Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.18 @ 11:12:20

Player: pd-p0l

Result: Destroyed by PB-0TJ(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (27)      135
Value Destroyed (744)      744
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 2999

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (200) Ox3
Location                   -7/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (2) ------
         Medium Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (10) ---
       Improved Ion Engine
                Heat Sink
                Cooling System
  High-capacity Battery (250)
          Large Matter Pod (150)
                Sensor Array
                Particle Charger
       Improved Weapon Shielding
         Medium Armor Plating
       Advanced Beam Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Cooling System
    Medium Storage Unit
>          --- WEAPON -----------
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
           Heat Sink
           Cooling System
           Structural Scanner
     Light Armor Plating
           EM Pulse Gun
  Advanced Beam Cannon
[Rating: 16]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Cooling System
  Device                   Cooling System
  Storage                  Medium Storage Unit
Weapon                     Advanced Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon

 Build                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Mat Min Zio Dee 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             22   | 6   7   8   .   1   .   
  Power                    4    | 2   .   2   .   .   .   
    Engine                 4    | 2   .   2   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   5   .   1   .   
    Treads                 1    | .   .   1   .   .   .   
    Leg                    7    | 2   .   4   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  3    | .   3   .   .   .   .   
    Device                 2    | .   2   .   .   .   .   
    Storage                1    | .   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 2   4   1   .   .   .   
    Energy Gun             3    | 2   1   .   .   .   .   
    Energy Cannon          4    | .   3   1   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   .   .   
Parts Lost                 12   | .   2   2   .   .   8   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               7    | .   2   1   .   .   4   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   3    | .   .   1   .   .   2   
  Highest Loss Streak      7    | .   2   1   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   87  80  88  96  93  
  Engine                   11   | .   14  11  11  11  11  
  Leg                      30   | .   20  23  33  40  38  
  Device                   11   | .   14  11  11  11  10  
  Storage                  10   | .   9   11  11  11  11  
  Energy Cannon            22   | .   24  21  22  22  22  
Peak Build Rating          16   | 5   14  16  15  16  16  
  Average Rating           13   | 3   11  13  15  15  15  
  On Entrance              10   | .   5   11  15  15  16  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             27   | 7   25  27  27  27  27  
  Greatest Support         40   | 20  20  40  30  40  40  
  Greatest Overweight (x)  8    | .   8   8   .   .   4   
  Average Overweight (x)   .    | .   1   1   .   .   .   
Largest Inventory Capacity 10   | 5   10  10  10  10  10  
  Average Capacity         9    | 5   8   10  10  10  10  
  Most Carried             10   | 2   6   10  10  10  10  
  Average Carried          8    | .   4   8   9   9   10  
  Final Capacity           10   | 5   10  10  10  10  10  
  Final Carried            10   | 1   6   10  10  10  10  

 Class Distribution 
--------------------
 64% | Scavenger-Mutant
 35% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -7/Deep Caves

