Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 06:54:44 Player: iwantthegold Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (61) 305 Value Destroyed (2559) 2559 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-25) -25 TOTAL SCORE: 7459 Bonus ------- Friendly Fire -25 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Terrain Scan Processor Recalibrator > --- WEAPON ----------- Heavy EM Shotgun Heavy Particle Cannon Flak Gun Gauss Cannon > --- INVENTORY -------- Deuterium Engine Medium Matter Pod Improved Sensor Array Shock Rifle [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 Power . | . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . . 1 1 Utility 4 | . . . 1 1 . . . . 1 1 Weapon 2 | . . 1 1 . . . . . . . Parts Attached 118 | 6 14 12 21 2 1 43 3 1 . 15 Power 11 | 1 2 . 2 . . 4 . . . 2 Engine 8 | 1 2 . 1 . . 2 . . . 2 Core 3 | . . . 1 . . 2 . . . . Reactor . | . . . . . . . . . . . Propulsion 39 | 2 2 5 10 1 . 14 1 . . 4 Treads 17 | . . 3 10 1 . 3 . . . . Leg 12 | . 2 2 . . . 7 1 . . . Wheel 6 | 2 . . . . . . . . . 4 Hover 4 | . . . . . . 4 . . . . Flight . | . . . . . . . . . . . Utility 37 | 1 6 4 4 1 . 14 . . . 7 Device 10 | . 1 . . 1 . 7 . . . 1 Storage 19 | 1 4 3 2 . . 3 . . . 6 Processor 3 | . . 1 1 . . 1 . . . . Hackware 1 | . . . . . . 1 . . . . Protection 4 | . 1 . 1 . . 2 . . . . Artifact . | . . . . . . . . . . . Weapon 31 | 2 4 3 5 . 1 11 2 1 . 2 Energy Gun 10 | 2 4 1 1 . . 1 . . . 1 Energy Cannon 1 | . . . . . . 1 . . . . Ballistic Gun 14 | . . 2 2 . . 8 1 1 . . Ballistic Cannon 3 | . . . 2 . . 1 . . . . Launcher 3 | . . . . . 1 . 1 . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . . . . Parts Lost 45 | . 4 1 6 . 6 16 . . 6 6 Power 4 | . 1 . 1 . . 1 . . 1 . Propulsion 15 | . . . 1 . 3 5 . . 3 3 Utility 12 | . 1 1 1 . 2 5 . . 1 1 Weapon 14 | . 2 . 3 . 1 5 . . 1 2 Highest Loss Streak 6 | . 4 1 3 . 6 5 . . 6 6 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 82 | . 97 98 97 97 53 77 92 92 65 7 Engine 5 | . 14 11 3 7 3 3 7 7 5 . Core 1 | . . . 5 . . 2 . . . . Treads 10 | . . 15 26 28 16 8 . . . . Leg 11 | . 18 16 . . . 8 30 30 20 . Hover 2 | . . . . . . 7 . . . . Device 6 | . 2 4 . 5 3 11 7 7 5 . Storage 4 | . 15 11 9 7 3 1 . . . 2 Processor 4 | . . 4 11 15 8 2 . . . . Protection 4 | . 7 . 4 . . 1 15 15 10 . Energy Gun 5 | . 27 11 9 . . 1 . . . . Energy Cannon 1 | . . . . . . 3 3 . . . Ballistic Gun 15 | . . 21 19 15 8 17 16 22 16 . Ballistic Cannon 3 | . . . 6 15 6 2 7 . . . Naked Turns 371 | . . . . . 41 13 . . 44 273 Heaviest Build 104 | 14 32 35 104 45 45 59 60 60 55 45 Greatest Support 112 | 20 20 60 84 112 112 65 48 30 30 36 Greatest Overweight (x) 5 | . 5 1 1 . 1 3 2 1 3 3 Average Overweight (x) . | . . . . . . . 1 1 . . Largest Inventory Capacity 25 | 8 15 25 25 15 15 5 5 5 5 10 Average Capacity 8 | 6 12 15 15 15 10 5 5 5 5 5 Most Carried 15 | 6 10 15 15 15 14 5 5 5 5 5 Average Carried 7 | 4 7 13 14 13 10 4 4 4 4 4 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 6 10 15 15 14 5 5 5 4 5 . Class Distribution -------------------- 28% | Scavenger-Tank 25% | Gunner 15% | Mutant 13% | Tank 6% | Scavenger-Skirmisher 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Matter Collected 2874 | 229 154 87 710 . . 958 305 . . 431 Remotely . | . . . . . . . . . . . Salvage Created 2496 | . 200 106 921 . . 923 248 . . 98 Parts 145 | . 12 7 44 . . 62 9 . . 11 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 11 2 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Combat Hostiles Destroyed 50 | . 5 3 16 . . 17 7 . . 2 Guns 33 | . 5 2 11 . . 13 2 . . . Cannons 12 | . . . 5 . . 4 3 . . . AOE 5 | . . 1 . . . . 2 . . 2 Classes Destroyed 12 | . 3 1 4 . . 2 1 . . 