484 517 170 Kills 12 | . . . . . . 4 6 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Turns Passed 4131 | 61 562 291 435 320 228 895 1192 147 Spaces Moved 3386 | 50 386 236 269 435 290 704 874 142 Core 22 | 14 . . 1 . . . 6 1 Treads . | . . . . . . . . . Legs 691 | 36 386 236 33 . . . . . Wheels . | . . . . . . . . . Hover 2673 | . . . 235 435 290 704 868 141 Flight . | . . . . . . . . . Fastest Speed 38 | 50 120 120 116 52 38 38 48 48 Average Speed 91 | 100 120 120 117 59 62 64 115 50 Slowest Speed 400 | 120 120 120 300 116 180 106 400 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 5 59 67 28 22 10 65 27 29 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 4 | . 1 . . 1 1 . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 48 | . 12 . 5 . . . 31 . Melee . | . . . . . . . . . Projectile 5 | . . . . . . . 5 . AOE 43 | . 12 . 5 . . . 26 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Total 4232 | 62 469 244 359 477 338 1062 1018 203 Wait 391 | . 62 1 55 12 22 155 77 7 Move 3378 | 49 385 235 268 434 289 702 874 142 Hop . | . . . . . . . . . Pick Up 71 | 8 10 3 9 7 10 14 8 2 Fast Attach . | . . . . . . . . . Attach 44 | 3 4 . 4 5 7 9 9 3 Detach 5 | . . . . 1 . 2 2 . Swap 22 | . . 2 . 1 3 11 5 . Drop 33 | 2 . 3 7 4 7 5 5 . Fire 146 | . 8 . 16 13 . 60 35 14 Melee 25 | . . . . . . 10 3 12 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 3 | . . . . . . 3 . . Escape Stasis 87 | . . . . . . 65 . 22 Rewire . | . . . . . . . . . Trap 27 | . . . . . . 26 . 1 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [Fac] / Gar) -7/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 428 | -10/Materials | Repaired Sensor Array 476 | -10/Materials | Discovered new exit (range 8) 478 | -10/Materials | Identified exit to Mines 624 | -10/Materials | Entered Mines 629 | -10/Mines | Learned location of Zion (-6) 634 | -10/Mines | Discovered new exit (range 8) 698 | -10/Mines | Assembled infested the area 788 | -10/Mines | Met 8R-AWN 852 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 855 | -10/Mines | Found Prototype Device 856 | -10/Mines | Identified Exp. Sensor Array 885 | -10/Mines | Discovered new exit (range 5) 915 | -10/Mines | Entered Materials 915 | -9/Materials | Evolved 2 slots: Utility x2 1236 | -9/Materials | Discovered new exit (range 10) 1328 | -9/Materials | Repaired Corrupted Hacking Suite 1350 | -9/Materials | Entered another Materials area 1350 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1454 | -8/Materials | Discovered new exit (range 5) 1666 | -8/Materials | Identified exit to Factory 1670 | -8/Materials | Entered Factory 1670 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1818 | -7/Factory | Identified exit to DSF 1897 | -7/Factory | Identified exit to Garrison 1898 | -7/Factory | Entered Garrison 1938 | -7/Garrison | Triggered checkpoint 1985 | -7/Garrison | Garrison Relay disabled 1986 | -7/Garrison | Triggered checkpoint 2235 | -7/Garrison | Build established: Hacker-Mutant 2256 | -7/Garrison | Triggered checkpoint 2274 | -7/Garrison | Triggered checkpoint 2332 | -7/Garrison | Lost 3 parts (2n1u) 2359 | -7/Garrison | Discovered new exit (range 9) 2386 | -7/Garrison | Triggered checkpoint 2497 | -7/Garrison | Garrison Relay disabled 2582 | -7/Garrison | Triggered checkpoint 2654 | -7/Garrison | Installed Relay Interface Framework 2666 | -7/Garrison | Discovered new exit (range 12) 2680 | -7/Garrison | Triggered checkpoint 2704 | -7/Garrison | Garrison Relay disabled 2793 | -7/Garrison | Entered Factory 2945 | -7/Factory | Build established: Bothacker-Mutant 3330 | -7/Factory | Discovered new exit (range 12) 3477 | -7/Factory | Core integrity fell below 50% 3848 | -7/Factory | Fabricated B-36 Bruiser (x3) 3919 | -7/Factory | Fabricated Aerolev Unit (x1) 3935 | -7/Factory | Lost 3 allies 3985 | -7/Factory | Identified exit to Garrison 3985 | -7/Factory | Entered Garrison 4079 | -7/Garrison | Triggered checkpoint 4119 | -7/Garrison | Core integrity fell below 20% 4132 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- S-27 Virus destroyed. Acquired Lgt. Nuclear Core. Field strength at 6. System corrupted: Component data lost. Acquired 27 matter. Aerolev Unit destroyed. Acquired Autogun. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 93. Gravmag System destroyed. Imp. Datajack destroyed. Field strength at 80. Field strength at 71. Field strength at 59. Field strength at 43. Field strength at 37. Field strength at 21. Field strength at 9. Stasis field depleted. Map ----- +----------------------------------------------------+ | ??????????????????????????????????######""""## ## | | ??????????????????????????????????# # | | ?????????????????????????????????? # | | ?????????????????????????????????? # | | ??????????????????????????????????# ## ## # | | ????????????????????????????????### ## ## # | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????? | | ??????????????????????????????????# ## ## # | | ??????????????????????????????????# ## ## # | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# # | | ??????????????????????????????????# ## ## ## | | ??????????????????????????????????# ## ## #? | | ??????????????????????????????????# ######## #? | | ??????????????????????????????????# +??????# ## | | ??????????????????????????????????# #??????# # | | ??????????????????????????????????# #??????# ## | | ??????????????????????????????????# #??????# #? | | ???????????######################## #??????# ## | | ?????????? ^ #??????# | | ?????????? s = #??????# | | ?????????? @*%% g #??????##### | | ?????????????????######### g###########??????????? | | ?????????????????????????#gg###??????????????????? | | ?????????????????????????#== ##### #????????????? | | ?????????????????????????# g + #????????????? | | ?????????????????????????# #######????????????? | | ?????????????????????????# ###??????????????????? | | ?????????????????????????#=%#????????????????????? | | ?????????????????????????# #????????????????????? | | ???????????????????????### #????????????????????? | | ???????????????????????#"# #????????????????????? | | ???????????????????????#" #????????????????????? | | ???????????????????????#" #????????????????????? | | ???????????????????????#" #????????????????????? | | ???????????????????????#"# #????????????????????? | | ???????????????????????### #????????????????????? | | ?????????????????????????####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 57 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 1 Offensive Hacking 30 Relay Coupler Types 3 Relay Coupler Value 63 Authchip Count 2 Item Schematics ----------------- Aerolev Unit | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ B-36 Bruiser | x3 | -7/Factory | Preloaded, Authchip Aerolev Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete I Spy Challenges ------------ None Game ------ Seed TiamatFluxInjector Manual? 0 Play Time 01:20:03 Cumulative 16.4 hours Start 2024.09.03 @ 21:43:33 End 2024.09.03 @ 23:07:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x17 Zoom Use 64% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9daa79cb-ccd4-4bd9-9f78-725298141367