 Resources                      | -11 -10 -9  -9  -7  -7  
-----------                Run  | Yrd Mat Mat Min Zio Dee 
Matter Collected           557  | 250 80  176 41  10  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1007 | 46  243 641 .   .   77  
  Parts                    61   | 1   19  41  .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Mat Min Zio Dee 
Combat Hostiles Destroyed  27   | 1   8   12  .   .   6   
  Guns                     3    | 1   2   .   .   .   .   
  Cannons                  24   | .   6   12  .   .   6   
Classes Destroyed          8    | 1   4   2   .   .   1   
  Worker                   1    | .   1   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   
  Watcher                  3    | .   1   2   .   .   .   
  Swarmer                  6    | .   6   .   .   .   .   
  Grunt                    10   | 1   2   7   .   .   .   
  Sentry                   5    | .   .   5   .   .   .   
  Assembled                6    | .   .   .   .   .   6   
Best Kill Streak           5    | 1   5   4   .   .   3   
  Combat Bots Only         4    | 1   4   4   .   .   3   
Max Kills in Single Turn   2    | 1   1   2   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Dee  
Hostile Shots Fired        151  | 8    35   50   .    .    58   
  Missed                   50   | 2    11   13   .    .    24   
Damage Taken               1753 | 67   334  505  .    .    847  
  Core                     500  | 23   64   156  .    .    257  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         77   | 90   65   .    .    .    .    
Volleys Fired              67   | 4    22   29   .    .    12   
  Largest                  2    | 2    2    2    .    .    2    
  Hottest                  136  | 80   136  136  .    .    136  
Shots Fired                134  | 8    44   58   .    .    24   
  Gun                      11   | 8    3    .    .    .    .    
  Cannon                   123  | .    41   58   .    .    24   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  131  | 8    41   58   .    .    24   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          3    | .    3    .    .    .    .    
  Robot Hit Streak         10   | 5    6    10   .    .    4    
  Robot Miss Streak        3    | 1    3    1    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           79   | 6    22   39   .    .    12   
  Core Hits                37   | 2    12   17   .    .    6    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1812 | 63   639  825  .    .    285  
  Guns                     97   | 63   34   .    .    .    .    
  Cannons                  1512 | .    408  819  .    .    285  
  Explosions               197  | .    197  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  6    | .    .    6    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  1575 | 63   408  819  .    .    285  
  Explosive                197  | .    197  .    .    .    .    
  Electromagnetic          34   | .    34   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            22   | .    11   .    .    .    11   
  Projectiles              12   | .    1    .    .    .    11   
  Explosions               10   | .    10   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      95   | .    95   .    .    .    .    
  Shots                    1    | .    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        117  | 96   117  72   .    .    95   
  Average Temperature      28   | 50   34   17   .    .    31   
  Received Heat Transfer   611  | 36   63   252  .    .    260  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             6    | 1    2    3    .    .    .    
  Heat Transferred         2888 | 150  740  1480 .    .    518  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Mat Min Zio Dee 
Peak Influence             377  | 20  377 293 64  .   .   
  Initial                  74   | .   13  74  64  .   .   
  Average                  149  | 2   165 163 64  .   .   
Maximum Alert Level        1    | .   1   1   .   .   .   
  Low Security (%)         71   | 100 78  60  100 .   .   
  Level 1                  28   | .   21  39  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Yrd Mat Mat Min Zio Dee 
Distress Signals           2    | .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              45   | 1   15  16  .   .   13  
  Peak Tracking Total      9    | 1   5   5   .   .   9   
  Tactical Retreats        5    | .   4   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Mat Min Zio Dee 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -7  
----------                 Run  | Yrd Mat Mat Min Zio Dee 
Machines Disabled          2    | .   2   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Yrd Mat Mat Min Zio Dee 
Machines Accessed          1    | .   .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                4    | .   .   .   .   4   .   
  Successful               4    | .   .   .   .   4   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   10   | .   .   .   .   10  .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   .   4   .   
  Part Schematic           4    | .   .   .   .   4   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -7  
------------               Run  | Yrd Mat Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -7  
--------                   Run  | Yrd Mat Mat Min Zio Dee 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   1   
  Highest-Rated Group      150  | .   .   .   .   150 37  
  Highest-Rated Ally       39   | .   .   .   .   39  37  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Mat Min Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   2   3   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -7  -7  
-------------              Run  | Yrd Mat Mat Min Zio Dee 
Turns Passed               2667 | 78  487 826 102 928 246 
Spaces Moved               1642 | 56  211 373 84  757 161 
  Core                     86   | 18  29  36  .   .   3   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     1556 | 38  182 337 84  757 158 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 
  Average Speed            141  | 97  190 175 120 120 123 
  Slowest Speed            450  | 120 450 450 120 120 260 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       38   | 6   37  39  38  84  25  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .   .   .   1   2   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             4    | .   .   .   1   3   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          25   | .   25  .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      25   | .   25  .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Yrd Mat Mat Min Zio Dee 
Total                      1861 | 71  256 488 85  777 184 
  Wait                     87   | .   .   59  .   17  11  
  Move                     1637 | 55  210 372 83  756 161 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  35   | 6   12  14  1   2   .   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   13   | 5   2   5   .   1   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     9    | 1   5   3   .   .   .   
  Drop                     12   | .   5   5   1   1   .   
  Fire                     67   | 4   22  29  .   .   12  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-7/Deep Caves