1 Worker 5 | . . . 1 . . 3 . . . 1 Builder 2 | . . . . . . . . . . 2 Tunneler 1 | . 1 . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . Operator 1 | . . . . . . 1 . . . . Watcher 1 | . . . 1 . . . . . . . Swarmer 2 | . 2 . . . . . . . . . Grunt 27 | . 3 1 8 . . 9 6 . . . Brawler 1 | . . . . . . . 1 . . . Sentry 11 | . . 2 6 . . 3 . . . . Hunter 4 | . . . 2 . . . . . . 2 Programmer 5 | . . . . . . 5 . . . . Best Kill Streak 5 | . 2 3 5 . . 5 4 . . 3 Combat Bots Only 4 | . 2 3 4 . . 3 4 . . 2 Max Kills in Single Turn 2 | . 1 1 2 . . 2 2 . . 2 Gunslinging 1 | . . . 1 . . . . . . . Exploded 1 | . . 1 . . . . 1 . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Hostile Shots Fired 774 | . 61 26 93 . 10 303 14 . 128 139 Missed 224 | . 10 9 18 . 1 99 3 . 46 38 Damage Taken 7622 | . 621 237 1354 . 368 2049 355 24 841 1773 Core 2127 | . 78 41 154 . 256 297 119 . 178 1004 Absorbed by Shields 361 | . . . . . 22 339 . . . . Ignored by Resistances 47 | . . . . . . . . . . 47 Regen/Repaired (Parts) 73 | . . 73 . . . . . . . . Core Remaining (%) 68 | 100 68 89 72 . . . . 4 79 . Volleys Fired 137 | . 28 7 38 . . 47 9 2 . 6 Largest 4 | . 2 3 4 . . 4 4 4 . 2 Hottest 201 | . 100 96 161 . . 201 143 119 . 86 Shots Fired 420 | . 54 21 145 . 1 148 37 7 . 7 Gun 334 | . 54 21 114 . . 116 20 6 . 3 Cannon 74 | . . . 31 . 1 32 10 . . . Launcher 12 | . . . . . . . 7 1 . 4 Special . | . . . . . . . . . . . Kinetic 283 | . . 14 108 . 1 125 29 6 . . Thermal 87 | . 48 7 10 . . 21 1 . . . Explosive 12 | . . . . . . . 7 1 . 4 Electromagnetic 38 | . 6 . 27 . . 2 . . . 3 Robot Hit Streak 11 | . 4 9 10 . . 11 6 4 . 2 Robot Miss Streak 7 | . 3 3 6 . 1 5 7 3 . 4 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 2 | . . 1 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 254 | . 30 13 87 . . 93 23 5 . 3 Core Hits 134 | . 10 5 38 . . 45 19 1 . 16 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 8 | . 3 . 2 . . 2 1 . . . Burn 3 | . 3 . . . . . . . . . Blast 5 | . . . 2 . . 2 1 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5732 | . 410 195 1927 . 31 1685 820 86 . 578 Guns 3414 | . 410 195 1238 . . 1242 203 86 . 40 Cannons 1164 | . . . 479 . 26 443 216 . . . Explosions 1135 | . . . 210 . . . 401 . . 524 Melee . | . . . . . . . . . . . Ramming 19 | . . . . . 5 . . . . 14 Kinetic 3148 | . . 145 1170 . 26 1327 394 86 . . Thermal 1052 | . 355 50 286 . . 336 25 . . . Explosive 925 | . . . . . . . 401 . . 524 Electromagnetic 588 | . 55 . 471 . . 22 . . . 40 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 14 | . . 1 1 . 10 14 14 14 . 7 Average Corruption 9 | . . 1 1 . 10 12 14 14 . 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 136 | . . 1 8 . 4 88 32 3 . . Message Errors 34 | . . 1 . . 1 22 9 1 . . Matter Fused 28 | . . . 2 . 1 16 8 1 . . Heat Flow Errors 17 | . . . 2 . . 8 6 1 . . Energy Discharges 17 | . . . 2 . . 11 4 . . . Parts Fused 3 | . . . 1 . . 2 . . . . Data Loss (minor) 20 | . . . 1 . . 15 4 . . . Data Loss (major) 1 | . . . . . . 1 . . . . Misfires 7 | . . . . . 1 5 1 . . . Alerts 2 | . . . . . . 2 . . . . Misdirections 3 | . . . . . 1 2 . . . . Weapon Failures 4 | . . . . . . 4 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 89 | . . . 6 . . 83 . . . . Projectiles 6 | . . . 6 . . . . . . . Explosions 83 | . . . . . . 83 . . . . Melee . | . . . . . . . . . . . Knockbacks 3 | . . . 1 . . 1 1 . . . Impact . | . . . . . . . . . . . Kinetic 3 | . . . 1 . . 1 1 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 375 | . . . 117 . 2 127 55 25 . 49 Shots 8 | . . . 2 . . 2 2 1 . 1 Rammed 3 | . . . . . 1 . . . . 2 Targets Rammed 3 | . . . . . 1 . . . . 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 690 | . 