Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.29 @ 20:01:34 Player: Deemzul Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (22) 110 Value Destroyed (415) 415 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1545 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 289/300 Energy 99/100 System Corruption 0% Temperature Cool (15) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Visual Processing Unit Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Small Storage Unit Shield Generator > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Visual Processing Unit Light Assault Rifle Light Assault Rifle [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 14 | 7 2 5 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 1 1 Device 1 | . . 1 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 7 | 3 1 3 Energy Gun 2 | 1 . 1 Energy Cannon . | . . . Ballistic Gun 4 | 2 1 1 Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 9 | . 1 8 Power 2 | . 1 1 Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon 4 | . . 4 Highest Loss Streak 6 | . 1 6 Average Slot Usage (%) 83 | . 96 73 Engine 9 | . 11 8 Leg 22 | . 28 19 Device 3 | . . 5 Storage 23 | . 27 20 Ballistic Gun 22 | . 28 19 Naked Turns 17 | . . 17 Heaviest Build 23 | 10 16 23 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | . . 2 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 6 8 8 Average Capacity 6 | 5 7 7 Most Carried 7 | 3 4 7 Average Carried . | . 2 4 Final Capacity 8 | 6 8 4 Final Carried 4 | . 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 584 | 278 164 142 Remotely . | . . . Salvage Created 653 | 97 164 392 Parts 40 | 1 17 22 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 17 | . 5 12 Guns 13 | . 5 8 AOE 3 | . . 3 Classes Destroyed 6 | 1 3 2 Worker 1 | . . 1 Recycler 1 | 1 . . Watcher 3 | . 2 1 Swarmer 10 | . 2 8 Grunt 5 | . 3 2 Sentry 2 | . . 2 Best Kill Streak 4 | 1 3 4 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 2 | 1 1 2 Gunslinging . | . . . Exploded 2 | . . 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1365 | . 244 1121 Core 452 | . 50 402 Absorbed by Shields 68 | . . 68 Core Remaining (%) 90 | 100 80 . Volleys Fired 57 | 2 28 27 Largest 2 | 2 2 2 Hottest 79 | 40 43 79 Shots Fired 108 | 4 56 48 Gun 102 | 4 56 42 Cannon . | . . . Launcher 6 | . . 6 Special . | . . . Kinetic 100 | 4 56 40 Thermal 2 | . . 2 Explosive . | . . . Electromagnetic 6 | . . 6 Robot Hit Streak 13 | 1 7 13 Robot Miss Streak 6 | 2 6 3 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 59 | 1 28 30 Core Hits 33 | 2 11 20 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 927 | 29 281 617 Guns 704 | 29 281 394 Cannons . | . . . Explosions 217 | . . 217 Melee . | . . . Ramming 6 | . . 6 Kinetic 671 | 29 281 361 Thermal 33 | . . 33 Explosive . | . . . Electromagnetic 217 | . . 217 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 10 | . . 10 Shots 1 | . . 1 Rammed 4 | . . 4 Targets Rammed 4 | . . 4 Kicked . | . . . Crushed . | . . . Highest Temperature 57 | . . 57 Average Temperature 20 | . . 20 Received Heat Transfer 476 | . 72 404 Siege Activations . | . . . Robots Corrupted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Fried 1 | . . 1 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 74 | . . 74 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 378 | 5 220 378 Average Influence 25 | . 98 220 Maximum Alert Level 1 | . 1 1 Low Security (%) 94 | 100 98 39 Level 1 5 | . 1 60 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 3 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . 1 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 47 | . 13 34 Peak Tracking Total 12 | . 6 12 Tactical Retreats 5 | . . 5 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 4 | . 1 3 Indirectly 2 | . . 2 Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered 1 | . . 1 Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 5 | . 3 2 Terminals 3 | . 2 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 18 | . 13 5 Successful 11 | . 7 4 Failed 7 | . 6 1 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 7 | . 5 2 Terminals 15 | . 12 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers 2 | . . 2 Garrison Access . | . . . Terminal Hacks 4 | . 3 1 Record 1 | . 1 . Prototype ID Bank 2 | . 1 1 Locate Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer 2 | . . 2 Insert Component 1 | . . 1 Analyze 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks 11 | . 8 3 Terminals 4 | . 3 1 Track 2 | . 1 1 Assimilate 1 | . 1 . Detonate 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Reject 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 3 2 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . . 1 Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 1 | . . 1 Part Schematics Acquired 1 | . . 1 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 4374 | 3712 276 386 Spaces Moved 1184 | 850 134 200 Core 54 | 20 . 34 Treads . | . . . Legs 1130 | 830 134 166 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 50 Average Speed 120 | 118 120 129 Slowest Speed 150 | 120 120 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 55 | 116 28 23 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 4021 | 3551 193 277 Wait 2749 | 2689 26 34 Move 1182 | 849 133 200 Hop . | . . . Pick Up 12 | 3 4 5 Fast Attach 6 | 4 1 1 Attach 6 | 3 . 3 Detach . | . . . Swap 2 | . 1 1 Drop 3 | 1 . 2 Fire 57 | 2 28 27 Melee . | . . . Ram 4 | . . 4 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 14) 3713 | -11/Scrapyard | Entered Materials 3714 | -10/Materials | Build established: Mutant 3873 | -10/Materials | Discovered new exit (range 16) 3989 | -10/Materials | Entered another Materials area 3989 | -9/Materials | Evolved 2 slots: Utility x2 4349 | -9/Materials | Core integrity fell below 50% 4372 | -9/Materials | Core integrity fell below 20% 4375 | -9/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 04339_ Imp. Ion Engine destroyed. 04340_ U-05 Engineer lays Concrete. 04342_ Hvy. Assault Rifle destroyed. 04345_ Imp. Medium Laser destroyed. 04345_ Slammed into G-47 Trooper. 04352_ K-01 Serf cleans the Material Processor. 04352_ Dropped Sml. Storage Unit. 04357_ U-05 Engineer lays Concrete. 04358_ Dropped Sml. Storage Unit. 04359_ S-10 Pest misfires. 04359_ Triggered EMP Trap. 04359_ A bubble of electromagnetic force engulfs the area. 04359_ Material Processor disabled. 04359_ EMP Trap short circuited. 04359_ A bubble of electromagnetic force engulfs the area. 04359_ Door malfunctions. 04359_ U-05 Engineer lays Concrete. 04370_ Slammed into G-34 Mercenary. 04371_ Slammed into U-05 Engineer. 04373_ R-06 Scavenger collects Lgt. Assault Rifle. 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""" ????????????? | | ?????????????????????????# #??# ???????????? | | ???????????????????####### #??#?""" ???????????? | | ???????????????????# #??????? ??????????? | | ???????????????????# ##### #??????? ??????????? | | ???????????????????# #???# #??????? #?????????? | | ???????????????????# #???#+#????????##+#?????????? | | ???????????????????# #??# ????????? #?????????? | | ???????????????????# #??# ??????? #?????????? | | ???????????????????# #??# ???? #?????????? | | ???????????????????# #??# # #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- Visual Processing Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingSuperchargedMultirail Manual? 0 Play Time 00:17:57 Cumulative 49.6 hours Start 2019.11.29 @ 19:47:49 End 2019.11.29 @ 20:01:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 49 Gallery% 59 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a97238bd-9bea-4589-a7c1-551a78349b41