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   50 | -11/Scrapyard | Discovered new exit (range 8)
   79 | -11/Scrapyard | Entered Materials
  218 | -10/Materials | Discovered new exit (range 6)
  304 | -10/Materials | Build established: Mutant
  566 | -10/Materials | Entered another Materials area
  566 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1232 | -9/Materials  | Build established: Scavenger-Mutant
 1370 | -9/Materials  | Discovered new exit (range 14)
 1392 | -9/Materials  | Entered Mines
 1407 | -9/Mines      | Met a Derelict bent on vengeance
 1427 | -9/Mines      | Learned 8 Materials zone layouts
 1439 | -9/Mines      | Learned location of Zion (-7)
 1483 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1494 | -9/Mines      | Entered Zion
 1651 | -7/Zion       | Given A8's code to call for help
 1662 | -7/Zion       | Learned Factory stockpile data
 1794 | -7/Zion       | Learned location of 1 exit from Proximity Caves
 1814 | -7/Zion       | Acquired unknown access codes intercepted by a Zionite
 2187 | -7/Zion       | Met Imprinter
 2210 | -7/Zion       | Imprinted
 2212 | -7/Zion       | Declared Zion's savior
 2386 | -7/Zion       | Opened final containment barrier to the Deep Caves
 2406 | -7/Zion       | Discovered new exit (range 3)
 2406 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
 2422 | -7/Zion       | Entered Deep Caves
 2422 | -7/Deep Caves | Accompanied by 4 allies
 2580 | -7/Deep Caves | Core integrity fell below 50%
 2641 | -7/Deep Caves | Attacked by Z-Imprinter
 2660 | -7/Deep Caves | Z-Facility disabled
 2667 | -7/Deep Caves | Core integrity fell below 20%
 2668 | -7/Deep Caves | Destroyed by PB-0TJ(z) with Zionite Laser-S

 Last Messages 
---------------
02448_ Destroyed Asb. F-torch.
02451_ as-14603 destroyed.
02459_ as-74521 destroyed.
02530_ Knocked back.
02533_ as-47769 destroyed.
02576_ Destroyed Asb. Hover Unit.
02577_ Aluminum Leg destroyed.
02579_ as-74854 destroyed.
02579_ as-39900 destroyed.
02631_ NEW_ZION: Z-Facility proximity alert.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have
  you ruin everything!
02656_ Aluminum Leg destroyed.
02658_ Cooling System destroyed.
02658_ Aluminum Leg destroyed. <x2>
02660_ Z-Facility disabled.
02660_ Adv. Beam Cannon destroyed.
02660_ Imp. Ion Engine destroyed.
02665_ Adv. Beam Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????##??????????????? |
| ?????????????????????????????####;##########?????? |
| ?????????????????????#????####             ##????? |
| ?????????????????????# ??##                 #????# |
| ?????????????###?#???# ?##                  ###### |
| ????????????##   # #?# ##                     ## # |
| ????????????     z  ##                             |
| ???????????      z                                 |
| ??????????? z    z                                 |
| ??????????                         I               |
| ??????????                         z               |
| ??????????                 " "    """"""           |
| ??????????               @ """""""""""""           |
| ??????????                """"""""""""""           |
| ??????????                 """""""""""""           |
| ???????????               """"""""""?              |
| ???????????               """""?????""""           |
| ????????????              """"??????""""           |
| ????????????              """?????????""           |
| ????????????              ""??????????""           |
| ?????????????             "???????????"            |
| ?????????????              ???????????             |
| ??????????????             ??????????              |
| ??????????????             ????????????            |
| ????????????????           ???????????????         |
| ??????????????????         ?????????????????     ? |
| ?????????????????????     ???????????????????????? |
| ???????????????????????   ???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           69
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
 Battle Cannon | -7/Zion | Free
 Hvy. Riot Gun | -7/Zion | Free
   Barrage Gun | -7/Zion | Free
   Bore Cannon | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Robot Respite
Signs Are For Wimps
The One

 Challenges 
------------
None

 Game 
------
Seed              AntimissileSniperCompactor
  Manual?         0
Play Time         00:44:05
  Cumulative      9.0 hours
  Start           2024.10.17 @ 18:07:31
  End             2024.10.18 @ 11:12:20
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4bab67c6-eb06-473a-92ea-7a17dd84fc48