481 130 497 . . 649 690 324 6 5 Average Temperature 185 | . 234 57 168 . . 133 237 188 4 2 Received Heat Transfer 2502 | . 291 90 567 . . 777 99 . 309 369 Effects 52 | . 10 . 11 . . 7 24 . . . Shutdowns 11 | . 4 . 3 . . 1 3 . . . Energy Bleed 4 | . 3 . . . . . 1 . . . Interference 12 | . . . 1 . . 4 7 . . . Matter Decay 7 | . . . 2 . . . 5 . . . Short Circuit 6 | . 2 . 1 . . . 3 . . . Damage (minor) 4 | . . . . . . 2 2 . . . Damage (major) 7 | . 1 . 4 . . . 2 . . . Damage (core) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . 2 . . . . Heat Transferred 2309 | . 1258 148 422 . . 444 37 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Peak Influence 358 | . 195 200 358 111 53 253 . . 44 284 Initial 111 | . . 81 . 111 38 . . . 44 14 Average 98 | . 106 67 115 111 25 110 . . 34 80 Maximum Alert Level 1 | . . 1 1 . . 1 . . . 1 Low Security (%) 85 | 100 100 94 81 100 100 78 . . 100 84 Level 1 14 | . . 5 18 . . 21 . . . 15 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . 3 1 2 . . 9 . . 1 4 Investigation 3 | . . 1 . . . 1 . . 1 . Extermination 5 | . . . . . . 5 . . . . Reinforcement 12 | . 3 . 2 . . 3 . . . 4 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Distress Signals 9 | . . 1 4 . . 2 . . 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 118 | . 12 9 30 . 6 22 8 . 7 24 Peak Tracking Total 10 | . 5 6 7 . 6 4 4 . 8 10 Tactical Retreats 9 | . 2 . 1 . . 1 . . 2 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Traps Triggered 6 | . . . 1 1 . 2 . . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Machines Disabled 11 | . 1 . 5 . . 5 . . . . Max in Single Turn 4 | . 1 . 1 . . 4 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Machines Accessed 25 | . 3 4 6 . . 8 2 . . 2 Terminals 17 | . 3 2 6 . . 5 . . . 1 Fabricators 1 | . . . . . . 1 . . . . Repair Stations 2 | . . 1 . . . 1 . . . . Recycling Units 3 | . . 1 . . . 1 . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 50 | . 5 14 11 . . 15 2 . . 3 Successful 31 | . 3 11 5 . . 7 2 . . 3 Failed 19 | . 2 3 6 . . 8 . . . . Catastrophic 3 | . . . 1 . . 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . 2 . . . . . . . . . Terminals 35 | . 5 6 11 . . 11 . . . 2 Fabricators 2 | . . . . . . 2 . . . . Repair Stations 4 | . . 3 . . . 1 . . . . Recycling Units 7 | . . 5 . . . 1 . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 22 | . 3 5 5 . . 5 2 . . 2 Record 1 | . . . 1 . . . . . . . Prototype ID Bank 2 | . . 1 . . . 1 . . . . Open Door 2 | . . . . . . . 2 . . . Emergency Access Points 6 | . 1 1 1 . . 3 . . . . Terminal Index 1 | . . . . . . . . . . 1 Recycling Unit Index 1 | . . 1 . . . . . . . . Alert Level 2 | . . 1 1 . . . . . . . Unreport Threat 2 | . . 1 . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . Maintenance Status 1 | . . . 1 . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Network Status 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . Repair 1 | . . 1 . . . . . . . . Recycling Unit Hacks 5 | . . 4 . . . . . . . 1 Recycle Component 2 | . . 2 . . . . . . . . Process 1 | . . 1 . . . . . . . . Retrieve Matter 2 | . . 1 . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 1 3 3 . . 8 . . . 2 Full Trace Events 2 | . 1 1 . . . . . . . . Feedback Events 1 | . . 1 . . . . . . . . Corruption 1 | . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time 117 | . . . . . . 117 . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . Time 26 | . . 26 . . . . . . . . Parts Recycled 2 | . . 2 . . . . . . . . Recycled Matter 34 | . . 34 . . . . . . . . Retrieved Matter 34 | . . 34 . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . Programmers 3 | . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Turns Passed 6437 | 44 396 499 1282 125 103 2298 902 96 329 363 Spaces Moved 3638 | 38 207 234 644 77 119 1141 449 45 215 469 Core 604 | 9 1 . . . 83 24 . . 70 417 Treads 1361 | . . 130 644 77 36 474 . . . . Legs 1148 | . 93 104 . . . 312 449 45 145 . Wheels 194 | 29 113 . . . . . . . . 52 Hover 331 | . . . . . . 331 . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 160 160 160 50 50 190 190 50 50 Average Speed 142 | 72 123 173 163 160 83 147 190 190 146 55 Slowest Speed 330 | 80 300 190 245 160 240 330 260 190 260 135 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 3 49 21 56 2 74 27 66 9 10 12 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . . . . Unknown Exits Taken 6 | 1 1 . . . . 1 1 1 1 . Scrap Searched 3 | . . . . . . . 3 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 199 | . . . 12 . . 51 76 14 . 46 Melee . | . . . . . . . . . . . Projectile 6 | . . . 3 . . 1 2 . . . AOE 193 | . . . 9 . . 50 74 14 . 46 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Total 4646 | 53 290 313 809 80 122 1658 473 52 232 564 Wait 619 | . 30 44 57 . . 403 10 4 11 60 Move 3627 | 37 206 233 643 77 118 1140 446 44 214 469 Hop 1 | . . . . . . . 1 . . . Pick Up 74 | 10 9 13 26 1 . 12 1 . 1 1 Fast Attach 41 | 2 1 1 . . 1 25 1 . . 10 Attach 38 | 4 4 3 8 2 . 11 . 1 . 5 Detach 1 | . . . . . . . . . . 1 Swap 39 | . 9 8 13 . . 7 2 . . . Drop 66 | . 3 4 24 . 2 13 3 1 6 10 Fire 137 | . 28 7 38 . . 47 9 2 . 6 Melee . | . . . . . . . . . . . Ram 3 | . . . . . 1 . . . . 2 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 18) 138 | -10/Materials | Discovered new exit (range 12) 316 | -10/Materials | Build established: Mutant 356 | -10/Materials | Lost 4 parts (1p1u2w) 367 | -10/Materials | Discovered new exit (range 8) 441 | -10/Materials | Entered another Materials area 441 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 580 | -9/Materials | Repaired Aluminum Leg 771 | -9/Materials | Build established: Gunner 898 | -9/Materials | Discovered new exit (range 10) 911 | -9/Materials | Identified exit to Materials 940 | -9/Materials | Entered another Materials area 940 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1378 | -8/Materials | Build established: Tank 1791 | -8/Materials | Lost 3 parts (1p1u1w) 2044 | -8/Materials | Build established: Gunner 2134 | -8/Materials | Discovered new exit (range 15) 2220 | -8/Materials | Identified exit to Factory 2222 | -8/Materials | Entered Factory 2222 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2347 | -7/Factory | Sucked down chute 2347 | -7/Factory | Entered Waste 2360 | -7/Waste | Spotted C-40 Crusher 2362 | -7/Waste | EMP discharged 2362 | -7/Waste | System corruption reached 10% 2374 | -7/Waste | Spotted C-40 Crusher 2376 | -7/Waste | Spotted C-40 Crusher 2379 | -7/Waste | Spotted C-40 Crusher 2401 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2402 | -7/Waste | Crushed by Compactor (1 part destroyed) 2404 | -7/Waste | Spotted C-40 Crusher 2405 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2408 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2408 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2409 | -7/Waste | Crushed by Compactor (1 part destroyed) 2425 | -7/Waste | Spotted C-40 Crusher 2440 | -7/Waste | Lost 6 parts (3n2u1w) 2444 | -7/Waste | Discovered new exit (range 12) 2450 | -7/Waste | Entered Factory 3236 | -7/Factory | Core integrity fell below 50% 3321 | -7/Factory | Lost 5 parts (2n2u1w) 3885 | -7/Factory | Lost 4 parts (1p1n2w) 4286 | -7/Factory | Build established: Scavenger-Skirmisher 4733 | -7/Factory | Discovered new exit (range 8) 4748 | -7/Factory | Entered Lower Caves 4798 | -7/Lower Caves | Build established: Scavenger-Tank 4858 | -7/Lower Caves | Encountered a Warlord checkpoint 5589 | -7/Lower Caves | Core integrity fell below 20% 5640 | -7/Lower Caves | Discovered new exit (range 5) 5650 | -7/Lower Caves | Entered another Lower Caves area 5729 | -7/Lower Caves | Discovered new exit (range 9) 5746 | -7/Lower Caves | Entered Factory 5746 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6061 | -6/Factory | Discovered new exit (range 11) 6062 | -6/Factory | Lost 6 parts (1p3n1u1w) 6075 | -6/Factory | Entered another Factory area 6075 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6318 | -5/Factory | Build established: Mutant 6362 | -5/Factory | Discovered new exit (range 13) 6421 | -5/Factory | Core integrity fell below 50% 6430 | -5/Factory | Core integrity fell below 20% 6438 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06429_ H-66 Slayer system corrupted by crushing effect. 06429_ R-10 Processor collects Lgt. Ion Engine. 06429_ U-05 Engineer lays Concrete. 06429_ Penetrated by Slug. 06430_ H-66 Slayer system terminally corrupted. 06430_ R-10 Processor collects Unknown Wheel. 06430_ Slug penetrates Earth. 06430_ U-05 Engineer builds a Wall. 06431_ Acquired 111 matter. 06432_ R-10 Processor collects Corrupted Com. Wheel. 06433_ R-10 Processor collects Angular Momentum Engine. 06433_ U-05 Engineer lays Concrete. 06433_ Penetrated by Slug. 06434_ K-01 Serf collects debris. 06435_ P-70 Sage resets H-66 Slayer, system corruption cleaned. 06436_ R-10 Processor collects Med. Storage Unit. 06437_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | """""" # ! ## """ """ #??# # | | ""T"" """""" + ## """ """ #??# # | | """"" """""" # """"""" ## """ """ #??# | | = # """"""" ## #??# | | # """"""" ## """ """ #??# | | ###+########### # """"""" ## """ """ ???# | | ??????????????# # ????# """ """ ???# | | ??????????????# ######?????# #??# | | ???????????#### ###????????# #??# | | ???????????+ # ? ??????# #??# | | ???????????#### # ??????# #??# | | ??????????????# # """"?????##############??# | | ??????????????# # """"""???????????????????### | | ?????????????## # """"""" ???????????????????? | | ?????????????# # """"""" #?????????????????? | | ?????????????#T # #?????????????????? | | ?????????????## + """"""?????????????????????? | | ??????????????# # """"""?????????????????????? | | ??????????????# # """"""?????????????????????? | | ??????????????##### # """""??????????????????????? | | ??????????????????# # ??????????????????????? | | ??????????????????# # ?????????????????????? | | ????????????????### # ?????????????????????? | | ????????????##### # # ????????????????????? | | ????????????# # #########????????????????????? | | ????????????## ## #%!!#@#??????????????????????? | | ???????###### # #!!gp#### ! #??????????????? | | ??? % Rphk!* < + ?????????????? | | ????????# ### # g##### #??????????????? | | ????????????# ! g #??????? [#??????????????? | | ????????????### #????????????????????????? | | ??????????????# #????????????????????????? | | ??????????????# #????????????????????????? | | ??????????????# #????????????????????????? | | ??????????????# #????????????????????????? | | ??????????????# #????????????????????????? | | ??????????????# #????????????????????????? | | ??????????????###########????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 110 Armor Coverage 825 Resistance: KI 20 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageTimingMinigun Manual? 0 Play Time 01:17:07 Cumulative 16.1 hours Start 2024.04.10 @ 20:13:09 End 2024.04.11 @ 06:54:44 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 54x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b09f56af-ed04-4542-bfb1-83b0df00810d